sdn saskatchewan kick off event
TRANSCRIPT
Welcome to our kick-off event
@SDNSaskSDNSask.com
Today
Service design
overview
The design sprint
Mapping the customer journey
Online Banking
Web Content
Farm Mgmt Software
Call Centre
SEO
Mobile
Website
Relationship Staff
Social Media
FCC Online Experience
Service Design
A shift to a services economy
http://faculty.washington.edu/karyiu/confer/seoul06/papers/kim_hj.pdf
“We don’t think of the Kindle Fire as a tablet. We think of it as a service.”
Jeff Bezos, CEO of Amazon
80% of companies believe they deliver an outstanding or a superior customer experience.
8% of their customers agree.
http://bain.com/bainweb/pdfs/cms/hotTopics/closingdeliverygap.pdf
How’s that working for you?
$40 BillionEstimated dollars spent in the US advertising services
$2 BillionEstimated dollars spent in the US designing those services
http://www.adaptivepath.com/ideas/serious-service-sag/
I wonder why?
You’re doing it wrong
Design is too legit to quit
What is Service Design?
Service Design is a method to deliver the best possible experience from the perspective of your user.
Customer Service Provider
UsefulUsable
Desirable
EffectiveEfficient
Distinctive
ExperienceDesign
ServiceDesign
InteractionDesign
A great experience between a person and a product
A great experience across all touch points.
A great experience across all touch points, while understanding and designing the ability to deliver for the long term.
Service designers come from all backgrounds
Marketing
UX Product Owners
Strategy
IT
Research Design
CX
InnovationOperations
Sales
SD
Front stage / back stage
Line of sight
(Front stage)
(Back stage)
User experiences
Internal elements of service delivery
Multiple touchpointsPhysical Evidence Physical Evidence
Front stage employee actions
Back stage employee actions
Support processes and IT
LogisticsBack stage employee actions
Image by Jesse Grimes – The challenges and opportunities of service design, 2013
Align the service with the journey
Design across channels
Design with people and for people
Utilize visual storytelling
Discovery Design Define
Use the information you already have
Service Blueprints
Service Blueprints
• Documents what is required to make an experience a reality• Looks at the direct touchpoints / channels only• Considers the perspective of the user and the provider• Identifies pain points / opportunities for both the service user
and the service provider
Service Blueprints
A tool for easy or complex environments
Collaboration is key
Design Research
More focus on needs and less
focus on features
Design Research
Design research informs us by…
• Building empathy• Challenging biases• Understanding context• Discovering experiential and functional needs• Insight into behaviours• Uncovering new opportunities
Design Research
Sparks Creativity
Interviews
Focus Groups
Prototype Testing
Card SortingService Intercepts
Diaries
Service Safaris / Observation /
Shadowing
Heuristic Evaluation
Design research tools
Design research should look and listen for...
• What triggered the use of the service?• What were her expectations?• What actions did she take?• How did she feel at different points in time?• What what was she thinking at specific moments?• What touchpoints did she interact with?• What people were involved?• What were the physical locations did actions take place?• What was her lasting impression?
Personas
Journey Mapping
TesaniDesign.com@tesanidesign@morganwadsworth
Morgan WadsworthService DesignerBusiness Experience Management
Co-OwnerTesani Design
Customer Journey maps
OR
Why are journey maps relevant?
Understand your customers
Why are journey maps relevant?
It works for all audiences
Why are journey maps relevant?
It fosters empathy for your customer
Why are journey maps relevant?
Moments of truth
discovery
The structure of a journey map
purchase use supportstages
actions
othersinvolved
emotions
pain points
time 3 days 2 hours 17 days 1.5 hours
opportunities
Prior to running the workshop
● Identify 4 - 8 customers or frontline staff for the workshop
● Review any qualitative research prior to the workshop● Define one particular service experience to focus on● Book and prepare the workshop space (wall space,
good lighting, round tables, snacks and beverages)● Gather Materials (plotter paper, sketch paper, a boat
load of sticky notes, sharpies, dot stickers and tape)● Prepare the structure of the journey (plotter paper,
stages, and swimlanes)
Running the workshop
● Review the detailed scenario● Introduce the structure and intent of the journey map● Start outside of your scenario…● Have your participants write down their actions in a
sequential manner● Have someone assisting you● Probe for the emotions (feeling, thinking)● Include what you’ve learned in your research
Fidelity
Lots of stickies...so now what?
