report project intelligent play object - de versie[1](1)
TRANSCRIPT
8/14/2019 Report Project Intelligent Play Object - De Versie[1](1)
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Chapter Page
Pressure cooker 3
Analyzing & Abstracting – Creating acommunal vision
4
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Creating Opportunities – Picking the right concept
5
Perceiving – Putting the information tothe test
6
Validating – Let the children play 7
Analyzing – The new and improved 8
Doing – Testing and making the prototypes
9
Perceiving and Doing – The newtechnology
10 and 11
Integrating – Making the whole 12
Realization – The concept description 13 and 14
Appendix1. List of criteria
2. Crucial questions3. Brainstorm technique4. Matrix5. The three concepts
6. Books we used as magnetconcept8. Summary of what we thoughtwas useful9. Interview expert10. Primary school visit13. Magnet order14. Circuit16. Materials
15 to 251515161617
1718 and 192021 and 22232425
Index
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Pressure Cooker
Of course we, as every project group, started off with the pressure cooker.We were a bit surprised by the approach of the beginning on our project,
because we expected more or less an introduction to the study and a generaltake off. But we tried to make the best of it, started reading our projectdescription and started brainstorming.Surprisingly, this went pretty well and we already had lots of (diverse) ideas.Of course with the pressure cooker we had a tight schedule, so decisions hadto be made quickly. Eventually we chose our idea of a ‘touchscreentable’,which was a lot like the entertaible from Philips we heard later on. Because aworking prototype was impossible within this pressure cooker, we tried toexplain our concept by the use of a role-play.Although we didn’t really notice it yet, we actually already learned a lotabout our project. We received our feedback where was said that one of the
main principles of our project was (and is) that our concept had to bepractical; you have to be able to carry it with you. In other words, our ‘table’wouldn’t fit the bill as a good idea for this project. Furthermore, the expertstold us that the design of the table wasn’t the big issue, but that the softwarewas the tricky part. And of course because our concept was a lot like the
entertaible, it already warned us that we always have to keep track off thelatest designs/products in our target area.
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Analyzing and Abstracting – Creating a communal vision
We felt we already did a lot of brainstorming within the pressure cooker, and
because we kept stuck with the ‘table’ idea, any other significant idea wasn’t
rising.So we were seeking another approach, and we found it! We begun verifying
our target group and made up a list of questions of which we thought were
crucial for our project. Additionally, we also thought of certain criteria 1 of our
project which we thought could help us with coming up with (better) ideas.
We also had some ‘crucial questions’ 2 which could help us focus more on
specific areas. This way we knew more about what we were designing and
also for whom. Although we weren’t really sure about things like the age of
the target group and what kind of feedback we were looking for, this exercise
did help us a lot on generating new ideas. So we were looking for a newbrainstorm technique which could help us more than what we did in the
pressure cooker. We found a brainstorm technique 3 that fitted our approach
and it helped a lot. At the end we had a whole bunch of ideas to pick from.
1 The list of criteria can be found in the appendix2 The ‘crucial questions’ can be found in the appendix3Explanation of the brainstorm technique can be found in the appendix
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Creating Opportunities – Picking the right concept
After doing some more research by reading books and looking on the
internet, we decided to change our target group and we picked the ages
between 8 and 10 years. We felt they would have more interaction with an
intelligent object and we thought they would understand our concept in abetter way and of that knowledge we could benefit in creating our product.
Our new brainstorming technique paid off and before we noticed it we had
three concepts 4 that were all entitled to be our final concept. As a result, we
set up a matrix 5 with criteria we thought was important. The criteria are
more detailed than the previous list, this way we could measure the
differences even better.
After filling in the Matrix we decided to pick the Magnetic Ball. Its
innovativeness attracted us the most. Moreover, as you can see the
magnetic ball also consists of different aspects of the other two ideas, whichmeant in our team that everyone was pleased with choosing this concept.
We did make the decision pretty early in the process. The reason we did this
is that we could focus more on the concept, so we could dig deeper in the
details.
