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SKANDIAN HISTORY, ERA 3 1. Introduction 2. Arcadia City a. Beginning of Era 3 b. Rise of Cities c. Emergence of Capitalism d. War Economics 3. World War 1 a. Increased Tension b. PvP Involvement c. Skandian PvP d. War for Freedom e. Defeat of Pentagram f. Operation Free PvP 4. Foreign Policy a. Rise of Surreal b. Fear of Genocide c. Fall of Surreal d. TechDragons & TheApples e. OmegaInc & Void f. The Arcadia Plan 5. Superpower Skandia a. Government Reform b. Arcadia City c. Peak of Skandia d. Population Issues e. Fall of Dictatorship f. Rising Hatred

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SKANDIAN HISTORY, ERA 3

1. Introduction

2. Arcadia City

a. Beginning of Era 3

b. Rise of Cities

c. Emergence of Capitalism

d. War Economics

3. World War 1

a. Increased Tension

b. PvP Involvement

c. Skandian PvP

d. War for Freedom

e. Defeat of Pentagram

f. Operation Free PvP

4. Foreign Policy

a. Rise of Surreal

b. Fear of Genocide

c. Fall of Surreal

d. TechDragons & TheApples

e. OmegaInc & Void

f. The Arcadia Plan

5. Superpower Skandia

a. Government Reform

b. Arcadia City

c. Peak of Skandia

d. Population Issues

e. Fall of Dictatorship

f. Rising Hatred

The Dawn of Era 3

Era3 is often considered the Golden Age of Skandia. It was a 43 day period, which finalized Skandia’s current form of government, as well as a period where Skandia truly became a “Superpower.” Skandia’s population grew significantly in Era3 to a size unprecedented by any faction in DNT History, with a 32% growth from 37 to 49. The internal politics of Skandia as well as its foreign policy towards other factions dramatically changed with the beginning of Era3. Yet despite being called the Golden Age of Skandia, Era3 had its fair share of difficulties and problems, and many of them were long-lasting that would not only cripple Skandia’s image it had built for itself, but the faction itself.

Era3 Skandia

Era3 presented a major change in the way Skandia was viewed by factions and people around the server. The faction essentially lost its respect that it had once had, and became an enemy to most factions, where if they were to act kind it was generally simply out of fear then actual sympathy. There are generally two reasons for this swap by people in their view of Skandia.

For starters, Skandia’s recruiting policy had been largely successful in Era 2. However, this success had only been studied for brief periods of time, and long term effects of the recruitment process had never been seen. This recruiting process caused two major things to occur in Skandia. With Skandia absorbing more and more factions that began to rise up in members, the server began to fear Skandia would attack them or absorb them as well. Although the leaders of these factions may have relished the idea of joining Skandia, the actual members themselves were generally left to deal with a Chaotic Event which destroyed them. Therefore, for both the people in those factions and those watching, it essentially appeared as if Skandia was legally destroying them in PvE.

Next, because the recruiting process was entirely based off of Chaotic Events, it meant that individual members were never accessed thoroughly, and odds are they might not have been suited to join Skandia. This proved true enough for a large amount of people joining Skandia from merges with other factions. During Era3, nearly 75% of all of Skandia’s faction merges were done. This means, that Skandia was receiving a large amount of members, and almost not looking into any of them. Several were kicked for griefing, others betrayed, others were kicked for inappropriate behavior, but because Skandia had never gotten the chance to individually analyze these members, and several troublemakers still remained in Skandia and ruined its image verbally through chat.

Internal Problems

Among the problems that Skandia’s recruiting process gave were problems from the Pre-Era3 Skandians. Several players from Era1 and Era2 were beginning to lose interest in Tekkit Classic and were leaving, this meant that Skandia was having a difficult time to keep its population and even enlarge it a bit. Estimates show that by the end of Era3, almost 75% of all Skandians were Era3 Skandians. Furthermore, because of the need to stay large and to maintain its status as a World Power, several internal problems of Skandia were ignored.

For instance, several players who at the time were having ‘suspicious / abusive behavior’ were generally treated without any sign of suspicion despite their activities. Nothing was done to stop these activities, and it was hardly looked into by Skandia’s government, which was, if anywhere, where more corruption was occurring than the rest of Skandia. Many of the people who were showing these behaviors during Era3 such as: Spence2345 (Era2), SkyAndAtomMC (Era2), Mike201212 (Era1), and TheBosnianGamer (Era1), all would in Era4 betray Skandia in one way or another. Of those listed, the first three people were involved in Skandia’s government, which consists of only five members including its leader, and all were faction moderators.

