ripe program ii

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Page 1: Ripe program ii

Western Oregon State University MEd Information Technology

Slide show advances on it’s own.

However, you may advance forward or backward manually if you choose.

Page 2: Ripe program ii

No longer confined by traditional education, students today walk the globe in search of information, new ideas, different cultures, and fellow explorers. Their world expands beyond location and time. They have unlimited opportunity to feed the fire of human potential fueled by the technological revolution. They represent a quantum leap in human thinking. Like the wind, their horizons have no boundaries. Today's students are the first

generation of Windwalkers.

Windwalker

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MENTORS

Along the way, each Windwalker must fine hone their newly developed skills and understanding through a supportive community of mentors made up of family members, teachers, fellow students, and partners in education.

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At the Academy, student centered teaching is the bases of everything we do.

Students become Windwalkers by gaining a lifelong ability to use computer resources to help recognize, strengthen, and develop individual thinking and creative skills while preparing for success in a globally connected digital age.

Windwalker

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Our highly trained, enthusiastic staff will be there to help foster depth of learning throughout the program. Together this community of learners uses nationally recognized Core Curriculum Standards as the benchmark for their progression.

WINDWALKER

MENTORS

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This relationship between student, mentor, family and community is fostered over time based on Trust, Open Communications and Vision combined with understanding and the know-how to deploy technology to communicate, explore, create and enliven the discovery process.

WINDWALKER

MENTORS

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The RIPE training methodology is based on the core principles of Trust, Open Communications and Vision, making the connection between the Physical Learning Environments, the Virtual Academy, the Professional Learning Community and Core Curriculum Requirements.

Engage Wiki

Project Wiki

Identify Wiki

Reconnect Wiki

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Experiencing, Wonder Questioning, Gathering, Sorting and Sifting Planning, Synthesizing, Problem Solving Reporting, Evaluating, Assessing

Teaching Philosophy Applied to Training Methodologies

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• Complex Thinking

• Creativity

• Effective Communication

• Information Processing

• Habits of Mind

• Collaborative Worker/Community

• Contributor

Teaching Philosophy and Training Methodologies Applied to Lifelong Learning Standards

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Data: isolated bits Information: collection of bits Knowledge: an organized body of information Understanding: ability to generalize and apply knowledge in new context. Wisdom: soundness of judgment, self-regulation, ethics, reflection on consequences

Teaching Philosophy and Training Methodologies Applied to Scaffold for Effective Thinking:

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Our focus has been to reassign the role electronic communications play in education by designing a state-of-the-art learning environment. We have re-engineered this learning environment so everyone becomes an expert at blending human creativity with technology.

Academy Innovations:

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• Curriculum • Professional Learning Community • Design and Architecture • Virtual Academy

Academy Innovations:

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The Academy’s curriculum is organized around: • Real-life problems • Issues significant to young people • Pertinent in content and skills

The Academy’s curriculum will be: • Student Centered • Constructionist in approach • Integrated and thematic

Our approach will result in: • High Student Achievement • Creative and Critical Thinking • Expanded Technical & Communications Skills • Participation in World Economy

Curriculum

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Instructional Methods

Individualized Small/Large Group

Thematic

Core Curriculum Mathematics

Literacy Technology-Science Communication Arts

Assessments On-going

Standardized Digital Portfolio

Peer & Community Review

Web Sites and Blogs

Team Projects Inquiry Projects Field Enterprises

Global Connections

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Virtual Academy

Chronicles Team Projects

Assessments of

Goals-Achievements by Family, Teachers, Peers & Community

Global Connections

Family Involvement

Training Student-Teacher-

Parent –Team Workshops

Physical Learning Environment

Inside:

Flexible Inspirational

Accessible

Outside: Portability

Utility Accessibility

On-Going Teacher Training

Student-Teacher-

Parent -Team Curriculum

Communications

Electronic

Accessibility

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This merging of technology with hands-on experience based inquiry learning empowers and shifts responsibility back to the student, parents, teachers, and administration the Academy by providing the proper tools and training to thrive in this rich academic environment. Students, parents and teachers are empowered to become lifelong learners with the added responsibility of addressing higher order thinking posed by in-depth inquiry and hands on learning both in and out of the classroom.

