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KLAUS TEUBER G AME R ULES & S CENARIOS

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Catan seafarers rules

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  • Klaus Teuber

    Game Rules& scenaRios

    Catan-Seafarers 2015 Rule Book.indd 1 12/15/14 2:31 PM

  • 2Standing on the coast, you look out across the boundless sea. Having tamed the wilds of your homeland, your heart yearns for greater adventures, greater conquests. Your people are ready to follow you, even into the unexpected dangers of the unknown. Nearby, seasoned dock workers are putting the finishing touches on your first great seaworthy ship. Soon you will leave the settlements behind to join the ranks of explorers and conquerors. Soon you will become one of the Seafarers of Catan!

    This rules set was revised in early 2009. Four scenarios were customized for 3- and 4-player games.

    You can find more information at:mayfairgames.com catan.com klausteuber.com

    Game RulesGame ComponenTsCatan: Seafarers includes the following items:6framepieces

    19seahexes

    11terrainhexes(tiles),including: 2goldfieldhexes 2deserthexes 1fieldshex 1foresthex 1pasturehex 2mountainshexes 2hillshexes

    50Catanchits

    10numbertokens(numberedononeside)

    10harbortokens

    60woodenshipsin4colors(15shipsofeachcolor)

    1pirateship(black)

    1GameRules&Scenariosbooklet

    expansion rulesExceptwherenotedbelow,Catan: Seafarersusesthesame

    rulesasCatan.Theadditionalrulesinclude:

    Rulesforbuilding,placing,andmovingships.

    Rulescoveringtheacquisitionofspecialvictorypointtokens.

    Thedreadedpirate!

    1. Assembling the BoardBeforeyoucanbeginexploringthesealanesofCatan,you

    mustfirstconstructtheboard.Eachscenariointhisbookincludesanillustrationthatshowshowtheboardshouldbebuilt.

    What You NeedToplaythescenarioswithCatan: Seafarers(aka

    Seafarers),youneedthecomponentsfromacopyofCatan (akaSettlers).Eachscenariolistsallthecomponentsneededtoplaythatscenario.

    HeadingforNewShores(1) TheWondersofCatan(8)

    TheFogIsland(3)

    ThePirateIslands(7)

    TheFourIslands(2)

    ThroughtheDesert(4)

    TheForgottenTribes(5)

    ClothforCatan(6)

    VoYaGes oF DisCoVerY in CaTanDiscoverseafaringinCatanbymeansofaseriesoffamous

    voyagesfromthehistoryofCatan!Inthescenariosstartingonpage8,youcanfindthedestinationsofthesevoyagesofdiscovery.ExperiencethehistoryofCatanforyourself!

    Thisepiccampaignconsistsof8scenarios.ThefirstfourscenariosaremodeledonthebasicrulesoftheCatan: SeafarersExpansion.Theyareeasytoplay.

    Scenarios5through8aremorecomplex.Weveaddednewrules.So,youshouldplaythescenariosintheordershown.

    Scenario9isintendedforfreeplayusingyourownideas.

    Catan-Seafarers 2015 Rule Book.indd 2 12/15/14 2:31 PM

  • 3coastrouteifthereisalreadyaroadalongthathexside(andviceversa).

    Whenyoubuildanewship,youmayplaceitadjacenttoanysettlementorcityyouhavealreadybuiltonthecoast(seeIllustrationA).

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    ORyoumayplaceyournewshipadjacenttoanyofyourothershipsthatarealreadyontheboard(seethepathsmarkedYESinIllustrationB).Whenyouplaceships,anyamountofbranchingisallowed,justlikewhenyoubuildroads.

    Illustration A

    The Frame PiecesToassembletheframe

    for a Seafarersscenario,youhavetousethesixframepiecesfromCatan andtheSeafarers frame pieces.TousethesixCatanframepieces,youneedtoturnthemoversothattheall-seasidesarefaceupyoudonotusetheharborsthatareprintedonthoseframepieces.Eachscenarioillustrationshowshowtheframepiecesshouldbeputtogether.

    The Hexagonal Tiles and the Harbor TokensAfteryoubuilttheframe,placethehexagonaltiles(hexes).

    Arrangethesehexesexactlyasshowninthescenariodiagram.Afteryouplacethehexes,youneedtoarrangetheroundtokenswiththeproductionnumbers.Thesearealsoplacedexactlyasshowninthescenariodiagram.

    Afteryoubuildtheboard,randomlyplacetheharbortokens.Taketheharbortokenslistedinthescenariodescriptionandshufflethemfacedownin

    apile.Randomlyselecttheharbortokens,oneatatime,andplacethemontheboardwherethescenariodiagramindicates.Important Note: Do not use the smaller harbor tokens from the Catan game when playing with the Seafarers expansion!

    2.ShipBuildingInordertotravelfromoneislandtoanother,youneedto

    buildships.Youcannotsatisfyyourhungertoexpandwithroadsalone!

    Theshippiecesinthegamedonotrepresenttheindividualships,justasroadsdonotrepresenttheactualcartsandwagonsthattravelalongyourtraderoutes.Instead,theshippiecesrepresentashippingroute.Thisistheroutethatshipsusetotradeandtravelbetweentheislands.

    Tobuildaship,expend1woolresource(tomakesails)and1lumberresource(tobuildhullsandmasts).

    Likeroads,shipscanonlybeplacedontheboundary(hexside)betweentwohexes.Unlikeroads,shipscannotbeplacedbetweentwolandhexes.Youmayonlybuildshipsbetweentwoseahexes(forminganaquaticroute)orbetweenaseahexandalandhex(acoastalroute).Youmaynotbuildashipalonga

    Asia is summer and we sail five paths with the moon

    Illustration B

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  • 4Sincetheshipsrepresentestablishedsearoutes,theymaynotbeconnectedtoroads,norcanroadsconnectdirectlytoships(seeIllustrationC).Youmayonlyconnectalandnetworkofroadstoaseanetworkofshippingroutesifyoufirstbuildasettlementwheretheycometogether.Shipsandroadscanbebuilttowardseachother;buteveniftheybothreachthesameintersection,theyarenotconnecteduntilyoubuildasettlementthere.UnconnectednetworksdonotcounttowardtheLongestTradeRoute(seepage5).

    Roadsandshipsmaynotbebuiltalongthesamecoastline.TherecanonlybeoneshipORoneroadalonganygivencoastalhexside(seetheCatanrulesonroadbuilding).

    4. Shipping RoutesAshippingrouteiseitherclosedoropen.Aclosed

    shippingrouteisanyunbrokenlineofshipsthatinterconnectstwoofyoursettlementsand/orcities.Youmaynevermoveanyshipsthatarepartofaclosedshippingroute,evenifthatmovementwouldnotbreaktheconnectionbetweenthetwosettlements/cities.Anopenshippingrouteisanyroutethatdoesnotinterconnecttwoofyoursettlementsorcities.

    5. Moving ShipsThebiggestdifferencebetweenshipsandroadsistheability

    ofshipstosailfromonelocationtoanother.Unlikeroadpieces,shipsmaybemoved.However,therearelimitstohowshipsmaybemoved.Youmustobeytheserestrictionswhenyoumoveyourships:

    Youmayonlymove1shipperturn,andonlyduringyourbuildingphase.

    Youmaynotmoveashiponthesameturnyouoriginallybuiltit.

    Whenyoumoveaship,youmustobeyalloftheusualrulesforplacinganewship.

    Youmayonlymoveashipwhereoneofitstwoendsisnotadjacenttoanyofyourotherpieces.InIllustrationDtheshipsoutlinedinwhitecanmove.So,noneoftheorangeshipscanmove.Threeoftheredships,andonlyoneoftheblueshipscanmove.

    3. The Purpose of ShipsShippingroutesactasroadsacrosswater(oralongthe

    coast).Youbuildandplaceshipsinmuchthesamewayasroads.Theyconnecttwoadjacentintersections.Achainofconnectedshipsofthesamecolorformashippingroute.Shippingroutesactthesamewayasroadsforexpandingyourprincipality.Youcanbuildnewpiecesanywherethatisconnectedtoyournetworkofroadsandshippingroutes.CountshippingrouteswhenyoucalculatetheLongestTradeRoute(seepage5).