4 The brief explanation of the three concepts can be found in the appendix5 The matrix we made can be found in the appendix
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Perceiving – Putting the information to the test
Because we had some (‘basic’) magnets in our possession, we were able to
try some things out. Although we already collected some books 6 considering
magnetism, we didn’t quit study it yet and we just wanted to find out inpractice. That’s why we went to the Matrix (Tue) and there we made some
prototypes with clay. Our idea was to attach several magnets to each other,
in the form of cube, on which all the same poles were directed to the outside.
But while we were trying to realize this, we noticed that wasn’t that easy as
we thought it would be. The magnetic field started to intervene with one
another and the shape of a cube was hardly reasonable.
This didn’t stop us however, and we put some clay around our ‘magnetic
cube’ and tried to shape a ball out of it.
This fairly succeeded as you can see in our video clip 7 we shot during this
prototyping. But we also got the point that our concept wasn’t that easy to
realize as we originally thought, but we still thought it was possible. So to be
a little more sure we dived into our books and learning more about magnetic
fields. This helped us to gain more knowledge 8, and it also delivered us a
‘maybe’ solution.
So to be absolutely sure it was possible we tried to get contact with an
expert of physics. When we started the meeting we were still thinking it
might work, but the first thing the expert (M.J. de Graaf ) told us was that it
wasn’t possible. We asked a lot more than only if it could work or not. So
after the ‘interview’ 9 we were a bit down, because our idea was kind of
broken. But we didn’t give up just yet.
6 The list of books we used for the ‘magnet study’ can be found in the appendix7A link to the video clip: http://www.student.tue.nl/W/y.bekker/Prototype%203.wmv 8 A summary, of what we thought was helpful from the books, can be found in the appendix9 The Interview can be found in the appendix
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Validating – Let the children play
But our ball wasn’t our only concern, because we made this product for children.But we weren’t even sure children of the age group we choose liked our idea. So tocheck if the concept is really as fun for children as we think, we visited a primary
school. We went to a school in Best and asked the children a couple of questions 10 and let them play with magnets. We tried to figure out what kind of games childrenplay in general and if our concept would fit in that picture.
Our conclusion was that group five, ages around 8 and 9 years, had a better idea of our concept and that was exactly what we wanted to hear. We also noticed thatthey were more able to interact with our idea and had already come up withdifferent games even when they didn’t see the product yet. Another importantanswer we received from this survey was that almost all children preferred feedbackin the way of light.
The conclusion came in handy for our interim-presentation, because we still didn’thad a new idea of how our ball would work. We only showed one of the possibilitiesthe expert told us. We made the best of it and it went pretty well in the end. We gotsome good feedback and it triggered our minds that had some thinking to do again.Maybe what we thought of our final concept would still change.
10 The questions and results can be found in the appendix7
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Analysing – The new and improved
Although we were a bit disappointed that our original idea wouldn’t work, we
were still discussing about another approach. The expert told us several
things. One of those things was that we could also think of different shapeslike a cylinder or a cube.
But we weren’t really feeling that
idea and we thought that the use of
our ball was a crucial part of our
product which would make it a
playful object. So we discussed even
more and our expert told us we could
also think of a ball in a ball. The inner
ball would be divided in two halfs: a
north pole and a south pole, but oneof them is heavier than the other
one, so that one will always drop
down. Furthermore, the outer ball
was the one which will start to role
while the inner ball keeps ‘hanging’
on the same place. We really liked
this idea and so we decided to go on with it.
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Doing – Testing and making the prototypes
This week we wanted to do as much on prototyping as possible. Because we
still were excited about the ‘ball in ball’ principle, we already had come up
with different ways of how we thought we could realize this. We had alsobought several balls of foam.
First we wanted to know how it exactly works if you put some extra weight to
a certain pole. Accordingly we made a very simplified prototype 11, with two
wheels on both sides, a wheel bar and of course the magnets.
So that worked! The next step was of how we wanted to integrate this in our
ball concept.