The list itself only contains people who were in Skandia Pre-Era3 as well, and none of the ones post Era3 both in Skandia currently, and would join Skandia later. Ignoring these problems and failing to take precautions against them in the future led to Skandia’s eventual fall in Era4. As of Era5, no Era2 members remained in Skandia. Era2 Corruption covered in Era4 History.

Arcadia City

Beginning of Era3

Similar to the past, Era3 of Skandia began with the merge of multiple factions. A solo-recruit known as BoDu was added in Era3, as well as the faction Rubicon, longtime allies of Skandia since Era1. Similar to Skandia, Rubicon was a large faction, and had a tough recruiting procedure to get inside. They placed more emphasis on their buildings and city though, and therefore with the addition of Rubicon, Skandia acquired a large and talented workforce for Arcadia City as it would soon be known. The project was, unlike in Era1 and 2, to be ran by Rubicon’s leader samness7 due to his ability to create extremely organized and unique cities.

Rise of Cities

Sure enough, this proved to be true as time would show. Arcadia City would become the beacon of hope for Skandians everywhere, and was a crown jewel of how far they had come since the dark times of Era1 when Civil War threatened Skandia. The city expanded hundreds of chunks to reach an end size of nearly 700 chunks in part due to Skandia’s population growth that accompanied Era3. The city was organized into 20x20 and 40x40 plots, expanding across the entire island that was to be considered “Skandia” and into other lands beyond the rivers that marked Skandia’s borders. Homes, Businesses, Roads, and Skyscrapers ruled throughout the city marking the accomplishment of Skandia to become a “country,” so to say.

Trade networks and Power lines ran throughout the city interconnecting all the homes and businesses. The design of the city allowed for it all to be organized and for proper networks to be built without interfering with other projects. Government Facilities were made to help people with their needs, while similarly offering protection to Skandia’s city and areas abroad. These buildings generally made supplies themselves through secret underground facilities, or shipped them in from Skandia’s growing market of businesses created by its members.

Emergence of Capitalism

Unlike in the past, Skandia had managed to develop a huge market inside its country without splitting it into pieces like in Era1. Businesses such as FartCo, owned by previous FartCo owner Loyd, and BosCo, owned by TheBosnianGamer, became the two most major businesses in Skandia among other smaller ones made by its members. These businesses generally made businesses and factory complexes throughout the faction to make products to sell. Along with the addition of Rubicon in Era3, Skandia acquired long-time shop rivals SwagsClique to the faction to run Skandia’s economic goals.

The emergence of businesses helped make cheap prices for items to be bought and sold for in Skandia’s market. These businesses also helped to expand the city of Skandia as they built power plants to fuel their own factories, as well as the neighboring homes in the city. Daily supplies were made necessary for everyday life, and they were sold cheaply as to allow Skandian’s to get objects otherwise hard to obtain, almost instantaneously. The most important thing that businesses did for Skandia though during Era3, was help to fuel Skandia’s military.

War Economics

During the past two eras, tension was increasing in Skandia between longtime foe, Malahostias. As Skandia’s government began to increase its presence in the world, they needed a strong military to do it. As the need for war products increased in Skandia, companies began to offer products for Skandia’s government to make weapons to protect its citizens. These generally included power supplies, swords, guns, rings, armor, etc… Products were shipped in endlessly to create a massive arsenal should Skandia get into a giant war, and due to how rich Skandia was getting from donations and its shop, the cost of the weapons was inconsequential.

One of the most major events of the period was when BosCo signed a contract with Skandia to create AWoMD (Advanced Weapons of Mass Destruction). This contract had BosCo supply Skandia with a giant amount of items to create a massive Nuclear Arsenel, as well as to cover costs of testing new weapons and training members in combat to challenge talented foes. By the end of Era3 over 50,000+ Nuclear bombs were made in this contract, the brand new NCE device was made for warfare, and a good portion of Skandia was trained and well-equipped for war.

World War 1

Increased Tension

Era3 was a great time for Skandia and for DNT in general, but this Golden Age brought with it the largest and most publicized war in DNT History, World War 1. Skandia had been gradually increasing its presence in PvE since the end of its Civil War in Era1, and by Era3 that presence was evident throughout the server. Therefore, it is only natural, that the ruler of PvP, being Malahostias, would feel threatened by the massive superpower known as Skandia.

