s ystems analysis laboratory helsinki university of technology game optimal support time of a medium...
DESCRIPTION
S ystems Analysis Laboratory Helsinki University of Technology Problem setup One-on-one air combat with missiles Phases of a medium range air-to-air missile: 1.Target position downloaded from the launching a/c 2.In blind mode target position is extrapolated 3.Target position acquired with the missile’s own radar In phase 1 (support phase), the launching a/c must keep the target within its radar’s gimbal limit Prolonging the support phase −Shortens phase 2, which increases the probability of hit −Degrades the possibilities to evade the missile possibly fired by the targetTRANSCRIPT
![Page 1: S ystems Analysis Laboratory Helsinki University of Technology Game Optimal Support Time of a Medium Range Air-to-Air Missile Janne Karelahti, Kai Virtanen,](https://reader036.vdocuments.site/reader036/viewer/2022082602/5a4d1b7f7f8b9ab0599ba807/html5/thumbnails/1.jpg)
S ystemsAnalysis LaboratoryHelsinki University of Technology
Game Optimal Support Time of a Game Optimal Support Time of a Medium Range Air-to-Air MissileMedium Range Air-to-Air Missile
Janne Karelahti, Kai Virtanen, and Tuomas RaivioSystems Analysis Laboratory
Helsinki University of Technology
![Page 2: S ystems Analysis Laboratory Helsinki University of Technology Game Optimal Support Time of a Medium Range Air-to-Air Missile Janne Karelahti, Kai Virtanen,](https://reader036.vdocuments.site/reader036/viewer/2022082602/5a4d1b7f7f8b9ab0599ba807/html5/thumbnails/2.jpg)
S ystemsAnalysis LaboratoryHelsinki University of Technology
ContentsContents
• Problem setup
• Support time game
• Modeling the probabilities related to the payoffs
• Numerical example
• Real time solution of the support time game
• Conclusions
![Page 3: S ystems Analysis Laboratory Helsinki University of Technology Game Optimal Support Time of a Medium Range Air-to-Air Missile Janne Karelahti, Kai Virtanen,](https://reader036.vdocuments.site/reader036/viewer/2022082602/5a4d1b7f7f8b9ab0599ba807/html5/thumbnails/3.jpg)
S ystemsAnalysis LaboratoryHelsinki University of Technology
Problem setupProblem setup• One-on-one air combat with missiles• Phases of a medium range air-to-air missile:
1. Target position downloaded from the launching a/c2. In blind mode target position is extrapolated3. Target position acquired with the missile’s own radar
• In phase 1 (support phase), the launching a/c must keep the target within its radar’s gimbal limit
• Prolonging the support phase− Shortens phase 2, which increases the probability of hit− Degrades the possibilities to evade the missile possibly fired
by the target
![Page 4: S ystems Analysis Laboratory Helsinki University of Technology Game Optimal Support Time of a Medium Range Air-to-Air Missile Janne Karelahti, Kai Virtanen,](https://reader036.vdocuments.site/reader036/viewer/2022082602/5a4d1b7f7f8b9ab0599ba807/html5/thumbnails/4.jpg)
S ystemsAnalysis LaboratoryHelsinki University of Technology
Problem setupProblem setup
RtBt
Bt
The problem: optimal support times tB, tR? R
onlockt
Bonlockt
RtPhase 1: support
Phase 2: extrapolation
Phase 3: locked
![Page 5: S ystems Analysis Laboratory Helsinki University of Technology Game Optimal Support Time of a Medium Range Air-to-Air Missile Janne Karelahti, Kai Virtanen,](https://reader036.vdocuments.site/reader036/viewer/2022082602/5a4d1b7f7f8b9ab0599ba807/html5/thumbnails/5.jpg)
S ystemsAnalysis LaboratoryHelsinki University of Technology
Modeling aspectsModeling aspects• Aircraft & Missiles
− 3DOF point-mass models− Parameters describe identical generic fighter aircraft and missiles− Missile guided by Proportional Navigation
− Assumptions− Simultaneous launch of the missiles− Constant lock-on range− Target extrapolation is linear− Missile detected only when it locks on to the target− State measurements are accurate− Predefined support maneuver of the launcher keeps the target
within the gimbal limit
![Page 6: S ystems Analysis Laboratory Helsinki University of Technology Game Optimal Support Time of a Medium Range Air-to-Air Missile Janne Karelahti, Kai Virtanen,](https://reader036.vdocuments.site/reader036/viewer/2022082602/5a4d1b7f7f8b9ab0599ba807/html5/thumbnails/6.jpg)
S ystemsAnalysis LaboratoryHelsinki University of Technology
Support time gameSupport time game• Gives game optimal support times tB and tR as its solution• The payoff of the game probabilities of survival and hit• The probabilities are combined as a single payoff with weights• The weights , i=B,R reflect the players’ risk attitudes
),(),(),(
),,()1()),(1(max
),()1()),(1(max
RBBr
RBBg
RBBh
RBRh
RRBBh
R
t
RBBh
BRBRh
B
t
ttpttpttp
ttpwttpw
ttpwttpw
R
B
Blue’s probability of survival Blue missile’s probability of hit
