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Shane Downey MSc Digital Marketing, Dublin Institute of Technology “The Mobile Movement”

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Page 1: Shane Downey - Digital Student of the Year PDF

Shane Downey

MSc Digital Marketing, Dublin Institute of Technology

“The Mobile Movement”

Page 2: Shane Downey - Digital Student of the Year PDF

Introduction

Hugo Boss are a market leader in the luxury fashion industry. They focus on developing

premium fashion for their consumers. The company generated revenues of €2.8 billion in the

year 2015, cementing their place as a leader in this industry. The brand consists of 4 different

sub brands – BOSS Black, BOSS Green, BOSS Orange and HUGO, each catering for a

different target market. In Ireland, only BOSS Black and BOSS Green can be found in the

flagship stores whereas the other two are solely distributed through wholesale1.

The Irish retail clothing industry was worth €3.7 billion in 2016, showing growth of 1.6%

compared to 20152. This shows the potential that Hugo Boss have to exploit. In Ireland alone

last year, Hugo Boss generated €1.4 million in revenues, meaning they have 0.04% share of

the whole Irish retail clothing industry.

Hugo Boss is in the luxurious end of the retail industry competing with brands such as Ralph

Lauren, Calvin Klein and Armani. It’s a fragmented industry with numerous brands competing

for market share, consequently it’s difficult to pinpoint any single main competitor.

Having analysed the industry, as well as Hugo Boss’ current situation, it became apparent there

was both a need from the company’s point of view but also a demand from the customer’s to

exploit two recent phenomena – click and collect and m-commerce.

From this, the company’s objectives were formed.

1.   To grow overall sales by 10% over the next year.

2.   To introduce click and collect in Ireland over the next quarter and see at least 10,000

uses in the following year.

3.   Grow m-commerce sales in Ireland by 15% of overall sales over the next year.

Finally, a strategy to achieve these objectives was developed. Having noticed this gap in Hugo

Boss’ strategy, and following an in depth analysis of market trends, the author felt he could use

                                                                                                               1  About  Us.  http://group.hugoboss.com/en/group/about-­‐hugo-­‐boss/group-­‐profile/  2  Clothing  Retailing  Ireland.  October  2016.  http://0-­‐academic.mintel.com.ditlib.dit.ie/homepages/sector_overview/7/  

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this to develop a strategy that strengthened Hugo Boss’ presence, as well as giving them a

competitive advantage in the market place.

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1.   Situation Analysis

SWOT

Key issues arisen

•   Lack of focus on mobile

•   E-Commerce site doesn’t deliver to Ireland

•   No customer interaction across digital channels

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Unique Selling Point

In what is an extremely competitive industry, it’s hard to have a USP that differentiates

you with the exception of the logo on the clothing. It’s therefore vital that companies do

something that distinguishes them from their competitors. Hugo Boss’ unique selling point is

the experience that they provide to their customers. They pride themselves on maintaining

world class standards no matter what store you go in to, anywhere in the world.

Rationale:

1.   Staff training with an online course to ensure optimal product knowledge.

2.   Model Store each month to ensure all stores are aesthetically pleasing.

3.   Random visits from area manager to ensure high standards at any given time.

4.   CRM database – birthday gifts, event invites and vouchers.

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Customer Analysis

In order to better understand our target market, three personas have been developed. Each one

represents a different market segment and will give an insight into the sub brands they like and

the most efficient way to target them.

Persona 1

Persona 2

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Persona 3

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Competitor Analysis

As mentioned previously, in what is an extremely fragmented industry, it is difficult to pinpoint

any main competitor. Two global brands in which Hugo Boss have come up against in recent

years are Ralph Lauren and Armani.

Ralph Lauren are the self-proclaimed brand that redefined American style for the last 40 years.

They believe they are the innovators of lifestyle and encourage their customers to partake in

this lifestyle.3 Similarly, to Hugo Boss, they offer different product ranges for different

customer tastes. Offering styles from loungewear to casualwear to formalwear, undoubtedly

they are a huge competitor to Hugo Boss.

Armani, an Italian brand, originally became known due to their elegant suits. Having grown as

a brand, they have since spread into the more casual side of things, using their expertise to

provide high quality sportswear as well as day to day clothing. They must not be ignored as a

competitor to Hugo Boss.