When Era3 began, tensions between the two almost immediately increased. Actions of war had been made in the past, but after both sides had been literally a snap away from Nuclear War, a treaty was signed to keep the two forces apart. Yet, even with this treaty, Skandia’s increased involvement in PvP in part because of its increase in Warlords, and tension in the chat, caused the treaty to essentially break down causing World War 1 to break out.

PvP Involvement

Skandia had always been minutely involved in the PvP Server in the past, but its presence in PvP was almost never public, and was only if they felt threatened by a faction there. In Era3 however, Skandia boosted its PvP Activities and began to raid factions more often, and ultimately Skandia would create an outpost there to harbor War Activites for the faction. This increased involvement, including helping a few factions in PvP by sending them aid, supplies, and money to fight and defend from Malahostias, helped to shatter the already deteriorating treaty between the two factions.

As the involvement increased, inevitably, the conflicts between the two increased. Eventually skirmishes between the two factions occurred in both PvE and PvP and Skandians were killed in battle. These losses were generally ignored at first because the people shouldn’t have been there in the first place, but eventually Malahostias decided to attack a group of people at Skandia’s PvP Base clearly violating the treaty between the two. War had been declared.

Skandian PvP

When War broke out between the two superpowers, everyone originally assumed Skandia would dominate. “How could 1 man stand against a faction of 50?” The answer was fairly simple when the first major skirmish occurred; Malahostias knew tricks to fight in PvP where most Skandians did not. He could easily fight all of Skandia at once and win all of them because Skandia simply did not know how to fight. Therefore, when the first skirmish resulted in the deaths of 7 Skandians, much of the armor and weaponry created from BosCo for a possible war was put into action, to help in the war and to train Skandians.

A training program was made to help teach every Skandian how to fight, and the long time secret of Malahostias’s PvP strength was at last revealed to a good portion of Skandia. With the training, Skandians learned how to 2hit people and likewise avoid being 2-hitted in return from this threat. Indeed, during a skirmish with newly trained Skandians, Malahostias barely won with “1 heart remaining,” as Malahostias stated. What forces might have stood no chance fighting in the past against this threat, now could nearly beat him if they simply ganged up on him with the proper equipment. Sure enough, the entire rest of the war would go with no fighting outside of Malahostias’s base where he refused to leave after the encounter.

War for Freedom

As the war between the two forces increased, it expanded from a war simply between the two factions, to a war about the server. News of the war spread throughout the forums as the Skandian Chronicles covered news about the war, http://dntmain.enjin.com/forum/page/1/m/17339906/viewthread/11102929-skandian-chronicles, and Malahostias began to accept allies to help him fight the war, http://dntmain.enjin.com/forum/page/1/m/17339906/viewthread/11207250-pentagram-announcement. Furthermore, both sides began to consider it a war for their ideals to control the server. Where Skandia promised a war without fear from Malahostias and Anarchism, see Skandian Chronicles, Malahostias wished for a war filled with PvP. Needless to say, the war began to include and divide factions as they struggled to choose what they preferred.

The “War for Freedom” as it became known expanded the war into both PvE, PvP, and the DNT Forums. Factions terrified of both factions ordered their members to remain neutral, and generally kicked those that helped one or the other side. Among those kicked was Zach123 who became a future important figure in Skandian History. Other factions were split by who’s side they would take, as Surreal’s Riderx26 stated “I’d love to help Malahostias, but my faction is an ally of Skandia.” Meanwhile others were less timid and united, generally the factions abused by Malahostias, which decided to help Skandia. The war efforts expanded to the point that Malahostias’s base was sieged by multiple factions, being attacked by multiple factions, and having a giant ring of claimed land from factions hoping to show their support of Skandia and to stop expansion of his tyranny.

Defeat of Pentagram

Pentagram fell after a final assault from Skandia and its allies on the day of February 23rd, 2014. Several of Skandia’s allies and members waited in Malahostias’s base for when he logged in to ambush and end the tyrant. Although he never showed up because he was “away from home,” as he’d later state, the siege did something even more important than vanquishing the undying foe. In part due to a discovery from Zach123, Skandia learned how to pop Malahostias’s power system by blowing up all of his Nuclear Reactors.

