rough stuff #9

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Featuring Featuring JOE JUSKO JOE JUSKO No. 9 SUMMER 2008 $6.95 Celebrating the ART of Creating Comics! MEL RUBI MEL RUBI SCOTT WILLIAMS SCOTT WILLIAMS ROB HAYNES ROB HAYNES ALSO IN THIS ISSUE ALSO IN THIS ISSUE INKERS: WHO NEEDS ’EM?! INKERS: WHO NEEDS ’EM?! by Bob McLeod RUDY VASQUEZ RUDY VASQUEZ ROUGH CRITIQUE ROUGH CRITIQUE FOUR Interviews! FOUR Galleries! FOUR Interviews! FOUR Galleries! 1 8 2 6 5 8 2 7 7 6 6 6 8 2 S i l ve r Sur fe r T M & ©2008 Marvel Char act ers, I n c.

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ROUGH STUFF #9 (100 pages, $6.95) presents another fascinating journey into the creative minds and processes of comics artists, with interviews, articles, never-before-seen penciled pages, sketches, layouts, roughs, and unused inked pages from throughout comics history—plus critiques of newcomers’ work, and more! This issue features an amazing FOUR interviews, with ROB HAYNES (interviewed by fellow professional artist TIM TOWNSEND), JOE JUSKO, MEL RUBI, and SCOTT WILLIAMS, as each artist offers commentary explaining how their work evolves from concept and rough, into finished form. Plus: editor and pro artist BOB McLEOD presents an article examining “Inkers: Who Needs ’Em?”, RUDY VASQUEZ goes under the scrutiny of a ROUGH CRITIQUE of his work, and more! New painted cover by JOE JUSKO!

TRANSCRIPT

FeaturingFeaturingJOE JUSKOJOE JUSKO

N o . 9S U M M E R 2 0 0 8$ 6 . 9 5

Celebrat ing the ARTof Creat ing Comics !

MEL RUBIMEL RUBISCOTT WILLIAMSSCOTT WILLIAMSROB HAYNESROB HAYNES

ALSO IN THIS ISSUEALSO IN THIS ISSUEINKERS: WHO NEEDS ’EM?!INKERS: WHO NEEDS ’EM?!

by Bob McLeod

RUDY VASQUEZRUDY VASQUEZROUGH CRITIQUEROUGH CRITIQUE

FOUR Interviews!FOUR Galleries!FOUR Interviews!FOUR Galleries!

18265827766

6

82

Silver Surfer TM & ©2008 Marvel Characters, Inc.

SUMMER 2008 • ROUGH STUFF 1

Volume 1, Number 9Summer 2008

Celebrating the ART of Creating Comics!

EDITORBob McLeod

PUBLISHERJohn Morrow

DESIGNERMichael Kronenberg

PROOFREADERSJohn Morrow and Eric Nolen-Weathington

COVER ARTISTJoe Jusko

CIRCULATION DIRECTORBob Brodsky, Cookiesoup Productions

SPECIAL THANKSRob Haynes

Joe Jusko

Mel Rubi

Scott Williams

Tim Townsend

Rudy Vasquez

Ruben Azcona

ROUGH STUFF™ is published quarterly byTwoMorrows Publishing, 10407 Bedfordtown Drive,Raleigh, NC 27614. Bob McLeod, Editor. JohnMorrow, Publisher. Editorial Office: ROUGH STUFF,c/o Bob McLeod, Editor, P.O. Box 63, Emmaus, PA10849-2203. E-mail: [email protected]. Four-issue subscriptions: $26 Standard US, $36 FirstClass US, $44 Canada, $60 Surface International,$72 Airmail International. Please send subscriptionorders and funds to TwoMorrows, NOT to the edi-torial office. Central cover art by Joe Jusko. Allcharacters are copyright Marvel Comics. All materi-al © their creators unless otherwise noted. All edi-torial matter © 2008 Bob McLeod andTwoMorrowsPublishing. ROUGH STUFF is a TM of TwoMorrowsPublishing. Printed in Canada. FIRST PRINTING.

ROUGH STUFF INTERVIEW3 Rob Haynes

18 Joe Jusko

48 Mel Rubi

66 Scott Williams

ROUGH STUFF FEATURE56 Inkers, Who Needs ’Em?!

