seg awards abc level 3 awards, certificates and …...information design realisation [l/601/5579] 3...
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A6124-41-03 C6131-32/36-03 C6142-47 D6131-03 D6142/48-50-03 Issue 8.1
50088464 50087861 50087915 August 2019
SEG Awards ABC Level 3
Awards, Certificates and
Diplomas in Graphic Design
Qualification Guidance
Level 3 Award – [50088464]
Level 3 Certificate – [50087861] (Qualification has now
expired)
Level 3 Diploma – [50087915] (Qualification has now
expired)
About Us At the Skills and Education SEG Awards (ABC)1 we continually invest in
high quality qualifications, assessments and services for our chosen sectors. As a UK leading sector specialist we continue to support
employers and skills providers to enable individuals to achieve the skills
and knowledge needed to raise professional standards across our sectors.
ABC has an on-line registration system to help customers register learners on its qualifications, units and exams. In addition it provides features to
view exam results, invoices, mark sheets and other information about learners already registered.
The system is accessed via a web browser by connecting to our secure
website using a username and password: https://secure.ABCawards.co.uk/ors/secure_login.asp
Sources of Additional Information
The ABC website www.ABCawards.co.uk provides access to a wide variety
of information.
Copyright
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic,
mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.
This document may be copied by approved centres for the purpose of
assessing learners. It may also be copied by learners for their own use.
1 ABC Awards is a brand of the Skills and Education Group Awards, a recognised awarding organisation and
part of the Skills and Education Group. Any reference to ABC Awards, its registered address, company or
charity number should be deemed to mean the Skills and Education Group Awards.
Contents
Qualification Summary 1
Introduction 22
Aims 22
Target Group 22
Progression Opportunities 23
Unit Details 25
Recognition of Prior Learning (APL), Exemption and Credit Transfer 283
Certification 284
Glossary of Terms 285
This is a live document and as such will be updated when required. It is
the responsibility of the approved centre to ensure the most up-to-date
version of the Qualification Guide is in use. Any amendments will be
published on our website and centres are encouraged to check this site
regularly.
1
Qualification Summary
Qualifications and Pathways
Level 3 Award in Graphic Design (2D Design Software)
Level 3 Award in Graphic Design (Communication Drawing)
Level 3 Award in Graphic Design (Context and History of Graphic Design)
Level 3 Award in Graphic Design (Context and History of Typography)
Level 3 Award in Graphic Design (Design Research and Development
Process)
Level 3 Award in Graphic Design (Digital Illustration)
Level 3 Award in Graphic Design (Exploring Outcomes for Graphic Design)
Level 3 Award in Graphic Design (Illustration Skills)
Level 3 Award in Graphic Design (Information Design Realisation)
Level 3 Award in Graphic Design (Pixel-Based Image Manipulation)
Level 3 Award in Graphic Design (Principles and History of Brand Identity)
Level 3 Award in Graphic Design (Principles and History of Information
Design)
Level 3 Award in Graphic Design (Publication Design and Continuity)
Level 3 Award in Graphic Design (Publishing Production Processes)
Level 3 Award in Graphic Design (Typographic Investigation and Design)
Level 3 Award in Graphic Design (Typographic Signs and Symbols)
Level 3 Award in Graphic Design (Vector-Based Image Generation)
Level 3 Award in Graphic Design (Visual Identity Development and
Applications)
Level 3 Diploma in Graphic Design (Creative Design Practice)
Op end 31/12/16
Level 3 Diploma in Graphic Design (Creative Illustration)
Op end 31/12/16
Level 3 Diploma in Graphic Design (Magazine and Publishing Design)
Op end 31/12/16
Level 3 Diploma in Graphic Design (Typographic Design)
Op end 31/12/16
Level 3 Diploma in Graphic Design (Unendorsed)
Op end 31/12/16
Regulated The qualifications, identified above, are
regulated by Ofqual
Assessment Internal assessment, internal and external
2
moderation
Specific requirements and restrictions may
apply to individual units within qualifications.
Please check unit and qualification details for
specific information.
Grading
Award: Pass
Certificate: Pass, Merit, Distinction
Diploma: Pass, Merit, Distinction
Progression
The ABC Awards Level 3 Award, Certificate and
Diploma in Graphic Design will enable learners
to progress to further and higher education or
training through the development of specific
technical and creative skills. Progression could
be through the ABC Awards Level 3/4 Diploma
in Foundation Studies in Art, Design and Media.
Centres should be aware that reasonable
Adjustments which may be permitted for
assessment may in some instances limit a
learner’s progression into the sector. Centres
must, therefore, inform learners of any limits
their learning difficulty may impose on future
progression
Operational Start
Date
Award: 01/05/2010
Certificate: 01/04/2010
Diploma: 01/04/2010
Review Date Award: 31/12/2019
Operational End Date
Award: 31/12/2019
Certificate: 31/07/2013
Diploma: 31/12/2016
Certificate End Date
Award: 31/12/2020
Certificate: 31/07/2014
Diploma: 31/12/2019
ABC Sector Art, Design and Creative Industries
Ofqual SSA Sector 9.2 Crafts, Creative Arts and Design
Support from sector
bodies Supported by Creative and Cultural Skills
ABC Administering
Office
Additional guidance and advice to support these
qualifications and units is freely available to
approved ABC centres.
See ABC web site for the contact details of the
administering office
3
Level 3 Award in Graphic Design
Rules of Combination: Learners must achieve a minimum of 8 credits
from one pathway.
Unit Unit Number Level Credit
Value
GLH
2D Design Software Pathway
2D design software for layouts [J/601/5483] 3 8 60
Communication Drawing Pathway
Communication drawing [Y/601/5486] 3 8 60
Context and History of Graphic Design Pathway
Context and history of graphic
design [D/601/5490] 3 8 60
Context and History of Typography Pathway
Context and history of
typography [F/601/5496] 3 8 60
Design Research and Development Process Pathway
Design research and
development process [D/601/5506] 3 8 60
Digital Illustration Pathway
Digital illustration [L/601/5565] 3 8 60
Exploring Outcomes for Graphic Design Pathway
Exploring outcomes for graphic
design [Y/601/5567] 3 8 60
Illustration Skills Pathway
Illustration skills [H/601/5572] 3 8 60
Information Design Realisation Pathway
Information design realisation [L/601/5579] 3 8 60
Pixel-Based Image Manipulation Pathway
Pixel-based image manipulation [L/601/3542] 3 8 60
Principles and History of Brand Identity Pathway
Principles and history of brand
identity [J/601/5595] 3 8 60
Principles and History of Information Design Pathway
Principles and history of
information design [L/601/5632] 3 8 60
Publication Design and Continuity Pathway
Publication design and continuity [A/601/5660] 3 8 60
Publishing Production Processes Pathway
Publishing production process [L/601/5663] 3 8 60
4
Typographic Investigation and Design Pathway
Typographic investigation and
design [A/601/5755] 3 8 60
Typographic Signs and Symbols Pathway
Typographic signs and symbols [K/601/5668] 3 8 60
Vector-Based Image Generation Pathway
Vector-based image generation [A/601/4203] 3 8 60
Visual Identity Development and Applications Pathway
Visual identity development and
applications [M/601/5686] 3 8 60
If learners achieve credits from units of the same title (or linked titles) at
more than one level, they cannot count credits achieved from both units
towards the credit target of a qualification.
Entry
Requirements 16+
Section 96/97 Pre 16 16 – 18 19 +
LARA Aim
Reference 50088464
Recommended
GLH2 60
Recommended
TQT3 80
Credit Value 8
Points Score See ABC web site / Qualifications Directory
Contribution to
Threshold See ABC Qualifications Directory
ASL Option Yes
Type of Funding
Available See LARA (Learning Aims Reference Application)
Qualification Fee /
Unit Fee See ABC web site for current fees and charges
Additional
Information
Please see ABC web site for qualifications that are
eligible for Credit Transfer/APL/Exemption
2 See Glossary of Terms 3 See Glossary of Terms
5
Level 3 Certificate in Graphic Design (no longer available to new
learners)
Rules of Combination: Learners must achieve a minimum of 32 credits
from one pathway.
Unit Unit
Number
Level Credit
Value
GLH
Applied Graphics Skills Pathway
Mandatory Units
Applying specialist knowledge and
skills to graphic design problem
solving
[K/601/5993] 3 8 40
Design research and development
process [D/601/5506] 3 8 60
Exploring outcomes for graphic
design [Y/601/5567] 3 8 60
Optional Units (learners must achieve one unit from this group)
2D design software for layouts [J/601/5483] 3 8 60
Communication drawing [Y/601/5486] 3 8 60
Context and history of graphic
design [D/601/5490] 3 8 60
Context and history of typography [F/601/5496] 3 8 60
Digital illustration [L/601/5565] 3 8 60
Illustration skills [H/601/5572] 3 8 60
Information design realisation [L/601/5579] 3 8 60
Pixel-based image manipulation [L/601/3542] 3 8 60
Principles and history of brand
identity [J/601/5595] 3 8 60
Principles and history of
information design [L/601/5632] 3 8 60
Publication design and continuity [A/601/5660] 3 8 60
Publishing production process [L/601/5663] 3 8 60
Typographic investigation and
design [A/601/5755] 3 8 60
Typographic signs and symbols [K/601/5668] 3 8 60
Vector-based image generation [A/601/4203] 3 8 60
Visual identity development and
applications [M/601/5686] 3 8 60
Publication design development
process [Y/601/5696] 3 8 60
6
Calligraphy skills [A/601/6355] 3 8 60
Creative book structures [R/601/6359] 3 8 60
Letterpress skills [D/601/6364] 3 8 60
Screen printing skills [A/601/6369] 3 8 60
35mm camera techniques [F/601/2548] 3 8 60
Digital photo imaging techniques [R/601/2571] 3 8 60
Exploring photographic imaging [T/601/2577] 3 8 60
Photographic darkroom skills [J/601/2583] 3 8 60
Studio photography [J/601/2616] 3 8 60
2D materials exploration [L/601/5937] 3 8 60
3D materials exploration [R/601/5938] 3 8 60
Colour theory and practice [L/601/4206] 3 8 60
Design visualisation [K/601/5945] 3 8 60
Employment and freelancing in the
creative industries [J/601/3619] 3 8 60
Exploratory model making [A/601/5948] 3 8 60
Narrative image making [L/601/5954] 3 8 60
Studio-based printmaking [D/601/5957] 3 8 60
Visual thinking [H/601/5961] 3 8 60
Corporate Identity and Branding Pathway
Mandatory Units
Applying specialist knowledge and
skills to graphic design problem
solving
[K/601/5993] 3 8 40
Principles and history of brand
identity [J/601/5595] 3 8 60
Visual identity development and
applications [M/601/5686] 3 8 60
Optional Units (learners must achieve one unit from this group)
2D design software for layouts [J/601/5483] 3 8 60
Communication drawing [Y/601/5486] 3 8 60
Context and history of graphic
design [D/601/5490] 3 8 60
Context and history of typography [F/601/5496] 3 8 60
Design research and development
process [D/601/5506] 3 8 60
Digital illustration [L/601/5565] 3 8 60
Exploring outcomes for graphic
design [Y/601/5567] 3 8 60
Illustration skills [H/601/5572] 3 8 60
7
Information design realisation [L/601/5579] 3 8 60
Pixel-based image manipulation [L/601/3542] 3 8 60
Principles and history of
information design [L/601/5632] 3 8 60
Publication design and continuity [A/601/5660] 3 8 60
Publishing production process [L/601/5663] 3 8 60
Typographic investigation and
design [A/601/5755] 3 8 60
Typographic signs and symbols [K/601/5668] 3 8 60
Vector-based image generation [A/601/4203] 3 8 60
Calligraphy skills [A/601/6355] 3 8 60
Creative book structures [R/601/6359] 3 8 60
Letterpress skills [D/601/6364] 3 8 60
Screen printing skills [A/601/6369] 3 8 60
Digital photo imaging techniques [R/601/2571] 3 8 60
Exploring photographic imaging [T/601/2577] 3 8 60
Colour theory and practice [L/601/4206] 3 8 60
Design visualisation [K/601/5945] 3 8 60
Employment and freelancing in the
creative industries [J/601/3619] 3 8 60
Exploratory model making [A/601/5948] 3 8 60
Narrative image making [L/601/5954] 3 8 60
Studio-based printmaking [D/601/5957] 3 8 60
Visual thinking [H/601/5961] 3 8 60
Experimental Typography Pathway
Mandatory Units
Applying specialist knowledge and
skills to graphic design problem
solving
[K/601/5993] 3 8 40
Typographic investigation and
design [A/601/5755] 3 8 60
Typographic signs and symbols [K/601/5668] 3 8 60
Optional Units (learners must achieve one unit from this group)
2D design software for layouts [J/601/5483] 3 8 60
Context and history of graphic
design [D/601/5490] 3 8 60
Context and history of typography [F/601/5496] 3 8 60
Design research and development
process [D/601/5506] 3 8 60
Exploring outcomes for graphic [Y/601/5567] 3 8 60
8
design
Information design realisation [L/601/5579] 3 8 60
Pixel-based image manipulation [L/601/3542] 3 8 60
Principles and history of brand
identity [J/601/5595] 3 8 60
Principles and history of
information design [L/601/5632] 3 8 60
Publication design and continuity [A/601/5660] 3 8 60
Publishing production process [L/601/5663] 3 8 60
Vector-based image generation [A/601/4203] 3 8 60
Visual identity development and
applications [M/601/5686] 3 8 60
Publication design development
process [Y/601/5696] 3 8 60
Calligraphy skills [A/601/6355] 3 8 60
Creative book structures [R/601/6359] 3 8 60
Letterpress skills [D/601/6364] 3 8 60
Screen printing skills [A/601/6369] 3 8 60
Exploring photographic imaging [T/601/2577] 3 8 60
2D materials exploration [L/601/5937] 3 8 60
Colour theory and practice [L/601/4206] 3 8 60
Design visualisation [K/601/5945] 3 8 60
Employment and freelancing in the
creative industries [J/601/3619] 3 8 60
Narrative image making [L/601/5954] 3 8 60
Studio-based printmaking [D/601/5957] 3 8 60
Visual thinking [H/601/5961] 3 8 60
Graphic Printmaking Pathway
Mandatory Units
Applying specialist knowledge and
skills to graphic design problem
solving
[K/601/5993] 3 8 40
Studio-based printmaking [D/601/5957] 3 8 60
Visual thinking [H/601/5961] 3 8 60
Optional Units (learners must achieve one unit from this group)
2D design software for layouts [J/601/5483] 3 8 60
Communication drawing [Y/601/5486] 3 8 60
Context and history of graphic
design [D/601/5490] 3 8 60
Context and history of typography [F/601/5496] 3 8 60
9
Design research and development
process [D/601/5506] 3 8 60
Digital illustration [L/601/5565] 3 8 60
Exploring outcomes for graphic
design [Y/601/5567] 3 8 60
Illustration skills [H/601/5572] 3 8 60
Information design realisation [L/601/5579] 3 8 60
Pixel-based image manipulation [L/601/3542] 3 8 60
Principles and history of brand
identity [J/601/5595] 3 8 60
Principles and history of
information design [L/601/5632] 3 8 60
Typographic investigation and
design [A/601/5755] 3 8 60
Typographic signs and symbols [K/601/5668] 3 8 60
Vector-based image generation [A/601/4203] 3 8 60
Visual identity development and
applications [M/601/5686] 3 8 60
Calligraphy skills [A/601/6355] 3 8 60
Creative book structures [R/601/6359] 3 8 60
Letterpress skills [D/601/6364] 3 8 60
Screen printing skills [A/601/6369] 3 8 60
Digital photo imaging techniques [R/601/2571] 3 8 60
Exploring photographic imaging [T/601/2577] 3 8 60
Photographic darkroom skills [J/601/2583] 3 8 60
2D materials exploration [L/601/5937] 3 8 60
Colour theory and practice [L/601/4206] 3 8 60
Design visualisation [K/601/5945] 3 8 60
Employment and freelancing in the
creative industries [J/601/3619] 3 8 60
Narrative image making [L/601/5954] 3 8 60
Illustration Pathway
Mandatory Units
Applying specialist knowledge and
skills to graphic design problem
solving
[K/601/5993] 3 8 40
Illustration skills [H/601/5572] 3 8 60
2D materials exploration [L/601/5937] 3 8 60
Optional Units (learners must achieve one unit from this group)
2D design software for layouts [J/601/5483] 3 8 60
10
Communication drawing [Y/601/5486] 3 8 60
Context and history of graphic
design [D/601/5490] 3 8 60
Design research and development
process [D/601/5506] 3 8 60
Digital illustration [L/601/5565] 3 8 60
Exploring outcomes for graphic
design [Y/601/5567] 3 8 60
Information design realisation [L/601/5579] 3 8 60
Pixel-based image manipulation [L/601/3542] 3 8 60
Vector-based image generation [A/601/4203] 3 8 60
Visual identity development and
applications [M/601/5686] 3 8 60
Calligraphy skills [A/601/6355] 3 8 60
Creative book structures [R/601/6359] 3 8 60
Letterpress skills [D/601/6364] 3 8 60
Screen printing skills [A/601/6369] 3 8 60
Digital photo imaging techniques [R/601/2571] 3 8 60
Exploring photographic imaging [T/601/2577] 3 8 60
Colour theory and practice [L/601/4206] 3 8 60
Design visualisation [K/601/5945] 3 8 60
Employment and freelancing in the
creative industries [J/601/3619] 3 8 60
Life drawing [A/601/5951] 3 8 60
Narrative image making [ L/601/5954] 3 8 60
Information Design Pathway
Mandatory Units
Applying specialist knowledge and
skills to graphic design problem
solving
[K/601/5993] 3 8 40
Information design realisation [L/601/5579] 3 8 60
Principles and history of
information design [L/601/5632] 3 8 60
Typographic signs and symbols [K/601/5668] 3 8 60
Photography for Designers Pathway
Mandatory Units
Applying specialist knowledge and
skills to graphic design problem
solving
[K/601/5993] 3 8 40
Pixel-based image manipulation [L/601/3542] 3 8 60
11
Digital photo imaging techniques [R/601/2571] 3 8 60
Optional Units (learners must achieve one unit from this group)
2D design software for layouts [J/601/5483] 3 8 60
Context and history of graphic
design [D/601/5490] 3 8 60
Design research and development
process [D/601/5506] 3 8 60
Digital illustration [L/601/5565] 3 8 60
Exploring outcomes for graphic
design [Y/601/5567] 3 8 60
Vector-based image generation [A/601/4203] 3 8 60
Creative book structures [R/601/6359] 3 8 60
Documentary photography [D/601/2573] 3 8 60
Exploring photographic imaging [T/601/2577] 3 8 60
Location fashion photography [A/601/2581] 3 8 60
Photographic darkroom skills [J/601/2583] 3 8 60
Photojournalism [M/601/2609] 3 8 60
Presenting photographic images [A/601/2614] 3 8 60
Studio photography [J/601/2616] 3 8 60
Colour theory and practice [L/601/4206] 3 8 60
Narrative image making [ L/601/5954] 3 8 60
Studio-based printmaking [D/601/5957] 3 8 60
Publications Design Pathway
Mandatory Units
Applying specialist knowledge and
skills to graphic design problem
solving
[K/601/5993] 3 8 40
2D design software for layouts [J/601/5483] 3 8 60
Publication design development
process [Y/601/5696] 3 8 60
Optional Units (learners must achieve one unit from this group)
Communication drawing [Y/601/5486] 3 8 60
Context and history of graphic
design [D/601/5490] 3 8 60
Context and history of typography [F/601/5496] 3 8 60
Design research and development
process [D/601/5506] 3 8 60
Digital illustration [L/601/5565] 3 8 60
Exploring outcomes for graphic
design [Y/601/5567] 3 8 60
12
Illustration skills [H/601/5572] 3 8 60
Information design realisation [L/601/5579] 3 8 60
Pixel-based image manipulation [L/601/3542] 3 8 60
Principles and history of brand
identity [J/601/5595] 3 8 60
Principles and history of
information design [L/601/5632] 3 8 60
Publication design and continuity [A/601/5660] 3 8 60
Publishing production process [L/601/5663] 3 8 60
Typographic investigation and
design [A/601/5755] 3 8 60
Typographic signs and symbols [K/601/5668] 3 8 60
Vector-based image generation [A/601/4203] 3 8 60
Visual identity development and
applications [M/601/5686] 3 8 60
Calligraphy skills [A/601/6355] 3 8 60
Creative book structures [R/601/6359] 3 8 60
Letterpress skills [D/601/6364] 3 8 60
Screen printing skills [A/601/6369] 3 8 60
Digital photo imaging techniques [R/601/2571] 3 8 60
Exploring photographic imaging [T/601/2577] 3 8 60
Location fashion photography [A/601/2581] 3 8 60
Studio photography [J/601/2616] 3 8 60
2D materials exploration [L/601/5937] 3 8 60
Colour theory and practice [L/601/4206] 3 8 60
Design visualisation [K/601/5945] 3 8 60
Employment and freelancing in the
creative industries [J/601/3619] 3 8 60
Narrative image making [L/601/5954] 3 8 60
Studio-based printmaking [D/601/5957] 3 8 60
Visual thinking [H/601/5961] 3 8 60
Unendorsed Pathway
Applying specialist knowledge and
skills to graphic design problem
solving
[K/601/5993] 3 8 40
Optional units (learners must achieve three units from this group)
2D design software for layouts [J/601/5483] 3 8 60
Communication drawing [Y/601/5486] 3 8 60
Context and history of graphic
design [D/601/5490] 3 8 60
13
Context and history of typography [F/601/5496] 3 8 60
Design research and development
process [D/601/5506] 3 8 60
Digital illustration [L/601/5565] 3 8 60
Exploring outcomes for graphic
design [Y/601/5567] 3 8 60
Illustration skills [H/601/5572] 3 8 60
Information design realisation [L/601/5579] 3 8 60
Pixel-based image manipulation [L/601/3542] 3 8 60
Principles and history of brand
identity [J/601/5595] 3 8 60
Principles and history of
information design [L/601/5632] 3 8 60
Publication design and continuity [A/601/5660] 3 8 60
Publishing production process [L/601/5663] 3 8 60
Typographic investigation and
design [A/601/5755] 3 8 60
Typographic signs and symbols [K/601/5668] 3 8 60
Vector-based image generation [A/601/4203] 3 8 60
Visual identity development and
applications [M/601/5686] 3 8 60
Publication design development
process [Y/601/5696] 3 8 60
Calligraphy skills [A/601/6355] 3 8 60
Creative book structures [R/601/6359] 3 8 60
Letterpress skills [D/601/6364] 3 8 60
Screen printing skills [A/601/6369] 3 8 60
35mm camera techniques [F/601/2548] 3 8 60
Digital photo imaging techniques [R/601/2571] 3 8 60
Exploring photographic imaging [T/601/2577] 3 8 60
Photographic darkroom skills [J/601/2583] 3 8 60
Studio photography [J/601/2616] 3 8 60
2D materials exploration [L/601/5937] 3 8 60
3D materials exploration [R/601/5938] 3 8 60
Colour theory and practice [L/601/4206] 3 8 60
Design visualisation [K/601/5945] 3 8 60
Employment and freelancing in the
creative industries [J/601/3619] 3 8 60
Exploratory model making [A/601/5948] 3 8 60
Narrative image making [L/601/5954] 3 8 60
14
Studio-based printmaking [D/601/5957] 3 8 60
Visual thinking [H/601/5961] 3 8 60
If learners achieve credits from units of the same title (or linked titles) at
more than one level, they cannot count credits achieved from both units
towards the credit target of a qualification.
Entry
Requirements 16+
Section 96/97 Pre 16 16 – 18 19 +
LARA Aim
Reference 50087861
Recommended
GLH 220
Points Score See ABC web site / Qualifications Directory
Contribution to
Threshold See ABC Qualifications Directory
ASL Option Yes
Type of Funding
Available See LARA (Learning Aims Reference Application)
Qualification Fee /
Unit Fee See ABC web site for current fees and charges
Additional
Information
Please see ABC web site for qualifications that are
eligible for Credit Transfer/APL/Exemption
15
Level 3 Diploma in Graphic Design (no longer available to new
learners)
Rules of Combination: Learners must achieve a minimum of 64 credits
from one pathway.
