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A6124-41-03 C6131-32/36-03 C6142-47 D6131-03 D6142/48-50-03 Issue 8.1 50088464 50087861 50087915 August 2019 SEG Awards ABC Level 3 Awards, Certificates and Diplomas in Graphic Design Qualification Guidance Level 3 Award – [50088464] Level 3 Certificate – [50087861] (Qualification has now expired) Level 3 Diploma – [50087915] (Qualification has now expired)

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A6124-41-03 C6131-32/36-03 C6142-47 D6131-03 D6142/48-50-03 Issue 8.1

50088464 50087861 50087915 August 2019

SEG Awards ABC Level 3

Awards, Certificates and

Diplomas in Graphic Design

Qualification Guidance

Level 3 Award – [50088464]

Level 3 Certificate – [50087861] (Qualification has now

expired)

Level 3 Diploma – [50087915] (Qualification has now

expired)

About Us At the Skills and Education SEG Awards (ABC)1 we continually invest in

high quality qualifications, assessments and services for our chosen sectors. As a UK leading sector specialist we continue to support

employers and skills providers to enable individuals to achieve the skills

and knowledge needed to raise professional standards across our sectors.

ABC has an on-line registration system to help customers register learners on its qualifications, units and exams. In addition it provides features to

view exam results, invoices, mark sheets and other information about learners already registered.

The system is accessed via a web browser by connecting to our secure

website using a username and password: https://secure.ABCawards.co.uk/ors/secure_login.asp

Sources of Additional Information

The ABC website www.ABCawards.co.uk provides access to a wide variety

of information.

Copyright

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic,

mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.

This document may be copied by approved centres for the purpose of

assessing learners. It may also be copied by learners for their own use.

1 ABC Awards is a brand of the Skills and Education Group Awards, a recognised awarding organisation and

part of the Skills and Education Group. Any reference to ABC Awards, its registered address, company or

charity number should be deemed to mean the Skills and Education Group Awards.

Contents

Qualification Summary 1

Introduction 22

Aims 22

Target Group 22

Progression Opportunities 23

Unit Details 25

Recognition of Prior Learning (APL), Exemption and Credit Transfer 283

Certification 284

Glossary of Terms 285

This is a live document and as such will be updated when required. It is

the responsibility of the approved centre to ensure the most up-to-date

version of the Qualification Guide is in use. Any amendments will be

published on our website and centres are encouraged to check this site

regularly.

1

Qualification Summary

Qualifications and Pathways

Level 3 Award in Graphic Design (2D Design Software)

Level 3 Award in Graphic Design (Communication Drawing)

Level 3 Award in Graphic Design (Context and History of Graphic Design)

Level 3 Award in Graphic Design (Context and History of Typography)

Level 3 Award in Graphic Design (Design Research and Development

Process)

Level 3 Award in Graphic Design (Digital Illustration)

Level 3 Award in Graphic Design (Exploring Outcomes for Graphic Design)

Level 3 Award in Graphic Design (Illustration Skills)

Level 3 Award in Graphic Design (Information Design Realisation)

Level 3 Award in Graphic Design (Pixel-Based Image Manipulation)

Level 3 Award in Graphic Design (Principles and History of Brand Identity)

Level 3 Award in Graphic Design (Principles and History of Information

Design)

Level 3 Award in Graphic Design (Publication Design and Continuity)

Level 3 Award in Graphic Design (Publishing Production Processes)

Level 3 Award in Graphic Design (Typographic Investigation and Design)

Level 3 Award in Graphic Design (Typographic Signs and Symbols)

Level 3 Award in Graphic Design (Vector-Based Image Generation)

Level 3 Award in Graphic Design (Visual Identity Development and

Applications)

Level 3 Diploma in Graphic Design (Creative Design Practice)

Op end 31/12/16

Level 3 Diploma in Graphic Design (Creative Illustration)

Op end 31/12/16

Level 3 Diploma in Graphic Design (Magazine and Publishing Design)

Op end 31/12/16

Level 3 Diploma in Graphic Design (Typographic Design)

Op end 31/12/16

Level 3 Diploma in Graphic Design (Unendorsed)

Op end 31/12/16

Regulated The qualifications, identified above, are

regulated by Ofqual

Assessment Internal assessment, internal and external

2

moderation

Specific requirements and restrictions may

apply to individual units within qualifications.

Please check unit and qualification details for

specific information.

Grading

Award: Pass

Certificate: Pass, Merit, Distinction

Diploma: Pass, Merit, Distinction

Progression

The ABC Awards Level 3 Award, Certificate and

Diploma in Graphic Design will enable learners

to progress to further and higher education or

training through the development of specific

technical and creative skills. Progression could

be through the ABC Awards Level 3/4 Diploma

in Foundation Studies in Art, Design and Media.

Centres should be aware that reasonable

Adjustments which may be permitted for

assessment may in some instances limit a

learner’s progression into the sector. Centres

must, therefore, inform learners of any limits

their learning difficulty may impose on future

progression

Operational Start

Date

Award: 01/05/2010

Certificate: 01/04/2010

Diploma: 01/04/2010

Review Date Award: 31/12/2019

Operational End Date

Award: 31/12/2019

Certificate: 31/07/2013

Diploma: 31/12/2016

Certificate End Date

Award: 31/12/2020

Certificate: 31/07/2014

Diploma: 31/12/2019

ABC Sector Art, Design and Creative Industries

Ofqual SSA Sector 9.2 Crafts, Creative Arts and Design

Support from sector

bodies Supported by Creative and Cultural Skills

ABC Administering

Office

Additional guidance and advice to support these

qualifications and units is freely available to

approved ABC centres.

See ABC web site for the contact details of the

administering office

3

Level 3 Award in Graphic Design

Rules of Combination: Learners must achieve a minimum of 8 credits

from one pathway.

Unit Unit Number Level Credit

Value

GLH

2D Design Software Pathway

2D design software for layouts [J/601/5483] 3 8 60

Communication Drawing Pathway

Communication drawing [Y/601/5486] 3 8 60

Context and History of Graphic Design Pathway

Context and history of graphic

design [D/601/5490] 3 8 60

Context and History of Typography Pathway

Context and history of

typography [F/601/5496] 3 8 60

Design Research and Development Process Pathway

Design research and

development process [D/601/5506] 3 8 60

Digital Illustration Pathway

Digital illustration [L/601/5565] 3 8 60

Exploring Outcomes for Graphic Design Pathway

Exploring outcomes for graphic

design [Y/601/5567] 3 8 60

Illustration Skills Pathway

Illustration skills [H/601/5572] 3 8 60

Information Design Realisation Pathway

Information design realisation [L/601/5579] 3 8 60

Pixel-Based Image Manipulation Pathway

Pixel-based image manipulation [L/601/3542] 3 8 60

Principles and History of Brand Identity Pathway

Principles and history of brand

identity [J/601/5595] 3 8 60

Principles and History of Information Design Pathway

Principles and history of

information design [L/601/5632] 3 8 60

Publication Design and Continuity Pathway

Publication design and continuity [A/601/5660] 3 8 60

Publishing Production Processes Pathway

Publishing production process [L/601/5663] 3 8 60

4

Typographic Investigation and Design Pathway

Typographic investigation and

design [A/601/5755] 3 8 60

Typographic Signs and Symbols Pathway

Typographic signs and symbols [K/601/5668] 3 8 60

Vector-Based Image Generation Pathway

Vector-based image generation [A/601/4203] 3 8 60

Visual Identity Development and Applications Pathway

Visual identity development and

applications [M/601/5686] 3 8 60

If learners achieve credits from units of the same title (or linked titles) at

more than one level, they cannot count credits achieved from both units

towards the credit target of a qualification.

Entry

Requirements 16+

Section 96/97 Pre 16 16 – 18 19 +

LARA Aim

Reference 50088464

Recommended

GLH2 60

Recommended

TQT3 80

Credit Value 8

Points Score See ABC web site / Qualifications Directory

Contribution to

Threshold See ABC Qualifications Directory

ASL Option Yes

Type of Funding

Available See LARA (Learning Aims Reference Application)

Qualification Fee /

Unit Fee See ABC web site for current fees and charges

Additional

Information

Please see ABC web site for qualifications that are

eligible for Credit Transfer/APL/Exemption

2 See Glossary of Terms 3 See Glossary of Terms

5

Level 3 Certificate in Graphic Design (no longer available to new

learners)

Rules of Combination: Learners must achieve a minimum of 32 credits

from one pathway.

Unit Unit

Number

Level Credit

Value

GLH

Applied Graphics Skills Pathway

Mandatory Units

Applying specialist knowledge and

skills to graphic design problem

solving

[K/601/5993] 3 8 40

Design research and development

process [D/601/5506] 3 8 60

Exploring outcomes for graphic

design [Y/601/5567] 3 8 60

Optional Units (learners must achieve one unit from this group)

2D design software for layouts [J/601/5483] 3 8 60

Communication drawing [Y/601/5486] 3 8 60

Context and history of graphic

design [D/601/5490] 3 8 60

Context and history of typography [F/601/5496] 3 8 60

Digital illustration [L/601/5565] 3 8 60

Illustration skills [H/601/5572] 3 8 60

Information design realisation [L/601/5579] 3 8 60

Pixel-based image manipulation [L/601/3542] 3 8 60

Principles and history of brand

identity [J/601/5595] 3 8 60

Principles and history of

information design [L/601/5632] 3 8 60

Publication design and continuity [A/601/5660] 3 8 60

Publishing production process [L/601/5663] 3 8 60

Typographic investigation and

design [A/601/5755] 3 8 60

Typographic signs and symbols [K/601/5668] 3 8 60

Vector-based image generation [A/601/4203] 3 8 60

Visual identity development and

applications [M/601/5686] 3 8 60

Publication design development

process [Y/601/5696] 3 8 60

6

Calligraphy skills [A/601/6355] 3 8 60

Creative book structures [R/601/6359] 3 8 60

Letterpress skills [D/601/6364] 3 8 60

Screen printing skills [A/601/6369] 3 8 60

35mm camera techniques [F/601/2548] 3 8 60

Digital photo imaging techniques [R/601/2571] 3 8 60

Exploring photographic imaging [T/601/2577] 3 8 60

Photographic darkroom skills [J/601/2583] 3 8 60

Studio photography [J/601/2616] 3 8 60

2D materials exploration [L/601/5937] 3 8 60

3D materials exploration [R/601/5938] 3 8 60

Colour theory and practice [L/601/4206] 3 8 60

Design visualisation [K/601/5945] 3 8 60

Employment and freelancing in the

creative industries [J/601/3619] 3 8 60

Exploratory model making [A/601/5948] 3 8 60

Narrative image making [L/601/5954] 3 8 60

Studio-based printmaking [D/601/5957] 3 8 60

Visual thinking [H/601/5961] 3 8 60

Corporate Identity and Branding Pathway

Mandatory Units

Applying specialist knowledge and

skills to graphic design problem

solving

[K/601/5993] 3 8 40

Principles and history of brand

identity [J/601/5595] 3 8 60

Visual identity development and

applications [M/601/5686] 3 8 60

Optional Units (learners must achieve one unit from this group)

2D design software for layouts [J/601/5483] 3 8 60

Communication drawing [Y/601/5486] 3 8 60

Context and history of graphic

design [D/601/5490] 3 8 60

Context and history of typography [F/601/5496] 3 8 60

Design research and development

process [D/601/5506] 3 8 60

Digital illustration [L/601/5565] 3 8 60

Exploring outcomes for graphic

design [Y/601/5567] 3 8 60

Illustration skills [H/601/5572] 3 8 60

7

Information design realisation [L/601/5579] 3 8 60

Pixel-based image manipulation [L/601/3542] 3 8 60

Principles and history of

information design [L/601/5632] 3 8 60

Publication design and continuity [A/601/5660] 3 8 60

Publishing production process [L/601/5663] 3 8 60

Typographic investigation and

design [A/601/5755] 3 8 60

Typographic signs and symbols [K/601/5668] 3 8 60

Vector-based image generation [A/601/4203] 3 8 60

Calligraphy skills [A/601/6355] 3 8 60

Creative book structures [R/601/6359] 3 8 60

Letterpress skills [D/601/6364] 3 8 60

Screen printing skills [A/601/6369] 3 8 60

Digital photo imaging techniques [R/601/2571] 3 8 60

Exploring photographic imaging [T/601/2577] 3 8 60

Colour theory and practice [L/601/4206] 3 8 60

Design visualisation [K/601/5945] 3 8 60

Employment and freelancing in the

creative industries [J/601/3619] 3 8 60

Exploratory model making [A/601/5948] 3 8 60

Narrative image making [L/601/5954] 3 8 60

Studio-based printmaking [D/601/5957] 3 8 60

Visual thinking [H/601/5961] 3 8 60

Experimental Typography Pathway

Mandatory Units

Applying specialist knowledge and

skills to graphic design problem

solving

[K/601/5993] 3 8 40

Typographic investigation and

design [A/601/5755] 3 8 60

Typographic signs and symbols [K/601/5668] 3 8 60

Optional Units (learners must achieve one unit from this group)

2D design software for layouts [J/601/5483] 3 8 60

Context and history of graphic

design [D/601/5490] 3 8 60

Context and history of typography [F/601/5496] 3 8 60

Design research and development

process [D/601/5506] 3 8 60

Exploring outcomes for graphic [Y/601/5567] 3 8 60

8

design

Information design realisation [L/601/5579] 3 8 60

Pixel-based image manipulation [L/601/3542] 3 8 60

Principles and history of brand

identity [J/601/5595] 3 8 60

Principles and history of

information design [L/601/5632] 3 8 60

Publication design and continuity [A/601/5660] 3 8 60

Publishing production process [L/601/5663] 3 8 60

Vector-based image generation [A/601/4203] 3 8 60

Visual identity development and

applications [M/601/5686] 3 8 60

Publication design development

process [Y/601/5696] 3 8 60

Calligraphy skills [A/601/6355] 3 8 60

Creative book structures [R/601/6359] 3 8 60

Letterpress skills [D/601/6364] 3 8 60

Screen printing skills [A/601/6369] 3 8 60

Exploring photographic imaging [T/601/2577] 3 8 60

2D materials exploration [L/601/5937] 3 8 60

Colour theory and practice [L/601/4206] 3 8 60

Design visualisation [K/601/5945] 3 8 60

Employment and freelancing in the

creative industries [J/601/3619] 3 8 60

Narrative image making [L/601/5954] 3 8 60

Studio-based printmaking [D/601/5957] 3 8 60

Visual thinking [H/601/5961] 3 8 60

Graphic Printmaking Pathway

Mandatory Units

Applying specialist knowledge and

skills to graphic design problem

solving

[K/601/5993] 3 8 40

Studio-based printmaking [D/601/5957] 3 8 60

Visual thinking [H/601/5961] 3 8 60

Optional Units (learners must achieve one unit from this group)

2D design software for layouts [J/601/5483] 3 8 60

Communication drawing [Y/601/5486] 3 8 60

Context and history of graphic

design [D/601/5490] 3 8 60

Context and history of typography [F/601/5496] 3 8 60

9

Design research and development

process [D/601/5506] 3 8 60

Digital illustration [L/601/5565] 3 8 60

Exploring outcomes for graphic

design [Y/601/5567] 3 8 60

Illustration skills [H/601/5572] 3 8 60

Information design realisation [L/601/5579] 3 8 60

Pixel-based image manipulation [L/601/3542] 3 8 60

Principles and history of brand

identity [J/601/5595] 3 8 60

Principles and history of

information design [L/601/5632] 3 8 60

Typographic investigation and

design [A/601/5755] 3 8 60

Typographic signs and symbols [K/601/5668] 3 8 60

Vector-based image generation [A/601/4203] 3 8 60

Visual identity development and

applications [M/601/5686] 3 8 60

Calligraphy skills [A/601/6355] 3 8 60

Creative book structures [R/601/6359] 3 8 60

Letterpress skills [D/601/6364] 3 8 60

Screen printing skills [A/601/6369] 3 8 60

Digital photo imaging techniques [R/601/2571] 3 8 60

Exploring photographic imaging [T/601/2577] 3 8 60

Photographic darkroom skills [J/601/2583] 3 8 60

2D materials exploration [L/601/5937] 3 8 60

Colour theory and practice [L/601/4206] 3 8 60

Design visualisation [K/601/5945] 3 8 60

Employment and freelancing in the

creative industries [J/601/3619] 3 8 60

Narrative image making [L/601/5954] 3 8 60

Illustration Pathway

Mandatory Units

Applying specialist knowledge and

skills to graphic design problem

solving

[K/601/5993] 3 8 40

Illustration skills [H/601/5572] 3 8 60

2D materials exploration [L/601/5937] 3 8 60

Optional Units (learners must achieve one unit from this group)

2D design software for layouts [J/601/5483] 3 8 60

10

Communication drawing [Y/601/5486] 3 8 60

Context and history of graphic

design [D/601/5490] 3 8 60

Design research and development

process [D/601/5506] 3 8 60

Digital illustration [L/601/5565] 3 8 60

Exploring outcomes for graphic

design [Y/601/5567] 3 8 60

Information design realisation [L/601/5579] 3 8 60

Pixel-based image manipulation [L/601/3542] 3 8 60

Vector-based image generation [A/601/4203] 3 8 60

Visual identity development and

applications [M/601/5686] 3 8 60

Calligraphy skills [A/601/6355] 3 8 60

Creative book structures [R/601/6359] 3 8 60

Letterpress skills [D/601/6364] 3 8 60

Screen printing skills [A/601/6369] 3 8 60

Digital photo imaging techniques [R/601/2571] 3 8 60

Exploring photographic imaging [T/601/2577] 3 8 60

Colour theory and practice [L/601/4206] 3 8 60

Design visualisation [K/601/5945] 3 8 60

Employment and freelancing in the

creative industries [J/601/3619] 3 8 60

Life drawing [A/601/5951] 3 8 60

Narrative image making [ L/601/5954] 3 8 60

Information Design Pathway

Mandatory Units

Applying specialist knowledge and

skills to graphic design problem

solving

[K/601/5993] 3 8 40

Information design realisation [L/601/5579] 3 8 60

Principles and history of

information design [L/601/5632] 3 8 60

Typographic signs and symbols [K/601/5668] 3 8 60

Photography for Designers Pathway

Mandatory Units

Applying specialist knowledge and

skills to graphic design problem

solving

[K/601/5993] 3 8 40

Pixel-based image manipulation [L/601/3542] 3 8 60

11

Digital photo imaging techniques [R/601/2571] 3 8 60

Optional Units (learners must achieve one unit from this group)

2D design software for layouts [J/601/5483] 3 8 60

Context and history of graphic

design [D/601/5490] 3 8 60

Design research and development

process [D/601/5506] 3 8 60

Digital illustration [L/601/5565] 3 8 60

Exploring outcomes for graphic

design [Y/601/5567] 3 8 60

Vector-based image generation [A/601/4203] 3 8 60

Creative book structures [R/601/6359] 3 8 60

Documentary photography [D/601/2573] 3 8 60

Exploring photographic imaging [T/601/2577] 3 8 60

Location fashion photography [A/601/2581] 3 8 60

Photographic darkroom skills [J/601/2583] 3 8 60

Photojournalism [M/601/2609] 3 8 60

Presenting photographic images [A/601/2614] 3 8 60

Studio photography [J/601/2616] 3 8 60

Colour theory and practice [L/601/4206] 3 8 60

Narrative image making [ L/601/5954] 3 8 60

Studio-based printmaking [D/601/5957] 3 8 60

Publications Design Pathway

Mandatory Units

Applying specialist knowledge and

skills to graphic design problem

solving

[K/601/5993] 3 8 40

2D design software for layouts [J/601/5483] 3 8 60

Publication design development

process [Y/601/5696] 3 8 60

Optional Units (learners must achieve one unit from this group)

Communication drawing [Y/601/5486] 3 8 60

Context and history of graphic

design [D/601/5490] 3 8 60

Context and history of typography [F/601/5496] 3 8 60

Design research and development

process [D/601/5506] 3 8 60

Digital illustration [L/601/5565] 3 8 60

Exploring outcomes for graphic

design [Y/601/5567] 3 8 60

12

Illustration skills [H/601/5572] 3 8 60

Information design realisation [L/601/5579] 3 8 60

Pixel-based image manipulation [L/601/3542] 3 8 60

Principles and history of brand

identity [J/601/5595] 3 8 60

Principles and history of

information design [L/601/5632] 3 8 60

Publication design and continuity [A/601/5660] 3 8 60

Publishing production process [L/601/5663] 3 8 60

Typographic investigation and

design [A/601/5755] 3 8 60

Typographic signs and symbols [K/601/5668] 3 8 60

Vector-based image generation [A/601/4203] 3 8 60

Visual identity development and

applications [M/601/5686] 3 8 60

Calligraphy skills [A/601/6355] 3 8 60

Creative book structures [R/601/6359] 3 8 60

Letterpress skills [D/601/6364] 3 8 60

Screen printing skills [A/601/6369] 3 8 60

Digital photo imaging techniques [R/601/2571] 3 8 60

Exploring photographic imaging [T/601/2577] 3 8 60

Location fashion photography [A/601/2581] 3 8 60

Studio photography [J/601/2616] 3 8 60

2D materials exploration [L/601/5937] 3 8 60

Colour theory and practice [L/601/4206] 3 8 60

Design visualisation [K/601/5945] 3 8 60

Employment and freelancing in the

creative industries [J/601/3619] 3 8 60

Narrative image making [L/601/5954] 3 8 60

Studio-based printmaking [D/601/5957] 3 8 60

Visual thinking [H/601/5961] 3 8 60

Unendorsed Pathway

Applying specialist knowledge and

skills to graphic design problem

solving

[K/601/5993] 3 8 40

Optional units (learners must achieve three units from this group)

2D design software for layouts [J/601/5483] 3 8 60

Communication drawing [Y/601/5486] 3 8 60

Context and history of graphic

design [D/601/5490] 3 8 60

13

Context and history of typography [F/601/5496] 3 8 60

Design research and development

process [D/601/5506] 3 8 60

Digital illustration [L/601/5565] 3 8 60

Exploring outcomes for graphic

design [Y/601/5567] 3 8 60

Illustration skills [H/601/5572] 3 8 60

Information design realisation [L/601/5579] 3 8 60

Pixel-based image manipulation [L/601/3542] 3 8 60

Principles and history of brand

identity [J/601/5595] 3 8 60

Principles and history of

information design [L/601/5632] 3 8 60

Publication design and continuity [A/601/5660] 3 8 60

Publishing production process [L/601/5663] 3 8 60

Typographic investigation and

design [A/601/5755] 3 8 60

Typographic signs and symbols [K/601/5668] 3 8 60

Vector-based image generation [A/601/4203] 3 8 60

Visual identity development and

applications [M/601/5686] 3 8 60

Publication design development

process [Y/601/5696] 3 8 60

Calligraphy skills [A/601/6355] 3 8 60

Creative book structures [R/601/6359] 3 8 60

Letterpress skills [D/601/6364] 3 8 60

Screen printing skills [A/601/6369] 3 8 60

35mm camera techniques [F/601/2548] 3 8 60

Digital photo imaging techniques [R/601/2571] 3 8 60

Exploring photographic imaging [T/601/2577] 3 8 60

Photographic darkroom skills [J/601/2583] 3 8 60

Studio photography [J/601/2616] 3 8 60

2D materials exploration [L/601/5937] 3 8 60

3D materials exploration [R/601/5938] 3 8 60

Colour theory and practice [L/601/4206] 3 8 60

Design visualisation [K/601/5945] 3 8 60

Employment and freelancing in the

creative industries [J/601/3619] 3 8 60

Exploratory model making [A/601/5948] 3 8 60

Narrative image making [L/601/5954] 3 8 60

14

Studio-based printmaking [D/601/5957] 3 8 60

Visual thinking [H/601/5961] 3 8 60

If learners achieve credits from units of the same title (or linked titles) at

more than one level, they cannot count credits achieved from both units

towards the credit target of a qualification.

Entry

Requirements 16+

Section 96/97 Pre 16 16 – 18 19 +

LARA Aim

Reference 50087861

Recommended

GLH 220

Points Score See ABC web site / Qualifications Directory

Contribution to

Threshold See ABC Qualifications Directory

ASL Option Yes

Type of Funding

Available See LARA (Learning Aims Reference Application)

Qualification Fee /

Unit Fee See ABC web site for current fees and charges

Additional

Information

Please see ABC web site for qualifications that are

eligible for Credit Transfer/APL/Exemption

15

Level 3 Diploma in Graphic Design (no longer available to new

learners)

Rules of Combination: Learners must achieve a minimum of 64 credits

from one pathway.

Unit Unit Number Level Credit

Value

GLH

Creative Design Practice Pathway

Mandatory Units

Graphic design project planning,

implementation and review [Y/601/6444] 3 16 90

Design research and development

process [D/601/5506] 3 8 60

Exploring outcomes for graphic

design [Y/601/5567] 3 8 60

Pixel-based image manipulation [L/601/3542] 3 8 60

Vector-based image generation [A/601/4203] 3 8 60

Optional Units (learners must achieve two units from this group)

2D design software for layouts [J/601/5483] 3 8 60

Communication drawing [Y/601/5486] 3 8 60

Context and history of graphic

design [D/601/5490] 3 8 60

Context and history of typography [F/601/5496] 3 8 60

Digital illustration [L/601/5565] 3 8 60

Illustration skills [H/601/5572] 3 8 60

Information design realisation [L/601/5579] 3 8 60

Principles and history of brand

identity [J/601/5595] 3 8 60

Principles and history of

information design [L/601/5632] 3 8 60

Publication design and continuity [A/601/5660] 3 8 60

Publishing production process [L/601/5663] 3 8 60

Typographic investigation and

design [A/601/5755] 3 8 60

Typographic signs and symbols [K/601/5668] 3 8 60

Visual identity development and

applications [M/601/5686] 3 8 60

Publication design development

process [Y/601/5696] 3 8 60

Calligraphy skills [A/601/6355] 3 8 60

16

Creative book structures [R/601/6359] 3 8 60

Letterpress skills [D/601/6364] 3 8 60

Screen printing skills [A/601/6369] 3 8 60

35mm camera techniques [F/601/2548] 3 8 60

Digital photo imaging techniques [R/601/2571] 3 8 60

Exploring photographic imaging [T/601/2577] 3 8 60

Photographic darkroom skills [J/601/2583] 3 8 60

Studio photography [J/601/2616] 3 8 60

2D materials exploration [L/601/5937] 3 8 60

3D materials exploration [R/601/5938] 3 8 60

Colour theory and practice [L/601/4206] 3 8 60

Design visualisation [K/601/5945] 3 8 60

Employment and freelancing in the

creative industries [J/601/3619] 3 8 60

Exploratory model making [A/601/5948] 3 8 60

Narrative image making [L/601/5954] 3 8 60

Studio-based printmaking [D/601/5957] 3 8 60

Visual thinking [H/601/5961] 3 8 60

Creative Illustration Pathway

Mandatory Units

Graphic design project planning,

implementation and review [Y/601/6444] 3 16 90

Digital illustration [L/601/5565] 3 8 60

Illustration skills [H/601/5572] 3 8 60

2D materials exploration [L/601/5937] 3 8 60

Visual thinking [H/601/5961] 3 8 60

Optional Units (learners must achieve two units from this group)

2D design software for layouts [J/601/5483] 3 8 60

Communication drawing [Y/601/5486] 3 8 60

Context and history of graphic

design [D/601/5490] 3 8 60

Design research and development

process [D/601/5506] 3 8 60

Exploring outcomes for graphic

design [Y/601/5567] 3 8 60

Information design realisation [L/601/5579] 3 8 60

Pixel-based image manipulation [L/601/3542] 3 8 60

Publishing production process [L/601/5663] 3 8 60

Vector-based image generation [A/601/4203] 3 8 60

Visual identity development and [M/601/5686] 3 8 60

17

applications

Calligraphy skills [A/601/6355] 3 8 60

Creative book structures [R/601/6359] 3 8 60

Letterpress skills [D/601/6364] 3 8 60

Screen printing skills [A/601/6369] 3 8 60

35mm camera techniques [F/601/2548] 3 8 60

Digital photo imaging techniques [R/601/2571] 3 8 60

Exploring photographic imaging [T/601/2577] 3 8 60

Photographic darkroom skills [J/601/2583] 3 8 60

Colour theory and practice [L/601/4206] 3 8 60

Design visualisation [K/601/5945] 3 8 60

Employment and freelancing in the

creative industries [J/601/3619] 3 8 60

Life drawing [A/601/5951] 3 8 60

Narrative image making [L/601/5954] 3 8 60

Studio-based printmaking [D/601/5957] 3 8 60

Magazine and Publishing Design Pathway

Mandatory Units

Graphic design project planning,

implementation and review [Y/601/6444] 3 16 90

2D design software for layouts [J/601/5483] 3 8 60

Publication design and continuity [A/601/5660] 3 8 60

Publishing production process [L/601/5663] 3 8 60

Publication design development

process [Y/601/5696] 3 8 60

Optional Units (learners must achieve two units from this group)

