rule booklet

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For more information visit : www.techniche.org For online event visit : www.technicheonline.com Indian Institute of Technology Guwahati presents 10 Rule booklet

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For more information visit : www.techniche.orgFor online event visit : www.technicheonline.com

Indian Institute of Technology Guwahatipresents

10

Rule booklet

Revolutionizing Youth, Redefining Technology Techniche ‘10

2

General Rules

Any team exceeding the specified dimensions of the robot will be immediately

disqualified.

Certificate of qualification will be provided only to teams qualifying prelims

round.

The organizers will provide a standard 230V/50 Hz AC power supply. Any

extension cords, batteries, adapters etc required will have to be arranged by

participants themselves.

The robot can use an externally placed or on-board electric power supply. Use

of compressors is not allowed. Use of compressed gas is not allowed. However

the power supply must be non-polluting and must satisfy the safety constraints

determined by the organizers.

Soldering iron and soldering wire can be provided by the organizers in case a

robot needs to be repaired. Teams should carry other tools which they deem

necessary in this regard.

Teams will be disqualified if they are found using any unfair means or damage

the arena or the Opponent’s robots.

Any team that is not ready at the time specified will be disqualified from the

competition automatically.

The machine will be checked for its safety before the competition and will be

discarded if found unsafe for other participants and spectators.

The teams must adhere to the spirit of healthy competition. The teams must not

damage the opponent’s machine in any way. Organizers reserve the right to

disqualify any team indulging in misbehavior.

Any team, which uses wireless remotes, must submit the remotes to the

organizers during the event timings to ensure that no other wireless signal is

interfered with, during their matches.

The use of Lego kits or any other readymade kits (e.g. company manufactured

driver boards) in making the machine is strictly prohibited. However, participants

can use tyres, castor wheels for their robot.

Organizer’s decision shall be treated as final and binding on all.

The organizers reserve all rights to change any or all of the above rules as they

deem fit, if any will be highlighted on the website and notified to the registered

participants.

Participants from different institution can form a team.

Any individual can’t participate in an event as a member of more than one

team.

All students with a valid I-Card of their respective institution are eligible to

participate.

Rules are subjected to change. Please refer to Techniche website for further

updates of Rules and guidelines.

Corsair Autonomous

Incognito Semi Autonomous

Robo Stunts Manual Robotics

Flight 3.4 Flight Event

Promethues X Manual Robotics

AracN!D Arthrobotics

Techniche ‘10 Revolutionizing Youth, Redefining Technology

3

Problem Statement

To design an autonomous bot whose aim is

to identify and arrange the colours according

to distance traversed in a maze ,to form a

code, and then use the code to find its way

out of the arena.

Game Play

The bot starts from the start point indicated in the picture of the arena.

In first stage there is a maze, with 5

paths, 4 of which are blocked and the

fifth one leads to the 2nd stage. The

blocked paths are of varying lengths and

have a colour at the end. The bot has to

travel in the 4 blocked paths and identify

the colour in the end. These colours form

a code according to ascending order of

the length of the path to which they

belong. This code has to be used in

subsequent stages. For example, if the

distance travelled decreases as

Red>Blue>Green>Yellow, then the code is

RBGY. (Note that the grid of 4 blocked

paths can change in the final arena but

the unblocked path will be the same as shown in the picture.)

Note that in the actual arena, the

entrance of all these paths and the lines

leading up to them will be the same as

that of the picture shown ,however the

paths or mazes, (that is the turns and

the lengths) may be different , for

example, it is not necessary that the

shortest maze of the figure is the shortest in the actual arena as well.

For the second stage, the bot has to take

the correct path to go in the second stage.

In this stage the bot has to follow a

black line and coloured stripes will be

placed along the path (Note: the

dimensions of the path and stripes are mentioned in the figure).

The bot has to identify the colour of the

stripes along its path and light a LED

according to its code in previous stage.

For example, if the code was RGBY, then

the bot has to light up its LED for the

first time, when it encounters first RED

stripe, for second time, when it

encounters the first GREEN stripe, for

the third time when it encounters the

first BLUE stripe and for the fourth and

last time when it encounters the first YELLOW stripe.

For the third round, there is a grid with

coloured lines as shown in the sample

figure. The bot has to follow the grid

according to the code. That is, the colour

sequence of the code will define the bot

which path to follow. In case of ambiguity

in a path, one way will be blocked using

a black obstacle (denoted by black block in the arena).

For example, let the code be RYBG. In

the figure, the bot traverses the first

colour Red and halts at the junction.

Now the second colour yellow is followed

till the next junction. Now the bot aims

for the next colour, blue on its left but

cannot proceed due to obstruction. Nor

can it proceed right because there is

different colour. Moreover the right side

has obstruction. The bot is therefore

forced to go in the front direction and the

corresponding colour happens to be

yellow, the present colour. In fact the

arena may be designed in this manner.

So again at the subsequent junctions,

the bot has to aim for the uncovered

colours viz Blue and Green, thus completing the path.

The colour coding of the grid and the

exact codes used in competition will

differ from those displayed in the picture.

Machine Specification:

Bot specifications-:

Bot should be self contained.

Max. Voltage across any point should not

exceed 12V.

INCOGNITO Autonomous Robotics

Revolutionizing Youth, Redefining Technology Techniche ‘10

4

The robot is not allowed to expand during the game.

The use of Lego kits is not allowed

The robot has to be autonomous and

should not communicate externally

Rules and Scoring

STAGE1:

Let the stage1(maze) be covered in time

t1 seconds. Based on this elapsed time,

we give the points as [1500-t1]; 200

points are given for completing the first

stage.

STAGE2:

Here 100 points are awarded for correct

ordering(lighting) of each block. Wrong

lighting fetches negative points of half

the magnitude.

Let n1 be the no: of correct lightings and

n2 be the no: of wrong ones.

The points are thus 100(n1- n2/2).

Let t2 be the time taken in secs. Then

points corresponding to this will be

[300-t2].Apart from this, 100 points are

awarded for completing this satge.

STAGE3:

500 points in all are awarded to the bot

for its successful completion of stage 3;

i.e. the bot should trace the correct path

and make its way to the end.

Only then the points are

awarded(otherwise 0 points).

Let t3 be the time taken in secs. Then

points corresponding to this will be [500-

t3].

Note:

Lighting here means that the robot has

to stop momentarily(2 or 3 sec) in its

path and blink its LED for each of the

four colors. There should be atleast 1

second time for which the LED of the bot

is lightened and it is stationery.

Arena Specifications-:

The size of arena will be 300 cm X 250

cm

The width of the lines will be 2.5 cm. The width of the maze paths will be 22

SCORING:

The points can be summarized as:-

P= [200 + (1500-t1)]u1 + [100(n1- n2/2)

+ (300-t2) + 100]u2 +(500-t3)+ (500*u3)-

(A1*100)

Where

ui=1, if corresponding stage i is completed

ui=0, if the stage is not completed.

ti= time in secs taken to complete the i th stage

n1=no: of correct lightings in stage2

n2=no: of wrong lightings in stage2.

A1=no: of time outs

Note that the arena will have coloured surfaces .( not different coloured lights)

2 hours will be given prior to the start of

the event for all teams to calibrate their sensors.

Teams will also get 5 minutes prior to the

beginning of their performance for calibration

The teams can have upto three timeouts

for unforeseen circumstances, for a

maximum time of 3 minutes, after which

the bot will have to start from the

beginning.

Each timeout will however incur a penalty of 100 points.

The final points will be the maximum of

the points obtained in either of the attempts.

The bot should not damage the arena ,

otherwise the organisers have the authority to disqualify the team.

In case of any dispute , decision of the organisers will be final and binding.

The rules are subject to last minute

changes. But all the changes will be

explained to the participants before their match.

Different code might be used as

compared to this arena ,however the 4

colours will be the same that is red , blue, green and yellow.

The bot should be able to detect the

colour, despite of possible slight variation

Techniche ‘10 Revolutionizing Youth, Redefining Technology

5

in colours due to possible differences in

lighting.

Organizers:

Akhilesh Ankala

[email protected]

+91-9951772627

Ankit Verma [email protected]

09706777498

Game Play

ROUND 1 (QUALIFYING ROUND)

The robot starts from the starting point of

maze-1 as specified by organizers.(the

orientation of the robot at this position

may be decided by the participants as per their convenience).

Time specification:-

Setup time: 20 min

Game play: 5 min (Maximum)

Points system:-

i. There is no provision for positive points in this round.

ii. For crossing restricted area (show in

red) of the maze 100(negative) points will be penalized.

NOTE:

Teams selected through qualifying

round will be eligible for Main round.

ROUND 2 (MAINS ROUND)

NOTE:

Bot can move freely over any block

without giving LED signal. No points

deducted for moving over mine until giving

signal to open the specific block.

You bot will have to solve a (5*5) matrix

minesweeper.

Time specification:-

Setup time: 20 min

Game play: 10 min (Maximum)

Color System:-

White:-the block needs to be opened.

Black:-indicates zero i.e. no mines

surrounding it.

Blue:-indicates one i.e. only one mine

in one of the remaining adjacent eight blocks.

Green:-indicates two i.e. exactly two

mines in two of the remaining

adjacent eight blocks.

Red:-indicates three i.e. exactly three

mines in three of the remaining

adjacent eight blocks.

Initially arena will be white with some

black block.

The bot should move over to specific

block and light the LED.

If there is a doubt or surety of mine

then red LED.(To flag the particular

block)

Yellow to open the block.

Yellow LED can be used also to open

a flagged block that was initially

doubted as a mine.

In case the Yellow LED:

If the block is liable to be opened then

it will be opened within 10 secs. In

case of a mine that will not be opened

i.e. remains white.

CORSAIR Semi-Autonomous Robotics

Revolutionizing Youth, Redefining Technology Techniche ‘10

6

Led should be switched on when the

bot is completely inside any block for

atleast 3 secs and atmost 5 secs.

None of area should be outside the

particular block.

Maximum three wrong attempts to open

dissimilar block that is a mine will lead to

end of the game forcefully.

The robot must be still while lighting the

LED.

Time out may be given if desired by the

participants for maximum of five

minutes.

Only hardware should be entertained

during the timeout. Any change in

program is prohibited.

Game will be resumed from the same

position it was left before timeout.