Unit Unit Number Level Credit
Value
GLH
Creative Design Practice Pathway
Mandatory Units
Graphic design project planning,
implementation and review [Y/601/6444] 3 16 90
Design research and development
process [D/601/5506] 3 8 60
Exploring outcomes for graphic
design [Y/601/5567] 3 8 60
Pixel-based image manipulation [L/601/3542] 3 8 60
Vector-based image generation [A/601/4203] 3 8 60
Optional Units (learners must achieve two units from this group)
2D design software for layouts [J/601/5483] 3 8 60
Communication drawing [Y/601/5486] 3 8 60
Context and history of graphic
design [D/601/5490] 3 8 60
Context and history of typography [F/601/5496] 3 8 60
Digital illustration [L/601/5565] 3 8 60
Illustration skills [H/601/5572] 3 8 60
Information design realisation [L/601/5579] 3 8 60
Principles and history of brand
identity [J/601/5595] 3 8 60
Principles and history of
information design [L/601/5632] 3 8 60
Publication design and continuity [A/601/5660] 3 8 60
Publishing production process [L/601/5663] 3 8 60
Typographic investigation and
design [A/601/5755] 3 8 60
Typographic signs and symbols [K/601/5668] 3 8 60
Visual identity development and
applications [M/601/5686] 3 8 60
Publication design development
process [Y/601/5696] 3 8 60
Calligraphy skills [A/601/6355] 3 8 60
16
Creative book structures [R/601/6359] 3 8 60
Letterpress skills [D/601/6364] 3 8 60
Screen printing skills [A/601/6369] 3 8 60
35mm camera techniques [F/601/2548] 3 8 60
Digital photo imaging techniques [R/601/2571] 3 8 60
Exploring photographic imaging [T/601/2577] 3 8 60
Photographic darkroom skills [J/601/2583] 3 8 60
Studio photography [J/601/2616] 3 8 60
2D materials exploration [L/601/5937] 3 8 60
3D materials exploration [R/601/5938] 3 8 60
Colour theory and practice [L/601/4206] 3 8 60
Design visualisation [K/601/5945] 3 8 60
Employment and freelancing in the
creative industries [J/601/3619] 3 8 60
Exploratory model making [A/601/5948] 3 8 60
Narrative image making [L/601/5954] 3 8 60
Studio-based printmaking [D/601/5957] 3 8 60
Visual thinking [H/601/5961] 3 8 60
Creative Illustration Pathway
Mandatory Units
Graphic design project planning,
implementation and review [Y/601/6444] 3 16 90
Digital illustration [L/601/5565] 3 8 60
Illustration skills [H/601/5572] 3 8 60
2D materials exploration [L/601/5937] 3 8 60
Visual thinking [H/601/5961] 3 8 60
Optional Units (learners must achieve two units from this group)
2D design software for layouts [J/601/5483] 3 8 60
Communication drawing [Y/601/5486] 3 8 60
Context and history of graphic
design [D/601/5490] 3 8 60
Design research and development
process [D/601/5506] 3 8 60
Exploring outcomes for graphic
design [Y/601/5567] 3 8 60
Information design realisation [L/601/5579] 3 8 60
Pixel-based image manipulation [L/601/3542] 3 8 60
Publishing production process [L/601/5663] 3 8 60
Vector-based image generation [A/601/4203] 3 8 60
Visual identity development and [M/601/5686] 3 8 60
17
applications
Calligraphy skills [A/601/6355] 3 8 60
Creative book structures [R/601/6359] 3 8 60
Letterpress skills [D/601/6364] 3 8 60
Screen printing skills [A/601/6369] 3 8 60
35mm camera techniques [F/601/2548] 3 8 60
Digital photo imaging techniques [R/601/2571] 3 8 60
Exploring photographic imaging [T/601/2577] 3 8 60
Photographic darkroom skills [J/601/2583] 3 8 60
Colour theory and practice [L/601/4206] 3 8 60
Design visualisation [K/601/5945] 3 8 60
Employment and freelancing in the
creative industries [J/601/3619] 3 8 60
Life drawing [A/601/5951] 3 8 60
Narrative image making [L/601/5954] 3 8 60
Studio-based printmaking [D/601/5957] 3 8 60
Magazine and Publishing Design Pathway
Mandatory Units
Graphic design project planning,
implementation and review [Y/601/6444] 3 16 90
2D design software for layouts [J/601/5483] 3 8 60
Publication design and continuity [A/601/5660] 3 8 60
Publishing production process [L/601/5663] 3 8 60
Publication design development
process [Y/601/5696] 3 8 60
Optional Units (learners must achieve two units from this group)
Communication drawing [Y/601/5486] 3 8 60
Context and history of graphic
design [D/601/5490] 3 8 60
Context and history of typography [F/601/5496] 3 8 60
Design research and development
process [D/601/5506] 3 8 60
Digital illustration [L/601/5565] 3 8 60
Exploring outcomes for graphic
design [Y/601/5567] 3 8 60
Illustration skills [H/601/5572] 3 8 60
Information design realisation [L/601/5579] 3 8 60
Pixel-based image manipulation [L/601/3542] 3 8 60
Principles and history of brand
identity [J/601/5595] 3 8 60
18
Principles and history of
information design [L/601/5632] 3 8 60
Typographic investigation and
design [A/601/5755] 3 8 60
Typographic signs and symbols [K/601/5668] 3 8 60
Vector-based image generation [A/601/4203] 3 8 60
Visual identity development and
applications [M/601/5686] 3 8 60
Calligraphy skills [A/601/6355] 3 8 60
Creative book structures [R/601/6359] 3 8 60
Letterpress skills [D/601/6364] 3 8 60
Screen printing skills [A/601/6369] 3 8 60
Digital photo imaging techniques [R/601/2571] 3 8 60
Exploring photographic imaging [T/601/2577] 3 8 60
Location fashion photography [A/601/2581] 3 8 60
Studio photography [J/601/2616] 3 8 60
2D materials exploration [L/601/5937] 3 8 60
Colour theory and practice [L/601/4206] 3 8 60
Design visualisation [K/601/5945] 3 8 60
Employment and freelancing in the
creative industries [J/601/3619] 3 8 60
Narrative image making [L/601/5954] 3 8 60
Studio-based printmaking [D/601/5957] 3 8 60
Visual thinking [H/601/5961] 3 8 60
Typographic Design Pathway
Mandatory Units
Graphic design project planning,
implementation and review [Y/601/6444] 3 16 90
Context and history of typography [F/601/5496] 3 8 60
Typographic investigation and
design [A/601/5755] 3 8 60
Typographic signs and symbols [K/601/5668] 3 8 60
Vector-based image generation [A/601/4203] 3 8 60
Optional Units (learners must achieve two units from this group)
2D design software for layouts [J/601/5483] 3 8 60
Context and history of graphic
design [D/601/5490] 3 8 60
Design research and development
process [D/601/5506] 3 8 60
Exploring outcomes for graphic [Y/601/5567] 3 8 60
19
design
Information design realisation [L/601/5579] 3 8 60
Pixel-based image manipulation [L/601/3542] 3 8 60
Principles and history of brand
identity [J/601/5595] 3 8 60
Principles and history of
information design [L/601/5632] 3 8 60
Publication design and continuity [A/601/5660] 3 8 60
Publishing production process [L/601/5663] 3 8 60
Visual identity development and
applications [M/601/5686] 3 8 60
Publication design development
process [Y/601/5696] 3 8 60
Calligraphy skills [A/601/6355] 3 8 60
Creative book structures [R/601/6359] 3 8 60
Letterpress skills [D/601/6364] 3 8 60
Screen printing skills [A/601/6369] 3 8 60
Exploring photographic imaging [T/601/2577] 3 8 60
2D materials exploration [L/601/5937] 3 8 60
Colour theory and practice [L/601/4206] 3 8 60
Design visualisation [K/601/5945] 3 8 60
Employment and freelancing in the
creative industries [J/601/3619] 3 8 60
Narrative image making [L/601/5954] 3 8 60
Studio-based printmaking [D/601/5957] 3 8 60
Visual thinking [H/601/5961] 3 8 60
Unendorsed Pathway
Mandatory Unit
Graphic design project planning,
implementation and review [Y/601/6444] 3 16 90
Optional Units (learners must achieve six units from this group)
2D design software for layouts [J/601/5483] 3 8 60
Communication drawing [Y/601/5486] 3 8 60
Context and history of graphic
design [D/601/5490] 3 8 60
Context and history of typography [F/601/5496] 3 8 60
Design research and development
process [D/601/5506] 3 8 60
Digital illustration [L/601/5565] 3 8 60
Exploring outcomes for graphic [Y/601/5567] 3 8 60
20
design
Illustration skills [H/601/5572] 3 8 60
Information design realisation [L/601/5579] 3 8 60
Pixel-based image manipulation [L/601/3542] 3 8 60
Principles and history of brand
identity [J/601/5595] 3 8 60
Principles and history of
information design [L/601/5632] 3 8 60
Publication design and continuity [A/601/5660] 3 8 60
Publishing production process [L/601/5663] 3 8 60
Typographic investigation and
design [A/601/5755] 3 8 60
Typographic signs and symbols [K/601/5668] 3 8 60
Vector-based image generation [A/601/4203] 3 8 60
Visual identity development and
applications [M/601/5686] 3 8 60
Publication design development
process [Y/601/5696] 3 8 60
Calligraphy skills [A/601/6355] 3 8 60
Creative book structures [R/601/6359] 3 8 60
Letterpress skills [D/601/6364] 3 8 60
Screen printing skills [A/601/6369] 3 8 60
35mm camera techniques [F/601/2548] 3 8 60
Digital photo imaging techniques [R/601/2571] 3 8 60
Exploring photographic imaging [T/601/2577] 3 8 60
Photographic darkroom skills [J/601/2583] 3 8 60
Studio photography [J/601/2616] 3 8 60
2D materials exploration [L/601/5937] 3 8 60
3D materials exploration [R/601/5938] 3 8 60
Colour theory and practice [L/601/4206] 3 8 60
Design visualisation [K/601/5945] 3 8 60
Employment and freelancing in the
creative industries [J/601/3619] 3 8 60
Exploratory model making [A/601/5948] 3 8 60
Narrative image making [L/601/5954] 3 8 60
Studio-based printmaking [D/601/5957] 3 8 60
Visual thinking [H/601/5961] 3 8 60
If learners achieve credits from units of the same title (or linked titles) at
more than one level, they cannot count credits achieved from both units
towards the credit target of a qualification.
21
Entry
Requirements 16+
Section 96/97 Pre 16 16 – 18 19 +
LARA Aim
Reference 50087915
Recommended
GLH4 450
Points Score See ABC web site / Qualifications Directory
Contribution to
Threshold See ABC Qualifications Directory
ASL Option N/A
Type of Funding
Available See LARA (Learning Aims Reference Application)
Qualification Fee /
Unit Fee See ABC web site for current fees and charges
Additional
Information
Please see ABC web site for qualifications that are
eligible for Credit Transfer/APL/Exemption
4 See Glossary of Terms
22
Qualification Overview
Introduction
The ABC Level 3 Award, Certificate and Diploma in Graphic Design offers
learners a range of pathways in specific areas of graphic design. Each
pathway enables learners to develop methodological and technical skills
within the specific area.
This qualification has been included in the ASL catalogue.
Aims
The ABC Level 3 Award, Certificate and Diploma in Graphic Design aims to
Provide specialist and transferable skills and knowledge training and
development relevant to the creative industries
Provide learners with opportunities to explore their creative
potential through applied art and design learning
Enable learners to engage with current industry practice and
contextualise their learning across a range of creative industry
sectors
Enable learners to develop their portfolio of skills and knowledge
through incremental and individualised learning programmes within
the framework
Encourage an evaluative approach to personal and professional
development
Enable progression to employment within the creative industries
Support career change and up-dating for existing creative industries
employees
Facilitate progression to further and higher-level learning programmes
Target Group
These qualifications are designed for:
23
16 - 19 year olds in post-school education or training, who are
undertaking other vocational qualifications and wish to complete these
programmes to acquire relevant skills and knowledge relating to the Art,
Design and Media sector, as a foundation to employment and/or further
education.
Candidates who, for a number of reasons, have not been able to
previously access appropriate provision and accreditation across the
sector, to facilitate progression to further education/training and/or
employment.
Adults returning to education/training, candidate from non-traditional
backgrounds and existing Creative Industries.
Professionals wishing to re-skill and undertake vocational updating,
leading to enhanced opportunities for career progression and
diversification.
ABC expects approved centres to recruit with integrity on the basis of a learner’s
ability to contribute to and successfully complete all the requirements of a unit/s
or the full qualification.
Progression Opportunities
The ABC Awards Level 3 Award, Certificate and Diploma in Graphic Design
will enable learners to progress to further and higher education or training
through the development of specific technical and creative skills.
Progression could be through the ABC Awards Level 4 Diploma in
Foundation Studies in Art, Design and Media.
Centres should be aware that reasonable Adjustments which may be
permitted for assessment may in some instances limit a learner’s
24
progression into the sector. Centres must, therefore, inform learners of
any limits their learning difficulty may impose on future progression.
Tutor/Assessor Requirements
We require those involved in the assessment process to be suitably
experienced and / or qualified. In general terms, this usually means that
the assessor is knowledgeable of the subject / occupational area to a level
above that which they are assessing.
Assessors should also be trained and qualified to assess or be working
towards appropriate qualifications.
Language
These specifications and associated assessment materials are in English
only.
26
Applying Specialist Knowledge and Skills To Graphic
Design Problem Solving
Unit Reference
K/601/5993
Level
3
Credit Value
8
Guided Learning
Hours
40
Unit Summary
This unit will enable learners to utilise specialist
graphic design skills and knowledge to solve
graphic design problems. Through planning,
implementation and review learners will be able to
apply their graphic design skills in a realistic
professional context
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.2)
The learner can
1. Be able to assess a
graphic design
problem
1.1 Assess a graphic design brief to include
Description of the initial intended outcome
Identification of the intended medium
Initial assessment of anticipated resources
Identification of any initial concerns
1.2 Explore the potential of at least three potential
approaches in terms of their likely feasibility to
include preliminary consideration of
resource requirements
skills requirements
time limitations
creative influences and preferences
other restrictions or challenges
27
1.3 Evaluate the initial creative approaches
explored in 1.2 in order to select the most
appropriate one for further development
2. Be able to
recognise graphic
design skills
requirements
2.1 Assess current level of own graphic design
skills
2.2 Determine skills necessary to achieve intended
outcome
3. Be able to produce
a graphic design
project plan
3.1 Agree a detailed plan to include
availability and access to required resources
including media, tools, specialist workspace
and specialist support
processes and practices to be employed
required research
utilisation of their graphic design skills and
knowledge
schedules, including milestones, timescales
and deadlines for each activity
identification of potential risks, ways of
addressing and/or reducing them and
planning for contingencies
potential or required adaptations or
alternatives to initial creative intention
4. Be able to
implement a graphic
design project plan
4.1 Implement the plan assessing progress against
proposed deadline and timescales
4.2 Justify any adaptations or amendments to
project plan
28
Supporting Unit Information
K/601/5993 Applying specialist knowledge and skills to graphic design
problem solving - Level 3
Indicative Content
This unit aims to provide learners with an opportunity to apply their specialist
knowledge and skills to solve graphic design problems through the planning
and development of an agreed graphic design project.
Learners should initially explore a range of potential creative approaches
before agreeing a detailed project plan. In realising the project plan learners
should be encouraged to critically assess the progress of their ideas, making
adaptations as necessary in order to fulfil their creative intentions.
Learners should present their work in a format of their choice, considering
the suitability of their chosen presentation method to their graphic design
outcome/audience.
Learners should be encouraged to carry out ongoing evaluation of personal
progress in terms of both technical knowledge and photographic outcomes in
for example journals or workbooks.
This unit is common to all ABC Level 3 Certificate in Graphic Design pathways
Teaching Strategies And Learning Activities
This unit constitutes the final stage of the Certificate
Appropriate consultation and negotiation of resources will be necessary.
Once the learners’ detailed project plan has been agreed internally, they will
be responsible for organising and implementing the plan against deadlines
and timescales.
There are no restrictions upon the teaching and learning strategies that can
be used for this unit. It is not anticipated that this unit has to be undertaken
in a traditional learning environment as it can be undertaken in a range of
settings and locations.
29
Centres should adopt a delivery approach which supports the development of their
particular learners. The aims and aspirations of all learners, including those with
identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated via a
learner’s portfolio and other related evidence, against the unit outcomes and
assessment criteria.
This unit is graded Pass, Merit and Distinction, and determines the final
overall grade awarded for the Level 3 Certificate in Graphic Design.
To achieve a Pass grade, learners must achieve all the Learning Outcomes
and Assessment Criteria in the unit details. To achieve a Merit or Distinction
Grade, learners must achieve additional grading criteria which can be found
in Appendix 1 of this specification.
Evidence Of Achievement
For this unit a project plan must be agreed and made available, it is
suggested that it should not exceed 500 words.
Evidence may be presented in a range of formats that may include any
number of the following
Exhibition/display
Selected portfolio of images
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated photographic prints
Multi media presentation
Sequenced images
Blog/s
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within the
30
unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner to
use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
31
Graphic Design Project Planning, Implementation And
Review
Unit Reference
Y/601/6444
Level
3
Credit Value
16
Guided Learning
Hours
90
Unit Summary
This unit will enable learners to place their graphic
design practice in to a relevant professional
context through the coherent articulation of their
creative intentions. The development of a
comprehensive project will enable learners to
recognise creative influences in their own work and
develop an understanding of their own creative
ambitions. Through planning, implementation and
review learners will be able to assess and develop
their graphic design and presentation skills
Learning Outcomes
(1 to 7)
The learner will
Assessment Criteria
(1.1 to 7.2)
The learner can
1. Be able to
recognise creative
influences on own
graphic design work
1.1 Analyse influence of recognised designers upon
own creative choices and vision
1.2 Assess their own creative ambitions,
preferences and areas of interest
2. Be able to
articulate their
graphic design project
intentions
2.1 Assess a graphic design project brief to include
description of the initial project intention
identification of the intended medium
initial assessment of anticipated resources
identification of any initial concerns
32
2.2 Explore the potential of at least three initial
creative approaches in terms of their likely
feasibility to include preliminary consideration of
resource requirements
skills requirements
time limitations
creative influences and preferences
other restrictions or challenges
2.3 Evaluate the initial creative approaches
explored in 2.2 in order to select the most
appropriate one for further development
3. Be able to
recognise graphic
design skills needs
3.1 Assess current level of own graphic design
skills
3.2 Determine skills necessary to achieve creative
intention
3.3 Identify skills gaps, development needs and
opportunities
4. Be able to agree a
detailed project plan
4.1 Agree a detailed project plan to include
rationale for the development
availability and access to required resources
including media, tools, specialist workspace
and specialist support
processes and practices to be employed
required research
incorporation and development of their
graphic design skills and knowledge
schedules, including milestones, timescales
and deadlines for each activity
identification of potential risks, ways of
addressing and/or reducing them and
planning for contingencies
potential or required adaptations or
alternatives to initial creative intention
5. Be able to realise a
5.1 Implement the project plan assessing progress
33
graphic design project
against proposed deadline and timescales
5.2 Justify any adaptations or amendments to
project plan
6. Be able to present
final outcomes of
graphic design project
6.1 Select and justify methods chosen to present
graphic design outcomes in terms of intended
purpose
6.2 Organise presentation in accordance with
expectations and protocols of identified
professional environment
6.3 Review success of presentation in terms of its
intended purpose or reaction
7. Be able to review
own development
7.1 Analyse their aesthetic and skills development
7.2 Evaluate opportunities for further development
of their graphic design skills and knowledge
34
Supporting Unit Information
Y/601/6444 Graphic design project planning, implementation and review -
Level 3
Indicative Content
This unit aims to provide learners with an opportunity to independently
research, plan, develop, and complete a graphic design project which extends
their understanding of, and creative skills within the context of graphic
design.
Based on an analysis of the individual learners own creative ambitions and
areas of interest, and their analysis of the work of others in the field, the
learner should initially explore a range of potential creative approaches
before agreeing a detailed project plan. In realising the project plan learners
should be encouraged to critically assess the progress of their ideas, making
adaptations as necessary in order to fulfil their creative intentions.
Learners should present their work in a format of their choice, considering
the suitability of their chosen presentation method to their graphic design
outcome/audience. Appropriate attention to detail and the quality of
presentation are essential.
Learners should carry out ongoing evaluation of personal progress in terms of
both technical knowledge and graphic design outcomes in for example
journals or workbooks. In addition learners should also be encouraged to
undertake a retrospective evaluation of technical knowledge gained and
applied in for example a page of reflective writing or annotated portfolio.
This unit is common to all ABC Level 3 Diploma in Graphic Design pathways
Teaching Strategies And Learning Activities
This unit constitutes the final stage of the Diploma
Appropriate consultation and negotiation of resources will be necessary.
Once the learners’ detailed project plan has been agreed internally, they will
be responsible for organising and directing their own programme of activity
and implementing the project plan against deadlines and timescales.
35
There are no restrictions upon the teaching and learning strategies that can
be used for this unit. It is not anticipated that this unit has to be undertaken
in a traditional learning environment as it can be undertaken in a range of
settings and locations.
Centres should adopt a delivery approach which supports the development of their
particular learners. The aims and aspirations of all learners, including those with
identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated via a
learner’s portfolio and other related evidence, against the unit outcomes and
assessment criteria.
This unit is graded Pass, Merit and Distinction, and determines the final
overall grade awarded for the Level 3 Diploma in Graphic Design
To achieve a Pass grade, learners must achieve all the Learning Outcomes
and Assessment Criteria in the unit details. To achieve a Merit or Distinction
Grade, learners must achieve additional grading criteria which can be found
in Appendix 2 of this specification.
Evidence Of Achievement
For this unit a project plan must be agreed and made available, it is
suggested that it should not exceed 700 words.
Evidence may be presented in a range of formats that may include any
number of the following
Exhibition/display
Selected portfolio of images
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated photographic prints
Multi media presentation
Sequenced images
Blog/s
36
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within the
unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner to
use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
37
2D Design Software for Layouts
Unit Reference
J/601/5483
Level
3
Credit Value
8
Guided Learning Hours
60
Unit Summary
This unit is aimed at developing skills in using
2D design software to create layouts.
Learners will explore the uses and limitations
of digital software programs as a creative and
productive means of resolving a design brief.
They will develop general technical skills.
Learners will be introduced to the basic
structures of relevant 2D software packages,
file management and working with multiple
design elements as well as the importance of
ideas, planning and project preparation in the
creation of layouts
Learning Outcomes
(1 to 5)
The learner will
Assessment Criteria
(1.1 to 5.3)
The learner can
1. Recognise approaches
to design layout
1.1 Analyse with examples, a
minimum of six design layouts in
order to identify
the relationship between the selection
and application of digital software,
tools,, techniques and formats in
relationship to the intended purpose
hierarchy of text and image
grid systems used
the stylistic approaches used to meet
differing objectives
38
technical and creative parameters
2. Be able to experiment
with 2D design software to
create layouts
2.1 Experiment with 2D design software to
create at least six layouts that include text
and image, using any four of the following in
each
rulers
guides
units and increments
palettes
type tools
shape tools
selection tools
stroke
fill
colour
2.2 Review their own experiences of working
with 2D design software and tools
3. Be able to use 2D
design software to create
layouts
3.1 Interpret a design brief to identify
layout and commercial requirements
creative intentions
professional context
required hardware, software, tools and
techniques
research requirements and
opportunities
technical parameters
3.2 Produce an intended final layout using 2D
design software to answer the brief
4. Be able to manage and
store digital files
4.1 Create a digital storage system for
components used and for final outcome in
appropriate file locations.
4.2 Save digital files in appropriate formats
for print and screen-based outputs
5. Be able to review own
5.1 Analyse the aesthetic qualities of the final
outcome produced
39
creative development
5.2 Assess the technical qualities of the final
outcome produced
5.3 Evaluate their personal progress in
relation to the use of 2D design software and
creation of layouts
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES2 PS: a, b, h. K&U: 3
DES4 PS: c, d, e. K&U: 2
DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7
DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5, 6
40
Supporting Unit Information
J/601/5483 2D design software for layouts - Level 3
Indicative Content
This unit is designed to provide learners with the technical design skills
required to create layouts using 2D design software. Learners will be
introduced to software packages suitable for creating professional standard
layouts for graphic design outcomes
Learners will need to explore both by researching the work of others and
by practical experimentation, different approaches to layouts.
Learning Outcome 1. Recognise approaches to design layout
Learners should be encouraged to explore a wide range of layout styles
from different sources/designers. They should analyse how the intended
function of a layout determines the approach used, referencing grid
systems used, legibility, suitability for purpose, design restrictions, the use
and relationship of text and image and how software may have been
utilised to achieve the layout.
Learning Outcome 2. Be able to experiment with 2D design
software to create layouts
Learners will need to explore the parameters and tools of the available 2D
design software in order to give them a understanding of the possibilities
and restrictions to the creative use of 2D design software. Learners should
be encouraged to experience and investigate more than one piece of
software to achieve their layouts in order to fully reflect upon their
experiences
During the experimentation of 2D design software learners should be
encouraged to apply their findings from learning outcome 1 to a range of
layouts.
Learning Outcome 3. Be able to use 2D design software to create
layouts
Learners will need to extract the relevant information from a brief in order
to successfully achieve the design brief requirements. They should be
encouraged to undertake a creative process of research and design
development, assessing different possibilities and placing their work in a
41
professional and commercial context. Learners will apply their knowledge
and understanding of 2D design software and layout techniques in order to
create their final intended layout design.
Learning Outcome 4. Be able to manage and store digital files
For learners to work efficiently using design software they should create a
digital filing system, using appropriate folder names and file tags and
should be aware of the range of methods and hardware that can be used to
achieve this, such as; External Hard drive, Pen Drive, Disk, RAID, etc.
Learners will need to know about suitable file formats and colour spaces
(RGB, CMYK, Monotone, Duotone, Hexadecimal, etc), and save their work
in an appropriate formats for both screen and print based outputs
Learning Outcome 5. Be able to review their own creative
development
Learners should be encouraged to develop critical thinking and judgement
skills in order to analyse their final outcome in terms of aesthetic and
technical qualities. Learners should look back at the work they have
produced over the course of this unit and evaluate their personal progress
in terms of design skills gained.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with practical experience and skills
in using 2D design software for the purpose of creating layouts, therefore
access to the appropriately equipped facilities is essential.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. Deliverers may wish to set a project in a realistic
professional context or involve a live brief.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
42
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected designs and/or development work
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Web based presentation
Multi media presentation
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
CD/DVD
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
43
Communication Drawing
Unit Reference
Y/601/5486
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit will enable learners to develop their
communication drawing skills and abilities by
exploring the analytical and expressive use of
visual language and a wide range of mark making
materials in order to develop analytical,
experimental and versatile drawing skills.
Learners will become aware of how intended
purpose can affect the aesthetic and technical
decisions through both the investigation of artists
and designers work and by their own practical
experimentation
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.3)
The learner can
1. Understand
approaches to
communication
drawing
1.1 Evaluate a minimum of six communication
drawings produced by at least three artists or
designers to identify
the relationship between the selection and
application of materials, techniques, formats
and visual language in relationship to the
intended purpose
the stylistic approaches used to meet
differing objectives
technical and creative parameters
the potential to employ similar approaches in
44
own work
2. Be able to use
specialist techniques
and processes to
develop inventive and
imaginative
approaches to
communication
drawing
2.1 Use a variety of materials to produce
communication drawings using at least six different
approaches from the following
line
tone
colour
form/proportion
motion
measured drawing
drawing systems
timed drawing
drawing from memory
analytical observation
abstracted and reductive forms
interior and exterior spatial relationships
2.2 Develop and adapt a range of techniques from
the list in 2.1 to explore communication drawing
for a at least four identified purposes from the
following
technical illustration
analytical observation
information design
advertising
narrative illustration
impressionistic or expressive immediacy
portraiture
as a cognitive tool
information gathering
3. Understand the
aesthetic and
technical qualities of
communication
drawing for different
purposes
3.1 Evaluate, with the use of the drawings
produced above, the suitability of the chosen
techniques and visual language used for each of
the chosen purposes.
3.2 Analyse the aesthetic qualities of the drawings
produced
3.3 Analyse the technical qualities of the drawings
45
produced
4. Be able to produce
communication
drawings for an
identified purpose
4.1 Identify a purpose explored in 2.2 in order to
produce a set of communication drawings
4.2 Select suitable materials for identified
communication drawing purposes
4.3 Produce at least four communication drawings
which address the identified communication
drawing purpose
Mapping to National Occupational Standards
DES2 PS: a, b, h. K&U: 3
DES4 PS: c, d, e. K&U: 2
DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7
DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5
46
Supporting Unit Information
Y/601/5486 Communication drawing - Level 3
Indicative Content
This unit is designed to provide learners with the methodological and
specific skills associated
with communication drawing. Learners will be introduced to materials &
techniques potentially appropriate to different communication drawing
approaches and intentions.
Learners will need to explore both by researching the work of others and
by practical experimentation, different approaches to communication
drawing. In particular learners should become aware of how intended
purpose can dictate the chosen approach
Learners will reflect upon the outcomes of their exploration in terms of
technical and aesthetic qualities.
Having explored a range of possible approaches to different purposes for
communication drawing learners will select an approach to produce a
focused set of at least 3 final drawings
Learning Outcome 1. Understand approaches to communication
drawing
Learners should be encouraged to explore examples of a wide range of
communication drawing from different artists/designers. They should
analyse how the intended communication purpose of a drawing determines
the stylistic approach used, referencing the techniques and materials used,
subject matter, the use of visual language, suitability for purpose, technical
and creative restrictions, and how these may be utilised in the learners
own work.
Learning Outcome 2. Be able to use specialist techniques and
processes to develop inventive and imaginative approaches to
communication drawing
Learners should be encouraged to explore the approaches listed in
assessment criteria 2.1, imaginatively using a range of materials to
investigate the communication potential of each. From the initial
exploration of approaches learners should select the most suitable
47
techniques and adapt them as appropriate to explore their application to
communication drawing purposes as listed in assessment criteria 2.2.
Learning Outcome 3. Understand the aesthetic qualities of
communication drawings for an identified purpose
Learners will review the drawings created for learning outcome 2
evaluating their suitability for the chosen purpose, this should include
consideration of the communication potential of the materials and
techniques, the suitability of visual language used, and the technical and
aesthetic qualities of the drawings produced.
Learning Outcome 4. Be able to produce communication drawings
for an identified purpose
Learners will need to identify a purpose form the list in assessment criteria
2.2 in order to determine the scope, creative potential and communication
requirements necessary to create a set of drawings that communicate the
intended message. They should be encouraged to undertake a creative
process of research and design development, assessing different
possibilities, materials, techniques and the potential commercial
application. Learners will apply their knowledge and understanding of
communication drawing and associated techniques to create their final
drawings that address the identified purpose.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with practical experience and skills
in communication drawing, experimenting with a range of materials and
techniques. Learners should be encouraged to relate this to potential
commercial application and/or professional context.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
48
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected drawings
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Annotated drawings
Web based presentation
Multi media presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
49
Context and History Of Graphic Design
Unit Reference
D/601/5490
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit enables learners to gain an understanding
of the contemporary significance of graphic design
and to place their own creative work in a historical
and cultural context
Learning Outcomes
(1 to 3)
The learner will
Assessment Criteria
(1.1 to 3.3)
The learner can
1. Understand the
influences on the
work of graphic
designers
1.1 Assess the degree to which, prevailing
influences - eg social, cultural, political, economic,
personal and ideological - have had an effect upon
at least three graphic designers’ work
1.2 Explain how these influences were reflected in
their work
1.3 Assess the extent to which prevailing and
emerging technologies are evidenced in their work
2. Recognise the
visual qualities in the
work of graphic
designers
2.1 Analyse the work of three chosen graphic
designers in terms of
use of image
use of typography
use of colour
layout preferences
techniques employed
50
stylistic approach
3. Recognise
influences upon their
own graphic design
work
3.1 Assess the extent to which their own work is
influenced by contemporary factors e.g. social,
cultural, political, economic and ideological
3.2 Assess the extent to which established and
new technologies affect the work they produce
3.3 Explain how other creative practitioners
continue to influence their own work
Mapping to National Occupational Standards
Creative and Cultural Skills, Design NOS 2009
DES1 PS: a, b, c, e, f, g. K&U: 1, 2, 3, 4
DES2 PS: a, b, c, d, g, K&U: 3, 4, 14
DES3 PS: a, b, f, h. K&U: 1, 2, 3
51
Supporting Unit Information
D/601/5490 Context and history of graphic design - Level 3
Indicative Content
This Unit is designed to provide learners with an understanding and
knowledge of graphic design history and developments gained through
directed independent research. Learners will gain an understanding of how
their own graphic design work is influenced by both the work of others and
by contemporary factors.
Learning Outcome 1. Understand the influences on the work of
graphic designers
Learners will be able to reflect upon the work of chosen graphic designers.
Learners should be encouraged to include a diverse range of graphic
designers in their research.
Graphic designers chosen for analysis could usefully include examples
representing a wide range of approaches such as
Multi-media
Music graphics
Packaging
Advertising
Experimental
Corporate design
Motion graphics
Information design
Illustration
This list is intended to be illustrative rather than exhaustive
Learning Outcome 2. Recognise the visual qualities in the work of
graphic designers
Learners should be encouraged and supported to utilise a range of
research methods and resources in their exploration of others’ work. Their
research should include both primary and secondary research methods. It
is anticipated that they will require some guidance in order to undertake
this. Methods and resources might include
Gallery visits
52
Exhibitions
Interviews/discussions with practitioners
Internet
Books
Journals
Newspapers
TV/Radio broadcasts
Video/DVD/CD libraries
Archives
County/FE/HE libraries
This list is not intended to be exhaustive or prescriptive
Learning Outcome 3. Recognise influences upon their own graphic
design work
In researching the work of other graphic designers, learners should reflect
upon the technologies that were available to them at the time. The
following examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive
The influence of the development of printing processes such as letter
press, screen printing, lithographic and digital
Social cultural and political influences, such as revolutions, wars,
censorship, propaganda, globalization, ideology.