Communication drawing [Y/601/5486] 3 8 60

Context and history of graphic

design [D/601/5490] 3 8 60

Context and history of typography [F/601/5496] 3 8 60

Design research and development

process [D/601/5506] 3 8 60

Digital illustration [L/601/5565] 3 8 60

Exploring outcomes for graphic

design [Y/601/5567] 3 8 60

Illustration skills [H/601/5572] 3 8 60

Information design realisation [L/601/5579] 3 8 60

Pixel-based image manipulation [L/601/3542] 3 8 60

Principles and history of brand

identity [J/601/5595] 3 8 60

18

Principles and history of

information design [L/601/5632] 3 8 60

Typographic investigation and

design [A/601/5755] 3 8 60

Typographic signs and symbols [K/601/5668] 3 8 60

Vector-based image generation [A/601/4203] 3 8 60

Visual identity development and

applications [M/601/5686] 3 8 60

Calligraphy skills [A/601/6355] 3 8 60

Creative book structures [R/601/6359] 3 8 60

Letterpress skills [D/601/6364] 3 8 60

Screen printing skills [A/601/6369] 3 8 60

Digital photo imaging techniques [R/601/2571] 3 8 60

Exploring photographic imaging [T/601/2577] 3 8 60

Location fashion photography [A/601/2581] 3 8 60

Studio photography [J/601/2616] 3 8 60

2D materials exploration [L/601/5937] 3 8 60

Colour theory and practice [L/601/4206] 3 8 60

Design visualisation [K/601/5945] 3 8 60

Employment and freelancing in the

creative industries [J/601/3619] 3 8 60

Narrative image making [L/601/5954] 3 8 60

Studio-based printmaking [D/601/5957] 3 8 60

Visual thinking [H/601/5961] 3 8 60

Typographic Design Pathway

Mandatory Units

Graphic design project planning,

implementation and review [Y/601/6444] 3 16 90

Context and history of typography [F/601/5496] 3 8 60

Typographic investigation and

design [A/601/5755] 3 8 60

Typographic signs and symbols [K/601/5668] 3 8 60

Vector-based image generation [A/601/4203] 3 8 60

Optional Units (learners must achieve two units from this group)

2D design software for layouts [J/601/5483] 3 8 60

Context and history of graphic

design [D/601/5490] 3 8 60

Design research and development

process [D/601/5506] 3 8 60

Exploring outcomes for graphic [Y/601/5567] 3 8 60

19

design

Information design realisation [L/601/5579] 3 8 60

Pixel-based image manipulation [L/601/3542] 3 8 60

Principles and history of brand

identity [J/601/5595] 3 8 60

Principles and history of

information design [L/601/5632] 3 8 60

Publication design and continuity [A/601/5660] 3 8 60

Publishing production process [L/601/5663] 3 8 60

Visual identity development and

applications [M/601/5686] 3 8 60

Publication design development

process [Y/601/5696] 3 8 60

Calligraphy skills [A/601/6355] 3 8 60

Creative book structures [R/601/6359] 3 8 60

Letterpress skills [D/601/6364] 3 8 60

Screen printing skills [A/601/6369] 3 8 60

Exploring photographic imaging [T/601/2577] 3 8 60

2D materials exploration [L/601/5937] 3 8 60

Colour theory and practice [L/601/4206] 3 8 60

Design visualisation [K/601/5945] 3 8 60

Employment and freelancing in the

creative industries [J/601/3619] 3 8 60

Narrative image making [L/601/5954] 3 8 60

Studio-based printmaking [D/601/5957] 3 8 60

Visual thinking [H/601/5961] 3 8 60

Unendorsed Pathway

Mandatory Unit

Graphic design project planning,

implementation and review [Y/601/6444] 3 16 90

Optional Units (learners must achieve six units from this group)

2D design software for layouts [J/601/5483] 3 8 60

Communication drawing [Y/601/5486] 3 8 60

Context and history of graphic

design [D/601/5490] 3 8 60

Context and history of typography [F/601/5496] 3 8 60

Design research and development

process [D/601/5506] 3 8 60

Digital illustration [L/601/5565] 3 8 60

Exploring outcomes for graphic [Y/601/5567] 3 8 60

20

design

Illustration skills [H/601/5572] 3 8 60

Information design realisation [L/601/5579] 3 8 60

Pixel-based image manipulation [L/601/3542] 3 8 60

Principles and history of brand

identity [J/601/5595] 3 8 60

Principles and history of

information design [L/601/5632] 3 8 60

Publication design and continuity [A/601/5660] 3 8 60

Publishing production process [L/601/5663] 3 8 60

Typographic investigation and

design [A/601/5755] 3 8 60

Typographic signs and symbols [K/601/5668] 3 8 60

Vector-based image generation [A/601/4203] 3 8 60

Visual identity development and

applications [M/601/5686] 3 8 60

Publication design development

process [Y/601/5696] 3 8 60

Calligraphy skills [A/601/6355] 3 8 60

Creative book structures [R/601/6359] 3 8 60

Letterpress skills [D/601/6364] 3 8 60

Screen printing skills [A/601/6369] 3 8 60

35mm camera techniques [F/601/2548] 3 8 60

Digital photo imaging techniques [R/601/2571] 3 8 60

Exploring photographic imaging [T/601/2577] 3 8 60

Photographic darkroom skills [J/601/2583] 3 8 60

Studio photography [J/601/2616] 3 8 60

2D materials exploration [L/601/5937] 3 8 60

3D materials exploration [R/601/5938] 3 8 60

Colour theory and practice [L/601/4206] 3 8 60

Design visualisation [K/601/5945] 3 8 60

Employment and freelancing in the

creative industries [J/601/3619] 3 8 60

Exploratory model making [A/601/5948] 3 8 60

Narrative image making [L/601/5954] 3 8 60

Studio-based printmaking [D/601/5957] 3 8 60

Visual thinking [H/601/5961] 3 8 60

If learners achieve credits from units of the same title (or linked titles) at

more than one level, they cannot count credits achieved from both units

towards the credit target of a qualification.

21

Entry

Requirements 16+

Section 96/97 Pre 16 16 – 18 19 +

LARA Aim

Reference 50087915

Recommended

GLH4 450

Points Score See ABC web site / Qualifications Directory

Contribution to

Threshold See ABC Qualifications Directory

ASL Option N/A

Type of Funding

Available See LARA (Learning Aims Reference Application)

Qualification Fee /

Unit Fee See ABC web site for current fees and charges

Additional

Information

Please see ABC web site for qualifications that are

eligible for Credit Transfer/APL/Exemption

4 See Glossary of Terms

22

Qualification Overview

Introduction

The ABC Level 3 Award, Certificate and Diploma in Graphic Design offers

learners a range of pathways in specific areas of graphic design. Each

pathway enables learners to develop methodological and technical skills

within the specific area.

This qualification has been included in the ASL catalogue.

Aims

The ABC Level 3 Award, Certificate and Diploma in Graphic Design aims to

Provide specialist and transferable skills and knowledge training and

development relevant to the creative industries

Provide learners with opportunities to explore their creative

potential through applied art and design learning

Enable learners to engage with current industry practice and

contextualise their learning across a range of creative industry

sectors

Enable learners to develop their portfolio of skills and knowledge

through incremental and individualised learning programmes within

the framework

Encourage an evaluative approach to personal and professional

development

Enable progression to employment within the creative industries

Support career change and up-dating for existing creative industries

employees

Facilitate progression to further and higher-level learning programmes

Target Group

These qualifications are designed for:

23

16 - 19 year olds in post-school education or training, who are

undertaking other vocational qualifications and wish to complete these

programmes to acquire relevant skills and knowledge relating to the Art,

Design and Media sector, as a foundation to employment and/or further

education.

Candidates who, for a number of reasons, have not been able to

previously access appropriate provision and accreditation across the

sector, to facilitate progression to further education/training and/or

employment.

Adults returning to education/training, candidate from non-traditional

backgrounds and existing Creative Industries.

Professionals wishing to re-skill and undertake vocational updating,

leading to enhanced opportunities for career progression and

diversification.

ABC expects approved centres to recruit with integrity on the basis of a learner’s

ability to contribute to and successfully complete all the requirements of a unit/s

or the full qualification.

Progression Opportunities

The ABC Awards Level 3 Award, Certificate and Diploma in Graphic Design

will enable learners to progress to further and higher education or training

through the development of specific technical and creative skills.

Progression could be through the ABC Awards Level 4 Diploma in

Foundation Studies in Art, Design and Media.

Centres should be aware that reasonable Adjustments which may be

permitted for assessment may in some instances limit a learner’s

24

progression into the sector. Centres must, therefore, inform learners of

any limits their learning difficulty may impose on future progression.

Tutor/Assessor Requirements

We require those involved in the assessment process to be suitably

experienced and / or qualified. In general terms, this usually means that

the assessor is knowledgeable of the subject / occupational area to a level

above that which they are assessing.

Assessors should also be trained and qualified to assess or be working

towards appropriate qualifications.

Language

These specifications and associated assessment materials are in English

only.

25

Unit Details

26

Applying Specialist Knowledge and Skills To Graphic

Design Problem Solving

Unit Reference

K/601/5993

Level

3

Credit Value

8

Guided Learning

Hours

40

Unit Summary

This unit will enable learners to utilise specialist

graphic design skills and knowledge to solve

graphic design problems. Through planning,

implementation and review learners will be able to

apply their graphic design skills in a realistic

professional context

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.2)

The learner can

1. Be able to assess a

graphic design

problem

1.1 Assess a graphic design brief to include

Description of the initial intended outcome

Identification of the intended medium

Initial assessment of anticipated resources

Identification of any initial concerns

1.2 Explore the potential of at least three potential

approaches in terms of their likely feasibility to

include preliminary consideration of

resource requirements

skills requirements

time limitations

creative influences and preferences

other restrictions or challenges

27

1.3 Evaluate the initial creative approaches

explored in 1.2 in order to select the most

appropriate one for further development

2. Be able to

recognise graphic

design skills

requirements

2.1 Assess current level of own graphic design

skills

2.2 Determine skills necessary to achieve intended

outcome

3. Be able to produce

a graphic design

project plan

3.1 Agree a detailed plan to include

availability and access to required resources

including media, tools, specialist workspace

and specialist support

processes and practices to be employed

required research

utilisation of their graphic design skills and

knowledge

schedules, including milestones, timescales

and deadlines for each activity

identification of potential risks, ways of

addressing and/or reducing them and

planning for contingencies

potential or required adaptations or

alternatives to initial creative intention

4. Be able to

implement a graphic

design project plan

4.1 Implement the plan assessing progress against

proposed deadline and timescales

4.2 Justify any adaptations or amendments to

project plan

28

Supporting Unit Information

K/601/5993 Applying specialist knowledge and skills to graphic design

problem solving - Level 3

Indicative Content

This unit aims to provide learners with an opportunity to apply their specialist

knowledge and skills to solve graphic design problems through the planning

and development of an agreed graphic design project.

Learners should initially explore a range of potential creative approaches

before agreeing a detailed project plan. In realising the project plan learners

should be encouraged to critically assess the progress of their ideas, making

adaptations as necessary in order to fulfil their creative intentions.

Learners should present their work in a format of their choice, considering

the suitability of their chosen presentation method to their graphic design

outcome/audience.

Learners should be encouraged to carry out ongoing evaluation of personal

progress in terms of both technical knowledge and photographic outcomes in

for example journals or workbooks.

This unit is common to all ABC Level 3 Certificate in Graphic Design pathways

Teaching Strategies And Learning Activities

This unit constitutes the final stage of the Certificate

Appropriate consultation and negotiation of resources will be necessary.

Once the learners’ detailed project plan has been agreed internally, they will

be responsible for organising and implementing the plan against deadlines

and timescales.

There are no restrictions upon the teaching and learning strategies that can

be used for this unit. It is not anticipated that this unit has to be undertaken

in a traditional learning environment as it can be undertaken in a range of

settings and locations.

29

Centres should adopt a delivery approach which supports the development of their

particular learners. The aims and aspirations of all learners, including those with

identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated via a

learner’s portfolio and other related evidence, against the unit outcomes and

assessment criteria.

This unit is graded Pass, Merit and Distinction, and determines the final

overall grade awarded for the Level 3 Certificate in Graphic Design.

To achieve a Pass grade, learners must achieve all the Learning Outcomes

and Assessment Criteria in the unit details. To achieve a Merit or Distinction

Grade, learners must achieve additional grading criteria which can be found

in Appendix 1 of this specification.

Evidence Of Achievement

For this unit a project plan must be agreed and made available, it is

suggested that it should not exceed 500 words.

Evidence may be presented in a range of formats that may include any

number of the following

Exhibition/display

Selected portfolio of images

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated photographic prints

Multi media presentation

Sequenced images

Blog/s

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within the

30

unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner to

use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

31

Graphic Design Project Planning, Implementation And

Review

Unit Reference

Y/601/6444

Level

3

Credit Value

16

Guided Learning

Hours

90

Unit Summary

This unit will enable learners to place their graphic

design practice in to a relevant professional

context through the coherent articulation of their

creative intentions. The development of a

comprehensive project will enable learners to

recognise creative influences in their own work and

develop an understanding of their own creative

ambitions. Through planning, implementation and

review learners will be able to assess and develop

their graphic design and presentation skills

Learning Outcomes

(1 to 7)

The learner will

Assessment Criteria

(1.1 to 7.2)

The learner can

1. Be able to

recognise creative

influences on own

graphic design work

1.1 Analyse influence of recognised designers upon

own creative choices and vision

1.2 Assess their own creative ambitions,

preferences and areas of interest

2. Be able to

articulate their

graphic design project

intentions

2.1 Assess a graphic design project brief to include

description of the initial project intention

identification of the intended medium

initial assessment of anticipated resources

identification of any initial concerns

32

2.2 Explore the potential of at least three initial

creative approaches in terms of their likely

feasibility to include preliminary consideration of

resource requirements

skills requirements

time limitations

creative influences and preferences

other restrictions or challenges

2.3 Evaluate the initial creative approaches

explored in 2.2 in order to select the most

appropriate one for further development

3. Be able to

recognise graphic

design skills needs

3.1 Assess current level of own graphic design

skills

3.2 Determine skills necessary to achieve creative

intention

3.3 Identify skills gaps, development needs and

opportunities

4. Be able to agree a

detailed project plan

4.1 Agree a detailed project plan to include

rationale for the development

availability and access to required resources

including media, tools, specialist workspace

and specialist support

processes and practices to be employed

required research

incorporation and development of their

graphic design skills and knowledge

schedules, including milestones, timescales

and deadlines for each activity

identification of potential risks, ways of

addressing and/or reducing them and

planning for contingencies

potential or required adaptations or

alternatives to initial creative intention

5. Be able to realise a

5.1 Implement the project plan assessing progress

33

graphic design project

against proposed deadline and timescales

5.2 Justify any adaptations or amendments to

project plan

6. Be able to present

final outcomes of

graphic design project

6.1 Select and justify methods chosen to present

graphic design outcomes in terms of intended

purpose

6.2 Organise presentation in accordance with

expectations and protocols of identified

professional environment

6.3 Review success of presentation in terms of its

intended purpose or reaction

7. Be able to review

own development

7.1 Analyse their aesthetic and skills development

7.2 Evaluate opportunities for further development

of their graphic design skills and knowledge

34

Supporting Unit Information

Y/601/6444 Graphic design project planning, implementation and review -

Level 3

Indicative Content

This unit aims to provide learners with an opportunity to independently

research, plan, develop, and complete a graphic design project which extends

their understanding of, and creative skills within the context of graphic

design.

Based on an analysis of the individual learners own creative ambitions and

areas of interest, and their analysis of the work of others in the field, the

learner should initially explore a range of potential creative approaches

before agreeing a detailed project plan. In realising the project plan learners

should be encouraged to critically assess the progress of their ideas, making

adaptations as necessary in order to fulfil their creative intentions.

Learners should present their work in a format of their choice, considering

the suitability of their chosen presentation method to their graphic design

outcome/audience. Appropriate attention to detail and the quality of

presentation are essential.

Learners should carry out ongoing evaluation of personal progress in terms of

both technical knowledge and graphic design outcomes in for example

journals or workbooks. In addition learners should also be encouraged to

undertake a retrospective evaluation of technical knowledge gained and

applied in for example a page of reflective writing or annotated portfolio.

This unit is common to all ABC Level 3 Diploma in Graphic Design pathways

Teaching Strategies And Learning Activities

This unit constitutes the final stage of the Diploma

Appropriate consultation and negotiation of resources will be necessary.

Once the learners’ detailed project plan has been agreed internally, they will

be responsible for organising and directing their own programme of activity

and implementing the project plan against deadlines and timescales.

35

There are no restrictions upon the teaching and learning strategies that can

be used for this unit. It is not anticipated that this unit has to be undertaken

in a traditional learning environment as it can be undertaken in a range of

settings and locations.

Centres should adopt a delivery approach which supports the development of their

particular learners. The aims and aspirations of all learners, including those with

identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated via a

learner’s portfolio and other related evidence, against the unit outcomes and

assessment criteria.

This unit is graded Pass, Merit and Distinction, and determines the final

overall grade awarded for the Level 3 Diploma in Graphic Design

To achieve a Pass grade, learners must achieve all the Learning Outcomes

and Assessment Criteria in the unit details. To achieve a Merit or Distinction

Grade, learners must achieve additional grading criteria which can be found

in Appendix 2 of this specification.

Evidence Of Achievement

For this unit a project plan must be agreed and made available, it is

suggested that it should not exceed 700 words.

Evidence may be presented in a range of formats that may include any

number of the following

Exhibition/display

Selected portfolio of images

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated photographic prints

Multi media presentation

Sequenced images

Blog/s

36

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within the

unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner to

use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

37

2D Design Software for Layouts

Unit Reference

J/601/5483

Level

3

Credit Value

8

Guided Learning Hours

60

Unit Summary

This unit is aimed at developing skills in using

2D design software to create layouts.

Learners will explore the uses and limitations

of digital software programs as a creative and

productive means of resolving a design brief.

They will develop general technical skills.

Learners will be introduced to the basic

structures of relevant 2D software packages,

file management and working with multiple

design elements as well as the importance of

ideas, planning and project preparation in the

creation of layouts

Learning Outcomes

(1 to 5)

The learner will

Assessment Criteria

(1.1 to 5.3)

The learner can

1. Recognise approaches

to design layout

1.1 Analyse with examples, a

minimum of six design layouts in

order to identify

the relationship between the selection

and application of digital software,

tools,, techniques and formats in

relationship to the intended purpose

hierarchy of text and image

grid systems used

the stylistic approaches used to meet

differing objectives

38

technical and creative parameters

2. Be able to experiment

with 2D design software to

create layouts

2.1 Experiment with 2D design software to

create at least six layouts that include text

and image, using any four of the following in

each

rulers

guides

units and increments

palettes

type tools

shape tools

selection tools

stroke

fill

colour

2.2 Review their own experiences of working

with 2D design software and tools

3. Be able to use 2D

design software to create

layouts

3.1 Interpret a design brief to identify

layout and commercial requirements

creative intentions

professional context

required hardware, software, tools and

techniques

research requirements and

opportunities

technical parameters

3.2 Produce an intended final layout using 2D

design software to answer the brief

4. Be able to manage and

store digital files

4.1 Create a digital storage system for

components used and for final outcome in

appropriate file locations.

4.2 Save digital files in appropriate formats

for print and screen-based outputs

5. Be able to review own

5.1 Analyse the aesthetic qualities of the final

outcome produced

39

creative development

5.2 Assess the technical qualities of the final

outcome produced

5.3 Evaluate their personal progress in

relation to the use of 2D design software and

creation of layouts

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES2 PS: a, b, h. K&U: 3

DES4 PS: c, d, e. K&U: 2

DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7

DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5, 6

40

Supporting Unit Information

J/601/5483 2D design software for layouts - Level 3

Indicative Content

This unit is designed to provide learners with the technical design skills

required to create layouts using 2D design software. Learners will be

introduced to software packages suitable for creating professional standard

layouts for graphic design outcomes

Learners will need to explore both by researching the work of others and

by practical experimentation, different approaches to layouts.

Learning Outcome 1. Recognise approaches to design layout

Learners should be encouraged to explore a wide range of layout styles

from different sources/designers. They should analyse how the intended

function of a layout determines the approach used, referencing grid

systems used, legibility, suitability for purpose, design restrictions, the use

and relationship of text and image and how software may have been

utilised to achieve the layout.

Learning Outcome 2. Be able to experiment with 2D design

software to create layouts

Learners will need to explore the parameters and tools of the available 2D

design software in order to give them a understanding of the possibilities

and restrictions to the creative use of 2D design software. Learners should

be encouraged to experience and investigate more than one piece of

software to achieve their layouts in order to fully reflect upon their

experiences

During the experimentation of 2D design software learners should be

encouraged to apply their findings from learning outcome 1 to a range of

layouts.

Learning Outcome 3. Be able to use 2D design software to create

layouts

Learners will need to extract the relevant information from a brief in order

to successfully achieve the design brief requirements. They should be

encouraged to undertake a creative process of research and design

development, assessing different possibilities and placing their work in a

41

professional and commercial context. Learners will apply their knowledge

and understanding of 2D design software and layout techniques in order to

create their final intended layout design.

Learning Outcome 4. Be able to manage and store digital files

For learners to work efficiently using design software they should create a

digital filing system, using appropriate folder names and file tags and

should be aware of the range of methods and hardware that can be used to

achieve this, such as; External Hard drive, Pen Drive, Disk, RAID, etc.

Learners will need to know about suitable file formats and colour spaces

(RGB, CMYK, Monotone, Duotone, Hexadecimal, etc), and save their work

in an appropriate formats for both screen and print based outputs

Learning Outcome 5. Be able to review their own creative

development

Learners should be encouraged to develop critical thinking and judgement

skills in order to analyse their final outcome in terms of aesthetic and

technical qualities. Learners should look back at the work they have

produced over the course of this unit and evaluate their personal progress

in terms of design skills gained.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with practical experience and skills

in using 2D design software for the purpose of creating layouts, therefore

access to the appropriately equipped facilities is essential.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. Deliverers may wish to set a project in a realistic

professional context or involve a live brief.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

42

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected designs and/or development work

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Web based presentation

Multi media presentation

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

CD/DVD

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

43

Communication Drawing

Unit Reference

Y/601/5486

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit will enable learners to develop their

communication drawing skills and abilities by

exploring the analytical and expressive use of

visual language and a wide range of mark making

materials in order to develop analytical,

experimental and versatile drawing skills.

Learners will become aware of how intended

purpose can affect the aesthetic and technical

decisions through both the investigation of artists

and designers work and by their own practical

experimentation

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.3)

The learner can

1. Understand

approaches to

communication

drawing

1.1 Evaluate a minimum of six communication

drawings produced by at least three artists or

designers to identify

the relationship between the selection and

application of materials, techniques, formats

and visual language in relationship to the

intended purpose

the stylistic approaches used to meet

differing objectives

technical and creative parameters

the potential to employ similar approaches in

44

own work

2. Be able to use

specialist techniques

and processes to

develop inventive and

imaginative

approaches to

communication

drawing

2.1 Use a variety of materials to produce

communication drawings using at least six different

approaches from the following

line

tone

colour

form/proportion

motion

measured drawing

drawing systems

timed drawing

drawing from memory

analytical observation

abstracted and reductive forms

interior and exterior spatial relationships

2.2 Develop and adapt a range of techniques from

the list in 2.1 to explore communication drawing

for a at least four identified purposes from the

following

technical illustration

analytical observation

information design

advertising

narrative illustration

impressionistic or expressive immediacy

portraiture

as a cognitive tool

information gathering

3. Understand the

aesthetic and

technical qualities of

communication

drawing for different

purposes

3.1 Evaluate, with the use of the drawings

produced above, the suitability of the chosen

techniques and visual language used for each of

the chosen purposes.

3.2 Analyse the aesthetic qualities of the drawings

produced

3.3 Analyse the technical qualities of the drawings

45

produced

4. Be able to produce

communication

drawings for an

identified purpose

4.1 Identify a purpose explored in 2.2 in order to

produce a set of communication drawings

4.2 Select suitable materials for identified

communication drawing purposes

4.3 Produce at least four communication drawings

which address the identified communication

drawing purpose

Mapping to National Occupational Standards

DES2 PS: a, b, h. K&U: 3

DES4 PS: c, d, e. K&U: 2

DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7

DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5

46

Supporting Unit Information

Y/601/5486 Communication drawing - Level 3

Indicative Content

This unit is designed to provide learners with the methodological and

specific skills associated

with communication drawing. Learners will be introduced to materials &

techniques potentially appropriate to different communication drawing

approaches and intentions.

Learners will need to explore both by researching the work of others and

by practical experimentation, different approaches to communication

drawing. In particular learners should become aware of how intended

purpose can dictate the chosen approach

Learners will reflect upon the outcomes of their exploration in terms of

technical and aesthetic qualities.

Having explored a range of possible approaches to different purposes for

communication drawing learners will select an approach to produce a

focused set of at least 3 final drawings

Learning Outcome 1. Understand approaches to communication

drawing

Learners should be encouraged to explore examples of a wide range of

communication drawing from different artists/designers. They should

analyse how the intended communication purpose of a drawing determines

the stylistic approach used, referencing the techniques and materials used,

subject matter, the use of visual language, suitability for purpose, technical

and creative restrictions, and how these may be utilised in the learners

own work.

Learning Outcome 2. Be able to use specialist techniques and

processes to develop inventive and imaginative approaches to

communication drawing

Learners should be encouraged to explore the approaches listed in

assessment criteria 2.1, imaginatively using a range of materials to

investigate the communication potential of each. From the initial

exploration of approaches learners should select the most suitable

47

techniques and adapt them as appropriate to explore their application to

communication drawing purposes as listed in assessment criteria 2.2.

Learning Outcome 3. Understand the aesthetic qualities of

communication drawings for an identified purpose

Learners will review the drawings created for learning outcome 2

evaluating their suitability for the chosen purpose, this should include

consideration of the communication potential of the materials and

techniques, the suitability of visual language used, and the technical and

aesthetic qualities of the drawings produced.

Learning Outcome 4. Be able to produce communication drawings

for an identified purpose

Learners will need to identify a purpose form the list in assessment criteria

2.2 in order to determine the scope, creative potential and communication

requirements necessary to create a set of drawings that communicate the

intended message. They should be encouraged to undertake a creative

process of research and design development, assessing different

possibilities, materials, techniques and the potential commercial

application. Learners will apply their knowledge and understanding of

communication drawing and associated techniques to create their final

drawings that address the identified purpose.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with practical experience and skills

in communication drawing, experimenting with a range of materials and

techniques. Learners should be encouraged to relate this to potential

commercial application and/or professional context.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

48

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected drawings

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Annotated drawings

Web based presentation

Multi media presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

49

Context and History Of Graphic Design

Unit Reference

D/601/5490

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit enables learners to gain an understanding

of the contemporary significance of graphic design

and to place their own creative work in a historical

and cultural context

Learning Outcomes

(1 to 3)

The learner will

Assessment Criteria

(1.1 to 3.3)

The learner can

1. Understand the

influences on the

work of graphic

designers

1.1 Assess the degree to which, prevailing

influences - eg social, cultural, political, economic,

personal and ideological - have had an effect upon

at least three graphic designers’ work

1.2 Explain how these influences were reflected in

their work

1.3 Assess the extent to which prevailing and

emerging technologies are evidenced in their work

2. Recognise the

visual qualities in the

work of graphic

designers

2.1 Analyse the work of three chosen graphic

designers in terms of

use of image

use of typography

use of colour

layout preferences

techniques employed

50

stylistic approach

3. Recognise

influences upon their

own graphic design

work

3.1 Assess the extent to which their own work is

influenced by contemporary factors e.g. social,

cultural, political, economic and ideological

3.2 Assess the extent to which established and

new technologies affect the work they produce

3.3 Explain how other creative practitioners

continue to influence their own work

Mapping to National Occupational Standards

Creative and Cultural Skills, Design NOS 2009

DES1 PS: a, b, c, e, f, g. K&U: 1, 2, 3, 4

DES2 PS: a, b, c, d, g, K&U: 3, 4, 14

DES3 PS: a, b, f, h. K&U: 1, 2, 3

51

Supporting Unit Information

D/601/5490 Context and history of graphic design - Level 3

Indicative Content

This Unit is designed to provide learners with an understanding and

knowledge of graphic design history and developments gained through

directed independent research. Learners will gain an understanding of how

their own graphic design work is influenced by both the work of others and

by contemporary factors.

Learning Outcome 1. Understand the influences on the work of

graphic designers

Learners will be able to reflect upon the work of chosen graphic designers.

Learners should be encouraged to include a diverse range of graphic

designers in their research.

Graphic designers chosen for analysis could usefully include examples

representing a wide range of approaches such as

Multi-media

Music graphics

Packaging

Advertising

Experimental

Corporate design

Motion graphics

Information design

Illustration

This list is intended to be illustrative rather than exhaustive

Learning Outcome 2. Recognise the visual qualities in the work of

graphic designers

Learners should be encouraged and supported to utilise a range of

research methods and resources in their exploration of others’ work. Their

research should include both primary and secondary research methods. It

is anticipated that they will require some guidance in order to undertake

this. Methods and resources might include

Gallery visits

52

Exhibitions

Interviews/discussions with practitioners

Internet

Books

Journals

Newspapers

TV/Radio broadcasts

Video/DVD/CD libraries

Archives

County/FE/HE libraries

This list is not intended to be exhaustive or prescriptive

Learning Outcome 3. Recognise influences upon their own graphic

design work

In researching the work of other graphic designers, learners should reflect

upon the technologies that were available to them at the time. The

following examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive

The influence of the development of printing processes such as letter

press, screen printing, lithographic and digital

Social cultural and political influences, such as revolutions, wars,

censorship, propaganda, globalization, ideology.