Curriculum

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In addition to traditional curriculum expectations, teachers and students will be assessed and graded on their ability to responsible & creatively use assigned digital tools to:

Openly communicate to one another based on trust and

vision. Create, maintain and update personal and group

electronic projects & chronicles. Shadow student progress through daily updates. Availability for assisting family members to join the

process.

Curriculum

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Students and Mentors will be able to: Capture Digital Media, Up Load and Down Load Data, Edit Digital Projects, Master Virtual & Live Presentations Publish Work, Connect to the world, Dialogue, Track and access student progress, Understand and create personal application Interface, Operate and

contribute to a data base.

Curriculum

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We have created a dramatic, interactive teacher education program that focuses on providing the skill and know how tools needed to educate children in an age of high technology and instant communication while building Technically Advanced Professional Learning Communities. We have designed an intensive institute, which empowers teachers to utilize technology through teamwork to align grade level curriculum with state and national benchmarks for each subject area. The institute program is founded on Goals 2000: Educate America Act, the School- to-Work Opportunities Act, the Secretary’s Commission on Achieving Necessary Skills as well as State and local curriculum guidelines.

Curriculum

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Professional Learning Community - Benefits

The results of on-going training for educators leads to: • A very productive in the work force. • Knowledge is/as empowerment.

• Mentors willing and able to create appropriate uses for the children.

• Capacity building.

• Empowered professionals creating synergy within school and with other educators.

• The use of advanced technological tools in lesson plans and class instruction allows for enhanced development of reticular activating system in both students and teachers.

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• Unique Academy Portable Design • Studios, Suites and Gallery layout • Utilization of existing high-rise building, or existing facility that meets code. • Scalable to fit needs of host community

Academy Learning Environments

Inside: Outside: Flexible Portability Inspirational Utility

Accessible Accessibility

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Team Studio

Group Instruction

Team Research Team Presentation

Critical Thinking Skills Second Language Skills Communications Skills

Computer Skills Project Management Skills

Data Collaboration

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Individual Studio

Self Managed One-on-One Instruction

Electronic Portfolio Parent Chat Student Chat Math Prep

Journal Record Keeping

Semester Goals Assessment

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Suite Learning

Core Curriculum is addressed in:

• Mathematics & Science

• Language Arts

• Social Studies/History

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In addition to traditional curriculum expectations, students and mentors are responsible to integrate technology into the learning process by learning how to use these illustrated tools to: -Capturing digital media from the Field Lab -Editing data using Windows 8 and Office 2012 software to create chronicles/portfolios in various multimedia environments. -Present information in various multimedia environments including live presentations. -Analyze progressions in real-time for daily progress reports.

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Website / Coded Access

Welcome Page

Student Teacher Parents

S t u d e n t

Student Teacher

Student Teacher Team Student Teacher Student

IM

Outlook Email

PTA SAC PLC BLOG

Journals Links Teams

Instructor Chronicles

Policy Search Engines

Mission Standards

Archives

Tea m

A

B

C

Student Teacher Parents

Name

Basic Info

Staff Files

Feedback

PLC Feedback

Student Files

Feedback

Parent Communications

Team

Progress Feedback

Community Communications

Teams

A

B

C

Administrative

T e a m

Student Notebook Chronicles

Semester Goals Assessments

Blog Email

Semester Goals One-on-One Instruction

FCAT Prep Math Prep

Journal Individual Research

Second Language Skills

Final Project Evaluations Blogs Student-Parent Assessment

Group Instruction Team Research Team Presentation Project Management Skills Data Download