                                                                                                               3  About  Ralph  Lauren.  http://global.ralphlauren.com/en-­‐us/about/Pages/default.aspx?ab=footer_about  

Page 9: Shane Downey - Digital Student of the Year PDF

Hugo Boss Ralph

Lauren

Armani

Website

Ranking

(Worldwide in

clothing

industry)

#347 #72 #391

Total Visits

(last 6 months)

2.2 million 5.8 million 1.9 million

Avg. visit

duration (mins)

02.47 05.54 02.21

Pages per visit 4.3 7.32 4.6

Facebook likes 7.7 million 8.5 million 7.8 million

Twitter

Followers

621k 1.8 million 2.9 million

Instagram

Followers

1.6 million 4.5 million 6.1 million

It can be clearly seen4 how Hugo Boss are performing online in relation to two of their main

competitors. Overall, they rank higher than Armani but are significantly behind Ralph Lauren.

                                                                                                               4  Figures taken from Similar Web as at 10th December 2016.  

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2.   Objectives

Business Objectives

•   To grow overall sales by 10% over the next year.

This objective goes without saying – every brand wishes to increase sales. 10% is thought to

be a realistic figure as it is felt that this strategy will in turn help sales grow significantly.

Marketing Objectives – Market Penetration

•   To introduce click and collect in Ireland over the next quarter and see at least 10,000 uses

in the year following.

By following this market trend, it will aid in Hugo Boss’s desire to increase sales. It will allow

customers to shop from the comfort of their own home but still get them in to the store.

•   Release a mobile app and grow m-commerce sales in Ireland by 15% of overall sales over

the next year.

In order to achieve the preceding objectives, Hugo Boss must keep up to date with

technological advancements as well as customer preferences. M-Commerce is something that

is huge at the minute and will be the epicenter of this strategy.

Grow  Sales  

Grow  M-­‐comm  sales

Click  &  Collect

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SMART Framework

Specific

Who?

In order to achieve the three different objectives, it’s important to focus on the consumers who

generate the most revenue. In this case it’s only 20% of the market but as a result, it allows for

our strategy to be a lot more targeted. Customer acquisition will undoubtedly occur although it

won’t be the predominant focus.

What?

By virtue of targeting this segment, we hope to entice them to purchase via m-commerce while

utilising click and collect and simultaneously growing net sales. With the use of click and

collect, it forces them to come in to store and allows staff to try cross sell, hence further

increasing sales

Which?

The click and collect system must be first set up in Ireland. It’s something that’s already in

place in the UK and has been proved to be effective. A logistics system must be put in place to

ensure goods are in store by the required time and date. Hugo Boss must also hire a developer

to build the app.

Why?

It’s a well-known market trend at the minute that customers are shopping more online and even

more so on mobile. If Hugo Boss don’t keep up with these trends they will see themselves

falling behind. With the use of the click and collect system in tandem with a proposed mobile

app, it will increase customer retention and in turn increase sales.

Measurable

With click and collect, it’s going to see massive growth as it is a new feature for the company

in Ireland. The m-commerce sales can be easily measured. At the year-end the two sales figures

can be compared to see if the goal - 15% of overall sales - is reached. The total sales can also

be easily found. It might be a good idea to do a comparison at the end of each quarter to see

how close they are to achieving these goals. In relation to customer retention element we can

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use the Recency, Frequency and Monetary (RFM) analysis. This tracks how recent a specific

customer purchased, how often they purchase and the amounts they purchase.

Attainable

At first glance, a 10% increase in sales seems more than attainable. With the introduction of

Click and Collect, it will allow customers to purchase product lines such as Hugo and Boss

Orange which are only available through wholesale here in Ireland. With a loyal customer base,

customers are often forced to travel to the UK to purchase the HUGO brand. With click and

collect this eradicates the need for that and allows them to purchase more frequently. This not

only increases sales but also customer retention. The mobile app keeps up with occurring trends

and will be favored upon by consumers. This will also lead to increased sales due to its

convenient nature.

Realistic

The mobile app is something that is inevitably going to happen. By building it at this early

stage it will give Hugo Boss a serious competitive advantage in the market. Click and Collect

has been utilized by various brands such as River Island and Topshop here in Ireland and has

been proven to be effective. Although these brands aren’t in competition with Hugo Boss it

still proves it is a realistic objective. 10% is definitely a realistic figure to achieve. In a year

time frame it gives the m-comm sales a chance to grow while maintaining current sales in the

bricks and mortar stores.