The influence of digital software on the production and distribution of
graphic design
Emerging applications of graphic design brought about by
advancements in technology
Learners should reflect upon their research and mirror this analysis in
evaluating the influences upon themselves and the graphic design work
they produce. The two activities should not be seen as separate processes
but one informing the other. The process of personal reflection should
reflect the ongoing nature of this activity and could be explored through
any range of processes and formats, for example
On-line blogs
Developmental Work books
Reflective Journals and writings.
Annotated graphic works
53
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with an understanding of research
methods relevant to the context and history of graphic design and
therefore may require access to both primary and secondary resources
such as galleries and libraries. Learners are encouraged to employ
standard citation and bibliographic conventions.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Written critical evaluations
Illustrated essays
Reflective journals
Series of short analytical explorations
Sketchbooks/Workbooks
Annotated design boards
Web based presentation
Multi media presentation
Blogs
54
Witness statements/observation records
Records of tutorials/one-to-one discussions
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
55
Context and History Of Typography
Unit Reference
F/601/5496
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit enables learners to gain an understanding
of the contemporary significance of typography
and to place their own creative work in a historical
and cultural context
Learning Outcomes
(1 to 3)
The learner will
Assessment Criteria
(1.1 to 3.3)
The learner can
1. Understand the
influences on the
work of typographic
designers
1.1 Assess the degree to which, prevailing
influences - e.g. social, cultural, political,
economic, personal and ideological - have had an
effect upon at least three typographic designers’
work
1.2 Explain how these influences were reflected in
their work
1.3 Assess the extent to which prevailing and
emerging technologies are evidenced in their work
2. Recognise the
visual qualities in the
work of typographic
designers
2.1 Analyse the work of three chosen typographic
designers in terms of
techniques employed
aesthetics/stylistic approach
typographic elements
legibility
56
colour
materials
3. Recognise
influences upon their
own typographic
design work
3.1 Assess the extent to which their own work is
influenced by contemporary factors e.g. social,
cultural, political, economic and ideological
3.2 Assess the extent to which established and
new technologies affect the work they produce
3.3 Explain how other creative practitioners
continue to influence their own work
Mapping to National Occupational Standards
Creative and Cultural Skills, Design NOS 2009
DES1 PS: a, b, c, e, f, g. K&U: 1, 2, 3, 4
DES2 PS: a, b, c, d, g, K&U: 3, 4, 14
DES3 PS: a, b, f, h. K&U: 1, 2, 3
57
Supporting Unit Information
F/601/5496 Context and history of typography - Level 3
Indicative Content
This Unit is designed to provide learners with an understanding and
knowledge of typographic history and developments gained through
directed independent research. Learners will gain an understanding of how
their own typographic work is influenced by both the work of others and by
contemporary factors.
Learning Outcome 1. Understand the influences on the work of
typographic designers
Learners will be able to reflect upon the work of chosen typographic
designers. Learners should be encouraged to include a diverse range of
typographers in their research.
typographers chosen for analysis could usefully include examples
representing a wide range of approaches such as
Multi-media
Music graphics
Publishing
Advertising
Experimental
Corporate design
Motion graphics
Information design
This list is intended to be illustrative rather than exhaustive
Learning Outcome 2. Recognise the visual qualities in the work of
typographic designers
Learners should be encouraged and supported to utilise a range of
research methods and resources in their exploration of others’ work. Their
research should include both primary and secondary research methods. It
is anticipated that they will require some guidance in order to undertake
this. Methods and resources might include
Gallery visits
Exhibitions
58
Interviews/discussions with practitioners
Internet
Books
Journals
Newspapers
TV/Radio broadcasts
Video/DVD/CD libraries
Archives
County/FE/HE libraries
This list is not intended to be exhaustive or prescriptive.
Learning Outcome 3. Recognise influences upon their own
typographic design work
In researching the work of other graphic designers, learners should reflect
upon the technologies that were available to them at the time. The
following examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive
The influence of the development of printing processes such as
woodblock, letter press, screen printing, lithographic and digital
The influence of calligraphy and early letterforms
Social cultural and political influences, such as revolutions, wars,
censorship, propaganda, globalization, ideology.
The influence of digital software on the production typography
Emerging applications of typography brought about by advancements
in technology
Learners should reflect upon their research and mirror this analysis in
evaluating the influences upon themselves and the typographic work they
produce. The two activities should not be seen as separate processes but
one informing the other. The process of personal reflection should reflect
the ongoing nature of this activity and could be explored through any
range of processes and formats, for example
On-line blogs
Developmental Work books
Reflective Journals and writings.
Annotated typographic designs
These examples are for illustrative purposes and are not intended to be
59
exhaustive or prescriptive.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with an understanding of research
methods relevant to the context and history of typography and therefore
may require access to both primary and secondary resources such as
galleries and libraries. Learners are encouraged to employ standard
citation and bibliographic conventions.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Written critical evaluations
Illustrated essays
Reflective journals
Series of short analytical explorations
Sketchbooks/Workbooks
Annotated design boards
Web based presentation
Multi media presentation
blogs
Witness statements/observation records
60
Records of tutorials/one-to-one discussions
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
61
Design Research and Development Process
Unit Reference
D/601/5506
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
Learners will gain skills and knowledge and
understanding in the key principles that underpin
the design development process. In particular,
Learners will develop their use of relevant research
tools and apply this to generating solutions to
design problems
Learning Outcomes
(1 to 5)
The learner will
Assessment Criteria
(1.1 to 5.1)
The learner can
1. Be able to use a
design brief to inform
the development
process
1.1Interpret a brief to determine
key areas of research to be undertaken
client requirements
design problems identified
time scale
1.2 Produce a proposal/action plan detailing the
approach to the design process detailing
client information and requirements
primary research to be undertaken
secondary research to be undertaken
ideas development necessary
time management plan
deadlines
2. Know about
2.1 Identify and assess four methods of primary
62
primary and
secondary research
methods
research in terms of
accuracy
reliability
relevance
purpose
2.2 Identify and assess four methods of secondary
research in terms of
accuracy
reliability
relevance
purpose
2.3 Evaluate the suitability of identified primary
and secondary research methods relating to the
brief
3. Be able to carry
out primary and
secondary research
relating to a design
brief
3.1 Undertake at least four methods of primary
research and at least four methods of secondary
research considering
design brief
client
design problems
3.2 Evaluate the outcomes of the research used
above in terms of
results gained
relevance
purpose
potential to solve design problem
4. Be able to
generate design ideas
informed by research
4.1 Generate at least ten initial design ideas using
research outcomes to inform the development
process
4.2 Select and refine at least three of the initial
design ideas
4.3 Evaluate the refined design ideas in terms of
relevance to the brief and client
purpose
63
potential to solve design problem
commercial viability
5. Be able to review
their
personal progress
5.1 Evaluate personal progress with reference to
research process
development process
time management
areas for further development
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS
DES1 PS: a, b, c, d, h. K&U: 1, 2
DES5 PS: a, b, c, d, e, f, h. K&U: 1, 2, 3, 5
DES10 PS: a, c, d, f, g, h, j. K&U: 2, 3, 4, 5, 6
DES18 PS: a, b, c, d, e, g. K&U: 1, 3, 5
DES20 PS: a, b, l, m. K&U: 1, 3, 5, 7, 8
64
Supporting Unit Information
D/601/5506 Design research and development process - Level 3
Indicative Content
This unit is designed to provide learners with the methodological and
technical skills required in the design research and development process
Learners will reflect upon the methodology of their research and
development and identify areas in which they can improve.
Learning Outcome 1. Be able to use a design brief to inform the
development process
Learners will need to extract the relevant information from a brief in order
to successfully achieve the design brief requirements. The brief may be self
initiated by the learner or a given brief. Learners should develop a detailed
action plan considering the process they will undertake and the timescales
to achieve the individual tasks of the research and development process.
Learning Outcome 2. Know about primary and secondary research
methods
Learners should be introduced to both primary and secondary methods of
research, detailing the differences, advantages and disadvantages of each.
They should encouraged to explore the possibilities and limitations of a
range of research methods. Learners will need to assess the suitability of a
range of research methods in terms of timescales, accuracy, accessibility,
and relation to the brief.
Learning Outcome 3. Be able to carry out primary and secondary
research relating to a design brief
They should be encouraged to undertake a creative process of research to
gather information that will inform the design development process,
assessing different possibilities and placing their work in a professional
context. Learners will apply their knowledge and understanding of different
research methods and design process to evaluate the outcomes of the
research.
Learning Outcome 4. Be able to generate design ideas informed by
research
Learners will need to use their research outcomes to inform a creative
65
process of design development, assessing different possibilities, potential
of design ideas and relevance to the brief and client. Learners will apply
their knowledge and understanding of the development process to refine
their initial ideas and evaluate the outcomes for later development.
Learning Outcome 5. Be able to review their personal progress
Learners should be encouraged to develop critical thinking and judgement
skills in order to analyse their research and design development skills.
Learners should look back at the work they have produced over the course
of this unit and evaluate their personal progress in terms of time
management and areas for further development.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with practical experience and skills
associated design research and development processes which may link
with another unit.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected development work
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
66
Annotated research and development sheets
Web based presentation
Multi media presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
67
Digital Illustration
Unit Reference
L/601/5565
Level
3
Credit Value
8
Guided Learning Hours
60
Unit Summary
This unit introduces learners to a range of
techniques and principles of digital illustration
practice. Learners will explore the creative
potential of digital software, processes and
formats used in professional illustration. This
will include developing and planning outcomes
for a digital illustration brief.
Learners will become aware of how intended
purpose can affect aesthetic and technical
decisions through both the investigation of
illustrators work and by their own practical
experimentation with digital illustration
software
Learning Outcomes
(1 to 5)
The learner will
Assessment Criteria
(1.1 to 5.3)
The learner can
1. Recognise approaches
to digital illustration
1.1 Evaluate a minimum of six digital
illustrations produced by at least three
professional illustrators in order to identify
the relationship between the selection
and application of digital software,
tools,, techniques and formats in
relationship to the intended purpose
the stylistic approaches used to meet
differing objectives
technical and creative parameters
68
commercial intentions
2. Be able to experiment
with digitial techniques and
processes used in different
illustration contexts
2.2 Create at least six experimental images
using any four of the following in each
filters
effects
palettes
brushes
pen tools
type tools
shape tools
selection tools
stroke
fill
gradients
colour
2.2 Review their own experiences of working
with digital illustration software and tools
3. Be able to use digital
illustration approaches in
own illustration practice
3.1 Interpret an illustration brief to identify
creative intentions
professional context
suitable hardware, software, tools and
techniques
research requirements and
opportunities
commercial applications
technical parameters
3.2 Produce an intended final digital outcome
to answer the brief
4. Be able to manage and
store digital imagery
4.1 Create a digital filing system for source
and final imagery in appropriate file locations
4.2 Save digital files in appropriate formats
for print and screen-based outputs
5. Be able to review own
creative development
5.1 Analyse the aesthetic qualities of the final
outcome produced
69
5.2 Assess the technical qualities of the final
outcome produced
5.3 Evaluate their personal progress in
relation to digital illustration
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES2 PS: a, b, h. K&U: 3
DES4 PS: c, d, e. K&U: 2
DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7
DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5
70
Supporting Unit Information
L/601/5565 Digital Illustration - Level 3
Indicative Content
This unit is designed to provide learners with the methodological and
specific skills associated
with illustration. Learners will be introduced to materials and techniques
potentially appropriate to different illustration approaches, intentions and
contexts
Learners will need to explore both by researching the work of others and
by practical experimentation, different approaches to illustration. In
particular learners should become aware of how intended purpose can
dictate the chosen approach. Technical approaches, individually or in
combination may include
Drawing
Photography
Computer generated
Collage
Painting
Print making processes
Learners will reflect upon the outcomes of their exploration in terms of
technical and aesthetic qualities.
Having explored a range of possible approaches to different purposes for
Illustration learners will select suitable approaches to answer a brief, this
may be self-generate or given.
Learning Outcome 1. Recognise approaches to digital illustration
Learners should be encouraged to explore a wide range of digital
illustration styles from different illustrators/designers. They should analyse
how the intended purpose of an illustration determines the approach used,
referencing illustration format, aesthetic style, suitability for purpose,
design restrictions, the relationship of stylistic approaches to meet differing
objectives and how software may have been utilised to achieve the
illustration.
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Learning Outcome 2. Be able to experiment with digital
techniques and processes used in different illustration contexts
Learners will need to explore the parameters and tools of the available
illustration software in order to give them an understanding of the
possibilities and restrictions to the creative use of illustration software.
Learners should be encouraged to experience and experiment with more
than one piece of software to achieve their illustrations in order to fully
reflect upon their experiences
During the experimentation of illustration software learners should be
encouraged to apply their findings from learning outcome 1 to a range of
illustrations
Learning Outcome 3. Be able to use digital illustration approaches
in own illustration practice
Learners will need to extract the relevant information from a brief in order
to successfully achieve the illustration brief requirements. They should be
encouraged to undertake a creative process of research and design
development, assessing different possibilities and consider the potential
professional and commercial applications of their work. Learners will apply
their knowledge and understanding of illustration software and associated
techniques in order to create their final intended illustration that answers
the brief.
Learning Outcome 4. Be able to manage and store digital imagery
For learners to work efficiently using illustration software they should
create a digital filing system, using appropriate folder names and file tags
for their source imager and development files. They should be aware of the
range of methods and hardware that can be used to achieve this, such as;
External Hard drive, Pen Drive, Disk, RAID, etc.
Learners will need to know about suitable file formats and colour spaces
(RGB, CMYK, Monotone, Duotone, Hexadecimal, etc), and save their work
in an appropriate formats for both screen and print based outputs
Learning Outcome 5. Be able to review their own creative
development
Learners should be encouraged to develop critical thinking and judgement
skills in order to analyse their final outcome in terms of aesthetic and
technical qualities. Learners should look back at the work they have
produced over the course of this unit and evaluate their personal progress
in terms of digital illustration skills gained.
72
Teaching Strategies And Learning Activities
This unit is designed to provide learners with practical experience and skills
associated with digital illustration
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected illustrations
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Annotated illustrations
Web based presentation
Multi media presentation
Sequenced images
blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
73
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
74
Exploring Outcomes for Graphic Design
Unit Title
Y/601/5567
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
Learners will gain knowledge and skill in the
development of graphic outcomes through the
exploration of the design process, visual language
and suitability of media to create an individual
intended outcome.
Learners will build upon research and ideas
development by
applying learning to a range of commercial and
professional graphic design contexts
Learning Outcomes
(1 to 5)
The learner will
Assessment Criteria
(1.1 to 5.2)
The learner can
1. Be able to select
potential design
outcomes
1.1 Select and justify design ideas to develop for
final outcome considering
relevance to the brief and client
purpose
potential to solve design problem
commercial viability
2. Be able to explore
media to determine
suitable application
2.1 Experiment with at least six types of media to
investigate the relationship between text and
image from the following
pens
pencils
paints
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collage
computer software
pastels/chalks
inks
print making
photography
model making
2.2 Evaluate the outcomes from the media
exploration in terms of
communication potential
commercial viability
relevance to client, brief and audience
types of media needed
timescales
2.3 Select and justify the most suitable media for
the final outcome
3. Be able to use
different media to
create intended final
outcome
3.1 Assess the requirements of the intended final
outcome considering
relationship between text and image
layout
use of colour
attention to detail
their own technical competence
3.2 Select and employ appropriate media to
achieve final intended outcome
4. Be able to assess
the potential of their
own graphic
communication ideas
4.1 Assess the potential of the final intended
outcome for six of the following design outputs
television
internet
DVD navigation
animation
billboards
flyers
magazines/newspapers
stationary
livery
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packaging
clothing/uniforms
logos/identities
4.2 Select and justify at least two design outputs
to complement the final intended outcome
4.3 Adapt and apply the final intended outcome for
the two chosen design outputs
5. Be able to present
and evaluate final
outcome
5.1 Present design solution in an appropriate
format in accordance with professional protocols
that demonstrates
awareness of visual communication
appropriate layout
awareness of audience
precision and attention to detail
5.2 Evaluate their own personal progress with
reference to
final outcome
time management
areas for further development
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES2 PS: a, b, h. K&U: 3
DES4 PS: c, d, e. K&U: 2
DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7
DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5, 6
77
Supporting Unit Information
Y/601/5567 Exploring outcomes for graphic design – Level 3
Indicative Content
This unit is designed to build upon research and design ideas to enable
learners to apply their design skills in a commercial and professional
graphic design context
Learning Outcome 1. Be able to select potential design outcomes
Learners will need to use their knowledge and understanding of the design
process to select suitable design concepts, which the learner may have
developed in a previous unit. Chosen design ideas will need to be justified
in terms of relevance to the brief, client and overall purpose.
Learning Outcome 2. Be able to explore media to determine
suitable application
Learners should be encouraged to explore a wide range of media listed in
assessment criteria 2.1, to experiment how text an image can be used in
combination. From the initial exploration of media learners should evaluate
the creative potential of the media and select the most suitable types of
media for the final outcome.
Learning Outcome 3. Be able to use different media to create
intended final outcome
Learners will review the requirements of the final intended outcome,
considering the factors listed in assessment criteria 3.1 to inform the
creation of a final outcome.
Learning Outcome 4. Be able to assess the potential of their own
graphic communication ideas
Learners will look at other viable options for the application their final
design outcome, detailing the suitability of the outcome, and assessing
ways in which the outcome may have to be adapted for use in different
commercial outputs. Using this information learners will choose outputs
that complement the final outcome and adapt their design to meet the
requirements of the commercial outputs.
Learning Outcome 5. Be able to present and evaluate final
outcome
78
Learners should be introduced to the professional protocols of design
presentation, and the importance of precision and attention to detail when
presenting design solutions. The presentation should be in a format
suitable to the brief requirements, final design outcome and intended
audience.
Learners should be encouraged to develop critical thinking and judgement
skills in order to analyse their final outcome in terms of aesthetic and
technical qualities. Learners should look back at the work they have
produced over the course of this unit, evaluating their personal progress in
terms of design skills gained, time management and any areas for further
development.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with practical experience and skills
associated exploring outcomes for graphic design, developing and
expanding upon ideas which may have been generated in another unit.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit.
Centres should adopt a delivery approach which supports the development
of their particular learners. The aims and aspirations of all learners,
including those with identified special needs, including learning
difficulties/disabilities, should be considered and appropriate support
mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected designs
Reflective journal
Sketchbooks/Workbooks
79
Written evidence
Annotated Worksheets
Annotated design boards
Web based presentation
Multi media presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
80
Illustration Skills
Unit Reference
H/601/5572
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit introduces learners to a range of
techniques and principles of illustration practice.
Learners will explore the creative potential of
processes and formats used in professional
illustration. This will include developing and
planning outcomes for an illustration brief.
Learners will become aware of how intended
purpose can affect aesthetic and technical
decisions through both the investigation of
illustrators work and by their own practical
experimentation
Learning Outcomes
(1 to 5)
The learner will
Assessment Criteria
(1.1 to 5.1)
The learner can
1. Understand
approaches to
illustration
1.1 Investigate a range of approaches to problem
solving for professional illustration
1.2 Evaluate a minimum of six illustrations
produced by at least three professional illustrators
in order to identify
the relationship between the selection and
application of materials, techniques and
formats in relationship to the intended
purpose
the stylistic approaches used to meet
81
differing objectives
technical and creative parameters
commercial intentions
2. Be able to
experiment with
techniques and
processes to used in
different illustration
contexts
2.1 Experiment with at least three different
techniques to produce illustrations for at least
three of the following professional contexts
books
magazines
newspapers
packaging
advertising
information design
3. Understand the
aesthetic and
technical qualities of
illustrations for
professional contexts
3.1 Evaluate, with the use of the illustrations
produced above, the suitability of the chosen
techniques for each of the chosen professional
contexts
3.2 Analyse the aesthetic qualities of the
illustrations produced
3.3 Assess the technical qualities of the
illustrations produced
4. Be able to apply
illustration
approaches to answer
a given brief
4.1 Interpret a given brief to identify
professional context
appropriate media
suitable techniques
creative intentions
commercial intentions
technical parameters
4.2 Plan and organise own work to meet deadlines
and requirements of the brief
4.3 Source visual reference material using primary
and secondary resources
4.4 Produce Illustrations from roughs through to
finished artwork to answer the brief
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5. Be able to review
own creative
development
5.1 Evaluate their personal progress in relation to
illustration
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES2 PS: a, b, h. K&U: 3
DES4 PS: c, d, e. K&U: 2
DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7
DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5
83
Supporting Unit Information
H/601/5572 Illustration skills - Level 3
Indicative Content
This unit is designed to provide learners with the methodological and
specific skills associated
with illustration. Learners will be introduced to materials and techniques
potentially appropriate to different illustration approaches and intentions.
Learners will need to explore both by researching the work of others and
by practical experimentation, different approaches to illustration. In
particular learners should become aware of how intended purpose can
affect technical and aesthetic decisions
Learners will reflect upon the outcomes of their exploration in terms of
technical and aesthetic qualities.
Having explored a range of possible approaches to different illustration
contexts learners will select an approach to produce final illustrations
Learning Outcome 1. Understand approaches to illustration
Learners should be encouraged to explore a wide range of illustration
styles from different illustrators/designers. They should analyse how the
intended purpose of an illustration determines the approach used,
referencing illustration format, aesthetic style, suitability for purpose,
design restrictions, the relationship of stylistic approaches to meet differing
objectives and how materials and techniques may have been utilised to
achieve the illustration.
Learning Outcome 2. Be able to experiment with techniques and
processes to used in different illustration contexts
Learners should be encouraged to explore with a wide range of techniques
for the professional contexts listed in assessment criteria 2.1. Learners
should be introduced to the differing aesthetic and technical requirements
of a range of professional illustration contexts.
Learning Outcome 3. Understand the aesthetic qualities of
illustration for professional contexts
Learners will review the experimental illustrations created for learning
84
outcome 2 evaluating their suitability for the chosen professional context,
this should include consideration of the technical and aesthetic qualities of
the illustrations produced.
Learning Outcome 4. Be able to apply illustration approaches to
answer a given brief
Learners will need to extract the relevant information from an illustration
brief in order to successfully achieve the requirements. Learners should
consider the process they will undertake and the timescales to achieve the
individual tasks. They should be encouraged to undertake a creative
process of primary and secondary research to gather information that will
inform the development of their illustrations.
Learners will apply their knowledge and understanding of illustration and
associated techniques to create illustrations that address the requirements
of the brief.
Learning Outcome 5. Be able to review their own creative
development
Learners should be encouraged to develop critical thinking and judgement
skills in order to analyse their final illustrations in terms of aesthetic and
technical qualities. Learners should look back at the work they have
produced over the course of this unit and evaluate their personal progress
in terms of illustration skills gained.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with practical experience and skills
in illustration, experimenting with a range of materials and techniques.
Learners should relate this to potential commercial application and/or
professional context.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
85
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected illustrations
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Annotated drawings
Web based presentation
Multi media presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
86
Information Design Realisation
Unit Reference
L/601/5579
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
In this unit learners will apply their understanding
of design elements to the development and
realisation of industry relevant information design
projects.
Emphasis will be placed on developing an overall
structure to the design outcomes, balancing this
with a close attention to detail to ensure that the
information is communicated as intended. Learners
will also know how to adapt a final design to
different design outputs
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.2)
The learner can
1. Be able to create
initial design
responses
1.1 Interpret an information design brief to identify
client requirements
what is to be communicated
target audience
required hardware, software, tools and
techniques
research requirements and opportunities
1.2 Produce at least six initial design responses to
the brief experimenting with
type
image
87
colour
signs and symbols
composition
layout
information flow
typographic hierarchies
relationship of design elements
1.3 Evaluate the initial design responses to the
brief in terms of clarity of communication
suitability for purpose
the potential cross-cultural interpretation
the potential for further development
2. Be able to
communicate
information through
design work
2.1 Select and justify an initial design response to
develop further considering
success in communicating the intended
information
differing cultural perceptions
appropriateness of design elements (colour,
font, image, visual symbolism)
how the design could be adapted across
different applications
the relationship between the design and the
target audience
their own technical competence
2.2 Refine design response to produce final
intended outcome(s)
3. Be able to adapt
information design for
different applications
3.1 Assess the potential of the final outcome for
four of the following design outputs
motion graphic
web based output
billboards
flyers/pamphlets
brochures
magazines/newspapers
stationary
livery
packaging
88
clothing/uniforms
signage
3.2 Select and justify at least one design output
above to complement the final outcome produced
in 2.2
3.3 Adapt and apply the final outcome to the
chosen design output(s)
4. Be able to present
and evaluate final
outcome
4.1 Present design solution in an appropriate
format in accordance with professional protocols
that demonstrates
awareness of visual communication
appropriate layout
awareness of audience
precision and attention to detail
4.2 Evaluate the overall success of the final
information design outcomes considering
success in communicating the intended
information
suitability for purpose
information flow
use of type and image
precision and attention to detail
their own personal progress
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES2 PS: a, b, h. K&U: 3
DES4 PS: c, d, e. K&U: 2
DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7
DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5, 6
89
Supporting Unit Information
L/601/5579 Information design realisation - Level 3
Indicative Content
This unit is designed to enable learners to implement their knowledge of
design elements in to the process of developing graphic design outcomes
that convey information. Learners should be introduced to the complexities
of visual language and implied meaning, and how information design is
present in everyday life.
Learning Outcome 1. Be able to create initial design responses
Learners will need to extract the relevant information from an information
design brief in order to successfully achieve the design brief requirements.
The brief may be self initiated by the learner or a given brief. Learners
should consider the process they will undertake including any required
hardware, software, tools, technique and the timescales needed to achieve
the individual tasks required. Learners should experiment design elements
in considering legibility, communication potential, visual meaning and
context, social/cultural interpretation and layout conventions. Learners are
required to evaluate the experimentation, which may benefit from outside
input, such as a peer review/critique or questionnaire/market research.
Learning Outcome 2. Be able to communicate information through
design work
Learners will need to select an initial design response, as produced in
learning outcome 1, in order to develop the response in to a final
information design. The selection of the design response should be
informed by the communication potential and intended audience. Learners
will also be required to take their own technical competence in to account
when justifying their selection for further development
Learning Outcome 3. Be able to adapt information design for
different applications
Learners will look at other viable options for the application their final
information design outcome, detailing the suitability of the outcome, and
assessing ways in which the outcome may have to be adapted for use in
different design outputs. Using this information learners will choose
outputs that complement the final information design and adapt their
design to meet the requirements of the alternative design outputs.
90
Learning Outcome 4. Be able to present and evaluate final
outcome
Learners should be introduced to the professional protocols of design
presentation, and the importance of precision and attention to detail when
presenting design solutions. The presentation should be in a format
suitable to the brief requirements, final information design outcomes and
intended audience.
Learners should be encouraged to develop critical thinking and judgement
skills in order to analyse their final information design in terms of clarity of
information, communication, aesthetic and technical qualities. Learners
may wish to use external sources to inform the evaluation of their
information design work. They should also be encouraged to review their
personal progress and skills acquired in information design.
Teaching Strategies And Learning Activities
This unit is intended to develop learners abilities in communication
information through design. As information design is part and parcel of
everyday life, learners may wish to analyse examples that can be found in
there everyday environment from charts and data representation through
to signage and instruction manuals. Visits to public spaces, transportation
systems and galleries would provide students with the chance to analyse
information design within its’ intended environment. Many other examples
of information design exist and it is recommended that learners be
introduced to the widest possible variety.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
91
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected designs
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Annotated photographs
Web based presentation
Multi media presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
92
Pixel-Based Image Manipulation
Unit Reference
L/601/3542
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary This unit is aimed at learners who wish to gain
skills and knowledge in the use of industry
standard software for the pixel-based manipulation
of digital imagery. Learners will be able to make
use of commonly used software tools and functions
and apply them to typical image manipulation
tasks, such as colour correction, image-retouching
and enhancement
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.2)
The learner can
1. Recognise the use
of pixel based image
software
1.1 Assess how and where pixel-based image
software is employed with the use of at least six
examples
2. Be able to explore
the tools and
functions of pixel-
based image
manipulation
software
2.1 Manipulate at least six imported images using
the following
layers
filters
repair tools
colour adjustment
colour management
cropping
2.2 Construct at least four images from component
93
source material experimenting with a combination
of at least four of the following in each
selection tools
layers
lasso tools
pen tools
eraser
brush tools
clone tool
colour
2.3 Evaluate the outcomes from 2.1 and 2.2 in
terms of technical and aesthetic qualities
3. Be able to initiate
and create images in
pixel-based image
manipulation software
for intended output
3.1 Formulate an intention for a final outcome
3.2 Assess image requirements for intended output
in terms of
resolution
colour mode
output size
file format
3.3 Select appropriate image settings to create
intended final outcome
3.4 Select and use pixel-based image software
tools to create an intended final outcome
3.5 Review final outcome in terms of its technical
and aesthetic qualities
4. Be able to manage
and store digital
imagery
4.1 Create a digital filing system for source and
final imagery in appropriate file locations
4.2 Save digital files in appropriate formats for
print and screen-based outputs
Mapping to National Occupational Standards
Photo Imaging Skillset 2007
PI-17 K&U: f, g, h, I, j, k. PS: 1, 3, 4, 6
95
Supporting Unit Information
L/601/3542 Pixel-based image manipulation - Level 3
Indicative Content
This unit is designed to provide learners with the skills and knowledge
required to manipulate images in pixel based image manipulation software.