Game will end in any of the following

cases:-

Time limit reached.(10 min)

All blocks opened and mines are

flagged.

The bot leaves the Main arena.

Maximum three wrong attempts to

open dissimilar block those are mines

will lead to end of the game forcefully.

Participants are allowed to hold the

wire from outside the arena but any

part of body may lead to bot

disqualification.

Grading system:-

100 points for each correctly judged

block including mines.

200 (negative) for opening a mine.

200(negative) for wrongly flagged

blocks as mines.(at the end of the

game)

All the timings mentioned above may be

subjected to an error of ±2 seconds due

to human control error.

Rules:

Competition Rules

Team size: A maximum of 4 members may form a team.

The participants will get 20 minutes of setup time before the run.

After the run is started, the robot will be

given maximum 15 minutes to complete the run.

During a run, we will provide each team

with a computer and a webcam

mounted vertically above the arena. The

robot would have to run with the

computer's guidance. Once the program

is started on the computer, no human

intervention will be allowed till a timeout is called.

In case of a tie in terms of points, the

robot which completes its task in lesser time will be ranked higher.

Time out Rules

During a run, a robot may call only one

timeout. Timeout cannot exceed 5 minutes.

During this time, the team-members

may restart the controlling program or

make hardware repairs. The software

shall not be modified during this period,

nor the robot be replaced with another one.

After the timeout, the robot shall

continue the run from the same position as that when the timeout was called.

General Rules

Any team exceeding the specified

dimensions of the robot will be

immediately disqualified.

Healthy competition: Teams must

adhere to the spirit of healthy

competition. Intentionally damaging any

other team‟s robots will not be Tolerated

under any circumstances. Punishments

Techniche ‘10 Revolutionizing Youth, Redefining Technology

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may range from penalties to disqualification.

No robot must damage the arena.

Punishments ranging from penalties to

disqualification will be imposed as per the organizers‟ discretion.

The use of Lego kits or any other

readymade kits (e.g. company

manufactured driver boards) in making the machine is strictly prohibited.

However, participants can use tyres, castor wheels for their robot.

It is mandatory to use image processing

in order to navigate the robot. Any

hardcoded algorithms will lead to

immediate disqualification from the

event. Robots may have to undergo test

runs before the commencement and

also during the event based on

organizers' discretion. These audit runs

are mainly for us organizers to convince

ourselves that the robot follows our detailed specifications above.

Any team that is not ready at the time

specified will be automatically disqualified.

Organizers are not responsible for any

error in image processing due to

obstructing wires of the robot or the

robot itself or any minor scratches left by the previous robots on the arena.

Except for the disqualified participants,

all the teams will be given participation certificates.

In case of any discrepancy, the organizers‟

decision will be treated as final and

binding on all. We reserve the right to

change any or all of the rules stated above

as we see fit. Any such changes will be

suitably highlighted.

Robot Specifications

The maximum dimensions of the robot

should not exceed 24cm x 24cm

excluding the wire anytime during the

event. There is no limitation on the height.

Use the commercially available led (red

and blue coloured). The intensity of the

laser should be such that should be

clearly visible on a grey coloured surface.

The robot has the option of using an on-

board power supply, SMPS or both, but

the potential difference between any two

point of the robot during the game-play must be less than or equal to 18 V.

The plywood surface might be slightly

undulating due to manufacturing

limitations/defects. The robot must be

robust enough to handle such

imperfections along the course of its path.

The robot may be wired or wireless.

Resources & Computing environment

provided:

During a run, teams will be provided

with a computer running Microsoft

Windows XP SP2 with support for MATLAB.

One SMPS (nominally 450W but this is

not guaranteed) will be provided but it is

advisable that the participants bring their own power supplies.

It is our firm belief that programming

language/environment places artificial

restrictions on the programmer. In this

regard, we add the provision that if a

software package or programming

environment is not listed here,

participants are free to bring this with

them to install at the venue. We would

like it if you inform us of these special

conditions so that we can be adequately

prepared. It would also be very helpful if

you could send us the sources about a

week in advance so that we can ensure

that they build successfully on our

computers. However, it might prove

slightly difficult to obtain the webcam

drivers for Linux, and therefore we

(appalling as it may sound) don't allow use of the Linux operating system.

Camera Specifications:

Revolutionizing Youth, Redefining Technology Techniche ‘10

8

NOTE: The Camera which will be used is

Microsoft LifeCam NX-6000

The participants are free to bring their

own camera, but the camera must be

attached to a mounting plate which will

be used to fix the camera (using screws)

at a particular height.

Refer to the figure for the details of the design for mounting plate.

Note: This section is being continuously

updated. Please check back regularly for updates.

Organizers:

Sudhanshu

Saxena

+91-9706686970

[email protected]

Tushar

Srivastava

+ 91-9792703430

[email protected]

Saurabh

Agarwal

+91-9957887801

[email protected]. in

Sanjay Kumar

Jauhar

+91-9957887793

Problem Statement

Participants have to build a set of 2 Robots

that can be joined through a sidewise

mechanism & capable of travelling together

on horizontal/inclined rails separated by a

small distance. They should be capable of

lifting/dropping/pushing light weight

objects and doors. None of these task

require a force greater than 6 Newton. Both

of them must be amphibious.

Arena Setup

1st Round (maze)

Arena length: 310cm

Arena width:153cm.

4 lanes for each team.

Width of each lane: 30cm

Width of middle lane:60cm.

Rotating gates at the corner of each lane

of width 60cm.

Height of gate and bordering walls:22cm.

2nd Round (Dare to Race)

Length of race track:424cm 120cm race

track , 120cm Race track & 180cm pool

of depth 20cm.

Width of race track:90cm for each side.

1st track will be covered by sand.

2nd track will be of gravels & stones .

3rdtrack having water level :20cm

3rd Round (Death valley)

Arena length:380 cm

Arena width: 125cm ( 60cm for each

team).

Incline of baselength 90 cm over a

height of 30cm.

PROMETHEUS X Manual Robotics

Techniche ‘10 Revolutionizing Youth, Redefining Technology

9

Gap b\w incline rails from their nearest

edges: 30cm .Incline width-:15cm each.

Straight run of 105cm .

Then gap of 60cm .

Plane of 30 cm after which one robot

has to go through an incline of base

length 60cm into a sandy terrain .

Other bot will continue Straight run of

90cm.

Game play

Round 1(maze)

The robots starts from the starting point

of maze as specified by organizers.

Game play: 6 min(Maximum)

Team finishing round 1 within given time

will be eligible for next round.

Both the robots of the same team have to

hoist a flag at the center of the arena one

by one.

i.e. other robot will go after first one

comes back.

Note: Teams selected through each round

will be eligible for further rounds.

Round 2(Dare to Race)

It will be a combination of different

racing tracks .

Both the robots of the same team have to

link themselves sidewise and race

against the other team‟s robots.

1st track is straight having a layer of

sand on it.

Then they race against each other on a

track made up of gravels & stones.

There after bots have to cross a pool of

given dimensions.

This is elimination round, Team finishing

first will proceed to the third and final

round.

Round 3(Death Valley)

Climb an incline of given specifications

together by using sidewise

mechanism(BOTS MUST CROSS THIS

INCLINE BY JOINING WITH ONE OTHER

WITH THE SIDEWISE MECHANISM----&

NOT SEPARATELY CROSS THE TWO

INCLINES.BREAKING THIS RULE &

PROCEDING IN THE GAME WILL LEAD

TO DISQUALIFICATION) and make a

bridge for themselves by pushing light

weight pole . Bridge can support only

one robot at a time. So Both of the

robots have to cross the bridge one by

one.

After crossing the bridge, one of the

robot has to stay on top and the other

one has to go down an incline to collect

sample from the sand and raise it so that

the first robot can hold it.

Then they deposit samples to a given

place in the arena .Team which deposits

samples earlier will be the winner. .

Specifications

Team Specifications/Eligibility Criterion:

A team can comprise of maximum 4

participants.

Participants from different institution

can form a team.

Any individual cannot participate in the

event as a member of more than one

team.

All students with a valid identity card of

their respective educational institutes

are eligible to participate in this event.

Game Specification

The maximum strength of a team can be

4 members. Any individual cannot

participate in the event as a member of

more than one team.

The teams must adhere to the spirit of

healthy competition. The teams must not

damage the opponent's robot in any way.

Organisers reserve the right to disqualify

any team indulging in misbehaviour.

Revolutionizing Youth, Redefining Technology Techniche ‘10

10

Any team that is not ready at the time

specified will be disqualified from the

competition automatically.

The robot would be checked for its safety

before the game and would be discarded

if found unsafe for other participants

and spectators.

Every robot should have a name (other

than the Institute name) which should

remain the same for the entire

tournament.

Organisers decision shall be treated as

final and binding to all.

The organizers reserve all rights to

change any or all of the above rules as

they deem fit. Change in rules, if any will

be highlighted on the website and

notified to the registered participants.

Any team, which uses wireless remotes,

must submit the remotes to the

organisers during the event timings to

ensure that no other wireless signal is

interfered with, during their matches.

The machines are not allowed to damage

the other team. Any team found to do so

will be disqualified. This clause will be

judged subjectively by the judges.10.

Time specification:- For any team setup

time of max 15 min. will be given.

Machine specification

The robot must fit within a box of

dimensions 25cm x 25cm x30cm (length

x width x height)(sizes are exclusive of

the lifting & joining mechanisms,) at the

beginning and end of the game. Refer to

arena diagram for more clarifications on

starting zone. The robot, when put in the

arena at the start of the game should

have the same size as checked with the

dimension box above.

N.B. THOUGH WE DON'T HAVE A LIMIT

ON MINIMUM SIZE OF THE BOT;

PARTICIPANTS SHOULD KEEP IN MIND

THAT IN ARENA 2 THE BOTS NEED TO

CROSS AN INCLINE SEPARATED BY 30

CMS FROM THE NEAREST EDGES!!

THEY CAN ONLY DO SO by joining with

each other thru a sidewise mechanism!

The robot has to be necessarily

controlled by some wired/wireless

remote control mechanism at all stages

of the game. More than one team

members can control the robot at a time;

more than one control mechanisms can

be used. The external wired/wireless

remote control used to control the robot

manually is not included in this size

constraint.

If the robot uses an externally placed

power supply, the dimensions of the

power supply are not included in the size

constraint. However, in case of an on

board power supply, the robot along with

the power supply should fit within the

aforementioned box.