Timely

One year is an ideal amount of time for the click and collect to take off. It allows for efficient

promotion via social media channels, in store promotion and email marketing. The mobile app

takes 3 months to be created and with the hype around it, the response will be immediate.

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RACE

REACH

Objective Media Type Platform Comment

Build awareness of

the click and collect

store

Paid

Facebook

Use Facebook ads to target

different segments of the

target market. Consumers

can be targeted by interests,

demographics, location or

connections.

Paid

Twitter

Promote tweets to a larger

audience, targeting based on

device, gender, location or

via other channels (e.g. CRM

lists).

Paid

Instagram

Promote photos to users

based on demographics,

interests and location.

Owned

SEO

Use content marketing,

keyword search and ensure

site is mobile optimized to

drive traffic.

Owned Email Database Use the existing database of

clients to inform them about

the app. Potentially give

them first access to show

appreciation.

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ACT

Objective Media Type Platform Comment

Encourage users to

avail of Click and

Collect

Owned

Social Media

Use various social media

accounts to promote offers to

entice customers to download

app and avail of click and

collect.

Owned

Website

Pop-ups on the site to inform

visitors of Click and Collect

and Mobile App

Owned

Email Database Contact existing customers,

giving them a discount code as

a means of call to action.

CONVERT

Objective Media Type Platform Comment

To drive sales

Owned

CRO

Use analytics and user

feedback to ensure maximum

satisfaction regarding UX.

Owned

Marketing

Automation

Allows for various tasks such

as lead generation, cross-

selling, customer retention to

name a few. All of which

increases revenues.

Owned

A/B Testing

Testing subject lines and time

of day for emails, colours on

a page, length of the payment

process etc. These can

enhance a customer’s UX, in

turn leading to a sale.

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Owned

Landing page

optimisation

Effective optimization can

increase conversions faster by

moving the customer along

the conversion funnel more

efficiently.

ENGAGE

Objective Media Type Platform Comment

Advocacy

Earned

Social Media

Encourage customers to

share their experiences

both online and in store

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3.   Implementation

Strategy – Mobile Optimization

“The Mobile Movement”

-   The following strategy is based off the RACE from the previous section.

Having conducted a situational analysis and having derived upon Hugo Boss’ three key

objectives, a strategy has been formed to help achieve these objectives. This strategy will be a

three step process and in turn, will help Hugo Boss reach their main objective of a sales increase

of 10%.

Concept Why? Tools Metrics Effect for

Hugo Boss

Allow customers

to build a profile,

build outfits to

create their ideal

look and

purchase this

look there and

then.

Enhances customers

shopping experience

Acts as a means of

promoting Click and

Collect in Ireland.

Keep up to date with

trends around mobile

technology.

Push

notifications

Social

Media

Existing

database

SEO

Marketing

Automation

Offers

Sales

App Downloads

Duration on app

Conversions

Gender

Age

UPT

NSPT

Insight into

customer

tastes and

preferences

Inventory

control

information

More

customer

information

than ever

before

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Augmented Reality App

In order to grow the click and collect service, we must give the customers a reason to use it.

An augmented reality app would enable customers to build an avatar based on their height,

weight, build, skin tone, hair colour and other bodily features, see how clothes look on them

and ultimately purchase through the click and collect m-commerce store. Research shows that

88% of Irish people aged between 16-64 own a smartphone and of those, 34% say mobile is

the most important device for getting online5. With the increasing use of mobile and subsequent

growth of m-commerce, combined with the recent explosion of AR/VR, an augmented reality

app will not only show Hugo Boss’ responsiveness to customer preferences but also enable

them to sufficiently promote their new service and in the longer run, increase their sales. A

report published by Mintel disclosed how the main reason for returns from online purchases

was because of the wrong fit6. The AR app would eradicate this problem and leave customers

with a more positive shopping experience, something in which Hugo Boss pride themselves

on.

With this app, Hugo Boss will be provided with more information than ever before. Information

such as their gender, height, waist size, chest size but also the area they live, and what clothing

preferences they have. This will not only help with more targeted marketing strategies but

could potentially have a greater impact on inventory control in store. They can make

assumptions based on the area about the most popular sizes, styles and consequently save

money on wasted stock.

Promotion of AR App

In order to entice customers to download the app, it will be promoted across all social media

channels. This not only targets existing customers but also acts a form of customer acquisition.