Learning Outcome 1. Recognise the use of pixel based image
software
Learners should be introduced to the principles of pixel based image
manipulation software and its’ uses. Learners should be made aware of the
scope and wide spread usage of pixel-based image manipulation through
the investigation of examples.
Learning Outcome 2. Be able to explore the tools and functions of
pixel-based image manipulation software
Learners should be introduced to industry standard software packages.
They will use the pixel-based image manipulation software to experiment
with the digital manipulation of images exploring the use of a wide range of
available software tools. Once learners have gained an understanding of
the basic tools they will be able to construct images from component
source images, which may be generated by the student or gained from
another source. To construct the images, learners will have to demonstrate
the application of integral pixel-based image manipulation software tools
and functions as listed in assessment criteria 2.2. Learner should reflect
upon the outcomes of assessment 2.1 and 2.2, in terms of their technical
and aesthetic qualities.
Learning Outcome 3. Be able to initiate and create images in pixel-
based image manipulation software for intended output
Learners will have to decide upon a final intended piece to be produced
using pixel-based image manipulation software. Using the knowledge
gained they will need to determine the technical requirements of the final
intended piece, including correct resolution for output (screen – 72dpi,
Print 300+dpi), method, correct colour space (CMYK, RGB, Monotone,
Duotone, etc) and file format. Learners will create their intended final piece
in line with the identified technical requirements, and review the success of
the intended outcome in terms of aesthetic and technical qualities.
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Learning Outcome 4. Be able to manage and store digital imagery
For learners to work efficiently using image manipulation software they
should create a digital filing system, using appropriate folder names and
file tags for their source imagery and development files. They should be
aware of the range of methods and hardware that can be used to achieve
this, such as; External Hard drive, Pen Drive, Disk, RAID, etc.
Learners will need to know about suitable file formats and colour spaces
(RGB, CMYK, Monotone, Duotone, Hexadecimal, etc), and save their work
in an appropriate formats for both screen and print based outputs
Teaching Strategies And Learning Activities
This unit is intended to provide learners with the specific and technical
skills required to use pixel-based image manipulation software
successfully, therefore access to the appropriately equipped facilities is
essential.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. This unit may be taught in a variety of
professional contexts and for the many differing purposes that pixel-based
image manipulation software may be used.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected images
Reflective journal
Sketchbooks/Workbooks
97
Written evidence
Annotated Worksheets
Annotated design sheets
Web based presentation
Multi media presentation
Sequenced images
blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
98
Principles and History Of Brand Identity
Unit Reference
J/601/5595
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit enables learners to gain an understanding
of the emergence and evolution of brand identity.
Learners will recognise the importance of design
and visual communication in the creation of brand
identities
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.1)
The learner can
1. Understand the
emergence of brand
identity
1.1 Assess, with the use of examples the degree to
which the following influences have impacted upon
the emergence and evolution of at least three
brand identities
social
cultural
political
economic
ideological
technological
2. Recognise the
visual qualities in
brand identity
2.1 Analyse, with the use of examples at least
three brand identities in terms of
the relationship between the brand and the
target audience
the relationship between the logo and brand
identity
99
appropriateness of design elements (colour,
font, image, visual symbolism)
success in communicating brand values
how the identity is used and adapted across
promotional material
3. Understand the
impact of brand
awareness
3.1 Compare, with the use of examples the
effectiveness of each of the brands above to at
least two of their competitor brands in terms of
audience awareness of brand
brand loyalty
audience perception of brand values
audience product knowledge
4. Recognise
successful design
characteristics in
brand identity
4.1 Evaluate, with examples the design
characteristics of at least three successful brand
identities in terms of
the relationship of type and imagery
use of colour
visual symbolism
composition and layout
Mapping to National Occupational Standards
Creative and Cultural Skills, Design NOS 2009
DES1 PS: a, b, c, e, f, g. K&U: 1, 2, 3, 4
DES2 PS: a, b, c, d, g, K&U: 3, 4, 14
DES3 PS: a, b, f, h. K&U: 1, 2, 3
100
Supporting Unit Information
J/601/5595 Principles and history of brand identity – Level 3
Indicative Content
This unit is designed to provide learners with an understanding and
knowledge of brand identity history and developments gained through
directed independent research. Learners will gain an understanding of how
their own brand identity work is influenced by both the work of others and
by contemporary factors.
Learning Outcome 1. Understand the emergence of brand identity
Learners will use examples of brand identity to chart the development
through history of brand identity. Learners should be encouraged to
include a diverse range of brand identities in their research, and dissect the
prevailing economic, technological, political, social and cultural trends, and
pressures of the time impacted upon the development of each identity
Learning Outcome 2. Recognise the visual qualities in the brand
identity
Learners should be encouraged and supported to utilise a range of
research methods and resources in their exploration of brand identity. It is
anticipated that they will require some guidance in order to undertake this.
Learners will need to identify how designers use identity to communicate
with a target audience, the relationship between the identity and the logo,
the success in communication brand values and how the brand identity is
applied to associated materials and communications. Learners may wish to
use examples from the following
Corporate identity
Sports brands
Music design
Meta brands
Website identity
Newspapers
TV/Radio broadcasts
Charities
Historical examples
This list is not intended to be exhaustive or prescriptive.
101
Learning Outcome 3. Understand the impact of brand awareness
Learners should be encouraged to look at how brand awareness affect our
everyday decisions, and reflect upon their own consumer choices and
preferences. Learners should compare the brands researched in learning
outcome 3 against competitor brands in terms of perceived quality,
consumer awareness and market share/brand loyalty.
Learning Outcome 4. Recognise successful design characteristics
in brand identity
Learners should examine and evaluate a range of successful brand
identities to understand how visual symbolism, colour, composition, type
and imagery are combined and applied to a product or service. They should
analyse how this can communicate with an audience, conveying key and
possibly subliminal information.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with an understanding of research
methods relevant to the principles and history of brand identity and
therefore may require access to both primary and secondary resources.
Learners are encouraged to employ standard citation and bibliographic
conventions.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
102
number of the following
Written critical evaluations
Illustrated essays
Reflective journals
Series of short analytical explorations
Sketchbooks/Workbooks
Annotated design boards
Web based presentation
Multimedia presentation
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
103
Principles and History Of Information Design
Unit Reference
L/601/5632
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit focuses on developing the learners
knowledge of the principles and history of
information design. Learners will investigate the
use and communication potential of information
hierarchies and design elements. Learners will also
focus on how the prevailing cultural, social and
economic influences affect the ways in which
designers communicate information
Learning Outcomes
(1 to 3)
The learner will
Assessment Criteria
(1.1 to 3.1)
The learner can
1. Understand the
origins of information
design
1.1 Assess, with the use of examples the degree to
which the following influences have impacted upon
the emergence and evolution of at least four pieces
of information design
social
cultural
political
economic
ideological
technological
2. Understand the
technical elements of
information design
2.1 Assess the hierarchy of information on at least
four examples of information design considering
type
104
image
colour
composition
layout
information flow
2.2 Analyse with the use of examples the
relationships of the following elements within at
least four designs
type and image
colour and type
line and space
colour and image
3. Recognise the
visual and
communication
qualities in
information design
3.1 Analyse, with the use of examples at least four
pieces of information design in terms of
success in communicating the intended
information
the relationship between the design and the
target audience
the hierarchy of information
appropriateness of design elements (colour,
font, image, visual symbolism)
the relationship between text and image
how the design is used and adapted across
different applications
how the design is used and adapted for
different cultures
Mapping to National Occupational Standards
Creative and Cultural Skills, Design NOS 2009
DES1 PS: a, b, c, e, f, g. K&U: 1, 2, 3, 4
DES2 PS: a, b, c, d, g, K&U: 3, 4, 14
DES3 PS: a, b, f, h. K&U: 1, 2, 3
105
Supporting Unit Information
L/601/5632 Principles and history of information design – Level 3
Indicative Content
This unit is designed to provide learners with an understanding and
knowledge of information design history and developments gained through
directed independent research. Learners will gain an understanding of how
their own information design work is influenced by both the work of others
and by contemporary factors.
Learning Outcome 1. Understand the origins of information design
Learners will use examples of information design to chart the development
through history of information design. Learners should be encouraged to
include a diverse range of Information designs in their research, and
dissect the prevailing economic, technological, political, social and cultural
trends, and pressures of the time impacted upon the development of each
design
Learning Outcome 2. Understand the technical elements of
information design
Learners will need to understand the importance and role of hierarchies in
information design in order to identify its’ use in a range of examples
considering the application of design elements
Learning Outcome 3. Recognise the visual and communication
qualities in information design
Learners should examine and evaluate a range of successful information
designs to understand how visual symbolism, colour, composition, type,
imagery are combined in a hierarchy of information and applied to a
design. They should analyse how this can communicate with an audience,
conveying and prioritizing key information, or be adapted for use in
different cultures. Learners should be encouraged to look at how
information design is present in their daily lives.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with an understanding of research
methods relevant to the principles and history of information design and
therefore may require access to both primary and secondary resources.
Learners are encouraged to employ standard citation and bibliographic
106
conventions.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Written critical evaluations
Illustrated essays
Reflective journals
Series of short analytical explorations
Sketchbooks/Workbooks
Annotated design boards
Web based presentation
Multi media presentation
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
107
Publication Design And Continuity
Unit Reference
A/601/5660
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
In this unit, learners will develop their
understanding of key design elements used in
publication design. Emphasis will be placed on
developing overall structure to the final outcomes,
taking in to account of the need for house-styles
and design continuity. Learners will apply their
understanding of how house style across a range
of design outputs
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.4)
The learner can
1. Recognise key
elements of a house
style
1.1 Analyse a minimum of six
examples of publications to identify
key elements of a house style to
include
use of type faces
use of typographic considerations
use of Imagery
the relationship between type and imagery
use of colour
use of logos
use of motifs
use of grid structures
use of media
108
1.2 Evaluate each of the six examples use of key
elements in creating a successful house style,
considering
the relationship between the design and the
content
the relationship between the design and the
target audience
continuity of the design throughout the
publication
the publications visual presence against
competitors
2. Be able to create
initial design
responses
2.1 Interpret a publication brief in order to develop
a house style identifying
target audience
content
competitors
potential design elements
required hardware, software, tools and
techniques
research requirements and opportunities
2.2 Produce at least six initial design responses to
the brief experimenting with
use of type faces
use of typographic considerations
use of imagery
the relationship between type and imagery
use of colour
use of logos
use of motifs
use of grid structures
choice of media
2.3 Evaluate the initial design responses to the
brief in terms of
the relationship between the design and the
content
the relationship between the design and the
potential target audience
the publications visual presence against
competitors
109
3. Be able to
implement a house
style
3.1 Select and justify an initial design response to
develop further
3.2 Refine design response to produce a house
style
3.3 Apply the house style to a minimum of two
design outputs ensuring design continuity from the
following
double page spread
front cover
contents page
linked publication
additional page
promotional material
web presence
4. Be able to
professionally present
final design outputs
4.1 Select, organise and prepare final design
outputs for presentation to the client* in
accordance with expectations and protocols of
identified professional environment
4.3 Present final design outputs to a client* and
elicit feedback.
4.4 Evaluate the overall success of the final design
outputs and the presentation
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS
DES1 PS: a, b, c, d, h. K&U: 1, 2
DES5 PS: a, b, c, d, e, f, h. K&U: 1, 2, 3, 5
DES12 PS: b, c, d, f, i, l, m. K&U: 2, 3, 5, 8, 9
DES18 PS: a, b, c, d, e, g. K&U: 1, 3, 5
DES20 PS: a, b, l, m. K&U: 1, 3, 5, 7, 8
110
Supporting Unit Information
A/601/5660 Publication design and continuity – Level 3
Indicative Content
This unit is designed to provide learners with the technical skills and design
continuity knowledge associated with publication design. Learners should
be given an informed understanding of the benefits of house style and
design continuity across a range of publications related outputs.
Learning Outcome 1. Recognise key elements of a house style
It is anticipated that learners will benefit from an introduction to house
style in publications design. They will be required to investigate the use of
design elements in successful house style examples, detailing their use and
the relationship between the elements. Continuity of design is a key factor
that learners must recognise in each example. Learners will also need to
determine the relationship between the house style and the target
audience of the publication
Learning Outcome 2. Be able to create initial design responses
Learners will need to extract the relevant information from a publication
brief (which could be self initiated, given or live) in order to successfully
achieve the requirements. They will be required to detail their target
audience, competitor publications, trends, potential content and required
software, hardware, tools and techniques. Learners should consider the
process they will undertake and the timescales to achieve the individual
tasks. They should be encouraged to undertake a creative process of
primary and secondary research to gather information that will inform the
development of their publication design.
Learners will apply their knowledge and understanding of publication
design and house styles to a range of design experimentation in relation to
the brief and the list in assessment criteria 2.2. From the students
understanding of publication design they will need to evaluate their initial
design responses in terms of the design brief requirements.
Learning Outcome 3. Be able to implement a house style
Using the knowledge and skills gained, learners will be required to choose
and finalise an initial design response that has the potential to meet the
requirements of the brief and can be developed in to a successful house
111
style.
Learners will look at other viable options for the application the house
style, ensuring that the outcomes follow design continuity. Using this
information learners will choose outputs that complement the final
outcome and adapt their design to meet the requirements of the
commercial outputs and house style.
Learning Outcome 4. Be able to professionally present final design
outputs
Learners will be required to consider the appropriate methods of
presentation to a client, this should take into account the style of their
publication design, clarity of communication, professional feel, target
audience, presentation format (for instance if the client is unable to attend
a face to face meeting learners may wish to consider a digital
presentation). However the final designs are presented they must be of a
professional standard and presented in accordance to client expectations
and industry protocols. Using the appropriate methods learners will need to
present their final designs to a client and document the feedback gained to
inform an evaluation of the final design and presentation.
*It is acknowledged that learners may not be able to present to a
professional client, but are likely to make their presentation to peers in
simulated conditions within their learning environment.
TEACHING STRATEGIES AND LEARNING ACTIVITIES
This unit is designed to provide learners with a grounded knowledge of
publication design and associated practices. It is recommended that this
unit should be delivered in a professional context.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
METHODS OF ASSESSMENT
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
112
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected design
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Annotated design boards
Web based presentation
Multi media presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
113
Publishing Production Processes
Unit Reference
L/601/5663
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
In this unit, learners will develop their skills and
knowledge in the production elements of magazine
and publishing design. Learners will gain an
understanding of the impact of technical
production factors that inform design outcomes
Learning Outcomes
(1 to 3)
The learner will
Assessment Criteria
(1.1 to 3.1)
The learner can
1. Understand the
publication process
1.1 Assess with the use of examples at least three
of the following print processes in terms of
suitability for chosen publication
lithography
flexography
screen printing
rotogravure
block printing
letterpress
laser printing
inkjet printing
1.2 Compare the properties of three different types
of paper commonly used in publishing in terms of
ink absorption
binding implications
fibre density
114
weight
cost
1.3 Assess with the use of examples at least three
of the following print finishing processes in terms
of suitability for chosen publication
foils
die cutting
laser cutting
embossing
lamination
UV varnishes
1.4 Compare the properties of three different types
of binding commonly used in publishing in terms of
cost
technical implications and limitations
availability
durability
aesthetics
1.5 Select and justify the most appropriate
combination of print process/es, paper/s, finish/es
and binding/s to create their chosen publication
2. Be able to produce
a publication
2.1 Produce flat-plans for a publication to include
clear and specific details of
text and image
sequencing
visual flow
pacing
2.2 Implement the flat-plan to produce a
publication
3. Be able to review
publication
3.1 Review the final publication identifying
strengths and/or weaknesses in
design
flat-plan
production
115
Mapping to National Occupational Standards
Creative and Cultural Skills, Design NOS 2009
DES2 PS: a, b. K&U: 3, 4, 5, 10
DES5 PS: l. K&U: 3, 4, 5
DES7 PS: a, b, c. K&U: 1, 3, 5, 7, 10, 11
DES9 PS: c, e, g, i, m. K&U: 2, 3, 4, 5, 6, 7
116
Supporting Unit Information
L/601/5663 Publishing production processes – Level 3
Indicative Content
This unit is designed to provide learners with the knowledge and skills
required in the production process of magazine and publishing design, and
how these processes affect design decisions and aesthetic qualities of the
overall production.
Learning Outcome 1. Understand the publication process
It is anticipated that learners will need to be introduced to the different
types of printing processes, papers, print finishes and binding. Learners will
be required to investigate the properties and application of these,
identifying how these processes influence the overall production and
outcome, commenting on cost, suitability, aesthetics, limitations, etc.
Using this knowledge learners will be required to select their own
combination of processes to produce their publication, justifying the
selection of each and commenting upon the implications this has on the
design of the publication (which may have been generated in a previous
unit).
Learning Outcome 2. Be able to produce a publication
Learners will need to understand the principles and process of pagination
to create flat plans for their final publication in line with their selected
production method. This will need to include clear and specific details of
text and image, sequencing, visual flow and pacing. Learners will produce
a final publication, which demonstrates production knowledge and selected
processes of production.
Learning Outcome 3. Be able to review publication
Learners should be encouraged to develop critical thinking and judgement
skills in order to analyse their final produced publication, detailing the
success of implementing the flat plan, the overall design and the selected
production processes. Learners will also be required to detail any areas of
specific strengths and/or areas for improvement.
Teaching Strategies And Learning Activities
This unit is designed to introduce learners to industry standard publication
117
production processes. Learners will need access to appropriately equipped
facilities in order to successfully complete this unit. Where possible, visits
to publishers, paper merchants, printers, and finishers would benefit the
learners understanding of the professional environment and processes
involved. It is anticipated that this unit will be set in a professional context
and may be delivered in conjunction with another unit.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected publication outputs
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated worksheets
Annotated flat plans
Web based presentation
Multi media presentation
Sequenced designs
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
118
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
119
Typographic Investigation And Design
Unit Reference
A/601/5755
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit focuses on the investigation of historical
and/or contemporary letterforms and their
elements. Learners will apply their knowledge of
typographic design in the development and
generation of their own typeface in order to answer
a type design brief
Learning Outcomes
(1 to 5)
The learner will
Assessment Criteria
(1.1 to 5.2)
The learner can
1. Understand
typographic
letterforms
1.1 Assess with the use of examples a minimum of
six historical and/or contemporary letterforms
identifying
limitations/advancement of technology
cultural and social influences of the time
legibility
context in which the letterform is used
intended purpose
1.2 Analyse the elements of the above letterforms
using the correct terminology, considering the use
of
serifs
ascender
descender
base line
120
cap line
X-Height
stroke
arm
crossbar
stem
shoulder
spine
sye
counter
2. Be able to explore
the elements of
letterforms
2.1 Experiment with the elements of letterforms
(in 1.2) to produce at least six examples
considering
aesthetics/stylistic approach
typographic elements
legibility
size
colour
materials
3. Be able to
generate new
typefaces and
letterforms
3.1 Interpret a brief to identify
client requirements
target audience
creative intentions
required hardware, software, tools and
techniques
research requirements and opportunities
3.2 Produce at least six initial type design
responses to the brief experimenting with
aesthetics/stylistic approach
typographic elements
legibility
size
colour
materials
3.3 Evaluate the initial type design responses to
the brief in terms of
121
legibility
intended purpose
client requirements
target audience
3.4 Select and justify an initial type design
response for further development
4. Be able to create a
typeface
4.1 Refine letterforms for a typeface
4.2 Produce a typeface consisting of at least 26
characters that meets the requirements of the brief
5. Be able to present
final typeface
5.1 Present final typeface in an appropriate format
in accordance with professional protocols that
demonstrates
awareness of visual communication
appropriate layout
awareness of audience
precision and attention to detail
5.2 Evaluate the overall success of the typeface
design considering
legibility
intended purpose
client requirements
target audience
precision and attention to detail
their own personal progress
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS
DES1 PS: a, b, c, d, h. K&U: 1, 2
DES5 PS: a, b, c, d, e, f, h. K&U: 1, 2, 3, 5
DES10 PS: a, c, d, f, g, h, j. K&U: 2, 3, 4, 5, 6
DES18 PS: a, b, c, d, e, g. K&U: 1, 3, 5
DES20 PS: a, b, l, m. K&U: 1, 3, 5, 7, 8
122
Supporting Unit Information
A/601/5755 Typographic investigation and design - Level 3
Indicative Content
This unit is designed to provide learners with the knowledge and technical
skills required to design typefaces and letterforms.
Learning Outcome 1. Understand typographic letterforms
It is anticipated that learners will require an introduction to the
terminology commonly used within typography, as well as an introduction
to the history and development of letterforms. Learners will be required to
use this knowledge to investigate examples of historical and/or
contemporary letterforms detailing the list in assessment criteria 1.1. Using
common typographic terminology learners will need to identify individual
components that make up letterforms.
Learning Outcome 2. Be able to explore the elements of letterforms
Learners will be required to experiment with the use of typographic
elements, such as serifs, ascenders, descenders, counters, etc, to generate
a range of letterforms, learners should be encouraged to fully explore the
possibilities letterform generation, using a range of materials and
approaches.
Learning Outcome 3. Be able to generate new typefaces and
letterforms
Learners will need to extract the relevant information from a design brief in
order to successfully achieve the design brief requirements. The brief may
be self initiated by the learner or a given brief. Learners should consider
the process they will undertake including any required hardware, software,
tools, techniques, target audience and the timescales. Learners should
experiment with typographic design elements, legibility, materials, size,
colour and aesthetics to produce initial design responses. Learners are
required to evaluate the initial design responses, which may benefit from
outside input, such as a peer review/critique or questionnaire/market
research. Learners will use the evaluation to inform their choice of initial
design response to develop further.
Learning Outcome 4. Be able to create a typeface
Learners will be required to refine individual letterforms, paying particular
123
attention to the individual elements of the letterform, in order to
successfully create a coherent typeface of at least 26 characters. This
should be to a professional standard and referring to the initial brief
requirements.
Learning Outcome 5. Be able to present final typeface
Learners should be introduced to the professional protocols of design
presentation, and the importance of precision and attention to detail when
presenting design solutions. The presentation should be in a format
suitable to the brief requirements, final design outcome and intended
audience.
Learners should be encouraged to develop critical thinking and judgement
skills in order to analyse their final outcome in terms of aesthetic and
technical qualities. Learners should look back at the work they have
produced over the course of this unit, evaluating their personal progress in
terms of typographic design skills gained, time management and any areas
for further development.
Teaching Strategies And Learning Activities
This unit is intended to provide learners with the relevant skills and
knowledge required to produce a finished typeface. This unit could be set
against a brief delivered in a professional context.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected typefaces/letterforms
124
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Annotated design boards
Web based presentation
Multi media presentation
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
125
Typographic Signs and Symbols
Unit Reference
K/601/5668
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit focuses on developing the learners
understanding of typographic signs and symbols,
investigating the meanings that are attached to
them and what they communicate to the viewer.
Learners will apply their understanding to produce
a final set of signs and/or symbols
Learning Outcomes
(1 to 5)
The learner will
Assessment Criteria
(1.1 to 5.4)
The learner can
1. Recognise how
designers create
typographic signs and
symbols
1.1 Assess with the use of examples a minimum of
six typographic signs and/or symbols in terms of
aesthetics/stylistic approach
clarity of communication
size
location
colour
materials
2. Understand how
meaning is attached
to typographic signs
and symbols
2.1 Provide a semiotic analysis of the six
typographic signs and symbols to determine
the relationship between signs and the things
to which they refer
the relationship between signs and their
effects on the people that use them
cross-cultural differences in denotation and
interpretation
126
3. Be able to create
initial design
responses
3.1 Interpret a design brief to identify
client requirements
target audience
creative intentions
professional context
required hardware, software, tools and
techniques
research requirements and opportunities
timescales
3.2 Produce at least six initial design responses to
the brief experimenting with
aesthetics/stylistic approach
clarity of communication
size
location
colour
materials
3.3 Evaluate the initial design responses to the
brief in terms of
clarity of communication between the signs
and the intended meaning
the potential cross-cultural interpretation
the potential for further development
4. Be able to produce
a set of signs and/or
symbols
4.1 Select and justify an initial design response to
develop further
4.2 Refine design response and produce a final set
of signs and/or symbols
5. Be able to
professionally present
final set of signs
and/or symbols
5.1 Select, organise and prepare final set of signs
and/or symbols for presentation to an audience
5.2 Present final set of signs and/or symbols to an
audience and elicit feedback
5.3 Evaluate the overall success of the final
outcome/s and the presentation
127
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES2 PS: a, b, h. K&U: 3
DES4 PS: c, d, e. K&U: 2
DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7
DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5, 6
128
Supporting Unit Information
K/601/5668 Typographic signs and symbols - Level 3
Indicative Content
This unit is designed to widen learners knowledge and skills relating to
typographic signs and symbols by introducing them to mechanisms for
reading imagery and visual symbolism. Through the application of semiotic
knowledge, investigation and experimentation they will produce a set of
typographic signs and/or symbols.
Learning Outcome 1. Recognise how designers create typographic
signs and symbols
Learners should be introduced to the definitions of typographic signs and
symbols and how they relate to the environment in which they are placed.
Learners will study a variety of typographic signs and symbols, paying
particular attention to their aesthetic form, location and communication
function.
Learning Outcome 2. Understand how meaning is attached to
typographic signs and symbols
It is anticipated that learners will need a basic introduction to semiotics,
interpretation and reading of images. Learners will look at a range of
typographic signs and/or symbols to determine how they portray the
intended meaning that they refer to, how the signs relate to those who
use them and the potential misinterpretation in different cultures.
Learning Outcome 3. Be able to create initial design responses
Learners will need to extract the relevant information from a design brief in
order to successfully achieve the design brief requirements. The brief may
be self initiated by the learner or a given brief. Learners should consider
the process they will undertake including any required hardware, software,
tools, techniques, target audience and the timescales. Learners should
experiment with clarity of communication, location, legibility, materials,
size, colour and aesthetics to produce initial design responses. Learners are
required to evaluate the initial design responses against the list in
assessment criteria 3.3, which may benefit from outside input, such as a
peer review/critique or questionnaire/market research.
129
Learning Outcome 4. Be able to produce a set of signs and/or
symbols
Learners will be required to select and justify an initial design idea to
develop further, this will then be refined in to a final set of signs and/or
symbols, paying particular attention to the knowledge gained in learning
outcome 1, 2 and 3, in order to successfully create a coherent set of
typographic signs and/or symbols. This should be to a professional
standard and referring to the initial brief requirements.
Learning Outcome 5. Be able to professionally present final set of
signs and/or symbols
Learners will be required to consider the appropriate methods of
presentation to a client, this should take into account the style of signs/and
or symbols, clarity of communication, professional feel, target audience,
presentation format (for instance if the client is unable to attend a face to
face meeting learners may wish to consider a digital presentation). The
final designs must be of a professional standard and presented in
accordance with industry protocols and target audience. Using the
appropriate methods learners will need to present their final designs to an
audience and document the feedback gained to inform an evaluation of the
final design and presentation.
Teaching Strategies And Learning Activities
This unit introduces learners to the theoretical, as well as technical aspects
of typographic signs and symbols. It is anticipated that learners will require
an introduction to semiotics and visual meaning in order to successfully
complete this unit.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
130
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected designs
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Annotated development work
Web based presentation
Multi media presentation
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
131
Vector-Based Image Generation
Unit Reference
A/601/4203
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
Learners will be able to develop their ability to
generate digital imagery through the skilful and
creative application of industry standard software
tools. Learners will be able to apply their skills and
knowledge to a variety of professionally-related
design projects, up-date skills in a professional
context, or enhance a portfolio for progression
Learning Outcomes
(1 to 5)
The learner will
Assessment Criteria
(1.1 to 5.3)
The learner can
1. Recognise the
purpose of vector
based image software
1.1 Assess how and where vector based image
software is employed with the use of at least six
examples
2. Be able to explore
the tools and
functions of vector-
based image
generation software
2.1 Create at least six experimental images using
the following
pen tools
pathfinder
type tools
shape tools
selection tools
stroke
fill
gradients
colour
132
3. Be able to review
the results of
experimentation
3.1 Determine the vector based software tools
preferred for their own working practice and
explain why
3.2 Assess the outcomes from 1.1 in terms of the
technical quality of the images created
4. Be able to apply
vector-based image
generation software
for intended outputs
4.1 Select and utilise appropriate vector-based
image software tools to create at least two of the
following
masthead
logo
character
illustration
type face
4.2 Assess the outcomes from 4.1 in terms of the
technical quality of the images created and fitness
for purpose
5. Be able to manage
and store digital
imagery
5.1 Adapt and prepare document for intended
output
5.2 Organise digital files in appropriate file
locations
5.3 Save digital files in appropriate formats for
print and screen-based outputs
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES1 PS: a, b, h. K&U: 2, 3
DES7 PS: a, b, c. K&U: 1, 5
DES10 PS: a, b, c, d, f, g, h, k, l, m, n, o. K&U: 2, 3, 4, 5, 6
133
Supporting Unit Information
A/601/4203 Vector-based image generation - Level 3
Indicative Content
This unit is designed to provide learners with the skills and knowledge
required to manipulate images in vector-based based image generation
software.