The influence of digital software on the production and distribution of

graphic design

Emerging applications of graphic design brought about by

advancements in technology

Learners should reflect upon their research and mirror this analysis in

evaluating the influences upon themselves and the graphic design work

they produce. The two activities should not be seen as separate processes

but one informing the other. The process of personal reflection should

reflect the ongoing nature of this activity and could be explored through

any range of processes and formats, for example

On-line blogs

Developmental Work books

Reflective Journals and writings.

Annotated graphic works

53

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with an understanding of research

methods relevant to the context and history of graphic design and

therefore may require access to both primary and secondary resources

such as galleries and libraries. Learners are encouraged to employ

standard citation and bibliographic conventions.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Written critical evaluations

Illustrated essays

Reflective journals

Series of short analytical explorations

Sketchbooks/Workbooks

Annotated design boards

Web based presentation

Multi media presentation

Blogs

54

Witness statements/observation records

Records of tutorials/one-to-one discussions

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

55

Context and History Of Typography

Unit Reference

F/601/5496

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit enables learners to gain an understanding

of the contemporary significance of typography

and to place their own creative work in a historical

and cultural context

Learning Outcomes

(1 to 3)

The learner will

Assessment Criteria

(1.1 to 3.3)

The learner can

1. Understand the

influences on the

work of typographic

designers

1.1 Assess the degree to which, prevailing

influences - e.g. social, cultural, political,

economic, personal and ideological - have had an

effect upon at least three typographic designers’

work

1.2 Explain how these influences were reflected in

their work

1.3 Assess the extent to which prevailing and

emerging technologies are evidenced in their work

2. Recognise the

visual qualities in the

work of typographic

designers

2.1 Analyse the work of three chosen typographic

designers in terms of

techniques employed

aesthetics/stylistic approach

typographic elements

legibility

56

colour

materials

3. Recognise

influences upon their

own typographic

design work

3.1 Assess the extent to which their own work is

influenced by contemporary factors e.g. social,

cultural, political, economic and ideological

3.2 Assess the extent to which established and

new technologies affect the work they produce

3.3 Explain how other creative practitioners

continue to influence their own work

Mapping to National Occupational Standards

Creative and Cultural Skills, Design NOS 2009

DES1 PS: a, b, c, e, f, g. K&U: 1, 2, 3, 4

DES2 PS: a, b, c, d, g, K&U: 3, 4, 14

DES3 PS: a, b, f, h. K&U: 1, 2, 3

57

Supporting Unit Information

F/601/5496 Context and history of typography - Level 3

Indicative Content

This Unit is designed to provide learners with an understanding and

knowledge of typographic history and developments gained through

directed independent research. Learners will gain an understanding of how

their own typographic work is influenced by both the work of others and by

contemporary factors.

Learning Outcome 1. Understand the influences on the work of

typographic designers

Learners will be able to reflect upon the work of chosen typographic

designers. Learners should be encouraged to include a diverse range of

typographers in their research.

typographers chosen for analysis could usefully include examples

representing a wide range of approaches such as

Multi-media

Music graphics

Publishing

Advertising

Experimental

Corporate design

Motion graphics

Information design

This list is intended to be illustrative rather than exhaustive

Learning Outcome 2. Recognise the visual qualities in the work of

typographic designers

Learners should be encouraged and supported to utilise a range of

research methods and resources in their exploration of others’ work. Their

research should include both primary and secondary research methods. It

is anticipated that they will require some guidance in order to undertake

this. Methods and resources might include

Gallery visits

Exhibitions

58

Interviews/discussions with practitioners

Internet

Books

Journals

Newspapers

TV/Radio broadcasts

Video/DVD/CD libraries

Archives

County/FE/HE libraries

This list is not intended to be exhaustive or prescriptive.

Learning Outcome 3. Recognise influences upon their own

typographic design work

In researching the work of other graphic designers, learners should reflect

upon the technologies that were available to them at the time. The

following examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive

The influence of the development of printing processes such as

woodblock, letter press, screen printing, lithographic and digital

The influence of calligraphy and early letterforms

Social cultural and political influences, such as revolutions, wars,

censorship, propaganda, globalization, ideology.

The influence of digital software on the production typography

Emerging applications of typography brought about by advancements

in technology

Learners should reflect upon their research and mirror this analysis in

evaluating the influences upon themselves and the typographic work they

produce. The two activities should not be seen as separate processes but

one informing the other. The process of personal reflection should reflect

the ongoing nature of this activity and could be explored through any

range of processes and formats, for example

On-line blogs

Developmental Work books

Reflective Journals and writings.

Annotated typographic designs

These examples are for illustrative purposes and are not intended to be

59

exhaustive or prescriptive.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with an understanding of research

methods relevant to the context and history of typography and therefore

may require access to both primary and secondary resources such as

galleries and libraries. Learners are encouraged to employ standard

citation and bibliographic conventions.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Written critical evaluations

Illustrated essays

Reflective journals

Series of short analytical explorations

Sketchbooks/Workbooks

Annotated design boards

Web based presentation

Multi media presentation

blogs

Witness statements/observation records

60

Records of tutorials/one-to-one discussions

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

61

Design Research and Development Process

Unit Reference

D/601/5506

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

Learners will gain skills and knowledge and

understanding in the key principles that underpin

the design development process. In particular,

Learners will develop their use of relevant research

tools and apply this to generating solutions to

design problems

Learning Outcomes

(1 to 5)

The learner will

Assessment Criteria

(1.1 to 5.1)

The learner can

1. Be able to use a

design brief to inform

the development

process

1.1Interpret a brief to determine

key areas of research to be undertaken

client requirements

design problems identified

time scale

1.2 Produce a proposal/action plan detailing the

approach to the design process detailing

client information and requirements

primary research to be undertaken

secondary research to be undertaken

ideas development necessary

time management plan

deadlines

2. Know about

2.1 Identify and assess four methods of primary

62

primary and

secondary research

methods

research in terms of

accuracy

reliability

relevance

purpose

2.2 Identify and assess four methods of secondary

research in terms of

accuracy

reliability

relevance

purpose

2.3 Evaluate the suitability of identified primary

and secondary research methods relating to the

brief

3. Be able to carry

out primary and

secondary research

relating to a design

brief

3.1 Undertake at least four methods of primary

research and at least four methods of secondary

research considering

design brief

client

design problems

3.2 Evaluate the outcomes of the research used

above in terms of

results gained

relevance

purpose

potential to solve design problem

4. Be able to

generate design ideas

informed by research

4.1 Generate at least ten initial design ideas using

research outcomes to inform the development

process

4.2 Select and refine at least three of the initial

design ideas

4.3 Evaluate the refined design ideas in terms of

relevance to the brief and client

purpose

63

potential to solve design problem

commercial viability

5. Be able to review

their

personal progress

5.1 Evaluate personal progress with reference to

research process

development process

time management

areas for further development

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS

DES1 PS: a, b, c, d, h. K&U: 1, 2

DES5 PS: a, b, c, d, e, f, h. K&U: 1, 2, 3, 5

DES10 PS: a, c, d, f, g, h, j. K&U: 2, 3, 4, 5, 6

DES18 PS: a, b, c, d, e, g. K&U: 1, 3, 5

DES20 PS: a, b, l, m. K&U: 1, 3, 5, 7, 8

64

Supporting Unit Information

D/601/5506 Design research and development process - Level 3

Indicative Content

This unit is designed to provide learners with the methodological and

technical skills required in the design research and development process

Learners will reflect upon the methodology of their research and

development and identify areas in which they can improve.

Learning Outcome 1. Be able to use a design brief to inform the

development process

Learners will need to extract the relevant information from a brief in order

to successfully achieve the design brief requirements. The brief may be self

initiated by the learner or a given brief. Learners should develop a detailed

action plan considering the process they will undertake and the timescales

to achieve the individual tasks of the research and development process.

Learning Outcome 2. Know about primary and secondary research

methods

Learners should be introduced to both primary and secondary methods of

research, detailing the differences, advantages and disadvantages of each.

They should encouraged to explore the possibilities and limitations of a

range of research methods. Learners will need to assess the suitability of a

range of research methods in terms of timescales, accuracy, accessibility,

and relation to the brief.

Learning Outcome 3. Be able to carry out primary and secondary

research relating to a design brief

They should be encouraged to undertake a creative process of research to

gather information that will inform the design development process,

assessing different possibilities and placing their work in a professional

context. Learners will apply their knowledge and understanding of different

research methods and design process to evaluate the outcomes of the

research.

Learning Outcome 4. Be able to generate design ideas informed by

research

Learners will need to use their research outcomes to inform a creative

65

process of design development, assessing different possibilities, potential

of design ideas and relevance to the brief and client. Learners will apply

their knowledge and understanding of the development process to refine

their initial ideas and evaluate the outcomes for later development.

Learning Outcome 5. Be able to review their personal progress

Learners should be encouraged to develop critical thinking and judgement

skills in order to analyse their research and design development skills.

Learners should look back at the work they have produced over the course

of this unit and evaluate their personal progress in terms of time

management and areas for further development.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with practical experience and skills

associated design research and development processes which may link

with another unit.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected development work

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

66

Annotated research and development sheets

Web based presentation

Multi media presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

67

Digital Illustration

Unit Reference

L/601/5565

Level

3

Credit Value

8

Guided Learning Hours

60

Unit Summary

This unit introduces learners to a range of

techniques and principles of digital illustration

practice. Learners will explore the creative

potential of digital software, processes and

formats used in professional illustration. This

will include developing and planning outcomes

for a digital illustration brief.

Learners will become aware of how intended

purpose can affect aesthetic and technical

decisions through both the investigation of

illustrators work and by their own practical

experimentation with digital illustration

software

Learning Outcomes

(1 to 5)

The learner will

Assessment Criteria

(1.1 to 5.3)

The learner can

1. Recognise approaches

to digital illustration

1.1 Evaluate a minimum of six digital

illustrations produced by at least three

professional illustrators in order to identify

the relationship between the selection

and application of digital software,

tools,, techniques and formats in

relationship to the intended purpose

the stylistic approaches used to meet

differing objectives

technical and creative parameters

68

commercial intentions

2. Be able to experiment

with digitial techniques and

processes used in different

illustration contexts

2.2 Create at least six experimental images

using any four of the following in each

filters

effects

palettes

brushes

pen tools

type tools

shape tools

selection tools

stroke

fill

gradients

colour

2.2 Review their own experiences of working

with digital illustration software and tools

3. Be able to use digital

illustration approaches in

own illustration practice

3.1 Interpret an illustration brief to identify

creative intentions

professional context

suitable hardware, software, tools and

techniques

research requirements and

opportunities

commercial applications

technical parameters

3.2 Produce an intended final digital outcome

to answer the brief

4. Be able to manage and

store digital imagery

4.1 Create a digital filing system for source

and final imagery in appropriate file locations

4.2 Save digital files in appropriate formats

for print and screen-based outputs

5. Be able to review own

creative development

5.1 Analyse the aesthetic qualities of the final

outcome produced

69

5.2 Assess the technical qualities of the final

outcome produced

5.3 Evaluate their personal progress in

relation to digital illustration

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES2 PS: a, b, h. K&U: 3

DES4 PS: c, d, e. K&U: 2

DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7

DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5

70

Supporting Unit Information

L/601/5565 Digital Illustration - Level 3

Indicative Content

This unit is designed to provide learners with the methodological and

specific skills associated

with illustration. Learners will be introduced to materials and techniques

potentially appropriate to different illustration approaches, intentions and

contexts

Learners will need to explore both by researching the work of others and

by practical experimentation, different approaches to illustration. In

particular learners should become aware of how intended purpose can

dictate the chosen approach. Technical approaches, individually or in

combination may include

Drawing

Photography

Computer generated

Collage

Painting

Print making processes

Learners will reflect upon the outcomes of their exploration in terms of

technical and aesthetic qualities.

Having explored a range of possible approaches to different purposes for

Illustration learners will select suitable approaches to answer a brief, this

may be self-generate or given.

Learning Outcome 1. Recognise approaches to digital illustration

Learners should be encouraged to explore a wide range of digital

illustration styles from different illustrators/designers. They should analyse

how the intended purpose of an illustration determines the approach used,

referencing illustration format, aesthetic style, suitability for purpose,

design restrictions, the relationship of stylistic approaches to meet differing

objectives and how software may have been utilised to achieve the

illustration.

71

Learning Outcome 2. Be able to experiment with digital

techniques and processes used in different illustration contexts

Learners will need to explore the parameters and tools of the available

illustration software in order to give them an understanding of the

possibilities and restrictions to the creative use of illustration software.

Learners should be encouraged to experience and experiment with more

than one piece of software to achieve their illustrations in order to fully

reflect upon their experiences

During the experimentation of illustration software learners should be

encouraged to apply their findings from learning outcome 1 to a range of

illustrations

Learning Outcome 3. Be able to use digital illustration approaches

in own illustration practice

Learners will need to extract the relevant information from a brief in order

to successfully achieve the illustration brief requirements. They should be

encouraged to undertake a creative process of research and design

development, assessing different possibilities and consider the potential

professional and commercial applications of their work. Learners will apply

their knowledge and understanding of illustration software and associated

techniques in order to create their final intended illustration that answers

the brief.

Learning Outcome 4. Be able to manage and store digital imagery

For learners to work efficiently using illustration software they should

create a digital filing system, using appropriate folder names and file tags

for their source imager and development files. They should be aware of the

range of methods and hardware that can be used to achieve this, such as;

External Hard drive, Pen Drive, Disk, RAID, etc.

Learners will need to know about suitable file formats and colour spaces

(RGB, CMYK, Monotone, Duotone, Hexadecimal, etc), and save their work

in an appropriate formats for both screen and print based outputs

Learning Outcome 5. Be able to review their own creative

development

Learners should be encouraged to develop critical thinking and judgement

skills in order to analyse their final outcome in terms of aesthetic and

technical qualities. Learners should look back at the work they have

produced over the course of this unit and evaluate their personal progress

in terms of digital illustration skills gained.

72

Teaching Strategies And Learning Activities

This unit is designed to provide learners with practical experience and skills

associated with digital illustration

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected illustrations

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Annotated illustrations

Web based presentation

Multi media presentation

Sequenced images

blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

73

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

74

Exploring Outcomes for Graphic Design

Unit Title

Y/601/5567

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

Learners will gain knowledge and skill in the

development of graphic outcomes through the

exploration of the design process, visual language

and suitability of media to create an individual

intended outcome.

Learners will build upon research and ideas

development by

applying learning to a range of commercial and

professional graphic design contexts

Learning Outcomes

(1 to 5)

The learner will

Assessment Criteria

(1.1 to 5.2)

The learner can

1. Be able to select

potential design

outcomes

1.1 Select and justify design ideas to develop for

final outcome considering

relevance to the brief and client

purpose

potential to solve design problem

commercial viability

2. Be able to explore

media to determine

suitable application

2.1 Experiment with at least six types of media to

investigate the relationship between text and

image from the following

pens

pencils

paints

75

collage

computer software

pastels/chalks

inks

print making

photography

model making

2.2 Evaluate the outcomes from the media

exploration in terms of

communication potential

commercial viability

relevance to client, brief and audience

types of media needed

timescales

2.3 Select and justify the most suitable media for

the final outcome

3. Be able to use

different media to

create intended final

outcome

3.1 Assess the requirements of the intended final

outcome considering

relationship between text and image

layout

use of colour

attention to detail

their own technical competence

3.2 Select and employ appropriate media to

achieve final intended outcome

4. Be able to assess

the potential of their

own graphic

communication ideas

4.1 Assess the potential of the final intended

outcome for six of the following design outputs

television

internet

DVD navigation

animation

billboards

flyers

magazines/newspapers

stationary

livery

76

packaging

clothing/uniforms

logos/identities

4.2 Select and justify at least two design outputs

to complement the final intended outcome

4.3 Adapt and apply the final intended outcome for

the two chosen design outputs

5. Be able to present

and evaluate final

outcome

5.1 Present design solution in an appropriate

format in accordance with professional protocols

that demonstrates

awareness of visual communication

appropriate layout

awareness of audience

precision and attention to detail

5.2 Evaluate their own personal progress with

reference to

final outcome

time management

areas for further development

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES2 PS: a, b, h. K&U: 3

DES4 PS: c, d, e. K&U: 2

DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7

DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5, 6

77

Supporting Unit Information

Y/601/5567 Exploring outcomes for graphic design – Level 3

Indicative Content

This unit is designed to build upon research and design ideas to enable

learners to apply their design skills in a commercial and professional

graphic design context

Learning Outcome 1. Be able to select potential design outcomes

Learners will need to use their knowledge and understanding of the design

process to select suitable design concepts, which the learner may have

developed in a previous unit. Chosen design ideas will need to be justified

in terms of relevance to the brief, client and overall purpose.

Learning Outcome 2. Be able to explore media to determine

suitable application

Learners should be encouraged to explore a wide range of media listed in

assessment criteria 2.1, to experiment how text an image can be used in

combination. From the initial exploration of media learners should evaluate

the creative potential of the media and select the most suitable types of

media for the final outcome.

Learning Outcome 3. Be able to use different media to create

intended final outcome

Learners will review the requirements of the final intended outcome,

considering the factors listed in assessment criteria 3.1 to inform the

creation of a final outcome.

Learning Outcome 4. Be able to assess the potential of their own

graphic communication ideas

Learners will look at other viable options for the application their final

design outcome, detailing the suitability of the outcome, and assessing

ways in which the outcome may have to be adapted for use in different

commercial outputs. Using this information learners will choose outputs

that complement the final outcome and adapt their design to meet the

requirements of the commercial outputs.

Learning Outcome 5. Be able to present and evaluate final

outcome

78

Learners should be introduced to the professional protocols of design

presentation, and the importance of precision and attention to detail when

presenting design solutions. The presentation should be in a format

suitable to the brief requirements, final design outcome and intended

audience.

Learners should be encouraged to develop critical thinking and judgement

skills in order to analyse their final outcome in terms of aesthetic and

technical qualities. Learners should look back at the work they have

produced over the course of this unit, evaluating their personal progress in

terms of design skills gained, time management and any areas for further

development.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with practical experience and skills

associated exploring outcomes for graphic design, developing and

expanding upon ideas which may have been generated in another unit.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit.

Centres should adopt a delivery approach which supports the development

of their particular learners. The aims and aspirations of all learners,

including those with identified special needs, including learning

difficulties/disabilities, should be considered and appropriate support

mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected designs

Reflective journal

Sketchbooks/Workbooks

79

Written evidence

Annotated Worksheets

Annotated design boards

Web based presentation

Multi media presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

80

Illustration Skills

Unit Reference

H/601/5572

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit introduces learners to a range of

techniques and principles of illustration practice.

Learners will explore the creative potential of

processes and formats used in professional

illustration. This will include developing and

planning outcomes for an illustration brief.

Learners will become aware of how intended

purpose can affect aesthetic and technical

decisions through both the investigation of

illustrators work and by their own practical

experimentation

Learning Outcomes

(1 to 5)

The learner will

Assessment Criteria

(1.1 to 5.1)

The learner can

1. Understand

approaches to

illustration

1.1 Investigate a range of approaches to problem

solving for professional illustration

1.2 Evaluate a minimum of six illustrations

produced by at least three professional illustrators

in order to identify

the relationship between the selection and

application of materials, techniques and

formats in relationship to the intended

purpose

the stylistic approaches used to meet

81

differing objectives

technical and creative parameters

commercial intentions

2. Be able to

experiment with

techniques and

processes to used in

different illustration

contexts

2.1 Experiment with at least three different

techniques to produce illustrations for at least

three of the following professional contexts

books

magazines

newspapers

packaging

advertising

information design

3. Understand the

aesthetic and

technical qualities of

illustrations for

professional contexts

3.1 Evaluate, with the use of the illustrations

produced above, the suitability of the chosen

techniques for each of the chosen professional

contexts

3.2 Analyse the aesthetic qualities of the

illustrations produced

3.3 Assess the technical qualities of the

illustrations produced

4. Be able to apply

illustration

approaches to answer

a given brief

4.1 Interpret a given brief to identify

professional context

appropriate media

suitable techniques

creative intentions

commercial intentions

technical parameters

4.2 Plan and organise own work to meet deadlines

and requirements of the brief

4.3 Source visual reference material using primary

and secondary resources

4.4 Produce Illustrations from roughs through to

finished artwork to answer the brief

82

5. Be able to review

own creative

development

5.1 Evaluate their personal progress in relation to

illustration

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES2 PS: a, b, h. K&U: 3

DES4 PS: c, d, e. K&U: 2

DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7

DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5

83

Supporting Unit Information

H/601/5572 Illustration skills - Level 3

Indicative Content

This unit is designed to provide learners with the methodological and

specific skills associated

with illustration. Learners will be introduced to materials and techniques

potentially appropriate to different illustration approaches and intentions.

Learners will need to explore both by researching the work of others and

by practical experimentation, different approaches to illustration. In

particular learners should become aware of how intended purpose can

affect technical and aesthetic decisions

Learners will reflect upon the outcomes of their exploration in terms of

technical and aesthetic qualities.

Having explored a range of possible approaches to different illustration

contexts learners will select an approach to produce final illustrations

Learning Outcome 1. Understand approaches to illustration

Learners should be encouraged to explore a wide range of illustration

styles from different illustrators/designers. They should analyse how the

intended purpose of an illustration determines the approach used,

referencing illustration format, aesthetic style, suitability for purpose,

design restrictions, the relationship of stylistic approaches to meet differing

objectives and how materials and techniques may have been utilised to

achieve the illustration.

Learning Outcome 2. Be able to experiment with techniques and

processes to used in different illustration contexts

Learners should be encouraged to explore with a wide range of techniques

for the professional contexts listed in assessment criteria 2.1. Learners

should be introduced to the differing aesthetic and technical requirements

of a range of professional illustration contexts.

Learning Outcome 3. Understand the aesthetic qualities of

illustration for professional contexts

Learners will review the experimental illustrations created for learning

84

outcome 2 evaluating their suitability for the chosen professional context,

this should include consideration of the technical and aesthetic qualities of

the illustrations produced.

Learning Outcome 4. Be able to apply illustration approaches to

answer a given brief

Learners will need to extract the relevant information from an illustration

brief in order to successfully achieve the requirements. Learners should

consider the process they will undertake and the timescales to achieve the

individual tasks. They should be encouraged to undertake a creative

process of primary and secondary research to gather information that will

inform the development of their illustrations.

Learners will apply their knowledge and understanding of illustration and

associated techniques to create illustrations that address the requirements

of the brief.

Learning Outcome 5. Be able to review their own creative

development

Learners should be encouraged to develop critical thinking and judgement

skills in order to analyse their final illustrations in terms of aesthetic and

technical qualities. Learners should look back at the work they have

produced over the course of this unit and evaluate their personal progress

in terms of illustration skills gained.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with practical experience and skills

in illustration, experimenting with a range of materials and techniques.

Learners should relate this to potential commercial application and/or

professional context.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

85

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected illustrations

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Annotated drawings

Web based presentation

Multi media presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

86

Information Design Realisation

Unit Reference

L/601/5579

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

In this unit learners will apply their understanding

of design elements to the development and

realisation of industry relevant information design

projects.

Emphasis will be placed on developing an overall

structure to the design outcomes, balancing this

with a close attention to detail to ensure that the

information is communicated as intended. Learners

will also know how to adapt a final design to

different design outputs

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.2)

The learner can

1. Be able to create

initial design

responses

1.1 Interpret an information design brief to identify

client requirements

what is to be communicated

target audience

required hardware, software, tools and

techniques

research requirements and opportunities

1.2 Produce at least six initial design responses to

the brief experimenting with

type

image

87

colour

signs and symbols

composition

layout

information flow

typographic hierarchies

relationship of design elements

1.3 Evaluate the initial design responses to the

brief in terms of clarity of communication

suitability for purpose

the potential cross-cultural interpretation

the potential for further development

2. Be able to

communicate

information through

design work

2.1 Select and justify an initial design response to

develop further considering

success in communicating the intended

information

differing cultural perceptions

appropriateness of design elements (colour,

font, image, visual symbolism)

how the design could be adapted across

different applications

the relationship between the design and the

target audience

their own technical competence

2.2 Refine design response to produce final

intended outcome(s)

3. Be able to adapt

information design for

different applications

3.1 Assess the potential of the final outcome for

four of the following design outputs

motion graphic

web based output

billboards

flyers/pamphlets

brochures

magazines/newspapers

stationary

livery

packaging

88

clothing/uniforms

signage

3.2 Select and justify at least one design output

above to complement the final outcome produced

in 2.2

3.3 Adapt and apply the final outcome to the

chosen design output(s)

4. Be able to present

and evaluate final

outcome

4.1 Present design solution in an appropriate

format in accordance with professional protocols

that demonstrates

awareness of visual communication

appropriate layout

awareness of audience

precision and attention to detail

4.2 Evaluate the overall success of the final

information design outcomes considering

success in communicating the intended

information

suitability for purpose

information flow

use of type and image

precision and attention to detail

their own personal progress

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES2 PS: a, b, h. K&U: 3

DES4 PS: c, d, e. K&U: 2

DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7

DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5, 6

89

Supporting Unit Information

L/601/5579 Information design realisation - Level 3

Indicative Content

This unit is designed to enable learners to implement their knowledge of

design elements in to the process of developing graphic design outcomes

that convey information. Learners should be introduced to the complexities

of visual language and implied meaning, and how information design is

present in everyday life.

Learning Outcome 1. Be able to create initial design responses

Learners will need to extract the relevant information from an information

design brief in order to successfully achieve the design brief requirements.

The brief may be self initiated by the learner or a given brief. Learners

should consider the process they will undertake including any required

hardware, software, tools, technique and the timescales needed to achieve

the individual tasks required. Learners should experiment design elements

in considering legibility, communication potential, visual meaning and

context, social/cultural interpretation and layout conventions. Learners are

required to evaluate the experimentation, which may benefit from outside

input, such as a peer review/critique or questionnaire/market research.

Learning Outcome 2. Be able to communicate information through

design work

Learners will need to select an initial design response, as produced in

learning outcome 1, in order to develop the response in to a final

information design. The selection of the design response should be

informed by the communication potential and intended audience. Learners

will also be required to take their own technical competence in to account

when justifying their selection for further development

Learning Outcome 3. Be able to adapt information design for

different applications

Learners will look at other viable options for the application their final

information design outcome, detailing the suitability of the outcome, and

assessing ways in which the outcome may have to be adapted for use in

different design outputs. Using this information learners will choose

outputs that complement the final information design and adapt their

design to meet the requirements of the alternative design outputs.

90

Learning Outcome 4. Be able to present and evaluate final

outcome

Learners should be introduced to the professional protocols of design

presentation, and the importance of precision and attention to detail when

presenting design solutions. The presentation should be in a format

suitable to the brief requirements, final information design outcomes and

intended audience.

Learners should be encouraged to develop critical thinking and judgement

skills in order to analyse their final information design in terms of clarity of

information, communication, aesthetic and technical qualities. Learners

may wish to use external sources to inform the evaluation of their

information design work. They should also be encouraged to review their

personal progress and skills acquired in information design.

Teaching Strategies And Learning Activities

This unit is intended to develop learners abilities in communication

information through design. As information design is part and parcel of

everyday life, learners may wish to analyse examples that can be found in

there everyday environment from charts and data representation through

to signage and instruction manuals. Visits to public spaces, transportation

systems and galleries would provide students with the chance to analyse

information design within its’ intended environment. Many other examples

of information design exist and it is recommended that learners be

introduced to the widest possible variety.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

91

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected designs

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Annotated photographs

Web based presentation

Multi media presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

92

Pixel-Based Image Manipulation

Unit Reference

L/601/3542

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary This unit is aimed at learners who wish to gain

skills and knowledge in the use of industry

standard software for the pixel-based manipulation

of digital imagery. Learners will be able to make

use of commonly used software tools and functions

and apply them to typical image manipulation

tasks, such as colour correction, image-retouching

and enhancement

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.2)

The learner can

1. Recognise the use

of pixel based image

software

1.1 Assess how and where pixel-based image

software is employed with the use of at least six

examples

2. Be able to explore

the tools and

functions of pixel-

based image

manipulation

software

2.1 Manipulate at least six imported images using

the following

layers

filters

repair tools

colour adjustment

colour management

cropping

2.2 Construct at least four images from component

93

source material experimenting with a combination

of at least four of the following in each

selection tools

layers

lasso tools

pen tools

eraser

brush tools

clone tool

colour

2.3 Evaluate the outcomes from 2.1 and 2.2 in

terms of technical and aesthetic qualities

3. Be able to initiate

and create images in

pixel-based image

manipulation software

for intended output

3.1 Formulate an intention for a final outcome

3.2 Assess image requirements for intended output

in terms of

resolution

colour mode

output size

file format

3.3 Select appropriate image settings to create

intended final outcome

3.4 Select and use pixel-based image software

tools to create an intended final outcome

3.5 Review final outcome in terms of its technical

and aesthetic qualities

4. Be able to manage

and store digital

imagery

4.1 Create a digital filing system for source and

final imagery in appropriate file locations

4.2 Save digital files in appropriate formats for

print and screen-based outputs

Mapping to National Occupational Standards

Photo Imaging Skillset 2007

PI-17 K&U: f, g, h, I, j, k. PS: 1, 3, 4, 6

94

PI-24 K&U: d, f, g, j, l. PS: 1, 7, 12

PI-26 K&U: eg PS: 2, 4, 5

95

Supporting Unit Information

L/601/3542 Pixel-based image manipulation - Level 3

Indicative Content

This unit is designed to provide learners with the skills and knowledge

required to manipulate images in pixel based image manipulation software.