Robot cannot be constructed using

readymade Lego kits or any readymade

mechanism. But you can make use of

readymade gear assemblies. Violating

this clause will lead to the

disqualification of the robot. Violation of

this clause will be solely determined by

the organisers.

The robot can use an externally placed

or on-board electric power supply. Use of

compressors is not allowed. Use of

compressed gas is not allowed. However

the power supply must be non-polluting

and must satisfy the safety constraints

determined by the organisers.

The method of working of the robot is at

the discretion of the builder, provided it

does not damage the arena or the

opponent in any way and it satisfies the

safety constraints determined by the

organisers. The robot (or any of its parts)

cannot use any mechanism which

directly transmits manual force to the

robot (or any of its parts). For example

use of clutch wires is not permitted. The

organisers hold the right to subjectively

determine if the robot violates this.

In case of an on board electric power

supply, the voltage and power at any

point on the robot must be lower than or

equal to 12 V and 36 W respectively, at

any point of time during the game.

The organizers will provide a standard

220-240 V/50 Hz AC power supply

(standard power supply provided in

domestic sockets). Any extension cords,

Techniche ‘10 Revolutionizing Youth, Redefining Technology

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eliminators, adapters etc required will

have to be arranged by participants

themselves.

Soldering iron and soldering can will be

provided by the organizers in case a

robot needs to be repaired. Teams

should carry other tools which they

deem necessary in this regard.

Must be able to lift lightweight

cylindrical objects to a height of 20 cm at

least.

Organizers

Hemant Verma +91-9706636795

[email protected]

Arka Bhakta + 91-9800309063

[email protected]

Param Doshi +91- 9678554623

[email protected]

Game Play

Prelims:

The quad rotor should start from a

particular position and reach a previously

specified end point and should be able to

land in a 1.5m x 1.5m enclosure on the

ground. (The quad-rotor should be able to

minimize the yaw, pitch, and roll in mid air.

It should also be able to show the

horizontal, vertical movement and sideways

motions during its flight).

Round 1:

Game Play:-

You need to stabilize your Quad-rotor in

front of the fixed camera. Your Quad-rotor

camera has to take best possible snapshot

of fixed camera, and the same time, your

team member will handle the fixed camera

to take best possible snapshot of your

Quad-rotor. Means both the camera will

take snapshots of each other. You will be

provided single attempt for this task, in that

attempt you can take maximum of 3 pics

using each camera. Best pic out of each

three will be taken into consideration.

Point system:-

Points are divided into two categories:

Total time taken to perform the task =

time taken till the last snapshot, i.e.: 6th

best timing (minimum time) will be

awarded 300 points.

The quality pic = View of Quad-rotor and

fixed camera in pics .

Point for each pic out of 100.

300 points will be awarded for best

(minimum) timing of the snapshot and

200 points will be awarded for quality

of the picture taken.

The best timing will be taken as the

benchmark.

For every delayed second, 5 points will

be deduced. For example: - The best

timing (minimum) of click is 15 sec

and a team takes the picture in 19

sec, then it will be awarded 300-(4*5)

=280 points.

Every team can take a maximum of 3

pics per camera i.e 6 pics in all and

the best pic out of each three will be

taken into consideration. The point for

category of “pic quality” shall be

awarded out of 100 for each pic and will be decided by the judge.

Round 2:

Game Play:-

The bot should be able to stabilize itself in

adversities of forced air flow. The bot should

take off from a specified location having

extreme forced air flow and stabilize itself in

front of the source. The airflow source will

be at the height of around 1.5-2 m above

the ground and a specific 2m x 2m area will

be specified for the quad-rotor to stay in.

FLIGHT 3.4 Flight Event

Revolutionizing Youth, Redefining Technology Techniche ‘10

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Point system:-

A stipulated period of 5 minutes for this

round will be given to each team.

5 points shall be given for every second

you remain in the arena without landing.

For every second you remain out of the

arena, 5 points shall be deducted.

You can get out of the arena for a

maximum of 5 times.

If the total points of this round are

negative, the team shall be awarded 0

points for this round.

Freestyle (Wildcard Entry):

Eligibility:

Teams eliminated in PRELIMS, ROUND 1,

ROUND 2 will be eligible for freestyle

round.

Winner of freestyle round will directly

enter the ROUND 3.

Game Play:

This round is a free style event. The

participant has to perform free style stunt

in allotted 15 minutes. The total time taken

will include starting up of the engine, taxi,

take-off, maneuvers performance, landing

and engine shut off. The stunts performed

may be one from the list of stunts provided.

In case the participant wishes to perform

any stunt not mentioned in the list then he

has to notify the specification of the stunt to

the Judges prior to his performance. Points

will also be credited for the accuracy,

quality and smoothness of the stunt.

Point system:-

Maximum points that can be earned in

maneuvering are 500.

Points are divided into two categories:

Total number of stunts performed =

maximum of 250 points.

The quality of performance = maximum of

250 points.

Points in each category will be decided by our honourable judge.

Total points gained in maneuvering =

{points gained in “number of stunts”

category} + {points gained in “quality of performance” category}

Round 3:

Game Play:-

In the arena there will be having two

trapezoidal hoops kept in perpendicular

planes to each other. The quad-rotor will

have to go through these hoops in the

minimum possible time. For this task each

team will be given two attempts. In first

attempt quad-rotor will have to penetrate

the specified „A‟ hoop then the „B‟ hoop. In

second attempt, you have to reverse the

order and have to go from hoop „B‟ to hoop

„A‟. Finally the average time (time from

takeoff to landing) of both the attempts will

be taken into consideration

Point system:-

10 points will be awarded for each second

you save relative to the worst time taken to complete the task.

For example:- You take 1 minute to

complete the task and maximum time taken

to complete the task is 3 minutes, so you

have saved 2 minutes, hence you will be

awarded 1200 (120 seconds * 10)

FINALS:

Game Play:-

The basic utility of the quad-rotor is

surveillance. Here we challenge the bot to

take off from a specified location outside

arena and move to a specified point and

read the direction from there and continue

following all the directions until reaching

the final position strictly as per the given

directions. The wireless camera along with

the mechanism shall be brought by the

participants. The weight of the camera

along with the attached mechanism shall be

around 200 gm. Your quad-rotor should be

designed to make the flight along with this

payload.

Techniche ‘10 Revolutionizing Youth, Redefining Technology

13

Rules for final:-

The path specified should be strictly followed.

If in any case the bot disobey the

specified direction, it has to move to the

previous point and follow the specified path.

The team which completes the journey

traversing the specified path in the minimum time WINS!!!

Aero models specifications:

The aero model should have a maximum wing span one metre. There is no lower

limit.

The quad-rotor should fit inside a square

box of 1m x 1m x 1m. one metre. There is no lower limit.

The aero model should be able to be air

bourn for at least 5 minutes.

The bot should be designed so as to lift

a payload of up to 200 gm (here payload is wireless Camera) in certain rounds.

The aero model has to be powered by

Electric Engine.

The aero model can be hand-made or kit made or A.R.F kits.

The aero model should be remote

controlled and should not be control lined/ autonomous/semi-autonomous.

Parts:- Electrical component

a) Brushless motor. BLDC motors

b) Servo motor

c) Transmitter

d) Receiver

e) Electronic speed controller

f) LI-Polymer Battery

The robot should be electrically powered

(In electric-powered models, the power

plant is a battery-powered electric

motor. Throttle control is achieved

through an electronic speed control

(ESC), which regulates the motor's

output) by Li ion batteries. The bot

should be manually made Radio-

controlled aircraft having a transmitter

operated by the controller on the

ground, sending signals to a receiver in the craft.

Aero model’s safety:

Preferentially the bot should be enclosed

in a framework to safeguard itself from

collisions. But this decision is left to the participants themselves.

The bot must have a landing pad to absorb the landing impulse.

Rules:

Guidelines for team specifications:

A team should consist at least 3

members, it will be easier for them to control.

Students from different educational institutes can form a team.

Any individual cannot participate in the

event as a member of more than one team.

The excess points gained (relative to the

least scoring team) in each round shall be carried forward.

Guidelines for point system:

The excess points gained (relative to the

least scoring team) in each round shall be carried forward.

Points carried forward = (your points in

a particular round) – (least point gained in that round by any team)

For example:-You gain 100 point in a

particular round and least scoring team

of that round has 30 point, that means

you will carry over 70 points for next round.

The elimination will be based on total point gained by a team till that round

Total points = (points gained in that

round + point carried over from

previous rounds).

Revolutionizing Youth, Redefining Technology Techniche ‘10

14

The carry over point system will be valid up to the entry to the finals.

In final round each team will have to

begin with zero points, so the winner will

be decided on the basis of point gained in final round only.

We will be having a wild card entry in Round 3 through a freestyle round.

Violation of any rule regarding the robot specification will lead to disqualification.

Disqualification:

If any aero model is not able to compete

further in the event (due to crash or any

technical problem) the team will be disqualified.

The machine would be checked for its

safety before the run and would be

discarded if found unsafe for other participants and spectators.

Any team that is not ready at the time

specified will be scratched from the competition automatically.

A team that damages any of the institute

property ( street lights, halogen lights,

floodlights, institute buildings, electric towers)

Organizers will be not responsible for any

minor scratches or damage to the aero model.

General rules for game play:

Participants should not dismantle their

aero models before the completion of the

whole competition as the machines might

need to be verified by the judges at a later

stage to ensure that the participants have not violated any of the rules.

Organizers decision shall be treated as final and binding on all.

The organizers reserve the right to change

any or all of the above rules as they deem

fit. Change in rules, if any, will be

highlighted on the website and notified to

the registered participants.

Teams are allowed to bring only one aero

model. Use of multiple aero models will

not be allowed by the same team

Organizers:

Rahul Mayank +91-9957888032 [email protected]

Praveen +91-9461071006

[email protected]

Priyesh Ranjan +91-9801406687

[email protected]

Sudarshan

Dutta

+91-9678554264

[email protected]

Problem Statement :

Build a legged machine which can WALK &

CLIMB STEPS to traverse the given path as

soon as possible. Hard coding is allowed.