Learning Outcome 1. Recognise the purpose of vector based image
software
Learners should be introduced to the principles of vector-based image
generation software and its’ uses. Learners should be made aware of the
scope and wide spread usage of vector-based image generation through
the investigation of examples.
Learning Outcome 2. Be able to explore the tools and functions of
vector-based image generation software
Learners will experiment with the tools and functions available in industry
standard vector-based image generation software from the list in
assessment criteria 2.1. Learners should fully explore the features,
potential and limitations of the software available.
Learning Outcome 3. Be able to review the results of
experimentation
Learners will be required to reflect upon the experimentation in terms of
the capability of the software, available tools and functions and aesthetic
qualities provided. This will inform their selection of favoured software
tools and processes.
Learning Outcome 4. Be able to apply vector-based image
generation software for intended outputs
Learners will be required to apply their vector-based image generation
software skills and preferred working practices to create a range of design
outcomes as listed in assessment 4.1. They will review their outcomes in
terms of the technical processes that they have employed and fitness for
intended purpose.
Learning Outcome 5. Be able to manage and store digital imagery
Learners are required to adapt and prepare their vector file the chosen
134
output, taking into considerations the technical parameters such as file
type, size, colour space, etc. For learners to work efficiently using vector-
based software they should create a digital filing system, using appropriate
folder names and file tags for their source imagery and development files.
They should be aware of the range of methods and hardware that can be
used to achieve this, such as; External Hard drive, Pen Drive, Disk, RAID,
etc.
Learners will need to know about suitable file formats and colour spaces
(RGB, CMYK, Pantones, etc), and save their work in an appropriate formats
for both screen and print based outputs
Teaching Strategies And Learning Activities
This unit is intended to provide learners with the specific and technical
skills required to use vector-based image generation software successfully,
therefore access to the appropriately equipped facilities is essential.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. This unit may be taught in a variety of
professional contexts and for the many differing purposes that vector-
based image generation software may be used.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected images
Reflective journal
Sketchbooks/Workbooks
135
Written evidence
Annotated Worksheets
Annotated deign boards
Web based presentation
Multi media presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
136
Visual Identity Development And Applications
Unit Reference
M/601/5686
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
In this unit learners will develop their skills and
knowledge in generating visual identities for a
range of professional applications and purposes.
Learners will be able to apply research and
development skills to the realisation of
professionally oriented projects. This will include
taking account of anticipated customer and
audience perception, extension and adaptation of a
visual identity and communicating values and
information effectively
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.4)
The learner can
1. Recognise
approaches to visual
identity
1.1 Analyse a minimum of six
examples of visual identities in order to
identify
the relationship between the brand and the
target audience
the relationship between the logo and brand
identity
appropriateness of design elements (colour,
font, image, visual symbolism)
success in communicating brand values
how the identity is used and adapted across
promotional material
137
the potential to employ similar approaches in
own work
2. Be able to create
initial design
responses
2.1 Interpret a design brief to identify
client requirements
target audience
creative intentions
professional context
opportunities to employ visual symbolism
intended outcomes and suitability for
purpose
required hardware, software, tools and
techniques
research requirements and opportunities
timescales
2.2 Produce at least six initial design responses to
the brief experimenting with
the relationship of type and imagery
use of colour
visual symbolism
composition and layout
choice of media
2.2 Evaluate the initial design responses to the
brief in terms of
communication of brand values
how the identity could be used and adapted
across promotional material
appropriateness of design elements (colour,
font, image, visual symbolism)
suitability of media to convey brand values
3. Be able to produce
a visual identity
3.1 Select and justify an initial design response to
develop further
3.2 Refine design response and produce a final
visual identity
3.3 Apply the visual identity to a minimum of four
138
design outputs such as
logos
posters
livery
packaging
clothing/uniforms
motion graphics
moving image
web based graphics
billboards
flyers
magazine/newspaper advertisements
interiors
stationary
marketing materials/give-aways
4. Be able to
professionally present
visual identity
4.1 Create and justify a suitable presentation
format for the client* in accordance with
expectations and protocols of identified
professional environment
4.2 Select, organise and prepare visual identify for
presentation to the client* in accordance with
expectations and protocols of identified
professional environment
4.3 Present visual identity to a client* and elicit
feedback
4.4 Evaluate the overall success of the final
outcome/s and the presentation
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES4 PS: c, d, e. K&U: 2
DES5 PS: a, b, e, f, h, i, l, p, q. K&U: 1, 2, 3, 5, 7
DES10 PS: a, c, d, f, h, i, l. K&U: 2, 3, 4, 5, 6
DES16 PS: b, c, d, h, n, q. K&U: 1, 2, 3, 7, 10, 12, 21
139
Supporting Unit Information
M/601/5686 Visual identity development and applications – Level 3
Indicative Content
This unit is designed to provide learners the skills and knowledge
associated with the development of visual identities for a range of
professional applications and purposes.
Learning Outcome 1. Recognise approaches to visual identity
It is anticipated that learners will need to be introduced to the fundamental
principles of visual identity for brands and to the difference between a logo
and a brand identity. Learners will have to scrutinise a range of identities
in regards to the list in assessment criteria 1.1. Learners should explore a
variety of different brand types, such as; charities, corporate, fashion,
sports, retail, clubs, service industries, non-profit organisations, etc
Learning Outcome 2. Be able to create initial design responses
Learners will need to extract the relevant information from a design brief in
order to successfully achieve the design brief requirements. The brief may
be self initiated by the learner or a given brief. Learners should consider
the process they will undertake including any required hardware, software,
tools, techniques, target audience and the timescales. Learners should
experiment with type and imagery visual symbolism, composition, layout,
media, size, colour and aesthetics to produce initial design responses.
Learners are required to evaluate the initial design responses against the
list in assessment criteria 2.2, which may benefit from outside input, such
as a peer review/critique or questionnaire/market research.
Learning Outcome 3. Be able to produce a visual identity
Using the knowledge and skills gained, learners will be required to choose
and finalise an initial design response that has the potential to meet the
requirements of the brief and can be developed in to a successful visual
identity
Learners will look at other viable options for the application the visual
identity, ensuring that the outcomes follow design continuity. Using this
information learners will choose outputs that complement the final
outcome and adapt their design to meet the requirements of the
commercial outputs and visual identity.
140
Learning Outcome 4. Be able to professionally present visual
identity
Learners will be required to consider the appropriate methods of
presentation to a client, this should take into account the style of their
visual identity, clarity of communication, professional feel, target audience,
presentation format (for instance if the client is unable to attend a face to
face meeting learners may wish to consider a digital presentation).
However the final designs are presented they must be of a professional
standard and presented in accordance to client expectations and industry
protocols. Using the appropriate methods learners will need to present
their final designs to a client and document the feedback gained to inform
an evaluation of the final design and presentation.
*It is acknowledged that learners may not be able to present to a
professional client, but are likely to make their presentation to peers in
simulated conditions within their learning environment.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with the technical knowledge and
practical skills associated with the development of visual identities, and
therefore should be set in a realistic professional context.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
141
number of the following
Portfolio of selected designs
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Annotated design boards
Web based presentation
Multi media presentation
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
142
Publication Design Development Process
Unit Reference
Y/601/5696
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
In this unit, learners will apply their understanding
of typography, materials and processes to the
development of professional design projects.
Emphasis will be placed on developing overall
structure to the design outcomes, balancing this
with close attention to detail to ensure ideas are
communicated as intended and fit within a
professional context
Learning Outcomes
(1 to 4.1)
The learner will
Assessment Criteria
(1.1 to 4.1)
The learner can
1. Understand the
role of design within
the design and
production process for
publications
1.1 Assess the impact of design decisions upon the
publication production process to include
purpose of publication
size and scale
use of inks
types and weights of paper
printing processes
finishing processes
available technology
use of type and image
grid systems and layouts
2. Be able to carry
out preparatory
2.1 Interpret a design brief to determine
the publications’ target audience
143
activities needed for
publication design
development
typographic requirements
design intentions
commercial needs
research requirements
communication of corporate/client values and
messages
purpose and ethos of the publication
timescales and deadlines
photographic and image commissioning
legal restrictions and implications
2.2 Undertake exploratory research and related
activities in order to inform design ideas
2.3 Assess the outcomes of preparatory activities
and the implications for their own publication
design work
3. Be able to create
alternative design
ideas for a publication
3.1 Create at least four alternative design ideas to
answer the design brief that are informed by
preparatory activities
3.2 Evaluate each idea in terms of
purpose of publication
size and scale
use of inks
types and weights of paper
printing processes
finishing processes
available technology
use of type and image
grid systems and layouts
4. Be able to
determine a suitable
design proposal for
publication
4.1 Determine the design idea that would most
effectively answers the brief and justify the choice
in terms of the following
purpose of publication
size and scale
use of inks
use of type and image
grid systems and layouts
144
types and weights of paper
printing and finishing processes
available technology
cost and resource implications
the publications’ target audience
commercial needs
purpose and ethos of the publication
timescales and deadlines
photographic and image commissioning
legal restrictions and implications
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS
DES1 PS: a, b, c, d, h. K&U: 1, 2
DES5 PS: a, b, c, d, e, f, h. K&U: 1, 2, 3, 5
DES10 PS: a, c, d, f, g, h, j. K&U: 2, 3, 4, 5, 6
DES18 PS: a, b, c, d, e, g. K&U: 1, 3, 5
DES20 PS: a, b, l, m. K&U: 1, 3, 5, 7, 8
145
Supporting Unit Information
Y/601/5696 Publication design development process - Level 3
Indicative Content
This unit is designed to provide learners with a practical knowledge of
typography, materials and processes used in development of professional
design projects
Learning Outcome 1. Understand the role of design within the
design and production process for publications
Learners should be introduced to the relationship of the design decisions
and production processes for publication. They will be required to assess
how design decisions impact upon a range of publications’ production
processes as listed in assessment criteria 1.1
Learning Outcome 2. Be able to carry out preparatory activities
needed for publication design development
Learners will need to extract the relevant information from a design brief in
order to successfully achieve the design brief requirements. The brief may
be self initiated by the learner or a given brief. Learners will need to pay
particular attention to the list in assessment criteria 2.1. based on the
requirements of the design brief learners will be required to undertake
primary and secondary research, assessing the information gained to
inform the development of their publication design.
Learning Outcome 3. Be able to create alternative design ideas for
a publication
Learners should create a range of alternative design ideas that respond to
the brief, pay particular attention to production method and incorporate
the information gained in learning outcome 2. Learners are required to
evaluate the alternative design ideas against the list in assessment criteria
3.2, which may benefit from outside input, such as a peer review/critique
or questionnaire/market research.
Learning Outcome 4. Be able to determine a suitable design
proposal for publication
From the alternative design ideas, learners will need to select the design
idea that is most appropriate to the design brief requirements, and justify
this choice following the list in assessment criteria 4.1. The selection of a
146
design proposal may be delivered in conjunction with another unit.
Teaching Strategies And Learning Activities
This unit is intended to provide students with a practical knowledge of
publication design development process and the associated developmental
skills. This unit may be delivered in conjunction with a follow on unit.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected designs
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Annotated design boards
Web based presentation
Multi media presentation
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
147
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
148
Calligraphy Skills
Unit Reference
A/601/6355
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit will enable learners to work with a range
of calligraphic lettering styles and processes. The
practical work will require learners to explore the
creative process behind the successful use of hand-
lettering and raise their knowledge and
understanding of the range and uses letterforms
can have in a range of contemporary graphic and
visual communication media
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.1)
The learner can
1. Understand the
origins of calligraphy
1.1 Assess, with the use of four examples the
degree to which the following influences have
impacted upon the emergence and evolution of
calligraphy, considering
social
cultural
political
economic
technological
1.2 Select and compare at least four examples of
classical and contemporary calligraphy, considering
intended application
legibility
stylistic flair
149
2. Be able to create
classical and
contemporary
calligraphic
letterforms
2.1 Experiment with classic and contemporary
styles of calligraphic letterforms to produce at least
two complete alphabets
3. Employ a range of
visual media to
explore the creative
potential of hand-
lettering
3.1 Experiment with different calligraphic styles to
produce at least six examples using
inks
washes
chemicals
paints
solid media
backgrounds
3.2 Evaluate how the above media alters the visual
style of calligraphic letterforms in terms of
legibility
stylistic flair
intended purpose
4. Be able to apply
calligraphic
letterforms
4.1 Apply calligraphic letterforms to two of the
following applications
invitation
book cover
signage
logotype
leaflet
editorial
place settings
greetings cards
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES1 PS: a, b, c, f. K&U: 1, 2, 4
DES5 PS: c, e, f, h, k, o. K&U: 1, 2, 5, 7
DES8 PS: c, f, g. K&U: 4, 5, 6
DES9 PS: e, f, g, h, j, l. K&U: 1, 2, 3, 4, 5
DES10: a, d, f. K&U: 2, 3, 4, 5, 6
150
Supporting Unit Information
A/601/6355 Calligraphy skills – Level 3
Indicative Content
This Unit is designed to provide learners with the skills to work with a
range of calligraphic lettering styles and processes. Learners will gain an
understanding of how their own calligraphic work is influenced by both the
work of others and by contemporary factors.
Learning Outcome 1. Understand the origins of calligraphy
Learners will be able to reflect upon examples of calligraphy throughout
history. Learners should be encouraged to include a diverse range of hand
drawn letterforms in their research. Learners should consider the intended
application of the historic letterforms and the era and circumstances in
which they were designed.
Learning Outcome 2. Be able to create classical and contemporary
calligraphic letterforms
Learners should be encouraged and supported to utilise a range of
techniques in the creation of a range of calligraphic letterforms. Their
experimentation should cover both historic and contemporary letterforms.
Learning Outcome 3. Employ a range of visual media to explore
the creative potential of hand-lettering
Learners are required to produce at least six examples of calligraphic styles
using the visual media as listed in assessment criteria 3.1. Learners will be
required to evaluate how the visual media employed affects the visual style
of the calligraphic work.
Learning Outcome 4. Employ a range of visual media to explore
the creative potential of hand-lettering
Learners will need to apply calligraphic letterforms to at least two of the
applications as listed in assessment criteria 4.1. Learners should be
encouraged to expand this range and apply calligraphic to other
applications.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with an understanding of, and
151
practical skills in calligraphy. Learners will be required to explore the
origins of calligraphy and develop their own calligraphic styles.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Written critical evaluations
Illustrated letterforms
Reflective journals
Series of short analytical explorations
Sketchbooks/Workbooks
Annotated photographic prints
Web based presentation
Multi media presentation
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
152
Creative Book Structures
Unit Reference
R/601/6359
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit focuses on the design of book structures
as a creative process. Through research and
practical investigation learners will gain an
understanding of the evolution and contemporary
application of book structures by artists and
designers. Learners will apply this knowledge to
create book structures that meet their own
creative intentions
Learning Outcomes
(1 to 5)
The learner will
Assessment Criteria
(1.1 to 5.1)
The learner can
1. Understand
existing approaches
to the use of book
structures
1.1 Evaluate a minimum of six examples of book
structures created by artists and/or designers to
determine
the relationship between the approach of the
artists/ designers to final applications,
formats and outcomes
the potential to employ similar approaches in
own work
2. Understand the
evolution of book
structures
2.1 Investigate using examples the evolution of
European book structures
2.2 Investigate using examples the evolution of
non-European book structures
153
2.3 Assess, with the use of at least four examples
the degree to which the following influences have
impacted upon the emergence and evolution of
book structures
social
cultural
political
technological
3. Be able to
investigate the
relationship between
content, materials
and physical structure
in book design
3.1 Explore the practical and potential applications
of at least four traditional and non-traditional
materials and forms used in the design and
production of book structures
3.2 Investigate with the use of at least four
examples, the relationship between content and
physical structure in book design
3.3 Develop solutions for book design that relate
content and physical structure
4. Be able to use
forms and structures
in book design
4.1 Asses a minimum of eight forms and structures
used in book design in terms of
aesthetic qualities
functionality
accessibility
durability
purpose
target audience
4.2 Select and use a minimum of four forms and
structures that meet creative or commercial
intentions for book design
5. Be able to review
own creative
development
5.1 Evaluate their personal progress in relation to
creative book structures
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES1 PS: a, b, c, f. K&U: 1, 2, 4
154
DES5 PS: c, e, f, h, k, o. K&U: 1, 2, 5, 7
DES8 PS: c, f, g. K&U: 4, 5, 6
DES9 PS: e, f, g, h, j, l. K&U: 1, 2, 3, 4, 5
DES10: a, d, f. K&U: 2, 3, 4, 5, 6
155
Supporting Unit Information
R/601/6359 Creative book structures- Level 3
Indicative Content
This unit is designed to provide learners with a practical understanding of
creative book structures. It is designed to give learners the skills required
to produce book structures for their own creative intentions
Learning Outcome 1. Understand existing approaches to the use of
book structures
In order to facilitate comparative evaluation learners are required to
identify different existing instances of book structures created by artists or
designers, these structures should be varied examples produced for
differing purposes. Learners will be required to identify who or what the
publication was produced for, decisions such as commercial and creative
viability etc, and how they could employ similar structures and approaches
in their own work.
Learning Outcome 2. Understand the evolution of book structures
Learners reflect upon examples of European and non-European book
structures throughout history to investigate the evolution of book
structures from the emergence of codex, mass manufacture and more
modern alternative craft book structures. Learners should be encouraged
to include a diverse range of book structures in their research. Learners
will be required to assess how the evolution of book structures has been
affected by social, political, technical and cultural influences, such as
propaganda, early twentieth century ideological manifestos the invention of
letterpress or photo mechanical processes, binding technology, punk
publications, etc.
Learning Outcome 3. Be able to investigate the relationship
between content, materials and physical structure in book design
Learners will have to investigate traditional and non-traditional materials
used in the production of book structures.
Traditional Materials: Paper, leather, thread, board, wood, cloth, ribbon,
etc.
Non-Traditional materials: Plastics, metals, magnets, etc
The above lists are not prescriptive or exhaustive, but are meant to
provide an indication.
156
Learners will be required to develop their ideas for book structure design
on the basis of content and how it relates to structure, providing the most
suitable solution for their intended outcome.
Learning Outcome 4. Be able to use forms and structures in book
design
Through the investigation of different forms and structures learners will
gain a greater understanding of how book structures are developed for
differing audiences and purposes, this will inform the production of a
minimum of four book structures and forms for their own creative
intentions.
Learning Outcome 5. Be able to review own creative development
Learners should carry out ongoing evaluation of personal progress in terms
of technical knowledge, materials exploration and applied book structure
outcomes; in for example journals or workbooks.
In addition learners should also be encouraged to undertake a
retrospective evaluation in for example a page of reflective writing or
annotated portfolio.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with practical skills in creative
book structures. Learners will require access to relevant reference sources
and a range of materials and equipment.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
157
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Photographic records of experimental processes and applications
Models
Produced books
Test pieces and finished constructions
Web based presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
158
Letterpress Skills
Unit Reference
D/601/6364
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit will enable learners to develop skills and
knowledge in the practices and techniques
associated with letterpress printing. This will
provide learners with the opportunity to explore
the tactile characteristics and qualities of
traditional typefaces and engage with the
application of the typographic point system and
work/character-spacing in a non-digital
environment
Learning Outcomes
(1 to 5)
The learner will
Assessment Criteria
(1.1 to 5.2)
The learner can
1. Understand the
origins of the
letterpress
1.1 Assess, with the use of four examples the
degree to which the following influences have
impacted upon the emergence and evolution of the
letterpress considering
social
cultural
political
economic
technological
2. Be able to set up a
letterpress
2.1 Set up a letter press to include
chase and type form
ink the press
159
packing preparation
register impression
install gauges
adjust impression
3. Be able to utilise
the tactile
characteristics of
letterpress typefaces
3.1 Experiment, producing at least six examples,
the tactile characteristics of letterpress typefaces,
to include
colour and coverage
texture
dimensions
impressions
paper qualities
3.2 Evaluate with the use of the above examples,
the tactile characteristics of letterpress typefaces,
to include
colour and coverage
texture
dimensions
impressions
paper qualities
4. Be able to Apply
letterpress
typesetting skills to
printed outcomes
4.1 Prepare type setting for final intended outcome
to include
the point system
system for spacing and setting measures
setting justified and unjustified type
use of different text-sizes: text, display and
poster
5. Be able to apply
the conventions and
practices of
letterpress printing
5.1 Produce proof prints using the letterpress
demonstrating the use of registration and
imposition, to include
black and white proofs
colour proofs
5.2 Print final 2 colour composition
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES1 PS: a, b, c, f. K&U: 1, 2, 4
160
DES5 PS: c, e, f, h, k, o. K&U: 1, 2, 5, 7
DES8 PS: c, f, g. K&U: 4, 5, 6
DES9 PS: e, f, g, h, j, l. K&U: 1, 2, 3, 4, 5
DES10: a, d, f. K&U: 2, 3, 4, 5, 6
161
Supporting Unit Information
D/601/6364 Letterpress Skills – Level 3
Indicative Content
This Unit is designed to provide learners with the skills and knowledge
needed to use a letterpress. Learners will gain an understanding of the
evolution of letterpress and the inherent aesthetic qualities associated with
the craft.
Learning Outcome 1. Understand the origins of the letterpress
Learners will be able to reflect upon examples of letterpress throughout
history from Gutenberg through to industrial rotary presses and modern
smaller craft presses. Learners should be encouraged to include a diverse
range of letterforms and printed matter produced by differing types of
letterpress systems in their research. Learners should consider the
intended application of the historic letterforms and the era and
circumstances in which they were designed.
Learning Outcome 2. Be able to set up a letterpress
Learners will need guidance to set up the letterpress to ensure correct
installation and set up. Learners will be required to set up the list in
assessment criteria 2.1.
Learning Outcome 3. Be able to utilise the tactile characteristics of
letterpress typefaces
Learners are required to produce at least six prints using a letterpress that
explore the unique tactile qualities offered by letterpresses and different
typefaces, and where possible be encouraged to use a range of presses
and typefaces. Learners will be required to evaluate their exploration
reflecting and analyzing their outcomes in terms of colour and coverage,
texture, dimensions, impressions and paper qualities.
Learning Outcome 4. Be able to Apply letterpress typesetting skills
to printed outcomes
Learners will need to correctly typeset a letterpress in order for them to
print their final intended outcome. It is essential that learners pay
particular attention to the point system, system for spacing and setting
measures, setting justified and unjustified type, and use of different text
sizes.
162
Learning Outcome 5. Be able to apply the conventions and
practices of letterpress printing
Learners are required to produce from proofs through to final prints a final
2 colour composition, ensuring correct and safe studio practice.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with an understanding of, and
practical skills in letterpress. Learners will be required to explore the
origins of letterpress and develop their own letterpress prints.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Written critical evaluations
Illustrated letterforms
Reflective journals
Series of short analytical explorations
Sketchbooks/Workbooks
Annotated photographic prints
Web based presentation
Multi media presentation
Blogs
163
Witness statements/observation records
Records of tutorials/one-to-one discussions
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
164
Screen Printing Skills
Unit Reference
A/601/6369
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit will enable learners to develop skills and
knowledge in the practices and techniques
associated with screen printing. This will provide
learners with the opportunity to explore the
materials and techniques associated with the craft
of screen printing in order to produce a final
outcome
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.2)
The learner can
1. Understand the
origins of screen
printing
1.1 Assess, with the use of four examples the
degree to which the following influences have
impacted upon the emergence and evolution of
screen printing considering:
social
cultural
political
economic
technological
2. Be able to set up
area and tools for
screen printing
2.1 Set up a work area and tools for printing to
include
prepare screen
Attach screen to backboard
Mix inks with appropriate medium
165
Select correct size squeegee for print area
Paper placement and registration marks
3. Be able to explore
different techniques
and materials for
screen printing
3.1 Experiment with different techniques and
materials for screen printing, producing at least six
examples, from the following
single colour
multi-colour
colour overlays
paper grades
alternative materials to print upon
manipulating the screen
3.2 Evaluate with the use of the above examples,
the aesthetic qualities of different techniques and
materials for screen printing, to include
colour and coverage
ink handling of paper/fabric
success of screen image
4. Be able to produce
screen prints
4.1 Select the most appropriate materials and
techniques from the experimentation in 3.1 to
produce proof screen prints
4.2 Print final composition(s)
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES1 PS: a, b, c, f. K&U: 1, 2, 4
DES5 PS: c, e, f, h, k, o. K&U: 1, 2, 5, 7
DES8 PS: c, f, g. K&U: 4, 5, 6
DES9 PS: e, f, g, h, j, l. K&U: 1, 2, 3, 4, 5
DES10: a, d, f. K&U: 2, 3, 4, 5, 6
166
Supporting Unit Information
A/601/6369 Screen printing skills – Level 3
Indicative Content
This Unit is designed to provide learners with the skills and knowledge
associated with screen printing. Learners will gain an understanding of the
origins of screen printing and the inherent aesthetic qualities and limitations
associated with it.
Learning Outcome 1. Understand the origins of the screen printing
Learners will be able to reflect upon examples of screen printing throughout
history from Early stencil type prints through to photomechanical processes.
Learners should be encouraged to include a diverse range of printed matter
produced by differing types of screen printing systems in their research.
Learners should consider the intended application of the historic letterforms
and the era and circumstances in which they were designed.
Learning Outcome 2. Be able to set up area and tools for screen
printing
Learners will need guidance to set up the screen and print area to ensure
correct and safe set up. Learners will be required to set up the list in
assessment criteria 2.1.
Learning Outcome 3. Be able to explore different techniques and
materials for screen printing
Learners are required to produce at least six prints using screen printing
techniques that explore the inherent aesthetic qualities and limitations, and
where possible be encouraged to use a range of screen types. Learners will
be required to evaluate their exploration reflecting and analysing their
outcomes in terms of colour and coverage, ink handling of print medium
and success of screen image.
Learning Outcome 4. Be able to produce screen prints
Learners are required to produce from proofs through to final prints a final
screen printed composition, ensuring correct and safe studio practice.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with an understanding of, and
practical skills in screen printing. Learners will be required to explore the
origins of screen printing and develop their own screen prints.
167
There are no restrictions upon the teaching and learning strategies that can
be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of their
particular learners. The aims and aspirations of all learners, including those with
identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated via
a learner’s portfolio and other related evidence, against the unit outcomes
and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Written critical evaluations
Reflective journals
Series of short analytical explorations
Sketchbooks/Workbooks
Annotated photographic prints
Web based presentation
Multimedia presentation
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
168
35mm Camera Techniques
Unit Reference
F/601/2548
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit enables the learner to acquire a technical
understanding of 35mm cameras used in the
generation of still images. Learners will gain an
understanding of the uses and limitations of small
format photography through the exploration of
procedures and tasks relevant to the professional
photographer. Learners will be able to apply
effective control of a camera and standard
accessories to produce successful images
Learning Outcomes
(1 to 5)
The learner will
Assessment Criteria
(1.1 to 5.1)
The learner can
1. Be able to use a
standard 35mm
single-lens-reflex
camera
1.1Correctly load film and set film-speed (on
camera or exposure meter)
1.2 Correctly use standard camera controls and
functions to include
light metering
focusing
aperture
shutter speed
1.3 Correctly remove film from camera
2. Be able to use
2.1 Select appropriate camera accessories for a
169
standard camera
accessories
range of photographic applications, to include at
least three of the following
interior
portrait
landscape
detail/macro
action
one other purpose
2.2 Use appropriate camera accessories for at least
three of the above photographic applications
3. Be able to use a
range of film-types
3.1 Specify the most appropriate film types for at
least three of the following specialist uses
interior
portrait
landscape
detail/macro
action
one other purpose
3.2 Select appropriate film for a specific purpose
and justify choice
3.3 Use appropriate film for a specific purpose,
producing at least ten images
4. Be able to present
a portfolio of
photographs taken
with a 35mm camera
to a professional
standard
4.1 Present a portfolio of images in an appropriate
format that demonstrates
visual awareness
control of media and materials
appropriate layout
presentation of imagery
precision and attention to detail
5. Be able to review
own creative
development
5.1 Evaluate personal progress in relation to 35mm
photographic practice
Mapping to National Occupational Standards
Photo Imaging Skillset 2007
171
Supporting Unit Information
F/601/2548 35mm Camera Techniques - Level 3
Indicative Content
This unit is designed to give learners a technical understanding of 35mm
cameras and related accessories.
It is anticipated that learners undertaking this unit will cover the following
areas:
Learning Outcome 1. Be able to use a standard 35mm single-lens-
reflex camera
Ensuring correctly engaged on the sprockets and firmly attached to
the take-up spool
Availability and appropriate use of controls for a specific camera, e.g.
aperture priority controls, shutter priority controls, manual settings,
automatic settings, use of light meter.
