sample paper for gaming
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Moral Panic and Call of Duty
Midnight. June 5, 1944. It was a full moon and all you have to do is find German
soldiers and annihilate them so you can lay down the beacon for the paratroopers. The
mission: start of the invasion of Normandy and the out come of that event lies in the
performance of your duty. As you spot a German soldier near a tree, you decide to
slash his throat so as not to call the attention of other soldiers. Violent ? Maybe not, this
one is in real war.
The scenes described above illustrates the first mission in Call of Duty, the
game developed by Infinity Ward in collaboration with Activision in 2003. Categorically,
it is a first-person shooter video game released in different formats such as XBox, Wii
and PC. Its theme is quite similar to another war simulation game known as Medal of
Honor. However, Medal of Honor ( MOH) is played only from the perspective of an
American soldier. The first Call of Duty gives the player two other perspectives: Soviet
and British since the computer provides allies from these countries. In short, the game
simulates the real allied forces during World War 2.
According to Metacritic ( 2003), Call of Duty had a rating of 91 which is quite a
feat since the 44 critic reviews were ravishing. Metacritic is website that publishes
game reviews so that the gaming public would not waste their money and time on
badly scripted games. Critic reviewers of video games are often harsh since the industry
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is filled with frustrating games. Luckily, aside from getting superb reviews from game
sites, Call of Dutygarnered awards such as Game of the Year Award 2004 ( from the
Academy of Interactive Sciences) as well as Computer Game of the Year . Because of
its popularity, various spin-off of the game such as Call of Duty 2, Call of Duty 3and
the recent Call of Duty 4 : Modern Warfarehas evolved. The most modern version, Call
of Duty 4 : World at War 2 was released for different consoles such as Xbox360,
PlayStation 3 and Wii; moreover, it also had a PC version for Windows and Mac OS X.
However the most controversial version was that of Call of Duty : Modern Warfare (
CODMW) which was released last April 2007. According to gamepro.com, COD MW
sold 7 million copies, however , that was as far as January 2008. News report of USA
Today ( 2009 ) claims that the game has sold 11 million copies.
Call of Duty and the Process of Moral Panic
Aside from gaining sales and top video ratings, the game also earned a lot of
controversy. For one, the game gives the player an option to play good guy by
defending the capital. Conversely, the player can also be part of a terrorists group. The
game caused a furor among moral crusaders as well general public since the games
showed footages of a scene that showed killing so innocent and unarmed civilians
inside an airport of what looks like LAX airport in Los Angeles ( telepgraphg.co.uk,
2009). An online media site gathered comments from people and as stated by
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Criscuolos report:
It's a scene where they kill civilians and it's a scene you can skip but that's where
it's getting all the buzz because the lawmakers and the people that want to ban games
are having a field day with it," says Tim Manes, a Hastings employee in Pittsburg,
Kansas.( koamtv. com, Nov. 11 2009 ).
Another touchy scene in the game was portrayed in Lincoln Memorial in DC. It
seems that the public dislikes using real places since it reminds them of the 9/11 event.
Publisher Activision defended that by arguing that the game was rated for players 18
and above. Also, they claimed that establishing such a wicked scene helps emphasize
the importance of a mission, plus, the player can skip the scene.
The issue in this controversy regarding Call of Duty : Modern Warfare is the
source of moral panic. The aforementioned comment of an ordinary employee reveals
that lawmakers and people ( could be media ) would definitely ride on the issue.
Ironically, the negative publicity would even generate sales as the public themselves
would grab a copy of this game. Going back to the issue of moral panic, it would be
helpful to discuss first what is moral panic. Sociologically, moral panic is a type of
hysteria that the public goes through when it identifies something as deviant. In our
case, the public perceives the game Call of Duty as threatening since it instigates acts
of terrorism. To be more thorough in presenting this moral panic, it would be beneficial
to go through the process of a moral panic by Cohen ( 1973, p.9).
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These are the six processes that Cohen cited in his bookFolk Devils and Moral Panics:
1.A condition, episode, person or group of persons emerges to become defined asa threat to societal values and interests;
2. Its nature is presented in a stylized and stereotypical fashion by the mass media;3. The moral barricades are manned by editors, bishops, politicians and other right-
thinking people;
4. Socially accepted experts pronounce their diagnoses and solutions;5. Ways of coping are evolved or (more often) resorted to;6. The condition then disappears, submerges or deteriorates and becomes more
visible;
In analyzing the first process, it is evident that the game COD has become a threat
to society since it seems to advocate terrorist acts. On top of this, groups argue that
such games produce aggressive behaviour on young players. The game Grand Theft
Autowas similarly subject to this moral panic as the media published a news report
that links deviant behaviour of a group of teenagers were influenced by this video
game. In fact, the article even recommended that :
Police are asking parents to keep track of what their children are watching on
television and on DVD, and what they are playing on game consoles ( Young, June
2008).