We determined to cut two foam balls in half and afterwards scoop them out.
The idea we had was to fill one of these balls with magnets and of course
one more than the other, to create a difference in weight. This wouldeventually become the inner ball.
But how could we accomplish to let the inner ball roll within the outer ball?
We tried different things, but none of them worked.
We used oil, but the oil was too greasy and the inner ball got stuck, so this
didn’t work. We couldn’t use liquid either, because then it would all sink to
the bottom.
Another approach was the use of tiny corals, but because the ball and the
corals moved too stiff together, this also didn’t work.
Again we contacted expert de Graaf and he suggested us to look at the
Powerball, which was something like our product, in a way it uses the same
technology. Furthermore he also noticed that we could perhaps use a
gyroscope.
11A link to this movie-clip: http://www.student.tue.nl/W/y.bekker/Wiel_Prototye.avi 9
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Perceiving and Doing – The new technology
We took a better look at the gyroscope, because this technology we wanted
to use for our next prototype. A gyroscope is a device for measuring or
maintaining orientation. The device is a spinning wheel or disk whose axle isfree to take any orientation:
Wikipedia showed us an animation of the gyroscope and this help us in order
to form a better understanding of how the gyroscope worked. We wrote down
the basics of the gyroscope we thought were most important to arrive with a
working gyroscope ourselves. With this information we went to the city to
collect our materials and started to put them together in the Matrix.
Although our outer circle was a bit bigger than in the picture (see above), we
did try to see if it worked and it did. Besides, our outer circle would becomeour ball anyways, so the shape of that ring wasn’t that important.
We were lucky however, because although we didn’t notice it when
purchasing, but our gyroscope frame almost fitted perfectly in our ball of
foam.
So we had a working gyroscope, but because we didn’t have any well-
working, strong magnets yet, we couldn’t really test it to arrive at a working
concept.
Therefore we clicked on the Internet and visited the site 12 our expert de
Graaf suggested.
And it certainly was a useful site. We managed to order the magnets we
thought we needed; we chose ring magnets, rods and discs 13. The site
offered us information about the intensity of the magnet and the
measurements. The only downside was that the magnets had to come all the
12 The link to the site: www.supermagnete.de13 The evidence of ordering can be found in the appendix
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way from Germany, which meant we had to wait for another week with our
prototype.
We decided to go the E-atelier and actually became aware that our electronic
skills weren’t where they should be in order to create an interactive glove as
we had in our minds. And because we didn’t follow a workshop about this,we didn’t have the opportunity to do so, we weren’t capable of designing the
glove as we just described above.
We did manage however to come up with a drawing of a circuit 14 which
represents the intention we had with our glove. Moreover, the LED-lights
weren’t the only issue we came across; sensors and a wireless connector
were strongly discouraged by the staff of the E atelier, because that was just
too difficult for freshmen like us.
Finally our magnets arrived and while some group members were working on
the report, others went to the matrix to still make, a bit simplified, model of
our concept.
We took the rods and although it fitted in the gimbal, it was hard to make it
heavier on one side, and that’s why we used a mixture of different magnets
to arrive at the same principle. And this did work as you can see in a video
clip 15 we made.
We put this in our ball and... it didn’t work. This was because our gyroscope
was too big and in combination with the ball, the distance was too big in
order to affect the magnet in the ball with the glove in a significant way. You
were able to see it did have some influence, but not enough to make the ball
spin. So we tried some alternative, where we cut another foam ball in half
and we put a heavy metal block in it. This heavy block was foreseen from
two rods, attached to each other, and we glued the ball back together again.
And another failure, because the ball was too heavy to make it move. Again
it wasn’t a total failure, because there still was some influence between ball
and glove, but too weak to win from gravity.
Nevertheless we were happy with what we got and painted the balls to arrive
at a certain visual concept which represents our idea.
