scott wenkart, ign entertainment - the future of gaming

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New Moves in Gaming @ Connected Australia

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Scott Wenkart, Managing Director: Asia Pacific, IGN Entertainment presented "The future of gaming" at Connected Australia 2013. This conference is designed to help organisiations harness the opportunities that super-fast broadband will create, and explores the future impact of the NBN through the healthcare, education and consumer industries. For more information, please visit the conference website: http://www.connectedaustralia.com.au/2013

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Page 1: Scott Wenkart, IGN Entertainment - The future of gaming

New Moves in Gaming

@ Connected Australia

Page 2: Scott Wenkart, IGN Entertainment - The future of gaming

1. Gaming Landscape 2. Local Games Industry 3. NBN speeds

Page 3: Scott Wenkart, IGN Entertainment - The future of gaming

CEO – Spiral Media

Gaming and Entertainment Digital Media

IN-GAME COMMUNITIES

Page 4: Scott Wenkart, IGN Entertainment - The future of gaming

Today’s consumer

Consumer (R)esearch

… consumes more content

… uses more devices

… is more demanding

Page 5: Scott Wenkart, IGN Entertainment - The future of gaming

7.06 MILLION CURRENT-GEN GAMING CONSOLES

2.78 MILLION iOS DEVICES

15.5 MILLION DESKTOP AND NOTEBOOK PCS

4.75 MILLION CONNECTED TVS

12 MILLION FACEBOOK USERS IN AUS

6.46 MILLION ANDROID DEVICES

Data Source: Nielsen Australian Connected Consumers Report 2012-2013

AUSTRALIANS Connected

Page 6: Scott Wenkart, IGN Entertainment - The future of gaming

ONE BILLION Hours a Day World Wide

134MM

Hours Daily

175MM

Hours Daily

1 BILLION

Hours Daily (WW)

(WW) Newzoo, YouTube, Facebook

Page 7: Scott Wenkart, IGN Entertainment - The future of gaming

BEATING THE BOX OFFICE

$270MM

$244MM

$204MM

*First 5-day sales World Wide

Page 8: Scott Wenkart, IGN Entertainment - The future of gaming

More WORLDWIDE REVENUE Than Music & Movies

$17B

$33B

$68B

Newzoo, 2011, MPAA, 2011, International Federation of the Phonographic Industry, 2012

Page 9: Scott Wenkart, IGN Entertainment - The future of gaming

Games are now CONNECTED

Page 10: Scott Wenkart, IGN Entertainment - The future of gaming

GAMES ARE GETTING MORE SOCIAL

Page 11: Scott Wenkart, IGN Entertainment - The future of gaming

MOBILE to dominate

Annual Growth

Over 2011

32%

Mobile Gamers AU

3.02M

Newzoo, 2012 Data Source: Nielsen Australian Connected Consumers Report 2012-2013

Page 12: Scott Wenkart, IGN Entertainment - The future of gaming

GAMING dominates ON mobile

Games 39%*

Social Networking

24%

Utilities 17%

Other 11%

Health & Fitness 3% Lifestyle 3%

Entertainment 3%

Games 67%*

Social Networking

10%

Other 7%

Entertainment 9%

Utilities 4% News 2% Productivity 1%

Source: US, Flurry Analytics (Sept 2012)

SMARTPHONES TABLETS

TIME SPENT PER CATEGORY (US)