As the giant power grid guarding the base was destroyed, and the interior of the base heavily damaged from the destruction of over 50 nuclear reactors, Malahostias’s power supply dwindled to the point that his shield was gone. With the base completely crippled, Malahostias surrendered the next day in a DNT Post, http://dntmain.enjin.com/forum/m/17339906/viewthread/11264901-message-to-tonymai1-sad-news-server/post/62406617#p62406617, claiming it was a sad day for the server to have the dictatorship of Skandia rule. He was never seen again, and the war for Freedom had been won, the threat of Malahostias was no more.

Operation Free PvP

Following the defeat of Malahostias, Skandia began the “Free PvP” program dedicated to rebuilding PvP after its long suffering at the hands of Malahostias. Sure enough, factions began to roam into PvP again, and rebuild due to supplies and aid given from Skandia. All PvP operations from Skandia ceased to continue by its members as a new policy which stated “Skandia will only attack a faction in PvP if they become a threat to the freedom of PvP as a whole, meaning, they attempt to take it over as Malahostias did.”

The program was mostly successful, and few instances occurred where PvP was ever threatened by a dominant power. Sure enough, Riderx26 the sole supporter of Malahostias would become problematic, as shown later, and attempt to conquer PvP in the name of Pentagram. For the most part though, he was shut down by Skandia and the only other time Anarchy threatened the server was during the Coup of Skandia in Era4 which almost was immediately shut down. The goal of Skandia was completed, and PvP was freed for the remainder of its existence before it was discontinued in Era5 and replaced with a Voltz server.

Foreign Policy

Notice: The following section may be somewhat hard to understand because Skandia’s Foreign Policy extended throughout all of Era3 instead of a specific time. Therefore, to reduce the size of the article, much of the information has been compressed to save you misery.

Rise of Surreal

Era3 saw the rise and fall of more factions than any other period in DNT History. Never before had an era constituted to such a rise in factions of size, power, and ultimately, threat, to Skandian freedom. One of the first, and ultimately, largest factions, was Surreal. Surreal grew to over twenty members during its highest peak, and had generally active and loud members in the chat. Many of these members were applying for staff, and even more, they had a city which rivaled that of Arcadia City.

Both factions knowing that both were too large and too powerful for a war between them to exist, held an alliance to end possible hostilities between the two of them. Although this worked for the most part, it also, failed ultimately to assure peaceful cooperation between the two factions. One of the most important reasons for this was the fact that Surreal was split among its leaders. It had its true leader, Jesus_Troll, Riderx26, and xXRavana, who had their members split for power. Similar to Era1 Skandia, generally the sub-leaders were more powerful than its actual leader, and an eventual civil war or coup appeared to be in the near future. What feared Skandia the most though, was not the faction itself, but a member in it being Riderx26.

Surreal Enemied 1

Fear of Genocide

Riderx26 was an extremely powerful leader in Surreal, ultimately he was the one most likely to take power of the faction if he decided to. More so, he had large resources at his disposal, in the form of cash (Premium), and had a thirst for power. This power one day led him to pursue for the moderator rank, and he had gained the backing of a member of staff. Knowing that Riderx26 had a hatred of Skandia because he was denied entry multiple times, the fear that he might become staff, and likely, a very powerful member of staff, feared Skandia.

The ultimate fear was one of genocide. Riderx26 believed that Skandia should’ve been eradicated from this server, and the only way to do so would’ve been to essentially ban the entire faction. With hysteria building up, many Skandians feared this genocide and tried to prevent him from being moderator, and even, infiltrated Surreal so that should such an event occur both factions would collapse. It was not so much the fear of losing the Superpower status that worried Skandia, as much as the fear that they would be eradicated. These threats led to a major government reform in Era3, which will be discussed later.

Fall of Surreal

The fall of Surreal was a result of a combination of major events which were destroying the faction. Generally, when viewing a faction’s data one will find that if it will hit its chaotic event it is generally a period of inactivity. When Surreal collapsed, it was ultimately expected, but followed a different pattern than other factions. Surreal’s collapse was generally a result of three major events. One of which was the removal of its leader Jesus_Troll, another was when Riderx26’s mod application was denied due to intense Skandian pressure, and another was the ultimate coup in Surreal.