14 The circuit with calculations can be found in the appendix15 The link to the video clip: http://www.student.tue.nl/W/y.bekker/ Gyroscoop.wmv
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Integrating –
Making the
whole
We wanted to
have a workingprototype in
the end, and
although we
couldn’t own a
working ball
yet, we were
able to think
about the
glove a bit
more.
Our feedback was becoming more and more a selling feature and not so
much an additional option as it seemed before. This time we arrived at a
better design of our glove, focused on the feedback it will give:
As you can see the glove consists of a circle full of LED-lights and they are
strongly dependant of the movement of the Magnetic Ball. We were thinking
of a speed/rotation sensor in the ball, and
the harder you would spin the ball, the
more lights would light up.
And all of a sudden we were reminded that
we still hadn’t a catchy name for our
concept yet. We tried to come to a name
by just all coming up with different
solutions of what we thought could be a
name for our concept. The one led to the
other and in the end we chose: dIIlusion.
We really liked this name, because you can
pronounce the name in different ways: The
Illusion or di illusion or delusion. And as you can see, it can mean different
things as well, but still all come back to a certain ‘magic’ meaning and that is
exactly what we wanted to achieve with our product.
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We made a short and a long description
about our concept. In order to inform
anyone in one or in ten minutes about our
concept, both with the same basic
understandings of what our product is,
what you could do with it and why our
product excels from other competing
products. We also made a list of all the
materials our product consists and what
the price will be16
16 The list can be found in the appendix13
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Realization – The concept description
Our concept is based on the magic of magnets combined with different
feedback options to keep an interesting, open ended and enjoyable object.
We choose a ball and glove for this to create the best effect. With the glove
you can control the ball without touching it. There are magnets in both the
ball and the glove which repel each other. Since a monopole ball was
impossible. We were going for the ball with a gyroscope in it. For our concept
we needed something that kept the magnet in the middle without letting it
spin, but with the possibility it could spin. So we used the idea of a gyroscope
because of the three axes. This way, if we made the middle circle heavy and
the outer circle a sphere, we had a rolling ball with a center magnet that
wouldn’t spin. When a magnet comes close it acts like a monopole, the ball is
spinning but only pole is constantly on the top side.
We wanted to create an open ended object, so basically when children grab
our product they will start playing but here they can do whatever they want.
Already the magnets alone provide a lot of fun for the children, they really
like to explore the working of the magnets and try all sort of different things.
Here they can already think of different games to play but with feedback this
gets even more interesting and fun.
By moving the ball with the glove the ball will react and starts to emit
different colors of light. A speed sensor in the ball will have influence on the
color. The speed sensor is also connected to the glove were the LED’s, which
are positioned in a circle, will act as some sort of way to measure your
speed. For example if only one LED’s is enlightened on your glove you are
rolling the ball with a low speed and the ball has a certain color at that
moment, if you are rolling the ball faster more LED’s will lighten up and also
the ball will change color. This will allow the children to explore the ball and
the glove and think of different games connected to the different colors.
However when you push too hard, the magnets inside the ball will eventually
flip over and starts to attract to your glove. Because our concept is based on
the repulsive force of magnets, we did not want the user to touch the ball. So
when the ball does get stuck to your glove there will be a reaction in the
form of red lights flashing. Of course you don’t want the ball to get attracted
to your glove, so you quickly have to flip your hand so the ball gets repulsed
again. This also adds a challenge into our concept which is important to keep
a concept interesting.
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So we had the idea of a concept which uses the magic of magnets but why
did we choose for a ball and a glove and not just any other form? First of all
the ball is a very common object every child knows what it is and what they
can do with it. But we wanted to go further than an ordinary ball. We found
out that children really enjoy magical or mysterious things they also like to
explore and discover everything. Magnets are ideal for this because children
don’t really know how they work, but you can do some magical things with
magnets. So we decided to
create a magnetic ball.
The next issue that came
along was: how do you
control this magic ball?
Because we wanted to
create a magical effect we
thought that it would bemost effective when you
really interact with the ball
yourself. For this reason
we brought in a glove.
Now you can control the
magic ball with your own
hands. This way the children will really get a magical feeling17.