Learning Outcome 1. Recognise the use of pixel based image

software

Learners should be introduced to the principles of pixel based image

manipulation software and its’ uses. Learners should be made aware of the

scope and wide spread usage of pixel-based image manipulation through

the investigation of examples.

Learning Outcome 2. Be able to explore the tools and functions of

pixel-based image manipulation software

Learners should be introduced to industry standard software packages.

They will use the pixel-based image manipulation software to experiment

with the digital manipulation of images exploring the use of a wide range of

available software tools. Once learners have gained an understanding of

the basic tools they will be able to construct images from component

source images, which may be generated by the student or gained from

another source. To construct the images, learners will have to demonstrate

the application of integral pixel-based image manipulation software tools

and functions as listed in assessment criteria 2.2. Learner should reflect

upon the outcomes of assessment 2.1 and 2.2, in terms of their technical

and aesthetic qualities.

Learning Outcome 3. Be able to initiate and create images in pixel-

based image manipulation software for intended output

Learners will have to decide upon a final intended piece to be produced

using pixel-based image manipulation software. Using the knowledge

gained they will need to determine the technical requirements of the final

intended piece, including correct resolution for output (screen – 72dpi,

Print 300+dpi), method, correct colour space (CMYK, RGB, Monotone,

Duotone, etc) and file format. Learners will create their intended final piece

in line with the identified technical requirements, and review the success of

the intended outcome in terms of aesthetic and technical qualities.

96

Learning Outcome 4. Be able to manage and store digital imagery

For learners to work efficiently using image manipulation software they

should create a digital filing system, using appropriate folder names and

file tags for their source imagery and development files. They should be

aware of the range of methods and hardware that can be used to achieve

this, such as; External Hard drive, Pen Drive, Disk, RAID, etc.

Learners will need to know about suitable file formats and colour spaces

(RGB, CMYK, Monotone, Duotone, Hexadecimal, etc), and save their work

in an appropriate formats for both screen and print based outputs

Teaching Strategies And Learning Activities

This unit is intended to provide learners with the specific and technical

skills required to use pixel-based image manipulation software

successfully, therefore access to the appropriately equipped facilities is

essential.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. This unit may be taught in a variety of

professional contexts and for the many differing purposes that pixel-based

image manipulation software may be used.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected images

Reflective journal

Sketchbooks/Workbooks

97

Written evidence

Annotated Worksheets

Annotated design sheets

Web based presentation

Multi media presentation

Sequenced images

blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

98

Principles and History Of Brand Identity

Unit Reference

J/601/5595

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit enables learners to gain an understanding

of the emergence and evolution of brand identity.

Learners will recognise the importance of design

and visual communication in the creation of brand

identities

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.1)

The learner can

1. Understand the

emergence of brand

identity

1.1 Assess, with the use of examples the degree to

which the following influences have impacted upon

the emergence and evolution of at least three

brand identities

social

cultural

political

economic

ideological

technological

2. Recognise the

visual qualities in

brand identity

2.1 Analyse, with the use of examples at least

three brand identities in terms of

the relationship between the brand and the

target audience

the relationship between the logo and brand

identity

99

appropriateness of design elements (colour,

font, image, visual symbolism)

success in communicating brand values

how the identity is used and adapted across

promotional material

3. Understand the

impact of brand

awareness

3.1 Compare, with the use of examples the

effectiveness of each of the brands above to at

least two of their competitor brands in terms of

audience awareness of brand

brand loyalty

audience perception of brand values

audience product knowledge

4. Recognise

successful design

characteristics in

brand identity

4.1 Evaluate, with examples the design

characteristics of at least three successful brand

identities in terms of

the relationship of type and imagery

use of colour

visual symbolism

composition and layout

Mapping to National Occupational Standards

Creative and Cultural Skills, Design NOS 2009

DES1 PS: a, b, c, e, f, g. K&U: 1, 2, 3, 4

DES2 PS: a, b, c, d, g, K&U: 3, 4, 14

DES3 PS: a, b, f, h. K&U: 1, 2, 3

100

Supporting Unit Information

J/601/5595 Principles and history of brand identity – Level 3

Indicative Content

This unit is designed to provide learners with an understanding and

knowledge of brand identity history and developments gained through

directed independent research. Learners will gain an understanding of how

their own brand identity work is influenced by both the work of others and

by contemporary factors.

Learning Outcome 1. Understand the emergence of brand identity

Learners will use examples of brand identity to chart the development

through history of brand identity. Learners should be encouraged to

include a diverse range of brand identities in their research, and dissect the

prevailing economic, technological, political, social and cultural trends, and

pressures of the time impacted upon the development of each identity

Learning Outcome 2. Recognise the visual qualities in the brand

identity

Learners should be encouraged and supported to utilise a range of

research methods and resources in their exploration of brand identity. It is

anticipated that they will require some guidance in order to undertake this.

Learners will need to identify how designers use identity to communicate

with a target audience, the relationship between the identity and the logo,

the success in communication brand values and how the brand identity is

applied to associated materials and communications. Learners may wish to

use examples from the following

Corporate identity

Sports brands

Music design

Meta brands

Website identity

Newspapers

TV/Radio broadcasts

Charities

Historical examples

This list is not intended to be exhaustive or prescriptive.

101

Learning Outcome 3. Understand the impact of brand awareness

Learners should be encouraged to look at how brand awareness affect our

everyday decisions, and reflect upon their own consumer choices and

preferences. Learners should compare the brands researched in learning

outcome 3 against competitor brands in terms of perceived quality,

consumer awareness and market share/brand loyalty.

Learning Outcome 4. Recognise successful design characteristics

in brand identity

Learners should examine and evaluate a range of successful brand

identities to understand how visual symbolism, colour, composition, type

and imagery are combined and applied to a product or service. They should

analyse how this can communicate with an audience, conveying key and

possibly subliminal information.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with an understanding of research

methods relevant to the principles and history of brand identity and

therefore may require access to both primary and secondary resources.

Learners are encouraged to employ standard citation and bibliographic

conventions.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

102

number of the following

Written critical evaluations

Illustrated essays

Reflective journals

Series of short analytical explorations

Sketchbooks/Workbooks

Annotated design boards

Web based presentation

Multimedia presentation

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

103

Principles and History Of Information Design

Unit Reference

L/601/5632

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit focuses on developing the learners

knowledge of the principles and history of

information design. Learners will investigate the

use and communication potential of information

hierarchies and design elements. Learners will also

focus on how the prevailing cultural, social and

economic influences affect the ways in which

designers communicate information

Learning Outcomes

(1 to 3)

The learner will

Assessment Criteria

(1.1 to 3.1)

The learner can

1. Understand the

origins of information

design

1.1 Assess, with the use of examples the degree to

which the following influences have impacted upon

the emergence and evolution of at least four pieces

of information design

social

cultural

political

economic

ideological

technological

2. Understand the

technical elements of

information design

2.1 Assess the hierarchy of information on at least

four examples of information design considering

type

104

image

colour

composition

layout

information flow

2.2 Analyse with the use of examples the

relationships of the following elements within at

least four designs

type and image

colour and type

line and space

colour and image

3. Recognise the

visual and

communication

qualities in

information design

3.1 Analyse, with the use of examples at least four

pieces of information design in terms of

success in communicating the intended

information

the relationship between the design and the

target audience

the hierarchy of information

appropriateness of design elements (colour,

font, image, visual symbolism)

the relationship between text and image

how the design is used and adapted across

different applications

how the design is used and adapted for

different cultures

Mapping to National Occupational Standards

Creative and Cultural Skills, Design NOS 2009

DES1 PS: a, b, c, e, f, g. K&U: 1, 2, 3, 4

DES2 PS: a, b, c, d, g, K&U: 3, 4, 14

DES3 PS: a, b, f, h. K&U: 1, 2, 3

105

Supporting Unit Information

L/601/5632 Principles and history of information design – Level 3

Indicative Content

This unit is designed to provide learners with an understanding and

knowledge of information design history and developments gained through

directed independent research. Learners will gain an understanding of how

their own information design work is influenced by both the work of others

and by contemporary factors.

Learning Outcome 1. Understand the origins of information design

Learners will use examples of information design to chart the development

through history of information design. Learners should be encouraged to

include a diverse range of Information designs in their research, and

dissect the prevailing economic, technological, political, social and cultural

trends, and pressures of the time impacted upon the development of each

design

Learning Outcome 2. Understand the technical elements of

information design

Learners will need to understand the importance and role of hierarchies in

information design in order to identify its’ use in a range of examples

considering the application of design elements

Learning Outcome 3. Recognise the visual and communication

qualities in information design

Learners should examine and evaluate a range of successful information

designs to understand how visual symbolism, colour, composition, type,

imagery are combined in a hierarchy of information and applied to a

design. They should analyse how this can communicate with an audience,

conveying and prioritizing key information, or be adapted for use in

different cultures. Learners should be encouraged to look at how

information design is present in their daily lives.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with an understanding of research

methods relevant to the principles and history of information design and

therefore may require access to both primary and secondary resources.

Learners are encouraged to employ standard citation and bibliographic

106

conventions.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Written critical evaluations

Illustrated essays

Reflective journals

Series of short analytical explorations

Sketchbooks/Workbooks

Annotated design boards

Web based presentation

Multi media presentation

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

107

Publication Design And Continuity

Unit Reference

A/601/5660

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

In this unit, learners will develop their

understanding of key design elements used in

publication design. Emphasis will be placed on

developing overall structure to the final outcomes,

taking in to account of the need for house-styles

and design continuity. Learners will apply their

understanding of how house style across a range

of design outputs

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.4)

The learner can

1. Recognise key

elements of a house

style

1.1 Analyse a minimum of six

examples of publications to identify

key elements of a house style to

include

use of type faces

use of typographic considerations

use of Imagery

the relationship between type and imagery

use of colour

use of logos

use of motifs

use of grid structures

use of media

108

1.2 Evaluate each of the six examples use of key

elements in creating a successful house style,

considering

the relationship between the design and the

content

the relationship between the design and the

target audience

continuity of the design throughout the

publication

the publications visual presence against

competitors

2. Be able to create

initial design

responses

2.1 Interpret a publication brief in order to develop

a house style identifying

target audience

content

competitors

potential design elements

required hardware, software, tools and

techniques

research requirements and opportunities

2.2 Produce at least six initial design responses to

the brief experimenting with

use of type faces

use of typographic considerations

use of imagery

the relationship between type and imagery

use of colour

use of logos

use of motifs

use of grid structures

choice of media

2.3 Evaluate the initial design responses to the

brief in terms of

the relationship between the design and the

content

the relationship between the design and the

potential target audience

the publications visual presence against

competitors

109

3. Be able to

implement a house

style

3.1 Select and justify an initial design response to

develop further

3.2 Refine design response to produce a house

style

3.3 Apply the house style to a minimum of two

design outputs ensuring design continuity from the

following

double page spread

front cover

contents page

linked publication

additional page

promotional material

web presence

4. Be able to

professionally present

final design outputs

4.1 Select, organise and prepare final design

outputs for presentation to the client* in

accordance with expectations and protocols of

identified professional environment

4.3 Present final design outputs to a client* and

elicit feedback.

4.4 Evaluate the overall success of the final design

outputs and the presentation

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS

DES1 PS: a, b, c, d, h. K&U: 1, 2

DES5 PS: a, b, c, d, e, f, h. K&U: 1, 2, 3, 5

DES12 PS: b, c, d, f, i, l, m. K&U: 2, 3, 5, 8, 9

DES18 PS: a, b, c, d, e, g. K&U: 1, 3, 5

DES20 PS: a, b, l, m. K&U: 1, 3, 5, 7, 8

110

Supporting Unit Information

A/601/5660 Publication design and continuity – Level 3

Indicative Content

This unit is designed to provide learners with the technical skills and design

continuity knowledge associated with publication design. Learners should

be given an informed understanding of the benefits of house style and

design continuity across a range of publications related outputs.

Learning Outcome 1. Recognise key elements of a house style

It is anticipated that learners will benefit from an introduction to house

style in publications design. They will be required to investigate the use of

design elements in successful house style examples, detailing their use and

the relationship between the elements. Continuity of design is a key factor

that learners must recognise in each example. Learners will also need to

determine the relationship between the house style and the target

audience of the publication

Learning Outcome 2. Be able to create initial design responses

Learners will need to extract the relevant information from a publication

brief (which could be self initiated, given or live) in order to successfully

achieve the requirements. They will be required to detail their target

audience, competitor publications, trends, potential content and required

software, hardware, tools and techniques. Learners should consider the

process they will undertake and the timescales to achieve the individual

tasks. They should be encouraged to undertake a creative process of

primary and secondary research to gather information that will inform the

development of their publication design.

Learners will apply their knowledge and understanding of publication

design and house styles to a range of design experimentation in relation to

the brief and the list in assessment criteria 2.2. From the students

understanding of publication design they will need to evaluate their initial

design responses in terms of the design brief requirements.

Learning Outcome 3. Be able to implement a house style

Using the knowledge and skills gained, learners will be required to choose

and finalise an initial design response that has the potential to meet the

requirements of the brief and can be developed in to a successful house

111

style.

Learners will look at other viable options for the application the house

style, ensuring that the outcomes follow design continuity. Using this

information learners will choose outputs that complement the final

outcome and adapt their design to meet the requirements of the

commercial outputs and house style.

Learning Outcome 4. Be able to professionally present final design

outputs

Learners will be required to consider the appropriate methods of

presentation to a client, this should take into account the style of their

publication design, clarity of communication, professional feel, target

audience, presentation format (for instance if the client is unable to attend

a face to face meeting learners may wish to consider a digital

presentation). However the final designs are presented they must be of a

professional standard and presented in accordance to client expectations

and industry protocols. Using the appropriate methods learners will need to

present their final designs to a client and document the feedback gained to

inform an evaluation of the final design and presentation.

*It is acknowledged that learners may not be able to present to a

professional client, but are likely to make their presentation to peers in

simulated conditions within their learning environment.

TEACHING STRATEGIES AND LEARNING ACTIVITIES

This unit is designed to provide learners with a grounded knowledge of

publication design and associated practices. It is recommended that this

unit should be delivered in a professional context.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

METHODS OF ASSESSMENT

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

112

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected design

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Annotated design boards

Web based presentation

Multi media presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

113

Publishing Production Processes

Unit Reference

L/601/5663

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

In this unit, learners will develop their skills and

knowledge in the production elements of magazine

and publishing design. Learners will gain an

understanding of the impact of technical

production factors that inform design outcomes

Learning Outcomes

(1 to 3)

The learner will

Assessment Criteria

(1.1 to 3.1)

The learner can

1. Understand the

publication process

1.1 Assess with the use of examples at least three

of the following print processes in terms of

suitability for chosen publication

lithography

flexography

screen printing

rotogravure

block printing

letterpress

laser printing

inkjet printing

1.2 Compare the properties of three different types

of paper commonly used in publishing in terms of

ink absorption

binding implications

fibre density

114

weight

cost

1.3 Assess with the use of examples at least three

of the following print finishing processes in terms

of suitability for chosen publication

foils

die cutting

laser cutting

embossing

lamination

UV varnishes

1.4 Compare the properties of three different types

of binding commonly used in publishing in terms of

cost

technical implications and limitations

availability

durability

aesthetics

1.5 Select and justify the most appropriate

combination of print process/es, paper/s, finish/es

and binding/s to create their chosen publication

2. Be able to produce

a publication

2.1 Produce flat-plans for a publication to include

clear and specific details of

text and image

sequencing

visual flow

pacing

2.2 Implement the flat-plan to produce a

publication

3. Be able to review

publication

3.1 Review the final publication identifying

strengths and/or weaknesses in

design

flat-plan

production

115

Mapping to National Occupational Standards

Creative and Cultural Skills, Design NOS 2009

DES2 PS: a, b. K&U: 3, 4, 5, 10

DES5 PS: l. K&U: 3, 4, 5

DES7 PS: a, b, c. K&U: 1, 3, 5, 7, 10, 11

DES9 PS: c, e, g, i, m. K&U: 2, 3, 4, 5, 6, 7

116

Supporting Unit Information

L/601/5663 Publishing production processes – Level 3

Indicative Content

This unit is designed to provide learners with the knowledge and skills

required in the production process of magazine and publishing design, and

how these processes affect design decisions and aesthetic qualities of the

overall production.

Learning Outcome 1. Understand the publication process

It is anticipated that learners will need to be introduced to the different

types of printing processes, papers, print finishes and binding. Learners will

be required to investigate the properties and application of these,

identifying how these processes influence the overall production and

outcome, commenting on cost, suitability, aesthetics, limitations, etc.

Using this knowledge learners will be required to select their own

combination of processes to produce their publication, justifying the

selection of each and commenting upon the implications this has on the

design of the publication (which may have been generated in a previous

unit).

Learning Outcome 2. Be able to produce a publication

Learners will need to understand the principles and process of pagination

to create flat plans for their final publication in line with their selected

production method. This will need to include clear and specific details of

text and image, sequencing, visual flow and pacing. Learners will produce

a final publication, which demonstrates production knowledge and selected

processes of production.

Learning Outcome 3. Be able to review publication

Learners should be encouraged to develop critical thinking and judgement

skills in order to analyse their final produced publication, detailing the

success of implementing the flat plan, the overall design and the selected

production processes. Learners will also be required to detail any areas of

specific strengths and/or areas for improvement.

Teaching Strategies And Learning Activities

This unit is designed to introduce learners to industry standard publication

117

production processes. Learners will need access to appropriately equipped

facilities in order to successfully complete this unit. Where possible, visits

to publishers, paper merchants, printers, and finishers would benefit the

learners understanding of the professional environment and processes

involved. It is anticipated that this unit will be set in a professional context

and may be delivered in conjunction with another unit.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected publication outputs

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated worksheets

Annotated flat plans

Web based presentation

Multi media presentation

Sequenced designs

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

118

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

119

Typographic Investigation And Design

Unit Reference

A/601/5755

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit focuses on the investigation of historical

and/or contemporary letterforms and their

elements. Learners will apply their knowledge of

typographic design in the development and

generation of their own typeface in order to answer

a type design brief

Learning Outcomes

(1 to 5)

The learner will

Assessment Criteria

(1.1 to 5.2)

The learner can

1. Understand

typographic

letterforms

1.1 Assess with the use of examples a minimum of

six historical and/or contemporary letterforms

identifying

limitations/advancement of technology

cultural and social influences of the time

legibility

context in which the letterform is used

intended purpose

1.2 Analyse the elements of the above letterforms

using the correct terminology, considering the use

of

serifs

ascender

descender

base line

120

cap line

X-Height

stroke

arm

crossbar

stem

shoulder

spine

sye

counter

2. Be able to explore

the elements of

letterforms

2.1 Experiment with the elements of letterforms

(in 1.2) to produce at least six examples

considering

aesthetics/stylistic approach

typographic elements

legibility

size

colour

materials

3. Be able to

generate new

typefaces and

letterforms

3.1 Interpret a brief to identify

client requirements

target audience

creative intentions

required hardware, software, tools and

techniques

research requirements and opportunities

3.2 Produce at least six initial type design

responses to the brief experimenting with

aesthetics/stylistic approach

typographic elements

legibility

size

colour

materials

3.3 Evaluate the initial type design responses to

the brief in terms of

121

legibility

intended purpose

client requirements

target audience

3.4 Select and justify an initial type design

response for further development

4. Be able to create a

typeface

4.1 Refine letterforms for a typeface

4.2 Produce a typeface consisting of at least 26

characters that meets the requirements of the brief

5. Be able to present

final typeface

5.1 Present final typeface in an appropriate format

in accordance with professional protocols that

demonstrates

awareness of visual communication

appropriate layout

awareness of audience

precision and attention to detail

5.2 Evaluate the overall success of the typeface

design considering

legibility

intended purpose

client requirements

target audience

precision and attention to detail

their own personal progress

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS

DES1 PS: a, b, c, d, h. K&U: 1, 2

DES5 PS: a, b, c, d, e, f, h. K&U: 1, 2, 3, 5

DES10 PS: a, c, d, f, g, h, j. K&U: 2, 3, 4, 5, 6

DES18 PS: a, b, c, d, e, g. K&U: 1, 3, 5

DES20 PS: a, b, l, m. K&U: 1, 3, 5, 7, 8

122

Supporting Unit Information

A/601/5755 Typographic investigation and design - Level 3

Indicative Content

This unit is designed to provide learners with the knowledge and technical

skills required to design typefaces and letterforms.

Learning Outcome 1. Understand typographic letterforms

It is anticipated that learners will require an introduction to the

terminology commonly used within typography, as well as an introduction

to the history and development of letterforms. Learners will be required to

use this knowledge to investigate examples of historical and/or

contemporary letterforms detailing the list in assessment criteria 1.1. Using

common typographic terminology learners will need to identify individual

components that make up letterforms.

Learning Outcome 2. Be able to explore the elements of letterforms

Learners will be required to experiment with the use of typographic

elements, such as serifs, ascenders, descenders, counters, etc, to generate

a range of letterforms, learners should be encouraged to fully explore the

possibilities letterform generation, using a range of materials and

approaches.

Learning Outcome 3. Be able to generate new typefaces and

letterforms

Learners will need to extract the relevant information from a design brief in

order to successfully achieve the design brief requirements. The brief may

be self initiated by the learner or a given brief. Learners should consider

the process they will undertake including any required hardware, software,

tools, techniques, target audience and the timescales. Learners should

experiment with typographic design elements, legibility, materials, size,

colour and aesthetics to produce initial design responses. Learners are

required to evaluate the initial design responses, which may benefit from

outside input, such as a peer review/critique or questionnaire/market

research. Learners will use the evaluation to inform their choice of initial

design response to develop further.

Learning Outcome 4. Be able to create a typeface

Learners will be required to refine individual letterforms, paying particular

123

attention to the individual elements of the letterform, in order to

successfully create a coherent typeface of at least 26 characters. This

should be to a professional standard and referring to the initial brief

requirements.

Learning Outcome 5. Be able to present final typeface

Learners should be introduced to the professional protocols of design

presentation, and the importance of precision and attention to detail when

presenting design solutions. The presentation should be in a format

suitable to the brief requirements, final design outcome and intended

audience.

Learners should be encouraged to develop critical thinking and judgement

skills in order to analyse their final outcome in terms of aesthetic and

technical qualities. Learners should look back at the work they have

produced over the course of this unit, evaluating their personal progress in

terms of typographic design skills gained, time management and any areas

for further development.

Teaching Strategies And Learning Activities

This unit is intended to provide learners with the relevant skills and

knowledge required to produce a finished typeface. This unit could be set

against a brief delivered in a professional context.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected typefaces/letterforms

124

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Annotated design boards

Web based presentation

Multi media presentation

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

125

Typographic Signs and Symbols

Unit Reference

K/601/5668

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit focuses on developing the learners

understanding of typographic signs and symbols,

investigating the meanings that are attached to

them and what they communicate to the viewer.

Learners will apply their understanding to produce

a final set of signs and/or symbols

Learning Outcomes

(1 to 5)

The learner will

Assessment Criteria

(1.1 to 5.4)

The learner can

1. Recognise how

designers create

typographic signs and

symbols

1.1 Assess with the use of examples a minimum of

six typographic signs and/or symbols in terms of

aesthetics/stylistic approach

clarity of communication

size

location

colour

materials

2. Understand how

meaning is attached

to typographic signs

and symbols

2.1 Provide a semiotic analysis of the six

typographic signs and symbols to determine

the relationship between signs and the things

to which they refer

the relationship between signs and their

effects on the people that use them

cross-cultural differences in denotation and

interpretation

126

3. Be able to create

initial design

responses

3.1 Interpret a design brief to identify

client requirements

target audience

creative intentions

professional context

required hardware, software, tools and

techniques

research requirements and opportunities

timescales

3.2 Produce at least six initial design responses to

the brief experimenting with

aesthetics/stylistic approach

clarity of communication

size

location

colour

materials

3.3 Evaluate the initial design responses to the

brief in terms of

clarity of communication between the signs

and the intended meaning

the potential cross-cultural interpretation

the potential for further development

4. Be able to produce

a set of signs and/or

symbols

4.1 Select and justify an initial design response to

develop further

4.2 Refine design response and produce a final set

of signs and/or symbols

5. Be able to

professionally present

final set of signs

and/or symbols

5.1 Select, organise and prepare final set of signs

and/or symbols for presentation to an audience

5.2 Present final set of signs and/or symbols to an

audience and elicit feedback

5.3 Evaluate the overall success of the final

outcome/s and the presentation

127

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES2 PS: a, b, h. K&U: 3

DES4 PS: c, d, e. K&U: 2

DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7

DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5, 6

128

Supporting Unit Information

K/601/5668 Typographic signs and symbols - Level 3

Indicative Content

This unit is designed to widen learners knowledge and skills relating to

typographic signs and symbols by introducing them to mechanisms for

reading imagery and visual symbolism. Through the application of semiotic

knowledge, investigation and experimentation they will produce a set of

typographic signs and/or symbols.

Learning Outcome 1. Recognise how designers create typographic

signs and symbols

Learners should be introduced to the definitions of typographic signs and

symbols and how they relate to the environment in which they are placed.

Learners will study a variety of typographic signs and symbols, paying

particular attention to their aesthetic form, location and communication

function.

Learning Outcome 2. Understand how meaning is attached to

typographic signs and symbols

It is anticipated that learners will need a basic introduction to semiotics,

interpretation and reading of images. Learners will look at a range of

typographic signs and/or symbols to determine how they portray the

intended meaning that they refer to, how the signs relate to those who

use them and the potential misinterpretation in different cultures.

Learning Outcome 3. Be able to create initial design responses

Learners will need to extract the relevant information from a design brief in

order to successfully achieve the design brief requirements. The brief may

be self initiated by the learner or a given brief. Learners should consider

the process they will undertake including any required hardware, software,

tools, techniques, target audience and the timescales. Learners should

experiment with clarity of communication, location, legibility, materials,

size, colour and aesthetics to produce initial design responses. Learners are

required to evaluate the initial design responses against the list in

assessment criteria 3.3, which may benefit from outside input, such as a

peer review/critique or questionnaire/market research.

129

Learning Outcome 4. Be able to produce a set of signs and/or

symbols

Learners will be required to select and justify an initial design idea to

develop further, this will then be refined in to a final set of signs and/or

symbols, paying particular attention to the knowledge gained in learning

outcome 1, 2 and 3, in order to successfully create a coherent set of

typographic signs and/or symbols. This should be to a professional

standard and referring to the initial brief requirements.

Learning Outcome 5. Be able to professionally present final set of

signs and/or symbols

Learners will be required to consider the appropriate methods of

presentation to a client, this should take into account the style of signs/and

or symbols, clarity of communication, professional feel, target audience,

presentation format (for instance if the client is unable to attend a face to

face meeting learners may wish to consider a digital presentation). The

final designs must be of a professional standard and presented in

accordance with industry protocols and target audience. Using the

appropriate methods learners will need to present their final designs to an

audience and document the feedback gained to inform an evaluation of the

final design and presentation.

Teaching Strategies And Learning Activities

This unit introduces learners to the theoretical, as well as technical aspects

of typographic signs and symbols. It is anticipated that learners will require

an introduction to semiotics and visual meaning in order to successfully

complete this unit.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

130

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected designs

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Annotated development work

Web based presentation

Multi media presentation

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

131

Vector-Based Image Generation

Unit Reference

A/601/4203

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

Learners will be able to develop their ability to

generate digital imagery through the skilful and

creative application of industry standard software

tools. Learners will be able to apply their skills and

knowledge to a variety of professionally-related

design projects, up-date skills in a professional

context, or enhance a portfolio for progression

Learning Outcomes

(1 to 5)

The learner will

Assessment Criteria

(1.1 to 5.3)

The learner can

1. Recognise the

purpose of vector

based image software

1.1 Assess how and where vector based image

software is employed with the use of at least six

examples

2. Be able to explore

the tools and

functions of vector-

based image

generation software

2.1 Create at least six experimental images using

the following

pen tools

pathfinder

type tools

shape tools

selection tools

stroke

fill

gradients

colour

132

3. Be able to review

the results of

experimentation

3.1 Determine the vector based software tools

preferred for their own working practice and

explain why

3.2 Assess the outcomes from 1.1 in terms of the

technical quality of the images created

4. Be able to apply

vector-based image

generation software

for intended outputs

4.1 Select and utilise appropriate vector-based

image software tools to create at least two of the

following

masthead

logo

character

illustration

type face

4.2 Assess the outcomes from 4.1 in terms of the

technical quality of the images created and fitness

for purpose

5. Be able to manage

and store digital

imagery

5.1 Adapt and prepare document for intended

output

5.2 Organise digital files in appropriate file

locations

5.3 Save digital files in appropriate formats for

print and screen-based outputs

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES1 PS: a, b, h. K&U: 2, 3

DES7 PS: a, b, c. K&U: 1, 5

DES10 PS: a, b, c, d, f, g, h, k, l, m, n, o. K&U: 2, 3, 4, 5, 6

133

Supporting Unit Information

A/601/4203 Vector-based image generation - Level 3

Indicative Content

This unit is designed to provide learners with the skills and knowledge

required to manipulate images in vector-based based image generation

software.