Skandia had been working with Skandia’s leader Jesus_Troll in an attempt for peace between the two factions. Later in negotiations, they decided to accept Jesus_Troll knowing that this could create a possible merge between Surreal and Skandia in the future. Simultaneously, Jesus_Troll had applied for moderator days before Riderx26 and was accepted a few days after being invited to Skandia. Meanwhile, Riderx26’s application was denied due to a chain of crimes he had made which had turned much of the public against him, and ultimately, a few of the crimes made the only staff that report him turn his back on Riderx as well.

The ultimate collapse of Surreal though was a result of a coup from XxRavada. Gathering his followers, he griefed Surreal with everyone loyal to him and left the city and people in ruins. With one of its leaders gone, another defeated, and another betraying, the faction was in dis-array and collapsed. Many of the members of Surreal realizing that their faction was doomed, left and were invited to Skandia following a request from Jesus_Troll. The collapse of Surreal was a major step towards Skandia’s future foreign policy and world status, but it was also a major step towards earning hatred from the server. Up to this point Skandia had been liked by a majority of the server, and when Surreal fell a few eyes generally began to question this worldly status, but overall, most were still content with Skandia. Despite Surreal’s fall though, Riderx26 would still rise up from the fall and continue to plot a plan for power…

TechDragons & TheApples

Similar to Surreal’s rise was the rise of TechDragons and TheApples. None of the factions passed over 15 members, but both at one period were the 2nd largest factions in the server. Both factions eventually merged with Skandia over negotiations following their chaotic events, and although few members joined and of the two only one member remained up to Era5, they played major roles in Skandia’s history.

TechDragons was ran similarly to Surreal by a weak leader. Its collapse was ultimately a devastating result of both inactivity and a coup staged by essentially all of its members. When the faction finally collapsed only one member remained, and he was invited into Skandia (HazzaBazz).

TheApples had a corrupt leader similar to Templars in Era2. The faction was ultimately a much larger threat to Skandia yet also a much greater asset. A majority of the faction were friends in real life, which essentially meant a group of people whom you knew you could trust. Similarly, during the faction’s recruitment process they recruited Wilson2nd, Destroyer of Era1 Unity-Skandia Base. Having bypassed his IP-Ban on an alt account, when interrogated and when he finally admitted to being Wilson and was banned, the faction generally disapproved and therefore grew a sort of hatred towards Skandia.

From data graphed on the faction, they also showed almost no sign of collapse unlike almost every faction previously, mainly because they were a faction with friends. They’d all quit at once or not at all, but TheApples eventually collapsed to an unexpected event. One day, their leader griefed and destroyed the entire base leaving the faction destroyed. Later when he was banned many of the members left to join Skandia, but none would remain active seeing as many of their friends had left the server. Rather ironically, xgen applied for moderator shortly after joining Skandia to become the only accepted 15yr old staff member, much to the disapproval of Skandia itself who saw him as not ready. Sure enough, he never showed up for the position which proved to be somewhat of a blow to MrLacis for accepting him for truly no reason.

OmegaInc & Void

OmegaInc and Void actually held two entirely different views of Skandia, and are only grouped together because of the way history turned out. Both factions became large near the end of Era3, and neither of them had a direct confrontation with Skandia. OmegaInc as a faction generally held Skandia in good view, and were good allies with Skandia. Void, however, hated Skandia and wished to have nothing to do with it and it wasn’t until later that tensions between the two decreased, although in Era4, Void would become put under siege and attacked by Arcadia being the only faction to have that done to.

OmegaInc became allies with Skandia as a result of negotiations from DemonLucky between the two groups. As a result of this, he became Skandia’s Head-Negotiator and worked on making the two factions closer to each other so they could one day merge, which they would in Era4, but in the meantime the two factions generally enjoyed each other’s company and helped each other out.

Void, however, hated Skandia because it saw them as bullying on the other factions. They generally attacked Skandia when they could, and promoted Anti-Skandianism. The harsh struggle between the two factions has its history generally rooted in the fact that Void’s leader got in a fight with Tonymai1 over rules of the server, and thus made their leader hate him, and as a result, Skandia. Void rapidly grew up in size up to a height of around 26 members before Era3 reset, the two factions never had a confrontation, however had the server reset a week later it was likely they would have.

The Arcadia Plan

The Arcadia Plan was a plan sponsored and began by Skandia’s leader Tonymai1 without the knowledge of many. Although Skandian law generally forced all major discussions involving Skandia to be brought to council, the Arcadia Plan having still been simply a theory was never brought up until the Era3 Reset in which case it essentially became official.