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Virtual Academy Blueprint

Data Base Internet

Data Base

Parents

Students

Teachers

F

I

R

E

W

A

L

L

Teacher Grade Book

Assessment

Tools

Project Chronicles

Student

Notebook

Data Base Intra-net Server

Dialogue Feedback

Yearly data evaluation-Archived

General View Coded Entrance

Platform Windows 8 Office 2010

Mac OS X

Field Emprises Eco Lab

Digital Editing Projects

Up Load Virtual & Live Presentations

Media Capture Down Load

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Projection Wall

Removable Delegate

Round Table

Bean Bag

Chairs

Large Multi-use Space

Storage Storage

Storage Storage

Storage Storage

Technology Stations Technology Stations

Technology Stations Technology Stations

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Tab

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Projection Wall

Bean Bag

Chairs

Large Multi-use Space

White Board White Board

Delegate Round Table

Delegate Round Table

Delegate Round Table

Storage

Technology Stations

Storage

Storage Storage

Technology Stations

Technology Stations

Technology Stations

Technology Stations

Technology Stations

Technology Stations

Technology Stations

Technology Stations

Technology Stations

Gallery

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Presenter
Presentation Notes
Bean bag
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Ini-Games

Ini-Games

Strength Training

Aerobics

Eco Lab Staging Area

Food Court

Boys Bathroom & Showers

Girls Bathroom & Showers

Suite 1

Suite 2 Suite 3

Suite 4 Suite 8

Suite 7 Suite 6

Suite 5

Team Studio

Front Office

Computer Room 300 Students 8:30 AM to 5:00 PM

Offices

Team Studio

Individual Studio

Team Studio

SPA

Gallery

Gallery Gallery

Gallery

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The Academy’s Design Rotation through Specialized Studios, Suites & Galleries for: • Individualized Instruction • Small Group Instruction • Project Design • Community Outreach

Day at the Academy

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Off Campus Lab’s Core Curriculum is addressed in: • Off-site Learning Environments • Public Library • History Center • Science Center • Government Operations • Parks • Art shows, exhibits and openings • Music/Theatre • Other Educational Facilities • Cyber Travel Planning

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Dynamic Interfusion of Computers to Create a Virtual Academy to: • Communicate with Parents/Contacts • Engage Interactive Tutorials • Create Effective Presentations • Access Multi-Cultural Information

Virtual Academy

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This data base will have the following parameters: Stability, Performance, Interactivity, Security Expandable, Multitasking, Redundancy, User up-datable In order to provide real-time: Student to student Dialogue. Capture, Upload/Down load/ edit digital movies,

photography, sound. User friendly customized data storage, and accessibility. Individual and group work on multimedia projects. Individuals Chronicles. Teacher evaluations and student assessments. Communications with family and partners in Ed. Administrative overview of process. System and data storage.

Virtual Academy

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Our Day Begins with Community Development and Personal Goal Setting within Mixed Groups to prepare for Learning Suites.

In the Learning Suites Core Curriculum is addressed in: • Mathematics & Science • Language Arts • Social Studies/History

Day at the Academy

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Still others will be working in the Team Studio on Multidisciplinary inquiry projects such as Science, History, Geography. Hands on project development includes: Group Instruction Team Research Team Presentation Critical Thinking Skills Communications Skills Computer Skills Project Management Skills Data Mining

Day at the Academy

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While others will be in the Individual Studio working on any of the following in Self Managed Assignments and One-on-One Instruction: Research Electronic Portfolio Parent Chat Student Chat Math Prep Second Language Journal Record Keeping Semester Goals Review

Day at the Academy

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Some students will be fine honing their physical fitness at the Spa where they will be engaged in any one of the following: Martial Arts Aerobic Conditioning Strength Training Yoga Golf Tennis Archery Batting & Pitching Cage Agility Training Team Interactive Games

Day at the Academy

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Field Enterprises: • SAC Theatre/Drama • Government Agencies • Art Museum

While some students are in the Suites, and Studios, others will be taking advantage of additional resources like:

Field Lab: • Field Study • Experiments • Up-loading of gathered data

Day at the Academy

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By semesters end, students will begin working in the Gallery where the following activities will take place: Final Presentation Hosting of Visitors Peer Reviews Mentor Assessment Public Viewing of Students Work

Day at the Academy

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WINDWALKER

MENTORS

The most successful participants are those who have a zest for life and learning, are motivated, innovative, and can contribute in a group situation, while developing individual talents, interests and budding self-evident uniqueness. Through the Academy program the student's life is dramatically enhanced by mining personal, limitless potential. The student rediscovers joy in learning and begins the journey as a perpetual life student. The student gains a huge advantage in all other future settings. We live in a changing world bombarded with strong influences of technology. No other program gives young people this edge.

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