Learning Outcome 1. Recognise the purpose of vector based image

software

Learners should be introduced to the principles of vector-based image

generation software and its’ uses. Learners should be made aware of the

scope and wide spread usage of vector-based image generation through

the investigation of examples.

Learning Outcome 2. Be able to explore the tools and functions of

vector-based image generation software

Learners will experiment with the tools and functions available in industry

standard vector-based image generation software from the list in

assessment criteria 2.1. Learners should fully explore the features,

potential and limitations of the software available.

Learning Outcome 3. Be able to review the results of

experimentation

Learners will be required to reflect upon the experimentation in terms of

the capability of the software, available tools and functions and aesthetic

qualities provided. This will inform their selection of favoured software

tools and processes.

Learning Outcome 4. Be able to apply vector-based image

generation software for intended outputs

Learners will be required to apply their vector-based image generation

software skills and preferred working practices to create a range of design

outcomes as listed in assessment 4.1. They will review their outcomes in

terms of the technical processes that they have employed and fitness for

intended purpose.

Learning Outcome 5. Be able to manage and store digital imagery

Learners are required to adapt and prepare their vector file the chosen

134

output, taking into considerations the technical parameters such as file

type, size, colour space, etc. For learners to work efficiently using vector-

based software they should create a digital filing system, using appropriate

folder names and file tags for their source imagery and development files.

They should be aware of the range of methods and hardware that can be

used to achieve this, such as; External Hard drive, Pen Drive, Disk, RAID,

etc.

Learners will need to know about suitable file formats and colour spaces

(RGB, CMYK, Pantones, etc), and save their work in an appropriate formats

for both screen and print based outputs

Teaching Strategies And Learning Activities

This unit is intended to provide learners with the specific and technical

skills required to use vector-based image generation software successfully,

therefore access to the appropriately equipped facilities is essential.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. This unit may be taught in a variety of

professional contexts and for the many differing purposes that vector-

based image generation software may be used.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected images

Reflective journal

Sketchbooks/Workbooks

135

Written evidence

Annotated Worksheets

Annotated deign boards

Web based presentation

Multi media presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

136

Visual Identity Development And Applications

Unit Reference

M/601/5686

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

In this unit learners will develop their skills and

knowledge in generating visual identities for a

range of professional applications and purposes.

Learners will be able to apply research and

development skills to the realisation of

professionally oriented projects. This will include

taking account of anticipated customer and

audience perception, extension and adaptation of a

visual identity and communicating values and

information effectively

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.4)

The learner can

1. Recognise

approaches to visual

identity

1.1 Analyse a minimum of six

examples of visual identities in order to

identify

the relationship between the brand and the

target audience

the relationship between the logo and brand

identity

appropriateness of design elements (colour,

font, image, visual symbolism)

success in communicating brand values

how the identity is used and adapted across

promotional material

137

the potential to employ similar approaches in

own work

2. Be able to create

initial design

responses

2.1 Interpret a design brief to identify

client requirements

target audience

creative intentions

professional context

opportunities to employ visual symbolism

intended outcomes and suitability for

purpose

required hardware, software, tools and

techniques

research requirements and opportunities

timescales

2.2 Produce at least six initial design responses to

the brief experimenting with

the relationship of type and imagery

use of colour

visual symbolism

composition and layout

choice of media

2.2 Evaluate the initial design responses to the

brief in terms of

communication of brand values

how the identity could be used and adapted

across promotional material

appropriateness of design elements (colour,

font, image, visual symbolism)

suitability of media to convey brand values

3. Be able to produce

a visual identity

3.1 Select and justify an initial design response to

develop further

3.2 Refine design response and produce a final

visual identity

3.3 Apply the visual identity to a minimum of four

138

design outputs such as

logos

posters

livery

packaging

clothing/uniforms

motion graphics

moving image

web based graphics

billboards

flyers

magazine/newspaper advertisements

interiors

stationary

marketing materials/give-aways

4. Be able to

professionally present

visual identity

4.1 Create and justify a suitable presentation

format for the client* in accordance with

expectations and protocols of identified

professional environment

4.2 Select, organise and prepare visual identify for

presentation to the client* in accordance with

expectations and protocols of identified

professional environment

4.3 Present visual identity to a client* and elicit

feedback

4.4 Evaluate the overall success of the final

outcome/s and the presentation

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES4 PS: c, d, e. K&U: 2

DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7

DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5, 6

DES16 PS: b, c, d, h, n, q. K&U: 1, 2, 3, 7, 10, 12, 21

139

Supporting Unit Information

M/601/5686 Visual identity development and applications – Level 3

Indicative Content

This unit is designed to provide learners the skills and knowledge

associated with the development of visual identities for a range of

professional applications and purposes.

Learning Outcome 1. Recognise approaches to visual identity

It is anticipated that learners will need to be introduced to the fundamental

principles of visual identity for brands and to the difference between a logo

and a brand identity. Learners will have to scrutinise a range of identities

in regards to the list in assessment criteria 1.1. Learners should explore a

variety of different brand types, such as; charities, corporate, fashion,

sports, retail, clubs, service industries, non-profit organisations, etc

Learning Outcome 2. Be able to create initial design responses

Learners will need to extract the relevant information from a design brief in

order to successfully achieve the design brief requirements. The brief may

be self initiated by the learner or a given brief. Learners should consider

the process they will undertake including any required hardware, software,

tools, techniques, target audience and the timescales. Learners should

experiment with type and imagery visual symbolism, composition, layout,

media, size, colour and aesthetics to produce initial design responses.

Learners are required to evaluate the initial design responses against the

list in assessment criteria 2.2, which may benefit from outside input, such

as a peer review/critique or questionnaire/market research.

Learning Outcome 3. Be able to produce a visual identity

Using the knowledge and skills gained, learners will be required to choose

and finalise an initial design response that has the potential to meet the

requirements of the brief and can be developed in to a successful visual

identity

Learners will look at other viable options for the application the visual

identity, ensuring that the outcomes follow design continuity. Using this

information learners will choose outputs that complement the final

outcome and adapt their design to meet the requirements of the

commercial outputs and visual identity.

140

Learning Outcome 4. Be able to professionally present visual

identity

Learners will be required to consider the appropriate methods of

presentation to a client, this should take into account the style of their

visual identity, clarity of communication, professional feel, target audience,

presentation format (for instance if the client is unable to attend a face to

face meeting learners may wish to consider a digital presentation).

However the final designs are presented they must be of a professional

standard and presented in accordance to client expectations and industry

protocols. Using the appropriate methods learners will need to present

their final designs to a client and document the feedback gained to inform

an evaluation of the final design and presentation.

*It is acknowledged that learners may not be able to present to a

professional client, but are likely to make their presentation to peers in

simulated conditions within their learning environment.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with the technical knowledge and

practical skills associated with the development of visual identities, and

therefore should be set in a realistic professional context.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

141

number of the following

Portfolio of selected designs

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Annotated design boards

Web based presentation

Multi media presentation

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

142

Publication Design Development Process

Unit Reference

Y/601/5696

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

In this unit, learners will apply their understanding

of typography, materials and processes to the

development of professional design projects.

Emphasis will be placed on developing overall

structure to the design outcomes, balancing this

with close attention to detail to ensure ideas are

communicated as intended and fit within a

professional context

Learning Outcomes

(1 to 4.1)

The learner will

Assessment Criteria

(1.1 to 4.1)

The learner can

1. Understand the

role of design within

the design and

production process for

publications

1.1 Assess the impact of design decisions upon the

publication production process to include

purpose of publication

size and scale

use of inks

types and weights of paper

printing processes

finishing processes

available technology

use of type and image

grid systems and layouts

2. Be able to carry

out preparatory

2.1 Interpret a design brief to determine

the publications’ target audience

143

activities needed for

publication design

development

typographic requirements

design intentions

commercial needs

research requirements

communication of corporate/client values and

messages

purpose and ethos of the publication

timescales and deadlines

photographic and image commissioning

legal restrictions and implications

2.2 Undertake exploratory research and related

activities in order to inform design ideas

2.3 Assess the outcomes of preparatory activities

and the implications for their own publication

design work

3. Be able to create

alternative design

ideas for a publication

3.1 Create at least four alternative design ideas to

answer the design brief that are informed by

preparatory activities

3.2 Evaluate each idea in terms of

purpose of publication

size and scale

use of inks

types and weights of paper

printing processes

finishing processes

available technology

use of type and image

grid systems and layouts

4. Be able to

determine a suitable

design proposal for

publication

4.1 Determine the design idea that would most

effectively answers the brief and justify the choice

in terms of the following

purpose of publication

size and scale

use of inks

use of type and image

grid systems and layouts

144

types and weights of paper

printing and finishing processes

available technology

cost and resource implications

the publications’ target audience

commercial needs

purpose and ethos of the publication

timescales and deadlines

photographic and image commissioning

legal restrictions and implications

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS

DES1 PS: a, b, c, d, h. K&U: 1, 2

DES5 PS: a, b, c, d, e, f, h. K&U: 1, 2, 3, 5

DES10 PS: a, c, d, f, g, h, j. K&U: 2, 3, 4, 5, 6

DES18 PS: a, b, c, d, e, g. K&U: 1, 3, 5

DES20 PS: a, b, l, m. K&U: 1, 3, 5, 7, 8

145

Supporting Unit Information

Y/601/5696 Publication design development process - Level 3

Indicative Content

This unit is designed to provide learners with a practical knowledge of

typography, materials and processes used in development of professional

design projects

Learning Outcome 1. Understand the role of design within the

design and production process for publications

Learners should be introduced to the relationship of the design decisions

and production processes for publication. They will be required to assess

how design decisions impact upon a range of publications’ production

processes as listed in assessment criteria 1.1

Learning Outcome 2. Be able to carry out preparatory activities

needed for publication design development

Learners will need to extract the relevant information from a design brief in

order to successfully achieve the design brief requirements. The brief may

be self initiated by the learner or a given brief. Learners will need to pay

particular attention to the list in assessment criteria 2.1. based on the

requirements of the design brief learners will be required to undertake

primary and secondary research, assessing the information gained to

inform the development of their publication design.

Learning Outcome 3. Be able to create alternative design ideas for

a publication

Learners should create a range of alternative design ideas that respond to

the brief, pay particular attention to production method and incorporate

the information gained in learning outcome 2. Learners are required to

evaluate the alternative design ideas against the list in assessment criteria

3.2, which may benefit from outside input, such as a peer review/critique

or questionnaire/market research.

Learning Outcome 4. Be able to determine a suitable design

proposal for publication

From the alternative design ideas, learners will need to select the design

idea that is most appropriate to the design brief requirements, and justify

this choice following the list in assessment criteria 4.1. The selection of a

146

design proposal may be delivered in conjunction with another unit.

Teaching Strategies And Learning Activities

This unit is intended to provide students with a practical knowledge of

publication design development process and the associated developmental

skills. This unit may be delivered in conjunction with a follow on unit.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected designs

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Annotated design boards

Web based presentation

Multi media presentation

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

147

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

148

Calligraphy Skills

Unit Reference

A/601/6355

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit will enable learners to work with a range

of calligraphic lettering styles and processes. The

practical work will require learners to explore the

creative process behind the successful use of hand-

lettering and raise their knowledge and

understanding of the range and uses letterforms

can have in a range of contemporary graphic and

visual communication media

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.1)

The learner can

1. Understand the

origins of calligraphy

1.1 Assess, with the use of four examples the

degree to which the following influences have

impacted upon the emergence and evolution of

calligraphy, considering

social

cultural

political

economic

technological

1.2 Select and compare at least four examples of

classical and contemporary calligraphy, considering

intended application

legibility

stylistic flair

149

2. Be able to create

classical and

contemporary

calligraphic

letterforms

2.1 Experiment with classic and contemporary

styles of calligraphic letterforms to produce at least

two complete alphabets

3. Employ a range of

visual media to

explore the creative

potential of hand-

lettering

3.1 Experiment with different calligraphic styles to

produce at least six examples using

inks

washes

chemicals

paints

solid media

backgrounds

3.2 Evaluate how the above media alters the visual

style of calligraphic letterforms in terms of

legibility

stylistic flair

intended purpose

4. Be able to apply

calligraphic

letterforms

4.1 Apply calligraphic letterforms to two of the

following applications

invitation

book cover

signage

logotype

leaflet

editorial

place settings

greetings cards

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES1 PS: a, b, c, f. K&U: 1, 2, 4

DES5 PS: c, e, f, h, k, o. K&U: 1, 2, 5, 7

DES8 PS: c, f, g. K&U: 4, 5, 6

DES9 PS: e, f, g, h, j, l. K&U: 1, 2, 3, 4, 5

DES10: a, d, f. K&U: 2, 3, 4, 5, 6

150

Supporting Unit Information

A/601/6355 Calligraphy skills – Level 3

Indicative Content

This Unit is designed to provide learners with the skills to work with a

range of calligraphic lettering styles and processes. Learners will gain an

understanding of how their own calligraphic work is influenced by both the

work of others and by contemporary factors.

Learning Outcome 1. Understand the origins of calligraphy

Learners will be able to reflect upon examples of calligraphy throughout

history. Learners should be encouraged to include a diverse range of hand

drawn letterforms in their research. Learners should consider the intended

application of the historic letterforms and the era and circumstances in

which they were designed.

Learning Outcome 2. Be able to create classical and contemporary

calligraphic letterforms

Learners should be encouraged and supported to utilise a range of

techniques in the creation of a range of calligraphic letterforms. Their

experimentation should cover both historic and contemporary letterforms.

Learning Outcome 3. Employ a range of visual media to explore

the creative potential of hand-lettering

Learners are required to produce at least six examples of calligraphic styles

using the visual media as listed in assessment criteria 3.1. Learners will be

required to evaluate how the visual media employed affects the visual style

of the calligraphic work.

Learning Outcome 4. Employ a range of visual media to explore

the creative potential of hand-lettering

Learners will need to apply calligraphic letterforms to at least two of the

applications as listed in assessment criteria 4.1. Learners should be

encouraged to expand this range and apply calligraphic to other

applications.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with an understanding of, and

151

practical skills in calligraphy. Learners will be required to explore the

origins of calligraphy and develop their own calligraphic styles.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Written critical evaluations

Illustrated letterforms

Reflective journals

Series of short analytical explorations

Sketchbooks/Workbooks

Annotated photographic prints

Web based presentation

Multi media presentation

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

152

Creative Book Structures

Unit Reference

R/601/6359

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit focuses on the design of book structures

as a creative process. Through research and

practical investigation learners will gain an

understanding of the evolution and contemporary

application of book structures by artists and

designers. Learners will apply this knowledge to

create book structures that meet their own

creative intentions

Learning Outcomes

(1 to 5)

The learner will

Assessment Criteria

(1.1 to 5.1)

The learner can

1. Understand

existing approaches

to the use of book

structures

1.1 Evaluate a minimum of six examples of book

structures created by artists and/or designers to

determine

the relationship between the approach of the

artists/ designers to final applications,

formats and outcomes

the potential to employ similar approaches in

own work

2. Understand the

evolution of book

structures

2.1 Investigate using examples the evolution of

European book structures

2.2 Investigate using examples the evolution of

non-European book structures

153

2.3 Assess, with the use of at least four examples

the degree to which the following influences have

impacted upon the emergence and evolution of

book structures

social

cultural

political

technological

3. Be able to

investigate the

relationship between

content, materials

and physical structure

in book design

3.1 Explore the practical and potential applications

of at least four traditional and non-traditional

materials and forms used in the design and

production of book structures

3.2 Investigate with the use of at least four

examples, the relationship between content and

physical structure in book design

3.3 Develop solutions for book design that relate

content and physical structure

4. Be able to use

forms and structures

in book design

4.1 Asses a minimum of eight forms and structures

used in book design in terms of

aesthetic qualities

functionality

accessibility

durability

purpose

target audience

4.2 Select and use a minimum of four forms and

structures that meet creative or commercial

intentions for book design

5. Be able to review

own creative

development

5.1 Evaluate their personal progress in relation to

creative book structures

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES1 PS: a, b, c, f. K&U: 1, 2, 4

154

DES5 PS: c, e, f, h, k, o. K&U: 1, 2, 5, 7

DES8 PS: c, f, g. K&U: 4, 5, 6

DES9 PS: e, f, g, h, j, l. K&U: 1, 2, 3, 4, 5

DES10: a, d, f. K&U: 2, 3, 4, 5, 6

155

Supporting Unit Information

R/601/6359 Creative book structures- Level 3

Indicative Content

This unit is designed to provide learners with a practical understanding of

creative book structures. It is designed to give learners the skills required

to produce book structures for their own creative intentions

Learning Outcome 1. Understand existing approaches to the use of

book structures

In order to facilitate comparative evaluation learners are required to

identify different existing instances of book structures created by artists or

designers, these structures should be varied examples produced for

differing purposes. Learners will be required to identify who or what the

publication was produced for, decisions such as commercial and creative

viability etc, and how they could employ similar structures and approaches

in their own work.

Learning Outcome 2. Understand the evolution of book structures

Learners reflect upon examples of European and non-European book

structures throughout history to investigate the evolution of book

structures from the emergence of codex, mass manufacture and more

modern alternative craft book structures. Learners should be encouraged

to include a diverse range of book structures in their research. Learners

will be required to assess how the evolution of book structures has been

affected by social, political, technical and cultural influences, such as

propaganda, early twentieth century ideological manifestos the invention of

letterpress or photo mechanical processes, binding technology, punk

publications, etc.

Learning Outcome 3. Be able to investigate the relationship

between content, materials and physical structure in book design

Learners will have to investigate traditional and non-traditional materials

used in the production of book structures.

Traditional Materials: Paper, leather, thread, board, wood, cloth, ribbon,

etc.

Non-Traditional materials: Plastics, metals, magnets, etc

The above lists are not prescriptive or exhaustive, but are meant to

provide an indication.

156

Learners will be required to develop their ideas for book structure design

on the basis of content and how it relates to structure, providing the most

suitable solution for their intended outcome.

Learning Outcome 4. Be able to use forms and structures in book

design

Through the investigation of different forms and structures learners will

gain a greater understanding of how book structures are developed for

differing audiences and purposes, this will inform the production of a

minimum of four book structures and forms for their own creative

intentions.

Learning Outcome 5. Be able to review own creative development

Learners should carry out ongoing evaluation of personal progress in terms

of technical knowledge, materials exploration and applied book structure

outcomes; in for example journals or workbooks.

In addition learners should also be encouraged to undertake a

retrospective evaluation in for example a page of reflective writing or

annotated portfolio.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with practical skills in creative

book structures. Learners will require access to relevant reference sources

and a range of materials and equipment.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

157

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Photographic records of experimental processes and applications

Models

Produced books

Test pieces and finished constructions

Web based presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

158

Letterpress Skills

Unit Reference

D/601/6364

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit will enable learners to develop skills and

knowledge in the practices and techniques

associated with letterpress printing. This will

provide learners with the opportunity to explore

the tactile characteristics and qualities of

traditional typefaces and engage with the

application of the typographic point system and

work/character-spacing in a non-digital

environment

Learning Outcomes

(1 to 5)

The learner will

Assessment Criteria

(1.1 to 5.2)

The learner can

1. Understand the

origins of the

letterpress

1.1 Assess, with the use of four examples the

degree to which the following influences have

impacted upon the emergence and evolution of the

letterpress considering

social

cultural

political

economic

technological

2. Be able to set up a

letterpress

2.1 Set up a letter press to include

chase and type form

ink the press

159

packing preparation

register impression

install gauges

adjust impression

3. Be able to utilise

the tactile

characteristics of

letterpress typefaces

3.1 Experiment, producing at least six examples,

the tactile characteristics of letterpress typefaces,

to include

colour and coverage

texture

dimensions

impressions

paper qualities

3.2 Evaluate with the use of the above examples,

the tactile characteristics of letterpress typefaces,

to include

colour and coverage

texture

dimensions

impressions

paper qualities

4. Be able to Apply

letterpress

typesetting skills to

printed outcomes

4.1 Prepare type setting for final intended outcome

to include

the point system

system for spacing and setting measures

setting justified and unjustified type

use of different text-sizes: text, display and

poster

5. Be able to apply

the conventions and

practices of

letterpress printing

5.1 Produce proof prints using the letterpress

demonstrating the use of registration and

imposition, to include

black and white proofs

colour proofs

5.2 Print final 2 colour composition

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES1 PS: a, b, c, f. K&U: 1, 2, 4

160

DES5 PS: c, e, f, h, k, o. K&U: 1, 2, 5, 7

DES8 PS: c, f, g. K&U: 4, 5, 6

DES9 PS: e, f, g, h, j, l. K&U: 1, 2, 3, 4, 5

DES10: a, d, f. K&U: 2, 3, 4, 5, 6

161

Supporting Unit Information

D/601/6364 Letterpress Skills – Level 3

Indicative Content

This Unit is designed to provide learners with the skills and knowledge

needed to use a letterpress. Learners will gain an understanding of the

evolution of letterpress and the inherent aesthetic qualities associated with

the craft.

Learning Outcome 1. Understand the origins of the letterpress

Learners will be able to reflect upon examples of letterpress throughout

history from Gutenberg through to industrial rotary presses and modern

smaller craft presses. Learners should be encouraged to include a diverse

range of letterforms and printed matter produced by differing types of

letterpress systems in their research. Learners should consider the

intended application of the historic letterforms and the era and

circumstances in which they were designed.

Learning Outcome 2. Be able to set up a letterpress

Learners will need guidance to set up the letterpress to ensure correct

installation and set up. Learners will be required to set up the list in

assessment criteria 2.1.

Learning Outcome 3. Be able to utilise the tactile characteristics of

letterpress typefaces

Learners are required to produce at least six prints using a letterpress that

explore the unique tactile qualities offered by letterpresses and different

typefaces, and where possible be encouraged to use a range of presses

and typefaces. Learners will be required to evaluate their exploration

reflecting and analyzing their outcomes in terms of colour and coverage,

texture, dimensions, impressions and paper qualities.

Learning Outcome 4. Be able to Apply letterpress typesetting skills

to printed outcomes

Learners will need to correctly typeset a letterpress in order for them to

print their final intended outcome. It is essential that learners pay

particular attention to the point system, system for spacing and setting

measures, setting justified and unjustified type, and use of different text

sizes.

162

Learning Outcome 5. Be able to apply the conventions and

practices of letterpress printing

Learners are required to produce from proofs through to final prints a final

2 colour composition, ensuring correct and safe studio practice.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with an understanding of, and

practical skills in letterpress. Learners will be required to explore the

origins of letterpress and develop their own letterpress prints.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Written critical evaluations

Illustrated letterforms

Reflective journals

Series of short analytical explorations

Sketchbooks/Workbooks

Annotated photographic prints

Web based presentation

Multi media presentation

Blogs

163

Witness statements/observation records

Records of tutorials/one-to-one discussions

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

164

Screen Printing Skills

Unit Reference

A/601/6369

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit will enable learners to develop skills and

knowledge in the practices and techniques

associated with screen printing. This will provide

learners with the opportunity to explore the

materials and techniques associated with the craft

of screen printing in order to produce a final

outcome

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.2)

The learner can

1. Understand the

origins of screen

printing

1.1 Assess, with the use of four examples the

degree to which the following influences have

impacted upon the emergence and evolution of

screen printing considering:

social

cultural

political

economic

technological

2. Be able to set up

area and tools for

screen printing

2.1 Set up a work area and tools for printing to

include

prepare screen

Attach screen to backboard

Mix inks with appropriate medium

165

Select correct size squeegee for print area

Paper placement and registration marks

3. Be able to explore

different techniques

and materials for

screen printing

3.1 Experiment with different techniques and

materials for screen printing, producing at least six

examples, from the following

single colour

multi-colour

colour overlays

paper grades

alternative materials to print upon

manipulating the screen

3.2 Evaluate with the use of the above examples,

the aesthetic qualities of different techniques and

materials for screen printing, to include

colour and coverage

ink handling of paper/fabric

success of screen image

4. Be able to produce

screen prints

4.1 Select the most appropriate materials and

techniques from the experimentation in 3.1 to

produce proof screen prints

4.2 Print final composition(s)

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES1 PS: a, b, c, f. K&U: 1, 2, 4

DES5 PS: c, e, f, h, k, o. K&U: 1, 2, 5, 7

DES8 PS: c, f, g. K&U: 4, 5, 6

DES9 PS: e, f, g, h, j, l. K&U: 1, 2, 3, 4, 5

DES10: a, d, f. K&U: 2, 3, 4, 5, 6

166

Supporting Unit Information

A/601/6369 Screen printing skills – Level 3

Indicative Content

This Unit is designed to provide learners with the skills and knowledge

associated with screen printing. Learners will gain an understanding of the

origins of screen printing and the inherent aesthetic qualities and limitations

associated with it.

Learning Outcome 1. Understand the origins of the screen printing

Learners will be able to reflect upon examples of screen printing throughout

history from Early stencil type prints through to photomechanical processes.

Learners should be encouraged to include a diverse range of printed matter

produced by differing types of screen printing systems in their research.

Learners should consider the intended application of the historic letterforms

and the era and circumstances in which they were designed.

Learning Outcome 2. Be able to set up area and tools for screen

printing

Learners will need guidance to set up the screen and print area to ensure

correct and safe set up. Learners will be required to set up the list in

assessment criteria 2.1.

Learning Outcome 3. Be able to explore different techniques and

materials for screen printing

Learners are required to produce at least six prints using screen printing

techniques that explore the inherent aesthetic qualities and limitations, and

where possible be encouraged to use a range of screen types. Learners will

be required to evaluate their exploration reflecting and analysing their

outcomes in terms of colour and coverage, ink handling of print medium

and success of screen image.

Learning Outcome 4. Be able to produce screen prints

Learners are required to produce from proofs through to final prints a final

screen printed composition, ensuring correct and safe studio practice.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with an understanding of, and

practical skills in screen printing. Learners will be required to explore the

origins of screen printing and develop their own screen prints.

167

There are no restrictions upon the teaching and learning strategies that can

be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of their

particular learners. The aims and aspirations of all learners, including those with

identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated via

a learner’s portfolio and other related evidence, against the unit outcomes

and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Written critical evaluations

Reflective journals

Series of short analytical explorations

Sketchbooks/Workbooks

Annotated photographic prints

Web based presentation

Multimedia presentation

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

168

35mm Camera Techniques

Unit Reference

F/601/2548

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit enables the learner to acquire a technical

understanding of 35mm cameras used in the

generation of still images. Learners will gain an

understanding of the uses and limitations of small

format photography through the exploration of

procedures and tasks relevant to the professional

photographer. Learners will be able to apply

effective control of a camera and standard

accessories to produce successful images

Learning Outcomes

(1 to 5)

The learner will

Assessment Criteria

(1.1 to 5.1)

The learner can

1. Be able to use a

standard 35mm

single-lens-reflex

camera

1.1Correctly load film and set film-speed (on

camera or exposure meter)

1.2 Correctly use standard camera controls and

functions to include

light metering

focusing

aperture

shutter speed

1.3 Correctly remove film from camera

2. Be able to use

2.1 Select appropriate camera accessories for a

169

standard camera

accessories

range of photographic applications, to include at

least three of the following

interior

portrait

landscape

detail/macro

action

one other purpose

2.2 Use appropriate camera accessories for at least

three of the above photographic applications

3. Be able to use a

range of film-types

3.1 Specify the most appropriate film types for at

least three of the following specialist uses

interior

portrait

landscape

detail/macro

action

one other purpose

3.2 Select appropriate film for a specific purpose

and justify choice

3.3 Use appropriate film for a specific purpose,

producing at least ten images

4. Be able to present

a portfolio of

photographs taken

with a 35mm camera

to a professional

standard

4.1 Present a portfolio of images in an appropriate

format that demonstrates

visual awareness

control of media and materials

appropriate layout

presentation of imagery

precision and attention to detail

5. Be able to review

own creative

development

5.1 Evaluate personal progress in relation to 35mm

photographic practice

Mapping to National Occupational Standards

Photo Imaging Skillset 2007

170

PI-4 K&U: b, f, j. PS: 1, 2

PI-7 K&U: g, h, m. PS: 5, 7, 10, 13

171

Supporting Unit Information

F/601/2548 35mm Camera Techniques - Level 3

Indicative Content

This unit is designed to give learners a technical understanding of 35mm

cameras and related accessories.