Procedures for releasing sprockets and rewinding film using rewind
release button and crank or auto rewind function.
the implications of exposure of film to light when removing from the
camera
Learning Outcome 2. Be able to use standard camera accessories
Appropriate selection and use of camera accessories for particular
purposes e.g. Lenses of different focal lengths, different maximum and
minimum apertures, supplementary lenses, filters, extension tube,
bellows, cable release, tripods, copy stand, flash, motor drive,
alternative view finders/screens, lens hoods, etc.
Learning Outcome 3. Be able to use a range of film-types
Identifying available choice of film including consideration of film
speed and film type e.g. colour negative, colour slide, monochrome,
panchromatic, orthographic/line, lith, infra red film.
Researching examples of the use of film by photographers for different
purposes
Considerations to bear in mind when selecting film type and speed
e.g. slow speed high definition film for fine detail, high speed for low
light or action, colour film for fashion shoot, high speed black and
white for reportage.
172
Learning Outcome 4. Be able to present a portfolio of photographs
taken with a 35mm camera to a professional standard
Appropriate presentation methods e.g. set of photographic prints,
slideshow, cropping and mounting, sequential arrangement.
Learning Outcome 5. Be able to review own creative development
Ongoing evaluation of personal progress in terms of both technical
knowledge and photographic outcomes in for example journals or
workbooks
Retrospective evaluation of technical knowledge gained and applied in
for example a page of reflective writing or annotated portfolio
Teaching Strategies And Learning Activities
This unit is designed to provide learners with practical experience and skills
in using 35mm cameras and associated accessories.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Selected portfolio of images
Reflective journal
Sketchbooks/Workbooks
Written evidence
173
Annotated worksheets
Annotated photographic prints
Web based presentation
Multi media presentation
Sequenced images
Blog/s
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
174
Digital Photo Imaging Techniques
Unit Reference
R/601/2571
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit enables the learner to acquire a technical
understanding of digital photo imaging used in the
generation of still images. Learner will gain an
understanding of the uses and limitations of digital
photography through the exploration of procedures
and tasks relevant to the professional
photographer. Learners will be able to apply
effective control of a camera to produce and store
successful images
Learning Outcomes
(1 to 5)
The learner will
Assessment Criteria
(1.1 to 5.1)
The learner can
1. Be able to use
compact digital
cameras to create
photographic images
1.1Competently use and control compact digital
cameras, to include
auto settings
custom settings
use of built in flash
2. Use Digital Single
Lens Reflex cameras
2.1 Competently use and control digital single lens
reflex (DSLR) cameras to control focussing, to
include manual and auto settings
2.2 Competently use and control digital single lens
reflex (DSLR) cameras to control exposure, to
include
175
aperture priority
shutter priority
manual exposure settings
2.3 Competently use and control digital single lens
reflex (DSLR) cameras to control image quality, to
include
white balance
ISO settings
file formats (e.g. RAW and JPEG settings)
3. Be able to
download and store
digital images from a
camera
3.1 Import images into an image management
system
3.2 Appropriately store digital image files using
professional
image management software
3.3 Optimise digital images for export for various
purposes
3.4 Retrieve and output images for subsequent use
4. Be able to present
a portfolio of
photographs taken
with a digital camera
to a professional
standard
4.1 Present a portfolio of images in an appropriate
format that demonstrates
visual awareness
control of media and materials
appropriate layout
presentation of imagery
precision and attention to detail
5. Be able to review
own creative
development
5.1 Evaluate personal progress in relation to digital
photographic practice
Mapping to National Occupational Standards
Photo Imaging Skillset 2007
PI-7 K&U: e, g, h, I, m. PS: 5, 8, 10, 13
PI-17 K&U: g, h, I, k. PS: 1, 2, 3, 4, 10
176
Supporting Unit Information
D/601/2573 Digital photo imaging techniques - Level 3
Indicative Content
This unit is designed to give the learner a technical understanding of digital
cameras and associated accessories.
Learning Outcome 1. Be able to Use compact digital cameras to
create photographic images
Learners should be encouraged to explore the availability and appropriate
use of controls for compact digital cameras, e.g. Image quality settings,
exposure controls, manual settings, automatic settings, ISO settings, white
balance, scene modes.
It is recognised that compact digital cameras including camera phones and
bridge cameras vary significantly in the range of controls available and it is
suggested that learners should exploit both the particularities and
limitations of available examples.
Learning Outcome 2. Use Digital Single Lens Reflex cameras
Learners should explore the full range of controls available on a DSLR
including: control of focus settings, aperture priority, shutter priority and
manual exposure settings, white balance control, camera file formats
including RAW; compression settings and image quality (e.g. JPEG).
Learners should be encouraged to explore a range of available camera
accessories to enhance their learning experience, this could include; lenses
of different focal lengths and different maximum and minimum apertures,
supplementary lenses, filters, extension tubes, bellows, remote release,
tripods, copy stand, supplementary flash, lens hoods, etc.
Learning Outcome 3. Be able to download and store digital images
from a camera
The use of industry standard image management software is required to
store and mange digital images, this should include; Saving and naming
files/tagging images and meta data, use of external storage devices such
external hard drives, RAID, etc
In the optimisation of digital images consideration should be given to
appropriate file size, colour mode, file format, etc in relation to a selection
of intended forms of output including for example, web presentation and
177
print output. Learners may be required to identify and resolve image
quality issues including the exploration of colour calibration of screen and
printer.
Learning Outcome 4. Be able to present a portfolio of photographs
taken with a digital camera to a professional standard
Learner should present their work in a format of their choice, this could
include; mounted selection of prints, slide show, multi-media presentation,
web site portfolio, etc
Learners should consider the suitability of their chosen presentation
method to their photographic outcome/audience. Appropriate attention to
detail and the quality of presentation are essential.
Learning Outcome 5. Be able to review own creative development
Learners should carry out ongoing evaluation of personal progress in terms
of both technical knowledge and photographic outcomes in for example
journals or workbooks.
In addition learners should also be encouraged to undertake a
retrospective evaluation of technical knowledge gained and applied in for
example a page of reflective writing or annotated portfolio.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with practical experience and skills
in using digital cameras and associated image management.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
178
EVIDENCE OF ACHIEVEMENT
Evidence may be presented in a range of formats that may include any
number of the following
Selected portfolio of images
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Annotated photographic prints
Web based presentation
Multi media presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
179
Documentary Photography
Unit Reference
D/601/2573
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit aims to introduce learners to the
theoretical, methodological and specific skills
associated
with documentary/reportage photography.
Additionally the unit seeks to introduce learners
to methods of visual research, pre-planning and
organised record keeping
Learning Outcomes
(1 to 6)
The learner will
Assessment Criteria
(1.1 to 6.1)
The learner can
1. Understand
approaches to
documentary
photography
1.1 Evaluate a minimum of six examples of
documentary photography produced by at least
three photographers to
determine
the relationship between the approach of
the photographer, the final application,
format and the subject matter
the potential to employ similar approaches
in own work
2. Understand how
lighting conditions
determine
approaches to
photographing
2.1 Assess, with the use of examples, the
suitability of different approaches to
photographing subjects under varying available
lighting conditions
180
subjects
2.2 Assess, with the use of examples, the
suitability of different approaches to
photographing subjects using supplementary
lighting e.g. use on and off camera flash,
reflectors
3. Be able to select
topics for
documentary
photography
3.1 Determine suitable topics for their own
documentary photography
3.2 Select and justify their choice of topic/s for
documentary photography identifying intended
outcomes
4. Be able to carry
out a documentary
photo-shoot
4.1 Manage a documentary photo-shoot to ensure
required permissions are secured
time scales are met
equipment is setup correctly
testing of specialist equipment
organisation of necessary personnel
4.2 Competently use specialist equipment to
undertake documentary photography
4.3 Work within health and safety guidelines for
on-site photo-shoots
4.4 Employ a range of photographic treatments
5. Be able to present
a portfolio of images
from a documentary
photo-shoot
5.1 Professionally present a portfolio of images in
an appropriate format that demonstrates
visual awareness
control of media and materials
appropriate layout
presentation of imagery
precision and attention to detail
6. Be able to review
own creative
development
6.1 Evaluate their personal progress in relation to
documentary photography
Mapping to National Occupational Standards
Photo Imaging Skillset 2007
181
PI-4 K&U: c, j. PS: 1
PI-7 K&U: a, b, g, h, j, m. PS: 2, 3, 5, 7, 8, 10,13
PI-23 K&U: a, c, e, g. PS: 6
182
Supporting Unit Information
D/601/2573 Documentary photography – Level 3
Indicative Content
This unit is designed to provide learners with the methodological and
specific skills associated with documentary photography.
Learning Outcome 1. Understand approaches to documentary
photography
Learners will be introduced to methods of visual research, planning and
organised record keeping through the investigation of at least three
photographers work, evaluating the approach of a number of
photographers. Learners will be encouraged to compare examples of
documentary photography in order to identify the relationship between the
approaches employed and the final outcome.
It is suggested that the three photographers selected should be chosen in
order to explore a range of approaches to documenting different subject
matter, or a range of approaches to documenting similar subject matter.
To aid and determine the potential to employ similar approaches in own
work learners should be encouraged to note potential connections to own
work through annotation and visual comparison.
Learning Outcome 2. Understand how lighting conditions determine
approaches to photographing subjects
Learners should examine examples of documentary photography taken in
both available light and with the use of supplementary lighting. Learners
may also be encouraged to experiment with their own photography using
both available light and supplementary lighting. This may include
explorations of; exposure and depth of field control, exposure bracketing,
selection of appropriate lenses, film sensitivity/ISO settings, use of on and
off camera flash, manual and automatic flash settings.
Learning Outcome 3. Be able to select topics for documentary
photography
Drawing on the evaluation of documentary photographic work and the
subsequent exploration of different approaches to lighting etc, learners
should initially identify a range suitable topics before selecting their final
choice of topic/s, justifying their selection through reflective and evaluative
notes.
183
Learning Outcome 4. Be able to carry out a documentary photo-
shoot
In order to successfully manage a photo-shoot learners must ensure
timescales are met, equipment setup correctly and tested, work within
health and safety guidelines for onsite photo-shoots,
Depending on the selected topic, location and approach learners may need
to explore some or all of the following
undertake risk assessments
location specific health and safety guidelines
equipment guidelines
legal requirements
formal/informal agreements
location contacts/agents
model release forms
permissions
insurance
organisation of necessary personnel
teamwork
selection of camera types/formats
flash equipment
improvised lighting
props
laptop
transport
hiring of equipment
fees/other potential costs
Learners should explore more than one approach to their documentary
photoshoot.
Learning Outcome 5. Be able to present a portfolio of images from
a documentary photo-shoot
Learner should present their work in a format of their choice, this could
include; mounted selection of prints, slide show, multi-media presentation,
web site portfolio, etc
184
Learners should consider the suitability of their chosen presentation
method to their photographic outcome/audience. Appropriate attention to
detail and the quality of presentation are essential.
Learning Outcome 6. Be able to review own creative development
Learners should carry out ongoing evaluation of personal progress in terms
of both technical knowledge and photographic outcomes in for example
journals or workbooks
In addition learners should also be encouraged to undertake a
retrospective evaluation of technical knowledge gained and applied in for
example a page of reflective writing or annotated portfolio
Teaching Strategies And Learning Activities
This unit is designed to provide learners with the methodological and
specific skills associated with documentary photography.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Selected portfolio of images
Reflective journal
Sketchbooks/Workbooks
185
Written evidence
Annotated Worksheets
Annotated photographic prints
Web based presentation
Multi media presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres must abide by their own procedures for learners and/or staff for
working off site including appropriate risk assessment.
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
186
Exploring Photographic Imaging
Unit Reference
T/601/2577
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit allows learners to experiments with a
range of approaches and devices used for
photographic imaging. The unit enables learners to
understand the comparative benefits and
limitations of a range of devices to generate
effective images and obtain outputs that are
appropriate to the intended purpose
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.2)
The learner can
1. Understand the
suitability of different
photographic imaging
devices for different
purposes
1.1 Produce photographic images using four
different devices and evaluate their experience
pin hole camera
photogram
mobile phone camera
camera obscura
simple film camera
disposable camera
sun printing
digital single lens reflex camera
film single lens reflex camera
compact digital camera
large format/view camera
instant cameras
any one other type of photographic imaging
device
187
1.2 Use one type of device from the list above to
produce images in four of the following categories
and evaluate their experience
portrait
landscape
action
interior
still life
studio
documentary
photojournalism
advertising
fashion
architectural
any one other category
2. Understand the
factors that affect the
quality of
photographic
outcomes
2.1 Evaluate, with the use of images produced
above, the suitability of the chosen devices for
each of the chosen purposes
2.2 Analyse the aesthetic qualities of the images
produced
2.3 Explain why differences arose in the technical
qualities of images they produced
2.4 Compare the qualities of the images with those
of published examples where a similar type of
camera or process was used
3. Understand the
options available for
obtaining final
photographic images
3.1 Identify a range of relevant processes for
obtaining final photographic images
3.2 Select the most appropriate process in relation
to the intended purpose
4. Be able to
appropriately present
and evaluate a
portfolio of
photographs
4.1 Present a portfolio of images in an appropriate
format
4.2 Evaluate personal progress with relation to
photographic practice
188
Mapping to National Occupational Standards
Photo Imaging Skillset 2007
PI-4 K&U: c, j. PS: 1, 2
PI-7 K&U: e, g, h, j. PS: 4, 5, 7, 8, 13
189
Supporting Unit Information
T/601/2577 Exploring photographic imaging - Level 3
Indicative Content
This unit is designed to provide learners with a practical knowledge of a
breadth of photographic imaging techniques and an understanding of the
comparative benefits and restrictions of a range of methods.
Learning Outcome 1. Understand the suitability of different
photographic imaging devices for different purposes
Learners should be encouraged to explore a wide range of different
devices, of different levels of complexity to produce photographic images.
Then learners should explore a number of different applications selected
from the list in assessment criteria 1.2 – and possibly variations within
these categories using their chosen photographic imaging device,
evaluating each exploration in terms of the learners own experience.
Learning Outcome 2. Understand the factors that affect the quality
of photographic outcomes
Learners should objectively evaluate the actual aesthetic and technical
qualities and characteristics of the images produced, including
contextualising their observations with reference to the work of others who
have used similar devices or processes for professional purposes.
Learning Outcome 3. Understand the options available for
obtaining final photographic images
With reference to the explorations already undertaken, learners should
select a particular process for an identified photographic outcome and
produce a body of images that are suitable for the intended purpose.
Learning Outcome 4. Be able to appropriately present and evaluate
a portfolio of photographs
Learners should present a portfolio of images from all the stages of this
unit together with an evaluation of their personal progress in relation to all
stages of their exploration of photographic imaging.
Teaching Strategies And Learning Activities
This unit is designed to enable learners to experience and understand a
190
range of photographic imaging devices and processes, through both
personal, practical experience and contextual research.
Learners should be encouraged to both maintain an ongoing record of
reflective evaluation and to produce a written summative evaluation.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Selected portfolio of images
Reflective journal
Sketchbooks/Workbooks
Written evidence
Bibliographies
Annotated Worksheets
Annotated photographic prints
Web based presentation
Multi media presentation
Sequenced images
Gapped worksheets
Blogs
Witness statements/observation records
191
Records of tutorials/one-to-one discussions
Records of workshops and studio practice
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
192
Location Fashion Photography
Unit Reference
A/601/2581
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
In this unit Learners will develop skills in
researching, producing and managing street
fashion photo-shoots. Additionally the unit seeks to
introduce students to the planning of shoots,
selection of locations and working within a team
Learning Outcomes
(1 to 6)
The learner will
Assessment Criteria
(1.1 to 6.1)
The learner can
1. Understand
approaches to
location fashion
photography
1.1 Evaluate a minimum of six examples of
location fashion photography produced by at least
three fashion photographers to determine the
relationship between the approach of the
photographer, the final application, format
and the subject matter
potential to employ similar approaches in
own work
2. Understand the
components of a
successful location
fashion photographic
shoot
2.1 Assess, with the use of examples, the
contribution and relationship between the following
in creating a successful location fashion
photograph
fashion style
location choice
model choice
available and additional lighting
193
3. Be able to select a
theme for a location
fashion shoot
3.1 Identify at least three themes that could be
suitable for their own location fashion shoot and
assess their potential for further development
3.2 Select a suitable theme for their own location
fashion shoot
3.3 Justify the choice of theme for location fashion
shoot identifying intended outcome
4. Be able to carry
out a location fashion
photo-shoot
4.1 Manage a location fashion photo-shoot to
ensure
required bookings are made
required permissions are obtained e.g.
location use,
model release forms are obtained
time scales are met
equipment is setup correctly
organisation of necessary personnel
organisation and composition of models and
props
4.2 Competently use photographic equipment to
create location fashion photographs
4.3 Work within health and safety guidelines for
on-site photo-shoots
5. Be able to present
a portfolio of images
from a location
fashion photo-shoot
5.1 Professionally present a portfolio of images in
an appropriate format that demonstrates
visual awareness
control of media and materials
appropriate layout
presentation of imagery
precision and attention to detail
6. Be able to review
own creative
development
6.1 Evaluate their personal progress in relation to
location fashion photography
Mapping to National Occupational Standards
194
Photo Imaging Skillset 2007
PI-4 K&U: c, j. PS: 1
PI-7 K&U: a, b, g, h, j, m. PS: 2, 3, 5, 7, 8, 10,13
PI-23 K&U: a, c, e, g. PS: 6
195
Supporting Unit Information
A/601/2581 Location fashion photography - Level 3
Indicative Content
This unit is designed to provide learners with the methodological and
specific skills associated with location fashion photography
Learning Outcome 1. Understand approaches to location fashion
photography
Learners will be introduced to methods of visual research, planning and
organised record keeping through the investigation of at least three
photographers work, evaluating the approach of a number of
photographers. Learners will be encouraged to compare examples of
location fashion photography in order to identify the relationship between
the approaches employed and the final outcome.
It is suggested that the three photographers selected should be chosen in
order to explore a range of approaches to location fashion photography. To
aid and determine the potential to employ similar approaches in own work
learners should be encouraged to note potential connections to own work
through annotation and visual comparison.
Learning Outcome 2. Understand the components of a successful
location fashion photographic shoot
Learners should examine examples of location fashion photography to
determine how fashion style, location choice, model choice, available light
and supplementary light contribute towards a successful location fashion
photograph. Learners may also be encouraged to experiment with their
own photography using both available light and supplementary lighting.
This may include explorations of; exposure and depth of field control,
exposure bracketing, selection of appropriate lenses, film sensitivity/ISO
settings, use of on and off camera flash, manual and automatic flash
settings.
Learning Outcome 3. Be able to a theme for a location fashion
shoot
Drawing on the evaluation of location fashion photographic work and the
subsequent exploration of the different components involved, learners
should initially identify a range of suitable themes before selecting their
196
final choice, justifying their selection through reflective and evaluative
notes.
Learning Outcome 4. Be able to carry out a location fashion photo-
shoot
In order to successfully manage a photo-shoot learners must ensure
timescales are met, equipment setup correctly and tested, work within
health and safety guidelines for onsite photo-shoots.
Depending on the selected theme, location and approach learners may
need to explore some or all of the following
undertake risk assessments
location specific health and safety guidelines
equipment guidelines
legal requirements
formal/informal agreements
location contacts/agents
model release forms
permissions
insurance
organisation of necessary personnel
teamwork
selection of camera types/formats
flash equipment
improvised lighting
props
laptop
transport
hiring of equipment
fees/other potential costs
Learners should explore more than one approach to their location fashion
photo-shoot.
Learning Outcome 5. Be able to present a portfolio of images from
a location fashion photo-shoot
Learners should present their work in a format of their choice, this could
include; mounted selection of prints, slide show, multi-media presentation,
197
web site portfolio, etc.
Learners should consider the suitability of their chosen presentation
method to their photographic outcome/audience. Appropriate attention to
detail and the quality of presentation are essential.
Learning Outcome 6. Be able to review own creative development
Learners should carry out ongoing evaluation of personal progress in terms
of both technical knowledge and photographic outcomes in for example
journals or workbooks.
In addition learners should also be encouraged to undertake a
retrospective evaluation of technical knowledge gained and applied in for
example a page of reflective writing or annotated portfolio.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with the methodological and
specific skills associated with location fashion photography
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Selected portfolio of images
198
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Annotated photographic prints
Web based presentation
Multi media presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres must abide by their own procedures for learners and/or staff for
working off site including appropriate risk assessment.
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
199
Photographic Darkroom Skills
Unit Reference
J/601/2583
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit aims to introduce learners to black and
white darkroom practice including the competent
and safe use of materials and technology
Learning Outcomes
(1 to 5)
The learner will
Assessment Criteria
(1.1 to 5.2)
The learner can
1. Be able to work
independently in a
darkroom
environment
1.1 Plan time to complete darkroom tasks
efficiently
1.2 Prepare darkroom equipment for planned
tasks, to include
correct setup of enlarger
ensuring chemicals are appropriately mixed
and fresh
safe light conditions
checking tray sequence
temperature control
1.3 Use darkroom equipment appropriately and
competently for
intended purposes
1.4 Work within health and safety guidelines for
darkroom practice
200
2. Produce negatives
2.1 Develop black and white film ensuring
correct sequence and temperature of
chemicals
correct developing time
correct drying time and temperature
3. Explore the uses of
black and white
photographic
materials and
equipment
3.1 Produce imagery using different grades of
papers and/or accurate use of contrast control for
multigrade papers
3.2 Explore a minimum of three different print
manipulation techniques in the darkroom e.g.
dodging, burning, bleaching, toning, solarisation
4. Be able to produce,
contact prints and
enlargements
4.1 Produce contact prints
4.2 Employ appropriate equipment and techniques
to achieve correct exposure
4.3 Employ appropriate equipment and techniques
to achieve correct focus
4.4 Produce final intended photographic image/s
with the use of an enlarger
5. Be able to review
own creative
development
5.1 Evaluate their personal progress in relation to
darkroom practice
5.2 Compare the results of own darkroom
experimentation to identify examples that illustrate
progress and achievement in terms of technical
competence
Mapping to National Occupational Standards
Photo Imaging Skillset 2007
PI-8 K&U: a, b, d, e, I, j. PS: 5, 8, 9
PI-12 K&U: b, c, e, f. PS: 8, 15
PI-13 K&U: b, e, f, g, h, i, n. PS: 6, 10, 11, 12, 13,14, 16, 17
201
Supporting Unit Information
J/601/2583 Photographic darkroom skills - Level 3
Indicative Content
This unit is designed to provide learners with the methodological and
specific skills associated with photographic darkroom techniques
Learning Outcome 1. Be able to work independently in a darkroom
environment
Learners should be introduced to the functions and layout of an existing
darkroom and/or ways of establishing a temporary darkroom environment.
Learners should demonstrate their understanding of health and safety
factors in using a darkroom environment, including the safe use of
chemicals, work with electrical equipment, working in conditions of partial
or total darkness.
They will be required to demonstrate their ability and understanding of how
to use darkroom equipment appropriately and competently, this will
include but not be limited to the list in assessment criteria 1.2.
Learning Outcome 2. Produce negatives
Learners will demonstrate their ability to develop photographic film in their
chosen format, this could be 35mm, medium or large format film. This may
include, as appropriate, the following;
Identification and preparation of appropriate chemicals
Loading film onto spool, use of development tanks/deep tanks,
consideration of development times/pushing film speed, etc
Drying and care of developed film
Learning Outcome 3. Explore the uses of photographic materials
and equipment
Learners should be encouraged to explore in combination the use of
printing techniques and different paper grades, this could include;
Exploration of printing techniques; dodging, burning, bleaching,
toning, solarisation
Exploration of paper grades and types, e.g. Multi-grade, Resin coated,
Fibre based
Identifying correct chemical for paper type and film type, exploring
alternative chemical applications
202
Learning Outcome 4. Be able to produce, contact prints and
enlargements
Learners will apply their understanding of darkroom equipment and
techniques to produce both contact prints and enlargements, this could
include
Appropriate selection of printing paper grades and or accurate use of
contrast control for multi-grade papers
Use of Masking easel
Adjustment of enlarger
Use of lupes
Use of focus finders
Aperture selection
Use of filters
Appropriate use of test strips and or exposure measurement devices
Learning Outcome 5. Be able to review own creative development
Learners should carry out ongoing evaluation of personal progress in terms
of both technical knowledge and photographic outcomes in for example
journals or workbooks
In addition learners should also be encouraged to undertake a
retrospective evaluation of technical knowledge gained and applied in for
example a page of reflective writing or annotated portfolio
It is anticipated that in most situations this unit will be delivered using
black and white film and associated processes, this unit is also intended to
cover colour photographic film development processes
Teaching Strategies And Learning Activities
This unit is designed to provide learners with the methodological and
specific skills associated with photographic darkroom techniques
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is anticipated that this unit will be undertaken
in a dedicated darkroom environment, however students may benefit from
being introduce to ways of establishing a temporary darkroom facility.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
203
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Selected portfolio of images
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Annotated photographic prints
Web based presentation
Multi media presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Records of studio/workshop practice
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
204
Photojournalism
Unit Reference
M/601/2609
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit aims to introduce learners to the
theoretical, methodological and specific skills
associated with photojournalism. Additionally the
unit seeks to introduce learners to methods of
visual research, pre-planning and organised record
keeping
Learning Outcomes
(1 to 7)
The learner will
Assessment Criteria
(1.1 to 7.1)
The learner can
1. Understand
approaches to
photojournalism
1.1 Evaluate a minimum of six examples of
photojournalism produced by at least three
photographers to determine the
relationship between the approach of the
photographer, the final application, format
and the subject matter
potential to employ similar approaches in
own work
2. Understand how to
respond to varying
environmental
conditions
2.1 Assess, with the use of examples, the
suitability of different
approaches to photographing subjects under
varying prevailing conditions e.g. lighting,
weather, distance, access
3. Be able to select
3.1 Identify at least three themes or events that
205
topics for
photojournalism
could be suitable for their own photojournalism and
assess their potential for further development
3.2 Select a suitable theme for their own
photojournalism
3.3 Justify the choice of theme for photojournalism
identifying intended outcome/s
4. Be able to capture
photojournalistic
images
4.1 Employ a range of photographic treatments to
capture at least five photojournalistic images from
three contrasting themes or events
4.2 Work within legislative and health and safety
guidelines for photojournalism
4.3 Use specialist equipment competently to
achieve intended outcome
5. Be able to prepare
and output images for
intended
photojournalistic
purpose
5.1 Employ image manipulation technology to
change an image in at least three ways, for
example to crop, enhance colour or heighten
contrast
5.2 Produce output in formats appropriate to
intended purpose
6. Be able create a
personal presentation
portfolio of
photojournalistic
images
6.1 Select and compile own photojournalistic
images in an appropriate format that demonstrates
relevance
visual awareness
control of media and materials
appropriate layout
presentation of imagery
precision and attention to detail
7. Be able to review
own creative
development
7.1 Evaluate their personal progress in relation to
photojournalistic photography
Mapping to National Occupational Standards
Photo Imaging Skillset 2007
206
PI-4 K&U: c, j. PS: 1
PI-7 K&U: a, b, g, h, j, m. PS: 2, 3, 5, 7, 8, 10,13
PI-23 K&U: a, c, e, g. PS: 6
207
Supporting Unit Information
M/601/2609 Photojournalism - Level 3
Indicative Content
This unit is designed to provide learners with the methodological and
specific skills associated with photojournalism.
Learning Outcome 1. Understand approaches to photojournalism
Learners will be introduced to methods of visual research, planning and
organised record keeping through the investigation of at least three
photographers work, evaluating the approach of a number of
photographers. Learners will be encouraged to compare examples of
photojournalism in order to identify the relationship between the
approaches employed and the final outcome.
It is suggested that the three photographers selected should be chosen in
order to explore a range of approaches to recording different subject
matter, or a range of approaches to recording similar subject matter. To
aid and determine the potential to employ similar approaches in own work
learners should be encouraged to note potential connections to own work
through annotation and visual comparison.
Learning Outcome 2. Understand how lighting to respond to
varying environmental conditions
Learners should examine examples of photojournalism taken under varying
environmental conditions to include available light, supplementary light
varying weather conditions, distance from subject and restricted access.
Learners may also be encouraged to experiment with their own
photography using both available light and supplementary lighting. This
may include explorations of; exposure and depth of field control, exposure
bracketing, selection of appropriate lenses, film sensitivity/ISO settings,
use of on and off camera flash, manual and automatic flash settings.
Learning Outcome 3. Be able to select topics for photojournalism
Drawing on the evaluation of photo-journalistic work and the subsequent
exploration of different approaches to environmental conditions, learners
should initially identify a range suitable themes or events before selecting
their final choice of theme/s, justifying their selection through reflective
and evaluative notes.
208
Learning Outcome 4. Be able to capture photojournalistic images
In order to successfully capture photojournalistic image learners must
ensure that equipment is setup correctly and work within health and safety
guidelines for the specific location.