The plan was an attempt to end the growing discontent with Skandia in the server, and ultimately offered to create a new safe-haven for democracy and freedom. The idea was originally brought up during negotiations with TechDragons, in which their leader wished to have their base brought near Skandia where both could be factions living in harmony. Furthermore, DksKnights leader Gashimahiron who was an insanely active and liked member of the server had showed resentment towards Skandia’s dictatorship and ways, and wished for them to create some sort of alliance with factions.

With both players helping to contribute to ideas for the plan, the Arcadia Plan was drafted and brought before staff. In order for the plan to work however, it needed to be staff approved, and when Mephalpha gave the approval, it was brought towards the public and factions were gathered to begin work on Era4’s Arcadia Plan.

The plan was simple yet something meant to revolutionize the server. Skandia and several other large factions would form an alliance and become all part of Arcadia. No faction would have more authority over the other, nor could they recruit from each other without both sides agreeing. This allowed for factions to live in not only a safe-haven of democracy and freedom, but without fear of Skandian oppression. Meanwhile, people that weren’t in the alliance could become a territory and eventually join the alliance one day if they grew to a great enough size, the idea was to unite the world under a single banner of peace.

The plan itself would have likely worked when Era4 came along if not for a coup which left the alliance tattered and broken… and shattered the freedom Skandia had so long fought for.

For more on the Arcadian Plan: Click Here

Superpower Skandia

Government Reform

Following the defeat of Malahostias, Skandia had an unprecedented era of global peace. Even while in seclusion in Era1, Skandia had to deal with wars, the remainder of Era3 would see Skandia without any conflict. They had successfully defeated the server’s greatest foe in a way he would never return. Peace ruled as PvP rebuilt itself, and PvE factions were beginning to move back to the world realizing they were safe from Malahostias.

Due to the fact that this peace meant Skandia could focus on its own affairs, Skandia began to reform its government off of new ideals based on the ideas of its current citizens. Up until now Skandia ran off of a military government, where leaders simply inherited their positions and there was no official “government” of Skandia. The system was old and invented by their old leader Cloudioa9. Since then, Skandia had significantly changed, and as a result Skandia gathered its members to discuss the reform of its government.

The meeting attracted a record of 16 Skandians to be on at once to discuss how their government would be rebuilt. The end result was a change in the way Skandia was ran, and it removed the power from the government to the people peacefully, yet this change itself had its own issues which would hit Skandia in Era4. However, the government was changed to a council where members were elected for lifetime positions; meanwhile a president would rule over Skandia as a whole.

During votes about Skandia, the president’s vote counted as 2 and individual councilor votes counted as 1. Meanwhile a system of departments was made where anyone could be leader with government approval, and anyone could join a multitude of departments covering the needs of Skandia. Generally, the departments simply specialized in something and were asked to do little unless called on upon the government. Among other changes, the government reform allowed Skandia to change the way it was run, and the way its members behaved and lived.

Arcadia City

Following the defeat of Malahostias was the rise of Arcadia City to accelerate into a bustling city of activity. Even in PvE, Malahostias had reigned terror upon Skandians and stopped the growth of their great city. When he was defeated Skandia spread across the entire width of its island, and even into some land neighboring in its massive expansion and growth. Meanwhile skyscrapers began to rise out of the city, and government work began to pick up with the rise of the departments.

Skandia’s location was still kept hidden, but overall the city successfully managed to meet the needs of its citizens to create a utopia. As the city’s train network rose up, and its buildings, businesses, and mass production, it began to expand to something more. It expanded to an icon of prosperity, and more so, a utopia for many of its members. Never before in history had more Skandians been that active, and never since…

Peak of Skandia

Skandia hit its peak following the defeat of Malahostias. Its max population was at 49 members, and during Era3 that number didn’t necessarily fluctuate. Meanwhile it also it hits peak height of “superpower” strength so to say. Skandia successfully was rebuilding PvP, reigning in its members, living life with few to little internal strife for the first time in history, and ultimately working on its relationships with other factions. Near the end of Era3 Skandia’s home location became less of a secret and contractors were allowed to enter the site and help on the construction of the city.

