report on social selling by fung global retail tech mar ... selling executive summary adults spent...
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
• Of the world’s 7.4 billion inhabitants, approximately46%areInternetusers,andapproximatelytwo-thirdsofthatgroupareactivesocialmediausers.
• Adultsspentanaverageof109minutesperdayin2015on social media sites such as Facebook, Twitter andInstagram, according to a survey of 50,000 Internetusersaroundtheworld.
• The global e-commerce market is estimated to be $2trillionthisyearandisexpectedtogrow20+%annuallythrough2019.
• In a recent survey, nearly half (45%) of the digitalshoppers polled worldwide said that reading reviews,comments and feedback influenced their buyingdecisions, and 16% of respondents said that theypurchasedproductsdirectlyviaasocialmediachannel.
Social Selling
D E B O R A H W E I N S W I G
M A N A G I N G D I R E C T O R , F U N G G L O B A L R E T A I L & T E C H N O L O G Y d e b o r a h w e i n s w i g @ f u n g 1 9 3 7 . c o m
U S : 6 4 6 . 8 3 9 . 7 0 1 7 H K : 8 5 2 . 6 1 1 9 . 1 7 7 9
C H N : 8 6 . 1 8 6 . 1 4 2 0 . 3 0 1 6
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
Social Selling EXECUTIVESUMMARYAdults spent an average of 109minutes per day in 2015 on socialmediasites such as Facebook, Twitter and Instagram, according to aGlobalWebIndex survey of 50,000 Internet users around the world. Thatfigure represents a 9% increase from 100minutes in 2014,whichwas, inturn, up from96minutes in 2013. The same study found thatmore than92%ofadultInternetuserssurveyedhaveatleastonesocialmediaaccountandthat78%areactiveonat leastoneaccount;theaverageuseractivelyparticipatesin3.5socialnetworks.
Givenusers’strongattachmenttotheirsocialmediaaccounts,it islogicalto attempt to connect the channel to the global e-commerce market isestimatedtobe$2trillionthisyearandisexpectedtogrow20+%annuallythrough2019. Ina recent surveybyPwC,nearlyhalf (45%)of thedigitalshoppers polled worldwide said that reading reviews, comments andfeedback influenced their buyingdecisions, and16%of respondents saidthat they purchased products directly via a social media channel, asillustratedinthefigurebelow.
Figure 1.Which of the Following Aspects of SocialMedia Influence Your OnlineShoppingBehavior?
Source:PwC,TotalRetail2016:TheySayTheyWantaRevolution
Eachcountrypossessesauniquesocial-shoppingenvironment.WhileusersinmostcountriesgenerallyrelyonFacebook,Google+andTwitter,sociale-commerce on these platforms is not as well developed as it is on theWeChatWalletandAlipayplatforms inChina.Specifically,USsocialmediacompanieshaveonlyrecentlyaddeda“Buy”buttontotheirplatforms,andtheirplatformsarenotlargelyavailableinChina.Inthisreport,weexploresomeoftheseandotherregionaldifferences insocialnetworksandsocialshopping.
45%
44%
30%
25%
22%
20%
16%
Readingreviews,commentsandfeedback
Receivingpromohonalofferings
Viewingadverhsements
Stayingontopofcurrentfashionandproducttrends
Wrihngreviews,commentsandfeedback
Associahngwithparhcularbrandsandretailers
Purchasingproductsdirectlyviaasocialmediachannel
Theglobale-commercemarketisestimatedtobe$2trillionthisyearandisexpectedtogrow20+%annuallythrough2019.
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
GEOGRAPHICALDIFFERENCESOf the world’s 7.4 billion inhabitants, approximately 46% are Internet users,and approximately two-thirds of that group are active social media users.Acrosstheglobe,therearenearly38billionmobileconnections,andmorethanhalf of them consist of active users of mobile social media (source: We AreSocial,Digitalin2016).
