serious sports

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“SERIOUS SPORTS – GBL FRAMEWORK FOR SPORTS AND COACHING” Presented by: Maja Pivec, FH JOANNEUM, AT Slides by: Darragh Coakley & Roisin Garvey, CIT, Cork, IE Ljubljana 24/4/2014

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The Serious Sports Digital Game is a new, free, online “Coaching Game” The game is designed to help support the learning process of developing good basketball coaching principles in areas such as fitness training, skills training and tactics and strategies through a number of in-game activities and is available for piloting. The Serious Sports project aimed to develop a digital sports game and reusable framework that will offer sports/fitness coaches the opportunity to simulate the physical conditioning, training content and structure in different (training) seasons for a European-wide sparring sport. Furthermore, it provided the VET system with a ‘good practice’ guide that is scalable, applicable and transferable in training courses for initial and continuous professional development and a reusable framework that will be used to populate the digital game with other disciplines thus expanding the scope of the project to benefit a wider variety of trainers.

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  • 1. SERIOUS SPORTS GBL FRAMEWORK FOR SPORTS AND COACHING Presented by: Maja Pivec, FH JOANNEUM, AT Slides by: Darragh Coakley & Roisin Garvey, CIT, Cork, IE Ljubljana 24/4/2014

2. TITLE GROWTH OF DIGITAL GAMES 3. DIGITAL GAMES AND GAMERS Not typically painted in a positive light Image of Dank Internet Cafes & Unhealthy Lifestyle: Junk food Lack of sunlight Etc. 4. DIGITAL GAMES AND GAMERS 5. TITLE Games Nowadays used for a myriad of purposes 6. SPARX www.sparx.org.nz Fantasy Game Player must talk to characters, solve problems Designed to treat mild - moderate depression 7. SPARX 8. SPARX Use of Cognitive Behavioural Therapy Links between: How people think What they do How they feel. 9. SPARX It turns out according to a clinical trial published in the British Medical Journal Sparx is at least as effective as traditional therapies in treating depression. Again this is for mild to moderate cases of depression not severe cases" The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial 10. TITLE BUILDING COGNITIVE ABILITIES 11. NEURORACER NeuroRacer Developed by University of California, San Francisco Develops: Short-term memory Long-term focus 12. NEURORACER Involves: Driving Identifying specific road signs that pop up on the screen While ignoring other signs deemed irrelevant 13. TITLE BUILDING PHYSICAL ABILITIES 14. EXERGAMES "Exergame play increases caloric expenditure, heart rate, and coordination. Psychosocial and cognitive impacts of exergame play may include increased self-esteem, social interaction, motivation, attention, and visualspatial skill" Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits - (Staiano &Calvert, 2011) 15. EXERGAMES www.weecanfightobesity.org Alabama State Department of Education To empower students and educators through the use of technology based interactive game activities 16. EXERGAMES Finnish defence forces Installed wiis and exergames in barracks across Finland To help compliment physical conditioning 17. EXERGAMES Ageing Research and Development in Ireland (CARDI) Use of Wii to: Improve balance and gait for elderly people Minimize the risk of falls in the future Wii used as an "extra arm of therapy" 18. TITLE LEARNING THROUGH GAMES 19. GAME BASED LEARNING Games provide instant feedback to the user, 100% continuous/formative assessment 100% of the time. Games build (Shaffers Epistemic Games): Situated understandings Effective social practices Powerful identities Shared values and ways of thinking 20. GAME BASED LEARNING Gee suggests games may have as many as 36 learning principles build into them, e.g. Achievement Principle: there are intrinsic rewards from the beginning, customised to each learner's level, effort, and growing mastery Practice Principle: Learners get lots and lots of practice in a context where the practice is not boring "Psychosocial Moratorium" Principle: learners can take risks in a space where real-world consequences are lowered Multimodal Principle: Meaning and knowledge are built up through various modalities (images, texts, symbols, interactions, abstract design, sound, etc.), not just words 21. TITLE SPORTS GAMES 22. Replicate (or to simulate) real- life situations within the world of sports in a computer or video game Focus on fidelity to actual sport in taxonomy, physical movement, equipment, etc SPORTS GAMES 23. Primarily cognitive competencies Can also be subdivided into sports knowledge and problem solving (meta-cognitive). Can provide information and demonstrate knowledge about: Sports rules Terminology used in the sport Physiology for a given sport Movement and environment Organizations, institutions & individuals SPORTS GAMES 24. Focus mainly on a specific sport and its constitutive sportive action and physical activity. Reduction of real sports complexity with fictional characters and unrealistic human body movement SPORTS GAMES 25. Primarily cognitive & social competencies Less fidelity to real-life, more emphasis on action gaming Can provide information on: Sports techniques Terminology used in the sport Can engage the user in Wider communication Co-operation/ teamwork SPORTS GAMES 26. Elements of role-playing games - player assumes leadership of a sports club or an athlete Real-life fidelity, but from reality- based problems a person in that role has (e.g., economic, resource management, etc. SPORTS GAMES 27. Primarily meta-cognitive Analysis of individual game-play, facilitating thinking and problem-solving and decision making Can allow the user to: Engage in problem-solving and decision making in the sport Build hypotheses for the relevant sport Facilitate information-gathering and re-use of information Engage in creativity in their approach to the game SPORTS GAMES 28. Exercise or motion-orientated games with focus on gross motor skills. Rarely claim real-life fidelity in terms of sports movement, but can legitimately claim provision of aerobic/ anaerobic activity SPORTS GAMES 29. Primarily motor skill competencies Focus on players real-life movement - action gaming Generally, fidelity to real sport irrelevant Can involve player in: Gross motor skills Eye-hand/ eye-foot- /eye-leg- coordination Sense of embodied cognition Sense of agency SPORTS GAMES 30. TITLE SERIOUS SPORTS PROJECT 31. TITLE 32. TITLE GAME DEVELOPMENT FRAMEWORK 33. COACHING FRAMEWORK 34. TITLE ONLINE DIGITAL GAME 35. Player Selection Training Planning Physical Training Skills Training Athlete Profiling Optimizing Performance Selecting Tactics Evaluating Performance Game Designed to Help Train: 36. Supports Good Coaching Principles through In-Game Learning Reflective Learning Trial and Error Evidence Based Evaluation Critical Thinking 37. Create and Develop your own Personal Team and Branding 38. Choose Players and select the Positions where they will play best 39. Train your Teams Physical Ability and Skills with different Training Activities 40. Play Opponent Teams, Watch the Match and Analyze the Information 41. Select and Change Tactics, Players, Play Style and Performance 42. Play Opponent Teams to come first in the League 43. or play a Quick Match with Your Personal Team or an Existing Team 44. Earn Awards for completing significant Game Achievements 45. The Game also provides In-Depth Information on real Basketball Training Activities via Video & Animation 46. Access Videos explaining Physical and Skill-based Training Activities 47. Access an Advice Center for In-Depth Advice on Training/ Tactics 48. Access random Advice and Tips throughout the Game 49. TITLE ISSUES AND RESISTANCES 50. RESISTANCES 51. ISSUES Obviously Games are not sufficient in themselves, or certainly should not be taken as a replacement to traditional means. You can't replace what athletes do in a game with what they do on a video game But technology is ever-improving and the line between real and realistic is growing increasingly blurry. 52. TITLE http://serious-sports.org/