17
17Movie clip of overall process: www.student.tue.nl/W/R.martens/projectipo.wmv
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Appendix
1 List of Criteria
Open ended or goal oriented Open ended
Multiple objects or just one One
Playable with one person or in agroup
group
Movable or static Movable
Everyone has his own object or oneper group
Everyone his own
Feedback as in? Light
Bigger than bag or not Has to fit in thebag
2 ‘Crucial questions’ Target group: Children between 2 – 8 years (Global)
Aim: An interactive product which gives feedback while using it.
What is a game? An individual or group activity, where the user’s
amusement is the most important factor. The game has to have rules, but
these rules shouldn’t be too complex to understand for its users. Moreover,
the game has to be motivating that you experience the game as challenging
or educational.
How do you achieve an interactive product? An interactive product ischaracterized by giving feedback on different handlings with the product.
What are game rules and challenges? Rules can help a game to be fun, or to
keep the fun factor alive. This can be achieved by inserting rules which
prevent from cheating. With rules you also create challenges. Challenges
make the game a little bit harder because you have to stick by the rules. But
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by making the game a little bit harder it keeps its appealing factor so it will
not be boring. On the other hand, if you make it to hard it not be fun either.
So rules have to be in just right.
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3 Brainstorm technique
We all had several sheets on which we all began writing or drawingsomething down. As soon you finished that possible idea of an intelligentplay object, you passed it on or put it in the middle of the table. Thensomeone else did the same and took for example that specific sheet onwhich you just wrote your idea and then he could more or less adjust yourconcept with what he thinks would make the concept better.
4 Matrix
Criteria Concepts:
‘’Cube’’ ‘’MagneticBall’’
‘’WeaponGlove’’
Feedbackpossibilities
Creative freedom
Entertainmentfactor
Safety
Team play
Customizepossibilities
In- and outdoorobject
Innovative
Mobility
Interesting to bothgender
9 6 8
5 9 5
4 9 7
8 6 5
3 7 9
1 5 5
5 8 6
2 8 8
6 8 8
8 7 4
Total 51 72 65
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5 The three concepts
– The Cube: We were thinking of a cube that would give light. Children
would be able to make all kinds of different ‘light puzzles’ or little
buildings they can play in. This concept was still a bit from the pressurecooker as well, because we were thinking of making some kind of
software where the children could form some kind of path by ‘clicking’
the cubes together and then a character (male/female/animal) would
walk that path accordingly on how you chose to use the cubes. We
were also thinking of magnetic cubes which can be attached to each
other only one way, and that would represent a certain color.
– Magnetic Ball: This ball was meant to be a monopolar ball, which
children would be able to push off with a (magnetic) glove. We wanted
to create some kind of magnetic feeling for the kids as they are playingwith the object.
– The Weapon Glove: We wanted to design several gloves with sound as
feedback. As the name already says, the glove has to serve as a
weapon. We came to this idea by looking at our own childhood and
what we really liked to do. Because our group is full with guys, it wasn’t
that difficult: playing war! Power Rangers, Action Man, Ninja Turtle, you
name it. That’s why we wanted to design a glove which would make a
sound when: being swung around (the sound of a sword), being pushed
on (the sound of a gun) and so on.
6 Books we used as magnet references
Title Author Isbn
The Secret World of Magnets
Howard Johnson,Steven P.Davis,Gerhard H.
Beyer
Driving Force: theNatural Magic of Magnets
James D.Livingston
0-674-21644-X
Magnetic Materials:Fundamentals anddevice applications
Nicola A.Spaldin
0-521-01658-4(pb). - 0-521-81631-9 (hb)
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8 Summary of what we thought was useful
Two complementary ways of developing the theory and definitions of
magnetism are:
– The ‘physicist’s way’ based on circulating currents (cgs)
– The ‘engineer’s way’ based on magnetic poles (SI)
The two developments lead to different views of which interactions are more
fundamental, to slightly different-looking equations, and the two different
sets of units.
