see through augmented reality

25
#2 see through AR HCI multi touch display seminar Manuel Blechschmidt supervisor: Christian Holz Final Presentation hasso-plattner institute winter 2009/10

Upload: manuel-blechschmidt

Post on 29-May-2015

159 views

Category:

Technology


0 download

TRANSCRIPT

Page 1: See through Augmented Reality

#2see through AR

HCI multi touch display seminarManuel Blechschmidt

supervisor: Christian Holz

Final Presentation

hasso-plattner institutewinter 2009/10

Page 2: See through Augmented Reality

Video see-trough devices

Page 3: See through Augmented Reality

optical see-through head-mounted display

Page 4: See through Augmented Reality
Page 5: See through Augmented Reality
Page 6: See through Augmented Reality
Page 7: See through Augmented Reality

See through ARMaking a display like a window to the real world

Page 8: See through Augmented Reality

Demonstration

Page 9: See through Augmented Reality

Demonstration

Page 10: See through Augmented Reality

Related Work

Johnny Lee: Head Tracking for Desktop VR Displays using the Wii Remote

Page 11: See through Augmented Reality

Related Work

Harrison, C. and Hudson, S. E. 2008. Pseudo-3D Video Conferencing with a Generic Webcam

Page 12: See through Augmented Reality

How to does it work?

Page 13: See through Augmented Reality

How to does it work?

Page 14: See through Augmented Reality

How to does it work?

Page 15: See through Augmented Reality

How to does it work?

Page 16: See through Augmented Reality

How to does it work?

Page 17: See through Augmented Reality

How to does it work?

Page 18: See through Augmented Reality

How to does it work?

Page 19: See through Augmented Reality

How to does it work?

Page 20: See through Augmented Reality

How to does it work?

Page 21: See through Augmented Reality

Math

G1

G2

G3

G4

SG 1E

SG 2E

SG 3E

SG 3EwM

hM

x kykzk

• Head position• Monitor Width• Monitor height

• Distance of projection plan eE

• 4 lines from head position crossing edges of display

Page 22: See through Augmented Reality

ImplementationMacBook Prointegrated webcam → faceexternal webcam → occluded partOpenCV

Page 23: See through Augmented Reality

Comparison

optical HMD video HMD display see thru

Acceptance User has to wear a HMD User has to wear a HMD is enabled when device is used

Latency no latency „only“ latency of video stream big latency because of analyzing images

Resolution excellent satisfying quite bad

Field of view 20° - 60° 20° - 90° small, max 60 ° normally a lot less

Cost expensive less expensive cheap

View Matching exact some cm shift not exact yet

Source: A comparison of optical and video se-throug head-mounted displays J. P. Roland, R. L. Holoway , and H.Fuchs

Page 24: See through Augmented Reality

Further research• Use motion detection like TinyMotion to know

when the camera is moving• Use depth cam to get a better understanding

of the environment• Get better hardware to have a better feeling

about what is possible• Think about augmented reality features which

could be build in

Page 25: See through Augmented Reality

end