Bob McLeod

ROUGH STUFF DEPARTMENTS2 Scribblings From The Editor

Bob McLeod

16 Cover StoriesJoe Jusko reveals the process of creating a cover.

44 PreProArt by Rob Haynes, Joe Jusko, Scott Williams, and Mel Rubi,done before they turned pro.

84 Rough CritiqueEditor Bob McLeod critiques an aspiring penciler’s sample page.

86 Rough TalkComments and opinions from our readers.

ISSN 1931-9231

SUMMER 2008 • ROUGH STUFF 3

In an industry driven by trends and big name-artists there exists a subculture, one that flies under the radar of the average fan but is well known

amongst its peers. This group consists of artists who, for one reason or another, have avoided the limelight or do not have countless volumes of

high profile work on the shelves. This group also happens to contain some of the best talent our art form has to offer. Many brandname profes-

sionals have been intensely influenced by these individuals and regularly refer to them and their work for inspiration and knowledge.

One of these quiet geniuses goes by the name of Rob Haynes. Rob has not only influenced an entire generation of artists but has

also pioneered a particular style and approach to comic book illustration that has caught on like wildfire. There are

those who have been influenced by his work without even realizing it, having been influenced by someone who

was influenced by Rob. We [comic artists] are an incestuous lot.

In 1998 I had the distinct pleasure of having Rob and his partner in crime, colorist David

Self, move into my home as roommates, having been introduced by mutual friend and

artist, Casey Jones. For the next four years I witnessed, first hand, Rob’s coming-of-age. I

watched him find his voice right before my eyes. At the risk of sounding melodramatic, it

changed and influenced me as an artist forever. Rob is not a shy person, but is a man of

relatively few words unless he has something to say. He is motivated by neither fame nor

money. He is, quite simply, driv-

en to draw “cool pictures.”

I realize that a good

interviewer does not interject

themselves into the subject matter.

The focus should be solely on the inter-

viewee. The nature of this conversation with Rob as well as the

rich past we share lent itself to personal anecdotes and familiar

insights on my part. I wanted to let you, the reader, eavesdrop

on one of our classic late-night four-hour blab sessions.

INTERVIEW

ROB HAYNESBy Tim Townsend

ROB HAYNESI think I had just fin-

ished about five or

six characters from

Tim Townsend’s

commission list, that

I wanted to hand to

you all at once. And I

remember thinking

that they might not

seem like the most

exciting characters

of the bunch, so I

added in this Hellboy

to spice it up.

4 ROUGH STUFF • SUMMER 2008

TIM TOWNSEND: Tell us a little about yourself,Rob. When and where were you born? Whowere you as a child that put you on the road tocreativity and, more in particular, comic books?ROB HAYNES: Hey bud! I’m a ’70s kid fromCharlotte, North Carolina. My mother and fatherwere both writing and voicing in radio, and myfather created and played a character on TVcalled, “Dead Ernest.” He put on face-paintwith fangs and hopped out of a coffin everyweek to host horror movies on local stations inCharlotte and Atlanta, I think. So, I was aroundcolorful, creative folks from the beginning. Soevery day I can remember as a child, I was fas-cinated with larger-than-life characters withsuperhero costumes and superpowers. Still am.

TOWNSEND: Under those circumstances, howcould you be anything other than a comic bookartist? That’s fantastic! Which came first, the draw-ing or the comic books? Usually one seems tolead to the other but not always in the same order.HAYNES: My love for comics definitely camefirst. I drew about as often as any other kid growing up,but a handful of my childhood friends were more artisticand polished than I was. I desperately wanted to have theskill, but didn’t have the patience for it. I was more intoplaying outside any chance I got back then. I playedsome sports, but I also like playing “war” with all theneighborhood kids and their toy guns (my step-dad didn’tallow toy guns for some reason), and I had a girlfriend

who would choreograph ninja fights with me on the roofof my garage which always ended with one of us gettingpinned and suchlike. Also, when you get silly ideas inyour head that everyone around you is better than you atdrawing, then you might not put as much time into it.Know what I mean?

So, I was sure that I would either become a lawyer oran actor. I took some law classes in high school and loved

ROB HAYNESThis is a piece I did

for Randy and Laura

Martin because I

heard I might be able

to trade them for a

copy of the hardcover

Authority book she

colored. I’ve probably

dragged my feet too

long to get a copy of

that book, but I

haven’t finished the

Edward Scissorhands

picture I did for Randy

yet, and I have this

stupid idea that I need

to send them together.