    Ifyourshippingroutereachesacoastline,youcanthenbuildanewsettlementonthatcoast,evenifitisanewisland.Ofcourse,youmuststillobeythedistancerulefrombasicCatan,evenifyouarebuildingonanewisland.Onceyoubuildasettlementonanewisland,youcanuseitasabaseforfurtherexpansion,buildingnewroadsandships(seeIllustrationD).

    Illustration D

    Illustration C

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  • 5Example: (See Illustration E.) Here are 2 open red shipping routes. The red ships outlined in white are the ends of their respective routes. In either case, you may move the ship outlined in white (as long as you didnt buy the ship this turn). You may move the ship pointed to by the arrow to any of the edges marked Yes.

    7. The Longest Trade RouteBecauseinSeafarers shippingroutesarejustasimportant

    asroads,playersnolongercompetefortheLongestRoad.Instead,theycompetefortheLongestTradeRoute.Thelongesttraderouteisinallwaysidenticaltothelongestroad(i.e.,itisworth2victorypoints,etc.),butplayersmaycountshippingroutes(openorclosed)aswellasroadstodeterminewhocontrolsthelongesttraderoute.Theplayerwiththelongestcontinuouslineofroadsand/orshipsreceivestheLongestTradeRoutespecialcardandtheandthe2victorypointsforit.

    Rememberthatyoucanonlyconnectaroadtoashippingrouteifthereisasettlementoracityattheintersectionwherethetwomeet.Also,youcanonlycountthesinglelongestbranchofaroadand/orshippingroutetocalculatethelongest trade route.

    Example: (See illustration F.) You have the longest trade route. The route includes 4 ships (a closed shipping route) and 2 roads, which are linked by settlement A. You also constructed a shipping route starting from settlement B. You can connect these 2 ships (an open shipping route) to your road if you build a settlement at intersection C. This will increase the length of your trade route to 8.

    6. Catan Chits and Special Victory PointsCatanchitsfulfilldifferenttasksintheindividual

    scenarios.Theycanbeappliedasspecialvictorypoints,serveasmarkers,orhelptocount theresults.

    Manyofthescenarioshavegoalsotherthanexpandingyourprincipality.Thesegoalscanawardasuccessfulplayerspecialvictorypoints.Whenyouearnaspecialvictorypoint,youreceiveacatanchit.Eachscenariodescribestherulesforhowtoacquirethesechits.

    Whenyouearnaspecialvictorypoint,youmustplacethecorrespondingcatanchitunderneathasettlementorcityontheboard.Youmustusethesettlementorcitythatearnedyouthechit.Thisallowsalltheotherplayerstoseehowmanypointsyouhaveearned,andhowyougainedthosepoints.

    Youearnspecialvictorypointsinadditiontothenormalpointsyouearnbyplacingasettlementorcity.

    Example: In Scenario 1: Heading for New Shores, a player earns 2 victory point tokens when he builds his first settlement on one of the smaller islands. This settlement is then worth a total of 3 victory points: 1 for the settlement and 2 for the tokens.

    8. The Road Building Development Card

    WhenplayingtheRoadBuildingdevelopmentcardinagameofSeafarers,youhavetheoptionofbuilding2roads, 2ships,or1shipand1road.

    2

    015

    Cat

    an G

    mbH

    ROAD BUILDING

    Place 2 new roads as ifyou had just built them.

    Illustration E

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    Illustration F

    ACB

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  • 69. Gold FieldsThegoldfieldisanewaddition

    toCatan!EagergoldprospectorsdiscoveredthisvaluablemineralonsomeoftheislandsaroundCatan!Thisgoldrushcanprovidemanyopportunitiestothecleverplayerwhoisabletotakeadvantageofit!

    Thegoldfieldhexesrepresentregionsrichingoldnuggets.Golditselfcannotbeusedtobuildanypieces,sotherearenogoldresourcecardsinthegame.Gold,however,isaveryvaluablemediumofexchange.

    Wheneverthenumberonagoldfieldhexisrolled,playerscollectresourcesforeachadjacentsettlementorcity.Asnormal,eachsettlementisentitledto1resource,whileeachcityisentitledto2resources.PlayerswhoareeligibleforresourcesfromagoldfieldhexmayselectANYofthefiveresources(grain,lumber,ore,brick,orwool).Theymaychooseanydesiredcombinationoftheseresources,uptothelimitof1foreachsettlementand2foreachcityadjacenttothegold-producinghex.

    10. Starting With a ShipSomeplayerswillwishtogetajumpontheoppositionbyfirst

    exploringtheoceansaroundCatan.Theseforesightedleadersmayelecttoplaceeitherorbothoftheirstartingsettlementsonthecoastline.Ifyoudoso,youhavetheoptionofplacingaship,insteadofaroad,adjacenttothatsettlement.Thisisanespeciallysoundstrategyifyouareplanningrapidmaritimeexpansion.

    11. The PirateJustasthefieldsofCatanaretroubledbythe

    ravagingrobber,theseaisvulnerabletothescourgeofbrigands!

    Thedreadedpirateworksthesealanesforrichprofit!

    ThepirateisanothernewadditiontoCatan.Placethepiratepieceneartheboardbeforethegamebegins.Thepiratecanaffectthegameinthreeways:

    Ifyourolla7duringyourturn,youmayelecttomovethepirateINSTEADoftherobber.Liketherobber,youplacethepirateinthecenterofanyhexyouchooseexceptthatyoumayonlyplaceitonaseahex.YouarethenallowedtostealonerandomresourcefromanyONEplayerwhohasashipadjacenttothathex!Ifaplayerhasmorethanoneshipadjacenttothatseahex,youareonlyallowedtostealonecardfromthatplayer.

    Ifyouplayaknightcard,younowhavethechoiceofmovingeithertherobberorthepirate.

    Becausesailorsfearthepirateso,theywillnotsailnearhim.Youmaynotplaceanynewshipsontheborderofthehexthepirateison.Inaddition,noshipmaybemovedawayfromthepirateifitisontheborderofthehexinwhichthepirateissailing.

    Note: In Seafarers, certain scenarios contain no desert hexes. In such cases, start the robber off the board (just like the pirate).

    AgeneralnoteonCatanrules.Thisisthe5thEnglish-languageeditionofCatan Seafarers.Overtheyears,theruleshavebeenclarified,refined,andoccasionallyupdated.AsofJanuary1,2015,alloftherulesinthisversionofCatantake

    precedenceoveranypreviously-publishedrules.

    Catan-Seafarers 2015 Rule Book.indd 6 12/15/14 2:33 PM

  • 7scenaRiosUnlike Catan, when you play Seafarers you dont have

    to set up the board using the same basic shape every time! Instead, you can choose from any of these scenarios.

    Each scenario offers a unique blend of challenges and opportunities for you to explore. Each scenario is presented in this format:

    name oF sCenarioAshortsummaryandhistoricaldescription.

    1. ComponentsThesetablesshowhowmanyofeachcomponentyouneedto

    playthescenario.

    2. PreparationIfthescenariohasanyspecialinstructionsforpreparing

    thegame,theyareexplainedinthissection.Unlessstatedotherwise,theharbortokensusedineachscenarioareshuffledwiththeirblanksidesfaceupandthenplacedrandomlyfaceupasshowninthescenariomap.

    3. Additional RulesAnyadditionalrulesforthescenario,includingrulesabout

    howtoearnspecialvictorypoints,aredescribedhere.

    4. Variable Set-upThissectionprovidesadviceonhowtovarythestandard

    set-up.Afterhavingplayedthesescenarios,experiencedplayersmaywanttoexperimentwithscenariosoftheirowndesign.

    sCenario DiaGramThescenariodiagramprovidestheboardset-up.

    imporTanT inFormaTion!Itiseasytoassembletheframewhenyouinsertthe

    Catanframepiecesfromabove,placingthemdown into theSeafarersframepieces!