It is anticipated that learners undertaking this unit will cover the following

areas:

Learning Outcome 1. Be able to use a standard 35mm single-lens-

reflex camera

Ensuring correctly engaged on the sprockets and firmly attached to

the take-up spool

Availability and appropriate use of controls for a specific camera, e.g.

aperture priority controls, shutter priority controls, manual settings,

automatic settings, use of light meter.

Procedures for releasing sprockets and rewinding film using rewind

release button and crank or auto rewind function.

the implications of exposure of film to light when removing from the

camera

Learning Outcome 2. Be able to use standard camera accessories

Appropriate selection and use of camera accessories for particular

purposes e.g. Lenses of different focal lengths, different maximum and

minimum apertures, supplementary lenses, filters, extension tube,

bellows, cable release, tripods, copy stand, flash, motor drive,

alternative view finders/screens, lens hoods, etc.

Learning Outcome 3. Be able to use a range of film-types

Identifying available choice of film including consideration of film

speed and film type e.g. colour negative, colour slide, monochrome,

panchromatic, orthographic/line, lith, infra red film.

Researching examples of the use of film by photographers for different

purposes

Considerations to bear in mind when selecting film type and speed

e.g. slow speed high definition film for fine detail, high speed for low

light or action, colour film for fashion shoot, high speed black and

white for reportage.

172

Learning Outcome 4. Be able to present a portfolio of photographs

taken with a 35mm camera to a professional standard

Appropriate presentation methods e.g. set of photographic prints,

slideshow, cropping and mounting, sequential arrangement.

Learning Outcome 5. Be able to review own creative development

Ongoing evaluation of personal progress in terms of both technical

knowledge and photographic outcomes in for example journals or

workbooks

Retrospective evaluation of technical knowledge gained and applied in

for example a page of reflective writing or annotated portfolio

Teaching Strategies And Learning Activities

This unit is designed to provide learners with practical experience and skills

in using 35mm cameras and associated accessories.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Selected portfolio of images

Reflective journal

Sketchbooks/Workbooks

Written evidence

173

Annotated worksheets

Annotated photographic prints

Web based presentation

Multi media presentation

Sequenced images

Blog/s

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

174

Digital Photo Imaging Techniques

Unit Reference

R/601/2571

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit enables the learner to acquire a technical

understanding of digital photo imaging used in the

generation of still images. Learner will gain an

understanding of the uses and limitations of digital

photography through the exploration of procedures

and tasks relevant to the professional

photographer. Learners will be able to apply

effective control of a camera to produce and store

successful images

Learning Outcomes

(1 to 5)

The learner will

Assessment Criteria

(1.1 to 5.1)

The learner can

1. Be able to use

compact digital

cameras to create

photographic images

1.1Competently use and control compact digital

cameras, to include

auto settings

custom settings

use of built in flash

2. Use Digital Single

Lens Reflex cameras

2.1 Competently use and control digital single lens

reflex (DSLR) cameras to control focussing, to

include manual and auto settings

2.2 Competently use and control digital single lens

reflex (DSLR) cameras to control exposure, to

include

175

aperture priority

shutter priority

manual exposure settings

2.3 Competently use and control digital single lens

reflex (DSLR) cameras to control image quality, to

include

white balance

ISO settings

file formats (e.g. RAW and JPEG settings)

3. Be able to

download and store

digital images from a

camera

3.1 Import images into an image management

system

3.2 Appropriately store digital image files using

professional

image management software

3.3 Optimise digital images for export for various

purposes

3.4 Retrieve and output images for subsequent use

4. Be able to present

a portfolio of

photographs taken

with a digital camera

to a professional

standard

4.1 Present a portfolio of images in an appropriate

format that demonstrates

visual awareness

control of media and materials

appropriate layout

presentation of imagery

precision and attention to detail

5. Be able to review

own creative

development

5.1 Evaluate personal progress in relation to digital

photographic practice

Mapping to National Occupational Standards

Photo Imaging Skillset 2007

PI-7 K&U: e, g, h, I, m. PS: 5, 8, 10, 13

PI-17 K&U: g, h, I, k. PS: 1, 2, 3, 4, 10

176

Supporting Unit Information

D/601/2573 Digital photo imaging techniques - Level 3

Indicative Content

This unit is designed to give the learner a technical understanding of digital

cameras and associated accessories.

Learning Outcome 1. Be able to Use compact digital cameras to

create photographic images

Learners should be encouraged to explore the availability and appropriate

use of controls for compact digital cameras, e.g. Image quality settings,

exposure controls, manual settings, automatic settings, ISO settings, white

balance, scene modes.

It is recognised that compact digital cameras including camera phones and

bridge cameras vary significantly in the range of controls available and it is

suggested that learners should exploit both the particularities and

limitations of available examples.

Learning Outcome 2. Use Digital Single Lens Reflex cameras

Learners should explore the full range of controls available on a DSLR

including: control of focus settings, aperture priority, shutter priority and

manual exposure settings, white balance control, camera file formats

including RAW; compression settings and image quality (e.g. JPEG).

Learners should be encouraged to explore a range of available camera

accessories to enhance their learning experience, this could include; lenses

of different focal lengths and different maximum and minimum apertures,

supplementary lenses, filters, extension tubes, bellows, remote release,

tripods, copy stand, supplementary flash, lens hoods, etc.

Learning Outcome 3. Be able to download and store digital images

from a camera

The use of industry standard image management software is required to

store and mange digital images, this should include; Saving and naming

files/tagging images and meta data, use of external storage devices such

external hard drives, RAID, etc

In the optimisation of digital images consideration should be given to

appropriate file size, colour mode, file format, etc in relation to a selection

of intended forms of output including for example, web presentation and

177

print output. Learners may be required to identify and resolve image

quality issues including the exploration of colour calibration of screen and

printer.

Learning Outcome 4. Be able to present a portfolio of photographs

taken with a digital camera to a professional standard

Learner should present their work in a format of their choice, this could

include; mounted selection of prints, slide show, multi-media presentation,

web site portfolio, etc

Learners should consider the suitability of their chosen presentation

method to their photographic outcome/audience. Appropriate attention to

detail and the quality of presentation are essential.

Learning Outcome 5. Be able to review own creative development

Learners should carry out ongoing evaluation of personal progress in terms

of both technical knowledge and photographic outcomes in for example

journals or workbooks.

In addition learners should also be encouraged to undertake a

retrospective evaluation of technical knowledge gained and applied in for

example a page of reflective writing or annotated portfolio.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with practical experience and skills

in using digital cameras and associated image management.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

178

EVIDENCE OF ACHIEVEMENT

Evidence may be presented in a range of formats that may include any

number of the following

Selected portfolio of images

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Annotated photographic prints

Web based presentation

Multi media presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

179

Documentary Photography

Unit Reference

D/601/2573

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit aims to introduce learners to the

theoretical, methodological and specific skills

associated

with documentary/reportage photography.

Additionally the unit seeks to introduce learners

to methods of visual research, pre-planning and

organised record keeping

Learning Outcomes

(1 to 6)

The learner will

Assessment Criteria

(1.1 to 6.1)

The learner can

1. Understand

approaches to

documentary

photography

1.1 Evaluate a minimum of six examples of

documentary photography produced by at least

three photographers to

determine

the relationship between the approach of

the photographer, the final application,

format and the subject matter

the potential to employ similar approaches

in own work

2. Understand how

lighting conditions

determine

approaches to

photographing

2.1 Assess, with the use of examples, the

suitability of different approaches to

photographing subjects under varying available

lighting conditions

180

subjects

2.2 Assess, with the use of examples, the

suitability of different approaches to

photographing subjects using supplementary

lighting e.g. use on and off camera flash,

reflectors

3. Be able to select

topics for

documentary

photography

3.1 Determine suitable topics for their own

documentary photography

3.2 Select and justify their choice of topic/s for

documentary photography identifying intended

outcomes

4. Be able to carry

out a documentary

photo-shoot

4.1 Manage a documentary photo-shoot to ensure

required permissions are secured

time scales are met

equipment is setup correctly

testing of specialist equipment

organisation of necessary personnel

4.2 Competently use specialist equipment to

undertake documentary photography

4.3 Work within health and safety guidelines for

on-site photo-shoots

4.4 Employ a range of photographic treatments

5. Be able to present

a portfolio of images

from a documentary

photo-shoot

5.1 Professionally present a portfolio of images in

an appropriate format that demonstrates

visual awareness

control of media and materials

appropriate layout

presentation of imagery

precision and attention to detail

6. Be able to review

own creative

development

6.1 Evaluate their personal progress in relation to

documentary photography

Mapping to National Occupational Standards

Photo Imaging Skillset 2007

181

PI-4 K&U: c, j. PS: 1

PI-7 K&U: a, b, g, h, j, m. PS: 2, 3, 5, 7, 8, 10,13

PI-23 K&U: a, c, e, g. PS: 6

182

Supporting Unit Information

D/601/2573 Documentary photography – Level 3

Indicative Content

This unit is designed to provide learners with the methodological and

specific skills associated with documentary photography.

Learning Outcome 1. Understand approaches to documentary

photography

Learners will be introduced to methods of visual research, planning and

organised record keeping through the investigation of at least three

photographers work, evaluating the approach of a number of

photographers. Learners will be encouraged to compare examples of

documentary photography in order to identify the relationship between the

approaches employed and the final outcome.

It is suggested that the three photographers selected should be chosen in

order to explore a range of approaches to documenting different subject

matter, or a range of approaches to documenting similar subject matter.

To aid and determine the potential to employ similar approaches in own

work learners should be encouraged to note potential connections to own

work through annotation and visual comparison.

Learning Outcome 2. Understand how lighting conditions determine

approaches to photographing subjects

Learners should examine examples of documentary photography taken in

both available light and with the use of supplementary lighting. Learners

may also be encouraged to experiment with their own photography using

both available light and supplementary lighting. This may include

explorations of; exposure and depth of field control, exposure bracketing,

selection of appropriate lenses, film sensitivity/ISO settings, use of on and

off camera flash, manual and automatic flash settings.

Learning Outcome 3. Be able to select topics for documentary

photography

Drawing on the evaluation of documentary photographic work and the

subsequent exploration of different approaches to lighting etc, learners

should initially identify a range suitable topics before selecting their final

choice of topic/s, justifying their selection through reflective and evaluative

notes.

183

Learning Outcome 4. Be able to carry out a documentary photo-

shoot

In order to successfully manage a photo-shoot learners must ensure

timescales are met, equipment setup correctly and tested, work within

health and safety guidelines for onsite photo-shoots,

Depending on the selected topic, location and approach learners may need

to explore some or all of the following

undertake risk assessments

location specific health and safety guidelines

equipment guidelines

legal requirements

formal/informal agreements

location contacts/agents

model release forms

permissions

insurance

organisation of necessary personnel

teamwork

selection of camera types/formats

flash equipment

improvised lighting

props

laptop

transport

hiring of equipment

fees/other potential costs

Learners should explore more than one approach to their documentary

photoshoot.

Learning Outcome 5. Be able to present a portfolio of images from

a documentary photo-shoot

Learner should present their work in a format of their choice, this could

include; mounted selection of prints, slide show, multi-media presentation,

web site portfolio, etc

184

Learners should consider the suitability of their chosen presentation

method to their photographic outcome/audience. Appropriate attention to

detail and the quality of presentation are essential.

Learning Outcome 6. Be able to review own creative development

Learners should carry out ongoing evaluation of personal progress in terms

of both technical knowledge and photographic outcomes in for example

journals or workbooks

In addition learners should also be encouraged to undertake a

retrospective evaluation of technical knowledge gained and applied in for

example a page of reflective writing or annotated portfolio

Teaching Strategies And Learning Activities

This unit is designed to provide learners with the methodological and

specific skills associated with documentary photography.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Selected portfolio of images

Reflective journal

Sketchbooks/Workbooks

185

Written evidence

Annotated Worksheets

Annotated photographic prints

Web based presentation

Multi media presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres must abide by their own procedures for learners and/or staff for

working off site including appropriate risk assessment.

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

186

Exploring Photographic Imaging

Unit Reference

T/601/2577

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit allows learners to experiments with a

range of approaches and devices used for

photographic imaging. The unit enables learners to

understand the comparative benefits and

limitations of a range of devices to generate

effective images and obtain outputs that are

appropriate to the intended purpose

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.2)

The learner can

1. Understand the

suitability of different

photographic imaging

devices for different

purposes

1.1 Produce photographic images using four

different devices and evaluate their experience

pin hole camera

photogram

mobile phone camera

camera obscura

simple film camera

disposable camera

sun printing

digital single lens reflex camera

film single lens reflex camera

compact digital camera

large format/view camera

instant cameras

any one other type of photographic imaging

device

187

1.2 Use one type of device from the list above to

produce images in four of the following categories

and evaluate their experience

portrait

landscape

action

interior

still life

studio

documentary

photojournalism

advertising

fashion

architectural

any one other category

2. Understand the

factors that affect the

quality of

photographic

outcomes

2.1 Evaluate, with the use of images produced

above, the suitability of the chosen devices for

each of the chosen purposes

2.2 Analyse the aesthetic qualities of the images

produced

2.3 Explain why differences arose in the technical

qualities of images they produced

2.4 Compare the qualities of the images with those

of published examples where a similar type of

camera or process was used

3. Understand the

options available for

obtaining final

photographic images

3.1 Identify a range of relevant processes for

obtaining final photographic images

3.2 Select the most appropriate process in relation

to the intended purpose

4. Be able to

appropriately present

and evaluate a

portfolio of

photographs

4.1 Present a portfolio of images in an appropriate

format

4.2 Evaluate personal progress with relation to

photographic practice

188

Mapping to National Occupational Standards

Photo Imaging Skillset 2007

PI-4 K&U: c, j. PS: 1, 2

PI-7 K&U: e, g, h, j. PS: 4, 5, 7, 8, 13

189

Supporting Unit Information

T/601/2577 Exploring photographic imaging - Level 3

Indicative Content

This unit is designed to provide learners with a practical knowledge of a

breadth of photographic imaging techniques and an understanding of the

comparative benefits and restrictions of a range of methods.

Learning Outcome 1. Understand the suitability of different

photographic imaging devices for different purposes

Learners should be encouraged to explore a wide range of different

devices, of different levels of complexity to produce photographic images.

Then learners should explore a number of different applications selected

from the list in assessment criteria 1.2 – and possibly variations within

these categories using their chosen photographic imaging device,

evaluating each exploration in terms of the learners own experience.

Learning Outcome 2. Understand the factors that affect the quality

of photographic outcomes

Learners should objectively evaluate the actual aesthetic and technical

qualities and characteristics of the images produced, including

contextualising their observations with reference to the work of others who

have used similar devices or processes for professional purposes.

Learning Outcome 3. Understand the options available for

obtaining final photographic images

With reference to the explorations already undertaken, learners should

select a particular process for an identified photographic outcome and

produce a body of images that are suitable for the intended purpose.

Learning Outcome 4. Be able to appropriately present and evaluate

a portfolio of photographs

Learners should present a portfolio of images from all the stages of this

unit together with an evaluation of their personal progress in relation to all

stages of their exploration of photographic imaging.

Teaching Strategies And Learning Activities

This unit is designed to enable learners to experience and understand a

190

range of photographic imaging devices and processes, through both

personal, practical experience and contextual research.

Learners should be encouraged to both maintain an ongoing record of

reflective evaluation and to produce a written summative evaluation.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Selected portfolio of images

Reflective journal

Sketchbooks/Workbooks

Written evidence

Bibliographies

Annotated Worksheets

Annotated photographic prints

Web based presentation

Multi media presentation

Sequenced images

Gapped worksheets

Blogs

Witness statements/observation records

191

Records of tutorials/one-to-one discussions

Records of workshops and studio practice

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

192

Location Fashion Photography

Unit Reference

A/601/2581

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

In this unit Learners will develop skills in

researching, producing and managing street

fashion photo-shoots. Additionally the unit seeks to

introduce students to the planning of shoots,

selection of locations and working within a team

Learning Outcomes

(1 to 6)

The learner will

Assessment Criteria

(1.1 to 6.1)

The learner can

1. Understand

approaches to

location fashion

photography

1.1 Evaluate a minimum of six examples of

location fashion photography produced by at least

three fashion photographers to determine the

relationship between the approach of the

photographer, the final application, format

and the subject matter

potential to employ similar approaches in

own work

2. Understand the

components of a

successful location

fashion photographic

shoot

2.1 Assess, with the use of examples, the

contribution and relationship between the following

in creating a successful location fashion

photograph

fashion style

location choice

model choice

available and additional lighting

193

3. Be able to select a

theme for a location

fashion shoot

3.1 Identify at least three themes that could be

suitable for their own location fashion shoot and

assess their potential for further development

3.2 Select a suitable theme for their own location

fashion shoot

3.3 Justify the choice of theme for location fashion

shoot identifying intended outcome

4. Be able to carry

out a location fashion

photo-shoot

4.1 Manage a location fashion photo-shoot to

ensure

required bookings are made

required permissions are obtained e.g.

location use,

model release forms are obtained

time scales are met

equipment is setup correctly

organisation of necessary personnel

organisation and composition of models and

props

4.2 Competently use photographic equipment to

create location fashion photographs

4.3 Work within health and safety guidelines for

on-site photo-shoots

5. Be able to present

a portfolio of images

from a location

fashion photo-shoot

5.1 Professionally present a portfolio of images in

an appropriate format that demonstrates

visual awareness

control of media and materials

appropriate layout

presentation of imagery

precision and attention to detail

6. Be able to review

own creative

development

6.1 Evaluate their personal progress in relation to

location fashion photography

Mapping to National Occupational Standards

194

Photo Imaging Skillset 2007

PI-4 K&U: c, j. PS: 1

PI-7 K&U: a, b, g, h, j, m. PS: 2, 3, 5, 7, 8, 10,13

PI-23 K&U: a, c, e, g. PS: 6

195

Supporting Unit Information

A/601/2581 Location fashion photography - Level 3

Indicative Content

This unit is designed to provide learners with the methodological and

specific skills associated with location fashion photography

Learning Outcome 1. Understand approaches to location fashion

photography

Learners will be introduced to methods of visual research, planning and

organised record keeping through the investigation of at least three

photographers work, evaluating the approach of a number of

photographers. Learners will be encouraged to compare examples of

location fashion photography in order to identify the relationship between

the approaches employed and the final outcome.

It is suggested that the three photographers selected should be chosen in

order to explore a range of approaches to location fashion photography. To

aid and determine the potential to employ similar approaches in own work

learners should be encouraged to note potential connections to own work

through annotation and visual comparison.

Learning Outcome 2. Understand the components of a successful

location fashion photographic shoot

Learners should examine examples of location fashion photography to

determine how fashion style, location choice, model choice, available light

and supplementary light contribute towards a successful location fashion

photograph. Learners may also be encouraged to experiment with their

own photography using both available light and supplementary lighting.

This may include explorations of; exposure and depth of field control,

exposure bracketing, selection of appropriate lenses, film sensitivity/ISO

settings, use of on and off camera flash, manual and automatic flash

settings.

Learning Outcome 3. Be able to a theme for a location fashion

shoot

Drawing on the evaluation of location fashion photographic work and the

subsequent exploration of the different components involved, learners

should initially identify a range of suitable themes before selecting their

196

final choice, justifying their selection through reflective and evaluative

notes.

Learning Outcome 4. Be able to carry out a location fashion photo-

shoot

In order to successfully manage a photo-shoot learners must ensure

timescales are met, equipment setup correctly and tested, work within

health and safety guidelines for onsite photo-shoots.

Depending on the selected theme, location and approach learners may

need to explore some or all of the following

undertake risk assessments

location specific health and safety guidelines

equipment guidelines

legal requirements

formal/informal agreements

location contacts/agents

model release forms

permissions

insurance

organisation of necessary personnel

teamwork

selection of camera types/formats

flash equipment

improvised lighting

props

laptop

transport

hiring of equipment

fees/other potential costs

Learners should explore more than one approach to their location fashion

photo-shoot.

Learning Outcome 5. Be able to present a portfolio of images from

a location fashion photo-shoot

Learners should present their work in a format of their choice, this could

include; mounted selection of prints, slide show, multi-media presentation,

197

web site portfolio, etc.

Learners should consider the suitability of their chosen presentation

method to their photographic outcome/audience. Appropriate attention to

detail and the quality of presentation are essential.

Learning Outcome 6. Be able to review own creative development

Learners should carry out ongoing evaluation of personal progress in terms

of both technical knowledge and photographic outcomes in for example

journals or workbooks.

In addition learners should also be encouraged to undertake a

retrospective evaluation of technical knowledge gained and applied in for

example a page of reflective writing or annotated portfolio.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with the methodological and

specific skills associated with location fashion photography

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Selected portfolio of images

198

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Annotated photographic prints

Web based presentation

Multi media presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres must abide by their own procedures for learners and/or staff for

working off site including appropriate risk assessment.

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

199

Photographic Darkroom Skills

Unit Reference

J/601/2583

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit aims to introduce learners to black and

white darkroom practice including the competent

and safe use of materials and technology

Learning Outcomes

(1 to 5)

The learner will

Assessment Criteria

(1.1 to 5.2)

The learner can

1. Be able to work

independently in a

darkroom

environment

1.1 Plan time to complete darkroom tasks

efficiently

1.2 Prepare darkroom equipment for planned

tasks, to include

correct setup of enlarger

ensuring chemicals are appropriately mixed

and fresh

safe light conditions

checking tray sequence

temperature control

1.3 Use darkroom equipment appropriately and

competently for

intended purposes

1.4 Work within health and safety guidelines for

darkroom practice

200

2. Produce negatives

2.1 Develop black and white film ensuring

correct sequence and temperature of

chemicals

correct developing time

correct drying time and temperature

3. Explore the uses of

black and white

photographic

materials and

equipment

3.1 Produce imagery using different grades of

papers and/or accurate use of contrast control for

multigrade papers

3.2 Explore a minimum of three different print

manipulation techniques in the darkroom e.g.

dodging, burning, bleaching, toning, solarisation

4. Be able to produce,

contact prints and

enlargements

4.1 Produce contact prints

4.2 Employ appropriate equipment and techniques

to achieve correct exposure

4.3 Employ appropriate equipment and techniques

to achieve correct focus

4.4 Produce final intended photographic image/s

with the use of an enlarger

5. Be able to review

own creative

development

5.1 Evaluate their personal progress in relation to

darkroom practice

5.2 Compare the results of own darkroom

experimentation to identify examples that illustrate

progress and achievement in terms of technical

competence

Mapping to National Occupational Standards

Photo Imaging Skillset 2007

PI-8 K&U: a, b, d, e, I, j. PS: 5, 8, 9

PI-12 K&U: b, c, e, f. PS: 8, 15

PI-13 K&U: b, e, f, g, h, i, n. PS: 6, 10, 11, 12, 13,14, 16, 17

201

Supporting Unit Information

J/601/2583 Photographic darkroom skills - Level 3

Indicative Content

This unit is designed to provide learners with the methodological and

specific skills associated with photographic darkroom techniques

Learning Outcome 1. Be able to work independently in a darkroom

environment

Learners should be introduced to the functions and layout of an existing

darkroom and/or ways of establishing a temporary darkroom environment.

Learners should demonstrate their understanding of health and safety

factors in using a darkroom environment, including the safe use of

chemicals, work with electrical equipment, working in conditions of partial

or total darkness.

They will be required to demonstrate their ability and understanding of how

to use darkroom equipment appropriately and competently, this will

include but not be limited to the list in assessment criteria 1.2.

Learning Outcome 2. Produce negatives

Learners will demonstrate their ability to develop photographic film in their

chosen format, this could be 35mm, medium or large format film. This may

include, as appropriate, the following;

Identification and preparation of appropriate chemicals

Loading film onto spool, use of development tanks/deep tanks,

consideration of development times/pushing film speed, etc

Drying and care of developed film

Learning Outcome 3. Explore the uses of photographic materials

and equipment

Learners should be encouraged to explore in combination the use of

printing techniques and different paper grades, this could include;

Exploration of printing techniques; dodging, burning, bleaching,

toning, solarisation

Exploration of paper grades and types, e.g. Multi-grade, Resin coated,

Fibre based

Identifying correct chemical for paper type and film type, exploring

alternative chemical applications

202

Learning Outcome 4. Be able to produce, contact prints and

enlargements

Learners will apply their understanding of darkroom equipment and

techniques to produce both contact prints and enlargements, this could

include

Appropriate selection of printing paper grades and or accurate use of

contrast control for multi-grade papers

Use of Masking easel

Adjustment of enlarger

Use of lupes

Use of focus finders

Aperture selection

Use of filters

Appropriate use of test strips and or exposure measurement devices

Learning Outcome 5. Be able to review own creative development

Learners should carry out ongoing evaluation of personal progress in terms

of both technical knowledge and photographic outcomes in for example

journals or workbooks

In addition learners should also be encouraged to undertake a

retrospective evaluation of technical knowledge gained and applied in for

example a page of reflective writing or annotated portfolio

It is anticipated that in most situations this unit will be delivered using

black and white film and associated processes, this unit is also intended to

cover colour photographic film development processes

Teaching Strategies And Learning Activities

This unit is designed to provide learners with the methodological and

specific skills associated with photographic darkroom techniques

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is anticipated that this unit will be undertaken

in a dedicated darkroom environment, however students may benefit from

being introduce to ways of establishing a temporary darkroom facility.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

203

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Selected portfolio of images

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Annotated photographic prints

Web based presentation

Multi media presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Records of studio/workshop practice

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

204

Photojournalism

Unit Reference

M/601/2609

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit aims to introduce learners to the

theoretical, methodological and specific skills

associated with photojournalism. Additionally the

unit seeks to introduce learners to methods of

visual research, pre-planning and organised record

keeping

Learning Outcomes

(1 to 7)

The learner will

Assessment Criteria

(1.1 to 7.1)

The learner can

1. Understand

approaches to

photojournalism

1.1 Evaluate a minimum of six examples of

photojournalism produced by at least three

photographers to determine the

relationship between the approach of the

photographer, the final application, format

and the subject matter

potential to employ similar approaches in

own work

2. Understand how to

respond to varying

environmental

conditions

2.1 Assess, with the use of examples, the

suitability of different

approaches to photographing subjects under

varying prevailing conditions e.g. lighting,

weather, distance, access

3. Be able to select

3.1 Identify at least three themes or events that

205

topics for

photojournalism

could be suitable for their own photojournalism and

assess their potential for further development

3.2 Select a suitable theme for their own

photojournalism

3.3 Justify the choice of theme for photojournalism

identifying intended outcome/s

4. Be able to capture

photojournalistic

images

4.1 Employ a range of photographic treatments to

capture at least five photojournalistic images from

three contrasting themes or events

4.2 Work within legislative and health and safety

guidelines for photojournalism

4.3 Use specialist equipment competently to

achieve intended outcome

5. Be able to prepare

and output images for

intended

photojournalistic

purpose

5.1 Employ image manipulation technology to

change an image in at least three ways, for

example to crop, enhance colour or heighten

contrast

5.2 Produce output in formats appropriate to

intended purpose

6. Be able create a

personal presentation

portfolio of

photojournalistic

images

6.1 Select and compile own photojournalistic

images in an appropriate format that demonstrates

relevance

visual awareness

control of media and materials

appropriate layout

presentation of imagery

precision and attention to detail

7. Be able to review

own creative

development

7.1 Evaluate their personal progress in relation to

photojournalistic photography

Mapping to National Occupational Standards

Photo Imaging Skillset 2007

206

PI-4 K&U: c, j. PS: 1

PI-7 K&U: a, b, g, h, j, m. PS: 2, 3, 5, 7, 8, 10,13

PI-23 K&U: a, c, e, g. PS: 6

207

Supporting Unit Information

M/601/2609 Photojournalism - Level 3

Indicative Content

This unit is designed to provide learners with the methodological and

specific skills associated with photojournalism.

Learning Outcome 1. Understand approaches to photojournalism

Learners will be introduced to methods of visual research, planning and

organised record keeping through the investigation of at least three

photographers work, evaluating the approach of a number of

photographers. Learners will be encouraged to compare examples of

photojournalism in order to identify the relationship between the

approaches employed and the final outcome.

It is suggested that the three photographers selected should be chosen in

order to explore a range of approaches to recording different subject

matter, or a range of approaches to recording similar subject matter. To

aid and determine the potential to employ similar approaches in own work

learners should be encouraged to note potential connections to own work

through annotation and visual comparison.

Learning Outcome 2. Understand how lighting to respond to

varying environmental conditions

Learners should examine examples of photojournalism taken under varying

environmental conditions to include available light, supplementary light

varying weather conditions, distance from subject and restricted access.

Learners may also be encouraged to experiment with their own

photography using both available light and supplementary lighting. This

may include explorations of; exposure and depth of field control, exposure

bracketing, selection of appropriate lenses, film sensitivity/ISO settings,

use of on and off camera flash, manual and automatic flash settings.

Learning Outcome 3. Be able to select topics for photojournalism

Drawing on the evaluation of photo-journalistic work and the subsequent

exploration of different approaches to environmental conditions, learners

should initially identify a range suitable themes or events before selecting

their final choice of theme/s, justifying their selection through reflective

and evaluative notes.

208

Learning Outcome 4. Be able to capture photojournalistic images

In order to successfully capture photojournalistic image learners must

ensure that equipment is setup correctly and work within health and safety

guidelines for the specific location.

