rotario and the island of the third millennium

7
Rotario and the Island of the 3rd Millennium educational videogame 2D for pc, intended to children aged 7 to 11 years. Objectives: to educate children to basic values of human society within a democratic context: solidarity, friendship, equality, altruism and respect for the environment. The videogame is multidisciplinary: arts, history, geography, mathematics and geometry, literature and music enable to use the game with various ways of interpretation. The videogame can also be accessed by the hearing-impaired AND THE ISLAND OF THE THIRD MILLENNIUM

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Educational videogame 2D for pc, intended to children aged 7 to 11 years.

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Page 1: Rotario and the island of the third millennium

2nd GAME: Arrange Packages (Help people in need, respect for the elderly).

3nd GAME: Control the Crossroads (Traffic regulations, reflection about consequences of wrong behaviour).

4th Game: Recycle

(Respect the environment). Civics, respect for the institu-

tions, helpfulness toward the others and development of

an environmental awareness are some of the stimuli for

reflection given at this stage of the game.

1st GAME: The player creates the character with which he

will play the game. This solution is aimed at reinforce the

involvement and return to the game in order to collect

other characters. The player, then, is brought to the Base

Camp, the city is “colorless” because the citizens ignore

each other, they have lost their humanity. Here the Player

shall familiarize with the use of the interface of the game

by solving tasks.

The Game begins with an animation made to present

the story and to involve the child, giving the stimulus to

raise an environmental and civic awareness. The player

first meets the character who will accompany him

during the adventure that he is going to experience.

Then he opens the GPS and finds a map

that shows the Mediterranean Basin where

he will have to complete various missions in

France, Spain, Greece and Maghreb.

5th Game: Wind Factory

(Reinforcement of ecological issues).

After this session, the town recovers all colors.

Then the Player goes to the School of Wisdom

to plant the first seed he has received, the Seed

of Friendship.

It should be stressed the symbolic value of colors = harmony = correct behaviour of

the citizens. In this case the Player is the originator of the newfound peace.

After each mission, the Player will receive more seeds

(SOLIDARITY, WISDOM, REFLECTION, RESEARCH)

which he will return to plant at the Base Camp.

Once retrieved, all these seeds (thanks to the harmony of a music game) will turn into beam-words

which will help to build the Bridge of Civilization that ROTARIO will cross to return to his native island.

m

r

u utl

deit a t oni

f

p

e ni

idsh

re ps e c tc re l evo

uc reg

il e

ya l t w d m

is o

ap c ee

so l dar t y

ii

r se e arc h

sERV I C E ABOVE SE L F

Rotario and the Island of the 3rd Millennium

educational videogame 2D for pc, intended to children aged 7 to 11 years.

Objectives: to educate children to basic values of human society within a democratic

context: solidarity, friendship, equality, altruism and respect for the environment.

The videogame is multidisciplinary: arts, history,

geography, mathematics and

geometry, literature and

music enable to use

the game with

various ways of

interpretation. The

videogame can

also be accessed by

the hearing-impaired

AND THE ISLAND OF THETHIRD MILLENNIUM

The end.

Page 2: Rotario and the island of the third millennium

5th Game: Wind Factory

(Reinforcement of ecological issues).

After this session, the town recovers all colors.

Then the Player goes to the School of Wisdom

to plant the first seed he has received, the Seed

of Friendship.

It should be stressed the symbolic value of colors = harmony = correct behaviour of

the citizens. In this case the Player is the originator of the newfound peace.

PLOT: ROTARIO comes from a mysterious island in the Mediterranean Sea which emerges and sinks every

time that people lose their humanity.

The child, undoubted protagonist,

will enter a world in which he will have to

make several decisions that will influence the

course of the game. At the end of the game,

the child will find the LETTER from Rotario

and the extras (the game beyond the game).

- Links to the dedicated web-site

- Adventures’ Album (with pictures of the missions accomplished)

- Curiosities (with simple explanations of all the quotations)

- 3rd Millennium Guidebook (with nice rules of civics)

- Competition (conceived to bring into reality what they have learned in the game)

Rotario brings a message!

But humans, even knowing its significance, enclosed

in their hearts, they have long since forgotten its

meaning. Only a pure heart will find it and reveal it

to the whole world.

This will allow ROTARIO to go back home quietly,

having accomplished his mission to teach that to

serve beyond self-interest is an advantage for all

mankind.

2nd GAME: Arrange Packages (Help people in need, respect for the elderly).

3nd GAME: Control the Crossroads (Traffic regulations, reflection about consequences of wrong behaviour).

4th Game: Recycle

(Respect the environment). Civics, respect for the institu-

tions, helpfulness toward the others and development of

an environmental awareness are some of the stimuli for

reflection given at this stage of the game.

1st GAME: The player creates the character with which he

will play the game. This solution is aimed at reinforce the

involvement and return to the game in order to collect

other characters. The player, then, is brought to the Base

Camp, the city is “colorless” because the citizens ignore

each other, they have lost their humanity. Here the Player

shall familiarize with the use of the interface of the game

by solving tasks.

The Game begins with an animation made to present

the story and to involve the child, giving the stimulus to

raise an environmental and civic awareness. The player

first meets the character who will accompany him

during the adventure that he is going to experience.

Then he opens the GPS and finds a map

that shows the Mediterranean Basin where

he will have to complete various missions in

France, Spain, Greece and Maghreb.

After each mission, the Player will receive more seeds

(SOLIDARITY, WISDOM, REFLECTION, RESEARCH)

which he will return to plant at the Base Camp.