Arena :

The arena is a path with 600mm width

which is in black colour. A narrow white

strip of 20mm thickness will be provided to

aid autonomous machines in the center of

path. Arena consists of two zones A & B

Zone A:

Zone A consists of two right turns and then two left turns

The total length of zone A is 3000mm

All the turns are perpendicular right angles

ArachN!D Arthorobotics

Techniche ‘10 Revolutionizing Youth, Redefining Technology

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The distance between any two consecutive turns is 750mm

It is plain surface there won‟t be any

obstacles in this zone

Zone B:

Zone B consists of two steps up, one left turn and then two steps down

The total length of zone B is 3000mm

The left turn is perpendicular right angle turn

Each step is of height 20mm

The distance between any two consecutive steps is 500mm

The distance between starting of zone B

and left turn is 1500mm which is same

as the distance between left turn and Finish Point

The starting of zone B is at same level as that of zone A

All the arena dimensions are would be

within 2% error. The error in case of step

would be at maximum 10%.

ARENA PERSPECTIVE Competition Setup:

There would be one overhead camera

which can cover an arena maximum

upto 220mm x 220mm to aid semi-autonomous bots.

The details of the camera will be put up soon

A mounting stand will be provided for

mounting the overhead camera in the

centre of the arena, which will be in such

a way that it suits to maximum types of cameras.

It is recommended that participants use

the camera provided by organizers,

however they can use their own camera

but the participants should intimate the

organizer through email about the

details of camera (model number, resolution & company).

Please co-operate with the organizers in

this regard to ensure that camera has no

problems with the mounting system provided.

What are we going to provide you???

At the competition venue we will be

providing you with a Monitor, CPU,

Keyboard and Mouse (USB 2.0). However,

participants can bring their own CPU‟s

which can be connected to the system. We

will provide a computer with Windows XP as

the Operating System (OS) and MATLAB

2008 (7.4) installed in it. You can bring your

own coding software if necessary which can

be installed at the venue provided it doesn‟t

have any problems in the installation

procedure in the Computer we provided.

Participants should bring their codes in

virus free pen drives or hard disks and no

CD‟s will be allowed.

There will also be two extra computers with

same configuration at the venue where

participants can check their codes. These

extra computers will not be connected to

any type of camera mounting setup

We will be providing you a standard

230V/50Hz AC power supply and external

cords if necessary. Other stuff anything

necessary for the participants should be

arranged by themselves.

Rules:

Pre Game Setup:

Each team will be given a maximum of 25

minutes for calibration and testing prior to

their game. During this time participants

need to make any necessary changes to

their machine or codes as they required

Competition Rules:

The Legged Machine must satisfy the

requirements specified under the heading

“Definition of Leg”

The competition is such a way that there

will be only a single round and one team will be playing at once.

The external wires of the bot should be slack at any point of time during the game

The run time starts at the moment any

part of the machine crosses the start line

and finishes when all the parts crossed the finish line

A bot is said to be completed zone A when all the parts of the machine enter zone B

Revolutionizing Youth, Redefining Technology Techniche ‘10

16

The time will be noted for both the zones

individually and at the end it will be added up

Crossing Zone A gains the machine 200

points. In Zone B - each step up and step

down gains 100 points and the one left turn gains the machine 50 points

In case any part of the bot goes out of the

track it will be placed at a point nearest to

it by the organizers and it incurs a penalty of 25 points

The best run (of all reruns) will be taken into consideration.

In case two teams gain the same score,

then the team with lower run time will be given preference.

In case none of the teams is able to

complete even the zone A then the team

which traversed maximum distance will be given preference.

Each team will be given a maximum of 20

minutes for the game play which includes

all the runs and the time taken by the participants in the timeouts.

Preference on the basis of no. of legs:

To encourage and also keeping in the

mind the difficulty of making we are giving

advantages on the basis of no. of legs. A

legged machine which is having 2 legs will

get a score of 1.25 times the points gained

in the run. 3 legs will get a score of 1.20

times the points gained in the run. 5 or 7

legs will get a score of 1.15 times the

points gained in the run. 4 legs will get a

score of 1.10 times the points gained in the run.

The time calculated by any of the teams

by any other means will not be entertained.

Decision of organizers will be final while implementing the rules of the play.

Time-out Rules:

There will be maximum of two timeouts

for each team and a penalty of 25 points

will be incurred for each timeout. Each timeout cannot exceed 5 minutes.

The participants should not touch the bot

in the middle of the run failing to do so

they will be given a timeout and will be asked for Re-run.

The participants can take a timeout in the middle of the run if they wish to.

After a time out the machine will be

placed again at the starting point of the

zone (i.e. at starting point of game or at

the starting point of zone B) and the time will be calculated again for the Re-run.

General Rules:

Team Specification: A team may consist of

maximum of 4 members. Students from different institutes can form a team

Any team that is not ready at the time specified should intimate the organizers.

The teams must not damage the arena in

any way. Organizers reserve the right to

disqualify any team indulging in misbehavior.

The machine would be checked for its

safety before the run and would be

discarded if found unsafe for other participants and spectators.

Organizers are not responsible for any

error in image processing due to

obstructing wires of the robot or the robot

itself or any minor scratches left by the previous robots on the arena.

The participants are requested not to

dismantle their machines before the

completion of the whole competition as

the machines might be needed to be

verified at a later stage by the organizers

to ensure that participants have not violated any of the rules.

Organizers‟ decision shall be treated as final and binding on all.

The organizers reserve the right to change

any or all of the above rules as they deem fit.

Machine Specifications:

Dimensions & Fabrication

The maximum allowed dimensions of the

machine at the Starting Point of the game are 300mm x 300mm.

Techniche ‘10 Revolutionizing Youth, Redefining Technology

17

There is no restriction in height and weight of the machine.

The machine can have any no. of legs.

There will be advantage for the machine with lesser number of legs in this aspect.

If the machine uses an external power

supply the dimensions of the power

supply are excluded in the aforementioned size constraints.

The machine can detach itself into

multiple parts provided it does not

damage the arena – organizers decision is

final in the regard of violating the above

clause. However the detached part of the

machine should cross the finished line

failing the distance of the detached part

from the starting line will be considered

as the distance travelled by the bot.

Bot can only use readymade mechanical

kits and electronic kits upto the level of

chips and components are allowed. No

other readymade mechanisms will be

allowed. Violating this clause will lead to disqualification of the team.

Definition of leg

Traction belt with studs or roller chain

with 'feet' mounted in any orientation is not permitted.

No wheels or rotary wheel-like appendages will be permitted.

The entire weight of the machine must be

completely supported by the machine's legs.

The machine can only use its legs for the locomotion

All legs/appendages that are used to

assist in balancing the machine, or

locomotion, must separate (lift/hop/move)

off the ground at some point during each

walk/step cycle i.e. they cannot slide/roll across the ground.

Other necessary Specification

The machine can be either Autonomous

or Semi-Autonomous both will be treated equally in terms of Game Play.

The participants are allowed to do “Hard-Coding”.

The bot is allowed to have either on-board

power supply or external power supply.

There will not be any advantage for the machine in this aspect.

Organizers:

K Jeshwanth

Durga Sagar

+91-9505268836

[email protected]

K Satyadeep +91-9849847652

[email protected]

Niteesh Kumar +91-9678883577

[email protected]

Pradeep Kumar +91-9705497307

[email protected]

Revolutionizing Youth, Redefining Technology Techniche ‘10

18

Problem Statement:

Make a manually controlled machine or you

can call it a stunt-bot able to perform the

specified stunts.

Prelim:

The participants have to showcase the

following three stunts for getting selected in

further rounds. Teams will be shortlisted on

the basis of their points they would get in prelims.

1. Groundless: Cross several

continuous pits using your stunt-

bot (flying is not allowed).

2. Ringmaster: Make a successful

jump through the rings of given

dimensions

3. Bridge balancing: A bridge of two

parallel rails have to be crossed to

complete this level.

Mains:

The participants have to showcase

the following stunts. Teams will be

shortlisted for the combat race by the score they will get :-

1. Hustle the Hurdles: make a full

sprint on a track having hurdles

2. Wheeley: manage your bot to do a

wheelie under the specified

constraints and score as many

points as you can

3. Dealing with the roughest arena:

walking on rough surface

4. Track of death: keep your pace

and move around the circular track

to show that the word “ Zero

gravity “ exists

One on One combat_Race:

As someone has said that “the ultimate

stunt to be watched is the one on one Race of the two greatest stunties ever” so here we

are. Topmost teams will get selected for this

round and the only option left here for you is to win

Prelims:

GROUNDLESS Here is your chance to prove how efficiently

can you make use of the limited life-lines

given to you…….so go and connect with the

sky in "groundless" .

ARENA SPECIFICATIONS AND

COMPONENTS :-

The arena consists of a track which contains

three set of ramps as shown in the figure .

The inclination of all the wedges will be 30°

and the details of the wedges are as follows:-

1st zone :

The first wedge has a height of 30 cm

and the second (the landing one) is 25

cm high

Length of the pit is 40 cm

2nd zone :

Both the wedges have a height of 30 cm

Length of the pit is 40 cm

3rd zone :

Both the wedges have a height of 30 cm

Length of the pit is 50 cm in this case

GAME PLAN :-

The arena has three zones 1 , 2 and 3

defined by the starting and finishing line for

Robo Stunts Manual Robotics

Techniche ‘10 Revolutionizing Youth, Redefining Technology

19

each (the finishing line of each being the

starting line for the next)

In each set , the bot has to start from the

starting line ; climb up the first wedge and

land on the second wedge (or beyond that ) ;

and cross the finishing line to complete each

zone .

There may be a chance that the stunt-

bot of a participant falls in the pit, thus

for each pit there is only one lifeline, i.e.

the participants‟ stunt- bots can fall in

the pits of each zone for one time at

MAX.

After falling in the pit whether it is of

zone 1,2 or 3 for the first time the

participants have to start their journey

from the starting point of zone 1.

Points will be deducted of the teams

who will fall in the pit and if any team‟s

stunt-bot falls in any pit more than one

time the team will be disqualified from

the stunt GROUNDLESS and no points

from this stunt will be added in the

team‟s scorecard.

Participants have to cross the finish line

for completing the stunt.

RING MASTER:

To become a ring master you have to make

your way in the ring placed in the trajectory

of your jump, and land on the floor.

GAME PLAN:

We have two floors, namely bay1 and

bay2.

(I) Bay1 includes a runway of 200 cm.

