rule 3: players, subs & equipment team and captain each team must begin the game with five...

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Rule 3: Players, Subs & Equipment Team and Captain Each team must begin the game with five players The captain is the team rep Rosters, Starters Numbers Scorers shall be given names, numbers and starters at least 10 min. prior to game time Team is penalized and charged with one Tech Foul…regardless of how many of the following: Change a starter (injury, illness etc) Add a name to roster Change a team member’s number Require a player to change a number in book Team member and/or player have identical numbers

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Page 1: Rule 3: Players, Subs & Equipment Team and Captain Each team must begin the game with five players The captain is the team rep Rosters, Starters Numbers

Rule 3: Players, Subs & Equipment

Team and Captain Each team must begin the game with

five players The captain is the team rep

Rosters, Starters Numbers Scorers shall be given names, numbers

and starters at least 10 min. prior to game time

Team is penalized and charged with one Tech Foul…regardless of how many of the following:

Change a starter (injury, illness etc) Add a name to roster Change a team member’s number Require a player to change a number

in book Team member and/or player have

identical numbers

Page 2: Rule 3: Players, Subs & Equipment Team and Captain Each team must begin the game with five players The captain is the team rep Rosters, Starters Numbers

Rule 3 - Substitution

Substitution Sub shall report to scorer Scorer shall signal officials Sub shall enter court, after being beckoned Sub must report prior to the warning signal

between quarters, half and time-outs Subs may be made by a team rep during half

time During multiple free throws for a personal

foul, subs can only be made just prior to the final free throw or after final is successful

Exception – when there is a required sub – all subs who are ready may enter

A sub shall not replace a designated jumper or free thrower

Unless as a result of injury or illness Any sub may enter the game to attempt free

throws for tech foul Sub becomes a player

When he enters the court If as a result of illegal entry: when ball becomes

live

Page 3: Rule 3: Players, Subs & Equipment Team and Captain Each team must begin the game with five players The captain is the team rep Rosters, Starters Numbers

Rule 3 - substitution

A player becomes bench personnel When his sub becomes a player If player is disqualified… when

coach is notified A player who has been requested,

or directed to leave the game, shall not re-enter prior to the next opportunity to substitute… after the clock has been properly started

When bench personnel are beckoned onto the court, or come onto the court to attend to a player… the player must leave the game unless the situation can be corrected during a requested time-out. Players with blood issues are addressed in the same manner

Page 4: Rule 3: Players, Subs & Equipment Team and Captain Each team must begin the game with five players The captain is the team rep Rosters, Starters Numbers

Rule 3-3-6 Blood Rule Clarified

A Player with any amount of blood on the uniform shall be directed to leave the game until the situation is corrected.

Page 5: Rule 3: Players, Subs & Equipment Team and Captain Each team must begin the game with five players The captain is the team rep Rosters, Starters Numbers

Home Jerseys 3.4.6b

Home Jerseys are required to be WHITE in color.

A new note was addedrecommending that the

visitingteam’s dark jersey be the

darker ofthe school’s color scheme or

black.

Page 6: Rule 3: Players, Subs & Equipment Team and Captain Each team must begin the game with five players The captain is the team rep Rosters, Starters Numbers

Uniforms

Team jersey is to be worn inside the pants, unless designed to be worn outside

Team member is prohibited from removing jersey within confines of playing area

Uniform pants shall be worn above the hip

American flag may be worn on the jersey, provided it does not exceed 2x3 inches and does not interfere with the number

Memorial patch may be worn on jersey

Not to exceed 4 square inches Cannot be a number Worn above the neckline or in the

side insert (Read and review section 4

articles 1-6)

Page 7: Rule 3: Players, Subs & Equipment Team and Captain Each team must begin the game with five players The captain is the team rep Rosters, Starters Numbers

Team member’s equipment, apparel Equipment or apparel which is

dangerous or confusing to other players may not be worn

Hard and unyielding substances shall not be worn

From elbow to fingers Even if covered with padding

Medical, cosmetic and religious reasons may be given consideration by State Association

Headbands may be worn, no wider than 2 inches non-abrasive unadorned (except logo). Color must be white, black, beige or similar to the primary color of the jersey. Must be worn as intended.

One sweat band (color as above), no wider than 4 inches (non decorative or for individual identification

Compression sleeves may be worn with medical documentation. No cotton or non-supportive material

Rubber or cloth elastic bands may be used to control hair

Equipment designed to give players an unnatural advantage may not be used

Page 8: Rule 3: Players, Subs & Equipment Team and Captain Each team must begin the game with five players The captain is the team rep Rosters, Starters Numbers

Compression Sleeves

Must be a single solid school color. (Or white, beige)

Must be the same for all team members.

May have a single manufacturer’s logo. Must not exceed 2 ¼” square.

Must be for medical purposes.

Page 9: Rule 3: Players, Subs & Equipment Team and Captain Each team must begin the game with five players The captain is the team rep Rosters, Starters Numbers

Team member’s equipment, apparel

An illegal undershirt may not be worn (see rule 3.4.6)

Undergarments not allowed to extend below the pants

Single color (similar to color of pants) compression shorts may be worn, if the length is above the knee

Jewelry may not be worn (religious & medical alert medals are not considered jewelry)

Page 10: Rule 3: Players, Subs & Equipment Team and Captain Each team must begin the game with five players The captain is the team rep Rosters, Starters Numbers

Logo/trademark Size

One visible logo is permitted on the pants, compression shorts, sweatbands and headbands

Limited to 2 ¼ square inches Shall not exceed 2 ¼ inches in any

dimension No visible manufacturer’s logo is

permitted on the jersey or undershirt

SAFETY Players finger nails or hair style

may constitute a safety concern. If so….a player will not be permitted to play