    Ifyouproceedtheotherwayaround,youllneedmoreforce.Thismaydamagetheframesections.

    VoYaGes oF DisCoVerY in CaTan

    Discover seafaring in Catan by embarking on a series of famous voyages from the history of Catan! In the scenarios starting on page 8, you can find the destinations of these voyages of discovery. Experience the history of Catan for yourself!

    This epic campaign consists of 8 scenarios. The first four scenarios are modeled on the basic rules of the Seafarers Expansion. They are easy to play.

    Scenarios 5 through 8 are more complex. Weve added new rules, so we recommend that you play the scenarios in the order shown.

    Scenario 9 is intended for free play using your own ideas to construct an island mix.

    Heading forNew Shores

    The Wondersof Catan

    The Fog Islands

    The Four Islands

    The Forgotten Tribe

    The Pirate Islands

    Cloth for Catan

    Through the Desert

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  • 8sCenario 1: HeaDinG For new sHoresAfter a long voyage, the settlers have reached Catan and

    built their first settlements. Harbors are built and new, seaworthy ships are being developed. Daring Catanians sail across the ocean. Before long, rumors appear that many smaller islands are out there at sea, not too far awayit is even said that gold has been found on some of them. Gold is highly appreciated in Catan. Ships are fitted out, and soon Catanian ships set sail to find the gold of the islands.

    1. ComponentsFor 3 Players

    Harbors:Youneed8harbortokens:5special2:1(oneforeachresource)and3generic3:1.

    Terrain & Tokens:Youneed18Catanchitsand:* Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . 9/4 2s . . . . . . . . 1/0 Desert . . . . . 0/0 3s . . . . . . . . 1/1 Goldfield . . 0/2 4s . . . . . . . . 1/2 Fields . . . . . 3/1 5s . . . . . . . . 2/1 Hills . . . . . . 2/2 6s . . . . . . . . 2/0 Mountains. . 2/2 8s . . . . . . . . 2/1 Pasture . . . . 4/1 9s . . . . . . . . 1/1 Forest . . . . . 3/0 10s . . . . . . . 2/1 Total: . . . 23/12 11s . . . . . . . 2/0 12s . . . . . . . 0/1*Usered#sforsmallislands. Total: . . . . 14/8

    For 4 PlayersHarbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.

    Terrain & Tokens:Youneed24Catanchitsand:* Terrain Hexes Number Tokens Type # Value # Sea . . . . . . 10/4 2s . . . . . . . . 1/1 Desert . . . . . 1/0 3s . . . . . . . . 2/1 Goldfield . . 0/2 4s . . . . . . . . 2/1 Fields . . . . . 4/1 5s . . . . . . . . 2/1 Hills . . . . . . 3/2 6s . . . . . . . . 2/1 Mountains. . 3/2 8s . . . . . . . . 2/1 Pasture . . . . 4/1 9s . . . . . . . . 2/1 Forest . . . . . 4/1 10s . . . . . . . 2/1 Total: . . . 29/13 11s . . . . . . . 2/1 12s . . . . . . . 1/0*Usered#sforsmallislands. Total: . . . . 18/9

    2. PreparationSetupthegamemapasshownintheappropriatescenario

    diagram.Usethe3-playerset-up(seepage9)with3players.Usethe4-playerset-up(seepage10)with4players.Forthe4-playerset-up,randomlyplacetheharbortokensfromastackthathasbeenshuffledwithreversesidesup.

    3. Additional RulesSet-up PhaseYoubuildyourfirsttwosettlementswithroads/shipsonthe

    mainisland(thebigisland),asdescribedinbasicCatan. Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.

    Pirate & RobberPlaythisscenariowithboththerobberandthepirate.

    Thepiratestartsontheseahexmarkedwithapirateship.Ina4-playergame,therobberstartsinthedesert.Ina3-playergame,hestartsonthehillshexmarkedwitha12.

    Special Victory PointsEachtimeyoubuildasettlementforthefirsttimeononeof

    thesmallislands,youreceive2specialvictorypoints!Take 2Catanchitsandplacethemunderthesettlementwhenyoubuildit.Youcanpotentiallyreceive2pointsforeachofthesmallislandsitdoesnotmatterifotherplayershavealreadybuiltsettlementsonasmallisland.

    Ending the GameThegameendsassoonasaplayerreaches14victorypoints

    onhisturn.

    4. Variable Set-upThemainislandandthesmallislandscanbeset-upina

    mannersimilartotheset-upinaregularCatangame.

    Main Island for 4 PlayersUsingthemainislandpositionsshowninthe4-PlayerSet-

    updiagram,buildthemainisland(bigisland)andplacetheharborsaccordingtotherulesforbasicCatan.

    Small Islands for 4 PlayersThereare13terrainhexpositionsshowninthe4-PlayerSet-

    updiagramthatarenotadjacenttothemainisland.Randomlyplacethesmallislandterrainhexesinthesepositions(usetherednumbersinthecomponentlist,including4seahexes).Thenplacethenumbertokensrandomlyonthelandhexesredproductionnumbersshouldnotbeplacednextto eachother.

    sCenario 1: HeaDinG For new sHores

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  • 9Main Island for 3 PlayersRandomlyplacethe14landterrainhexesand8harbor

    tokensinthemainislandpositionsshowninthe3-Playerset-updiagram.Thenplacethenumbertokensrandomlyrednumbersshouldnotbeplacednexttoeachother.

    Small Islands for 3 PlayersThereare12terrainhexpositionsshowninthe3-PlayerSet-

    updiagramthatarenotadjacenttothemainisland.Randomlyplacethesmallislandterrainhexesinthesepositions(usetherednumbersinthecomponentlist,including4seahexes).Thenplacethenumbertokensrandomlyonthelandhexes.

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  • 11

    The tribes of Catan quickly develop into experienced seafarers. One day they reach the islands to the west, the Four Islands group. Here too, fertile fields, lush pastures, and productive mines lure the intrepid Catanians. New settlements are quickly built. But soon the Catanians curiosity spurs them on: what will they find on the other islands? Since every tribe wants to see all four islands, an exciting race for the few settlement sites begins!

    1. ComponentsFor 3 Players

    Harbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.

    Terrain & Tokens:Youneed18Catanchitsand: Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . . . 15 2s . . . . . . . . . . . 1 Desert . . . . . . . . 0 3s . . . . . . . . . . . 2 Goldfield . . . . . 0 4s . . . . . . . . . . . 2 Fields . . . . . . . . 4 5s . . . . . . . . . . . 3 Hills . . . . . . . . . 4 6s . . . . . . . . . . . 2 Mountains. . . . . 4 8s . . . . . . . . . . . 2 Pasture . . . . . . . 4 9s . . . . . . . . . . . 3 Forest . . . . . . . . 4 10s . . . . . . . . . . 2 Total: . . . . . . . 35 11s . . . . . . . . . . 2 12s . . . . . . . . . . 1 Total: . . . . . . . 20

    For 4 PlayersHarbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.

    Terrain & Tokens:Youneed24Catanchitsand: Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . . . 12 2s . . . . . . . . . . . 1 Desert . . . . . . . . 0 3s . . . . . . . . . . . 2 Goldfield . . . . . 0 4s . . . . . . . . . . . 3 Fields . . . . . . . . 5 5s . . . . . . . . . . . 3 Hills . . . . . . . . . 4 6s . . . . . . . . . . . 2 Mountains. . . . . 4 8s . . . . . . . . . . . 2 Pasture . . . . . . . 5 9s . . . . . . . . . . . 3 Forest . . . . . . . . 5 10s . . . . . . . . . . 3 Total: . . . . . . . 35 11s . . . . . . . . . . 3 12s . . . . . . . . . . 1 Total: . . . . . . . 23

    2. PreparationSetupthegamemapasshownintheappropriatescenario

    diagram.Usethe3-playerset-up(seepage12)with3players.Usethe4-playerset-up(seepage13)with4players.

    3. Additional RulesSet-up PhaseYoumayplaceyourstartingsettlements(withroads/ships)

    onanyoneisland,ortwoislands,ofyourchoice.Youmayplacebothsettlementsonthesameisland,oryoumayplacethemontwoseparateislands.Thus,atthebeginningofthegameyouhave1or2homeislands.Allotherislandsareforeignislandstoyou.

    Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.

    Pirate & RobberPlaythisscenariowithboththerobberandthepirate.The

    piratestartsontheseahexmarkedwithapirateship.Therobberstartsonthehexwitha12.

    Special Victory PointsIfyouareabletobuildasettlementonaforeignisland,you

    willearnspecialvictorypoints!Whenyoubuildyourfirstsettlementonaforeignisland,you

    earnTWOspecialvictorypoints.Take2Catanchitsandplacethemunderneaththesettlement.Thatsettlementisworth3victorypoints!Additionalsettlementsyoubuildonthatislanddonotearnspecialvictorypoints.Ifyoubuildyourfirstsettlementonasecondforeignisland,

    youagainearnTWOspecialvictorypoints!Ifyoumanagetoplaceanewsettlementonathirdforeign

    island,youagainearnTWOspecialvictorypoints!Note: If you start the scenario with 2 home islands, you will only be able to earn FOUR special victory points. If you start with only 1 home island, you may earn up to SIX special victory points!

    Itdoesnotmatterifanotherplayerhasalreadybuiltasettlementontheisland,orevenifitisthatplayershomeisland!Eachtimeyoubuildyourfirstsettlementonanewislandthatwasforeigntoyou,youearnthespecialvictorypoints.

    Example: A player has built his two settlements on the island on the lower left. Now his ships reach the island on the lower right. He builds a settlement on this island and obtains 2 Catan chits, which he places under the settlement. From this settlement he then reaches the island on the upper right, builds his first settlement there, and obtains 2 additional victory points (Catan chits) for it.

    sCenario 2: THe Four islanDs

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  • 12

    Ending the GameThegameendsassoonasaplayerreaches13victorypoints

    onhisturn.

    4. Variable Set-upThecontoursofthefourislandsshouldnotbealtered.

    Withinthesecontours,theterrainsandnumbertokenscanberedistributedfreely.However,youshouldmakesureforestterrainsandpastureterrainsdontgetnumbertokensthataretoounfavorable.

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    Other Catanian seafarers discover a new land they call The Fog Islands. Near the island stretches a mysterious sea, mostly covered by a thick fog. Fearless seafarers who have ventured into the fog-shrouded ocean tell tales of fertile hidden islands and a legendary land of gold. Thirsty for adventure, the Catanians load their ships with supplies and seeds and set out on a voyage to the mysterious ocean in the fog.

    1. ComponentsHarbors for 3 Players:Youneed8harbortokens:5special2:1(oneforeachresource)and3generic3:1.

    Harbors for 4 Players:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.

    Terrain & Tokens: You need: * Face-up Face-up Terrain Hexes Number Tokens Type # Value # Sea . . . . . 16/13 2s . . . . . . . . 0/1 Desert . . . . . 0/0 3s . . . . . . . . 1/2 Goldfield . . 0/0 4s . . . . . . . . 1/2 Fields . . . . . 2/3 5s . . . . . . . . 2/2 Hills . . . . . . 2/3 6s . . . . . . . . 2/2 Mountains. . 2/3 8s . . . . . . . . 2/2 Pasture . . . . 4/4 9s . . . . . . . . 2/2 Forest . . . . . 4/4 10s . . . . . . . 1/2 Total: . . . 30/30 11s . . . . . . . 2/1 12s . . . . . . . 1/1*Usered#sfor4players. Total: . . . 14/17

    Face-down Stack Face-down Stack Terrain Hexes Number Tokens Type . . . . . . . . . # Value. . . . . . . . . # Sea . . . . . . . 2/2 2s . . . . . . . . 0/0 Desert . . . . . 0/0 3s . . . . . . . . 2/1 Goldfield . . 2/2 4s . . . . . . . . 1/1 Fields . . . . . 2/2 5s . . . . . . . . 1/1 Hills . . . . . . 2/2 6s . . . . . . . . 1/1 Mountains. . 2/2 8s . . . . . . . . 1/1 Pasture . . . . 1/1 9s . . . . . . . . 1/1 Forest . . . . . 1/1 10s . . . . . . . 1/1 Total: . . . 12/12 11s . . . . . . . 1/2 12s . . . . . . . 1/1*Usered#sfor4players. Total: . . . 10/10

    2. PreparationSetuptheupperisland,lowerisland,andseahexes(the

    Face-upcomponents)asshownintheappropriatescenariodiagram.Usethe3-playerset-up(seepage15)with3players.Usethe4-playerset-up(seepage16)with4players.

    Thewhitehexeswiththequestionmarksstartempty.Youdiscoverthemlaterinthegame.Thehexesprovidedfortheemptyspots(seetheFace-downStackcomponents)areshuffledandstackedwiththeirreversesidesfacingup.

    Thenumbertokensfortheselandhexesarealsoshuffledandstacked,reversesidesfacingup.

    3. Additional RulesSet-up PhaseYoubuildyourfirsttwosettlementswithroads/shipsonthe

    upperand/orlowerisland,asdescribedinbasicCatan. Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.

    Pirate & RobberPlaythisscenariowithboththerobberandthepirate.

    Thepiratestartsontheseahexmarkedwithapirateship.

    Therobberstartsonthehexwitha12.

    Discovery of New TerritoriesWhenyouconnentaship(oraroad)toanunexplored

    area,youdiscoveranewhex!Ifyouplaceashiporroadthatconnectstotheintersectionofanunexploredhex,youmustimmediatelydrawthetophexfromthepileandplaceitfaceupintheemptyspace.

    Ifthenewlydiscoveredregionisalandhex,youmustalsotakeanumberchipfromthepileandplaceitonthehex.Thenyoureceiveareward:1resourcecardofthetypeproducedbythatlandhex!

    Ifthenewlydiscoveredregionisaseahex,thenthereisnoreward(sorry!).Youhavetoexplorefartheracrosstheoceantofindnewterritories.

    Ending the GameThegameendsassoonasaplayerreaches12victorypoints

    onhisturn.Therearenospecialvictorypointchitsinthisscenario.

    4. Variable Set-upThecontoursoftheupperandlowerislandsshouldnotbe

    altered.Withinthesecontours,theterrainhexesandnumbertokenscanberedistributedfreely.

    sCenario 3: THe FoG islanDs

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    THe FoG islanDs 4-plaYer seT-up

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    Far away, to the west of Catan, a new island is discovered. The Catanians named it Desert Island, because a desert belt splits the island into two parts. Soon after building the first settlements in the larger part of the island, scouts discover fertile land on the other side of the desert belt. At the same time, ships discover smaller islands with gold deposits and abundant ore deposits.

    Now, who will be the first to build new settlements, and where?

    The most daring settlers set out to cross the merciless desert. Otherstry to be the first ones to reach the smaller islands, build settlements there, and expand them into prospering cities.

    sCenario 4: THrouGH THe DeserT

    1. ComponentsFor 3 Players

    Harbors:Youneed8harbortokens:5special2:1(oneforeachresource)and3generic3:1.

    Terrain & Tokens:Youneed24Catanchitsand:* Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . 8/2 2s . . . . . . . . 1/0 Desert . . . . . 3/0 3s . . . . . . . . 1/1 Goldfield . . 0/2 4s . . . . . . . . 2/1 Fields . . . . . 2/2 5s . . . . . . . . 1/2 Hills . . . . . . 3/0 6s . . . . . . . . 2/1 Mountains. . 2/2 8s . . . . . . . . 2/1 Pasture . . . . 3/1 9s . . . . . . . . 2/1 Forest . . . . . 4/1 10s . . . . . . . 2/0 Total: . . . 25/10 11s . . . . . . . 1/1 12s . . . . . . . 0/0*Usered#sforforeignislands. Total: . . . . 14/8

    For 4 PlayersHarbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.