Special offers will be used (e.g. 10% off your first click and collect purchase when you

download the app) to further entice customers to download. This will not only increase app

downloads, but also act as a call to action. Once the app is downloaded, push notifications and

marketing automation tools will be used in order to increase various KPI’s (discussed later)

and subsequently, overall sales.

                                                                                                               5  Shane  O’Leary.  Irish  Digital  Consumer  Report  2017  6Clothing  Retailing  Ireland.  October  2016.  http://0-­‐academic.mintel.com.ditlib.dit.ie/homepages/sector_overview/7/  

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Also, by virtue of using the already existing email database, Hugo Boss can contact their

customers, informing them of the new app. They, again, can offer them various offers to entice

them to purchase from the click and collect store (perhaps something different to the previously

mentioned offer to show customer appreciation). Offers such as free tailoring on whatever they

purchase online will get them into the store and hence provide them with not only a positive

online experience but also a positive in-store one.

With the social impact of AR, it will also entice customers to create user generated content and

promote the brand for Hugo Boss. This hand in hand with the growing popularity of Instagram

as a photo sharing site will entice customers to share the looks they had just created on the app.

This again will have a positive impact on sales and essentially act as a free form of influencer

marketing. It will also deal with the issue that arose in the situation analysis regarding

interaction across social media

Timeline

Fig.1.

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Hugo Boss will begin building the app in January and following 3 months of rigorous testing

and improvements, the app will be released on the 1st April7. Following the design and coding

of the app, three rounds of testing will occur to ensure optimal customer satisfaction.

Fig.2.

Following the build of the app, sufficient promotion will take place. Hugo Boss will begin

promotion as the final round of testing is taking place. This promotion will occur across all

social media platforms, instore and also via email. A campaign hashtag #MakeMeTheBoss will

be used. This hashtag gives consumers the idea that they have some form of control and will

look favourably upon it. The idea of this is so that the hype will be built for when the app is

released, leaving customers in anticipation for the release. Different forms of evaluation, both

key metrics and m-commerce sales will be evaluated throughout the year. A huge social media

push will occur throughout July and August. It is the intention for this to be across Facebook

and Instagram whereby customers share a photo (using the same hashtag) of their key look

purchased via m-commerce site (used on the app) and a prize will be rewarded for the winner.

This coincides to the aim of increasing m-commerce sales but also increasing customer

interaction. 8

                                                                                                               7  Figure  1.  8  Figure  2.  

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Tools

Initially, Hugo Boss will use social media and email marketing to promote the app. Special

promotions will be used to entice customers to download the app. From then on, marketing

automation tools will be used to increase sales and push notifications (should the customer turn

them on) will be used to inform customers of sales, events and new releases, all based on their

preferences.

Key People

Hugo Boss have a marketing team located at the UK and Ireland head office on Regent St. in

London. They will, however have to hire an app developer who is savvy with AR to develop

this app. Click and Collect is already in place in the UK so the current team will have the

knowledge as to how best implement in here in Ireland.

Budget/Costs

An AR app for an online store will cost somewhere in the region of $25,000 9. Brands generally

allocate somewhere in the region of 5-10% of revenues to marketing10 and of this percentage,

up to 35% of it can be allocated to mobile marketing 11. Taking these assumptions and applying

them to this case, Hugo Boss generated €1.4 million in Ireland in 2016. This would make the

marketing budget somewhere in the region of €140,000. Of this €140,000, (assuming 35% is

allocated) would mean €49,000 is available for mobile marketing alone. This would allow for

the app to be built but also free up some money for relevant promotion to be carried out for the

app. It could also enable Hugo Boss to purchase a push notification or automated marketing

software to enable them to carry out their duties more efficiently.

                                                                                                               9  How  much  does  it  cost  for  brands  to  make  an  augmented  reality  app  for  their  products.  https://www.quora.com/How-­‐much-­‐does-­‐it-­‐cost-­‐for-­‐brands-­‐to-­‐create-­‐an-­‐augmented-­‐reality-­‐app-­‐for-­‐their-­‐products  10  How  much  should  companies  budget  for  marketing?  http://frog-­‐dog.com/how-­‐much-­‐should-­‐companies-­‐budget-­‐for-­‐marketing/  11  How  should  you  budget  for  marketing  in  2017?  http://www.webstrategiesinc.com/blog/how-­‐much-­‐budget-­‐for-­‐online-­‐marketing-­‐in-­‐2014  

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Duration

It can take 2-3 months to build an augmented reality app12. In this period, the click and collect

store can be implemented here in Ireland, allowing loyal customers to test it out before anyone

else. They can also use this time to wisely promote the click and collect and build sufficient

hype around the release of the new app. It’s also important to note that although it may take 3

months to develop the app, rigorous testing must then be carried out to ensure maximum

satisfaction around the consumers user experience.