Anyway, this is typi-

cally how I work. I

started with a doodle

of these two lovers

fighting back-to-back,

and just kept adding

chaos from there.

BOB McLEODLaying out this type

of complex scene

really baffled me

when I was starting

out. Where does one

begin? Neal Adams

explained it to me:

Decide on the view-

point and place the

center of interest.

Then, as I studied

John Buscema, I

learned to design

everything using

diagonals, with large

shapes balancing

small shapes. Finally,

as I studied Tom

Palmer, I learned to

balance blacks

throughout the scene.

it, and acted in stage plays for about six or sevenyears. But I was also at the comic store everyweek. A friend of the family who collectedcomics, Ruth Castleberry, set up a trip for me toMarvel Comics in New York when I was about15 years old. I did the tour and gotsome free comics out ofthe spinning

rack in the lobby — I havethat comic rack now, thanks to you Tim — and gota quick education about how comics were made atMarvel. I never thought of it as a real job until then; a cooljob. But I didn’t have the skill or the practice, or the drive.

I got the drive very soon after in an unlikely place. Ithink it was the next summer after visiting Marvel when I

went to the OutwardBound School in the

****ing steep NorthCarolina Mountains. I

was put with a group ofkids who really wanted to be

there. Some of them applied forscholarships. Me, I was miserable formost of it. I think I was cured of mylove for the outdoors. No tents; no cab-

ins; just hike every day with close tosixty pounds on your back, and wherever

we stopped at night, hang up a blue plastictarp over ten of us plus the ten million bugs

for about a month. Actually we all did a lot ofgreat things there, but I just had a typical teenager

attitude about the whole thing.Long story short, I got my attitude adjusted. And, I

learned maybe my best personal lesson about drawing.We were all spending a 48-hour period solo — no con-tact with each other at all — in some very dense forest. Iwas almost always able to keep myself entertained withmy own thoughts as a kid, but not for 48 hours in a row.We were allowed pencil and paper, but no music orbooks. And, all I could think was that I wish I could drawwell enough to keep myself entertained. Writing alonejust wasn’t cutting it. It was frustrating.

So after that experience at age 15, I really put all mythought and effort into learning how to draw. I sort ofthought I would have to explain that lawyers and actors liefor money, and that drawing stories might be a little lessdishonest. My parents were mostly hands-off because theyboth had careers, but on this I received encouragementfrom them. They even paid for my first trip to San DiegoCon a few years later after I graduated high school so Icould get advice from editors and artists.

TOWNSEND: I love the fact that, of all the various sourcesof inspiration and stimuli, the one that affected you themost, Outward Bound, had the least to do with art or

comics. I can relate in a roundabout way havinggone through a very

structured andmilitant

training in art school.When you’re pushed

to your limits, thingshave a way of falling

SUMMER 2008 • ROUGH STUFF 5

ROB HAYNESThese were some of

the first few images

from the animated

sequence I did to see

if Flash and Adobe

Streamline could han-

dle the style I was fin-

ishing my drawings,

without degrading the

line quality. Even

though I was inking

most of my work with

a simple dead line,

that Daredevil pose

was one of the first

times I felt that I didn’t

leave too many extra

shapes and lines out

of fear that there was-

n’t enough there.

Daredevil andBullseye TM &©2008 MarvelCharacters, Inc.

16 ROUGH STUFF • SUMMER 2008

COVER STORIES

W hether a cover is inked or painted, it still needs to be approved in sketch form, then a finished drawingis done. But even after the sketch is approved, the artist may come up with a better idea and makesome unexpected changes.

JOE JUSKOIn the Clutches of the Blood Red QueenSketchIn the initial cover sketch my original intention was to haveflames shooting up from the bottom of the painting, since theQueen is a demonic presence. I also included her ornate col-lar into the design in the shape of a heart, as a play on hername. The intention was already at this point to design it as amontage, as the first cover I did of the two of them was a liter-al scene and I wanted to do something different.

PencilIn the final working pencil I did away with the collar as Ifelt it was to distracting and confused the composition.You really need to become an objective editor where yourown art is concerned. I’m undecided at this point aboutthe flames at the bottom, also. I want something a littlemore “design-y.”

