second life as web 2.0?
DESCRIPTION
I compare the features of extensible 3D modeling environments with new developments in Web 2.0 technologies. A successful presentation for a full-time lectureship at San Jose State University.TRANSCRIPT
Second Lifeas Web 2.0?
3D Virtual Environmentsas “Web 2.0” Applications
By Jeremy Kemp, M.Ed., M.S.J.Presented November 26th, 2007
(For Lecturer Appointment)
(Tower Model by SJSU student Anathea Lopez}
The virtual universitySAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFEBy Kara AndradeSan Jose Mercury News11/23/2007http://tinyurl.com/325xns
My passion:
Researching best practices for using3D and web-connected socialenvironments to teach at a distanceand support information-seeking.
Jeremy Kemp, M.Ed, M.S.J.Assistant Director, Second Life CampusSchool of Library & Information Science
San José State [email protected] - http://slisweb.sjsu.edu
Who am I?
Product Manager 1996Entered MUVEs (Bungie) 1998-Online teaching (PCC) 1999-Dosimetry Online (Stanford) 2001WebCT Admin (SJSU) 2001-Heart Murmur Sim 2006Simteach.com Wiki 2006-Second Life Campus (SLIS) 2007-
games
Dosimetry
HMS
Simteach.com wiki
Overview
1. Web 2.0 and Virtual Worlds2. Mashups and interoperability3. Research opportunities
Part 1: This really is ...
http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg
Network effect
“the value of atelecommunicationsnetwork isproportional to thesquare of the numberof users of thesystem.”
- Robert Metcalfe
Virtual Worlds
Virtual Worlds
• Customizable Avatars• 3D rendering• An economy with ownership
and scarcity• Some degree of persistence
(things stay around)
Intel Megatrends, Sept 07
• Social networking growing mature• User-created content ubiquitous• High Def TV and displays• Virtual economy connection
to RL money• Has become socially acceptable
and mainstream
http://simteach.com/wiki/index.php?title=RattnerIDF
Gartner Hype Cycle
Disillusionment with SL
Two 3D game examples
• The Sims– Play by yourself– All objects are preloaded– Build structures from templates
• World of Warcraft– Millions of users working in teams– All objects are preloaded– Gather prizes for your character– Everything resets when you log
The Sims (Not Web 2.0)
Company sells objects
Earning objects
Putting down templates
Cumulativity
World of Warcraft (Not Web 2.0)
Collaboration
Web 2.0
• Coined by Tim O’Reilly (2004)– Internet as platform
1. PC (Windows, Office)2. Browser (Netscape, Yahoo index)3. Web Database apps - device independent
(Google Docs, Wikipedia, Facebook)
– User-created content– Network effects– The Long Tail (Chris Anderson, 2004)
Part 2: The NEW Web 2.0
• Mashups where data flows freely• Extensible application interfaces• Virtual worlds become 3D skins
New Stanford Class
Extensible community
Second Life ismore like
Facebook thanWorld ofWarcraft.
(Tower Model by SJSU student Anathea Lopez}
The virtual universitySAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFEBy Kara AndradeSan Jose Mercury News11/23/2007http://tinyurl.com/325xns
Customized applicationsin Second Life
Database Query
Blogging tools
Web Calendar Controller
(Tower Model by SJSU student Anathea Lopez}
The virtual universitySAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFEBy Kara AndradeSan Jose Mercury News11/23/2007http://tinyurl.com/325xns
Animate your Avatar
Part 3: ResearchOpportunities
• Instrumented places and objects• Data visualizations (3D desktop)• Heuristics of Instructional Design• Learning Management System
plugins (Moodle, Angel)
Instrumenting Objects
• Teen spaces prototypes
Automatic SurveyGathering
Visitor Tracking
Data visualizations(3D desktop)
One avatar for all
“…market pressures will leadto a merging of current virtualworlds into a smaller numberof open-sourcedenvironments… with the useof a single, universal client.”
-Gartner, Inc.
Apple Leopard
Linux CompViz
Windows Vista
Heuristics ofInstructional Design
• Concreteness Fading• Affective computing
Concreteness Fading
ConcreteRepresentation
AbstractRepresentation
The Transfer of Scientific Principles Using Concrete and Idealized Simulations.Robert L. Goldstone, Ji Y. Son. Journal of the Learning Sciences 2005 14:1, 69-110.
“FADE”
Informationwrapped in emotion
• “botched lobotomy…a time-sucking black hole”
• “revolutionary breakthrough…disruptive innovation”
• It riled you up, makes your bloodboil or your endorphins flow.
LMS plugins(Moodle, Angel)
Sloodle Diagram
Eduserv Grant
• 80,000 GBP for Sloodle
Sloodle Web Survey
Service in the Field
• National Education Co-Chair• Simteach Wiki• Sloan-C Co-Chair (May 08)• ALA Arts Island (Jan 08)• “ARVEL” AERA SIG
Jeremy Kemp, M.Ed, M.S.J.Assistant Director, Second Life CampusSchool of Library & Information Science
San José State [email protected] - http://slisweb.sjsu.edu