    Terrain & Tokens:Youneed32Catanchitsand: Terrain Hexes Number Tokens Type # Value # Sea . . . . . . 10/2 2s . . . . . . . . 0/1 Desert . . . . . 3/0 3s . . . . . . . . 2/1 Goldfield . . 0/2 4s . . . . . . . . 2/1 Fields . . . . . 2/3 5s . . . . . . . . 2/1 Hills . . . . . . 4/1 6s . . . . . . . . 2/1 Mountains. . 2/3 8s . . . . . . . . 2/1 Pasture . . . . 4/1 9s . . . . . . . . 2/1 Forest . . . . . 5/0 10s . . . . . . . 2/1 Total: . . . 30/12 11s . . . . . . . 2/1 12s . . . . . . . 1/1*Usered#sforforeignislands. Total: . . . 17/10

    2. PreparationSetupthegamemapasshownintheappropriatescenario

    diagram.Usethe3-playerset-up(seepage17)with3players.Usethe4-playerset-up(seepage19)with4players.

    3. Additional RulesSet-up PhaseAdesertzonedividesthebiggerislandintoasmalllandstrip

    (upperright)andamainisland.Thissmalllandstripabovethedesertincludes:

    4playersthefields8,mountains11,andgoldfield10.

    3playersthefields6,forest3,andgoldfield4.

    Youmustbuildyourfirsttwosettlements(withroads/ships)onthemainisland.Thesmallerislandsandthesmalllandstripareconsideredtobeforeignareas.

    Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.

    Pirate & RobberPlaythisscenariowithboththerobberandthepirate.

    Therobberstartsononeofthethreedesertsandthepirateontheseahexmarkedwithapirateship.

    Special Victory PointsThefirsttimeyoubuildanewsettlementineachofthe

    foreignareas(ononeofthesmallislandsand/oronthesmalllandstrip),youreceiveTWOspecialvictorypoints!Place2Catanchitsunderneaththesettlementwhenyoubuildit.Itdoesnotmatterifanotherplayerhasalreadybuiltasettlementinthatforeignarea.Potentially,eachplayercanearnupto8SpecialVictoryPointinthisscenario.

    Ending the GameThegameendsassoonasaplayerreaches14victorypoints

    onhisturn.

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  • 18

    4. Variable Set-upThemainislandandtheforeignareascanbesetupina

    mannersimilartotheset-upinatheregularCatangame.

    Main Island Set-upFirst,placethe3deserthexesinthepositionsshownin

    theappropriateset-updiagram(3-playeror4-player).Next,randomlyplacethemainislandterrainhexes(seethe

    componentlistonpage17)andharbortokensonthemainislandinthepositionsshownintheset-updiagram.

    Then,placethe8seahexes(or10for4players)adjacenttothemainislandasshownintheset-up.Finally,placethemainislandnumbertokensrandomlyonthelandhexes(seethecomponentlistonpage17).

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    THrouGH THe DeserT 4-plaYer seT-up

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    hexes(outlinedinred)ontheset-updiagrams.Randomlyplacetheforeignareaterrainhexesintheseareas(seethecomponentlistonpage17).Finally,placetheforeignislandsnumbertokensrandomlyonthelandhexes

    Note: When doing a variable setup, you should not place red number tokens (6s & 8s) on adjacent hexes, nor should you place them on golds fields.

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  • 20

    Far in the South, Catanian settlers reach a long, narrow island. Soon the first settlements emerge. When exploring the surrounding waters, the Catanians come across small, inhabited islands. During the first encounters it turns out that the strangers are speaking a similar language and know the same legends. It soon becomes clear that these people actually are descendants of a group of people whose ship got lost; a ship from a fleet that hundreds of years ago reached Catan for the first time. The reunion with the Catanian brothers causes great joy, and they dont hold back on neighborly help and gifts.

    1. ComponentsHarbors:Youneed6harbortokens:5special2:1(oneforeachresource)and1generic3:1.

    Terrain & Tokens: You need: Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . . . 19 2s . . . . . . . . . . . 1 Desert . . . . . . . . 3 3s . . . . . . . . . . . 2 Goldfield . . . . . 2 4s . . . . . . . . . . . 2 Fields . . . . . . . . 5 5s . . . . . . . . . . . 2 Hills . . . . . . . . . 5 6s . . . . . . . . . . . 2 Mountains. . . . . 5 8s . . . . . . . . . . . 2 Pasture . . . . . . . 5 9s . . . . . . . . . . . 2 Forest . . . . . . . . 5 10s . . . . . . . . . . 2 Total: . . . . . . . 49 11s . . . . . . . . . . 2 12s . . . . . . . . . . 1 Total: . . . . . . . 18 Additional Components:8Catanchits

    2. PreparationTherequiredgamecomponentsarelistedabove.Setupthe

    gamemapasshowninthescenariodiagram.Then:

    Placethe8Catanchitsonthemarkedcoastlines.

    Placethe6harbortokens,withtheirreversesidesfacingup,onthemarkedspots.Thenturnthetokensover.

    Takethe4topmostcardsfromthe(shuffled)stackofdevelopmentcardsandplacethem,withtheirreversesidesfacingup,onthespotsindicatedinthesetup.

    Important: The small islands all remain without number tokens.

    3. Additional RulesSet-up PhaseYoubuildyourfirsttwosettlementswithroads/shipsonthe

    bigmainisland,asdescribedinbasicCatan. Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement.

    Duringplay,nosettlementcanbebuiltonthesurroundingsmallislandsthatdonotproduceresources.

    Pirate & RobberPlaythisscenariowithboththerobberandthepirate.

    Therobberstartsonanydesertandthepirateontheseahexmarkedwithapirateship.

    Whena7isrolled,eithertherobberorthepiratecanbemoved.Therobbercannotbemovedtothesmallislands.

    Iftherobberhasleftthedeserthestartedfrom,hecannotbemovedbacktoit.

    Special Victory PointsEachoftheCatanchitsplacedonthesmallislandsiswortha

    victorypoint.Ifyoureachsuchanislandwithoneofyourshipsandbuild(ormove)ashipontheedgewithaCatanchit,youtakethechitandputitdownfaceupinfrontofyourself.

    GiftsThegiftsoftheforgottentribeconsistofvictorypoints(Catan

    chits),developmentcards,andtheharbors.

    DevelopmentCards

    Ifyoubuild(ormove)ashipontheedgenexttothecard,youtakethecard.Youcanuseitlikearegularlyobtaineddevelopmentcard.Theusualrestrictionsapplyhereaswell(only1cardperround;newly-acquiredcardsmaynotbeplayedtheturnyouaquirethem;VPcardstoberevealedimmediatelyonlyifitletsyouwinthegame,etc.).

    Harbors

    Ifyoubuild(ormove)ashiponanedgenexttoaharbor,youtaketheharbor.Ifyouhaveasettlementonthecoast,youmustimmediatelyplacetheharboronanadjacentedge.However,harborsmustneveroccupyadjacentorthesameedges.Incaseyouhavenoappropriatecoastalsettlement,youcanputtheharborasideuntilsuchasettlementisbuilt.

    Whenyouhaveplacedaharbor,youcanuseitimmediately,evenduringthesameturn.

    Ending the GameThegameendswhenaplayerreaches13victorypointsonhis

    turn.

    4.VariableSet-upTheterrainsandnumbertokensofthemainislandcanbe

    rearrangedfreely.However,oneshouldmakesurethe3terrainhexesatthebottomofthemainislanddontreceivenumbersthataretoofavorable(thatis,no5,6,8,or9).

    sCenario 5: THe ForGoTTen Tribe

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    On their voyage westwards, the Catanians encounter further islands inhabited by members of the Forgotten Tribe. The magnificent cloth and resplendent garments of these people quickly attract the Catanians attention. During the course of the centuries, the islanders acquired great skills in producing cloth. Since the clothing of the newcomers is not nearly as high in quality, a busy barter trade for the beautiful cloth soon begins.