SUMMER 2008 • ROUGH STUFF 17

Final PaintingThe dripping bloodwas just what Ineeded to give thepiece the graphicdesign element Iwas looking for, andpainting the Queenin hot color gaveher the demonicindication sheneeded. PaintingVampi in darker,cooler values sepa-rated her from thebackground andemphasized themontage effect.

BOB McLEOD

It’s very difficult to

draw a smile from

this angle, as Joe’s

rough sketch

shows. In fact, the

whole head is diffi-

cult, so study this

well. The final

painting (see it in

glorious color in our

$2.95 downloadable

PDF version) is a

great study piece

for anatomy. Notice

where the ears are

on the large head,

and the wonderfully

foreshortened arm.

Would you have

drawn the breast

that low? Well,

that’s where it

goes! And here’s

your chance to

learn how to draw

high-heeled shoes!

18 ROUGH STUFF • SUMMER 2008

INTERVIEW

JOE JUSKOBy Bob McLeod

W orking as a NYC police officer wasn’t tough enough for Joe Jusko, so he decided to become one of

the best fantasy artists in the world. He set the standard for painted trading cards with his 1992

Marvel Masterpieces cards, and his awesome 1995 Burroughs cards. He’s won two “Favorite

Painter” Wizard Fan Awards, several trading card awards, a Burroughs Bibliophiles Golden Lion Award and a Chesley Award

nomination for best cover in 2001. He also recently painted a graphic novel based on Lara Croft and won a Certificate of

Merit from the Society of Illustrators. And to really rub it in, he’s a very nice guy.BOB McLEOD: Hi, Joe.Welcome to Rough Stuff,and thanks for that beau-tiful cover! We all have tostart somewhere. Whatwas the first pro paintingyou ever did? Do youremember?JOE JUSKO: I got reallylucky in that regard! I hadjust graduated fromNYC’s High School of Art& Design, and despitewinning DC Comics’“Award of Excellence” incartooning I had decidedthat I wanted to paint,instead.

McLEOD: Whoa! Tell meabout this Award ofExcellence. What was it,and what did it mean?

JUSKO: Every graduatingclass had awards grantedfrom different companiesto the top student in eachof the art majors that theschool taught. I was anIllustration major, butsomehow received theCartooning award fromDC. It was a congratula-tory letter from SolHarrison on DC letter-head and a $25 gift cer-tificate to an art supplystore. I still have the letterframed in my studio, and Iused the gift certificate tobuy my first brushes andtubes of paint! $25 wenta long way in 1977!(laughs) The award wasincredibly reassuring andobviously much appreciated,

JOE JUSKOVampirella Tree

Sketch

I was looking for an

image that evoked

memories of the orig-

inal Enric covers

from the Warren

magazines. It’s

become the most

popular Vampi image

I’ve painted.

SUMMER 2008 • ROUGH STUFF 19

evidenced by the fact that I still have it all these yearslater! The irony for me has always been that DC hasgiven me almost no work in the past 30 years. One ofthose things that make you go “Hmmm?.”

McLEOD: Don’t get me started on irony in the comicbook business. So what did you do next?JUSKO: I spent the gift certificate money I received on asampling of paints; everything from watercolors to oils. Iplayed with them all over that summer and ended up witha couple of decent mixed media pieces, since I wasteaching myself and didn’t really have a handle on anyparticular medium.

McLEOD: How did you transition from talented amateurto published pro?JUSKO: That fall I met Howard Chaykin in a GreenwichVillage comic shop, and was hired as his assistant basedon those few painting samples.

McLEOD: Meeting the right people can really be key. If Ihadn’t met Neal Adams, I’d probably have had an entire-ly different career. So Howie helped you?JUSKO: During that period I was doing backgroundsand painted effects on Empire, Cody Starbuck and vari-ous comic stories, including all of the backgrounds on aRed Sonja backup story for Savage Sword of Conan.Eventually, he sent me up to Heavy Metal magazine tomeet with editor Julie Simmons and she purchased one

of the sample pieces I painted for a cover! I was 17years old at the time. I don’t remember what they paidme (I think it was $250) but I would have given them thepainting for free had they asked, as Heavy Metal was the“It” magazine of the time and getting a cover was a verybig deal! By the way, Chaykin hates the name “Howie”!I’m sure wherever he is, his ears are perking like aDachshund hearing a dog whistle! (laughs)

McLEOD: Yeah, I know. I think of him more as aDoberman, though. Hi, Howard! Wow, 17 years old! I’mimpressed. Do you remember what issue of Heavy Metalthat first painting was used for?JUSKO: As I remember, it was the June 1978 cover. Iknow who owns it, and I’ve been trying to track himdown to get it back. It would be nice to have for senti-mental reasons if nothing else.

