sense of play

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IHS201 Navjyoti Singh [email protected] IIIT Center for Exact Humanities IHS201 Lecture 15 16 26-29/10/2009 Man is a measure of everything Man creates reality with inner life

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IHS201

Navjyoti Singh [email protected]

IIIT Center for Exact Humanities

IHS201 Lecture 15 16 26-29/10/2009

Man is a measure of everything Man creates reality with inner life

Can there be a Unified Theory of Humanities?

Modern Polity, Knowledge, Culture, Economy

Theory of Man, Human Action and Human Purpose

Re

fle

cti

vit

y

Tools

Re-Creations

Writing

Birth of New Science and New Humanities

“Movements, Shifts,

Streams” of Ideas

Oral Inscriptions lead to

birth of Reason in India

Algorithmic Spirit born

Non-Geometric Idea of a Point

Analytics of Discrete Line

Great Fiat of Paninian Linguistics

Civilizational Flavor of Reason

Greek Rational Spirit built

around universal verb ‘to be’

Idea of Proof in Geometry

Dimensioned numbers

Proportional Physics

Great Fiat of Euclidean Geometry

Blending of Indic and Greek Ideas in Modern Thought

Newton: Sensoriums of God and Man Can there be action at a distant time?

Descartes: Thinking Thing and Matter Can there be indefinite extensions with definite terminus?

Leibniz: Monadic Man & Matter Can there be Discrete Humanities?

Causal Closure of Matter

Logical Closure of Language

Extraction of Empirical from Experiential

19th-20th Century Opposition of Science and Humanities Self, Mind, Meaning & Experience etc.

expelled from Reliable and Exact Knowledge

Birth of

Social Science Enlightened Modernity & its Problems!

Abduction as Method of Humanities

Various Disciplines

of Humanities

Invariance or Constancy of

Human Significance? reason, human nature, ultimate telos,

ultimate reality

(1) Indexical entities

(2) Vital entities Vital Objects can be derived from

Summation of Human Actions?

Trans-Temporal Invariance in

terms of the Form of Narrative

(1) the impregnated seed;

(2)difficulties in its sprouting;

(3) intricacies in its nourishment;

(4)surprises in its maturing, and

(5)eventual fruition

Story HAS Theme

Story HAS Characters

Story HAS Relations

Story HAS Things

Story HAS Locations

Story HAS Phenomenon

Story HAS Point_of_Narrative

Point_of_Narrrative TYPE Event

Point_of_Narrative TYPE Consideration

Meta-Elements

of Story

From Story-Telling to Arts

From deeds to aesthetics

Sense of Play

Cold Fusion

How a Story can tell Truth

Origin of Re-Creative Visualization

Chitra Lakshana of Nagnajita

1st Chapter on the Story of the Origin of Re-Creative Visual

Dramatic Conceptualization of Death

(Embodiment and Disembodiment)

Imagining an Era where no Untimely Death occurs

Fearlessness of the Era

Incidence of Untimely Death

Imagining the realm of Nudity (Body as Cloth)

Fight between Embodied and Disembodied

Birth of Re-Creative Visualization as Conclusion of Fight

Paraloka

Disembodied Realm

Loka

Embodied Realm

embodiment

Re-embodiment

WORK OF ART Anuk«it

icÇ[ Imagination

k«itlaek

#CDa

àyÆ

A†òlaek

}an

xmR AxmR s<Skar

memory Deeds

n¶laek

Yama &

Chitragupta

Imagining Realms of Living Beings and Dead Beings

Beings with material body and without material body

WHAT ARE DISROBED BEINGS??

Re-Creative Visualization is related to Conquest over deads

HOW??

Re-Creation involves Paraloka

Paraloka is ever-present as ‘Eternal Yesterday’’

[Temporal Being & Trans-Temporal Being]

Re-Creative Paraloka

Securing Career in Paraloka

is what Embodied Beings strive for,

that is why they indulge in Re-Creation

Re-Creation is a means for Prospecting Future.

Re-Creation indeed is mother of all inventions

Re-Creation is intervention in Paraloka

Beings of Paraloka cannot Act,

Embodied Beings alone can intervene in Paraloka

To Re-Create with Dead Beings

To be fearless in imagination makes man Ace Re-Creator

ONLY BHAYAJITA CAN BE NAGNAJITA!!

Re-Creative Visualization is related to Conquest over deads

HOW??

Re-Creation has Freedom of Re-Configuring Denuded Beings

Realm of the Visual Forms is

at the Base of All Re-Creations

Theory of Re-Creative Visualization

Principles of Visual Aesthetics Proportions, Balance, Movement

Re-Creation could be Self-Indulgent,

Escapist, Isolationist, Intoxicating,

Afflictive, Irresponsible and Addictive

Material Body can be hijacked

by Re-Creative indulgences

Material Body can be possessed

by Disembodied Beings

To Develop an Understanding of the

Nature of Re-Creation

Fundamental Concepts related to Re-Creation

How is Re-Creation related to Creation?

How is Re-Creation related to Human Nature?

Nexus between Fantasy, Reflection and Play

Can there be Society without Re-Creation?

How is Re-Creation related to Truth?

Is Aesthetic Experience fundamentally Re-Creational?

Research Frontiers of Digital Technology & Re-Creation

Recreation – Leisure, Relaxation, Enjoyment Activities

Bouts of Freedom from Social/Work Obligations

Re-Creation versus Recreation

Re-Creation versus Creation

[List Recreational Activities]

Re-Creation – implicates Spectator/Audience/Witness

along with originating Agents

(fundamental sociality of Re-Creation)

[Examine the Hypothesis]

Anuk«it k«it

Re-Creation – Is a mental faculty of vivid re-collection,

imagination, immersion and re-doing

Active Engagement and Removal from Present

Types of Re-Creative Engagements

Event-Centric Icon-Centric

Toys

Painting

Landscaping

Design

Etc.

Sports

Cinema

Drama

Story-telling

Etc.

Temporal

Core

Synchronic

Core

Expanded Dimensions of Event-Centric Re-Creation

Social

Aesthetic

Imaginative

Immersive

Obligatory

Integrated and Comprehensive Idea of

Re-Creation

based on

Theory of Anukriti

Expounded by Bharata, Nagnajita,

Dhananjaya & Abhinava Gupta

Bharata, Natya Sastra, 1st Chapter, Hard copy available in translations in English

as well as Hindi along with original Sanskrit.

Nagnajita, Chitralaksana, 1st Chapter, Hard copy available in English and Sanskrit

translation along with original Tibetan.

Dhananjaya, Dasarupaka, 1st Chapter, Hard copy available in translations in

English as well as Hindi along with original Sanskrit.

Theory of Events is an epicenter of Immersive Re-Creation

Temporal

Aspect Structural

Aspect

EVENT Causal

Aspect Informational

Aspect

Spatial

Aspect Experiential

Aspect

From -- Utz Westermann and Ramesh Jain, “Toward a Common Event Model for Multimedia Applications”

Available at course site

Along with Objects, Attributes & Relations

Imagine you are 10000 or 60000 years old

Write your Story

Select 3-4 persona that you were and

locations anywhere on earth

Be bold in Imagination.

Watch a Movie (available at DC)

“The Man from Earth”

Use internet resources for supporting imagination of persona

And look into yourself for long-term traits

Assignment deadline – 14th March 10 pm.

Put the Story on your course blog