shadow boxing: a physically interactive fitness game damilola elegbede

16
Shadow Boxing: A Physically Shadow Boxing: A Physically Interactive Fitness Game Interactive Fitness Game Damilola Elegbede Damilola Elegbede

Post on 20-Dec-2015

224 views

Category:

Documents


0 download

TRANSCRIPT

Shadow Boxing: A Physically Interactive Shadow Boxing: A Physically Interactive Fitness GameFitness Game

Damilola ElegbedeDamilola Elegbede

April 18, 2023April 18, 2023

What is Exercise Informatics?What is Exercise Informatics?

The use of technology to promote exercise The use of technology to promote exercise or sporting activityor sporting activity For those who are unable to carry out original For those who are unable to carry out original

activityactivity To motivate those who are less likely to To motivate those who are less likely to

perform exercise/sporting activityperform exercise/sporting activity

April 18, 2023April 18, 2023

AuthorsAuthors

Johanna Höysniemi, PhD at University of Johanna Höysniemi, PhD at University of Tampere, FinlandTampere, Finland

Anne Aula, PhD from University of Tampere, Anne Aula, PhD from University of Tampere, Finland. Finland. User Experience ResearcherUser Experience Researcher at Google at Google

Petra Auvinen, PhD from University of TamperePetra Auvinen, PhD from University of Tampere

Jaana Hännikäinen, PhD Tampere University of Jaana Hännikäinen, PhD Tampere University of TechnologyTechnology

Perttu Hämäläinen, PhD Helsinki University of Perttu Hämäläinen, PhD Helsinki University of TechnologyTechnology

April 18, 2023April 18, 2023

Shadow Boxing - Why?Shadow Boxing - Why?

Boxing is toughBoxing is tough

Neck and Shoulder PainNeck and Shoulder Pain

Optimal heart rate for exerciseOptimal heart rate for exercise

No exercise specific gameNo exercise specific game

April 18, 2023April 18, 2023

Shadow Boxing - ObjectivesShadow Boxing - Objectives

Create an interactive game that mimic Create an interactive game that mimic boxing techniquesboxing techniques

Playability and usabilityPlayability and usability

Effectiveness for physical exercise through Effectiveness for physical exercise through heart rate monitoringheart rate monitoring

Interviews and result analysisInterviews and result analysis

April 18, 2023April 18, 2023

PrototypePrototype

EquipmentEquipment Creative Webcam ProCreative Webcam Pro Fujitsu Siemens laptop (speakers and monitor)Fujitsu Siemens laptop (speakers and monitor) Polar VantagePolar VantageTMTM heart rate monitor heart rate monitor Game written using Macromedia Flash/ActionScriptGame written using Macromedia Flash/ActionScript

Wizard of Oz approachWizard of Oz approach Experimental evaluationExperimental evaluation Allows for observation (wizard)Allows for observation (wizard) Save costsSave costs

April 18, 2023April 18, 2023

StudyStudy

Five males, four females and 2 research Five males, four females and 2 research membersmembersExercise regularlyExercise regularlyAverage age of 29 (26-44)Average age of 29 (26-44)Two RoomsTwo Rooms Control RoomControl Room

Wizard and ObserverWizard and Observer Test RoomTest Room

Participant, test coordinator and interviewerParticipant, test coordinator and interviewer

April 18, 2023April 18, 2023

Playing the gamePlaying the game

Three partsThree parts Warm up with video trainerWarm up with video trainer Written and video instructions of punching Written and video instructions of punching

techniquestechniques Game windowGame window

Player lateral movementPlayer lateral movement

Task – punch point glovesTask – punch point gloves For given number of timesFor given number of times

April 18, 2023April 18, 2023

Point GlovesPoint Gloves

Sinusoidal movementSinusoidal movement

Punches counts when point glove is in Punches counts when point glove is in front of game characterfront of game character

Punch for a given number of timesPunch for a given number of times

April 18, 2023April 18, 2023

InterfaceInterface

April 18, 2023April 18, 2023

ResultsResults

Heart rate taken before exercise and after Heart rate taken before exercise and after playingplaying

Approximate optimal exercise levelsApproximate optimal exercise levels

April 18, 2023April 18, 2023

InterviewsInterviews

Game character did not move as expected Game character did not move as expected (7/9)(7/9)

Visual experience simple and clear (5/9)Visual experience simple and clear (5/9)

Would play again (7/9)Would play again (7/9)

Negative ‘feelings’ as a result of frustrationNegative ‘feelings’ as a result of frustration

Diversity of movement for game characterDiversity of movement for game character

April 18, 2023April 18, 2023

Some ProblemsSome Problems

InstructionsInstructions One hand punchesOne hand punches

Timing/Positioning (instructions)Timing/Positioning (instructions) Punch deliveryPunch delivery

Character responseCharacter response Movement along with point glovesMovement along with point gloves

Frustration as a result of the aboveFrustration as a result of the above

April 18, 2023April 18, 2023

Room for ImprovementsRoom for Improvements

More accurate heart monitoringMore accurate heart monitoring

Sensors to record punchesSensors to record punches

Dynamic exerciseDynamic exercise User profilesUser profiles

More interactive interfaceMore interactive interface A digital opponentA digital opponent Engage participant for longer period of timeEngage participant for longer period of time

April 18, 2023April 18, 2023

Other StudiesOther Studies

Masuko, S. and Hoshino, J. 2006. Masuko, S. and Hoshino, J. 2006. A fitness A fitness game reflecting heart rategame reflecting heart rateMueller, F., Agamanolis, S., Gibbs, M. R., and Mueller, F., Agamanolis, S., Gibbs, M. R., and Vetere, F. 2008.Vetere, F. 2008. Remote impact: shadowboxing Remote impact: shadowboxing over a distanceover a distance Nakamura, S., Minakuchi, M., and Tanaka, K. Nakamura, S., Minakuchi, M., and Tanaka, K. 2005. 2005. Energy browser: to make exercise Energy browser: to make exercise enjoyable and interestingenjoyable and interesting Kravitz, L., Greene, L., Burkett, Z., and Kravitz, L., Greene, L., Burkett, Z., and Wongsathikun, J. 2003. Wongsathikun, J. 2003. Cardiovascular Cardiovascular Response to Punching TempoResponse to Punching Tempo

April 18, 2023April 18, 2023

QuestionsQuestions