    1. ComponentsHarbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.

    Terrain & Tokens: You need: Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . . . 18 2s . . . . . . . . . . . 2 Desert . . . . . . . . 2 3s . . . . . . . . . . . 3 Goldfield . . . . . 2 4s . . . . . . . . . . . 3 Fields . . . . . . . . 5 5s . . . . . . . . . . . 3 Hills . . . . . . . . . 3 6s . . . . . . . . . . . 3 Mountains. . . . . 4 8s . . . . . . . . . . . 3 Pasture . . . . . . . 4 9s . . . . . . . . . . . 3 Forest . . . . . . . . 4 10s . . . . . . . . . . 3 Total: . . . . . . . 42 11s . . . . . . . . . . 3 12s . . . . . . . . . . 2 Total: . . . . . . . 28 Additional Components:50Catanchits

    2.PreparationTherequiredgamecomponentsarelistedabove.Setupthe

    gamemapasshowninthescenariodiagram,andfinallyplacetheharbortokens(fromthestackthathasbeenshuffledwithreversesidesup).

    Placetwonumbertokensoneachofthe4smallislands,rightontheintersectionasshown.Eachnumbertokenrepresentsavillage.Place5Catanchitsnexttoeachofthe8villages.Placetheremaining10Catanchitsbesidetheboardtoformageneralsupply.Inthisscenario,eachCatanchitrepresentsaboltofcloth.

    3.AdditionalRulesSet-up PhaseYoubuildyourfirsttwosettlementswithroads/shipsonthe

    twomainislands,asdescribedinbasicCatan.Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement.

    Oncethelastplayerhasplacedhissecondsettlement,everyonestartingwiththissameplayerandcontinuinginaclockwisedirectioncanbuildathirdsettlement.Whenyouplaceyourthirdsettlement,youreceiveyourstartingresources.ThemembersoftheForgottenTribeliveonthe4smallislandsinthecenterofthemap(thenumbertokensaretheirvillages).Youmayneverbuildsettlementsonthese4islands.

    Cloth TradeAssoonasyouestablishashippingroutebetweenoneof

    yourownsettlements/citiesandavillageoftheForgottenTribe(i.e.,youreachanintersectionwithnumbertoken),youestablishtraderelationswiththisvillage:

    Youimmediatelytake1boltofcloth(Catanchit)fromthesupplyofthisvillage.Eachtimethenumberofthevillageisrolled,youreceive1moreboltofcloth.

    If2ormoreplayershaveconnecttoavillage,andthenumberofthevillageisrolled,eachplayerreceives1boltofcloth(Catanchit)fromthesupplyofthisvillage.

    IftherearenotenoughCatanchitsleftinthesupplyforthevillagetogiveonetoeachplayerconnected,takeenoughchitsfromthegeneralsupplyforthoseplayers.

    IftherearezeroCatanchitsnexttoavillagewhenitsnumberisrolled,noonereceivesanyCatanchitsfromthatvillage.DonottakeCatanchitsfromthegeneralsupply.

    Twoboltsofcloth(Catanchits)areworth1victorypoint,butanunpairedboltofclothisworthnothing.

    Moving ShipsAnyshippingroutethatconnectsoneofyoursettlements/

    citiestoavillageoftheForgottenTribeisclosed.Thismeansthatyoumaynotmoveanyshipsthatarepartofthatshippingroute.

    Pirate & RobberPlaythisscenariowithboththerobberandthepirate.The

    robberstartsonthefieldshexwith12numbertoken.TherobbercannotmovetotheislandsoftheForgottenTribe.

    Thepiratestartsontheseahexmarkedwithapirateship.Youmaynotmovethepirateuntilyouhaveatleastoneshippingroutebetweenoneofyoursettlements/citiesandavillageoftheForgottenTribe.

    Whenyoumovethepirate,youcaneitherdrawaresourcecardortakeaCatanchit(boltofcloth)fromoneoftheplayerswhoseshipisadjacenttothenewpiratehex.

    Longest Trade RouteNovictorypointsareawardedfortheLongestTradeRoute.

    sCenario 6: CloTH For CaTan

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    Ending the GameThegameendswhenaplayerreaches14victorypointson

    histurnorwhen3orfeweroftheForgottenTribevillageseachstillcontainsatleastoneCatanchit.Inthesecondcase,theplayerwiththemostvictorypointswins.Incaseofatie,theplayerwhohasmoreboltsofclothwins.

    4. Variable Set-upTheterrainsandnumbertokensofthetwomainislandscan

    berearrangedfreely.Thepositionandnumbertokensofthe4islandsinthecentershouldnotbechanged.

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    In the Northwest, pirates have invaded the island kingdom of the Catanians. The battle-hardened buccaneers quickly sink the peaceful Catanians merchant ships and capture the settlements on the western isles. After expanding the captured settlements into fortresses, the pirates continue with their raids. Now they are threatening the eastern island. Time and again, they attack the coastal settlements with their fleet and rob valuable resources from the Catanians. The Catanians decide to build a navy to stop the audacious acts of the pirates and drive them a into the open sea.

    1. ComponentsHarbors:Youneed8harbortokens:

    5special2:1(oneforeachresource)and3generic3:1.

    Terrain&Tokens:Youneed:

    TerrainHexes NumberTokens

    Type # Value #

    Sea . . . . . . . . . 19 2s . . . . . . . . . . . 1 Desert . . . . . . . . 3 3s . . . . . . . . . . . 2 Goldfield . . . . . 2 4s . . . . . . . . . . . 3 Fields . . . . . . . . 5 5s . . . . . . . . . . . 3 Hills . . . . . . . . . 5 6s . . . . . . . . . . . 3 Mountains. . . . . 5 8s . . . . . . . . . . . 3 Pasture . . . . . . . 5 9s . . . . . . . . . . . 3 Forest . . . . . . . . 5 10s . . . . . . . . . . 3 Total: . . . . . . . 49 11s . . . . . . . . . . 2 12s . . . . . . . . . . 1 Total: . . . . . . . 24 Additional Components:12Catanchits

    2. PreparationTherequiredgamecomponentsarelistedabove.Setupthe

    gamemapasshowninthescenariodiagram,andfinallyplacetheharbortokens(fromthestackthathasbeenshuffledwithreversesidesup).

    Please note: The pasture hex on the left two-hex island (in the center) remains without a number token and therefore does not produce resources. The same applies to the two hills hexes of the western islands (at the top of the scenario diagram).

    Onesettlementandoneshipofeachcolorareplacedonthecoastoftheeasternisland,asshown.Theeasternislandcanbecolonizedinanormalfashion;allotherislandsarepirateislands.

    Build4piratefortressesonthewesternislands,asillustrated.Eachpiratefortressconsistsof3Catanchitsstackedwith 1settlementofaparticularcolorplacedontop.

    Please note: In a 3-player game, do not use the white players position. All white pieces are removed, or not included from the beginning. (Be careful if you switch/substitute colors!)

    Ifyouareplayinga3-playergame,removeallofthe VPcardsfromthedevelopmentcarddeck.Ina4-playergame,theVPcardsremaininthedeck,butareusedinallwaysasKnightcards.

    TheLongestRoadandLargestArmyspecialvictorypointcardsarenotusedinthisscenario.

    3. Additional RulesSet-up PhaseYoubuildtwosettlementswithroads/shipsonthemain

    (eastern)island(atthebottomofthescenariodiagram),asdescribedinbasicCatan.Afterfinishingtheset-upphase,eachplayerhasthreesettlementsontheeasternisland!

    Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement.

    Pirate & RobberThepiratefleetisrepresentedbytheblackpirateshipand

    startsonthefieldmarkedwithapirateshipinthescenariodiagram.Thereisnorobberinthisscenario.ShipbuildingYoucanbuildonlyoneshippingroute.Yourshipping

    routemustbeginatoneofyourcoastalsettlements/citiesontheeasternisland.Thisshippingroutemustfirstleadtotheintersectionmarkedbythecircleofyourcolorandthentothepiratefortressofyourcolor.Yourshippingroutecannotbranchout,norcanitbecontinuedbeyondthepiratefortress.Yourshippingroutemustbebuiltinsuchawaysothatitreachesitsdestinationinasshortarouteaspossiblei.e.,aroutemaynotveerofftoblockotherplayersroutes.

