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Page 1: Sample file - Wargame Vault...set in the Iron Kingdoms, where you’ll find deft swordsmen fighting alongside skilled riflemen and powerful magic is just as present as cannonballs

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Page 2: Sample file - Wargame Vault...set in the Iron Kingdoms, where you’ll find deft swordsmen fighting alongside skilled riflemen and powerful magic is just as present as cannonballs

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Page 3: Sample file - Wargame Vault...set in the Iron Kingdoms, where you’ll find deft swordsmen fighting alongside skilled riflemen and powerful magic is just as present as cannonballs

WARMACHINE created byMatt Wilson

Project DirectorBryan Cutler

Game DesignMatt Wilson

Lead DesignerJason Soles

Additional DevelopmentDavid CarlBrian Putnam

Art DirectionKris Aubin

Lead WriterDouglas Seacat

Additional WritingSimon BermanRob HawkinsRon KruzieJason SolesMatt Wilson

ContinuityJason Soles

EditingDarla KennerudSheelin Arnaud

Cover IllustrationAndrea Uderzo

IllustrationsDaren BaderChippyMatt DixonIllich HenriquezAndrew HouImaginary Friends StudiosLuke ManciniSlawomir ManiakKarl RichardsonBrian SnoddyGreg StaplesAndrea UderzoChris WaltonEva WidermannMatt WilsonDrew Wolf

Concept IllustrationChris WaltonMatt Wilson

Graphic Design & LayoutKris AubinKim GoddardSean JonesJosh MandervilleStuart Spengler

Studio DirectorRon Kruzie

Miniature SculptingSean BulloughGregory ClavilierChristian DanckworthBrian DugasRoy EastlandChaz ElliotWill HannahJason HendricksMike McVeyBen MisenarJerzy MontwillPaul MullerJose RoigBen SaundersSteve SaundersKevin WhiteJeff WilhelmJohn Winter

Resin CasterSean Bullough

Miniature PaintingMatt DiPietro

Hobby ManagerRob Hawkins

TerrainAmbrose CoddingtonAlfonzo FalcoTodd GambleRob HawkinsPat Ohta

PhotographyKris AubinMatt DiPietroRob Hawkins

Development ManagerErik-Jason Yaple

DevelopmentDavid CarlMichael Faciane

Product Line Coordinator Rob Stoddard

Creative ManagerEd Bourelle

PresidentSherry Yeary

Chief Creative OfficerMatt Wilson

Executive AssistantChare Kerzman

Marketing CoordinatorWilliam Shick

Customer ServiceAdam Johnson

Convention CoordinatorDave Dauterive

Community Manager & Staff WriterSimon Berman

Volunteer CoordinatorJack Coleman

NQM EICEric Cagle

Licensing & Contract ManagerBrent Waldher

Production DirectorMark Christensen

Technical DirectorKelly Yeager

Production ManagerDoug Colton

Production Trey AlleyMax BarsanaAlex ChobotDoug ColtonJoel Falkenhagen

Joe LeeMichael McIntoshJacob StanleyBenjamin TracyClint Whiteside

Sys Admin/WebmasterDaryl Roberts

InfernalsJeremy GaleonePeter GaublommeBrian PutnamGilles ReynaudJohn SimonDonald Sullivan

Playtest CoordinatorDavid Carl

PlaytestersGreg AnecitoKris AubinAlex BadionSimon BermanEd BourelleDan BrandtErik BreidensteinDavid CarlKevin ClarkJack ColemanOur Player CommunityDave DauteriveMichael FacianeJoel FalkenhagenRob HawkinsField Test ParticipantsAdam PoirierDouglas SeacatWilliam ShickJason SolesRob StoddardChris WaltonErik-Jason Yaple

ProofreadingEd BourelleDavid DauteriveDarla KennerudWilliam ShickRob Stoddard Brent Waldher

Credits

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Page 4: Sample file - Wargame Vault...set in the Iron Kingdoms, where you’ll find deft swordsmen fighting alongside skilled riflemen and powerful magic is just as present as cannonballs

table of ContentsFailure is not an option . . . . . . . . . . . . 6

the iron Kingdoms, a history . . . . 14

the game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31preparing For War . . . . . . . . . . . . . . . . . . . . 38gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50anatomy oF a unit . . . . . . . . . . . . . . . . . . . . . 70WarjaCKs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73WarCasters and FoCus . . . . . . . . . . . . . . . 74additional rules . . . . . . . . . . . . . . . . . . . . . . . 80Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86sCenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90

