savage worlds character sheet 4 pages on 8.5"x11"
DESCRIPTION
This is my original character Sheet for Savage Worlds, it is 4 pages and features character creation and level tracker.TRANSCRIPT
Name: Concept: Setting: Rank: XP:
Race: Skin Tone: Hair Color: Eye Color:
PHYSICAL DESCRIPTION
Height:Weight:Handedness:Body Quirks:
CHARACTER PROFILE
AgilitySmarts
SpiritStrength
Vigor
d4 d6 d8 d10 d12
ATTRIBUTES DERIVED STATISTICS CHARACTER HEALTH
PaceParry
ToughnessCharisma
(6” AVERAGE)
(2+HALF FIGHTING)
(2+HALF VIGOR)
(0+EDGES/HINDRANCES)
BASE MODIFIERS
Wounds!Permanent Injuries
-1 -2 -3 -1 -2
SHAKEN: Damage more than Toughness. Half Pace move. Roll Spirit to recover.WOUND: Every raise causes a wound.KNOCKOUT BLOW: More than 3 wounds. Incapacitated. Consult table on page 70. BONUS DAMAGE: A raise on an Attack Roll adds +1d6 to damage.
Player Name: Date Created:
SKILLS
Arcane ( )Boating (AG)
Climbing (ST)
Driving (AG)
Fighting (AG)
Gambling (SM)
Guts (SP)
Healing (SM)
Intimidation (SP)
Investigation (SM)
Knowledge (SM)
____________ ____________ ____________
Lockpicking (AG)
Notice (SM)
Persuasion (SP)
Piloting (AG)
Repair (SM)
Riding (AG)
Shooting (AG)
Stealth (AG)
Streetwise (SM)
Survival (SM)
Swimming (AG)
Taunt (SM)
Throwing (AG)
Tracking (SM)
____________________________________
d4 d6 d8 d10 d12
EDGES POWERS
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Power Cost/Description
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
HINDRANCES______________________________________________________________________________________________________________________________________________________________________________________________________
FIGHTING GEAR
Weapon Range ROF Damage Weight_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Armor Area Protected Protection Weight_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
OTHER POSSESSIONS
Item/Notes Weight_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Item/Notes Weight_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Total Weight Carried (packs/etc): _____ pounds Fighting Weight Carried: _____ poundsWeight Limit: _____ pounds (normally strengthx5)
Encumbrance Levels Penalty
NONE (up to _____ pounds) -0LIGHT (up to _____ pounds) -1MED (up to _____ pounds) -2 (Penalty applies to all Agility & Strength rolls/skills)
COMBAT MANEUVERS
AIM +2, NO movement allowed
LIMB -2
HEAD -4, +4 Damage
SMALL TARGET -4
TINY -6
COVER, LIGHT -1
COVER, MEDIUM -2
COVER, HEAVY -4
DEFEND +2 Parry, no other actions, move=Pace
DISARM -2, Defender makes STR roll vs. Dmg. roll
THE DROP +4 Attack & Damage
GRAPPLING Opposed roll to grapple, Raise causes Shaken
GANG UP +1 to Attackers roll per added attacker up to +4
OBSTACLE If attack hits by concealment penalty, then obstacle acts as armor.
PRONE Med Cover, unless attacker within 3”
TOUCH ATTACK +2
TRICK Make opposed Agility or Smarts roll, if success, opponent is -2 for one action, with a raise, opponent is -2 Parry and Shaken.
TWO WEAPONS -2 attack, -2 for Off hand unless Ambidextrous
UNARMED DEFENDER Armed attackers get +2`
UNSTABLE PLATFORM -2 shooting (Riding check TN:5 will negate)
WILD ATTACK +2 Fighting, +2 Damage, -2 Parry til next action
WITHDRAW From close combat, adjacent foes get FREE attack.
KNOCKOUT BLOWS
Use when suffered 3 wounds, and take a 4th wound (or more). It is the number of Wounds inflicted on the blow that sends you past 3 that determines the effect.
1 Wound If already Incapacitated, then no additonal effect. If not Inc., then succeed at a Spirit roll to be SHAKEN, if failed then Incapacitated
2 Wounds Incapacitated, roll on Injury Table
3 Wounds Bleeding Out. Roll on Injury Table. Make Vigor roll at start of each combat round, failure means a Mortal Wound. A raise means Bleeding stops.