    WarshipsWhenyourevealaknightcard(alternatively,inagamewith

    4players,aVPcard),youcanconverttherespectivehindmost(i.e.,closesttoyourroutesstartingsettlement/city)normalshipofyourrouteintoawarship.Inordertomarkashipaswarship,turnitonitsside.Placethecardusedintoa discardpile.

    Attention: When the stack of development cards is used up, no further development cards can be purchased. This means that the deposited cards do not enter the game again.

    sCenario 7: THe piraTe islanDs

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    The Pirate FleetThepiratefleetcircumnavigatesthetwodesertislandsina

    clockwisedirectionasshowninthescenariodiagram.Everytimeyourollthedice(beforeanythingelse),thepiratefleetmovesanumberofhexesequaltothelowerofthetwodieresults.Ifbothdieresultsarethesame,usetheresultoneitherdie.

    Pirate AttackIfthepiratefleetendsitsmoveonahexthatisadjacentto

    oneofyoursettlements/cities,youareattackedimmediatelyevenbeforeresourceproductionortheresolutionofa7roll.

    Thedieresultusedformovementalsodeterminesthestrengthofthepirates.

    Yourstrengthisequaltothenumberofwarshipsyouhave.

    Ifthepirateisstronger,youlose1resourcecardandanotherresourcecardforeachofyourcities. Thelostcardsaredrawnrandomlyfromyourhand andarediscarded.

    Ifyouarestronger,youreceivearesourcecard ofyourchoice.

    Ifbothpartiesareequallystrong,nothinghappens.

    Building a Settlement on the Pirate IslandOnceyourshippingroutereachesthemarkedintersection

    ofyourcoloronthepirateislands,youcanpaythebuildingcoststobuildasettlementthere.Youmayonlybuildonesuchsettlement,butitcanbeexpandedintoacity.

    Please note: Building this settlement can also be a disadvantage because it doubles the probability of a pirate attack on one of your coastal settlements/cities.

    A 7 Is RolledThereisnorobberinthisscenario.Still,ifyouhavemore

    than7resourcesinyourhandanda7isrolled,youlosehalfofthem,asusual.Thentheplayerwhorolledthe7canstealacardfromanyoftheotherplayers.

    Conquest of a Pirate FortressIfyourshippingroutehasreachedthepiratefortressthat

    matchesyourcolor,youcanattackthepiratesattheendofyourturn.

    Todeterminethestrengthofthepiratefortress,yourolladietheresultisthepiratesstrengthforthecurrentturn.

    Ifthenumberofwarshipsinyourshippingrouteisgreaterthanthenumberrolled,youhavewonandyoucanremoveoneoftheCatanchitsunderneaththepiratefortress.

    Ifthenumberofyourwarshipsislessthanthenumberrolled,youlosethebattleandmustremoveyourtwoshipsclosesttothepiratefortress.

    Ifthenumberofyourwarshipsisequaltothenumberrolled,youloseyourshipadjacenttothepiratefortress.

    Afteranattack,yourturnisfinished;henceitisnotpossibletoattackapiratefortressmorethanonceperturn.

    Afteratieoradefeat,youmustagainbuild1or,asthecasemaybe,2shipsonalaterturn,inordertoonceagainattackthepiratefortress.

    OnceyourpiratefortresshaslostallthreeCatanchits,youhavedriventhepiratesawayandhaverecapturedthesettlement.Fromthatpointon,thepiratefortressisoneofyoursettlementsitgivesyouavictorypoint,itproducesforyou,anditcanbeupgradedtoacity.

    Ending the GameYouwinif...

    Youcapturethepiratefortressofyourcolor

    ANDYouhaveatotalofatleast10victorypoints.

    Ifallpiratefortressesarecapturedbeforethegameends,removepiratefleet.

    4. Variable Set-upThisscenarioisbalancedonlyifthegivenset-upis

    maintained.Therefore,itshouldnotbevaried,exceptfortheharbors.

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  • 27

    After the Catanians defeat the pirates for good, a period of prosperity and peace begins on the islands of Catan.

    So the tribes decide to embellish the northern archipelago. Discovered last, it is graced with magnificent buildings in praise of Catan. Soon, this turns into a competition.

    Who will be the first in completing a Wonder of Catan?

    1. ComponentsHarbors:Youneed9harbortokens:

    5special2:1(oneforeachresource)and4generic3:1.

    Terrain&Tokens:Youneed:

    Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . . . 19 2s . . . . . . . . . . . 2 Desert . . . . . . . . 3 3s . . . . . . . . . . . 3 Goldfield . . . . . 2 4s . . . . . . . . . . . 3 Fields . . . . . . . . 5 5s . . . . . . . . . . . 3 Hills . . . . . . . . . 5 6s . . . . . . . . . . . 3 Mountains. . . . . 5 8s . . . . . . . . . . . 3 Pasture . . . . . . . 5 9s . . . . . . . . . . . 3 Forest . . . . . . . . 5 10s . . . . . . . . . . 3 Total: . . . . . . . 49 11s . . . . . . . . . . 3 12s . . . . . . . . . . 1 Total: . . . . . . . 27Additional Components:5wondercards,10Catanchits

    2. PreparationTherequiredgamecomponentsarelistedabove.Setupthe

    gamemapasshowninthescenariodiagram,andfinallyplacetheharbortokens(fromthestackthathasbeenshuffledwithreversesidesup).

    Copyorcutoutthe5wondercardsshowntotheright.

    3. Additional RulesSet-up PhaseYoubuildyourfirsttwosettlementswithroads/shipson

    themainisland,asdescribedinbasicCatan.However,nosettlementsmaybeplacedonthesmallislands,norontheintersectionsmarkedwithcoloredsquares(brownandpurple),norontheintersectionswithredexclamationpoints.

    Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.

    Eachplayerreceives1Catanchit.

    Placethewondercardsnexttothegameboard.

    sCenario 8: THe wonDers oF CaTan

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  • 28

    Special Victory PointsIfyoubuildasettlementononeofthesmallerislands,then

    youreceiveaspecialvictorypoint!TakeaCatanchitandplaceitunderthesettlementwhenyoubuildit.Itdoesnotmatterifotherplayershavealreadybuiltsettlementsonthatisland.

    Building the Wonders of CatanWhoeveristhefirsttostartbuildingawondercanfreely

    choosebetweenthe5available.Theotherplayersmustmakedowiththewondersthatareleft.Youmayonlybuild 1wonder.

    YoucanstartbuildingaWonderofCatanonlyifyoualreadymetitsrequirementsasspecifiedonthecorrespondingwonderCard.Forexample,youcanstartbuildingtheMonumentonlyifyouhaveacityataharborandhavebuiltatraderoutewithatleast5consecutive,unbranchedroadsorships.

    Ifyoumeettherequirementsforawonder,youcanstartbuildingthewonderonyourturnbyplacingoneofyourshipsonthecorrespondingwondercard(preferablybelowtheresourcecosts).Butthenyouhavetoactuallybuildthiswonder.Onceyoustartbuildingyourwonder,nootherplayermaystartbuildingthesamewonder.

    Eachwonderissubdividedintofourlevels.Eachlevel coststhe5resourcesindicatedonthecorrespondingwondercard.

    OnceyouhavehandedovertheresourcesforthefirstlevelofyourWonderofCatan,youplaceaCatanchitonthe1fieldofthewondercard.Whenyouhavefinishedthesecondlevel,youmovethechittofield2,andsoon.

    Ifyouhaveenoughresources,youcanbuildseverallevelsforyourWonderofCatanduringthesameturn.

    Pirate & RobberTherobberstartsononeofthe3deserts.Thepirateisnot

    usedinthisscenario.

    Ending the GameYouwinif...

    YoufinishbuildingyourWonderofCatan(4thlevel)

    ORIfyouhave10victorypointsandhavecompletedahigherlevelofyourwonderthananyotherplayer.

    4. Variable Set-upWithinthegivenframe,theterrainhexesandnumbertokens

    ofthemainislandcanberearrangedandcombinedfreely.However,thetwoterrainhexesadjacenttothedesertsshouldntreceivefavorablenumbers(neither6nor8).

