shader list
DESCRIPTION
Shader list for Crysis gameTRANSCRIPT
![Page 1: Shader List](https://reader031.vdocuments.site/reader031/viewer/2022013119/563dbc00550346aa9ab068c3/html5/thumbnails/1.jpg)
<1>FixedPipelineEmu@FPVS()()(1)(0)(0)(vs_4_0)<1>FixedPipelineEmu@FPPS()()(1)(0)(0)(ps_4_0)<1>FixedPipelineEmu@FPVS()()(1)(0)(0)(vs_4_0)<1>FixedPipelineEmu@FPPS()()(1)(0)(0)(ps_4_0)<1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE|%_RT_SKYLIGHT_BASED_FOG)(1)(0)(0)(gs_4_0)<1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE|%_RT_SKYLIGHT_BASED_FOG|%_RT_SOFT_PARTICLE)(1)(0)(0)(gs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Terrain@TerrainPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>FrozenLayerWip@FrozenVS()()(0)(0)(0)(vs_4_0)<1>FrozenLayerWip@FrozenPS()()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Metal@MetalPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Metal@MetalPS(%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ALPHAGLOW|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%GLOSS_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%GRASS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Frozenlayerwip@FrozenVS(%GRASS)()(0)(0)(0)(vs_4_0)<1>Frozenlayerwip@FrozenPS(%GRASS)()(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Frozenlayerwip@FrozenVS(%LEAVES)()(0)(0)(0)(vs_4_0)<1>Frozenlayerwip@FrozenPS(%LEAVES)()(0)(0)(0)(ps_4_0)
![Page 2: Shader List](https://reader031.vdocuments.site/reader031/viewer/2022013119/563dbc00550346aa9ab068c3/html5/thumbnails/2.jpg)
<1>Vegetation@VegetationPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Frozenlayerwip@FrozenPS(%VERTCOLORS)()(0)(0)(0)(ps_4_0)<1>Frozenlayerwip@FrozenPS(%DECAL|%VERTCOLORS)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Metal@MetalPS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%VERTCOLORS|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%VERTCOLORS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Glass@GlassVS(%GLOSS_MAP|%ENVIRONMENT_MAP|%BILINEAR_FP16|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Glass@GlassPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%BILINEAR_FP16|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%VERTCOLORS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ALPHAGLOW|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Frozenlayerwip@FrozenPS(%DECAL)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ALPHAGLOW|%VERTCOLORS|%STAT_BRANCHING)()(0)(0
![Page 3: Shader List](https://reader031.vdocuments.site/reader031/viewer/2022013119/563dbc00550346aa9ab068c3/html5/thumbnails/3.jpg)
)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Glass@GlassPS(%BUMP_MAP|%ENVIRONMENT_MAP|%REFRACTION_MAP|%BILINEAR_FP16|%TWO_SIDED_SORTING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%OFFSETBUMPMAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%OFFSETBUMPMAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%OFFSETBUMPMAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%CHARACTER_DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Glass@GlassPS(%BUMP_MAP|%BILINEAR_FP16|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ALPHAGLOW|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALPHAGLOW|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Methagen@NewMethagenVS(%GLOSS_MAP|%ENVCMSPEC|%ALPHA_OCCLUDERS|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Methagen@NewMethagenPS(%GLOSS_MAP|%ENVCMSPEC|%ALPHA_OCCLUDERS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ALPHAGLOW|%BUMP_DIFFUSE|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%BUMP_DIFFUSE|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALPHAGLOW|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Glass@GlassPS(%BUMP_MAP|%REFRACTION_MAP|%BILINEAR_FP16|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Methagen@NewMethagenPS(%GLOSS_MAP|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%CHARACTER_DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%OFFSETBUMPMAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)()(0)(0)(0)(vs_4_0)
![Page 4: Shader List](https://reader031.vdocuments.site/reader031/viewer/2022013119/563dbc00550346aa9ab068c3/html5/thumbnails/4.jpg)
<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)()(0)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Eye@EyePS(%EYE_OVERLAY|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Eye@EyePS(%IRIS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ALPHAGLOW|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%SPECULARPOW_GLOSSALPHA|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothEffectsVS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Cloth@ClothEffectsPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%NANOSUIT_CLOAK|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%NANOSUIT_CLOAK|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_CLOAK|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_CLOAK|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%NANOSUIT_CLOAK|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_CLOAK|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(
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<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%VERTCOLORS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothEffectsVS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothVS(%VERTCOLORS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%VERTCOLORS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%IRIS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)
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<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothEffectsVS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_N
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PASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(100)(2000)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(80)(2000)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(80)(0)(ps_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SKELETON_SSD|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(100)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(1700)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(1700)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(700)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(700)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(700)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(1700)(vs_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(700)(0)(vs_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(380)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(80)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)
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<1>HumanSkin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%SPECULARPOW_GLOSSALPHA|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)
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<1>Metal@MetalPS(%SPECULARPOW_GLOSSALPHA|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Vegetation@VegetationPS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%ALPHAGLOW|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%CHARACTER_DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(80)(2000)(vs_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%CHARACTER_DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(80)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%ALPHAGLOW|%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCH
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ING|%ALPHAMASK_DETAILMAP)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(100)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Cloth@ClothEffectsVS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(0)(80)(0)(vs_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)
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<1>Cloth@ClothEffectsVS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Cloth@ClothEffectsVS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(0)(80)(0)(vs_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SKELETON_SSD|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(200)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)
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<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE)(1)(0)(0)(gs_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SKELETON_SSD|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(1700)(vs_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(8)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(8)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(200)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(200)(vs_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SKELETON_SSD|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(100)(vs_4_0)<1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE|%_RT_SOFT_PARTICLE)(1)(0)(0)(gs_4_0)<1>Vegetation@VegetationPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)
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<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Vegetation@VegetationPS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE|%_RT_SKYLIGHT_BASED_FOG)(1)(0)(0)(gs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(1700)(vs_4_0)<1>Vegetation@VegetationPS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)
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<1>Metal@MetalPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%OFFSETBUMPMAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%CHARACTER_DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_3D)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SKELETON_SSD|%_RT_NOZPASS|%_RT_VEGETATION|%_RT_DECAL_TEXGEN_3D)(1)(0)(300)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%CHARACTER_DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_3D)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION|%_RT_DECAL_TEXGEN_3D)(1)(0)(100)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>FrozenLayerWip@FrozenPS()(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ALPHAGLOW|%VERTCOLORS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)
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<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(100)(0)(vs_4_0)<1>Frozenlayerwip@FrozenPS(%LEAVES)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(ps_4_0)<1>Frozenlayerwip@FrozenVS(%LEAVES)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>FrozenLayerWip@FrozenVS()(%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ALPHAGLOW|%VERTCOLORS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(100)(0)(vs_4_0)<1>Metal@MetalPS(%SPECULARPOW_GLOSSALPHA|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Hair@HairPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Hair@HairVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Hair@HairOpaquePS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(180)(0)(vs_4_0)<1>Metal@MetalPS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Glass@GlassVS(%GLOSS_MAP|%ENVIRONMENT_MAP|%BILINEAR_FP16|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(1)(vs_4_0)
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<1>Glass@GlassPS(%BUMP_MAP|%BILINEAR_FP16|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Glass@GlassVS(%GLOSS_MAP|%ENVIRONMENT_MAP|%BILINEAR_FP16|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(1)(vs_4_0)<1>Glass@GlassPS(%BUMP_MAP|%BILINEAR_FP16|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(3)(vs_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Hair@HairVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Hair@HairOpaquePS(%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Hair@HairPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_3D)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHI
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