JOE JUSKOHeavy Metal

June ’78

My very first pub-

lished cover. Were I to

paint this today the

only change I would

make would be to

shoot a model for the

figure. The composi-

tion still works fine.

It’s actually been

cropped by about 4"

on the top and bottom

to fit the magazine.

20 ROUGH STUFF • SUMMER 2008

JOE JUSKOSheena croc

sketch

Just a really cool

slam bang jungle

action piece! The

monkey was shifted

to just out of reach

of the croc’s jaws in

the final painting.

BOB McLEODNotice the arc cre-

ated by the tree

limb in the upper

right going down to

her left arm and

flowing down to her

thigh and then into

the panther’s front

leg. An opposing

arc is created by

the croc’s mouth

moving down

through his leg, cre-

ating an ‘X’ design.

But there’s also a

circular design cre-

ated by the place-

ment of darks, fram-

ing Sheena in the

center.

SUMMER 2008 • ROUGH STUFF 35

JOE JUSKOVampirella: Bloodlust #1

Pages #’s 2 & 3

This was the big reveal in

the story, and needed an

epic presentation. It’s

always fun composing

rolling landscapes like this.

The inset panel balances

out the dark areas of the

page, keeping it from look-

ing bottom-heavy.

Something no one has ever

caught is the reflection of

only one sun in her eyes

although there are two in

the sky. Oops!

ROB HAYNES

I just found this. I’ve thought it was lost for several years. It’s the first

comic book I ever drew. I loved ninja movies, and I loved Frank

Miller’s Ronin story. I wanted to do a sequel, with a ninja. Most of the

ideas were stolen from American Ninja, GI: Joe #21, a two-issue story

where Spider-Man fought the Galactus herald Firelord, and Ronin. I

made it a little over 30 pages in, before I got frustrated with my lack of practice. I was at the end of sixth grade when I started imagining the first page, and

kept drawing more until I was 15 years old. Four years later I inked the first few pages and drew a cover. Even then, I felt like I learned something from inking

old art, but I only had to ink those four pages before I just started on a new comic with new drawings. The Daredevil: Ninja books gave me a chance to

recapture whatever craziness I was trying to capture so long ago. There are definitely influences in that series from my memory of this.

44 ROUGH STUFF • SUMMER 2008

PRE-PRO

I love seeing what really good artists drew when they were just kids, or when they were closeto breaking in, but not quite there. This issue all of our featured artists shared some of theirearly work.

SUMMER 2008 • ROUGH STUFF 45

JOE JUSKO

Centurius and the Giant

Centurius was my high

school answer to

Conan. I’ve been a John

Buscema geek since I

was a kid, and his influ-

ence is all over this

page. I was about 16

when I did this.

JOE JUSKO

Centurius Bar Brawl

My penchant for over-rendering my high school

work is evident in this piece. I was playing with

both pens and brushes, trying for a more

detailed Neal Adams style line. Obviously, I

failed miserably!

JOE JUSKO

Centurius and the Witch

A pretty nice page from my initial Centurius

story. Ambitious amount of detail and a decently

drawn girl, but what stands out for me now is

that none of the background settings match from

panel to panel. Continuity is completely nonexist-

ent! Again, done in junior year.

48 ROUGH STUFF • SUMMER 2008

INTERVIEW

MEL RUBIBy Bob McLeod

Mel Rubi is yet another in the long line of great Filipino comic artists. There must be something in the water

over there. He’s worked for Valiant, Marvel, and Dark Horse and just keeps getting better with every job. If

you’re unfamiliar with his work, as I was, you’re going to be glad you picked up this issue of Rough Stuff.BOB McLEOD: Thank you for agreeing to this interview,Mel. I just recently discovered your work whenRuben Azcona mentioned you to me, but Iknow you’ve been working in comics for afew years now. How did you first breakinto comics? Was Marvel the first publisherto give you work?MEL RUBI: It took almost three years to finallybreak in. I remember standing in line formany hours for a portfolioreview and just when it wasmy turn to show my work theeditors would say that they will nolonger review for the day.