(II) Bay2 is the landing floor on which

the bots have to land safely.

(III) In between we have three rings of

diameter 45 cm.

A stunt bot running in bay1 has to

leave the bay with some horizontal

velocity and pass through the rings

This stunt has three rounds, which has

three different rings at three different

positions.

One by one you have to cross all the

three rings. The last ring holds a key in

unstable equilibrium if the bot manages

to fell the key while passing through the

ring it will have the eligibility to enter

into the bonus round having more

points. Bots who make the key fell by

hitting the ring and not passing

through won't be allowed for the bonus

round.

After third ring is crossed you have to

reach the end of bay 2.

RULES:

It doesn't matter to us if a participant

touches the ring while crossing it, but

the stunt bot must pass through the

ring for the successful completion of the

round.

A participant can land on the bay 2 in

any way. But it should be able to reach

to the end of the bay to complete the

stunt.

If a participant's stunt bot hangs on the

ring during the stunt it will loose some

points before moving to other ring.

Crossing the ring from outside will

disqualify the participant from the

round and he wont get any point in that

particular round of the stunt.

A runway for the stunt bot will be of

maximum length 200 cm .

No repeat chance will be given to any

participant in any round of this stunt.

BRIDGE BALANCING

Speed is not the only the judging criteria to

decide a better stuntbot sometime accuracy

matters most, so for that we are here with

BRIDGE BALANCING.

GAME PLAN

Enter the arena via C and reach to the

top.

Revolutionizing Youth, Redefining Technology Techniche ‘10

20

Move your stuntbot carefully through

path E so that it may not fall into the

pit F before reaching at boxes A.

Rush through the path E and try to

reach red colored boxes (marked A) and

strike them to make them fall on

ground.

RULES

Two blue colored strips of path E are

movable so that you can decide width

between them before entering the arena

according to the width between your left

and right tyres.

Points in this task will be given on the

basis of:-

§ Whether your stuntbot able to reach

at the top (i.e at point B)

§ Number of red colored boxes you

strikeout into the pit

§ Time taken by stuntbot to reach A

from bottom.

If your stuntbot falls in pit F between B

and A while traversing through path E

then only points for reaching to the top

will be given.

Final Round:

HUSTLE THE HURDLES

Hurdles are everywhere for everyone , be it a

human or a stunt bot . So here you prove

your worth through the hurdles in this

round.

ARENA SPECIFICATIONS :-

The stunt is designed to test the strength

and shock absorbing capability of the stunt

bot . The arena consists of a straight track

with wedge-shaped hurdles throughout the

track . The hurdles are of increasing

difficulty as the bot advances through the

track ; their points increasing as well .

One more track runs parallel to this track

(the one containing hurdles) which does

NOT contain any hurdle and is plain with

some connections to the track A . If a stunt

bot wants to escape a hurdle , it can do so

by moving along the projecting connections

between track A and track B .

The Track B consists of blocks at regular

intervals to disallow the bot to just run away

; thus escaping a hurdle would demand

much more time , which may cost you much

more points because time is also a factor

that is judged throughout the event .

ARENA COMPONENTS :-

Hurdles :- The hurdles are wedge-shaped as

shown in the figure itself . The bases all

measure 30 cm and the height vary as

follows:

The first two hurdles are of 10 cm each.

The next two hurdles of 15 cm each.

The next two of 20 cm , and

The last hurdle of 25 cm.

The track A :- This is the track containing

the hurdles and is 5 m long . The distance

between two consecutive hurdles is 1 m .

After the first three hurdles , the connecting

roads project out from this the track A to

the track B .

The track B :- This track consists of some

blocks to prevent the bot to just run away

and cross the hurdles-arena .

GAMEPLAN :- The bot has to cross the

hurdles in the minimum possible time on

the track A . After crossing the first three

hurdles , the bot has 2 choices ; either to

cross the remaining hurdles or to avoid

them by taking the longer path .

The points will be awarded according to the

scoring scheme .

WHEELEY

Soul of any stunt show is wheelie. Now try

to be a showman.

Techniche ‘10 Revolutionizing Youth, Redefining Technology

21

GAME PLAN AND ARENA SPECIFICATION

First of all an Acceleration track of

length 2 m will be provided to you just

to accelerate your machine.

Then as an extension of (1) a 4 m long

track will be there, divided into 2 parts

of 1 m (wheeley zone) and one part of

1.5 m (no points zone) according to

scatch.

After that you have Prove_it track in

which you have to touch your robot's

very front part to the object upto as

much higher as you can.

RULES

Participants will be awarded points

based on how many wheeley zones their

machine has finished .

In the Prove_it track points will be given

according to the highest section ur

stuntbot has reached .

TRACK OF DEATH

You must have certainly seen this problem

in your physics books , but now is your time

to implement it and feel it.

ARENA SPECIFICATIONS :-

The arena consists of three parts as shown

in the figure and are detailed as follows :-

The slope :

The wedge is 1.5 m high with 2.5 m

long base and can be utilised by the

stunt bot to provide it with some initial

force .

The plane :

The plane portion of the track is 3 m

long . The use of this plane track is to

allow the stunt bot to attain its

maximum speed .

The Semi circular track :

This semi-circular track has a diameter

of 0.75 m . There is also a little

horizontal projection in the end to keep

the robot to fly-off away.

GAMEPLAN AND RULES :-

The stunt bot is required to travel down the

slope , come along the 3 m distance and

finally perform a complete loop along the

semi-circular track .

Points are ONLY awarded if the stunt bot

lands safely after performing the complete

feat . NO points will be awarded if the bot

fails to land beyond the line AB (,i.e. on the

plane track) after completing the semi-

circular track .

DEALING WITH THE ROUGH ARENA

Your stunt bot may be able to traverse on a

smooth road. Lets see how well can your bot

perform on the roughest arena.

Arena Specifications

The arena is designed to test the swiftness

and the maneuvering skills of the bot .The

arena consists of Stones , sand , pebbles

and pits , and , FLAGS . Flags are inserted

into the ground , and the stunt bots have to

knock them down . The fastest bot that

knocks out the maximum number flags wins

.

Arena Components

Flags : Inserted throughout the arena , easy

to knock off but , for it , stunt bot should be

able to reach the Flags.

Pits : Stunt bots should be particularly

avoid pits , as if they get in , they'll have a

hard time getting out .

Sand , stones and pebbles : Used to

decrease the speed of the stunt bot and test

their "roughness" .

Game plan

The stunt bots have to knock maximum

number of flags in minimum time possible.

The scoring is according to the difficulty

level of game. However we will intimate you

at the starting of the stunts that which path

contains more points and which less.

Bonus Round

Every competition is perhaps incomplete

without a bonus round . So if you have been

Revolutionizing Youth, Redefining Technology Techniche ‘10

22

running slow on the points scale throughout

the competition ; this round is your chance

to return back in the game .

The entry to this bonus round opens ONLY

If the stunt bot manages to bring the key to

the ground hung to the ring in an unstable

equilibrium in the "ring masters" round .

However , the entry to the bonus round

(after the gate opens) , is completely optional

and NO points are deducted if a bot is

unable to complete it in given time or does

NOT enter at all , whatsoever the case may

be.

ARENA SPECIFICATIONS AND

COMPONENTS :-

The arena consists of a cuboid as shown in

the figure with two gates on the opposite

faces : one entry and the other exit .

The arena at inside of it is NOT visible and

contains some pits at random places .

However , to the bot's relief , there will be

circles marked on the cuboid's top surface

exactly aligned with the actual pits .

GAME PLAN :-

The entry gate of the bonus round opens

ONLY if the key hung at the ring in the "ring

masters" round in an unstable equilibrium

is brought to the ground by the bot .

The bot has to enter the "bonus area" (the

cuboid) and come out of it from the exit gate

avoiding the pits inside by keeping track of

them using the markers printed on the top

face of the cuboid indicating the exact

position of the pits .

Machine Specifications:

Dimensions and Fabrications

The stunt-bot must fit in the box of

dimensions: 400mm X 400mm X

400mm .

The weight of the running machine

should not exceed 10kgs weight.

The machine can be controlled

with/without wires. Off board Power

supplies are allowed. Refer below for

further details on battery and power.

In case of wireless remote control

machine must have a two different

frequency remote control circuits or a

dual control circuit which may be

interchanged before the start of the race

to avoid frequency interference with

other teams.(the case of any

interference in the wireless systems will

not be considered for rematch or

results) .

Use of pneumatics and hydraulics is

not allowed.

Batteries and Power

The only permitted batteries are ones

that cannot spill or spray any of their

contents when damaged or inverted.

This means that standard automotive

and motorcycle wet cell batteries are

strictly prohibited. Examples of

batteries that are permitted: gel cells,

Hawkers, NiCads, NiMh, dry cells,

AGM, etc.

The electric voltage anywhere in the

machine should not be more than 24 V

DC at any point of time.

The robot should have a master switch

which can be used to deactivate the bot

completely, which includes power to

drive and weaponry, in under 15

seconds by a manual disconnect.

All efforts must be made to protect

battery terminals from a direct short

and causing a battery fire, failure to do

so will cause direct disqualification.

Use of damaged, non-leak proof

batteries may lead to disqualification.

ICE engines are NOT permitted in the

competition.

All stunt bots must have a light easily

visible from outside that shows its main

power is activated

Prohibited Machineries :-

In robostunts some types of machineries

violate the spirit of the competition or they

could be harmful. Prohibited machineries

have generally included:

Radio jamming

High voltage electric discharge

Liquids (glue, oil, water, inflammable

liquids, corrosives…)

Open combustion (fire, explosives…)

Techniche ‘10 Revolutionizing Youth, Redefining Technology

23

Un-tethered projectiles

Lasers

Visual obstruction

Flame based weapons

Any kind of explosive or intentionally

ignited solid or potentially ignitable

solid

Nets, tape, glue, or any other

entanglement device

High power magnets or electromagnets

General Rules:

The maximum duration of each round

will be told on the spot. Any team that

is not ready at the time specified will be

disqualified from the competition

automatically.

The machine would be checked for its

safety before the competition and would

be discarded if found unsafe for other

participants and spectators.

The name of your machine must be

prominently displayed on the machine.

Judges' decision shall be treated as

final and binding on all.

Safety:

There is no amount of regulation that

can encompass all the dangers

involved. Please take care to not hurt

yourself or others when building,

testing and competing.