Learners should know about the different cameras available, selecting the
most suitable camera for the location or theme, and demonstrate
competent use of the available functions.
Depending on the selected themes, location and approach learners may
need to explore some or all of the following
undertake risk assessments
location specific health and safety guidelines
equipment guidelines
legal requirements
formal/informal agreements
location contacts/agents
permissions
insurance
organisation of necessary personnel
teamwork
selection of camera types/formats
flash equipment
improvised lighting
laptop
transport
hiring of equipment
fees/other potential costs
Learners should explore more than one approach to their photojournalistic
photo-shoot.
Learning Outcome 5. Be able to prepare and output images for
intended photojournalistic purpose
The use of industry standard image manipulation software is required to
change an image in at least three ways this could include; cropping,
enhancing colour, alter contrast, merging and layering images, etc.
209
In the preparation of digital images for output consideration should be
given to appropriate file size, colour mode, file format, etc in relation to a
selection of intended forms of output including for example, web
presentation and print output. Learners may be required to identify and
resolve image quality issues including the exploration of colour calibration
of screen and printer.
Learning Outcome 6. Be able to create a personal presentation
portfolio of photojournalistic images
Learner should present their work in a format of their choice, this could
include; mounted selection of prints, slide show, multi-media presentation,
web site portfolio, etc
Learners should consider the suitability of their chosen presentation
method to their photographic outcome/audience. Appropriate attention to
detail and the quality of presentation are essential.
Learning Outcome 7. Be able to review own creative development
Learners should carry out ongoing evaluation of personal progress in terms
of both technical knowledge and photographic outcomes in for example
journals or workbooks
In addition learners should also be encouraged to undertake a
retrospective evaluation of technical knowledge gained and applied in for
example a page of reflective writing or annotated portfolio
Teaching Strategies And Learning Activities
This unit is designed to provide learners with the methodological and
specific skills associated with photojournalism
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
210
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Selected portfolio of images
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Annotated photographic prints
Web based presentation
Multi media presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres must abide by their own procedures for learners and/or staff for
working off site including appropriate risk assessment.
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
211
Presenting Photographic Images
Unit Reference
A/601/2614
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit seeks to develop the skill of editing and
presenting photographic images for varied
contexts. During the unit learners will explore
professional presentation methods suitable to a
range of audiences, formats and purposes.
Learners will investigate a range of technical and
legal issues in order to present photographic
images in a professional context
Learning Outcomes
(1 to 3)
The learner will
Assessment Criteria
(1.1 to 3.2)
The learner can
1. Understand
suitable presentation
methods for a range
of audiences
1.1 Identify at least three target audiences to
whom they would wish to present their work
1.2 Investigate a range of possible presentation
formats for each of the target audiences
2. Be able to present
photographic work in
an appropriate
professional manner
2.1 Create and justify a suitable presentation
format for a selected target audience
2.2 Assess key legal issues in relation to the
presentation of their photographic work
2.3 Select, organise and prepare photographic
work for presentation to the target audience
212
2.4 Present photographic work to an audience*
and elicit
feedback
3. Be able to evaluate
their photographic
presentation
3.1 Evaluate the appropriateness of the
photographic presentation in relation to the target
audience
3.2 Evaluate the effectiveness of the presentation
in relation to their stated intentions
Mapping to National Occupational Standards
Photo Imaging Skillset 2007
PI-2 K&U: a, b. PS: 4, 7, 8, 1
PI-5 K&U: a, b, c, k. PS: 1, 2, 4
PI-23 K&U a, b, c. PS: 3, 6, 12, 13
213
Supporting Unit Information
A/601/2614 Presenting photographic images - Level 3
Indicative Content
This unit is designed to develop the learners skill in editing and presenting
photographic images for varied contexts.
Learning Outcome 1. Understand suitable presentation methods for
a range of audiences
When identifying audiences learners should take into consideration the
presentation formats suitable for each. Audiences could include; gallery,
prospective employer, university application/interview, picture agency, web
site submission, publications such as journals/magazines/books, etc
Formats of presentation could include; mounted selection of prints, slide
show, multi-media presentation, web site portfolio, etc
Learning Outcome 2. Be able to present photographic work in an
appropriate professional manner
Learners are required to demonstrate a professional level of presentation
in their chosen format which must also be relevant to their selected
audience. Due consideration must be taken in relation to key legal issues
relevant to the presentation of the work, for example;
copyright/intellectual property, health and safety, decency laws relevant to
different countries, censorship, permissions, etc
Consideration of some or all of the following will be required; editing
content, selection of most suitable images, sequences, narrative structure,
print format, resizing images for different outputs (e.g. screen, web, print),
identify and resolve image quality issues, mounting on to board,
layout/composition, captioning.
Feedback from the audience may be gained through the following
methods; audio visual record, interview, questionnaire, on-line poll,
critique, peer review, etc
* It is acknowledged that learners may not be able to present to a
professional audience, but are likely to make their presentation to peers in
simulated conditions within their learning environment.
214
Learning Outcome 3. Be able to evaluate their photographic
presentation
Learners will need to take into account the feedback gained from their
audience to evaluate the effectiveness of their presentation, this may be in
the form of a page of reflective writing or annotated portfolio
Teaching Strategies And Learning Activities
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected images
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Annotated photographic prints
Web based presentation
Multi media presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
215
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
216
Studio Photography
Unit Reference
J/601/2616
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit aims to introduce learners to the
theoretical, methodological and specific skills
associated with studio photography. Additionally
the unit seeks to introduce learners to methods of
visual research, pre-planning and organised record
keeping
Learning Outcomes
(1 to 6)
The learner will
Assessment Criteria
(1.1 to 6.1)
The learner can
1. Understand
approaches to studio
photography
1.1 Evaluate a minimum of six examples of studio
photography produced by at least three
photographers to determine the
relationship between the approach of the
photographer and the subject matter
potential to employ similar approaches in
own work
2. Understand how
lighting conditions
determine
approaches to
photographing
subjects
2.1 Assess, with the use of examples, the
suitability of different approaches to photographing
subjects to include
different types of studio lighting eg photo
flood and flash
different numbers of lights
different positioning of lights
different coloured lighting
217
3. Be able to select
themes for studio
photography
3.1 Determine suitable themes for their own studio
photography
3.2 Select and justify their choice of a particular
theme for studio photography identifying intended
outcomes
4. Be able to carry
out a studio photo-
shoot
4.1 Manage a studio photo-shoot to ensure
required bookings are made
required permissions are obtained e.g. model
release form
time scales are met
equipment is setup correctly
testing of specialist equipment
organisation of necessary personnel
organisation and composition of models and
props
4.2 Competently use specialist equipment to
undertake studio photography
4.3 Work within health and safety guidelines for
studio photo-shoots
4.4 Employ a range of photographic treatments
5. Be able to present
a portfolio of images
from a studio photo-
shoot
5.1 Professionally present a portfolio of images in
an appropriate format that demonstrates
visual awareness
control of media and materials
appropriate layout
presentation of imagery
precision and attention to detail
6. Be able to review
own creative
development
6.1 Evaluate their personal progress in relation to
studio photography
Mapping to National Occupational Standards
Photo Imaging Skillset 2007
PI-3 K&U: b, d. PS: 2, 5
219
Supporting Unit Information
J/601/2616 Studio photography - Level 3
Indicative Content
This unit is designed to provide learners with the methodological and
specific skills associated with studio photography
Learning Outcome 1. Understand approaches to studio
photography
Learners will be introduced to methods of visual research, planning and
organised record keeping through the investigation of at least three
photographers work, evaluating the approach of a number of
photographers. Learners will be encouraged to compare examples of studio
photography in order to identify the relationship between the approaches
employed and the final outcome.
It is suggested that the three photographers selected should be chosen in
order to explore a range of approaches to recording different subject
matter, or a range of approaches to recording similar subject matter. To
aid and determine the potential to employ similar approaches in own work
learners should be encouraged to note potential connections to own work
through annotation and visual comparison.
Learning Outcome 2. Understand how lighting conditions
determine approaches to photographing subjects
Learners should examine examples of studio photography taken under
varying lighting conditions to include different types of studio light (such as
photo flood and flash), different numbers, positions and colours of lights,
Learners may also be encouraged to experiment with their own
photography using a range of lighting. This may include explorations of;
exposure and depth of field control, exposure bracketing, selection of
appropriate lenses, film sensitivity/ISO settings, use of on and off camera
flash, studio lighting, etc.
Learning Outcome 3. Be able to select themes for studio
photography
Drawing on the evaluation of studio photography work and the subsequent
exploration of different lighting conditions, learners should initially identify
a range of suitable themes before selecting their final choice, justifying
their selection through reflective and evaluative notes.
220
Learning Outcome 4. Be able to carry out a studio photo-shoot
In order to successfully manage a photo-shoot learners must ensure
timescales are met, equipment setup correctly and tested, work within
health and safety guidelines for onsite photo-shoots.
Depending on the selected theme and approach learners may need to
explore some or all of the following
undertake risk assessments
health and safety guidelines
equipment guidelines
legal requirements
formal/informal agreements
model release forms
permissions
insurance
organisation of necessary personnel
teamwork
selection of camera types/formats
flash equipment
studio lighting
props
hiring of equipment
fees/other potential costs
Learners should explore more than one approach to their studio photo-
shoot.
Learning Outcome 5. Be able to present a portfolio of images from
a studio photo-shoot
Learners should present their work in a format of their choice, this could
include; mounted selection of prints, slide show, multi-media presentation,
web site portfolio, etc
Learners should consider the suitability of their chosen presentation
method to their photographic outcome/audience. Appropriate attention to
detail and the quality of presentation are essential.
Learning Outcome 6. Be able to review own creative development
Learners should carry out ongoing evaluation of personal progress in terms
221
of both technical knowledge and photographic outcomes in for example
journals or workbooks.
In addition learners should also be encouraged to undertake a
retrospective evaluation of technical knowledge gained and applied in for
example a page of reflective writing or annotated portfolio.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with the methodological and
specific skills associated with studio photography
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Selected portfolio of images
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Annotated photographic prints
Web based presentation
Multi media presentation
222
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
223
Materials Exploration
Unit Reference
L/601/5937 2D
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit enables learners to explore the qualities
and applications of 2D materials and related
processes. Learners will explore, select and apply
materials, technical knowledge and craft skills to
develop art and design intentions
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.1)
The learner can
1. Understand
approaches to the use
of 2D materials
1.1 Evaluate approaches to the use of 2D materials
by artists and designers, to include at least two
examples each in relation to at least three of the
following
objective representation
the communication of meaning
the communication of visual quality
the relationship between surfaces and tactile
qualities
environmental implications
elegant and economic use of materials
visual extravagance
1.2 Assess with the use of at least six physical
examples the use of 2D materials to explore
paired combinations of the above
1.3
224
2. Be able to explore
2D materials and
processes to develop
art and design idea
2.1 Explore materials and processes through
experimental application
2.2 Explore materials and processes in relation to
creative intention
2.3 Explore visual relationships through the use of
materials and processes
2.4 Evaluate how materials dictate the selection
and use of processes
2.5 Evaluate the changes to the physical and
aesthetic characteristics of materials through the
application of processes
3. Be able to apply
2D materials and
processes to address
a selected brief
3.1 Interpret a selected brief to identify
Professional context
Creative intentions
Appropriate media
Suitable techniques
Technical parameters
3.2 Plan and organise own work to meet deadlines
and requirements of the brief
3.3 Produce 2D art and design solutions from
roughs through to resolution
4. Be able to review
own creative and
technical
development
4.1 Evaluate their personal progress in relation to
2D materials exploration
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES3 PS: a, e, f, h. K&U: 3, 4
DES4 PS: c, d, e. K&U: 2, 3
DES7 PS: a, b, c. K&U: 1, 5, 7, 8, 9, 10, 15
DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5
225
Supporting Unit Information
L/601/5937 2D materials exploration - Level 3
Indicative Content
This unit is designed to provide learners with an awareness of the existing
uses of 2D materials and processes and with a practical understanding
enhanced by their own practical experimentation. It is designed to give
learners a practical understanding of 2D materials exploration in order to
apply this understanding to the interpretation of a selected project brief.
Learning Outcome 1. Understand approaches to the use of 2D
materials
In order to facilitate comparative evaluation learners are required to
identify different existing instances of the application of 2D materials, each
in relation to selected context, e.g. at least two different examples of the
use of 2D materials by artists or designers to investigate objective
representation or two different examples by artists or designers of the use
of 2D materials to investigate the communication of visual extravagance.
Learners should also assemble and assess examples of the use of 2D
materials, as used to explore paired combinations of approaches to the use
of 2D materials, e.g. six examples of the elegant and economic use of
materials paired with the communication of visual quality.
Learning Outcome 2. Be able to explore 2D materials and
processes to develop art and design ideas
Learners should explore 2D materials and Processes through selection and
experimental application. They will evaluate their explorations in relation
the interplay of processes, the inherent characteristics of materials and
potential applications.
Learning Outcome 3. Be able to apply 2D materials and processes
to address a selected brief
Learners are required to apply selected 2D materials and processes to the
interpretation of a selected brief, planning and organising their own work
to meet the requirements of the brief including the meeting of deadlines.
226
Learning Outcome 4. Be able to review own creative and technical
development
Learners should carry out ongoing evaluation of personal progress in terms
of technical knowledge, materials exploration and applied 2D outcomes; in
for example journals or workbooks.
In addition learners should also be encouraged to undertake a
retrospective evaluation in for example a page of reflective writing or
annotated portfolio
Teaching Strategies And Learning Activities
This unit is designed to provide learners with an awareness of, and
practical skills in, 2D materials exploration. Learners will require access to
relevant reference sources and a range of 2D materials.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected images
Reflective journal
Sketchbooks/Workbooks
Written evidence
227
Annotated Worksheets
Web based presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
228
3D Materials Exploration
Unit Reference
R/601/5938
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit enables learners to explore the qualities
and applications of 3D materials and related
processes. Learners will explore, select and apply
materials, technical knowledge and craft skills to
develop art and design intentions
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.1)
The learner can
1. Understand
approaches to the use
of 3D materials
1.1 Evaluate approaches to the use of 3D materials
by artists and designers, to include at least two
examples each in relation to at least three of the
following
the exploration of structural integrity
the communication of visual quality
the relationship between surfaces and tactile
qualities
implied fragility
implied strength
environmental context
flexibility and rigidity
tensile and compressive strength
prototyping and short run production
elegant and economic use of materials
visual extravagance
229
1.2 Assess with the use of at least six physical
examples the use of 3D materials to explore paired
combinations of the above
2. Be able to explore
3D materials and
processes to develop
art and design ideas
2.1 Explore materials and processes through
experimental application
2.2 Explore materials and processes through the
use of developmental and technical drawings
2.3 Explore geometry and structure through the
use of materials and processes.
2.4 Evaluate how materials dictate the selection
and use of processes
2.5 Evaluate the changes to the physical and
aesthetic characteristics of materials through the
application of processes
3. Be able to apply
3D materials and
processes to address
a selected brief
3.1 Interpret a selected brief to identify
professional context
appropriate media
suitable techniques
creative intentions
technical parameters
3.2 Plan and organise own work to meet deadlines
and requirements of the brief
3.3 Produce 3D art and design solutions from
roughs through to resolution
4. Be able to review
own creative and
technical
development
4.1 Evaluate their personal progress in relation to
3D materials exploration
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES3 PS: a, e, f, h. K&U: 3, 4
DES4 PS: c, d, e. K&U: 2, 3
DES7 PS: a, b, c. K&U: 1, 5, 7, 8, 9, 10, 15
DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5
230
Supporting Unit Information
R/601/5938 3D materials exploration - Level 3
Indicative Content
This unit is designed to provide learners with an awareness of the existing
uses of 3D materials and processes and with a practical understanding
enhanced by their own practical experimentation. It is designed to give
learners a practical understanding of 3D materials exploration in order to
apply this understanding to the interpretation of a selected project brief.
Learning Outcome 1. Understand approaches to the use of 3D
materials
In order to facilitate comparative evaluation learners are required to
identify different existing instances of the application of 3D materials, each
in relation to selected context, e.g. at least two different examples of the
use of 3D materials by artists or designers to investigate structural
integrity or two different examples by artists or designers of the use of 3D
materials to investigate the communication of visual extravagance.
Learners should also assemble and assess examples of the use of 3D
materials, as used to explore paired combinations of approaches to the use
of 3D materials, e.g. six examples of the elegant and economic use of
materials paired with the communication of visual quality.
Learning Outcome 2. Be able to explore 3D materials and
processes to develop art and design ideas
Learners should explore 3D materials and Processes through selection and
experimental application. They will evaluate their explorations in relation
the interplay of processes, the inherent characteristics of materials and
potential applications.
Learning Outcome 3. Be able to apply 3D materials and processes
to address a selected brief
Learners are required to apply selected 3D materials and processes to the
interpretation of a selected brief, planning and organising their own work
to meet the requirements of the brief including the meeting of deadlines.
Learning Outcome 4. Be able to review own creative and technical
development
231
Learners should carry out ongoing evaluation of personal progress in terms
of technical knowledge, materials exploration and applied 3D outcomes; in
for example journals or workbooks.
In addition learners should also be encouraged to undertake a
retrospective evaluation in for example a page of reflective writing or
annotated portfolio
Teaching Strategies And Learning Activities
This unit is designed to provide learners with an awareness of, and
practical skills in, 3D materials exploration. Learners will require access to
relevant reference sources and a range of 3D materials.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected images
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Photographic records of experimental processes and applications
232
Models
Test pieces and finished constructions
Web based presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
233
Colour Theory and Practice
Unit Reference
L/601/4206
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit will enable learners to enhance their
understanding of colour theory and how it can be
effectively and creatively applied. Learners will
investigate the objective characteristics and
applications of colour. Learners will also explore
the subjective responses that colour can produce
when used in a variety of design contexts and how
this may be influenced by the materials and media
used, or the cultural and social conventions, of the
intended audience
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.2)
The learner can
1. Understand
existing approaches
to the use of colour
1.1 Evaluate a minimum of six examples of the use
colour by artists and/or designers to determine
The relationship between the approach of the
artists/ designers to final applications,
formats and outcomes
The potential to employ similar approaches in
own work
1.2 Analyse elements of established colour theory
to include at least six of the following
principles of additive/transmissive colour
theory
principles of subtractive/reflective colour
theory
234
primary and secondary colours
hue, value, tone, intensity
colour wheels and other graphic
visualisations of colour theory
system calibration on digital devices
describing colours in different colour spaces,
such as RGB, CMYK, hexadecimal notation,
and pantone system
differences between colour management in
screen, print and film based devices
principles of human colour vision - to include
cone and rod light receptors
wavelength principle of colour differentiation
and the visual light spectrum
human colour perception versus that of film
or digital media
2. Understand the
effects of colour on
the subjective
perception of design
outcomes
2.1 Explore the effect of colour on perceptions of
images and/or products to include at least four of
uses of colour to convey status
perceptions of utility as affected by colour
coding signalling purpose / safety etc.)
symbolism of colour in different
societies/cultures
uses of colour to effect mood
differing perceptions of harmonic,
complementary and clashing colours
colour forecasting
3. Be able to
experiment with
colour techniques and
processes
3.1 Experiment with colour techniques and
processes to include at least six of
colour harmonies based on the colour wheel
colour value and saturation to create moods
colour mixing with light
colour mixing with pigment
mood-boards
colourways
accessorising
optical colour filters/gels
digital colour manipulation
235
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES1 PS: b, c, d, f, h. K&U 2, 3
DES PS: b. K&U 1, 7, 8, 10
DES8 PS: a, b, c, d, f, g, h, i. K&U: 1, 2, 3, 4, 5, 6
236
Supporting Unit Information
L/601/4206 Colour theory and practice - Level 3
Indicative Content
This unit is designed to provide learners with a understanding of colour
theory, through practical experimentation and the exploration of the
principles of colour perception.
Learning Outcome 1. Understand existing approaches to the use of
colour
Learners will be introduced to methods of visual research, planning and
organised record keeping through the investigation of at least six examples
of the historical and contemporary application of colour. Through a study of
a selection of artists and/or designers work, learners will be encouraged to
compare examples of the application of colour in order to identify the
relationship between the approaches employed and final outcomes.
It is suggested that the artists and/or designers selected should be chosen
in order to explore a range of approaches to the application of colour
theory. It may be useful to investigate more than one application of colour
by each of the selected artists and/or designers.
To aid and determine the potential to employ similar approaches in own
work learners should be encouraged to note potential connections to their
own work through annotation and visual comparison.
The list in 1.2 is provided to indicate some of the wide range of elements of
colour theory possible and is by no means exhaustive. Learners may wish
to tailor their selection to the context of their own specialist area and/or
aspirations. Learners should however be reminded that to meet the
assessment criteria their investigations should include six examples from
the list provided.
Learning Outcome 2. Understand the effects of colour on the
subjective perception of design outcomes
To assist the development of an understanding
Learners should both explore and compare existing uses of colour in order
to develop an understanding of the effect of colour on a range of outputs,
for example
237
road signage
product design
packaging
spatial design
fashion accessorising
information design
Learning Outcome 3. Be able to experiment with colour techniques
and processes
Learners should experiment and apply their understanding of colour theory
and practice. The focus of the experimentation should include, but not be
limited to six examples from the given list. Learners may wish to tailor
their selection to the context of their own specialist area and/or
aspirations.
Teaching Strategies And Learning Activities
This unit is designed to extend learners understanding of colour theory and
practice through exploration and application.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected images
Reflective journal
238
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Photographic records of experimental processes and applications
Models
Garments
Web based presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
239
Design Visualisation
Unit Reference
K/601/5945
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit will enable learners to develop their skills
and knowledge in the selection and application of
drawing and other visualisation systems in the
creation, exploration and communication of design
ideas and information.
Learners are encouraged to experiment with a
variety of materials and media, and select forms of
drawing and visualisation appropriate to the
intended purpose
Learning Outcomes
(1 to 3)
The learner will
Assessment Criteria
(1.1 to 3.3)
The learner can
1. Understand
approaches to design
visualisation
1.1 Investigate a range of approaches to problem
solving for professional design visualisation
1.2 Evaluate a minimum of six examples of design
visualisation produced by at least three
professional designers in order to identify
the relationship between the selection and
application of materials, techniques and
formats in relationship to the intended
purpose
the stylistic approaches used to meet
differing objectives
technical and creative parameters
commercial intentions
240
2. Be able to use
specialist techniques
and processes to
visualise design ideas
2.1 Explore approaches to design visualisation to
include at least four of the following
freehand drawing/sketching
mood boards
constructed drawing systems
observational drawing
assembled visual elements
rendered CAD visuals
2.2 Develop and adapt a range of approaches from
the above list to explore design visualisation for
the following purposes
origination of design ideas
development of design ideas
testing of design ideas
review of design ideas
communication of design intentions
presentation of design ideas
3. Understand the
aesthetic and
technical qualities of
design visualisation
for different purposes
3.1 Evaluate, with the use of the design visuals
produced above, the suitability of the chosen
approaches for each of the chosen purposes.
3.2 Analyse the aesthetic qualities of the design
visuals produced
3.3 Assess the technical qualities of the design
visuals produced
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES3 PS: a, e, f, h. K&U: 3, 4
DES4 PS: c, d, e. K&U: 2, 3
DES7 PS: a, b, c. K&U: 1, 5, 7, 8, 9, 10, 15
DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5
241
Supporting Unit Information
K/601/5945 Design visualisation - Level 3
Indicative Content
This unit is designed to provide learners with an awareness of the existing
uses of design visualisation and with a practical understanding enhanced
by their own practical experimentation.
Learning Outcome 1. Understand approaches to design
visualisation
In order to facilitate comparative evaluation learners are required to
identify different existing instances of the application of design
visualisation, each in relation to the given range of considerations. It is
suggested that learners select a wide range of examples covering a broad
spectrum of professional design applications.
Learning Outcome 2. Be able to use specialist techniques and
processes to visualise design ideas
Learners should explore techniques and processes through selection and
experimental application. They will build upon their exploration by
developing and adapting their selected techniques and processes in order
to explore the suitability of approaches to design visualisation for different
purposes as listed in assessment criteria 2.2.
Learning Outcome 3. Understand the aesthetic and technical
qualities of design visualisation for different purposes
Learners should undertake a retrospective evaluation of approaches to
design visualisation identified in relation to learning outcome 1, and those
explored in relation to learning outcome 2.
Learners should be encouraged to carry out ongoing evaluation of the
design visuals produced in terms of suitability for purpose, technical
qualities, aesthetic qualities and applied outcomes; in for example journals
or workbooks.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with an awareness of, and
242
practical skills in design visualisation. Learners will require access to
relevant reference sources and a range of processes and materials.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected images
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Photographic records of experimental processes and applications
Web based presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
243
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
244
Employment and Freelancing In the Creative Industries
Unit Reference
J/601/3619
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit enables learners to gain an understanding
of professional employment and self-employment
opportunities within the creative industries. It
covers how economic factors can affect the
practices of the creative industries, and how
independent agencies can help individuals gain
employment or develop enterprise ideas. Learners
will produce a business plan and suitable self
promotion materials to aid personal progression
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.3)
The learner can
1. Understand
business and
economic influences
on opportunities in
the creative industries
1.1 Assess the significance of two key economic
trends upon
employment and freelancing opportunities in the
creative industries
2. Be able to
recognise commercial
and professional
opportunities
2.1 Identify at least one potential employment /
freelancing opportunity in the creative industries
locally/regional
nationally
internationally
2.2 Evaluate the commercial and/or professional
benefit of at least one enterprise or employment
245
opportunity in the creative industries
2.3 Assess the value to themselves of the support
available from careers and enterprise support
mechanisms
3. Be able to produce
a business
development plan for
a creative enterprise
3.1 Determine key milestones to support their own
continuing personal and professional progression
3.2 Evaluate the commercial potential of their own
work in relation to wider professional practice
3.3 Set goals and objectives for a specified
potential creative enterprise
3.4 Produce a business plan for a creative
enterprise to include
goals and objectives
costs
potential risks
market analysis
measures and methods for monitoring and
evaluating the plan
4. Be able to use self
promotion methods to
support personal
progression
4.1 Assess the significance of self promotion to the
creative practitioner
4.2 Evaluate the effectiveness of two methods of
self promotion used by creative practitioners
4.3 Produce two examples of self promotion
material to support personal progression and
assess their effectiveness as self promotion tools
Mapping to National Occupational Standards
Creative and Cultural Skills, Standards in Freelancing for Creative and Cultural
Industries 2009
FL1 PI: a, b, f, g, j. K&U: 2, 7, 9, 10, 12
FL2 PI: a, c, d, g, j, l. K&U: 1, 2, 5, 7
FL3 PI: a, c, d, h, i, j, m. K&U: 1, 2, 6, 7, 8, 11, 12, 13, 14
FL4 PI: a, b, j, m, o. K&U: 1, 6, 10, 11
FL11 PI: b, d, f, h. K&U: 1, 2, 3
246
Supporting Unit Information
J/601/3619 Employment and freelancing in the creative industries - Level
3
Indicative Content
This unit is designed to provide learners with an awareness of employment
opportunities and freelance opportunities, by both looking at how economic
factors affect employment opportunities, and how effective self promotion
can increase both employment and freelance opportunities. Learners will
apply knowledge and understanding gained in order to produce a business
plan and appropriate self promotion materials.
Learning Outcome 1. Understand business and economic influences
and opportunities in the creative industries
In order to develop an understanding of economic influences in the
creative industries, learners should be encouraged to explore a wide range
of factors potentially affecting employment in the creative industries prior
to investigating two key economic trends in depth and assessing their
significance.
Learning Outcome 2. Be able to recognise commercial and
professional opportunities
Learners should explore opportunities available for creative industries
employment and enterprise by, for example research through specialist
journals, internet recruitment sources, project funding bodies, invitations
to tender, careers advice, local creative support networks, industry visits,
discussions with practitioners.
Through their exploration learners should evaluate the potential benefit to
themselves financially, creatively, professionally of one of the opportunities
which may include work experience, internships and voluntary work, as
well as the traditional routes to employment.
Learning Outcome 3. Be able to produce a business plan for a
creative enterprise
Learners should be encouraged to reflect upon their own strengths and
weaknesses in order to identify areas for personal and professional
progression towards the development of a business plan that supports
their own creative and professional ambition.
247
Learning Outcome 4. Be able to use self promotion methods to
support personal progression
Learners should be encouraged to critically evaluate examples of self
promotion material used by professional creative practitioners, this should
include methods and/or strategies used to communicate with differing
target audiences, as well as the commercial value of these materials to the
creative practitioner. Self promotion materials may include; presentation
portfolio, exhibitions, business cards, personal web sites, social networks,
magazine/journal features, viral promotion, etc.
