second life as web 2.0?

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Second Life as Web 2.0?

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I compare the features of extensible 3D modeling environments with new developments in Web 2.0 technologies. A successful presentation for a full-time lectureship at San Jose State University.

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Page 1: Second Life as Web 2.0?

Second Lifeas Web 2.0?

Page 2: Second Life as Web 2.0?

3D Virtual Environmentsas “Web 2.0” Applications

By Jeremy Kemp, M.Ed., M.S.J.Presented November 26th, 2007

(For Lecturer Appointment)

Page 3: Second Life as Web 2.0?

(Tower Model by SJSU student Anathea Lopez}

The virtual universitySAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFEBy Kara AndradeSan Jose Mercury News11/23/2007http://tinyurl.com/325xns

Page 4: Second Life as Web 2.0?

My passion:

Researching best practices for using3D and web-connected socialenvironments to teach at a distanceand support information-seeking.

Page 5: Second Life as Web 2.0?

Jeremy Kemp, M.Ed, M.S.J.Assistant Director, Second Life CampusSchool of Library & Information Science

San José State [email protected] - http://slisweb.sjsu.edu

Page 6: Second Life as Web 2.0?

Who am I?

Product Manager 1996Entered MUVEs (Bungie) 1998-Online teaching (PCC) 1999-Dosimetry Online (Stanford) 2001WebCT Admin (SJSU) 2001-Heart Murmur Sim 2006Simteach.com Wiki 2006-Second Life Campus (SLIS) 2007-

Page 7: Second Life as Web 2.0?

games

Page 8: Second Life as Web 2.0?

Dosimetry

Page 9: Second Life as Web 2.0?

HMS

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Simteach.com wiki

Page 11: Second Life as Web 2.0?

Overview

1. Web 2.0 and Virtual Worlds2. Mashups and interoperability3. Research opportunities

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Part 1: This really is ...

http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg

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Network effect

“the value of atelecommunicationsnetwork isproportional to thesquare of the numberof users of thesystem.”

- Robert Metcalfe

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Virtual Worlds

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Virtual Worlds

• Customizable Avatars• 3D rendering• An economy with ownership

and scarcity• Some degree of persistence

(things stay around)

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Intel Megatrends, Sept 07

• Social networking growing mature• User-created content ubiquitous• High Def TV and displays• Virtual economy connection

to RL money• Has become socially acceptable

and mainstream

http://simteach.com/wiki/index.php?title=RattnerIDF

Page 17: Second Life as Web 2.0?

Gartner Hype Cycle

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Disillusionment with SL

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Two 3D game examples

• The Sims– Play by yourself– All objects are preloaded– Build structures from templates

• World of Warcraft– Millions of users working in teams– All objects are preloaded– Gather prizes for your character– Everything resets when you log

Page 20: Second Life as Web 2.0?

The Sims (Not Web 2.0)

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Company sells objects

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Earning objects

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Putting down templates

Page 24: Second Life as Web 2.0?

Cumulativity

Page 25: Second Life as Web 2.0?

World of Warcraft (Not Web 2.0)

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Collaboration

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Web 2.0

• Coined by Tim O’Reilly (2004)– Internet as platform

1. PC (Windows, Office)2. Browser (Netscape, Yahoo index)3. Web Database apps - device independent

(Google Docs, Wikipedia, Facebook)

– User-created content– Network effects– The Long Tail (Chris Anderson, 2004)

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Part 2: The NEW Web 2.0

• Mashups where data flows freely• Extensible application interfaces• Virtual worlds become 3D skins

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New Stanford Class

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Extensible community

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Second Life ismore like

Facebook thanWorld ofWarcraft.

Page 36: Second Life as Web 2.0?

(Tower Model by SJSU student Anathea Lopez}

The virtual universitySAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFEBy Kara AndradeSan Jose Mercury News11/23/2007http://tinyurl.com/325xns

Page 37: Second Life as Web 2.0?

Customized applicationsin Second Life

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Database Query

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Blogging tools

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Web Calendar Controller

Page 41: Second Life as Web 2.0?

(Tower Model by SJSU student Anathea Lopez}

The virtual universitySAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFEBy Kara AndradeSan Jose Mercury News11/23/2007http://tinyurl.com/325xns

Page 42: Second Life as Web 2.0?

Animate your Avatar

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Part 3: ResearchOpportunities

• Instrumented places and objects• Data visualizations (3D desktop)• Heuristics of Instructional Design• Learning Management System

plugins (Moodle, Angel)

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Instrumenting Objects

• Teen spaces prototypes

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Automatic SurveyGathering

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Visitor Tracking

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Data visualizations(3D desktop)

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One avatar for all

“…market pressures will leadto a merging of current virtualworlds into a smaller numberof open-sourcedenvironments… with the useof a single, universal client.”

-Gartner, Inc.

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Apple Leopard

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Linux CompViz

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Windows Vista

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Heuristics ofInstructional Design

• Concreteness Fading• Affective computing

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Concreteness Fading

ConcreteRepresentation

AbstractRepresentation

The Transfer of Scientific Principles Using Concrete and Idealized Simulations.Robert L. Goldstone, Ji Y. Son. Journal of the Learning Sciences 2005 14:1, 69-110.

“FADE”

Page 54: Second Life as Web 2.0?

Informationwrapped in emotion

• “botched lobotomy…a time-sucking black hole”

• “revolutionary breakthrough…disruptive innovation”

• It riled you up, makes your bloodboil or your endorphins flow.

Page 55: Second Life as Web 2.0?

LMS plugins(Moodle, Angel)

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Sloodle Diagram

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Eduserv Grant

• 80,000 GBP for Sloodle

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Sloodle Web Survey

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Service in the Field

• National Education Co-Chair• Simteach Wiki• Sloan-C Co-Chair (May 08)• ALA Arts Island (Jan 08)• “ARVEL” AERA SIG

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Jeremy Kemp, M.Ed, M.S.J.Assistant Director, Second Life CampusSchool of Library & Information Science

San José State [email protected] - http://slisweb.sjsu.edu