Learners should know about the different cameras available, selecting the

most suitable camera for the location or theme, and demonstrate

competent use of the available functions.

Depending on the selected themes, location and approach learners may

need to explore some or all of the following

undertake risk assessments

location specific health and safety guidelines

equipment guidelines

legal requirements

formal/informal agreements

location contacts/agents

permissions

insurance

organisation of necessary personnel

teamwork

selection of camera types/formats

flash equipment

improvised lighting

laptop

transport

hiring of equipment

fees/other potential costs

Learners should explore more than one approach to their photojournalistic

photo-shoot.

Learning Outcome 5. Be able to prepare and output images for

intended photojournalistic purpose

The use of industry standard image manipulation software is required to

change an image in at least three ways this could include; cropping,

enhancing colour, alter contrast, merging and layering images, etc.

209

In the preparation of digital images for output consideration should be

given to appropriate file size, colour mode, file format, etc in relation to a

selection of intended forms of output including for example, web

presentation and print output. Learners may be required to identify and

resolve image quality issues including the exploration of colour calibration

of screen and printer.

Learning Outcome 6. Be able to create a personal presentation

portfolio of photojournalistic images

Learner should present their work in a format of their choice, this could

include; mounted selection of prints, slide show, multi-media presentation,

web site portfolio, etc

Learners should consider the suitability of their chosen presentation

method to their photographic outcome/audience. Appropriate attention to

detail and the quality of presentation are essential.

Learning Outcome 7. Be able to review own creative development

Learners should carry out ongoing evaluation of personal progress in terms

of both technical knowledge and photographic outcomes in for example

journals or workbooks

In addition learners should also be encouraged to undertake a

retrospective evaluation of technical knowledge gained and applied in for

example a page of reflective writing or annotated portfolio

Teaching Strategies And Learning Activities

This unit is designed to provide learners with the methodological and

specific skills associated with photojournalism

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

210

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Selected portfolio of images

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Annotated photographic prints

Web based presentation

Multi media presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres must abide by their own procedures for learners and/or staff for

working off site including appropriate risk assessment.

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

211

Presenting Photographic Images

Unit Reference

A/601/2614

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit seeks to develop the skill of editing and

presenting photographic images for varied

contexts. During the unit learners will explore

professional presentation methods suitable to a

range of audiences, formats and purposes.

Learners will investigate a range of technical and

legal issues in order to present photographic

images in a professional context

Learning Outcomes

(1 to 3)

The learner will

Assessment Criteria

(1.1 to 3.2)

The learner can

1. Understand

suitable presentation

methods for a range

of audiences

1.1 Identify at least three target audiences to

whom they would wish to present their work

1.2 Investigate a range of possible presentation

formats for each of the target audiences

2. Be able to present

photographic work in

an appropriate

professional manner

2.1 Create and justify a suitable presentation

format for a selected target audience

2.2 Assess key legal issues in relation to the

presentation of their photographic work

2.3 Select, organise and prepare photographic

work for presentation to the target audience

212

2.4 Present photographic work to an audience*

and elicit

feedback

3. Be able to evaluate

their photographic

presentation

3.1 Evaluate the appropriateness of the

photographic presentation in relation to the target

audience

3.2 Evaluate the effectiveness of the presentation

in relation to their stated intentions

Mapping to National Occupational Standards

Photo Imaging Skillset 2007

PI-2 K&U: a, b. PS: 4, 7, 8, 1

PI-5 K&U: a, b, c, k. PS: 1, 2, 4

PI-23 K&U a, b, c. PS: 3, 6, 12, 13

213

Supporting Unit Information

A/601/2614 Presenting photographic images - Level 3

Indicative Content

This unit is designed to develop the learners skill in editing and presenting

photographic images for varied contexts.

Learning Outcome 1. Understand suitable presentation methods for

a range of audiences

When identifying audiences learners should take into consideration the

presentation formats suitable for each. Audiences could include; gallery,

prospective employer, university application/interview, picture agency, web

site submission, publications such as journals/magazines/books, etc

Formats of presentation could include; mounted selection of prints, slide

show, multi-media presentation, web site portfolio, etc

Learning Outcome 2. Be able to present photographic work in an

appropriate professional manner

Learners are required to demonstrate a professional level of presentation

in their chosen format which must also be relevant to their selected

audience. Due consideration must be taken in relation to key legal issues

relevant to the presentation of the work, for example;

copyright/intellectual property, health and safety, decency laws relevant to

different countries, censorship, permissions, etc

Consideration of some or all of the following will be required; editing

content, selection of most suitable images, sequences, narrative structure,

print format, resizing images for different outputs (e.g. screen, web, print),

identify and resolve image quality issues, mounting on to board,

layout/composition, captioning.

Feedback from the audience may be gained through the following

methods; audio visual record, interview, questionnaire, on-line poll,

critique, peer review, etc

* It is acknowledged that learners may not be able to present to a

professional audience, but are likely to make their presentation to peers in

simulated conditions within their learning environment.

214

Learning Outcome 3. Be able to evaluate their photographic

presentation

Learners will need to take into account the feedback gained from their

audience to evaluate the effectiveness of their presentation, this may be in

the form of a page of reflective writing or annotated portfolio

Teaching Strategies And Learning Activities

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected images

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Annotated photographic prints

Web based presentation

Multi media presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

215

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

216

Studio Photography

Unit Reference

J/601/2616

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit aims to introduce learners to the

theoretical, methodological and specific skills

associated with studio photography. Additionally

the unit seeks to introduce learners to methods of

visual research, pre-planning and organised record

keeping

Learning Outcomes

(1 to 6)

The learner will

Assessment Criteria

(1.1 to 6.1)

The learner can

1. Understand

approaches to studio

photography

1.1 Evaluate a minimum of six examples of studio

photography produced by at least three

photographers to determine the

relationship between the approach of the

photographer and the subject matter

potential to employ similar approaches in

own work

2. Understand how

lighting conditions

determine

approaches to

photographing

subjects

2.1 Assess, with the use of examples, the

suitability of different approaches to photographing

subjects to include

different types of studio lighting eg photo

flood and flash

different numbers of lights

different positioning of lights

different coloured lighting

217

3. Be able to select

themes for studio

photography

3.1 Determine suitable themes for their own studio

photography

3.2 Select and justify their choice of a particular

theme for studio photography identifying intended

outcomes

4. Be able to carry

out a studio photo-

shoot

4.1 Manage a studio photo-shoot to ensure

required bookings are made

required permissions are obtained e.g. model

release form

time scales are met

equipment is setup correctly

testing of specialist equipment

organisation of necessary personnel

organisation and composition of models and

props

4.2 Competently use specialist equipment to

undertake studio photography

4.3 Work within health and safety guidelines for

studio photo-shoots

4.4 Employ a range of photographic treatments

5. Be able to present

a portfolio of images

from a studio photo-

shoot

5.1 Professionally present a portfolio of images in

an appropriate format that demonstrates

visual awareness

control of media and materials

appropriate layout

presentation of imagery

precision and attention to detail

6. Be able to review

own creative

development

6.1 Evaluate their personal progress in relation to

studio photography

Mapping to National Occupational Standards

Photo Imaging Skillset 2007

PI-3 K&U: b, d. PS: 2, 5

218

PI-6 K&U: b, c, f, j, k, m. PS: 2, 4, 5, 6, 8, 9, 11

PI-23 K&U: c, e d. PS: 6

219

Supporting Unit Information

J/601/2616 Studio photography - Level 3

Indicative Content

This unit is designed to provide learners with the methodological and

specific skills associated with studio photography

Learning Outcome 1. Understand approaches to studio

photography

Learners will be introduced to methods of visual research, planning and

organised record keeping through the investigation of at least three

photographers work, evaluating the approach of a number of

photographers. Learners will be encouraged to compare examples of studio

photography in order to identify the relationship between the approaches

employed and the final outcome.

It is suggested that the three photographers selected should be chosen in

order to explore a range of approaches to recording different subject

matter, or a range of approaches to recording similar subject matter. To

aid and determine the potential to employ similar approaches in own work

learners should be encouraged to note potential connections to own work

through annotation and visual comparison.

Learning Outcome 2. Understand how lighting conditions

determine approaches to photographing subjects

Learners should examine examples of studio photography taken under

varying lighting conditions to include different types of studio light (such as

photo flood and flash), different numbers, positions and colours of lights,

Learners may also be encouraged to experiment with their own

photography using a range of lighting. This may include explorations of;

exposure and depth of field control, exposure bracketing, selection of

appropriate lenses, film sensitivity/ISO settings, use of on and off camera

flash, studio lighting, etc.

Learning Outcome 3. Be able to select themes for studio

photography

Drawing on the evaluation of studio photography work and the subsequent

exploration of different lighting conditions, learners should initially identify

a range of suitable themes before selecting their final choice, justifying

their selection through reflective and evaluative notes.

220

Learning Outcome 4. Be able to carry out a studio photo-shoot

In order to successfully manage a photo-shoot learners must ensure

timescales are met, equipment setup correctly and tested, work within

health and safety guidelines for onsite photo-shoots.

Depending on the selected theme and approach learners may need to

explore some or all of the following

undertake risk assessments

health and safety guidelines

equipment guidelines

legal requirements

formal/informal agreements

model release forms

permissions

insurance

organisation of necessary personnel

teamwork

selection of camera types/formats

flash equipment

studio lighting

props

hiring of equipment

fees/other potential costs

Learners should explore more than one approach to their studio photo-

shoot.

Learning Outcome 5. Be able to present a portfolio of images from

a studio photo-shoot

Learners should present their work in a format of their choice, this could

include; mounted selection of prints, slide show, multi-media presentation,

web site portfolio, etc

Learners should consider the suitability of their chosen presentation

method to their photographic outcome/audience. Appropriate attention to

detail and the quality of presentation are essential.

Learning Outcome 6. Be able to review own creative development

Learners should carry out ongoing evaluation of personal progress in terms

221

of both technical knowledge and photographic outcomes in for example

journals or workbooks.

In addition learners should also be encouraged to undertake a

retrospective evaluation of technical knowledge gained and applied in for

example a page of reflective writing or annotated portfolio.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with the methodological and

specific skills associated with studio photography

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Selected portfolio of images

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Annotated photographic prints

Web based presentation

Multi media presentation

222

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

223

Materials Exploration

Unit Reference

L/601/5937 2D

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit enables learners to explore the qualities

and applications of 2D materials and related

processes. Learners will explore, select and apply

materials, technical knowledge and craft skills to

develop art and design intentions

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.1)

The learner can

1. Understand

approaches to the use

of 2D materials

1.1 Evaluate approaches to the use of 2D materials

by artists and designers, to include at least two

examples each in relation to at least three of the

following

objective representation

the communication of meaning

the communication of visual quality

the relationship between surfaces and tactile

qualities

environmental implications

elegant and economic use of materials

visual extravagance

1.2 Assess with the use of at least six physical

examples the use of 2D materials to explore

paired combinations of the above

1.3

224

2. Be able to explore

2D materials and

processes to develop

art and design idea

2.1 Explore materials and processes through

experimental application

2.2 Explore materials and processes in relation to

creative intention

2.3 Explore visual relationships through the use of

materials and processes

2.4 Evaluate how materials dictate the selection

and use of processes

2.5 Evaluate the changes to the physical and

aesthetic characteristics of materials through the

application of processes

3. Be able to apply

2D materials and

processes to address

a selected brief

3.1 Interpret a selected brief to identify

Professional context

Creative intentions

Appropriate media

Suitable techniques

Technical parameters

3.2 Plan and organise own work to meet deadlines

and requirements of the brief

3.3 Produce 2D art and design solutions from

roughs through to resolution

4. Be able to review

own creative and

technical

development

4.1 Evaluate their personal progress in relation to

2D materials exploration

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES3 PS: a, e, f, h. K&U: 3, 4

DES4 PS: c, d, e. K&U: 2, 3

DES7 PS: a, b, c. K&U: 1, 5, 7, 8, 9, 10, 15

DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5

225

Supporting Unit Information

L/601/5937 2D materials exploration - Level 3

Indicative Content

This unit is designed to provide learners with an awareness of the existing

uses of 2D materials and processes and with a practical understanding

enhanced by their own practical experimentation. It is designed to give

learners a practical understanding of 2D materials exploration in order to

apply this understanding to the interpretation of a selected project brief.

Learning Outcome 1. Understand approaches to the use of 2D

materials

In order to facilitate comparative evaluation learners are required to

identify different existing instances of the application of 2D materials, each

in relation to selected context, e.g. at least two different examples of the

use of 2D materials by artists or designers to investigate objective

representation or two different examples by artists or designers of the use

of 2D materials to investigate the communication of visual extravagance.

Learners should also assemble and assess examples of the use of 2D

materials, as used to explore paired combinations of approaches to the use

of 2D materials, e.g. six examples of the elegant and economic use of

materials paired with the communication of visual quality.

Learning Outcome 2. Be able to explore 2D materials and

processes to develop art and design ideas

Learners should explore 2D materials and Processes through selection and

experimental application. They will evaluate their explorations in relation

the interplay of processes, the inherent characteristics of materials and

potential applications.

Learning Outcome 3. Be able to apply 2D materials and processes

to address a selected brief

Learners are required to apply selected 2D materials and processes to the

interpretation of a selected brief, planning and organising their own work

to meet the requirements of the brief including the meeting of deadlines.

226

Learning Outcome 4. Be able to review own creative and technical

development

Learners should carry out ongoing evaluation of personal progress in terms

of technical knowledge, materials exploration and applied 2D outcomes; in

for example journals or workbooks.

In addition learners should also be encouraged to undertake a

retrospective evaluation in for example a page of reflective writing or

annotated portfolio

Teaching Strategies And Learning Activities

This unit is designed to provide learners with an awareness of, and

practical skills in, 2D materials exploration. Learners will require access to

relevant reference sources and a range of 2D materials.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected images

Reflective journal

Sketchbooks/Workbooks

Written evidence

227

Annotated Worksheets

Web based presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

228

3D Materials Exploration

Unit Reference

R/601/5938

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit enables learners to explore the qualities

and applications of 3D materials and related

processes. Learners will explore, select and apply

materials, technical knowledge and craft skills to

develop art and design intentions

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.1)

The learner can

1. Understand

approaches to the use

of 3D materials

1.1 Evaluate approaches to the use of 3D materials

by artists and designers, to include at least two

examples each in relation to at least three of the

following

the exploration of structural integrity

the communication of visual quality

the relationship between surfaces and tactile

qualities

implied fragility

implied strength

environmental context

flexibility and rigidity

tensile and compressive strength

prototyping and short run production

elegant and economic use of materials

visual extravagance

229

1.2 Assess with the use of at least six physical

examples the use of 3D materials to explore paired

combinations of the above

2. Be able to explore

3D materials and

processes to develop

art and design ideas

2.1 Explore materials and processes through

experimental application

2.2 Explore materials and processes through the

use of developmental and technical drawings

2.3 Explore geometry and structure through the

use of materials and processes.

2.4 Evaluate how materials dictate the selection

and use of processes

2.5 Evaluate the changes to the physical and

aesthetic characteristics of materials through the

application of processes

3. Be able to apply

3D materials and

processes to address

a selected brief

3.1 Interpret a selected brief to identify

professional context

appropriate media

suitable techniques

creative intentions

technical parameters

3.2 Plan and organise own work to meet deadlines

and requirements of the brief

3.3 Produce 3D art and design solutions from

roughs through to resolution

4. Be able to review

own creative and

technical

development

4.1 Evaluate their personal progress in relation to

3D materials exploration

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES3 PS: a, e, f, h. K&U: 3, 4

DES4 PS: c, d, e. K&U: 2, 3

DES7 PS: a, b, c. K&U: 1, 5, 7, 8, 9, 10, 15

DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5

230

Supporting Unit Information

R/601/5938 3D materials exploration - Level 3

Indicative Content

This unit is designed to provide learners with an awareness of the existing

uses of 3D materials and processes and with a practical understanding

enhanced by their own practical experimentation. It is designed to give

learners a practical understanding of 3D materials exploration in order to

apply this understanding to the interpretation of a selected project brief.

Learning Outcome 1. Understand approaches to the use of 3D

materials

In order to facilitate comparative evaluation learners are required to

identify different existing instances of the application of 3D materials, each

in relation to selected context, e.g. at least two different examples of the

use of 3D materials by artists or designers to investigate structural

integrity or two different examples by artists or designers of the use of 3D

materials to investigate the communication of visual extravagance.

Learners should also assemble and assess examples of the use of 3D

materials, as used to explore paired combinations of approaches to the use

of 3D materials, e.g. six examples of the elegant and economic use of

materials paired with the communication of visual quality.

Learning Outcome 2. Be able to explore 3D materials and

processes to develop art and design ideas

Learners should explore 3D materials and Processes through selection and

experimental application. They will evaluate their explorations in relation

the interplay of processes, the inherent characteristics of materials and

potential applications.

Learning Outcome 3. Be able to apply 3D materials and processes

to address a selected brief

Learners are required to apply selected 3D materials and processes to the

interpretation of a selected brief, planning and organising their own work

to meet the requirements of the brief including the meeting of deadlines.

Learning Outcome 4. Be able to review own creative and technical

development

231

Learners should carry out ongoing evaluation of personal progress in terms

of technical knowledge, materials exploration and applied 3D outcomes; in

for example journals or workbooks.

In addition learners should also be encouraged to undertake a

retrospective evaluation in for example a page of reflective writing or

annotated portfolio

Teaching Strategies And Learning Activities

This unit is designed to provide learners with an awareness of, and

practical skills in, 3D materials exploration. Learners will require access to

relevant reference sources and a range of 3D materials.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected images

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Photographic records of experimental processes and applications

232

Models

Test pieces and finished constructions

Web based presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

233

Colour Theory and Practice

Unit Reference

L/601/4206

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit will enable learners to enhance their

understanding of colour theory and how it can be

effectively and creatively applied. Learners will

investigate the objective characteristics and

applications of colour. Learners will also explore

the subjective responses that colour can produce

when used in a variety of design contexts and how

this may be influenced by the materials and media

used, or the cultural and social conventions, of the

intended audience

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.2)

The learner can

1. Understand

existing approaches

to the use of colour

1.1 Evaluate a minimum of six examples of the use

colour by artists and/or designers to determine

The relationship between the approach of the

artists/ designers to final applications,

formats and outcomes

The potential to employ similar approaches in

own work

1.2 Analyse elements of established colour theory

to include at least six of the following

principles of additive/transmissive colour

theory

principles of subtractive/reflective colour

theory

234

primary and secondary colours

hue, value, tone, intensity

colour wheels and other graphic

visualisations of colour theory

system calibration on digital devices

describing colours in different colour spaces,

such as RGB, CMYK, hexadecimal notation,

and pantone system

differences between colour management in

screen, print and film based devices

principles of human colour vision - to include

cone and rod light receptors

wavelength principle of colour differentiation

and the visual light spectrum

human colour perception versus that of film

or digital media

2. Understand the

effects of colour on

the subjective

perception of design

outcomes

2.1 Explore the effect of colour on perceptions of

images and/or products to include at least four of

uses of colour to convey status

perceptions of utility as affected by colour

coding signalling purpose / safety etc.)

symbolism of colour in different

societies/cultures

uses of colour to effect mood

differing perceptions of harmonic,

complementary and clashing colours

colour forecasting

3. Be able to

experiment with

colour techniques and

processes

3.1 Experiment with colour techniques and

processes to include at least six of

colour harmonies based on the colour wheel

colour value and saturation to create moods

colour mixing with light

colour mixing with pigment

mood-boards

colourways

accessorising

optical colour filters/gels

digital colour manipulation

235

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES1 PS: b, c, d, f, h. K&U 2, 3

DES PS: b. K&U 1, 7, 8, 10

DES8 PS: a, b, c, d, f, g, h, i. K&U: 1, 2, 3, 4, 5, 6

236

Supporting Unit Information

L/601/4206 Colour theory and practice - Level 3

Indicative Content

This unit is designed to provide learners with a understanding of colour

theory, through practical experimentation and the exploration of the

principles of colour perception.

Learning Outcome 1. Understand existing approaches to the use of

colour

Learners will be introduced to methods of visual research, planning and

organised record keeping through the investigation of at least six examples

of the historical and contemporary application of colour. Through a study of

a selection of artists and/or designers work, learners will be encouraged to

compare examples of the application of colour in order to identify the

relationship between the approaches employed and final outcomes.

It is suggested that the artists and/or designers selected should be chosen

in order to explore a range of approaches to the application of colour

theory. It may be useful to investigate more than one application of colour

by each of the selected artists and/or designers.

To aid and determine the potential to employ similar approaches in own

work learners should be encouraged to note potential connections to their

own work through annotation and visual comparison.

The list in 1.2 is provided to indicate some of the wide range of elements of

colour theory possible and is by no means exhaustive. Learners may wish

to tailor their selection to the context of their own specialist area and/or

aspirations. Learners should however be reminded that to meet the

assessment criteria their investigations should include six examples from

the list provided.

Learning Outcome 2. Understand the effects of colour on the

subjective perception of design outcomes

To assist the development of an understanding

Learners should both explore and compare existing uses of colour in order

to develop an understanding of the effect of colour on a range of outputs,

for example

237

road signage

product design

packaging

spatial design

fashion accessorising

information design

Learning Outcome 3. Be able to experiment with colour techniques

and processes

Learners should experiment and apply their understanding of colour theory

and practice. The focus of the experimentation should include, but not be

limited to six examples from the given list. Learners may wish to tailor

their selection to the context of their own specialist area and/or

aspirations.

Teaching Strategies And Learning Activities

This unit is designed to extend learners understanding of colour theory and

practice through exploration and application.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected images

Reflective journal

238

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Photographic records of experimental processes and applications

Models

Garments

Web based presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

239

Design Visualisation

Unit Reference

K/601/5945

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit will enable learners to develop their skills

and knowledge in the selection and application of

drawing and other visualisation systems in the

creation, exploration and communication of design

ideas and information.

Learners are encouraged to experiment with a

variety of materials and media, and select forms of

drawing and visualisation appropriate to the

intended purpose

Learning Outcomes

(1 to 3)

The learner will

Assessment Criteria

(1.1 to 3.3)

The learner can

1. Understand

approaches to design

visualisation

1.1 Investigate a range of approaches to problem

solving for professional design visualisation

1.2 Evaluate a minimum of six examples of design

visualisation produced by at least three

professional designers in order to identify

the relationship between the selection and

application of materials, techniques and

formats in relationship to the intended

purpose

the stylistic approaches used to meet

differing objectives

technical and creative parameters

commercial intentions

240

2. Be able to use

specialist techniques

and processes to

visualise design ideas

2.1 Explore approaches to design visualisation to

include at least four of the following

freehand drawing/sketching

mood boards

constructed drawing systems

observational drawing

assembled visual elements

rendered CAD visuals

2.2 Develop and adapt a range of approaches from

the above list to explore design visualisation for

the following purposes

origination of design ideas

development of design ideas

testing of design ideas

review of design ideas

communication of design intentions

presentation of design ideas

3. Understand the

aesthetic and

technical qualities of

design visualisation

for different purposes

3.1 Evaluate, with the use of the design visuals

produced above, the suitability of the chosen

approaches for each of the chosen purposes.

3.2 Analyse the aesthetic qualities of the design

visuals produced

3.3 Assess the technical qualities of the design

visuals produced

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES3 PS: a, e, f, h. K&U: 3, 4

DES4 PS: c, d, e. K&U: 2, 3

DES7 PS: a, b, c. K&U: 1, 5, 7, 8, 9, 10, 15

DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5

241

Supporting Unit Information

K/601/5945 Design visualisation - Level 3

Indicative Content

This unit is designed to provide learners with an awareness of the existing

uses of design visualisation and with a practical understanding enhanced

by their own practical experimentation.

Learning Outcome 1. Understand approaches to design

visualisation

In order to facilitate comparative evaluation learners are required to

identify different existing instances of the application of design

visualisation, each in relation to the given range of considerations. It is

suggested that learners select a wide range of examples covering a broad

spectrum of professional design applications.

Learning Outcome 2. Be able to use specialist techniques and

processes to visualise design ideas

Learners should explore techniques and processes through selection and

experimental application. They will build upon their exploration by

developing and adapting their selected techniques and processes in order

to explore the suitability of approaches to design visualisation for different

purposes as listed in assessment criteria 2.2.

Learning Outcome 3. Understand the aesthetic and technical

qualities of design visualisation for different purposes

Learners should undertake a retrospective evaluation of approaches to

design visualisation identified in relation to learning outcome 1, and those

explored in relation to learning outcome 2.

Learners should be encouraged to carry out ongoing evaluation of the

design visuals produced in terms of suitability for purpose, technical

qualities, aesthetic qualities and applied outcomes; in for example journals

or workbooks.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with an awareness of, and

242

practical skills in design visualisation. Learners will require access to

relevant reference sources and a range of processes and materials.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected images

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Photographic records of experimental processes and applications

Web based presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

243

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

244

Employment and Freelancing In the Creative Industries

Unit Reference

J/601/3619

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit enables learners to gain an understanding

of professional employment and self-employment

opportunities within the creative industries. It

covers how economic factors can affect the

practices of the creative industries, and how

independent agencies can help individuals gain

employment or develop enterprise ideas. Learners

will produce a business plan and suitable self

promotion materials to aid personal progression

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.3)

The learner can

1. Understand

business and

economic influences

on opportunities in

the creative industries

1.1 Assess the significance of two key economic

trends upon

employment and freelancing opportunities in the

creative industries

2. Be able to

recognise commercial

and professional

opportunities

2.1 Identify at least one potential employment /

freelancing opportunity in the creative industries

locally/regional

nationally

internationally

2.2 Evaluate the commercial and/or professional

benefit of at least one enterprise or employment

245

opportunity in the creative industries

2.3 Assess the value to themselves of the support

available from careers and enterprise support

mechanisms

3. Be able to produce

a business

development plan for

a creative enterprise

3.1 Determine key milestones to support their own

continuing personal and professional progression

3.2 Evaluate the commercial potential of their own

work in relation to wider professional practice

3.3 Set goals and objectives for a specified

potential creative enterprise

3.4 Produce a business plan for a creative

enterprise to include

goals and objectives

costs

potential risks

market analysis

measures and methods for monitoring and

evaluating the plan

4. Be able to use self

promotion methods to

support personal

progression

4.1 Assess the significance of self promotion to the

creative practitioner

4.2 Evaluate the effectiveness of two methods of

self promotion used by creative practitioners

4.3 Produce two examples of self promotion

material to support personal progression and

assess their effectiveness as self promotion tools

Mapping to National Occupational Standards

Creative and Cultural Skills, Standards in Freelancing for Creative and Cultural

Industries 2009

FL1 PI: a, b, f, g, j. K&U: 2, 7, 9, 10, 12

FL2 PI: a, c, d, g, j, l. K&U: 1, 2, 5, 7

FL3 PI: a, c, d, h, i, j, m. K&U: 1, 2, 6, 7, 8, 11, 12, 13, 14

FL4 PI: a, b, j, m, o. K&U: 1, 6, 10, 11

FL11 PI: b, d, f, h. K&U: 1, 2, 3

246

Supporting Unit Information

J/601/3619 Employment and freelancing in the creative industries - Level

3

Indicative Content

This unit is designed to provide learners with an awareness of employment

opportunities and freelance opportunities, by both looking at how economic

factors affect employment opportunities, and how effective self promotion

can increase both employment and freelance opportunities. Learners will

apply knowledge and understanding gained in order to produce a business

plan and appropriate self promotion materials.

Learning Outcome 1. Understand business and economic influences

and opportunities in the creative industries

In order to develop an understanding of economic influences in the

creative industries, learners should be encouraged to explore a wide range

of factors potentially affecting employment in the creative industries prior

to investigating two key economic trends in depth and assessing their

significance.

Learning Outcome 2. Be able to recognise commercial and

professional opportunities

Learners should explore opportunities available for creative industries

employment and enterprise by, for example research through specialist

journals, internet recruitment sources, project funding bodies, invitations

to tender, careers advice, local creative support networks, industry visits,

discussions with practitioners.

Through their exploration learners should evaluate the potential benefit to

themselves financially, creatively, professionally of one of the opportunities

which may include work experience, internships and voluntary work, as

well as the traditional routes to employment.

Learning Outcome 3. Be able to produce a business plan for a

creative enterprise

Learners should be encouraged to reflect upon their own strengths and

weaknesses in order to identify areas for personal and professional

progression towards the development of a business plan that supports

their own creative and professional ambition.

247

Learning Outcome 4. Be able to use self promotion methods to

support personal progression

Learners should be encouraged to critically evaluate examples of self

promotion material used by professional creative practitioners, this should

include methods and/or strategies used to communicate with differing

target audiences, as well as the commercial value of these materials to the

creative practitioner. Self promotion materials may include; presentation

portfolio, exhibitions, business cards, personal web sites, social networks,

magazine/journal features, viral promotion, etc.