Figure2.OverviewofGlobalInternetandSocialMediaUsage(Mil.) Americas Europe Asia-Pacific World
TotalPopulation 997 838 4,116 7,395
ActiveInternetUsers 665 616 1,662 3,419
ActiveSocialMediaUsers 511 393 1,211 2,307
MobileConnections 1,072 1,102 3,860 3,790
ActiveMobileSocialUsers 437 305 1,066 1,968
Selected Top Social MediaPlatforms
FacebookFacebookMessenger
InstagramPinterestTwitter
FacebookFacebookMessenger
Google+Twitter
BlackberryMessengerFacebook
LineSinaWeibo
QzoneTwitterWeChat
FacebookFacebookMessenger
QQQzone
WeChatWhatsApp
Source:WeAreSocial,Digitalin2016
ThetopthreesocialmediaplatformsgloballyareFacebook,WhatsAppandQQ.
Figure3.TopActiveSocialPlatforms,Worldwide
Source:WeAreSocial,Digitalin2016
1,590
900
860
800653
650
555400
320
300
300249
222212200
122
100
100100100
FacebookWhatsApp
QQFacebookMessenger
QzoneWeChatTumblr
InstagramTwimerSkype
BaiduTiebaViber
SinaWeiboLine
SnapchatYY
VkontaktePinterest
BlackberryMessengerLinkedIn
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
INTRODUCTIONTOSOCIALSELLINGSocialmediahasrevolutionizedourlives,enablingpeopleacrosstheglobeto connect and converse inmanyways. People discuss people and thingsthat are important to them on social media and, increasingly, use theseplatforms toseekoutandobtainproduct information,whereaspreviouslytheymight have asked friends or colleagues for product information andrecommendations.
Whenthetopicofsocialsellingismentioned,mostpeoplethinkoffriendsrecommendingcertainproductsorservicestotheirother friendsonsocialmedia. However, both retailers and brands can operate their own socialmediaplatformsandcommunications,throughwhichtheycaninteractwithandinfluence(andbeinfluencedby)consumers.Retailers,forexample,canoffer their ownpages on socialmedia, share reviews and comments, andprovideaplatformforpurchasing,asshowninthefigurebelow.
Figure4.RetailerSocialMediaUniverse
Source:Epsilon,DigitalShoppingToolImpactStudy2015
amladigital.com
Socialmediahasrevolutionizedourlives,enablingpeopleacrosstheglobetoconnectandconverseinmanyways.Peoplediscusspeopleandthingsthatareimportanttothemonsocialmediaand,increasingly,usetheseplatformstoseekoutandobtainproductinformation.
Bothretailersandbrandscanoperatetheirownsocialmediaplatformsandcommunications,throughwhichtheycaninteractwithandinfluence(andbeinfluencedby)consumers.
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
The socialmediauniverse forbrands is very similar to thatof retailers, asseen in the figurebelow,except thatmanybrandsalsooffercouponsandcarryonadialoguewithconsumers.
Figure5.BrandSocialMediaUniverse
Source:Epsilon,DigitalShoppingToolImpactStudy2015
In thegraphbelow, fromastudyconductedbyEpsilon,weseethatsocialmedia represents three of the top five digital influences on shopping andthattheinfluenceofretailersandbrandsexceedsthatoffriends.
Figure 6. How the Digital Tool Influences Your Shopping (% Saying “I try newbrandsandproducts”)
Source:Epsilon,DigitalShoppingToolImpactStudy2015
29%
28%
23%
23%
22%
21%
18%
18%
17%
16%
16%
15%
15%
14%
14%
13%
13%
13%
11%
Retailersocial
Brandsocial
Printablecoupons
Dailydealsites
Friendsocial
Productreviews
Mobilepayment
Brandtexts
Shoppingapps
Brandemails
LTCcoupons
Mobilecoupons
Brandwebsites
Retaileremails
QRcodes
Searchengines
Retailertexts
Pricecompsites
Retailerwebsites
Socialmediarepresentsthreeofthetopfivedigitalinfluencesonshoppingandthattheinfluenceofretailersandbrandsexceedsthatoffriends.
