rule 3: players, subs & equipment team and captain each team must begin the game with five...
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Rule 3: Players, Subs & Equipment
Team and Captain Each team must begin the game with
five players The captain is the team rep
Rosters, Starters Numbers Scorers shall be given names, numbers
and starters at least 10 min. prior to game time
Team is penalized and charged with one Tech Foul…regardless of how many of the following:
Change a starter (injury, illness etc) Add a name to roster Change a team member’s number Require a player to change a number
in book Team member and/or player have
identical numbers
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Rule 3 - Substitution
Substitution Sub shall report to scorer Scorer shall signal officials Sub shall enter court, after being beckoned Sub must report prior to the warning signal
between quarters, half and time-outs Subs may be made by a team rep during half
time During multiple free throws for a personal
foul, subs can only be made just prior to the final free throw or after final is successful
Exception – when there is a required sub – all subs who are ready may enter
A sub shall not replace a designated jumper or free thrower
Unless as a result of injury or illness Any sub may enter the game to attempt free
throws for tech foul Sub becomes a player
When he enters the court If as a result of illegal entry: when ball becomes
live
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Rule 3 - substitution
A player becomes bench personnel When his sub becomes a player If player is disqualified… when
coach is notified A player who has been requested,
or directed to leave the game, shall not re-enter prior to the next opportunity to substitute… after the clock has been properly started
When bench personnel are beckoned onto the court, or come onto the court to attend to a player… the player must leave the game unless the situation can be corrected during a requested time-out. Players with blood issues are addressed in the same manner
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Rule 3-3-6 Blood Rule Clarified
A Player with any amount of blood on the uniform shall be directed to leave the game until the situation is corrected.
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Home Jerseys 3.4.6b
Home Jerseys are required to be WHITE in color.
A new note was addedrecommending that the
visitingteam’s dark jersey be the
darker ofthe school’s color scheme or
black.
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Uniforms
Team jersey is to be worn inside the pants, unless designed to be worn outside
Team member is prohibited from removing jersey within confines of playing area
Uniform pants shall be worn above the hip
American flag may be worn on the jersey, provided it does not exceed 2x3 inches and does not interfere with the number
Memorial patch may be worn on jersey
Not to exceed 4 square inches Cannot be a number Worn above the neckline or in the
side insert (Read and review section 4
articles 1-6)
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Team member’s equipment, apparel Equipment or apparel which is
dangerous or confusing to other players may not be worn
Hard and unyielding substances shall not be worn
From elbow to fingers Even if covered with padding
Medical, cosmetic and religious reasons may be given consideration by State Association
Headbands may be worn, no wider than 2 inches non-abrasive unadorned (except logo). Color must be white, black, beige or similar to the primary color of the jersey. Must be worn as intended.
One sweat band (color as above), no wider than 4 inches (non decorative or for individual identification
Compression sleeves may be worn with medical documentation. No cotton or non-supportive material
Rubber or cloth elastic bands may be used to control hair
Equipment designed to give players an unnatural advantage may not be used
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Compression Sleeves
Must be a single solid school color. (Or white, beige)
Must be the same for all team members.
May have a single manufacturer’s logo. Must not exceed 2 ¼” square.
Must be for medical purposes.
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Team member’s equipment, apparel
An illegal undershirt may not be worn (see rule 3.4.6)
Undergarments not allowed to extend below the pants
Single color (similar to color of pants) compression shorts may be worn, if the length is above the knee
Jewelry may not be worn (religious & medical alert medals are not considered jewelry)
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Logo/trademark Size
One visible logo is permitted on the pants, compression shorts, sweatbands and headbands
Limited to 2 ¼ square inches Shall not exceed 2 ¼ inches in any
dimension No visible manufacturer’s logo is
permitted on the jersey or undershirt
SAFETY Players finger nails or hair style
may constitute a safety concern. If so….a player will not be permitted to play