If you have a stunt bot design that does

not fit within the categories set forth in

these rules or is in someway ambiguous

or borderline, please contact the event

organizers.

Safe innovation is always encouraged,

but surprising the event staff with your

brilliant exploitation of a loophole may

cause your stunt bot to be disqualified

before it ever competes.

Compliance with all event rules is

mandatory. It is expected that

competitors stay within the rules and

procedures of their own accord and do

not require constant policing.

Each event has safety inspections. It is

at the sole discretion of the organizers

that your stunt bot is allowed to

compete. As a builder you are obligated

to disclose all operating principles and

potential dangers to the organizers.

Team Specifications :

A team may consist of a maximum of 8

participants. Participants from different

institutes can form a team.

ORGANIZERS:

Abhishek Singh

+91-9828180273

[email protected]

Neeraj

Kumawat

+91-9950510848

[email protected]

Abhijeet Singh +91-9678554625

[email protected]

Hardik Sharma

+91-9207184951

[email protected]

Revolutionizing Youth, Redefining Technology Techniche ‘10

24

========================================================================================

For Further Queries Regarding Robotics Module, Contact:

Shivam Mishra Sourabh Prajapati +91-9678883602 +91-9460539709 [email protected] [email protected]

Bluechips The Virtual Stock Market

Product Launch Launching the most innovative idea in the Market

Brain Child The International B-Plan Competition

Strategem The Marketing Strategy

Techniche ‘10 Revolutionizing Youth, Redefining Technology

25

GUIDLINES

General Guidelines:

Following are the broad themes for this

event and entries have to be submitted under these only:

Social Entrepreneurship

Bio-Business

IT-Software

Retail

Power

Banking/Finance

Clean Energy

Core Sciences

Telecommunication

Biotechnology

Web Portals

Electronics

Manufacturing

Service

Entertainment

Hospitality

HRD

Consultancy

Food Processing

Tourism

Round 1:

In this round participants will be

submitting the executive summary of

their B-Plan to the following e-mail id:

[email protected] with subject: Brain Child - <Team name>

Last date for submission of executive

summary is 15th June, 2010.-

Based upon the executive summary, teams will be short-listed for Round 2.

Panel of judges will be eminent people

from the industry and academia. The

decision of the judges will be final and

binding on all contestants.

The selected teams will be intimated by e-

mail/phone by –June 22, 2010 and their

names will be uploaded on Techniche website.

Executive Summary/Abstract Format:

The abstract should be about 1000 words

long(excluding annexure and

introduction), stating briefly the purpose

of the plan, opportunities, financial & marketing plan, etc

The document should be prepared in

Times New Roman font sized 12 pt with

1.5 line spacing submitted in pdf format.

The cover page of the abstract should

contain name of the team members,

college of the team members and contact

details. This cover page shall be detached

before papers are given for panel

evaluation. The name of the author or

their institute should not appear anywhere in the body of the paper.

Appearance of the same will lead to disqualification

Round 2:

Detailed Business Plan has to be submitted by the short listed teams.

The entries have to be submitted by e-

mail to [email protected] with

subject: Brain Child - <Team name> and the same will be acknowledged.

This is an elimination round and in this

round 10 teams will be shortlisted for round 3 .

The top 10 teams will be called to IIT

Guwahati in Techniche 2010 to present their plans in front of judges.

The selected teams will be intimated by e-

mail/phone by first week of August 2010

and their names will be uploaded on Techniche website.

The format of the submissions will be

informed to the teams selected in the first round through mail/phone.

BRAIN CHILD The Classical B-Plan

Revolutionizing Youth, Redefining Technology Techniche ‘10

26

Round 3:

The top 10 team selected in round 2 will

present their B-Plan in front of the judges

in form of a Presentation at Techniche 2010.

A maximum of 20 minutes will be given to each team to present their idea

The 20 minutes presentation will be

followed by a question and answer round

of 10 minutes by the judges as well as the audience.

Points will be deducted for exceeding the time limit.

Shortlisted teams will be given intensive

mentoring from experts to help them in

developing their business plan.

RULES:

A Team can be formed from any B-School

or IIT or an engineering college.

One team can submit only one entry.

Any team or individual cannot be a part of more than one entry.

Students from the same institute as well as different institutes can form a team.

A Team can consist of a maximum of four

students and at least one of them should

be bonafide student of some recognized college.

There is no restriction on the number of teams from an institute.

The organizers hold the right to disqualify

a team if the idea is already implemented in the market.

The judges, mentors and the organizers

will take the utmost care in handling the

entries, and will guarantee the utmost

confidence. The decision of the judges is final.

The organizers reserve unconditional

right to disqualify an entry or cancel the

participation of a team for any reason

including presentation of

inaccurate/incomplete information,

plagiarism, late submission, violation of

any intellectual property rights, or any other reason.

Judging criteria:

The objective of the semi-final round of

judging will be to provide feedback to

participants and reduce the pool of

contestants to a group of finalists. There

will be a different set of judges for the semi-

final and final rounds.

Judges are asked to evaluate the plans

based upon their potential to become the

basis of a viable new venture and will focus

on the idea, its potential for social value

creation, and the likelihood of achieving

that success based upon the team's plan

and experience. Judges will look at both the

strength of the concept and areas related to

execution of the plan, and will evaluate

specifically:

Idea/Concept: The concept reflects an

innovative approach. The team has a

clear understanding of the issue it seeks

to address, the economic and social

drivers of the model, and the feasibility of the concept.

Social Value Creation: The business

model is likely to make a substantial

contribution toward the solution of the

issue it seeks to address and can be

sustained for a period of time consistent

with achieving the desired social impact.

(If growing the organization is not the

preferred strategy, the program is transferable and replicable).

People: The team has (or can get) relevant

skills, contacts, and experience. The team

is persuasive in communicating the idea and it‟s potential.

Context: The rules of the game (i.e.,

regulatory, tax, political) are favorable.

Market needs, size of opportunity,

competitive landscape, and potential risks are identified and manageable.

Resources: The financing plan is sensible

in terms of the capital required to launch

and operate. Funding sources are

Techniche ‘10 Revolutionizing Youth, Redefining Technology

27

identified and a plan for securing initial investment is articulated.

Performance Measurement: The plan

takes a practicable approach to

measuring organizational outcomes and

provides a clear plan to deliver high

performance.

Organizers:

Navdeep Singh +91-9957689344

[email protected]

Palash Goyal

+91-9669528432

[email protected]

General Guidelines:

This is an online interactive game where

teams will trade in virtual stocks using

virtual money.

New game will begin every day.

The game will be divided into two parts

Prelims(online)

Blue Chips(during Techniche ‟10 at IIT

Guwahati)

The Prelims will be played prior to

Techniche ‟10 and the top winners will be

invited to IIT Guwahati to play Blue Chips

Blue Chips will be divided into trading

sessions, which will take place

throughout the day.

There shall be a time gap between

consecutive trading sessions during

which the whole world will play the game, from where you left.

Details regarding the exact timing of the

sessions will be uploaded soon.

General Rules:

Team can comprise a maximum of two members.

Each team will be given certain amount of

virtual cash at the beginning.

The trading will be done using the data provided by the organizers only

The news will be flashed in each of the trading sessions except the first.

The stock prices of the listed companies

will vary according to the simulated market conditions and news flashes.

The decisions of the judges would be final

and binding.

In case of a tie, the winner will be decided

in accordance with the value of the stock they are holding.

If any team is found to be involved in any

kind of misdoings, their registration will

be cancelled.

Team with the maximum cash reserve

(cash reserve left + present monetary

value of the shares held by that team) at

end of the final trading for the day session wins.

Organizers:

Mayank Takker +91-8876024223

Paranjay Srivastava +91-9957888209

BLUE CHIPS Virtual Stock Market

Revolutionizing Youth, Redefining Technology Techniche ‘10

28

Competition Stages

All the teams with an intention to

participate must register themselves on the website.

The team might contact the organizers

regarding the innovation that they are

trying to work on and get some

professional help. There is no compulsion

is this regard. The innovation details will in no case be disclosed to a third party.

Teams which think that they are capable

enough to work on the innovation all

alone, might directly send the

documented details of the innovation for

the screening of the preliminary stage.

There will be two stages in the

preliminary round. Based on the

documentation that the teams have sent,

we will be selecting relevant entries to

screen further. Duration of 10 days will

be given to the selected teams and will be

asked to work on the documentation or

rather the innovation to come up with an improved idea.

The second stage of the preliminary

round will screen the improved ideas.

Keep in mind that no change in the basic

idea of the innovation is entertained. For

further information on this, please refer

to the rules of the competition.

Based on the screened documentations at

the end of preliminary round, teams

eligible for the subsequent stage - The

Mentoring Stage will be selected by an independent panel of judges.

Teams qualified for the mentoring stage

will be provided with intense sessions of

mentoring. During this time, the teams

must work on improving their model,

making it user friendly, ready for consumption.

The Participants must now come up with

a more detailed documentation and a

prototype. A video of the working

prototype will be necessary. Innovations

which might not be able to come up with

a prototype due to industrial and

modeling factors should come up with

suitable reasons of the same along with

at least a working model of their

innovation. A detailed description of this stage will be provided at a later stage.

Teams which have qualified through the

second stage will be called to display their

prototypes/ models at Techniche‟10 at IIT Guwahati.

Top three finalists will be enlisted to be

awarded with prizes, and the most

market feasible and innovative idea will be taken further to launch as a product

The selected idea will be funded and will

be manufactured to meet industrial

standards and will be launched into the

market.

Judging Criteria

The main criterion is the innovation itself

along with commercial viability and the market potential for the innovation.

Ideas which address issues having

considerable importance at the present will be definitely given preference.

The technical, environmental, social,

economical, energy efficiency of the

innovation will all be taken into consideration.

There are no specific percentage allocated

to each of these, but the overall

innovation and the change that the

innovation brings about in each of these

sectors are considered and are judged likewise.

Note that since the aim of the competition

is to bring out a useful product out of the

innovation, the commercial capability and

market potential of the product is also

considered.

PRODUCT LAUNCH Innovative ideas gets incubated

Techniche ‘10 Revolutionizing Youth, Redefining Technology

29

Important Dates

Starting Date for Registration : March 15,

2010

Last stage for submission of

documentation for the first stage of preliminary round: June 20, 2010.