Visit: www.privateerpress.comPrivateer Press, Inc. 13434 NE 16th St. Suite 120 • Bellevue, WA 98005 Tel (425) 643-5900 • Fax (425) 643-5902

For online customer service, email [email protected] book is printed under the copyright laws of the United States of America and retains all of the protections thereof. All Rights Reserved. All trademarks herein including Privateer Press®, Iron Kingdoms, Immoren, WARMACHINE®, WARMACHINE: Prime Mk II, Forces of WARMACHINE: Cygnar, Forces of WARMACHINE: Cryx, Forces of WARMACHINE: Khador, Forces of WARMACHINE: Protectorate of Menoth, Forces of WARMACHINE: Retribution of Scyrah, Forces of WARMACHINE: Mercenaries, HORDES, Formula P3, Formula P3 Hobby Series, Full Metal Fantasy, Play Like You’ve Got a Pair, Steam-Powered Miniatures Combat, Monstrous Miniatures Combat, Cygnar, Cryx, Khador, Protectorate of Menoth, Retribution of Scyrah, Trollblood, Circle Orboros, Legion of Everblight, Skorne, warjack, warcaster, warbeast, and all associated logos are property of Privateer Press, Inc. This book is a work of fiction. Any resemblance to actual people, places, or events is purely coincidental. No part of this publication may be stored in any retrieval system or transmitted in any form without written permission from Privateer Press. Duplicating any portion of the materials herein, unless specifically addressed within the work or by written permission from Privateer Press, is strictly prohibited. In the event that permissions are granted, such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Product information is subject to change. You should know the drill by now. Don’t steal from us. We have several years’ worth of steam-powered necromantic badness awaiting those who violate our copyrights.

Third printing: August 2011. Printed in Hong Kong.

WARMACHINE: Prime Mk II . . . . . . . . . . . . . . ISBN: 978-1-939480-14-9 . . . . . . . . . . . .PIP 1021e

the FaCtions oF WarmaChine . . . . 94

Cygnar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .96

proteCtorate oF menoth . . . . . . . . 122

Khador . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148

Cryx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174

merCenaries . . . . . . . . . . . . . . . . . . . . . . . 200

model gallery . . . . . . . . . . . . . . . . . . . . . 210

hobby and painting guide . . . . . . . 235

appendix a: timing . . . . . . . . . . . . . . . . 244

appendix b: bonding . . . . . . . . . . . . . . 246

rules index . . . . . . . . . . . . . . . . . . . . . . . . . 250

templates . . . . . . . . . . . . . . . . . . . . . . . . . . 255

WARMACHINE is a game of cunning strategy, brutal tactics, and epic clashes between armies of steam-powered warjacks, battle-hardened soldiers, and elite battle mages. The game is set in the Iron Kingdoms, where you’ll find deft swordsmen fighting alongside skilled riflemen and powerful magic is just as present as cannonballs or battle axes. The Iron Kingdoms are rife with conflict where the boldest heroes will reign supreme.

This book is the first step toward entering this war-torn land. It begins by throwing you right into the conflict, as a Cygnaran warcaster behind enemy lines attempts his mission of sabotage while unknowingly walking into a trap. It then continues with a historical account of the land’s history and varied nations and peoples before diving into the nuts and bolts of how to play out the conflict on your tabletop battlefields.

Then, with a firm understanding of the game rules, the book moves into descriptions of four nations of the Iron Kingdoms

among whom the most bitterly contested battles are waged: Cygnar, Khador, Cryx, and the Protectorate of Menoth. Each has its own history and viewpoint, and each is looking to dominate its foes on the fields of battle.

Finally, WARMACHINE is more than just a game. It’s also a hobby where players collect and paint finely detailed miniatures representing the warriors, machines, and creatures of this steam-powered fantasy world. To support that effort, Prime offers not only inspiring photography of our studio models but also helpful instruction on how to get started yourself with the miniatures hobby.

We sincerely hope you’ll enjoy WARMACHINE as much as we do. With this book and a few miniatures, you’ll be on your way to ultimate steam-powered miniatures combat.

Your tabletop will never be the same!

WelCome to steam-PoWered miniatures Combat!

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