Metrics

KPI’s that are proposed to be used are Units Per Transaction and Net Spend Per Transaction.

The higher both of these are, the higher sales will subsequently be.

Other metrics will include number of app downloads, duration on the app, number of pages

visited on the app. All these will give Hugo Boss an indication as to how the app is performing.

Demographical metrics such as age and gender will give Hugo Boss an indication as to what

target market is responding the best against which hasn’t responded as positively.

Behavioural metrics such as traffic sources will also give us an indication as to what platforms

are working in regard to promotion.

                                                                                                               12  How  much  does  it  cost  for  brands  to  make  an  augmented  reality  app  for  their  products.  https://www.quora.com/How-­‐much-­‐does-­‐it-­‐cost-­‐for-­‐brands-­‐to-­‐create-­‐an-­‐augmented-­‐reality-­‐app-­‐for-­‐their-­‐products  

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4.   Creativity

The thought process behind the design was based purely on the situational analysis and the

evaluation of current market trends.

ROPO

•   Research Online Purchase Offline

•   Research Offline Purchase Online (Showrooming)

Both can have an effect on sales, be it the offline purchases having an effect on e-commerce or

online purchases reducing the bricks and mortar sales.

M-Commerce

Although traditional e-commerce is still as popular as ever, consumers are now turning to their

phones to dispose of their income. Due to its convenient nature, people will continue to use

this as opposed to their desktops or laptops. It is therefore important that companies have a

responsive website and ensure the UX is a positive one.

Click and Collect

As mentioned above, people are tending to shop online whether that be on their phones or

desktops. Consumers tend towards this method of delivery as more often than not it is free but

also more convenient. It adds value to the customer’s experience online simply because it

enables them to pick it up any time that suits and means they are not confined to their home

while waiting on a delivery.

Instagram

Due to Instagram’s photo sharing capabilities, it has become a means of brands expressing their

personality to their following. Many consumers turn to Instagram for inspiration regarding

ROPO   M-­‐Comm Click  and  Collect Instagram Influencers

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fashion pieces. The use of influencers (discussed below) across this platform in particular can

have a huge impact on the target market.

Bloggers/Vloggers/Digital Influencers

A huge trend in every industry, it is something that cannot be ignored. Different to the

traditional celebrity endorser, these influencers utilize their large following to promote a brand

across their social media. They have a huge impact on many consumer’s brand choices,

providing the source is trustworthy. It’s important to choose an influencer correctly, as the

wrong one could have a detrimental effect on a brand.

Having determined these trends, it became clear that there was gap in Hugo Boss marketing -

the lack of use of mobile in their overall strategy.

Mock Up

First step of registration will be for the user to upload a full body image. (Sims snapshots used

to demonstrate the concept more efficiently). You will then enter dimensions such as height,

waist size, chest size, shoe size etc. so that the app can determine what size you are in each

style of clothing. After all relevant information is provided, it’s then time to start dressing.

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The app will have the same layout as the website. When you are viewing items of clothing you

will have two options – ‘see what this looks like on me’ or ‘take me to the checkout’ (A/B

testing will be used to determine which call to actions button work best). In an attempt to

increase KPI’s mentioned earlier, it’s necessary to build outfits for customers, just as if it were

in store. Essentially, what this is doing is cross selling via mobile. The call to action then

enables customers to purchase the goods and aids Hugo Boss in reaching their objectives.

Conclusion

Having conducted an in-depth situation analysis, a huge gap was spotted in the market – the

use of mobile. Hugo Boss, being a market leader, most certainly have the resources behind

them to exploit this. It will not only benefit the brand in regard to sales figures but more

importantly, it will enhance the customers shopping experience. This strategy will inevitably

give them a competitive advantage in the marketplace and will make mobile shopping a

memorable experience for the consumer. The next step… implementation.