Blue:
Red:
1,0iw
Blue missile’s probability of guidance
Blue missile’s probability of reach
Blue missile’s prob. of hit =
![Page 7: S ystems Analysis Laboratory Helsinki University of Technology Game Optimal Support Time of a Medium Range Air-to-Air Missile Janne Karelahti, Kai Virtanen,](https://reader036.vdocuments.site/reader036/viewer/2022082602/5a4d1b7f7f8b9ab0599ba807/html5/thumbnails/7.jpg)
S ystemsAnalysis LaboratoryHelsinki University of Technology
Modeling the probabilities Modeling the probabilities pprr and and ppgg
• Probability of reach pr:
− Depends strongly on the closing velocity of the missile
− The worst closing velocity corresponding to different support times a set of optimal control problems for both players
• Probability of guidance pg:
− Depends, i.a., on the launch range, radar cross section of the target, closing velocity, and tracking error
![Page 8: S ystems Analysis Laboratory Helsinki University of Technology Game Optimal Support Time of a Medium Range Air-to-Air Missile Janne Karelahti, Kai Virtanen,](https://reader036.vdocuments.site/reader036/viewer/2022082602/5a4d1b7f7f8b9ab0599ba807/html5/thumbnails/8.jpg)
S ystemsAnalysis LaboratoryHelsinki University of Technology
pprr and and ppg g in this studyin this study
)( Ronlock
RM tx
),( RBBr ttp
fd
Bt
predeterminedsupport maneuver
optimize: minimize closing velocity )( Bfc tv
),( RBRg ttp
Rt
extrapolate
Probability of reach closing velocity at distance df
0t
0tProbability of guidance tracking error at
Ronlockt
)(ˆ Ronlock
BA tx
)( Ronlock
BA tx
Ronlockt
Bft
![Page 9: S ystems Analysis Laboratory Helsinki University of Technology Game Optimal Support Time of a Medium Range Air-to-Air Missile Janne Karelahti, Kai Virtanen,](https://reader036.vdocuments.site/reader036/viewer/2022082602/5a4d1b7f7f8b9ab0599ba807/html5/thumbnails/9.jpg)
S ystemsAnalysis LaboratoryHelsinki University of Technology
Minimum closing velocitiesMinimum closing velocities• For each (tB,tR), the minimum closing velocity of the missile against the
a/c at a given final distance df (here for Blue aircraft):
• u = Blue a/c’s controls, x = states of Blue a/c and Red missile, f = state equations, g = constraints
• Initial state = vehicles’ states at the end of Blue’s support phase• Direct multiple shooting solution method => time discretization and nonlinear programming
..
)(min,
ts
tv Bfc
tu Bf
B
0)(
0),(
],[),,,(
fBf
B
Bf
BB
dtr
uxg
ttttuxfx
![Page 10: S ystems Analysis Laboratory Helsinki University of Technology Game Optimal Support Time of a Medium Range Air-to-Air Missile Janne Karelahti, Kai Virtanen,](https://reader036.vdocuments.site/reader036/viewer/2022082602/5a4d1b7f7f8b9ab0599ba807/html5/thumbnails/10.jpg)
S ystemsAnalysis LaboratoryHelsinki University of Technology
5.0 7.0 9.0 11.0 13.0 15.05.3
7.3
9.3
11.3
13.3
15.3
Reaction curves of Blue
Reaction curve of Red
Solution of the support time gameSolution of the support time game
• Reaction curve:− Player’s optimal reactions
to the adversary’s support times
• Solution = Nash equilibrium− Best response iteration
• Red player:• Blue player:
5.0Rw
0.1,...,2.0,1.0,0Bw wB=0
Support time of Blue
Sup
port
time
of R
ed
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S ystemsAnalysis LaboratoryHelsinki University of Technology
0
5.0
10.0
15.0
20.0 0.0
4.0
4.0
6.0
8.0
10.0
12.0
support phase
extrapolation phase
locked phasex range, km
altit
ude,
km
y range, km
Example trajectoriesExample trajectories
Red (left), wR=0.5, supports 12.4 secondsBlue (right), wB=1.0, supports 5.0 seconds
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S ystemsAnalysis LaboratoryHelsinki University of Technology
5.0 7.0 9.0 11.0 13.0
7.0
9.0
11.0
13.0
15.0• Off-line:− Solve the closing velocities
and tracking errors for a grid of initial states
• In real time:− Interpolate CV’s and TE’s
for a given intermediate initial state
− Apply best response iteration
• Red:
• Blue:
5.0Rw
5.0Bw10000,0,18650 000 RRR hyx
]10000,9600[,0,0 000 BBB hyx Support time of Blue
Sup
port
time
of R
ed96000 Bh
100000 Bh
interpolated
optimized
Real time solutionReal time solution
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S ystemsAnalysis LaboratoryHelsinki University of Technology
ConclusionsConclusions• The support time game formulation
− Seemingly among the first attempts to determine optimal support times• AI and differential game solutions: the best support times based on
predefined decision heuristics
• Discrete-time air combat simulation models: predefined support times
• Pure differential game formulations are practically intractable
• Utilization aspects− Real time solution scheme could be utilized in, e.g.,
• Guidance model of an air combat simulator
• Pilot advisory system
• Unmanned aerial vehicles