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When cases like these happen, the media immediately amplifies the situation and
finds something to blame. This brings us to the second process of how a moral panic is
processed. Indeed, the media plays a key role in creating such hysteria. An insightful
article titled Young, Black (& Brown) and Don't Give a Fuck: Virtual Gangstas in the Era
of State Violencewritten by David in 2009 criticizes the hypocrisy of those (institutions)
that blame video games . Instead, David pose questions to these blamers( i.e .
media):
....yet remain silent about institutions and cultural practices that expose children to
violence and the failure of these studies and their proponents to consider a myriad of
factors from class and upward mobility to divorce rates and school instability, much of
literature scoffs at the mere premise of virtual play facilitating violence. ( David, 2009 ,
p.15 )
This is exactly what is consuming about moral panics, its usefulness lies in what it
does not reveal according to the report of Jessica Edwards. Behind the aggression of
young people, many attributable factors such as personality, family background,
psychological stability and education is not emphasized. Unfortunately, the public is not
as discerning as scholar which leads them to relying on mass media to create truths
or realities for them. It is a vicious cycle when the public is fed by the media with
information and the social reaction of the public is influenced by the medias packaging
of a deviant. As the public clamor for more information, the media feeds the public and
even suggests courses of action as in the case of the news article that reported the
GTA inspired misdemeanor. This is where the Focaults regime of truthsets in. As Hall
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( 1997 , p.49) argues not of the truth of knowledge in the absolute sense, a Truth
which remained so, whatever the period, setting , context- but of a discursive formation
sustaining a regime of truth. The media disseminates a certain truth that public
unknowingly digests and accepts as valid.
The third process which deals with moral barricades manned by rightist groups are
also players in creating this regime of truth
Indeed, this is a pathetic case when the public depends on the media when it is lazy
to use its thinking process. Call of Duty was created by Activision to provide
entertainment and portray real situations that would excite the player. Counter-
arguments against terrorism in video games is given by Adam Sessler, a former co-
host of cable channel G4 TV series when he asserted that ( for Call of Duty):
"There is a helplessness for the player in that sequence and games, somehow, are
not being allowed to go into that creative territory. It's always somehow supposed to be
typified as 'fun.' This will elicit a reaction and create a motivation for the successive
events that happen in the rest of the game," he says. "I'm not going to go so far as to
say it is right or wrong. I feel that is really in the eyes of the beholder.( qtd from.
Snider,T., 2009).
This comment of Sessler as part of the news report by telegraph.co.ukis defensive
of the game especially when it comes to its creative process. Creating a game for
Activion is hard work that is intended to provide entertainment for a certain age-group (
( 18 above). In fact, when one logs into the website of Call of Duty, it needs to validate
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the users age. Also, Sessler is concerned with the artistry and creativity behind a game
that non-gaming people do not see. The game is like a book which is judged by its
cover.
The fourth process is fulfilled when studies made by socially acceptable experts
like Anderson and Dill ( 2000 ) conclude from their studies of college students that
exposure to violent video games can increase aggressive behavior ( qtd. from
mentahlhealth.com,2005 ).Because of these studies, educators, lawmakers and other
rightist groups amplify the issue which leads us to the fifth process coping. Again,
David ( 2009 ) relates to us in his works the coping which society adopted in relation to
the game GTA. The ghetto whether virtual or not is heavily policed in the effort to
protect the White Youth. Legislators and even law-enforcers have a certain bias when
dealing with stereotypes, detention can be longer when imprisoned. Historically, acts
of lynching has shown what white groups can do to colored people.
The last process is applicable to any controversy it shines then eventually fades
out and gets accepted by people. Doom 3, GTA, and other games had their share of
controversy. Indeed, Call of Duty being so popular would not be spared by controversy.
This controversy has made the producers very rich which is like showbiz propaganda.
By this time, the most recent version of Modern Warfare 2 would definitely be having its
own share of controversies too what with Japanese Banzai soldiers being pictured as
suicidal and irrational. The public definitely needs to see something negative in
videogames so it can be a scapegoat for peoples behaviors.