Declaration of results for the first stage: June 23, 2010.

Last date for receiving the improved

model innovation for the second stage of preliminary round: July 02, 2010.

Declaration of results for the Second

Stage and start for the mentoring stage: July 05, 2010

Last date to submit the video of the

prototype or a working model: August 05, 2010

Declaration of results for the Final stage: August 10, 2010

Finals during Techniche in IITG: September.

Documentation

Documentation Procedure for first stage of

Preliminary Round:

What is your innovation?

Give a brief description of the currently

existing scenario in which you try to

innovate. Briefly specify the existing

problem that your innovation is trying to address.

How does your innovation address this

situation? You need to in this step give a

complete description of your innovation.

All the technological issues that you are

dealing with must be addressed. Specify

whether your innovation is a totally new

idea or an amendment to an existing technology.

Give a description of how your innovation

improves quality of life, enhance

efficiency or productivity, or protect the

environment, or uses energy in an

intelligent manner. Innovations which are not relevant for this might skip this step.

Please state if the innovation is patented,

copyrighted, published in a technical

journal, or otherwise "on the record" with any recognized arbiters of innovation.

For innovations in health sector, it is

important to cite and summarize the

results of published studies

demonstrating improved health

outcomes. Failure to do so will disqualify the idea.

Cite all the references that you have used

in the description of the innovation. Any

statistical data or facts that you have

stated in the documentation must be

cited by references.

And finally specify about the primary

innovator/innovation team. Please

summarize the background(s) of the

primary innovator/inventor or innovation

team, including any previous experience in the field.

Organizers:

Sai Kumar +91-9949394979

[email protected]

Bharat Kumar

+91-9603999810

[email protected]

Ravi Tej

+91-9792703430

[email protected]

Revolutionizing Youth, Redefining Technology Techniche ‘10

30

Problem statement:

North-East, a region with huge mineral and

natural resources and vast consumer

market, is quiet a potential market and part

of many companies‟ expansion plans.

Harness this potential and develop a

marketing strategy- brand name, Tag line,

logo, brand ambassador or Mascot, product

portfolio for a new cold drink company.

Basically though this problem statement is

low in competition, one has to keep in mind

the low consumption pattern of soft drinks

in north-east as well low incomes .However,

one would be having adequate amount required

Guidelines

The plan format.

The marketing strategy:

Try to mention your brand name, the

logo, the tagline, the variety of

products along with their names, with

proper reasoning in context of the North-East market.

Develop any marketing strategy to

promote your product, i.e. either

through TV, radio, internet, posters or a combination of these.

Market Analysis: [maximum of 300 words]

An explanation of why you think

your strategy will work better than

your competitor and you can beat him.

Rules

An individual or a team can participate

but maximum members in a team can be 3.

Participants have to submit their plans as

described above. These plans can be

submitted/edited up to the last day of Submission.

The submitted plans would be judged on

their clarity of thought, conciseness of

strategies and conviction in their own

plans.

Organizers:

Harsh Jha

[email protected]

Ali Hussain +91-9957939346

[email protected]

Ankit aggarwal +91-9957888150

[email protected]

Raunak +91-9413610441

[email protected]

========================================================================================

For Further Queries Regarding Management Module, Contact:

Ashwin Chandra

+91-9957888035

[email protected]

Gourav Choudhary

+91-9460841983 [email protected]

STRATAGEM Market Strategy

Techscribe Paper Presentation

Innovasion Product Launch Competition

Des-Able Design Problem

Maglev Designing the maglev train

Prayatna Environmental case study

Techniche ‘10 Revolutionizing Youth, Redefining Technology

31

Papers spanning the underlying modules

are invited (This modules are open to all entries and the recommended topics)

Computer Science Engineering

a) Software Development

b) Computer and Network Security

c) Ad-hoc networks

d) Mobile Computing

e) Distributive Systems

Electronics and Communication

a) Image Processing

b) Speech/Speaker processing

c) VLSI

d) Biometric Authentication

e) Wireless Communication

f) UWB Communication

g) Video Processing

Civil and Mechanical Engineering

I) Civil:

a) Application of GIS and Satellite Remote

Sensing in Civil Engineering

b) Seismic Damage Assessment

c) Air and Water Quality Monitoring

d) Heavy Metal Removal from Waste

Water

II) Mechanical: a) CFD and Numerical SIMULATION

b) Design and Robotics

c) Thermal Hydraulics

d) Mechanical Vibration

e) Cryogenics

Biotechnology and Chemical

Engineering

I) Biotechnology:

a) Bioinformatics

b) Genetically Modified Foods

c) Gene Therapy

d) Bio-nano Devices

II) Chemical Engineering:

a) Zero Emissions and Challenges

b) Green Fuel and Green Engineering

c) Optimization of Chemical Processes

d) Fuel Cells

e) Membrane Separation

Technological Sciences

I) Mathematics

a) Mathematical Biology

b) Mathematical Finance

c) Optimization of Inventory Models

II) Chemistry:

a) Target Drug Delivery

b) Material Chemistry

c) Computational Chemistry

III) Physics:

a) Material Physics/ Metamaterials

b) Photonics/LASER/Fiber Optics

c) Quantum Physics

Humanities and Social Sciences

(for details visit our website)

Industry problem

(for details visit our website)

Layout of Paper:

The structure of the paper must have the

following sections: a cover page, a title

page table of contents, abstract,

introduction, body, conclusions &

bibliography.

The participants should furnish the

following details on the cover page: Team

name, names of the team members,

contact address, phone numbers, e-mail

addresses and name of the institute.

Title page: On the title page, only the title

of the paper should appear. The title

TECHSCRIBE Paper Presentation

Revolutionizing Youth, Redefining Technology Techniche ‘10

32

should consist of the minimum number

of keywords necessary to portray

accurately the contents of the paper.

Reader‟s interest is stimulated by a well-

chosen title. The author‟s name should

NOT appear on the title page, nor should

any other person‟s or institute‟s.

Table of Contents: The table of contents

should consist of a list of the parts of the

paper and the page numbers, in order in

which they occur.

Abstract: The abstract should not

describe the paper, but should give, in

brief, the essential facts of its contents;

for example, a brief of the problem or

objective and a concise summary of the

results or conclusion, touching upon

methods or other details only if they are

unique or if they are of some particular

significance. The abstract should be no

longer than 150 words.

Introduction: The introduction should lead

to the development of the subject so that

the reader may obtain a clear

understanding of the significance of the

paper or article prepared. This can often

be done by briefly giving the state of the

art as background and then by bringing

out the added advantages of the method

of approach and emphasizing the

importance of the results or conclusions.

Body: The main argument of the subject

is carried out in the body of the paper,

complete with supporting data. The

argument should proceed in a logical

sequence according to a prepared outline.

The writing should be in the third person.

Support data and results can be

presented most effectively as curves,

charts or tables.

Conclusion: The conclusion is often

considered the most important part of a

paper. It should be stated concisely in a

separate section at the end of the paper.

If there are three or more conclusions,

better emphasis can be obtained by

numbering each conclusion and setting it

off in a separate paragraph.

References: To enable the reader to

consult important works used by the

author identical to the preparation of his

manuscript and other related literature,

which might be helpful, a suitable

reference list should be appended.

Formatting:

The submission should only be in pdf

format. Please do not send any other

format.

Maximum number pages of the paper

should not exceed 10 (excluding tables,

charts and bibliographies).

Recommendations should be in single

column, Italics, Times New Roman, 12

point.

The entire main report should be in

Times New Roman, 12 point, single

spacing.

Notes:

All entries shall be property of Techniche,

and Techniche will have the right to use

or reproduce the same.

The organizers reserve all rights to

change any or all of the above rules as

they deem fit.

All changes will be highlighted on the

website and registered participants shall

be informed by email.

The decision of organizers and panel of

Judges will be final and binding on all

participants.

General Guidelines:

Student of any discipline is eligible to

participate in this event.

Paper may be Experimental/ Research/

Project work/ Review.

Techniche ‘10 Revolutionizing Youth, Redefining Technology

33

Maximum of 3 members allowed per

team, all of them belonging to the same

institute. Any number of teams from an

institute can submit their papers and the

team should have a name that would be

used for any further reference.

For the screening purpose, only abstract/

brief summary of the paper not exceeding

400 words must be mailed to

[email protected] with Subject:

TechScribe – <Team ID>

as an attachment with the team name as

the subject and name, e-mail id ,contact

number, institute name of every member

as body .Participants should also register

on Techniche website before mailing the

abstract.

The last date for submission is 10th

August, 2010 and any registered entry

that exceeds the deadline will be

disqualified.

A presentation has to be created by the

participants based on your paper and

that would be presented before the

experts. The entire report/paper in form

of three hard copies and one soft copy

should be brought to the venue for

judges.

The selection of papers for final

presentation would be done entirely on

the basis of your abstract/summary only.

We can also ask for the full paper for

abstract selection purposes.

The short listed teams after the screening

round will be displayed on

TECHNICHE website.

All the winners are requested to submit

their full paper before 25th August. 11

pm. Submitting full paper is crucial to

confirm your participation in Techscribe.

Each team will get a maximum of 12

minutes to articulate important

features/points of their paper through

PowerPoint Presentation in front of panel

of judges and then 5 minutes for Q & A

and discussion. If exceeded, the marks

may be deducted accordingly.

The decision of the judges and the

organizers shall be final and abiding.

Every member of the team should present

the slides.

IMP:

Certificate from the Head of the Department

or any other concerned authority

mentioning that participants have done

original work relevant to the submitted

paper should be submitted beforehand.

Judging Criteria:

Papers submitted will be judged by a panel

of professors on the following basis:-

Originality & Innovation.

Technical Content.

Clarity of Presentation.

Practical Application.

Eligibility:

Participants with a valid Identity

card/Bonafide Certificate of their respective

institute are eligible to participate in

Techscribe‟10.

Organizers:

Vishak

Bharadwaj Prasad

+91-9957887746

[email protected]

Venkat Sai Kumar

+91-9957887848

[email protected]

N.B.Hareesh +91-9957887813

[email protected]

Revolutionizing Youth, Redefining Technology Techniche ‘10

34

Construct a maglev train based on the

concept-magnetic leviation with track able

to completely traverse the track of a given

shape and dimensions and also able to do

the same with the given load .

