ryan. design process what was the inspiration for the characters? a cartoon style similar to that of...
TRANSCRIPT
Ryan
Design Process What was the inspiration for the characters?
A cartoon style similar to that of the following:
- Ardman Animations Wallace and Gromit
- Rareware (Rare ltd) Banjo kazooie
Design Process Designing the characters.Select key features from the inspirational images for use
in our characters.
- Big eyes
- Prominent eye brow
- Main characters come in pairs
Design Process Creating the characters.We decided to use Autodesk's 3d Studio Max to create
Characters with a 3d look and feel.
Why use 3d Studio Max?
- We have some skills in creating 3d models
- Changes can be made easterly
- Can render a model from multiple angles
Design Process Problems Encountered.Using 3d Studio Max created some time consuming
problems these problems are listed below:
- Rigging and skinning
- Lighting
- Batch rendering
- Angle of rendering
The Press Pack RendersArt work has been created for use in a press pack and
magazine article.
• What is in a press pack?
• IP1Zine Magazine Article
www.creyke.com/ma/esoti/presspack
Press Pack
What’s Next For
Future Game DevelopmentWhat's next in the development process?
- Deconstruct the Nintendo DS game
- Improve upon concept
- Discuss new features
- Start Iphone development
Future Character Development
Eski Joe – Enemy NPC
- Attacks the penguin on large sections of ice
Eski Moe – Friendly NPC
- Refills the players health bar - Possible start point for side quests