McLEOD: Yes, I’ve seen thathappen before at conven-tions! How frustrat-ing for you!RUBI: It was awful!But with patience andendurance, I succeeded withnot only one publisher but twoat Wonder Con back in 1993.Marvel and Valiant loved my art!And the rest is history.

McLEOD: 1993! I didn’t realize you’d been around thatlong. What was your first assignment?

RUBI: Dr. Strange was my very first series to havedrawn as a rookie. At that time, I wasn’tthat thrilled to work on this title. Iwould’ve preferred something along theX-Men line. Who wouldn’t, right? But afterawhile I started to feel the character and

began to have fun with it.

McLEOD: Did you have a favorite prior Dr.Strange artist?RUBI: I would have to say Michael Goldenwas inspiring when he took on Dr. Strange.

McLEOD: Yes, he’s always inspiring on whatev-er he does, but my favorite Dr. Strange artist wasprobably Gene Colan, inked by Tom Palmer. Sowhat happened to cause you to leave Dr.Strange?RUBI: Just when I got comfortable with the bookthey pulled me away to work on a cooler charac-ter called the Punisher. Well, hopefully, there’llcome a time for Dr. Strange and me to reunite.

McLEOD: Well, I think Dr. Strange is waycooler than the Punisher, so I hope

50 ROUGH STUFF • SUMMER 2008

MEL RUBIThis is how I usually

begin on my pages

and I would go

straight to finishes.

Wolverine TM &©2008 MarvelCharacters, Inc.

SUMMER 2008 • ROUGH STUFF 51

that happens. What factors were involved in the decisionto print from your pencils, with no inking? That meanstighter penciling for you, right?RUBI: My pencils had always been tight. I’ve never reallyhad complaints with inkers and this played a big role.

McLEOD: Whose idea was it? I’ve been told it’s usuallyonly done at the penciller’s request.RUBI: After trying out for Dynamite’s Red Sonja, the edi-tors didn’t see any reason why the art should be tracedover with black inks.

McLEOD: Do you always prefer printing from pencils, ordo you usually like inked comics?RUBI: It really depends who’s drawing the art. If youlook at Mike Mignola’s latest work without inks, it justwouldn’t have the kind of mood that you likely expect.

McLEOD: That’s true. He uses so much black, he needsthe weight inking provides.RUBI: And with his art being so blocky it could not satis-fy a reader by just pencils. On the other hand, if youwere to see Adam Hughes before inks you might just be

afraid to lose some of the art after printing.

McLEOD: I do think it’s always a challenge in inking notto lose any of the quality of the pencils. Are you self-taught, or did you go to art school or college?RUBI: My original goal was to be an architect, but Ifound my real passion was for art. I took various artclasses from a local college, but I’m mostly self-taught.

McLEOD: It’s interesting that so many comic artists areself-taught. It’s just difficult to learn all this stuff in artschools. Nobody was teaching comic art when I was inschool, and it’s still difficult today unless you travel to theright area. Who were your main influences?RUBI: My influence at the time, believe it or not, was ToddMcFarlane. He had some of the greatest energy in his artworkthat you just couldn’t stop staring at his pages. But the great-est influence to me would still be Frank Frazetta.

McLEOD: I love Frazetta. He’s just amazing. What’s yourprocess, do you lightbox from a rough, do thumbnails,blue pencil, or what?RUBI: I start from thumbnails and stopped blue penciling

Cour

tesy

Rube

nAz

cona

56 ROUGH STUFF • SUMMER 2008

N o doubt the vast majority of comic book readers probably

haven’t even noticed, but with the advent of computer col-

oring in recent years, more and more comic books have

been printed directly from the pencils, with no bothersome

inking involved. The colorist gets scans of the pencils and

simply adjusts the gray pencil line to appear black. Some

cleanup is required, but it’s much less trouble than inking

the page. A good example of this phenomenon is the recent work of artist Mel Rubi,

who’s featured in this issue. His Spider-Man/Red Sonja miniseries was printed

directly from his pencils. It looks pretty similar to any other current comic, except

that the rendering is a bit lighter, but the coloring more than compensates for that.