Page 13: Scott Wenkart, IGN Entertainment - The future of gaming

MOBILE the new Console

Data Source: Nielsen Australian Connected Consumers Report 2012-2013

9.4 MILLION SMARTPHONES

109% APP USAGE GROWTH OVER THREE YEARS

35%

29%

23%

18%

-

5

10

15

20

25

30

35

40

Facebook App Games Weather Maps/Directions

GAME APPS ARE SECOND MOST POPULAR APPS USED

HIGHEST GROWTH ACROSS ALL APPS

Page 14: Scott Wenkart, IGN Entertainment - The future of gaming

> 24 min 15 min

Arbitron, 2012

MORE Time Spent Gaming vs. Talking

Page 15: Scott Wenkart, IGN Entertainment - The future of gaming

70% = 2.5M play social games daily

25% = 890K play for 3-4 hours

30% = 1.07M play social games daily

27% = 960K spend 1-2 hours per day

playing mobile games

70% of FACEBOOK SOCIAL GAMERS play daily

Data Source: Spiral Media Audience Research 2012

Page 16: Scott Wenkart, IGN Entertainment - The future of gaming

Desktop Gaming DEMOGRAPHICS

ESA, Interpret New Media Measure - 2012

67% Female 33% Male

Demographic Breakdown

The average age of today’s gamer: 37

14-17 2%

18-24 20%

25-29 16%

30-34 15%

35-39 9%

40-44 9%

45-49 10%

50-54 9%

55-59 5%

60+ 5%

Data Source: Spiral Media Audience Research 2012

Page 17: Scott Wenkart, IGN Entertainment - The future of gaming

Mobile Gaming DEMOGRAPHICS

ESA, Interpret New Media Measure - 2012

47% Female 53% Male

Demographic Breakdown

The average age of today’s gamer: 30

Data Source: Spiral Media Audience Research 2012

12-17, 17%

18-24, 17%

25-34, 23%

35-44, 19%

45-64, 15%

55-65, 9%

Page 18: Scott Wenkart, IGN Entertainment - The future of gaming

Games Deliver a CAPTIVE AUDIENCE

PEOPLE THAT DON’T MULTITASK WHILE…

Source: Simmons New Media Study 2012

96% 98%

66% 69% 71%

PlayingConsole/PC

Games

Playing MobileGames

Watching TV Using TheInternet

Using A MobilePhone

Page 19: Scott Wenkart, IGN Entertainment - The future of gaming

And the HIGHEST recall

12%

13%

18%

32%

66%

Online

Outdoor

Print

Television

Games

Source: Hall & Partners Research, 1997-2007; Nielsen Research, 2006-2008; Interpret Research, 2006-2012 * Average for +100 in-game campaigns

Brand Recall By Advertising

Platform

Page 21: Scott Wenkart, IGN Entertainment - The future of gaming

LOCAL GAME DEVELOPMENTS

Page 22: Scott Wenkart, IGN Entertainment - The future of gaming

FEW SUCCESSFUL

Page 23: Scott Wenkart, IGN Entertainment - The future of gaming

Global Mobile Games Market

Newzoo, Juniper Research, 2012

$9B $18B

Today By 2016

DISTRIBUTION ISSUES

Page 24: Scott Wenkart, IGN Entertainment - The future of gaming

MOBILE INTERSTITIAL

AD FUNDED Industry evolving fast

Page 25: Scott Wenkart, IGN Entertainment - The future of gaming

In-Game INTEGRATIONS

Page 26: Scott Wenkart, IGN Entertainment - The future of gaming
Page 27: Scott Wenkart, IGN Entertainment - The future of gaming

NBN SPEEDS

Page 28: Scott Wenkart, IGN Entertainment - The future of gaming

FASTER DOWNLOADS WILL DRIVE MEDIA TRANSFORMATIONS

?

Page 29: Scott Wenkart, IGN Entertainment - The future of gaming

FIFA Players Stay Strongly Engaged Months after Launch

0.0

0.5

1.0

1.5

2.0

2.5

3.0

3.5

Mil

lio

ns

DAILY ACTIVE USER (DAU) COUNT

Months since launch 10

DAU peaked 6 months

after launch

FIFA 13 Non-Live Service

STREAMING, DLC & Comp Gaming

Page 30: Scott Wenkart, IGN Entertainment - The future of gaming

MORE Social + Competitive

Page 31: Scott Wenkart, IGN Entertainment - The future of gaming

Thank you

Scott Wenkart [email protected]