screenshots and review of literature from scvngr project
DESCRIPTION
Screenshots and Review of Literature from SCVNGR Project. Meggan Frost and Jill Morningstar. SCVNGR Profile Page. Information Literacy Trek: List of Challenges. Challenge 1: Research Guides. Challenge 2: Database Searching. Challenge 3: Journal Location. - PowerPoint PPT PresentationTRANSCRIPT
MEGGAN FROST AND J ILL MORNINGSTAR
Screenshots and Review of Literature from SCVNGR
Project
SCVNGR Profile Page
Information Literacy Trek: List of Challenges
Challenge 1: Research Guides
Challenge 2: Database Searching
Challenge 3: Journal Location
Challenge 4: Reference Desk Location
Challenge 5: Wikipedia as a Resource
Challenge 6: Mirlyn Search
Overall Activity on Information Literacy Trek
Overall Statistics from Information Literacy Trek
Overall Rankings from Information Literacy Trek
Mobile Screenshots: Information Literacy Trek Home Page
List of Challenges and Points
Mirlyn and Reference Desk Challenges
Research Guides and Database Searching Challenges
Journal Location and Wikipedia Challenges
Overall and Individual Player Activity
Review of Literature
Doh, J. (2010, August 24). A look at SCVNGR, a location-based mobile gaming platform. Wired. Retrieved from http://www.wired.com/magazine/2010/08/a-look-at-the-location-based-mobile-gaming-platform-scvngr/
G. Griffith. (2010, August 23). Founder of SCVNGR on how game behavior will ‘reshape’ education and commerce [Web log comment]. Retrieved from http://community.cengage.com/GECResource/blogs/gec_blog/archive/2010/08/23/founder-of-scvngr-on-how-game-behavior-will-reshape-education-and-commerce.aspx
Higher Ed Live. (2011). Do you know where your students are? SCVNGR brings location-based games to college campuses. Retrieved from http://higheredlive.com/do-you-know-where-your-students-are-scvngr-brings-location-based-games-to-college-campuses/
L. Kolb. (2010, January 4). SCVNGR: Cell phone scavenger hunt builder [Web log comment]. Retrieved from http://www.cellphonesinlearning.com/2010/01/scvngr-cell-phone-scavenger-hunt.html
Review of Literature Cont’d
McKenzie, G. (2011). Gamification and location-based services. Proceedings from COSIT ’11: The First International Conference on Computer Science and Information Technology. Bangalore, India. Retrieved from http://www.grantmckenzie.com/academics/McKenzieG_CeMOB2011.pdf
T. Nekritz (2010, August 19). SCVNGR hunt: Using geosocial gaming for orientation and education [Web log comment]. Retrieved from http://insidetimshead.wordpress.com/2010/08/19/scvngr-hunt-using-geosocial-gaming-for-orientation-and-education/
Schonfeld, E. (2010, August 25). SCVNGR’s secret game mechanics playdeck. Tech Crunch. Retrieved from http://techcrunch.com/2010/08/25/scvngr-game-mechanics/
SCVNGR app makes New Mexico State University virtual playing environment. (2011, March 5). US Fed News Service, Including US State News. Retrieved September 15, 2011, from Research Library. (Document ID: 2283649481).
Review of Literature Cont’d
Vecchione, A. E., & Mellinger, M. (2011). Beyond Foursquare: Library Treks with SCVNGR. [PowerPoint Slides]. Retrieved from http://works.bepress.com/amy_vecchione/23.
P. Wallace. (2011, October 11). Using SCVNGR in the classroom to construct mobile learning games [Web log comment]. Retrieved from http://www.scvngru.com/
Wallace, P. (2011, June 8). Developing a community engagement model for integrating mobile games into the classroom [Paper 124]. Retrieved from http://it.coe.uga.edu/itforum/paper124 IT_Forum_Wallace_Mobile_Learning.pdf
Whitchurch, M. (2011). QR codes and the library: The library audio tour. Proceedings of the Association of College and Research Libraries. New Orleans, LA: ALA.