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While Call of Duty may not be focused on the issue of racial discrimination as the
case of GTA where blacks are portrayed as muggers equivalent to folk-devils ( Hall
et.al, 1978) still, there are stereotypes created In Call of Duty. For one, people in the
Middle East are portrayed as inherently evil and irrational. There are scenes where one
is slapped by a Middle East officer and an execution is carried by shooting prisoners in
the head. Everywhere one goes in the game, Iraqi people are blood-thirsty snipers
eager to bring down an American marine. However, these stereotypes are necessary to
emphasize the brutality of war. All soldiers in times of war think only of their survival.
It is either they kill or get killed. It is also an option to kill oneself rather than get
captured and undergo extreme torture. The game would not titled Call of Dutyif it did
not portray the gruesome realities that characterize wars.
From the way I look at it, Call of Duty is anti-war. It is an antithesis of war since it
presents the gore and cold-blooded killings that happen in an actual situation. If it were
a film, it would be like Saving Private Ryanor Platoon. Playing Call of Duty as a Marine
would make one shiver at the thought of not surviving a gunfight in a deadly zone. This
portrayal of a real situation makes one realize the value of freedom and the beauty of
peace. No one sane enough would want to be engaged in a cross-fire somewhere in the
Middle East.
The difference between Modern Warfare and the first version would only be plot.
Still, both games deal with the harsh realities of war- torture, imprisonment, death, and
fear. The difference would only lie in the set of antagonists. If the antagonists of
yesterday were Germans, then the favoritefolk-devil of the international scene would
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be people from the Middle East. Sadly, a lot of innocent people from these places are
suffering from discrimination. Everyone becomes a suspect in terrorism.
One of the COD fan player viewpoint is this:
1. Call of Duty was created to satisfy gamers who need an interactive game inside awar plot. Creativity and very good programming was done to mimic the real
combat. The makers of this game are not irresponsible since they classified this
game for adults only.
2. Playing such games do not breed aggressive behavior. There is a differencebetween imagining things and acting out our thoughts. Each person has a moral
compass and the fabric of values that one possess would guide him in his
actions. Playing video games alone does not make one shoot other people.
Indeed, David ( 2009 ) was very perceptive of the role of video games in our
lives, he stressed:
The stakes are certainly high, and the challenges are immense given that although
video games and popular culture in general are sources of entertainment, they are sites
of education, where common sense ideas of race and dominant discourses of racism
are constructed and disseminated for mass consumption.( p.251)
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This paper taught readers to change their perspective when accepting information.
Information much be discerned and filtered for it to be productive. Mass media and
popular culture can be used for education or for propaganda. It all depends on how we
want to see things and how we must use them.
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Bibliography:
Criscuolo,N.. (Nov 11 2009). "Call of Duty" controversy comes to 4-States and may drive
up sales of the game. Available: http://www.telegraph.co.uk/technology/news/ 6454298/Call-Of-
Duty-Modern-Warfare-2-leaked-footage-set-to-ignite-controversy.html. Last accessed 03 Jan
2010.
Cowen,N.. (OCt 28 2009). Call Of Duty: Modern Warfare 2 leaked footage set to ignite
controversy. Available:
David,L. (April 2009). Young, Black (& Brown) and Don't Give a Fuck: VirtualGangstas in the Era of State Violence. Cultural Studies, Critical Methodologies. 9 (2), 15.
Editor. (2003). Call of Duty. Available: http://www.metacritic.com/games/platforms
/pc/callofduty?q=call%20of%20duty. Last accessed 7 Jan 2010.
Hall S, Critcher C, Jefferson T, Clarke J, Roberts B (1978) Policing The Crisis:mugging, the State and law and order. London: Macmillan
Hall,S. (1997). Cultural Representations and Signifying Practices. New York: SagePublication. 49.
Holmes, L. ( 2005)Violent Video Games Produce Violent Behavior. Nov 9
2005.http://mentalhealth.about.com/cs/familyresources/a/vidgameviolence.htm
Snider,T. (Nov 20 2009). Call of Duty: Modern Warfare 2' : Creativity and
controversy4395/call_duty_4_named_best_selling_game_2007/. Available:http://www.usatoday.com/life/lifestyle/2009-11-10-callofdutyinside_ST_N.htm. Last accessed
01Jan 2010.
Staff. (Jan 25 2008). Call of Duty 4 Named Best Selling Game. Available from
http://www.gamepro .com .au/article/204395/ call_duty_4_ named _best_selling_game_2007/.
Available: http://www.gamepro.com.au/article/ 204395/ call_duty_4_named_
best_selling_game_2007/. Last accessed 03 Jan 2010.
Young, L. (June 2008). Grand Theft Auto'-Inspired Crime Spree Rocks L.I.States andmay drive up sales of the game. Available:
http://wcbstv.com/entertainment/grand.theft.auto.2.758102.html. Last accessed 03 Jan 2010.
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This Game is