It’s worth designing a great map
It’s worth designing a great map
It’s worth designing a great map
It’s worth designing a great map
It’s worth designing a great map
It’s worth designing a great map
It’s worth designing a great map
Why not process maps?
• An effective communications tool to gain alignment, empathy and clarity
• Deep understanding of your service experience• Knowledge of channel / touchpoint preference and
effectiveness• Insight into moments of truth, pain points and
opportunities
Journey map outcomes
Design Sprints
@SDNSaskSDNSask.com
HELLO!
I am Trent HausI’m UX designer and I love to build prototypesYou can find me on twitter at @trenthaus
www.trenthaus.com
What’s a Design Sprint?
Who developed it?
Brands
Why run a design sprint?
▸ Quick and inexpensive▸ Encourages innovation▸ Encourages teamwork▸ See the finished product and customer
reactions before making expensive commitments
▸ Shortcut the process
What are the steps?
Who’s on the team?
▸ Stakeholder ▸ Team members▸ Facilitator
5 day schedule
No device rule
Meeting space
▸ Whiteboards▸ Large open
walls▸ Natural light
Supplies
▸ Sticky notes ▸ Sharpie markers▸ Butcher paper▸ Giant easel pads▸ Scissors▸ Tape▸ Dot stickers▸ Timer▸ Caffeine and snacks
MONDAY
Set a long term goal
Brainstorming
▸ Each participant writes notes and observations on stickies to be shared later
Find themes
▸ Work as a team to find themes and group them together
Prioritize
▸ Dot voting exercise
▸ Apply the top notes to the map
Make a decision
Extras
Challenge statement
Lightning demos
Capture ideas
Capture ideas
TUESDAY
Sketch
Sketch alone
▸ Research▸ Find inspiration▸ Problem solve
independently
Afternoon schedule
Sketching
WEDNESDAY
Discuss and critique sketches
Refine and Iterate
Dot voting
▸ Allot 3 sticky dots to each participant
▸ Place them on the ideas they feel most positively about
▸ Tally the votes
THURSDAY
Prototyping
Prototyping is practice for people who design and make things. When you prototype, you allow your design, product, or service to practice being itself. And as its maker, you learn more about your designs in this way than you ever could in any other way.
Dave Gray, Xplane
Let’s prototype
▸ Give the team the day off
▸ UX designers get to work
note: No UX Designer? Keynote or PowerPoint are also options
Prototyping mindset
▸ Low fidelity ▸ The prototype must appear real▸ Use realistic content if you can▸ Set expectations ▸ If you can't make it, fake it ▸ Iterate▸ You can prototype anything
FRIDAY
Validate and user test
▸ Conduct a user study▸ Take detailed notes▸ Be prepared to refine
and iterate based on user feedback
END OFSPRINT
CLOSINGTHOUGHTS
THANKYOU
@SDNSaskSDNSask.com
Discovery Design Define
• We spend a significant time with ‘storytelling’ to our customers (marketing).
• We need to take that approach and apply storytelling to gaining business support and alignment.
• Your organization should FEEL what it's like to experience every touchpoint or what it could be like.
Clearly define the future vision
Future State Journey/Experience Map
Future State Service Blueprint
Storyboards
http://servicedesigntools.org/sites/default/files/res_images/STORYBOARD_03_0.jpg
Prototypes
Personas
Prioritization
Channel roadmap
A few thoughts on delivering great experiences
• An excellent experience is 90% nailing the basics and 10% magic moments.
• Fixing irritations for customers is not sexy but addressing them add up to a very big impact over time.
• Improvements that are small can be key to delivering a great experience (forms, instructions).
• Don’t forget to consider the journey before and after your customer uses your service.
Tips / thoughts for adopting service design
• Transitioning to an ‘outside-in’ organization will be tough.• It’s critical to have senior leadership on board. If you don’t,
control what you can control.• Start with a small project to demonstrate its value while
developing your skills and approach.• Develop experience principles. Make them memorable and
gain alignment throughout.• Ignore silos and be relentlessly collaborative.• Involve key stakeholders in the research phase.
Tips / thoughts for adopting service design
• Make improvements part of BAU. Don’t wait for special projects.
• Educate within about service design to create ambassadors and speak a common language.
• Establish reliable sources for customer insights.• Take the time to map out key customer journeys and share
what you’ve learned.• Focus on the easier solutions first.
So what’s the plan for SDN Sask?
• Dig deeper into specific tactics / tools• Share case studies• Share information on the web• Take on a project or work
service-design-network.org
servicedesigntools.org