Skandia’s peak however, signaled something that would lead to the eventual fall of Skandia. For, in order for you to hit your peak, you must be near your fall… and sure enough, Skandia’s fall became clear near the end of Era3. The reset was coming soon which in itself had its series of problems, and more so, many of its members were losing interest now that the World War was over and membership levels began to drop. More so, activity levels began to drop and Skandia was beginning to enter an era of problems once again.

Skandian Funds 1

Population Issues

One such issue was the issue of Skandia’s population. Skandia had a city that was nearly 600 chunks in size, and despite this, it had managed to expand throughout all of this and ran out of power to expand more. Therefore, the next logical explanation was to expand over and under the city they currently had. The Elysium Project was began to create an underground city for Skandians, and several other cities were forming under other parts of Skandia.

Furthermore, an Air project was began to create buildings in the air to deal with the population issues of the city. Combining both projects together Skandia would be able to triple the amount of space they had available to them. The plans ultimately though failed to work as the Air project couldn’t kick off, and the underground base was too laggy for many people to live in.

Fall of Dictatorship

Finally, continuing off of where we left when Surreal collapsed. Riderx26 was ultimately unfinished when Surreal collapsed, and after the collapse in accordance to rules, Skandia let him in the faction for trial-run. Sure enough, it was the wrong move when he griefed nearly 50 MFSUs and 500 Million EU in power from the faction. Following the griefing things got worse as the Premium went rouge and attempted to further gain control over the server.

Riderx attempted to buy the position of ownership for nearly $1600 from Mephalpha, only to be turned down, and staff disapproval of him reached an all-time high. This disapproval was worsened by both staff and Skandia when he named himself MalahostiasV2.0 and recreated the faction Pentagram with the pure purpose of re-enslaving PvP. Many Skandians believed a second war would break out, this time against Riderx26, thankfully… war was avoided as staff intervened when Riderx26 crossed the borderline.

For the first time in Staff History, a Premium had, had two things happen to them. For starters, they had been deranked for abusing their rank to PvP and harm others. Secondly, they were declared “Exiled” essentially, meaning staff would ignore Riderx under every condition unless it was something relating to their job. Furthermore, any attempt of faking a hacker, or else what, to simply talk to staff, or breaking any rule in general, would lead to his permanent end. After the Exile and Skandian pressure on Riderx26 increased, he eventually left the server to never return. His attempted dictatorship over PvP ended.

Rising Hatred

Sure enough, Skandia’s interventions in the world changed following the defeat of Malahostias. In hindsight, this hatred generally rooted in the fact that Skandia in itself had been corrupted by a few members. The government reform had ultimately worked in a way towards their favor, and they used the reforms to gain power over Skandia, and ultimately, to turn its name into one of terror. How this corruption was missed is truly not a mystery, for at its core were some of Skandia’s oldest, and most powerful members. They had proven themselves to be trusted, with one of them even being a moderator of the server, yet despite this, they in themselves were corrupt.

These “warlords” as they have become known used Skandia’s name as a terror weapon for the server. With them, Skandia’s attempt to liberate the server had failed, they had become the new dictators of the server. Therefore, the Arcadia Plan was put in action in Era4 when Tonymai1 realized that Skandia’s role in the world must stop until they could control themselves. Skandia went essentially into isolation similar to Era1 as they awaited the upcoming chaotic event. Data was showing it was coming, and sure enough the arrival of this event would be the same as it was for every faction, absolutely devastating. Skandia had hit its peak and had fallen due to the failure of its government itself, and sure enough, Skandia hit its fall in Era4.

TO BE CONTINUED IN ERA4; THE FALL OF SKANDIA

Skandian Pre-Joining Loyalties

As of June 2014

Unity (Era 1)SkandiaUnity (Era 1)SkandiaMushy (Era 1)Rubicon (Era 1)Surreal (Era 3)TechDragons (Era 3)SwagsClique (Era 3)NCRFuelCo (Era 3)OmegaInc (Era 3)Void (Era 3)DksKnights (Era 3)Illuminati (Era 4)Ellesmera (Era 4)Solo Recruit (Era 4)Solo Recruit (Era 5)Illuminati (Era 2)Ghosts (Era 1)TheApples (Era 3)Cassassins (Era 1)FartCo (Era 2)DarkLotus (Era 3)StreetHunt (Era 2)Solo Recruit (Era 3)Doom3d (Era Pre-0)232121112132118000000000

Skandian Era Origins

As of June 2014

Era1Era2Era3Era4Era5608314