Learners will be required to produce their own self promotion material,

informed by their research of promotional materials and methods and

critically asses these through testing and retrospective evaluation.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with an awareness of employment

and freelance opportunities in the creative industries and practical skills

business planning and self promotion. Learners will require access to

relevant reference sources and a range of processes and materials.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

248

Portfolio of selected outcomes

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Web based presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

249

Exploratory Model Making

Unit Reference

A/601/5948

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit focuses on how artists and designers use

modelling as a working tool, in order to visualise

their ideas and develop concepts. Learners will

explore visualising and model making approaches

in order to analyse and develop model making

solutions for a wide range of purposes and

applications

Learning Outcomes

(1 to 5)

The learner will

Assessment Criteria

(1.1 to 5.1)

The learner can

1. Understand

approaches to using

model making as a

developmental tool

1.1 Evaluate approaches to modelling and model

making as used by professional artists and

designers to include at least one example of each

of the following

architectural model

industrial model

theatrical model

concept model

communication model

1.2 Assess with the use of at least six physical

examples the use of models to

visualise potential outcomes

verify design information

evaluate design alternatives

250

test and review design possibilities

frame design problems

optimise solutions

communicate intentions

explain ideas

communicate requirements

present solutions

2. Be able to use

model making to

support the

development of

concepts in art and

design

2.1 Explore the application of sketch and concept

models

2.2 Explore the application of drawing as a

modelling activity

2.3 Evaluate the outcomes from the model making

exploration in terms of

potential design development

viability of design ideas

materials needed to realise solution

tools needed to realise solution

timescales

2.4 Select and justify design ideas for further

development

3. Be able to use

appropriate materials

and processes to

develop models

3.1 Select and justify model making materials and

processes with reference to

purpose

scale

materials

use of colour

precision

level of detail

construction techniques

3.2 Select and use model making materials and

processes to develop 2D and 3D models

4. Be able to realise a

model making task

4.1 Realise a model making task with reference to

exploration of concept/intention

model making as working process

251

model making as visualisation

use of Physical elements

model construction methods

model presentation methods

5. Be able to review

own creative and

technical

development

5.1 Evaluate their personal progress in relation to

model making

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES3 PS: a, e, f, h. K&U: 3, 4

DES7 PS: a, b, c. K&U: 1, 5, 7, 8, 9, 10, 15

DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5

252

Supporting Unit Information

A/601/5948 Exploratory model making - Level 3

Indicative Content

This unit is designed to provide learners with an understanding of a range

of alternative approaches to model making in order to visualise ideas,

develop concepts and construct models for a wide range of purposes and

applications.

Learners will reflect upon the outcomes of their exploration in terms of

conceptual, technical and aesthetic qualities.

It is anticipated that learners undertaking this unit will cover the following

methods and techniques:

Consideration of widest range of models types

eg scale model, structural model, theatrical model, concept model,

communication model, 3D or CAD models, diagrams, drawings, maps,

graphs, charts, flowcharts

Use of models to explore concepts

eg ideas development, mind mapping, imaging and imagining, describing

and focussing intentions, defining end goal,

Model making as working process

eg sketch models, maquettes, detail models, scale models, descriptions of

wider context (terrain models, overall layout, bigger idea)

Identification of appropriate model type(s)

eg scale models, diagrammatic/schematic models, 2D and 3D models, CAD

modelling, levels of simplicity or complexity

Selection and manipulation of physical elements

eg materials choice, construction/engineering decisions, resolution of

detail, materials and construction, testing and evaluation, model

presentation methods

253

Learning Outcome 1. Understand approaches to using model

making as a developmental tool

In order to facilitate comparative evaluation learners are required to

identify different existing instances of model making, each in relation to

selected context.

Learners should be encouraged to explore different techniques and

processes for model making in order to create models that fulfil the

purposes as listed in assessment criteria 1.2.

Learning Outcome 2. Be able to use model making to support the

development of concepts in art and design

Learners should use models and model making to explore and test their

own art and design intentions in the process of concept development.

Learners will need to evaluate their outcomes in terms of suitability for

purpose, potential scope and feasibility in order to select and suitably

justify concepts to be developed further.

Learning Outcome 3. Be able to use appropriate materials and

processes to develop models

Learners are required to apply selected materials and processes to model

making justifying their use in terms of the list stated in assessment criteria

3.1. It is anticipated that learners will use aspects of learning outcomes 1,

2 and 3 in the process of identifying the model making task to be

undertaken in relation to learning outcome 4.

Learning Outcome 4. Be able to realise a model making task

Learners will bring together the knowledge and skills explored above to

undertake a model making task with reference to the list in assessment

criteria 4.1.

Learning Outcome 5. Be able to review own creative and technical

development

Learners should carry out ongoing evaluation of personal progress in terms

of technical knowledge, materials exploration and applied model making

processes.

It is suggested that learners may benefit from both the keeping of ongoing

reflective journals or workbooks, and also from the completion of a

retrospective evaluation, in for example a page of reflective writing or

annotated portfolio.

254

Teaching Strategies And Learning Activities

This unit is designed to provide learners with an awareness of, and

practical skills in, model making. Learners will require access to relevant

reference sources, workshops and a range of 3D and 2D materials.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development

of their particular learners. The aims and aspirations of all learners,

including those with identified special needs, including learning

difficulties/disabilities, should be considered and appropriate support

mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

developmental models and test pieces

final Models

portfolio of selected images

reflective journal

sketchbooks/Workbooks

written evidence

annotated Worksheets

photographic records of experimental processes and applications

web based presentation

sequenced images

blogs

witness statements/observation records

255

records of tutorials/one-to-one discussions

worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

256

Life Drawing

Unit Reference

A/601/5951

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit will enable learners to develop their life

drawing skills and abilities by exploring the visual

potential of the human form interpreted through

the analytical and expressive use of a wide range

of mark making materials.

Learners will become aware of how intended

purpose can affect the aesthetic and technical

decisions through both the investigation of artists

and designers work and by their own practical

experimentation

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.3)

The learner can

1. Understand

approaches to life

drawing

1.1 Evaluate a minimum of six drawings of the

human form produced by at least three artists or

designers to determine the

relationship between the selection and

application of materials, techniques, formats

in relationship to the intended purpose

potential to employ similar approaches in

own work

2. Be able to use

specialist techniques

and processes to

2.1 Use a variety of materials to produce life

drawings using at least six different approaches

from the following

257

develop inventive and

imaginative

approaches to life

drawing

line

tone

colour

form/proportion

motion

measured drawing

timed drawing

spatial analysis

drawing from memory

analytical observation

abstracted and reductive forms

2.2 Develop and adapt a range of techniques from

the above list to explore life drawing for at least

four identified purposes from the following

technical accuracy

analytical observation

fashion drawing

anthropometric investigation

illustration

impressionistic or expressive immediacy

as a cognitive tool

3. Understand the

aesthetic and

technical qualities of

life drawing for

different purposes

3.1 Evaluate, with the use of the drawings

produced above, the suitability of the chosen

techniques for each of the chosen purposes

3.2 Analyse the aesthetic qualities of the drawings

produced

3.3 Assess the technical qualities of the drawings

produced

4. Be able to produce

life drawings for an

identified purpose

4.1 Determine a purpose explored in 2.2 in order

to produce life drawings

4.2 Select and utilise suitable materials for

identified life drawing purpose

4.3 Produce at least four life drawings which

address the specified life drawing purpose

258

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES3 PS: a, e, f, h. K&U: 3, 4

DES4 PS: c, d, e. K&U: 2, 3

DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5

259

Supporting Unit Information

A/601/5951 Life drawing - Level 3

Indicative Content

This unit is designed to provide learners with the methodological and

specific skills associated with life drawing. Learners will be introduced to

materials and techniques potentially appropriate to different life drawing

approaches and intentions.

Learners will reflect upon the outcomes of their exploration in terms of

technical and aesthetic qualities and make this reflection evident in, for

example, reflective journals, workbooks, annotated drawings.

Learning Outcome 1. Understand approaches to life drawing

Learners will need to research the work of others and explore different

approaches to life drawing. In particular learners should become aware of

how intended purpose can dictate the chosen approach, eg Measured

drawing for tailoring, tonal drawing to explore form, line for illustration…

Learning Outcome 2. Be able to use specialist techniques and

processes to develop inventive and imaginative approaches to life

drawing

Through practical experimentation learners should explore a wide range of

different approaches to the production of life drawings and then apply

selected techniques to the production of drawings for identified purposes.

Learning Outcome 3. Understand the aesthetic and technical

qualities of life drawing for different purposes

Learners should reflect upon the drawings produced in learning outcome 2,

analysing the technical and aesthetic qualities of the techniques and

processes employed, as well as their suitability for the chosen purposes. It

is recommended that this should set the scene for learning outcome 4.

Learning Outcome 4. Be able to produce life drawings for an

identified purpose

Learners will bring together the knowledge and skills explored above to

identify a purpose, and associated suitable materials, techniques and

approaches in order to produce at least 4 final life drawings.

260

Teaching Strategies And Learning Activities

This unit is designed to provide learners with practical experience and skills

associated with life drawing

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected images

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated drawings

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

261

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

262

Narrative Image Making

Unit Title

L/601/5954

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit will enable learners to investigate a

variety of techniques and principles used in

narrative image-making; this will include the

exploration of a range of processes and formats.

Learners will investigate form and structures used

to communicate narrative sequences

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.1)

The learner can

1. Understand

approaches to

narrative image

making

1.1 Investigate different forms of narrative

structures to include at least four of the following

instruction manual

detective novel

autobiography

graphic novel

blog

epic poem

storyboard

play script

computer game

fairy tale

post-structural novel

documentary film

fiction film

music video

263

history painting

information design

1.2 Evaluate a minimum of six visual narratives

produced by at least three recognised practitioners

in order to identify

the relationship between visual styles, formal

structures, materials, techniques and formats

in relationship to the intended purposes

the stylistic approaches used to meet

differing audiences

technical and creative parameters

commercial intentions

2. Be able to

experiment with

approaches used in

different narrative

image making

contexts

2.1 Experiment with different approaches to

narrative image making for at least three of the

given examples of narrative structures in 1.1

2.2 Evaluate the chosen approaches for each of the

selected narrative structures in terms of

suitability for purpose

technical properties

aesthetic choices

communication potential

3. Be able to apply

narrative image

making approaches to

answer a given brief

3.1 Interpret a given brief to identify

narrative context

creative intentions

technical parameters

appropriate media

suitable techniques

communication intentions

3.2 Plan and organise own work to meet deadlines

and requirements of the brief

3.3 Source visual reference material using primary

and secondary resources

3.4 Produce narrative images from roughs through

to finished artwork to answer the brief

264

4. Be able to review

own creative

development

4.1 Evaluate their personal progress in relation to

narrative image making

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES3 PS: a, e, f, h. K&U: 3, 4

DES4 PS: c, d, e. K&U: 2, 3

DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5

265

Supporting Unit Information

L/601/5954 Narrative image making - Level 3

Indicative Content

This unit is designed to provide learners with the knowledge,

understanding and technical skills associated with narrative image making

through the exploration of processes and narrative formats.

Learning Outcome 1. Understand approaches to narrative image

making

In order to facilitate comparative evaluation learners are required to

investigate different existing forms of narrative structures. Learners are

also required to undertake an evaluation of existing examples of narrative

image making, for example exploring the differences between linear and

non-linear narrative structures.

Learning Outcome 2. Be able to experiment with approaches used

in different narrative image making context

Learners should refer back to the list in assessment criteria 1.1 and their

related investigations of narrative forms to provide a context for their own

experiments in narrative image making, evaluating each chosen approach.

Learning Outcome 3. Be able to apply narrative image making

approaches to answer a given brief

Learners will need to determine a brief with reference to the characteristics

identified in 3.1. Emphasis should be placed upon learners’ time

management, research and technical competence in order to develop and

resolve their narrative image making outcome.

Learning Outcome 4. Be able to review own creative development

Learners should carry out ongoing evaluation of personal progress in terms

of technical knowledge, concept development, materials exploration and

applied outcomes; in for example journals or workbooks.

In addition learners should also be encouraged to undertake a

retrospective evaluation in for example a page of reflective writing or

annotated portfolio

266

Teaching Strategies And Learning Activities

This unit is designed to provide learners with an awareness of, and

practical skills in, narrative image making. Learners will require access to

relevant reference sources and a range of image making materials.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of selected images

Reflective journal

Sketchbooks/Workbooks

Written evidence

Showreel

Annotated Worksheets

Web based presentation

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

267

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

268

Studio-Based Printmaking

Unit Reference

D/601/5957

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit allows learners to experiment with a

range of studio-based printmaking techniques.

Learners will understand the comparative benefits

and limitations of a range of studio-based

printmaking processes to generate effective

images and obtain outputs that are appropriate to

the intended purpose.

This unit will enable learners to develop the skills

and knowledge in the fundamental techniques and

processes of studio-based printmaking. The

development of technical and aesthetic skills will

be underpinned by good health and safety practice

in a printmaking workshop environment

Learning Outcomes

(1 to 5)

The learner will

Assessment Criteria

(1.1 to 5.1)

The learner can

1. Be able to work

safely in a studio-

based printmaking

environment

1.1 Plan time to complete studio-based

printmaking tasks safely and efficiently

1.2 Use printmaking equipment and processes

appropriately and competently for intended

purpose

1.3 Complete a risk assessment for printmaking

workshop

269

1.4 Work within health and safety guidelines for

studio-based printmaking practice

2. Explore the

suitability of different

print making

techniques for

different purposes

2.1 Experiment with four different print making

techniques from the following

lithography

screen printing

relief printing

monoprints

etching

intaglio

planographic printing

stencil

viscosity printing

any one other type of print making process

2.2 Apply a range of techniques from the above list

to explore print making production for a at least

three identified purposes from the following

technical illustration

analytical observation

information design

advertising

narrative illustration

impressionistic or expressive immediacy

3. Understand the

factors that affect the

quality of printing

outcomes

3.1 Analyse the aesthetic qualities of the images

produced

3.2 Explain why differences arose in the technical

qualities of images they produced

3.3 Compare the qualities of the images with those

of published examples where a similar type of print

making process was used

4. Be able to produce

prints for an identified

purpose

4.1 Identify a purpose explored in 2.2 in order to

produce prints

4.2 Select suitable materials for identified print

270

making purposes

4.3 Produce at least three prints which address the

identified print making purpose

5. Be able to review

own creative and

technical

development

5.1 Evaluate their personal progress in relation to

studio-based printmaking

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES3 PS: a, e, f, h. K&U: 3, 4

DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5

DES38 PS: a, c, f, l, n. PS: 2, 3, 4, 5

271

Supporting Unit Information

D/601/5957 Studio-based printmaking - Level 3

Indicative Content

This unit is designed to provide learners with practical experience of using

and comparing a range of studio-based printmaking equipment and

processes in a number of different contexts.

In addition to acquiring practical skills learners will develop an

understanding of the potential, scope and suitability of different studio-

based printmaking techniques and processes. Learners will reflect upon

the outcomes of their exploration in terms of technical and aesthetic

qualities.

Learning Outcome 1. Be able to work safely in a studio-based

printmaking environment

Learners will be expected to work safely at all times to minimise the risk of

injury to themselves and others. Learners should be introduced to the

concept of a risk assessment and the potential hazards of a printmaking

studio in order for them to successfully undertake a risk assessment for

the particular activities being undertaken.

Learning Outcome 2. Explore the suitability of different

printmaking techniques for different purposes

In order to facilitate comparative evaluation learners are required to

identify and experiment with a range of printmaking techniques, each in

relation to the given range of purposes as listed in assessment criteria 2.2.

Learning Outcome 3. Understand the factors that affect the quality

of printmaking outcomes

Learners are required to analyse the prints made above in terms of

technical and aesthetic quality to aid this learners should be directed

towards published examples of similar printmaking processes.

Learning Outcome 4. Be able to produce prints for an identified

purpose

Learners will bring together the knowledge and skills explored above to

produce prints for an identified purpose.

272

Learning Outcome 5. Be able to review own creative and technical

development

Learners should carry out ongoing evaluation of personal progress in terms

of technical knowledge, materials exploration and applied printmaking

processes.

It is suggested that learners may benefit from both the keeping of ongoing

reflective journals or workbooks, and also from the completion of a

retrospective evaluation, in for example a page of reflective writing or

annotated portfolio.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with an awareness of, and

practical skills in, printmaking. Learners will require access to relevant

reference sources, workshops and a range of printmaking materials.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of exploratory print

Portfolio of selected prints

Reflective journal

273

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Photographic records of experimental processes and applications

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

274

Visual Thinking

Unit Reference

H/601/5961

Level

3

Credit Value

8

Guided Learning

Hours

60

Unit Summary

This unit focuses on how artists and designers use

the depiction of thought processes as a working

tool. Through research, practical experimentation

and application learners will develop their

understanding of a variety of approaches to visual

problem solving and the development of creative

solutions. Learners will explore visual language

conventions and the inherent qualities of media to

visualise their ideas, develop concepts and identify

solutions

Learning Outcomes

(1 to 4)

The learner will

Assessment Criteria

(1.1 to 4.1)

The learner can

1. Understand

approaches to

visualising the

creative thought

process

1.1 Evaluate a minimum of six examples of the

depiction of visual thinking used by artists and/or

designers to externalise patterns of thought

1.2 Explore at least six different examples of the

visual

depiction of thought processes to include

venn diagrams

spider diagrams

design loops

control loops

flow charts

associative thinking maps

275

linear thinking maps

timetables

timelines

verbal analogy

visual association

metaphor

visual brainstorming

mood boards

incremental addition

aleatory/chance systems

1.3 Identify opportunities to employ similar

approaches in own work

2. Be able to use

visual language

conventions to

develop ideas

2.1 Use visual research material and processes in

the development of creative visual thinking

2.2 Apply approaches to visual thinking to include

at least six of the following

freehand drawing/sketching

mood boards

constructed drawing systems

observational drawing

assembled visual elements

exploration of media

implied qualities of materials

visual association

symbolic representation

random/unlikely juxtaposition of objects

modelling as a drawing activity

3. Be able to explore

ideas through the use

of visual media

3.1 Develop and adapt at least three of the

approaches from 1.2 and/or 2.2 to explore visual

thinking for the following purposes

origination of ideas

expansion of ideas

focusing of ideas

testing of ideas

review of ideas

communication of creative intentions

presentation of ideas

276

4. Be able to review

own creative

development

4.1 Evaluate their

personal progress in relation to visual thinking

Mapping to National Occupational Standards

Creative and Cultural Skills Design NOS 2009

DES3 PS: a, e, f, h. K&U: 3, 4

DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5

DES32 PS: a, b, d, i. K&U: 1, 3

277

Supporting Unit Information

H/601/5961 Visual thinking - Level 3

Indicative Content

This unit is designed to provide learners with an awareness of the existing

uses and practical applications of visual thinking enhanced by their own

experimentation. It is designed to give learners a practical understanding

of visual thinking in order to apply this to their own practice.

Learning Outcome 1. Understand approaches to visualising the

creative thought process

In order to facilitate comparative evaluation learners are required to

identify different existing instances of the application of visual thinking

identifying opportunities to employ similar approaches in own work

Learning Outcome 2. Be able to use visual language conventions to

develop ideas

Learners should explore a wide range of approaches to visual thinking and

apply these to a selected context through selection and experimental

production.

Learning Outcome 3. Be able to explore ideas through the use of

visual media

Learners are required to explore and develop ideas through the application

of visual language. Learners are required to select at least three

approaches from the lists in 1.2 and 2.2 and apply only one of these

approaches to each of the listed purposes. Eg

Freehand drawing for origination of ideas

Venn diagram for expansion of ideas

Mood boards for focusing of ideas

Mood boards for testing of ideas

Constructed drawing systems for review of ideas

Constructed drawing systems for communication of creative intentions

Constructed drawing systems for presentation of ideas

Learning Outcome 4. Be able to review own creative development

Learners should carry out ongoing evaluation of their personal progress in

relation to visual thinking in for example journals or workbooks.

278

It is suggested that learners may benefit from both the keeping of ongoing

reflective journals or workbooks, and also from the completion of a

retrospective evaluation, in for example a page of reflective writing or

annotated portfolio.

Teaching Strategies And Learning Activities

This unit is designed to provide learners with an awareness of, and

practical skills in, visual thinking. Learners will require access to relevant

reference sources and a range of processes and materials.

There are no restrictions upon the teaching and learning strategies that

can be used for this unit. It is not anticipated that this unit has to be

undertaken in a traditional learning environment as it can be undertaken in

a range of settings and locations.

Centres should adopt a delivery approach which supports the development of

their particular learners. The aims and aspirations of all learners, including those

with identified special needs, including learning difficulties/disabilities, should be

considered and appropriate support mechanisms put in place.

Methods Of Assessment

This unit will be internally assessed, internally and externally moderated

via a learner’s portfolio and other related evidence, against the unit

outcomes and assessment criteria.

Evidence Of Achievement

Evidence may be presented in a range of formats that may include any

number of the following

Portfolio of exploratory work

Portfolio of selected outcomes

Reflective journal

Sketchbooks/Workbooks

Written evidence

Annotated Worksheets

Photographic records of experimental processes and applications

Models

Test pieces and finished constructions

279

Web based presentation

Sequenced images

Blogs

Witness statements/observation records

Records of tutorials/one-to-one discussions

Worksheets/gapped handouts

These examples are for illustrative purposes and are not intended to be

exhaustive or prescriptive.

However the evidence is presented, there must be confirmation of

achievement of every learning outcome and criteria for assessment within

the unit which must be clearly signposted.

Additional Information

Centres offering this unit should ensure that learners have access to

sufficient equipment, as detailed in the indicative content, for each learner

to use. Where there is an expectation that learners will need to provide

resources in order to achieve the unit, centres should ensure this is made

clear to learners at the point of recruitment.

280

Appendix 1 Grading Criteria

Grading Criteria for

Unit K/601/5993 Applying specialist knowledge and skills to graphic design

problem solving

To achieve a pass grade for this unit, learners must achieve all learning

outcomes and assessment criteria.

Grading Criteria for

Uni Unit K/601/5993 Applying specialist knowledge and skills to graphic

design problem solving

Merit Grade

To achieve a Merit grade the evidence

will have to show that, in addition to

meeting the pass criteria, the learner can

Distinction Grade

To achieve a Distinction grade the

evidence will have to show that, in

addition to meeting the pass and merit

criteria, the learner can

M1. Use research material to creatively

extend the understanding and

development of a brief

M2. Demonstrate an in-depth exploration

of creative approaches with ongoing

critical reflection.

M3. Manage the planning, development

and execution of the project consistently

and efficiently

M4. Demonstrate well developed levels of

visual awareness, skill and control in the

use of materials and processes

All criteria must be met to achieve this

grade.

D1. Use wide ranging research

material to creatively extend the

understanding and development of a

brief

D2. Demonstrate an in-depth

exploration of creative approaches

with consistent critical reflection and

analysis.

D3. Manage the planning,

development, organisation and

execution of the project with

consistency, rigor and creativity

D4. Demonstrate highly developed

levels of visual awareness, skill and

control in the use of materials and

processes

All criteria must be met to achieve this

grade.

This grading determines the overall grade of the qualification.

281

Grading Criteria for

Unit Y/601/6444 Graphic design project planning, implementation

and review

To achieve a pass grade for this unit, learners must achieve all learning

outcomes and assessment criteria.

Grading criteria for

Unit Unit Y/601/6444 Graphic design project planning,

implementation and review

Merit Grade

To achieve a Merit grade the

evidence will have to show that, in

addition to meeting the pass criteria,

the learner can

Distinction Grade

To achieve a Distinction grade the

evidence will have to show that, in

addition to meeting the pass and

merit criteria, the learner can

M1. Demonstrate commitment and

initiative in the management of

research, recording clear and

informed perceptions

M2. Use research material to

creatively support the development

of self initiated ideas and outcomes

relevant to their stated ambitions,

preferences and areas of interest

M3. Demonstrate an in-depth

exploration of creative approaches

with ongoing critical reflection.

M4. Manage the planning,

development and execution of the

project consistently and efficiently

M5. Demonstrate well developed

levels of visual awareness, skill and

control in the use of materials and

D1. Demonstrate commitment and

initiative in the management of wide

ranging and in depth research,

imaginatively recording clear,

informed and reflective perceptions

D2. Use research material to

creatively support the development

of innovative self initiated ideas and

outcomes relevant to their stated

ambitions, preferences and areas of

interest

D3. Demonstrate an in-depth

exploration of creative approaches

with consistent critical reflection and

analysis.

D4. Manage the planning,

development, organisation and

execution of the project with

exceptional consistency, rigor and

282

processes

M6. Demonstrate a well developed

understanding of professional context

and protocols in the presentation of

the final outcomes

M7. Demonstrate thorough reflective

evaluation to assess their own

creative development during the

project and related potential personal

development opportunities

All criteria must be met to achieve

this grade.

creativity

D5. Demonstrate highly developed

levels of visual awareness, skill and

control in the use of materials and

processes

D6. Demonstrate a highly developed

and critical understanding of

professional context and protocols in

the presentation of the final

outcomes

D7. Demonstrate in-depth critical

analysis of their own creative

development during the project and

related potential personal and

professional development

opportunities

All criteria must be met to achieve

this grade.

This grading determines the overall grade of the qualification.

283

Recognition of Prior Learning (RPL), Exemption and

Credit Transfer

ABC Awards policy enables learners to avoid duplication of learning and

assessment in a number of ways:

Recognition of Prior Learning (RPL) – a method of assessment

that considers whether a learner can demonstrate that they

can meet the assessment requirements for a unit through

knowledge, understanding or skills they already possess and

do not need to develop through a course of learning.

Exemption - Exemption applies to any certificated

achievement which is deemed to be of equivalent value to a

unit within ABC qualification but which does not necessarily

share the exact learning outcomes and assessment criteria. It

is the assessor’s responsibility, in conjunction with the

Internal Moderator, to map this previous achievement against

the assessment requirements of the ABC qualification to be

achieved in order to determine its equivalence.

Any queries about the relevance of any certificated evidence,

should be referred in the first instance to your centre’s

internal moderator and then to ABC.

It is important to note that there may be restrictions upon a

learner’s ability to claim exemption or credit transfer which

will be dependent upon the currency of the unit/qualification

and a learner’s existing levels of skill or knowledge.

Where past certification only provides evidence that could be

considered for exemption of part of a unit, learners must be

able to offer additional evidence of previous or recent learning

to supplement their evidence of achievement.

Credit Transfer – ABC may attach credit to a qualification, a

unit or a component. Credit transfer is the process of using

certificated credits achieved in one qualification and

transferring that achievement as a valid contribution to the

award of another qualification. Units/Components transferred

must share the same learning outcomes and assessment

criteria along with the same unit number. Assessors must

ensure that they review and verify the evidence through sight

of:

o original certificates OR

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o copies of certificates that have been signed and dated

by the internal moderator confirming the photocopy is a

real copy and make these available for scrutiny by the

External Moderator.

Equivalencies – opportunities to count credits from the unit(s)

from other qualifications or from unit(s) submitted by other

recognised organisations towards the place of mandatory or

optional unit(s) specified in the rule of combination. The unit

must have the same credit value or greater than the unit(s) in

question and be at the same level or higher.

ABC encourages its centres to recognise the previous achievements of

learners through Recognition of Prior Learning (RPL), Exemption, Credit

Transfer and Equivalencies. Prior achievements may have resulted from

past or present employment, previous study or voluntary activities.

Centres should provide advice and guidance to the learner on what is

appropriate evidence and present that evidence to the external moderator

in the usual way.

Further guidance can be found in ‘Delivering and Assessing ABC Awards

Qualifications’ which can be downloaded from

http://www.abcawards.co.uk/centres-grid-page-move/policies-procedures/

Exemptions

There are no identified exemptions for these qualifications.

Equivalencies

There are no identified equivalencies for these qualifications.

Certification

Learners will be certificated for all units and qualifications that are

claimed.

ABC’s policies and procedures are available on the ABC web site in the

Examination Officers’ Guide.

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Glossary of Terms

GLH (Guided Learning Hours)

GLH is where the learner participates in education or training under the

immediate guidance or supervision of a tutor (or other appropriate

provider of education or training). It may be helpful to think – ‘Would I

need to plan for a member of staff to be present to give guidance or

supervision?’

GLH is calculated at qualification level and not unit/component level.

Examples of Guided Learning include:

Face-to-face meeting with a tutor

Telephone conversation with a tutor

Instant messaging with a tutor

Taking part in a live webinar

Classroom-based instruction

Supervised work

Taking part in a supervised or invigilated formative assessment

The learner is being observed as part of a formative assessment

TQT (Total Qualification Time)

‘The number of notional hours which represents an estimate of the total

amount of time that could reasonably be expected to be required, in order

for a learner to achieve and demonstrate the achievement of the level of

attainment necessary for the award of a qualification.’ The size of a

qualification is determined by the TQT.

TQT is made up of the Guided Learning Hours (GLH) plus all other time

taken in preparation, study or any other form of participation in education

or training but not under the direct supervision of a lecturer, supervisor or

tutor.

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TQT is calculated at qualification level and not unit/component level.

Examples of unsupervised activities that could contribute to TQT include:

Researching a topic and writing a report

Watching an instructional online video at home/e-learning

Watching a recorded webinar

Compiling a portfolio in preparation for assessment

Completing an unsupervised practical activity or work

Rehearsing a presentation away from the classroom

Practising skills unsupervised

Requesting guidance via email – will not guarantee an immediate

response.