This begs the question, is inking at all necessary anymore? Are comic book inkers

doomed to extinction?

Inkers, Who Needs ’Em?!

Will they soon be shown the door and asked to turnthe lights off in the ink room as they leave? Well no,because there is no ink room. All comic artists either mail,e-mail or upload their work these days. But publishers arealways looking for ways to cut costs, and using aninker adds anywhere from $2500 to $3000 tothe cost of producing a comic. I’ve been toldMarvel pays the colorists extra for the clean-ing-pencils trick, and they also pay the pen-ciler extra to pencil so clean, so if that’sthe case there’s probably not muchmonetary advantage to skipping theinks. Yet the number of uninkedcomics seems to be increasing, andless rendering-intensive styles couldbe developed that are much easier toprint uninked. Rendering styles areconstantly changing anyway and themarket would adjust to whatever styleis adopted.

“But waitaminit” you say; or if you don’t say it I will.“Hey, waitaminit here!” Can the penciler really draw

cleanly enough to do without the inker? Well, many can,sure, if they want to take the time and trouble. But does-n’t the inker add anything to the pencils? Usually andhopefully they do, yes, but not nearly so much as theyused to. I love this Rumsfeld trick of asking and answer-

ing my own questions, don’t you? Well,no, er, maybe... but just what does

the inker do, anyway? Sadly, to myeternal chagrin, few people real-ly know the answer to this mys-

terious question. More than onceI’ve told someone I inked a comic and

their reply was “You mean you colored it?”Or even worse, “You mean you traced the drawing with

ink?” How did we ever get to this sorry pass, anyway?Just what is an inker? Or maybe the question will soonbe “what was an inker?”

Traditionally, before computers and digitalization, theprinter’s camera couldn’t discern a gray pencil line wellenough, so inking was necessary to make a clear blackline that would print well, and the inker made clean,hopefully attractive rendering lines in ink and added or

By Bob McLeod

SUMMER 2008 • ROUGH STUFF 57

Inkers, Who Needs ’Em?!Sc

an c

ourt

esy

Heri

tage

Gil Kane and TomPalmerMan-Thing #10

(Marvel, 1974)

In the ’70s, Gil Kane’s

dynamic pencils

became increasingly

more open with

sparse rendering. Tom

Palmer’s lush thick-

thin ink style added

layer upon layer of

intricate detail that

was not in the pencils.

It was this kind of

detailed rendering

that inspired me and

others as inkers, and

also inspired the

next generation of

pencilers.

Man-Thing TM &©2008 MarvelCharacters, Inc.

58 ROUGH STUFF • SPRING 2008

Frank Miller andKlaus Janson Daredevil #189

pg.18 (Marvel,

1982).

Klaus Janson took

Miller’s sparse

layouts and added

complex Adams/

Palmer, Giordano

inspired rendering

and effects such as

the duo-tone used in

panel one and the

zip-a-tone in the

last two panels to

strongly influence

the next generation

of pencilers and

inkers.

Scan

cou

rtes

y He

rita

ge

Daredevil, BlackWidow, Stone TM& ©2008 MarvelCharacters, Inc.

66 ROUGH STUFF • SUMMER 2008

INTERVIEW

SCOTT WILLIAMSBy Bob McLeod

D oes anyone who reads comics not know who Scott Williams is? He’s of course best known as Jim Lee’s

long-time inker, but he’s of course inked several other top artists as well. Other inkers use him as a

study guide, as he’s generally considered the “inker’s inker.” He’s also a great guy, and I was excited

to get a chance to interview him for Rough Stuff.BOB McLEOD: Scott, welcome to Rough Stuff! Manyother inkers tell me that among the inkers working today,you’re the one they most admire. They’ll all be dying toknow so I must ask: I assume you use the usual Hunt 102nib and Raphael 8404 #2 brush, but if not, can you tell us

what tools and ink you typically use and prefer?SCOTT WILLIAMS: You are correct

about which tools I use specifically,

although I also use Rotring Rapidoliners as well. They arerapidographs with disposable cartridges and tips, whicharen’t nearly the maintenancenightmare that tradition-al rapidographsusually

SCOTT WILLIAMSBatman pencils

Just a basic Batman

shot that was an

excuse to show some

dramatic lighting.Batman ©2008 DCComics

SUMMER 2008 • ROUGH STUFF 67

are. The problem is that they are no longer made, andI’ve been trying to buy what I can off of eBay, where thesupply is really dwindling. If anyone out there has astockpile of .17 or .25 cartridges, drop me a line and I’llmake it worth your while!