The force between two magnetic poles is proportional to the product of their
pole strengths, p, and inversely proportional to the square of the distance
between them:
The Cgs-system: F= p1p2/r2 … F in Dyne and r in cm
1 dyne = 10-5 Newton
A pole of unit strength is one which exerts a force of one dyne on another
unit pole located at a distance of one centimeter.
The unit of pole strength does not have a name in the cgs-system, and so a
force between poles in the SI-system is defined as:
F=1/4π*µo p1p2/r2
With 1/4π*µo as the constant of proportionality, called the permeability of freespace and has the value of 4*10-7 Wb/Am.
A field of unit strength, H, is one which exerts a force of one dyne on a unit
pole.
According to the SI-system: H=1/4π*µo p/r2 (Ampere/m)
We were looking for a monopole magnet, well rather a magnetic ball which
would be completely monopolar.
However, these don’t exist (yet) and probably isn’t possible for us to develop
either. We came to this conclusion by looking for a comparison with
something in our natural environment and we quickly came up with our own
earth! Earth’s magnetic field (and the surface magnetic field) is
approximately a magnetic dipole, with one pole near the north and the other
near the geographic South Pole. An imaginary line joining the magnetic poles
would be inclined by approximately 11.3° from the planet’s axis of rotation.
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Corner spins
Using the spins (vortex) of an individual corner of a magnet
We found a way which is based on interactions between magnetic structures
that cause one to drive to the other. The following structure uses a series of
magnets with only one corner exposed so that the spins (vortex) of that
corner only is used to interact with the spins of a curved magnet, which is to
be driven.
Illustration:
This section exposes only the spins (vortex) on one corner.
Notice that, within the structure, the only spin (or vortex) that is exposed,
and affects anything above the magnets, is the one at the uppermost corner;the other North Pole vortex is ‘’shorted out’’, and the South Pole vortices are
below the structure.
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9 Interview expert
Is it possible to create a ball which has only one polarity?
Ofcourse we knew they didn’t exist, but we thought there were different
ways of realizing this.
- We wanted to take a ball of foam and attach magnets to it, all
directed with the same polarity to the outside. You could compare it with a
disco ball of magnets.
- We wanted to us to principle which is explained above (with the
illustration). This was exactly what we needed, but the main question was:
How do you integrate this in a ball?
The expert told us that he appreciated we already thought it out this much,
but that we also have to respect ‘the rules of nature’. Magnetism is a force
and you can’t alter it to your own needs. He told us that a monopolair ball
just wasn’t possible, in any way, and that we weren’t the first ones who
thought of it. He did like our ‘disco ball’ concept, but he said that your
magnetic fields within the ball would enhance each other which would
eventually mean that the ball will ‘explode’.
How strong should our magnets be to have a working prototype inthe end?
Our expert reminded us that magnetism is a power which only works on a
very short distance: if the distance to the magnet is bigger than the magnet
itself, according from the formula 1/r 3 that would mean that when you are 10
times as far, your magnetic force is 1000 times as weak.
But our expert didn’t really know how strong they have to be, because
magnets are underestimated very quickly. He advised us to visit the internet
site www.supermagnete.de and to look for some suitable magnets we
perhaps could use in our project.
Will the magnet have any influence on the LED-lights we want to
integrate in our glove?
No
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10 Primary school visit
We went to a primary school in Best, there we asked children from group 3
and 5 which games they like to play at home and at school and what kind
of games they could think of with our concept.
We started with some general questions.
Group 5:
• What kind of games do you like?
- Playing tag - Hockey
- Bouncing with a bal - Lego
- Monopoly - Tinkering
- Playing tennis - Playing football
- Table tennis - Playing dodge ball- Drawing - Playing horse
- Basketball - ‘Apenkooi’
- Building sheds - Baseball
- Water fights - TV-games
• Which games do you miss on the playground?
– Playing football
– Cycling
• Would you rather play outside or inside?
– Outside!
• If you have to choose between light, sound and vibration as a form of
feedback in your glove, which one would you choose?