    Won

    der

    Card

    s fo

    r Sc

    enar

    io 8

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  • 29

    5

    8

    10

    3

    2

    4

    9

    4

    9

    11

    3

    2

    1011

    6

    5

    8

    6

    9

    10

    5

    4

    THe wonDers oF CaTan seT-up

    8

    12

    6

    3

    11

    !!

    !!

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  • 30

    Have a desire for new adventures? No problem! Just go ahead and playleave it to chance! Build your own scenario! Our following brief instruction will do. Or do you prefer a methodical approach? Then go and develop your own scenarios, and take friends or family along for new adventures in Catan!

    1. ComponentsHarbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.

    Terrain & Tokens: You need: Terrain Hexes Number Tokens Type # Value # Sea. . . . . . . . . 19 2s. . . . . . . . . . . 1 Desert . . . . . . . 0 3s. . . . . . . . . . . 3 Goldfield . . . . . 0 4s . . . . . . . . . . . 3 Fields . . . . . . . . 5 5s. . . . . . . . . . . 3 Hills . . . . . . . . . 4 6s. . . . . . . . . . . 2 Mountains . . . . 4 8s. . . . . . . . . . . 2 Pasture . . . . . . 5 9s. . . . . . . . . . . 3 Forest . . . . . . . 5 10s. . . . . . . . . . 3 Total: . . . . . . . 42 11s. . . . . . . . . . 3 12s. . . . . . . . . . 1 Total: . . . . . . 23Additional Components: 16Catanchits

    2. PreparationAssembletheframeasshowninthescenariodiagram.Take

    allofthehexeslistedaboveandshufflethemtogetherfacedown.Randomlyplacethesehexesfaceupintheframe.

    Afterplacingallthehexesintheframe,youneedtoshuffleallofthenumbertokenslistedaboveandrandomlyplaceonetokenoneachlandhex.Donotplacenumbertokensonthe seahexes.

    Important: The red number tokens (6 and 8) may not be placed on adjacent hexes! If you draw two red numbers together, then you must replace the second one with a random token drawn from the stack. In the unlikely event that the last token drawn is a second red number, swap it with any legal token already on the board. All players must agree on which token to swap.

    Shuffleandstacktheharbortokenswiththeirreversesidesfacingup.Startingwiththeoldestplayerandtheneverybodytakingaturn,eachplayertakesaharborandplacesitonanedgebetweenaseahexandalandhex,orbetweenalandhexandaframepiece.Theharbortokenshouldlieontheseahex(ortheframepiece),andbothofthecornersoftheharbortokenshouldtouchthelandhex.

    3. Additional RulesSet-up PhaseYoumayplaceyourstartingsettlements(withroads/ships)

    onanyislandsyouchoose.Youmayplacebothsettlementsonthesameisland,oryoumayplacethemontwoseparateislands.Thus,atthebeginningofthegameaplayerhas1or2homeislands.Allotherislandsareforeignislandstohim.

    Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.

    Pirate & RobberPlaythisscenariowithboththerobberandthepirate.Start

    therobberandthepirateontheframeasshowninthescenariodiagram.Eachwillenterplaywhenitisfirstmoved.

    Special Victory PointsIfyoubuildasettlementonaforeignisland,youreceivea

    specialvictorypoint!TakeaCatanchitandplaceitunderthesettlementwhenyoubuildit.EachplayermayearnonlyONEspecialvictorypointinthisscenario.Itdoesnotmatterifotherplayershavealreadybuiltsettlementsonthatisland.

    Ending the GameThegameendsonceaplayerhasreached12victorypoints.

    4. Variable Set-upChangescanbemadeiftheplayersarenothappywiththe

    set-upofthehexes(e.g.,toomanysmallislandsoramainislandthatistoobig).Allplayersshouldagreetoanychanges.

    Ofcourseitisalsopossibletopurposefullybuildscenariosofonesownandtrythem.Everyoneisfreetousetherulescontainedinthisbookletatwillortosetthemaside.

    sCenario 9: new worlD

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  • 31

    new worlD seT-up

    Catan-Seafarers 2015 Rule Book.indd 31 12/15/14 2:43 PM

  • 32

    EntriEs PagEGame Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

    GameComponents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

    ExpansionRules. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

    1.AssemblingtheBoard . . . . . . . . . . . . . . . . . . . . . 2

    2.ShipBuilding . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

    3.ThePurposeofShips . . . . . . . . . . . . . . . . . . . . . 4

    4.ShippingRoutes . . . . . . . . . . . . . . . . . . . . . . . . . 4

    5.MovingShips. . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

    6.CatanChitsandSpecialVictoryPoints . . . . . . . . . 5

    7.TheLongestTradeRoute . . . . . . . . . . . . . . . . . 5

    8.TheRoadBuildingDevelopmentCard . . . . . . . 5

    9.GoldFields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

    10.StartingWithaShip. . . . . . . . . . . . . . . . . . . . . . 6

    11.ThePirate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

    Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7FormatKey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

    VoyagesofDiscoveryinCatan. . . . . . . . . . . . . . . . . . . . . 7

    Scenario1:HeadingForNewShores . . . . . . . . . . . . . 8

    Scenario2:TheFourIslands . . . . . . . . . . . . . . . . . . 11

    Scenario3:TheFogIslands . . . . . . . . . . . . . . . . . . . 14

    Scenario4:ThroughtheDesert . . . . . . . . . . . . . . . . 17

    Scenario5:TheForgottenTribe . . . . . . . . . . . . . . . . 20

    Scenario6:ClothforCatan . . . . . . . . . . . . . . . . . . . . 22

    Scenario7:ThePirateIslands . . . . . . . . . . . . . . . . . 24

    Scenario8:TheWondersofCatan . . . . . . . . . . . . . . 27

    Scenario9:NewWorld . . . . . . . . . . . . . . . . . . . . . . . 30

    Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

    CreDiTsDesigner:KlausTeuber(www.klausteuber.com)Original Development:TM-SpieleGmbH5th Ed. Development Team:PeteFenlon,ArndFischer,

    RonMagin,BenjaminTeuber,andGuidoTeuber

    Art:MichaelMenzel,PeteFenlonArt Direction & Graphic Design:PeteFenlon,

    MichaelaKienle,andRonMagin

    Production:RonMagin&PeteFenlonSpecial Thanks: RichardBertok,PeterBromley,RobertT.

    Carty,Jr.,ColemanCharlton,DanDecker,PatrickDeLaFont,MarindaDarnell,MorganDontanville,ChrisFunk,BeatriceJones,PhilKaplan,HazelKemp,RebeccaKjeer,KimMarino,BradMcWillaims,JimMiles,TrishMiller,ChuckRice,BridgetRoznai,LarryRoznai,LorenRoznai,MaSanbao(LSKC/86-871),BradSteffen,BrianSteffan,BillWordelmann,ElaineWordelmann,AlexYeager,JulieYeager,andGeroZahn.

    Original Product Development:VolkanBaga,ArndBeenen,PeterBromley,ColemanCharlton,PeteFenlon,JasonHawkins,EmilyJohnson,OliviaJohnston,HeikeKubasch,HaraldLieske,LucMertens,JessicaNey-Grimm,WilliamNiebling,MattSchwabel,MikeSzul,BennyTeuber,ClaudiaTeuber,GuidoTeuber,StevenGrahamWalsh,BillWordelmann,ElaineWordelmann,GeroZahn,SigalitZetouni,andTM-Spiele.

    Copyright1997,2002,2006,2007,2009,2015CatanGmbHandMayfairGames,Inc.PublishedunderlicensefromCatanGmbH(www.catan.com).PublishedincooperationwithKosmosVerlag(www.kosmos.de).Catan,andCatan: Seafarers,andallotherproducttitlesandmarkslistedhereinaretrademarksofCatanGmbHandMayfairGames.Allrightsreserved.

    Youhavepurchasedaproductofthehighestquality.However,shouldyoufindthatanyofyourcomponentsaremissingordefective,pleaseemailusat:

    [email protected]

    orwritetousat:

    8060St.LouisAve.SkokieIL60076USA.

    rules & sCenarios inDex

    maYFair Games, inC.www.mayfairgames.com

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