Learners will be required to produce their own self promotion material,
informed by their research of promotional materials and methods and
critically asses these through testing and retrospective evaluation.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with an awareness of employment
and freelance opportunities in the creative industries and practical skills
business planning and self promotion. Learners will require access to
relevant reference sources and a range of processes and materials.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
248
Portfolio of selected outcomes
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Web based presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
249
Exploratory Model Making
Unit Reference
A/601/5948
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit focuses on how artists and designers use
modelling as a working tool, in order to visualise
their ideas and develop concepts. Learners will
explore visualising and model making approaches
in order to analyse and develop model making
solutions for a wide range of purposes and
applications
Learning Outcomes
(1 to 5)
The learner will
Assessment Criteria
(1.1 to 5.1)
The learner can
1. Understand
approaches to using
model making as a
developmental tool
1.1 Evaluate approaches to modelling and model
making as used by professional artists and
designers to include at least one example of each
of the following
architectural model
industrial model
theatrical model
concept model
communication model
1.2 Assess with the use of at least six physical
examples the use of models to
visualise potential outcomes
verify design information
evaluate design alternatives
250
test and review design possibilities
frame design problems
optimise solutions
communicate intentions
explain ideas
communicate requirements
present solutions
2. Be able to use
model making to
support the
development of
concepts in art and
design
2.1 Explore the application of sketch and concept
models
2.2 Explore the application of drawing as a
modelling activity
2.3 Evaluate the outcomes from the model making
exploration in terms of
potential design development
viability of design ideas
materials needed to realise solution
tools needed to realise solution
timescales
2.4 Select and justify design ideas for further
development
3. Be able to use
appropriate materials
and processes to
develop models
3.1 Select and justify model making materials and
processes with reference to
purpose
scale
materials
use of colour
precision
level of detail
construction techniques
3.2 Select and use model making materials and
processes to develop 2D and 3D models
4. Be able to realise a
model making task
4.1 Realise a model making task with reference to
exploration of concept/intention
model making as working process
251
model making as visualisation
use of Physical elements
model construction methods
model presentation methods
5. Be able to review
own creative and
technical
development
5.1 Evaluate their personal progress in relation to
model making
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES3 PS: a, e, f, h. K&U: 3, 4
DES7 PS: a, b, c. K&U: 1, 5, 7, 8, 9, 10, 15
DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5
252
Supporting Unit Information
A/601/5948 Exploratory model making - Level 3
Indicative Content
This unit is designed to provide learners with an understanding of a range
of alternative approaches to model making in order to visualise ideas,
develop concepts and construct models for a wide range of purposes and
applications.
Learners will reflect upon the outcomes of their exploration in terms of
conceptual, technical and aesthetic qualities.
It is anticipated that learners undertaking this unit will cover the following
methods and techniques:
Consideration of widest range of models types
eg scale model, structural model, theatrical model, concept model,
communication model, 3D or CAD models, diagrams, drawings, maps,
graphs, charts, flowcharts
Use of models to explore concepts
eg ideas development, mind mapping, imaging and imagining, describing
and focussing intentions, defining end goal,
Model making as working process
eg sketch models, maquettes, detail models, scale models, descriptions of
wider context (terrain models, overall layout, bigger idea)
Identification of appropriate model type(s)
eg scale models, diagrammatic/schematic models, 2D and 3D models, CAD
modelling, levels of simplicity or complexity
Selection and manipulation of physical elements
eg materials choice, construction/engineering decisions, resolution of
detail, materials and construction, testing and evaluation, model
presentation methods
253
Learning Outcome 1. Understand approaches to using model
making as a developmental tool
In order to facilitate comparative evaluation learners are required to
identify different existing instances of model making, each in relation to
selected context.
Learners should be encouraged to explore different techniques and
processes for model making in order to create models that fulfil the
purposes as listed in assessment criteria 1.2.
Learning Outcome 2. Be able to use model making to support the
development of concepts in art and design
Learners should use models and model making to explore and test their
own art and design intentions in the process of concept development.
Learners will need to evaluate their outcomes in terms of suitability for
purpose, potential scope and feasibility in order to select and suitably
justify concepts to be developed further.
Learning Outcome 3. Be able to use appropriate materials and
processes to develop models
Learners are required to apply selected materials and processes to model
making justifying their use in terms of the list stated in assessment criteria
3.1. It is anticipated that learners will use aspects of learning outcomes 1,
2 and 3 in the process of identifying the model making task to be
undertaken in relation to learning outcome 4.
Learning Outcome 4. Be able to realise a model making task
Learners will bring together the knowledge and skills explored above to
undertake a model making task with reference to the list in assessment
criteria 4.1.
Learning Outcome 5. Be able to review own creative and technical
development
Learners should carry out ongoing evaluation of personal progress in terms
of technical knowledge, materials exploration and applied model making
processes.
It is suggested that learners may benefit from both the keeping of ongoing
reflective journals or workbooks, and also from the completion of a
retrospective evaluation, in for example a page of reflective writing or
annotated portfolio.
254
Teaching Strategies And Learning Activities
This unit is designed to provide learners with an awareness of, and
practical skills in, model making. Learners will require access to relevant
reference sources, workshops and a range of 3D and 2D materials.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development
of their particular learners. The aims and aspirations of all learners,
including those with identified special needs, including learning
difficulties/disabilities, should be considered and appropriate support
mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
developmental models and test pieces
final Models
portfolio of selected images
reflective journal
sketchbooks/Workbooks
written evidence
annotated Worksheets
photographic records of experimental processes and applications
web based presentation
sequenced images
blogs
witness statements/observation records
255
records of tutorials/one-to-one discussions
worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
256
Life Drawing
Unit Reference
A/601/5951
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit will enable learners to develop their life
drawing skills and abilities by exploring the visual
potential of the human form interpreted through
the analytical and expressive use of a wide range
of mark making materials.
Learners will become aware of how intended
purpose can affect the aesthetic and technical
decisions through both the investigation of artists
and designers work and by their own practical
experimentation
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.3)
The learner can
1. Understand
approaches to life
drawing
1.1 Evaluate a minimum of six drawings of the
human form produced by at least three artists or
designers to determine the
relationship between the selection and
application of materials, techniques, formats
in relationship to the intended purpose
potential to employ similar approaches in
own work
2. Be able to use
specialist techniques
and processes to
2.1 Use a variety of materials to produce life
drawings using at least six different approaches
from the following
257
develop inventive and
imaginative
approaches to life
drawing
line
tone
colour
form/proportion
motion
measured drawing
timed drawing
spatial analysis
drawing from memory
analytical observation
abstracted and reductive forms
2.2 Develop and adapt a range of techniques from
the above list to explore life drawing for at least
four identified purposes from the following
technical accuracy
analytical observation
fashion drawing
anthropometric investigation
illustration
impressionistic or expressive immediacy
as a cognitive tool
3. Understand the
aesthetic and
technical qualities of
life drawing for
different purposes
3.1 Evaluate, with the use of the drawings
produced above, the suitability of the chosen
techniques for each of the chosen purposes
3.2 Analyse the aesthetic qualities of the drawings
produced
3.3 Assess the technical qualities of the drawings
produced
4. Be able to produce
life drawings for an
identified purpose
4.1 Determine a purpose explored in 2.2 in order
to produce life drawings
4.2 Select and utilise suitable materials for
identified life drawing purpose
4.3 Produce at least four life drawings which
address the specified life drawing purpose
258
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES3 PS: a, e, f, h. K&U: 3, 4
DES4 PS: c, d, e. K&U: 2, 3
DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5
259
Supporting Unit Information
A/601/5951 Life drawing - Level 3
Indicative Content
This unit is designed to provide learners with the methodological and
specific skills associated with life drawing. Learners will be introduced to
materials and techniques potentially appropriate to different life drawing
approaches and intentions.
Learners will reflect upon the outcomes of their exploration in terms of
technical and aesthetic qualities and make this reflection evident in, for
example, reflective journals, workbooks, annotated drawings.
Learning Outcome 1. Understand approaches to life drawing
Learners will need to research the work of others and explore different
approaches to life drawing. In particular learners should become aware of
how intended purpose can dictate the chosen approach, eg Measured
drawing for tailoring, tonal drawing to explore form, line for illustration…
Learning Outcome 2. Be able to use specialist techniques and
processes to develop inventive and imaginative approaches to life
drawing
Through practical experimentation learners should explore a wide range of
different approaches to the production of life drawings and then apply
selected techniques to the production of drawings for identified purposes.
Learning Outcome 3. Understand the aesthetic and technical
qualities of life drawing for different purposes
Learners should reflect upon the drawings produced in learning outcome 2,
analysing the technical and aesthetic qualities of the techniques and
processes employed, as well as their suitability for the chosen purposes. It
is recommended that this should set the scene for learning outcome 4.
Learning Outcome 4. Be able to produce life drawings for an
identified purpose
Learners will bring together the knowledge and skills explored above to
identify a purpose, and associated suitable materials, techniques and
approaches in order to produce at least 4 final life drawings.
260
Teaching Strategies And Learning Activities
This unit is designed to provide learners with practical experience and skills
associated with life drawing
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected images
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated drawings
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
261
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
262
Narrative Image Making
Unit Title
L/601/5954
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit will enable learners to investigate a
variety of techniques and principles used in
narrative image-making; this will include the
exploration of a range of processes and formats.
Learners will investigate form and structures used
to communicate narrative sequences
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.1)
The learner can
1. Understand
approaches to
narrative image
making
1.1 Investigate different forms of narrative
structures to include at least four of the following
instruction manual
detective novel
autobiography
graphic novel
blog
epic poem
storyboard
play script
computer game
fairy tale
post-structural novel
documentary film
fiction film
music video
263
history painting
information design
1.2 Evaluate a minimum of six visual narratives
produced by at least three recognised practitioners
in order to identify
the relationship between visual styles, formal
structures, materials, techniques and formats
in relationship to the intended purposes
the stylistic approaches used to meet
differing audiences
technical and creative parameters
commercial intentions
2. Be able to
experiment with
approaches used in
different narrative
image making
contexts
2.1 Experiment with different approaches to
narrative image making for at least three of the
given examples of narrative structures in 1.1
2.2 Evaluate the chosen approaches for each of the
selected narrative structures in terms of
suitability for purpose
technical properties
aesthetic choices
communication potential
3. Be able to apply
narrative image
making approaches to
answer a given brief
3.1 Interpret a given brief to identify
narrative context
creative intentions
technical parameters
appropriate media
suitable techniques
communication intentions
3.2 Plan and organise own work to meet deadlines
and requirements of the brief
3.3 Source visual reference material using primary
and secondary resources
3.4 Produce narrative images from roughs through
to finished artwork to answer the brief
264
4. Be able to review
own creative
development
4.1 Evaluate their personal progress in relation to
narrative image making
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES3 PS: a, e, f, h. K&U: 3, 4
DES4 PS: c, d, e. K&U: 2, 3
DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5
265
Supporting Unit Information
L/601/5954 Narrative image making - Level 3
Indicative Content
This unit is designed to provide learners with the knowledge,
understanding and technical skills associated with narrative image making
through the exploration of processes and narrative formats.
Learning Outcome 1. Understand approaches to narrative image
making
In order to facilitate comparative evaluation learners are required to
investigate different existing forms of narrative structures. Learners are
also required to undertake an evaluation of existing examples of narrative
image making, for example exploring the differences between linear and
non-linear narrative structures.
Learning Outcome 2. Be able to experiment with approaches used
in different narrative image making context
Learners should refer back to the list in assessment criteria 1.1 and their
related investigations of narrative forms to provide a context for their own
experiments in narrative image making, evaluating each chosen approach.
Learning Outcome 3. Be able to apply narrative image making
approaches to answer a given brief
Learners will need to determine a brief with reference to the characteristics
identified in 3.1. Emphasis should be placed upon learners’ time
management, research and technical competence in order to develop and
resolve their narrative image making outcome.
Learning Outcome 4. Be able to review own creative development
Learners should carry out ongoing evaluation of personal progress in terms
of technical knowledge, concept development, materials exploration and
applied outcomes; in for example journals or workbooks.
In addition learners should also be encouraged to undertake a
retrospective evaluation in for example a page of reflective writing or
annotated portfolio
266
Teaching Strategies And Learning Activities
This unit is designed to provide learners with an awareness of, and
practical skills in, narrative image making. Learners will require access to
relevant reference sources and a range of image making materials.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of selected images
Reflective journal
Sketchbooks/Workbooks
Written evidence
Showreel
Annotated Worksheets
Web based presentation
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
267
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
268
Studio-Based Printmaking
Unit Reference
D/601/5957
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit allows learners to experiment with a
range of studio-based printmaking techniques.
Learners will understand the comparative benefits
and limitations of a range of studio-based
printmaking processes to generate effective
images and obtain outputs that are appropriate to
the intended purpose.
This unit will enable learners to develop the skills
and knowledge in the fundamental techniques and
processes of studio-based printmaking. The
development of technical and aesthetic skills will
be underpinned by good health and safety practice
in a printmaking workshop environment
Learning Outcomes
(1 to 5)
The learner will
Assessment Criteria
(1.1 to 5.1)
The learner can
1. Be able to work
safely in a studio-
based printmaking
environment
1.1 Plan time to complete studio-based
printmaking tasks safely and efficiently
1.2 Use printmaking equipment and processes
appropriately and competently for intended
purpose
1.3 Complete a risk assessment for printmaking
workshop
269
1.4 Work within health and safety guidelines for
studio-based printmaking practice
2. Explore the
suitability of different
print making
techniques for
different purposes
2.1 Experiment with four different print making
techniques from the following
lithography
screen printing
relief printing
monoprints
etching
intaglio
planographic printing
stencil
viscosity printing
any one other type of print making process
2.2 Apply a range of techniques from the above list
to explore print making production for a at least
three identified purposes from the following
technical illustration
analytical observation
information design
advertising
narrative illustration
impressionistic or expressive immediacy
3. Understand the
factors that affect the
quality of printing
outcomes
3.1 Analyse the aesthetic qualities of the images
produced
3.2 Explain why differences arose in the technical
qualities of images they produced
3.3 Compare the qualities of the images with those
of published examples where a similar type of print
making process was used
4. Be able to produce
prints for an identified
purpose
4.1 Identify a purpose explored in 2.2 in order to
produce prints
4.2 Select suitable materials for identified print
270
making purposes
4.3 Produce at least three prints which address the
identified print making purpose
5. Be able to review
own creative and
technical
development
5.1 Evaluate their personal progress in relation to
studio-based printmaking
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES3 PS: a, e, f, h. K&U: 3, 4
DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5
DES38 PS: a, c, f, l, n. PS: 2, 3, 4, 5
271
Supporting Unit Information
D/601/5957 Studio-based printmaking - Level 3
Indicative Content
This unit is designed to provide learners with practical experience of using
and comparing a range of studio-based printmaking equipment and
processes in a number of different contexts.
In addition to acquiring practical skills learners will develop an
understanding of the potential, scope and suitability of different studio-
based printmaking techniques and processes. Learners will reflect upon
the outcomes of their exploration in terms of technical and aesthetic
qualities.
Learning Outcome 1. Be able to work safely in a studio-based
printmaking environment
Learners will be expected to work safely at all times to minimise the risk of
injury to themselves and others. Learners should be introduced to the
concept of a risk assessment and the potential hazards of a printmaking
studio in order for them to successfully undertake a risk assessment for
the particular activities being undertaken.
Learning Outcome 2. Explore the suitability of different
printmaking techniques for different purposes
In order to facilitate comparative evaluation learners are required to
identify and experiment with a range of printmaking techniques, each in
relation to the given range of purposes as listed in assessment criteria 2.2.
Learning Outcome 3. Understand the factors that affect the quality
of printmaking outcomes
Learners are required to analyse the prints made above in terms of
technical and aesthetic quality to aid this learners should be directed
towards published examples of similar printmaking processes.
Learning Outcome 4. Be able to produce prints for an identified
purpose
Learners will bring together the knowledge and skills explored above to
produce prints for an identified purpose.
272
Learning Outcome 5. Be able to review own creative and technical
development
Learners should carry out ongoing evaluation of personal progress in terms
of technical knowledge, materials exploration and applied printmaking
processes.
It is suggested that learners may benefit from both the keeping of ongoing
reflective journals or workbooks, and also from the completion of a
retrospective evaluation, in for example a page of reflective writing or
annotated portfolio.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with an awareness of, and
practical skills in, printmaking. Learners will require access to relevant
reference sources, workshops and a range of printmaking materials.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of exploratory print
Portfolio of selected prints
Reflective journal
273
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Photographic records of experimental processes and applications
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
274
Visual Thinking
Unit Reference
H/601/5961
Level
3
Credit Value
8
Guided Learning
Hours
60
Unit Summary
This unit focuses on how artists and designers use
the depiction of thought processes as a working
tool. Through research, practical experimentation
and application learners will develop their
understanding of a variety of approaches to visual
problem solving and the development of creative
solutions. Learners will explore visual language
conventions and the inherent qualities of media to
visualise their ideas, develop concepts and identify
solutions
Learning Outcomes
(1 to 4)
The learner will
Assessment Criteria
(1.1 to 4.1)
The learner can
1. Understand
approaches to
visualising the
creative thought
process
1.1 Evaluate a minimum of six examples of the
depiction of visual thinking used by artists and/or
designers to externalise patterns of thought
1.2 Explore at least six different examples of the
visual
depiction of thought processes to include
venn diagrams
spider diagrams
design loops
control loops
flow charts
associative thinking maps
275
linear thinking maps
timetables
timelines
verbal analogy
visual association
metaphor
visual brainstorming
mood boards
incremental addition
aleatory/chance systems
1.3 Identify opportunities to employ similar
approaches in own work
2. Be able to use
visual language
conventions to
develop ideas
2.1 Use visual research material and processes in
the development of creative visual thinking
2.2 Apply approaches to visual thinking to include
at least six of the following
freehand drawing/sketching
mood boards
constructed drawing systems
observational drawing
assembled visual elements
exploration of media
implied qualities of materials
visual association
symbolic representation
random/unlikely juxtaposition of objects
modelling as a drawing activity
3. Be able to explore
ideas through the use
of visual media
3.1 Develop and adapt at least three of the
approaches from 1.2 and/or 2.2 to explore visual
thinking for the following purposes
origination of ideas
expansion of ideas
focusing of ideas
testing of ideas
review of ideas
communication of creative intentions
presentation of ideas
276
4. Be able to review
own creative
development
4.1 Evaluate their
personal progress in relation to visual thinking
Mapping to National Occupational Standards
Creative and Cultural Skills Design NOS 2009
DES3 PS: a, e, f, h. K&U: 3, 4
DES10 PS: a, c, d, e, f, h, I, j, k, n. K&U: 2, 4, 5
DES32 PS: a, b, d, i. K&U: 1, 3
277
Supporting Unit Information
H/601/5961 Visual thinking - Level 3
Indicative Content
This unit is designed to provide learners with an awareness of the existing
uses and practical applications of visual thinking enhanced by their own
experimentation. It is designed to give learners a practical understanding
of visual thinking in order to apply this to their own practice.
Learning Outcome 1. Understand approaches to visualising the
creative thought process
In order to facilitate comparative evaluation learners are required to
identify different existing instances of the application of visual thinking
identifying opportunities to employ similar approaches in own work
Learning Outcome 2. Be able to use visual language conventions to
develop ideas
Learners should explore a wide range of approaches to visual thinking and
apply these to a selected context through selection and experimental
production.
Learning Outcome 3. Be able to explore ideas through the use of
visual media
Learners are required to explore and develop ideas through the application
of visual language. Learners are required to select at least three
approaches from the lists in 1.2 and 2.2 and apply only one of these
approaches to each of the listed purposes. Eg
Freehand drawing for origination of ideas
Venn diagram for expansion of ideas
Mood boards for focusing of ideas
Mood boards for testing of ideas
Constructed drawing systems for review of ideas
Constructed drawing systems for communication of creative intentions
Constructed drawing systems for presentation of ideas
Learning Outcome 4. Be able to review own creative development
Learners should carry out ongoing evaluation of their personal progress in
relation to visual thinking in for example journals or workbooks.
278
It is suggested that learners may benefit from both the keeping of ongoing
reflective journals or workbooks, and also from the completion of a
retrospective evaluation, in for example a page of reflective writing or
annotated portfolio.
Teaching Strategies And Learning Activities
This unit is designed to provide learners with an awareness of, and
practical skills in, visual thinking. Learners will require access to relevant
reference sources and a range of processes and materials.
There are no restrictions upon the teaching and learning strategies that
can be used for this unit. It is not anticipated that this unit has to be
undertaken in a traditional learning environment as it can be undertaken in
a range of settings and locations.
Centres should adopt a delivery approach which supports the development of
their particular learners. The aims and aspirations of all learners, including those
with identified special needs, including learning difficulties/disabilities, should be
considered and appropriate support mechanisms put in place.
Methods Of Assessment
This unit will be internally assessed, internally and externally moderated
via a learner’s portfolio and other related evidence, against the unit
outcomes and assessment criteria.
Evidence Of Achievement
Evidence may be presented in a range of formats that may include any
number of the following
Portfolio of exploratory work
Portfolio of selected outcomes
Reflective journal
Sketchbooks/Workbooks
Written evidence
Annotated Worksheets
Photographic records of experimental processes and applications
Models
Test pieces and finished constructions
279
Web based presentation
Sequenced images
Blogs
Witness statements/observation records
Records of tutorials/one-to-one discussions
Worksheets/gapped handouts
These examples are for illustrative purposes and are not intended to be
exhaustive or prescriptive.
However the evidence is presented, there must be confirmation of
achievement of every learning outcome and criteria for assessment within
the unit which must be clearly signposted.
Additional Information
Centres offering this unit should ensure that learners have access to
sufficient equipment, as detailed in the indicative content, for each learner
to use. Where there is an expectation that learners will need to provide
resources in order to achieve the unit, centres should ensure this is made
clear to learners at the point of recruitment.
280
Appendix 1 Grading Criteria
Grading Criteria for
Unit K/601/5993 Applying specialist knowledge and skills to graphic design
problem solving
To achieve a pass grade for this unit, learners must achieve all learning
outcomes and assessment criteria.
Grading Criteria for
Uni Unit K/601/5993 Applying specialist knowledge and skills to graphic
design problem solving
Merit Grade
To achieve a Merit grade the evidence
will have to show that, in addition to
meeting the pass criteria, the learner can
Distinction Grade
To achieve a Distinction grade the
evidence will have to show that, in
addition to meeting the pass and merit
criteria, the learner can
M1. Use research material to creatively
extend the understanding and
development of a brief
M2. Demonstrate an in-depth exploration
of creative approaches with ongoing
critical reflection.
M3. Manage the planning, development
and execution of the project consistently
and efficiently
M4. Demonstrate well developed levels of
visual awareness, skill and control in the
use of materials and processes
All criteria must be met to achieve this
grade.
D1. Use wide ranging research
material to creatively extend the
understanding and development of a
brief
D2. Demonstrate an in-depth
exploration of creative approaches
with consistent critical reflection and
analysis.
D3. Manage the planning,
development, organisation and
execution of the project with
consistency, rigor and creativity
D4. Demonstrate highly developed
levels of visual awareness, skill and
control in the use of materials and
processes
All criteria must be met to achieve this
grade.
This grading determines the overall grade of the qualification.
281
Grading Criteria for
Unit Y/601/6444 Graphic design project planning, implementation
and review
To achieve a pass grade for this unit, learners must achieve all learning
outcomes and assessment criteria.
Grading criteria for
Unit Unit Y/601/6444 Graphic design project planning,
implementation and review
Merit Grade
To achieve a Merit grade the
evidence will have to show that, in
addition to meeting the pass criteria,
the learner can
Distinction Grade
To achieve a Distinction grade the
evidence will have to show that, in
addition to meeting the pass and
merit criteria, the learner can
M1. Demonstrate commitment and
initiative in the management of
research, recording clear and
informed perceptions
M2. Use research material to
creatively support the development
of self initiated ideas and outcomes
relevant to their stated ambitions,
preferences and areas of interest
M3. Demonstrate an in-depth
exploration of creative approaches
with ongoing critical reflection.
M4. Manage the planning,
development and execution of the
project consistently and efficiently
M5. Demonstrate well developed
levels of visual awareness, skill and
control in the use of materials and
D1. Demonstrate commitment and
initiative in the management of wide
ranging and in depth research,
imaginatively recording clear,
informed and reflective perceptions
D2. Use research material to
creatively support the development
of innovative self initiated ideas and
outcomes relevant to their stated
ambitions, preferences and areas of
interest
D3. Demonstrate an in-depth
exploration of creative approaches
with consistent critical reflection and
analysis.
D4. Manage the planning,
development, organisation and
execution of the project with
exceptional consistency, rigor and
282
processes
M6. Demonstrate a well developed
understanding of professional context
and protocols in the presentation of
the final outcomes
M7. Demonstrate thorough reflective
evaluation to assess their own
creative development during the
project and related potential personal
development opportunities
All criteria must be met to achieve
this grade.
creativity
D5. Demonstrate highly developed
levels of visual awareness, skill and
control in the use of materials and
processes
D6. Demonstrate a highly developed
and critical understanding of
professional context and protocols in
the presentation of the final
outcomes
D7. Demonstrate in-depth critical
analysis of their own creative
development during the project and
related potential personal and
professional development
opportunities
All criteria must be met to achieve
this grade.
This grading determines the overall grade of the qualification.
283
Recognition of Prior Learning (RPL), Exemption and
Credit Transfer
ABC Awards policy enables learners to avoid duplication of learning and
assessment in a number of ways:
Recognition of Prior Learning (RPL) – a method of assessment
that considers whether a learner can demonstrate that they
can meet the assessment requirements for a unit through
knowledge, understanding or skills they already possess and
do not need to develop through a course of learning.
Exemption - Exemption applies to any certificated
achievement which is deemed to be of equivalent value to a
unit within ABC qualification but which does not necessarily
share the exact learning outcomes and assessment criteria. It
is the assessor’s responsibility, in conjunction with the
Internal Moderator, to map this previous achievement against
the assessment requirements of the ABC qualification to be
achieved in order to determine its equivalence.
Any queries about the relevance of any certificated evidence,
should be referred in the first instance to your centre’s
internal moderator and then to ABC.
It is important to note that there may be restrictions upon a
learner’s ability to claim exemption or credit transfer which
will be dependent upon the currency of the unit/qualification
and a learner’s existing levels of skill or knowledge.
Where past certification only provides evidence that could be
considered for exemption of part of a unit, learners must be
able to offer additional evidence of previous or recent learning
to supplement their evidence of achievement.
Credit Transfer – ABC may attach credit to a qualification, a
unit or a component. Credit transfer is the process of using
certificated credits achieved in one qualification and
transferring that achievement as a valid contribution to the
award of another qualification. Units/Components transferred
must share the same learning outcomes and assessment
criteria along with the same unit number. Assessors must
ensure that they review and verify the evidence through sight
of:
o original certificates OR
284
o copies of certificates that have been signed and dated
by the internal moderator confirming the photocopy is a
real copy and make these available for scrutiny by the
External Moderator.
Equivalencies – opportunities to count credits from the unit(s)
from other qualifications or from unit(s) submitted by other
recognised organisations towards the place of mandatory or
optional unit(s) specified in the rule of combination. The unit
must have the same credit value or greater than the unit(s) in
question and be at the same level or higher.
ABC encourages its centres to recognise the previous achievements of
learners through Recognition of Prior Learning (RPL), Exemption, Credit
Transfer and Equivalencies. Prior achievements may have resulted from
past or present employment, previous study or voluntary activities.
Centres should provide advice and guidance to the learner on what is
appropriate evidence and present that evidence to the external moderator
in the usual way.
Further guidance can be found in ‘Delivering and Assessing ABC Awards
Qualifications’ which can be downloaded from
http://www.abcawards.co.uk/centres-grid-page-move/policies-procedures/
Exemptions
There are no identified exemptions for these qualifications.
Equivalencies
There are no identified equivalencies for these qualifications.
Certification
Learners will be certificated for all units and qualifications that are
claimed.
ABC’s policies and procedures are available on the ABC web site in the
Examination Officers’ Guide.
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Glossary of Terms
GLH (Guided Learning Hours)
GLH is where the learner participates in education or training under the
immediate guidance or supervision of a tutor (or other appropriate
provider of education or training). It may be helpful to think – ‘Would I
need to plan for a member of staff to be present to give guidance or
supervision?’
GLH is calculated at qualification level and not unit/component level.
Examples of Guided Learning include:
Face-to-face meeting with a tutor
Telephone conversation with a tutor
Instant messaging with a tutor
Taking part in a live webinar
Classroom-based instruction
Supervised work
Taking part in a supervised or invigilated formative assessment
The learner is being observed as part of a formative assessment
TQT (Total Qualification Time)
‘The number of notional hours which represents an estimate of the total
amount of time that could reasonably be expected to be required, in order
for a learner to achieve and demonstrate the achievement of the level of
attainment necessary for the award of a qualification.’ The size of a
qualification is determined by the TQT.
TQT is made up of the Guided Learning Hours (GLH) plus all other time
taken in preparation, study or any other form of participation in education
or training but not under the direct supervision of a lecturer, supervisor or
tutor.
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TQT is calculated at qualification level and not unit/component level.
Examples of unsupervised activities that could contribute to TQT include:
Researching a topic and writing a report
Watching an instructional online video at home/e-learning
Watching a recorded webinar
Compiling a portfolio in preparation for assessment
Completing an unsupervised practical activity or work
Rehearsing a presentation away from the classroom
Practising skills unsupervised
Requesting guidance via email – will not guarantee an immediate
response.