McLEOD: Well you can’t have mine! I thought I was theonly one who had discovered those Rapidoliners! I

always hated rapidographs until I found them, becausethey always clogged. I can leave the cap off myRapidoliners for weeks and pick them up, shake them alittle, wet the tip a bit and they’re up and running. I usethe .25 and .35. I’m really sorry to hear they’ve been dis-continued. I used them for panel borders and straightlines. I could even get some line variation with them bypressing down harder or easier. I love those pens.

SCOTT WILLIAMSWolverine trading card

From an X-Men card

set circa mid ’90s.

Looks okay, but now I

think Wolvie should

be beefier. I guess I

was thinking that this

is Wolverine using his

tracking skills, but I

have no idea what

he’s looking for.

Wolverine TM &©2008 MarvelCharacters, Inc.

68 ROUGH STUFF • SUMMER 2008

SCOTT WILLIAMSAll-Star Batman

and Robin #9,

pg. 22

Jim Lee: pencils

Scott Williams:

inks

This was all about

creating mood. I

wanted the sky to be

just dumping rain, so

I used an inked tis-

sue to create a dry-

brush effect. I think it

was effective, but I

wish I had put more

rain and splatter

throughout the rest

of the piece.

Batman and Robin©2008 DC Comics

84 ROUGH STUFF • SUMMER 2008

ROUGH CRITIQUE

By Bob McLeod

T his month we have a nice, action-packed Batman sample page from the very talented Rudy Vasquez. I’m sureyou’ll be seeing him working in mainstream comics soon. He’s very close to being ready, and may in fact getwork before this critique is published. Rudy, your rendering is very advanced, so perhaps you should consider ink-ing while you work on improving your penciling, as I did at the start of my career. Your anatomy is coming along

pretty well, and your figures have a lot of weight and form. They look alive and dynamic. You’re also moving the camera around well.But you do have some problems that really need to be addressed.

Even something as basic as the panel layout is important andcan cause problems if not thought out carefully. Deleting the gutterbetween panels can cause forms in adjacent panels to combine intodistracting shapes, such as in panel 5, where Batman appears to begrowing out of the creature’s thigh from panel 4. Moving Batmandown a bit helps fix that. Next, it’s important to try to balance thepage as a whole. Yours is a bit too heavily weighted on the left, withso many large forms placed there. By flopping panels 2 & 3, thelarge forms in those panels add some needed balance on the right.

As with most every artist I see, pro(!) and amateur alike, your per-spective is off. Every horizontally slanted line in the backgrounds shouldbe receding toward a common vanishing point on the horizon. Your linesin panel 1 appear to be receding to a point far below the horizon estab-lished by the woman lying on the floor. Now let’s look panel by panel.

Panel 1: When placing forms in your panels, you want to avoidstacking them vertically on top of each other as you did here. It’s bet-ter to stagger them, or at least line them up diagonally rather than ver-tically. All composition is usually better when based on diagonalsrather than verticals and horizontals. Remember that when positioningarms and legs, etc. Watch out for tangents, too, such as the swordpoint touching Batman’s arm (it should overlap Batman to add depth),and the creature’s knee bumping the heads of the onlookers (raise itup). Your creature is moving to the left, leading our eye off the page.He should ideally move toward the right, to lead us to the next panel.We also need to see his hand holding the sword, so it doesn’t appearto be hanging in space. I think her hand needs to be moved up so shedoesn’t appear to be grabbing the panel border. Her fingers are awk-wardly spread, too. It’s better to turn the hand slightly.

Panel 2: Batman’s right hand appears to be growing out of hisarmpit, with no arm, and his skull is too tall. You’re having troublewith heads in general, so study up on the skull. Never point asword or any other object directly into the corner of the panel likethis. It’s bad design, and it causes us to look at the panel border,which takes us out of the story. The wall should be bigger on theright and smaller on the left as it recedes toward a vanishing pointon the horizon. Simply slanting it like this isn’t enough.

Batman ©2008 DC Comics