Track , Train and Game Plan details :

Track Specifications:

The participants have to make two

parallel tracks of given dimensions

and they have to join them from

both the ends. They can join the

tracks by extensions of any shape

e.g. circular(as shown),

rectangular, parabolic, etc. (the

extensions must be same as the

remaining track , i. e. Whole track

should follow the concept of

maglev)

The maximum distances of point A

from the left corner and of point S

from the right corner of horizontal

tracks must not exceed 200mm.

Train Specifications

Minimum length: 100 mm

Width: Adjust according to the

track

The above surface of the train

must be flat because it is needed

in the game for carrying the load .

Game Plan:

There are two rounds :

Prelims: Train have to start from point

A, traverse the complete track and

again reach the point A.

Judging Criteria:

a) time used to complete prelims

b) Braking Efficiency: accuracy used in

stopping the train at the given point.

Mains : Start from point A traverse the

track in R1 direction, stop at S, carry

the specified load, continue the journey

in same direction, reach A, stop there,

then travel in opposite direction(R2)

with the load to the point S. Unload

train and reach to point A(in R2

direction).

Judging Criteria:

Time used to complete mains.

General Rules

1. Shape and Structure of the train

and track must be according to

the given constraints

2. If the structure fails to satisfy any

of the above constraints then it

will be summarily rejected

3. Any team that is not ready at the

time specified will be disqualified

immediately

4. Judges' decision shall be final and

binding on all

MAGLEV Designing the maglev train

Techniche ‘10 Revolutionizing Youth, Redefining Technology

35

5. The organizers reserve all rights

to change any or all of the above

rules as they deem fit. Change

in rules, if any will be

highlighted on the website.

Team Specifications

A team may consist of a maximum of 5

members. Students from different

educational institutes can form a team.

Organizers

PROBLEM STATEMENT

CASE STUDY

There were some villages on the banks of a

flourishing river „Banas‟. Few villagers

established a small scale cotton industry by

utilizing some of their very own natural

resources, which created substantial

economic growth in the village. Seeing this

other villages too established their own

small scale cotton, textile and leather

industries. Few years‟ later economy of the

whole region has improved.

But, every coin has its flipside. Their sacred

river, which was a primary source of fresh

water, became polluted. The main sources

of pollution are:-

Use of pesticides in the cotton farming

and the excessive use of water in cotton

finishing.

Various dyes used in Textile industry and

Lime, sodium sulphide, salt, solvents,

etc. produced by the tanning process of

Leather Industries.

These pollutants endowed the water with

alarming toxicity. Due to which a host of

coetaneous syndromes invaded the village

people, ranging from simple rashes to skin

cancer. Well, this was inevitable,

considering the fact that almost every drop

of water these village people used came

from the river.

So the problem is:-

You are required to provide a solution to

reduce the water pollution caused by the

above mentioned industries. Keeping in

mind the points like the solution should be

practical, sustainable, economical and

technically feasible.

The solution can be technical like reverse

leather tanning, use of organic cotton etc or

it can be management based like setting up

a common treatment plant etc.

Rules

The participating entries must be in a

team of maximum 3 members.

Abhishek Singh

+91-9828180273

[email protected]

Neeraj Kumawat

+91-9950510848

[email protected]

Abhijeet Singh +91-9678554625

[email protected]

Hardik Sharma

+91-9207184951

[email protected]

PRAYATNA Environmental case study

Revolutionizing Youth, Redefining Technology Techniche ‘10

36

The competition is open to all students.

It is divided into two stages 1st being the

abstract submission, on the basis of

which selected teams will be called to IIT

Guwahati during Techniche 2010 for the

finals.

Every team has to register online on our

website for the competition.

A registration number will be allocated to

the team on registration which shall be

used for future reference.

Judges' decision shall be treated as final

and binding on all.

Note that at any point of time the latest

information will be that which is on the

site.

Top three finalists will be enlisted to be

awarded with prizes

Important Date:

Starting Date for Registration: March 15,

2010.

Last date for submission of

documentation for the preliminary round:

August 10, 2010.

The abstract should be sent at

[email protected]

Declaration of results for the preliminary

round: August 20, 2010.

Finals during Techniche at IITG: (2nd –

5th) September 2010.

Format for Abstract Submission (first

stage)

The abstract should be of maximum 1000

words and in PDF format only.

Concept/theory used for the solution

proposed.

Rough technical specifications and

pictorial representation of the solution

(block diagram).

Pros and cons of your solution (with

respect to the technology and economy).

Cost approximation for the complete

implementation of the plan

Judging criteria

The solution will be judged on the basis of

its practical applicability, simplicity,

technical & economical aspects and

sustainability.

Organizers

Pratham Mittal +91-9957888229

[email protected]

Abhay Kumar +91- 9957888080

[email protected]

Techniche ‘10 Revolutionizing Youth, Redefining Technology

37

Rules

The participant must define the old age

problem exactly for which he is giving the

solution.

The solution should be practical, which

uses present day technology.

The solution should be affordable for end

users.

It must be implementable on large scale

in India.

The solution should be concise and to

the point. Only soft copy solutions (any

format- ppt , pdf, swf, etc) will be

accepted.

Softcopy should be sent at

[email protected] on or before

01-09-10

Judging Criteria

Usability, Affordability, Large scale usage

and reach.

Organizers

Competition Stages

All the teams with an intention to

participate must register themselves on

the website.

The team might contact the organizers

regarding the innovation that they are

trying to work on and get some

professional help. There is no compulsion

is this regard. The innovation details will

in no case be disclosed to a third party.

Teams which think that they are capable

enough to work on the innovation all

alone, might directly send the

documented details of the innovation for

the screening of the preliminary stage.

There will be two stages in the

preliminary round. Based on the

documentation that the teams have sent,

we will be selecting relevant entries to

screen further. Duration of 10 days will

be given to the selected teams and will be

asked to work on the documentation or

rather the innovation to come up with an

improved idea.

The second stage of the preliminary

round will screen the improved ideas.

Keep in mind that no change in the basic

idea of the innovation is entertained. Fors

further information on this, please refer

to the rules of the competition.

Des-Able Design problem

Shivanku

kumar

+91-9166171941

[email protected]

Shubhankar

Gahlot

+91- 9508135655

[email protected]

R Bharadwaj +91- 9957887856

[email protected]

INNOVASION Product Launch Competition

Revolutionizing Youth, Redefining Technology Techniche ‘10

38

Based on the screened documentations at

the end of preliminary round, teams

eligible for the subsequent stage - The

Mentoring Stage will be selected by an

independent panel of judges.

Teams qualified for the mentoring stage

will be provided with intense sessions of

mentoring. During this time, the teams

must work on improving their model,

making it user friendly, ready for

consumption.

To come up with a prototype due to

industrial and modeling factors should

come up with suitable reasons of the

same along with at least a working model

of their innovation. A detailed description

of this stage will be provided at a later

stage.

Teams which have qualified through the

second stage will be called to display

their prototypes/ models at Techniche‟10

at IIT Guwahati.

Top three finalists will be enlisted to be

awarded with prizes, and the most

market feasible and innovative idea will

be taken further to launch as a product

The selected idea will be funded and will

be manufactured to meet industrial

standards and will be launched into the

market.

Judging Criteria

The main criterion is the innovation itself

along with commercial viability and the

market potential for the innovation.

Ideas which address issues having

considerable importance at the present

will be definitely given preference.

The technical, environmental, social,

economical, energy efficiency of the

innovation will all be taken into

consideration.

There are no specific percentage allocated

to each of these, but the overall

innovation and the change that the

innovation brings about in each of these

sectors are considered and are judged

likewise.

Note that since the aim of the competition

is to bring out a useful product out of the

innovation, the commercial capability

and market potential of the product is

also considered.

Important Dates

Starting Date for Registration : March 15,

2010

Last stage for submission of

documentation for the first stage of

preliminary round: June 20, 2010.

Declaration of results for the first stage:

June 23, 2010.

Last date for receiving the improved

model innovation for the second stage of

preliminary round: July 02, 2010.

Declaration of results for the Second

Stage and start for the mentoring stage:

July 05, 2010

Last date to submit the video of the

prototype or a working model: August 05,

2010.

Declaration of results for the Final stage:

August 10, 2010

Finals during Techniche in IITG:

September.

Documentation

Documentation Procedure for first stage of

Preliminary Round:

What is your innovation?

Give a brief description of the currently

existing scenario in which you try to

innovate. Briefly specify the existing

problem that your innovation is trying to

address.

Techniche ‘10 Revolutionizing Youth, Redefining Technology

39

How does your innovation address this

situation? You need to in this step give a

complete description of your innovation.

All the technological issues that you are

dealing with must be addressed. Specify

whether your innovation is a totally new

idea or an amendment to an existing

technology.

Give a description of how your innovation

improves quality of life, enhance

efficiency or productivity, or protect the

environment, or uses energy in an

intelligent manner. Innovations which are

not relevant for this might skip this step.

Please state if the innovation is patented,

copyrighted, published in a technical

journal, or otherwise "on the record" with

any recognized arbiters of innovation.

For innovations in health sector, it is

important to cite and summarize the

results of published studies

demonstrating improved health

outcomes. Failure to do so will disqualify

the idea.

Cite all the references that you have used

in the description of the innovation. Any

statistical data or facts that you have

stated in the documentation must be

cited by references.

And finally specify about the primary

innovator/innovation team. Please

summarize the background(s) of the

primary innovator/inventor or innovation

team, including any previous experience

in the field.

Organizers:

Sai Kumar +91-9949394979

[email protected]

Bharat

Kumar

+91-9603999810

[email protected]

Ravitej +91-9444969300

[email protected]

========================================================================================

For Further Queries Regarding Pre Defined Module, Contact:

S. Kameshwar Navendu Shekhar Gupta

+91-99578877824 / +91-9818443279 +91-9957-888-274

[email protected] [email protected]

Note: The rules provided in the booklet are subjected to change. For the latest

updates, kindly refer to our website www.techniche.org.

Revolutionizing Youth, Redefining Technology Techniche ‘10

40

Revolutionizing Youth, Redefining Technology

Events:

Parag Raipuria +91-9538805435

Brand Communication:

Amer Ahmed +91-9911599220

10

For further queries:

NOTE : Rules mentioned in the Rule booklet are subject to change, visit Techniche website for updated rules.

Ashwin Chandra +91-9957888035