4 Wounds Mortal Wound. Roll on Injury table. Vigor roll each combat round. If not made then Death comes a calling! Healing must be made to stablize.
INJURY TABLE
ROLL WOUND
2 Unmentionables. Permanent injury and sterile.
3-4 Arm, arm is useless.
5-9 Guts. Roll 1d6.1-2: Broken, Agility drops 1 die type3-4: Battered, Vigor drops 1 die type5-6: Busted, Strength drops 1 die type
10 Leg. Pace reduced by 1, cannot sprint/run.
11-12 Head. Roll 1d61-2: Hideous Scar3-4: Blinded, gain Bad Eyes Hinderance.5: Brain Damage, reduce Smarts by 1 die type.6: Amnesia.
5 10 15 20 25 30 35 40 45 50
55 60 65 70 75 80 85 90 95
105 110 115 120 125 130 135 140 145 150
100
Experience Points
MONEY & WEALTH
___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Character Sheet designed by [email protected], I incorporated some pieces from different sheets I’ve seen with some of my own ideas to make this 11”x17” double-sided sheet for my players.
POWER POINTS
Agility
Smarts
SpiritStrengthV
igor
Arcane ( )
Boating (A
G)
Clim
bing (ST)
Driving (A
G)
Fighting (AG
)
Gam
bling (SM)
Guts (SP)
Healing (SM
)
Intimidation (SP)
Investigation (SM)
Know
ledge (SM)
_________ _________ _________L
ockpicking (AG
)
Notice (SM
)
Persuasion (SP)Piloting (A
G)
Repair (SM
)
Riding (A
G)
Shooting (A
G)
Stealth (A
G)
Streetwise (SM
)
Survival (SM)
Swim
ming (A
G)
Taunt (SM)
Throw
ing (AG
)
Tracking (SM
)
___________________________E
dge(s)
Character C
reationR
ace (Notes)
_________________________________________________________________________________________________________________________________________________
Hindrances
You m
ay choose one Major (2 pts)
and two M
inor (1 pt)H
indrance (level) Points
____________________________________________________________________________________________________________________For tw
o points you can: a) Raise an attribute one
die type or b) Choose an E
dge. For one point, you can: c) G
ain another skill point, or d) gain additional starting m
oney.
Leveling
Choose one of the follow
ing when you level:
* Gain a new
Edge * A
dd a new skill at d4 * Increase 1 skill that is equal to or greater than it’s linked attribute * Increase 2 skills that are less
than their linked attribute * Increase 1 attribute one die type (only once per Rank)
NO
TE
S
Characteristics
You have 5 points to spendA
gilitySm
artsSpiritStrengthV
igor
Skill Points
You have 15 points to spendA
rcane (SM)
Boating (A
G)
Clim
bing (ST)
Driving (A
G)
Fighting (AG
)
Gam
bling (SM)
Guts (SP)
Healing (SM
)
Intimidation (SP)
Investigation (SM)
Know
ledge (SM)
_________ _________ _________L
ockpicking (AG
)
Notice (SM
)
Persuasion (SP)Piloting (A
G)
Repair (SM
)
Riding (A
G)
Shooting (A
G)
Stealth (A
G)
Streetwise (SM
)
Survival (SM)
Swim
ming (A
G)
Taunt (SM)
Throw
ing (AG
)
Tracking (SM
)
___________________________E
dge(s)____________________________________________________________________________________
NO
VIC
E
150140
130120
100110
9080
7570
6560
5550
4540
3530
2520
1510
5SE
ASO
NE
DV
ET
ER
AN
HE
RO
ICL
EG
EN
DA
RY
Character Building & Tracking Sheetby [email protected]
Savage Worlds
Character C
hecklist
Edges
CHARACTER STORY
______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
NOTES
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
ALLIES & NPCS
Name/Type: _______________________
Agility Smarts
Spirit Strength
Vigor
d__d__d__d__d__
PaceParry
Tough
_________
Fatigue
Incapac!
-1-2
Skills:
Special Abilities:
Equipment/Notes:
Name/Type: _______________________
Agility Smarts
Spirit Strength
Vigor
d__d__d__d__d__
PaceParry
Tough
_________
Fatigue
Incapac!
-1-2
Skills:
Special Abilities:
Equipment/Notes:
NPC Notes