Rotario and the Island of the 3rd Millennium

educational videogame 2D for pc, intended to children aged 7 to 11 years.

Objectives: to educate children to basic values of human society within a democratic

context: solidarity, friendship, equality, altruism and respect for the environment.

The videogame is multidisciplinary: arts, history,

geography, mathematics and

geometry, literature and

music enable to use

the game with

various ways of

interpretation. The

videogame can

also be accessed by

the hearing-impaired

AND THE ISLAND OF THETHIRD MILLENNIUM

Once retrieved, all these seeds (thanks to the harmony of a music game) will turn into beam-words

which will help to build the Bridge of Civilization that ROTARIO will cross to return to his native island.

m

r

u utl

deit a t oni

f

p

e ni

idsh

re ps e c tc re l evo

uc reg

il e

ya l t w d m

is o

ap c ee

so l dar t y

ii

r se e arc h

sERV I C E ABOVE SE L F

The end.

Page 3: Rotario and the island of the third millennium

Then he opens the GPS and finds a map

that shows the Mediterranean Basin where

he will have to complete various missions in

France, Spain, Greece and Maghreb.

5th Game: Wind Factory

(Reinforcement of ecological issues).

After this session, the town recovers all colors.

Then the Player goes to the School of Wisdom

to plant the first seed he has received, the Seed

of Friendship.

It should be stressed the symbolic value of colors = harmony = correct behaviour of

the citizens. In this case the Player is the originator of the newfound peace.

After each mission, the Player will receive more seeds

(SOLIDARITY, WISDOM, REFLECTION, RESEARCH)

which he will return to plant at the Base Camp.

Once retrieved, all these seeds (thanks to the harmony of a music game) will turn into beam-words

which will help to build the Bridge of Civilization that ROTARIO will cross to return to his native island.

2nd GAME: Arrange Packages (Help people in need, respect for the elderly).

3nd GAME: Control the Crossroads (Traffic regulations, reflection about consequences of wrong behaviour).

4th Game: Recycle

(Respect the environment). Civics, respect for the institu-

tions, helpfulness toward the others and development of

an environmental awareness are some of the stimuli for

reflection given at this stage of the game.

1st GAME: The player creates the character with which he

will play the game. This solution is aimed at reinforce the

involvement and return to the game in order to collect

other characters. The player, then, is brought to the Base

Camp, the city is “colorless” because the citizens ignore

each other, they have lost their humanity. Here the Player

shall familiarize with the use of the interface of the game

by solving tasks.

The Game begins with an animation made to present

the story and to involve the child, giving the stimulus to

raise an environmental and civic awareness. The player

first meets the character who will accompany him

during the adventure that he is going to experience.

m

r

u utl

deit a t oni

f

p

e ni

idsh

re ps e c tc re l evo

uc reg

il e

ya l t w d m

is o

ap c ee

so l dar t y

ii

r se e arc h

sERV I C E ABOVE SE L F

The end.

Page 4: Rotario and the island of the third millennium

5th Game: Wind Factory

(Reinforcement of ecological issues).

After this session, the town recovers all colors.

Then the Player goes to the School of Wisdom

to plant the first seed he has received, the Seed

of Friendship.

It should be stressed the symbolic value of colors = harmony = correct behaviour of

the citizens. In this case the Player is the originator of the newfound peace.

Once retrieved, all these seeds (thanks to the harmony of a music game) will turn into beam-words

which will help to build the Bridge of Civilization that ROTARIO will cross to return to his native island.

Then he opens the GPS and finds a map

that shows the Mediterranean Basin where

he will have to complete various missions in

France, Spain, Greece and Maghreb.

After each mission, the Player will receive more seeds

(SOLIDARITY, WISDOM, REFLECTION, RESEARCH)

which he will return to plant at the Base Camp.

m

r

u utl

deit a t oni

f

p

e ni

idsh

re ps e c tc re l evo

uc reg

il e

ya l t w d m

is o

ap c ee

so l dar t y

ii

r se e arc h

sERV I C E ABOVE SE L F

The end.

Page 5: Rotario and the island of the third millennium

Once retrieved, all these seeds (thanks to the harmony of a music game) will turn into beam-words

which will help to build the Bridge of Civilization that ROTARIO will cross to return to his native island.

Then he opens the GPS and finds a map

that shows the Mediterranean Basin where

he will have to complete various missions in

France, Spain, Greece and Maghreb.

After each mission, the Player will receive more seeds

(SOLIDARITY, WISDOM, REFLECTION, RESEARCH)

which he will return to plant at the Base Camp.

m

r

u utl

deit a t oni

f

p

e ni

idsh

re ps e c tc re l evo

uc reg

il e

ya l t w d m

is o

ap c ee

so l dar t y

ii

r se e arc h

sERV I C E ABOVE SE L F

The end.

Page 6: Rotario and the island of the third millennium

Once retrieved, all these seeds (thanks to the harmony of a music game) will turn into beam-words

which will help to build the Bridge of Civilization that ROTARIO will cross to return to his native island.

m

r

u utl

deit a t oni

f

p

e ni

idsh

re ps e c tc re l evo

uc reg

il e

ya l t w d m

is o

ap c ee

so l dar t y

ii

r se e arc h

sERV I C E ABOVE SE L F

The end.

Page 7: Rotario and the island of the third millennium

Start Game

TheEnd

AND THE ISLAND OF THETHIRD MILLENNIUM