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Short Stories Boot Camp

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Page 1: Short Stories Boot Camp - Weebly · 2018. 9. 4. · Dangerous Game” is mysterious and suspenseful. The story is a Gothic story, and Connell uses the bizarre, the frightening, and

Short Stories Boot Camp

Page 2: Short Stories Boot Camp - Weebly · 2018. 9. 4. · Dangerous Game” is mysterious and suspenseful. The story is a Gothic story, and Connell uses the bizarre, the frightening, and

Foreshadowing

Page 3: Short Stories Boot Camp - Weebly · 2018. 9. 4. · Dangerous Game” is mysterious and suspenseful. The story is a Gothic story, and Connell uses the bizarre, the frightening, and

Foreshadowing is a literary device in which the author gives clues or hints about events that will happen later in the story.Often these clues are very subtle, and are only noticed or understood at the end of the story, or upon a second reading.

Page 4: Short Stories Boot Camp - Weebly · 2018. 9. 4. · Dangerous Game” is mysterious and suspenseful. The story is a Gothic story, and Connell uses the bizarre, the frightening, and

Effects of Foreshadowing

● Builds anticipation in the minds of the readers about what will happen next, which adds dramatic tension to the story

● It can also be used to give “red herrings” (false clues), to help keep the suspense in a story

● Also, foreshadowing can make bizarre or extraordinary events seem credible, as the events are predicted ahead of time so the reader is prepared for them.

Page 5: Short Stories Boot Camp - Weebly · 2018. 9. 4. · Dangerous Game” is mysterious and suspenseful. The story is a Gothic story, and Connell uses the bizarre, the frightening, and

Movie clip

● https://www.youtube.com/watch?v=LRVRxvNYR7Y

Page 6: Short Stories Boot Camp - Weebly · 2018. 9. 4. · Dangerous Game” is mysterious and suspenseful. The story is a Gothic story, and Connell uses the bizarre, the frightening, and

Mood

Page 7: Short Stories Boot Camp - Weebly · 2018. 9. 4. · Dangerous Game” is mysterious and suspenseful. The story is a Gothic story, and Connell uses the bizarre, the frightening, and

• The mood of a piece of writing is its general atmosphere or emotional complexion—in short, the array of feelings the work evokes in the reader.

• For instance, a story that begins "It was a dark and stormy night" will probably have an overall dark, ominous, or suspenseful mood.

Page 8: Short Stories Boot Camp - Weebly · 2018. 9. 4. · Dangerous Game” is mysterious and suspenseful. The story is a Gothic story, and Connell uses the bizarre, the frightening, and

The mood in “The Most Dangerous Game” is

mysterious and suspenseful. The story is

a Gothic story, and Connell uses the bizarre, the frightening, and the grotesque to create the mood. For example,

before Rainsford even arrives on Ship Trap

Island, it has an ominous feel to it, from its name, to the way the sailors talk about it, to the frightening sounds

coming from it.

Page 9: Short Stories Boot Camp - Weebly · 2018. 9. 4. · Dangerous Game” is mysterious and suspenseful. The story is a Gothic story, and Connell uses the bizarre, the frightening, and

Movie clip

https://www.youtube.com/watch?v=bLiXjaPqSyY

Page 10: Short Stories Boot Camp - Weebly · 2018. 9. 4. · Dangerous Game” is mysterious and suspenseful. The story is a Gothic story, and Connell uses the bizarre, the frightening, and

What Makes Up Mood?

Setting: A story's setting is where and when it takes place. Setting is one of the first things to be described in a narrative, and therefore plays a major role in establishing the mood.What would the mood be for a story that takes place in a cotton candy kingdom?

Imagery: Imagery is similar to setting in the sense that it helps to establish mood using descriptions of physical things in the world of the story. Not every image in a work will be indicative of the story's mood, but images that are repeated or described in detail usually do reflect the mood.If a scene has candlelight, red roses, and boxes of chocolate, what type of mood might be established?

Page 11: Short Stories Boot Camp - Weebly · 2018. 9. 4. · Dangerous Game” is mysterious and suspenseful. The story is a Gothic story, and Connell uses the bizarre, the frightening, and

Diction: The words that a writer chooses to use (i.e., diction) play a huge part in determining the mood of a piece, in part because different words that mean the same thing can have different connotations.

• the difference between "a dull, uneventful night" and "a peaceful, silent night" might contribute to the difference between a text with a gloomy or melancholic mood and a calm, reflective mood.

Page 12: Short Stories Boot Camp - Weebly · 2018. 9. 4. · Dangerous Game” is mysterious and suspenseful. The story is a Gothic story, and Connell uses the bizarre, the frightening, and

Function of Mood• It enables writers to take their readers on a

journey that is emotional in addition to being imaginary.

• It helps convey the central themes of the work. For instance, a play about death might have a mournful or gloomy mood.

• It can help the reader identify more fully with the writer or characters by causing readers to feel the same emotions the writer or characters feel.

• It helps works of literature "come alive" by imbuing the language with human emotions.