– Lights, because then we’re able to think of different games as well. For
example, teamplay or when a specific light represents a different action.
• Which kind of game would you play with ‘the magnetic ball and glove’'
– Who can punch the ball the furthest
– Playing snatch
– Catching when jumping on a trampoline
– ‘Lummeltje’
– Game with each other and the one with the ‘best moves’ wins
– A game who crosses a different distance the fastest25
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• Could you come up with a name for our product?
– ‘De alles-handschoen’
– ‘De zweefbal’
– ‘De magneetbal’– ‘De bestuurbal’
– ‘De magische bal’
Group 3:
• What kind of games do you like?
- Building towers
- Playing firefighters
- Hide and seek
- Playing tag- Playing with a skipping-rope
- Cleaning sand with a wheelbarrow
- Pokémon
- Playing football
- ‘Apenkooi’
- ‘ink fish basketball’
• Would you rather play outside or inside?
– Outside!
• If you have to choose between light, sound and vibration as a form of
feedback in your glove, which one would you choose?
– Light and sound, but the light should we choose ourselves, for example pink
for the girls.
• Which kind of game would you play with ‘the magnetic ball and glove’'?
– Run off with the ball
– Playing tag with the ball– Passing through the legs
– Rolling some kind of circuit
13 Magnet order
Hartelijk dank voor uw bestelling bij www.supermagnete.de
>
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> U heeft de volgende SuperMagneten besteld:
>
==============================================
==
>
> Artikel: R-19-09-06-N
> Beschrijving: Ring N42, Vernikkeld, Diameter 19,1/9,5 mm, Dikte 6,4 mm
> Aantal: 10
> Prijs per stuk: EUR 0,80
> Prijs: EUR 8,00
>
> Artikel: S-10-02-N
> Beschrijving: Schijf N42, Vernikkeld, Diameter 10 mm, Dikte 2 mm
> Aantal: 10
> Prijs per stuk: EUR 0,27> Prijs: EUR 2,70
>
> Artikel: S-10-40-N
> Beschrijving: Staaf N40, Vernikkeld, Diameter 10 mm, Lengte 40 mm
> Aantal: 2
> Prijs per stuk: EUR 3,48
> Prijs: EUR 6,96
>
> Artikel: S-20-02-N
> Beschrijving: Schijf N45, Vernikkeld, Diameter 20 mm, Dikte 2 mm
> Aantal: 5
> Prijs per stuk: EUR 0,52
> Prijs: EUR 2,60
>
>
==============================================
==
> Subtotaal: EUR 20,26
> Plus verzendkosten: EUR 6,50> Totaal factuurbedrag: EUR 26,76
> incl. 19% BTW
14 Circuit
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The circuit with an open
switch
The circuit with a closed
switch
Before we built the circuit we had to calculate the value of the resistor, we
did this in the following way:
The tension is 3.0 V (2 batteries)
The ampèrage of the LED’s is 0.033 A (this was told by the staff of the e-
atelier)
There are 6 LED’s with an ampèrage of 0.033 A each, so 6x0.033=0.198 A
R=U/I R=3,0 V/ 0.198 A= 15 Ω
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16 Materials
The magnet in the ball is iron Price: 0,50 euro
The ball itself is made from white foam. It’s light and it happened to be the
right size for the gyroscope. Price: 1,00 euro
The gyroscope is made from wood. We found some wooden rings at a shop
by accident. If we would use iron rings it could affect the magnetic power.
Price: 1,50 euro
We’re gonna can the ball with rubber. I think it’s a good material because it
rolls smoothly on most surfaces and it’s shockabsorbing. And you can paint iteasily. Price: 5,00 euro
The glove will be made of synthetic material that feels good and has a bit of
a stretch Price: 5,00 euro
The glove will have feedback in it. The materials we use for that are:
-batteries (to power it)
-wiring (to connect the components)
-a switch (for the on/off of the LED)-a resistor (else the LED will have too much power)
-LED’s (for the feedback)
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