second life as a pedagogical tool

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Second Life College of Humanities and Social Sciences @ Montclair State University Virtual Environment as Pedagogical Tool AJ Kelton AJ Brooks Director of Teaching and Emerging Technology Laura Nicosia LauraMaria Onomatopoeia Assistant Prof English/Dir. Eng.Education

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This was our presentation for the Learning 2.0 Conference at Montclair State University. Teachers from across the disciplines and from K-20 attended in a Standing Room Only crowd.

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Page 1: Second Life as a Pedagogical Tool

Second Life

College of Humanities and Social Sciences @ Montclair State University

Virtual Environment as Pedagogical Tool

AJ KeltonAJ Brooks

Director of Teaching and Emerging Technology

Laura NicosiaLauraMaria Onomatopoeia

Assistant Prof English/Dir. Eng.Education

Page 2: Second Life as a Pedagogical Tool

What do you already know about Second Life?

Why Second Life?

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A Universe of Virtual Worlds

Platforms

Adult - 22Teen /Tween - 18

“Kids” - 15

55 virtual platforms80.8 million users

Page 4: Second Life as a Pedagogical Tool

What is Second Life?

Officially Launched in 2003 (beta in 1999)

“Second Life is a 3-D virtual world entirely built and owned by its residents.”

A flexible space for learning and exploration

An opportunity for people to interact in a way that conveys a sense of presence lacking in other media.

Generalized rather than contextual, applicable to almost any discipline, business, industry, etc...

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What is Second Life?Second life is NOT a game - there are no rules or a fixed goal-oriented purpose.

10-15K sign ups daily - nearly 14 million total

30 - 60K residents on at one time - avg 50K(2000 census puts Montclair and Little Falls at about 50K)

over $1 million spent daily (real US dollars)

Well over 300 educational institutions with thousands of meters of land dedicated to education

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The CHSS Pilot Project

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Recreate What Exists

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Recreate what exists, differently!xt

Recreate what exists, differently!

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Walk into a story

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Always “On” Content

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Gloria Naylor’s Willow Springs

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Traditional Spaces

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Create Something New

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Engage Your Students

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ENWR 105:18Introduction to College Writing I

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ENWR 105:18• The technology use was required

• Notification prior to the start of classes (MWB / MWH / MWO)

• Full support from the Department

• Open and Clear Communication

• Email prior to class starting

• Posting syllabus prior to class

• Expectations clearly outlined in syllabus

• Expectation of use

• Expectation of access

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ENWR 105:18

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Assignments• Explore NMC’s Orientation Island

• Group work

• Info Island field trip

• Research and share relevant SL places

• Alternate meeting place

• Library research (RL and SL)

• Friends, Groups, and Landmarks

• Final Project: Dorm

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What does it take to teach a technology rich class?

• Relevance

• Planning

• Flexibility

• Experimentation

• Research

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Using SL in a Literature Class

• ENGL 240.03 The Art of Fiction

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By Using SL in Literature Classes:

Comprehension soars

Learning communities are fostered

Collaboration is nurtured

Cognitive capital is distributed

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Students become immersed when inworld

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where the environment

is as persistent as I build it to be

And they enter a world...

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Each site is “always on” and “always full of content”

My learning sites are “always on” & “always full of content”

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We meet in “interesting” places

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Meeting in these places would be difficult or impossible in real life.

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Dante’s Inferno and Linden Hills

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Construct 3-D Sites

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Autonomous Learning

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Students visit the always available site

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They enter the learning space

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Explore and orient themselves

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Encounter my assigned tasks

Page 37: Second Life as a Pedagogical Tool

Open search engines and visit my pre-screened and pre-

selected urls. I control the environment.

Page 38: Second Life as a Pedagogical Tool

They receive tasks to

accomplish (whether I am with them or

not)

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Students write essays on note cards, deliver them to me via an “inworld email” system or deposit them in items.

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Creating note cards is as easy as opening a file in a word processing program

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Their note cards can be as long as they need to be.

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Yet, while SL is new and fun

• It is not an end, in and of itself

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Technology for learning’s sake--not as an end

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Business

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Collaboration

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Genome Island

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NOAA

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Spaceport Alpha and Delta

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The Second Louvre

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Renaissance Island

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The Lost Gardens of

Apollo

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San Francesco Assisi

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InfoIsland

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Princeton

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The Sistine Chapel Vassar

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Vassar Island

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Abbott’s Aerodrome

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Kelly Employment Services

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?

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MUVEing Education ForwardAn Unconference for Anyone Interested in

Second Life as a Tool for Teaching and Learning

Monday, June 23rd, 2008University Hall - 7th Floor

8:00am to 3:00pmFree and open to all