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
Whencomparingthebehavioralimpactofdigitaltoolsontheconsumertothe utility they offer, we see that social selling from both retailers andbrands ranks very high in terms of behavioral impact and ranks aboveaverage intermsofutility.Moreover, in its2015study,Epsilonfoundthatretailers’ and brands’ digital tools had increased in terms of both impactandutilitysincethepriorsurveywasconductedin2013.
Figure7.DigitalToolImpactMatrix
Source:Epsilon,DigitalShoppingToolImpactStudy2015
SOCIALSELLING—USOf the 323million inhabitants of the US, approximately 87% are Internetusers,andapproximately68%of thatgroupareactive socialmediausers.The country featuresmore than340millionmobile connections, ofwhichnearlyhalfareactiveusersofmobilesocialmedia.
Scoop.it
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
Figure8.SnapshotofKeyDigitalIndicators—US
Metric Value(Mil.)
TotalPopulation 323
ActiveInternetUsers 282
ActiveSocialMediaUsers 192
MobileConnections 342
ActiveMobileSocialUsers 169
Source:WeAreSocial,Digitalin2016
The top three social media platforms in the US are Facebook, FacebookMessengerandTwitter.
Figure9.TopActiveSocialPlatforms—US
Source:WeAreSocial,Digitalin2016
Social shopping in the US has evolved from a strong base in pure socialnetworking: e-commerce and payment functions have been grafted ontoestablishedsocialmediaplatforms,inmostcasesthroughtheadditionofa“Buy” or “BuyNow” button. Below,we profile selected companies in thesocial-shoppingspace.
eBay is a global leader in e-commerce, via itsMarketplace, StubHub andClassifieds platforms. The company was founded in September 1995 andcompleted its IPO in September 1998. In 2008, eBay began soliciting userfeedback to generate seller ratings. Users could rate sellers on a scale of
41%
17%
15%
15%
12%
11%
26%
11%
9%
7%
FacebookMessenger
Twimer
Google+
Snapchat
Skype
Tumblr
SocialNetwork Messenger/ChatApp/VoIP
SocialshoppingintheUShasevolvedfromastrongbaseinpuresocialnetworking:e-commerceandpaymentfunctionshavebeengraftedontoestablishedsocialmediaplatforms,inmostcasesthroughtheadditionofa“Buy”or“BuyNow”button.
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
one to five stars; the ratingswere anonymousbut available to all buyers.PowerSellersareeBayvendorswitharatingof4.5orhigheroutof5stars.Inadditiontostars,buyersandsellerscanleaveashorttextreviewofeachother,describingtheirexperience.Buyerscanalsocontactsellersduringthebiddingprocesstoaskquestionsabouttheitemsforsale.
Facebook isa socialmediacompany thatenablesusers toshareopinions,ideas,photosandvideosondesktopsandmobiledevicesvia itsFacebook,Instagram,MessengerandWhatsAppplatforms.FacebookwaslaunchedinFebruary 2004 and completed its IPO in February 2012. Building on itsglobal social media platform, in July 2014, Facebook began adding e-commerce capabilities to its platform via “Buy” buttons and testing thebuttons’ functionality. Facebookalsoenablesusers to submitpayments inordertopurchasevirtualanddigitalgoodsfromdevelopers,aswellasmakecharitydonationsandpurchaseitemswithinsalegroups.
Google+,whichwaslaunchedinJune2011,representsGoogle’sentry intosocial networking. The platform offers interest-based communities, thegroupingofdifferenttypesofrelationshipsintoCircles,multi-personinstantmessaging, a text and video chat platform called Hangouts, as well asevents,locationtagging,andtheabilitytoeditphotosanduploadthemtoalbums. In July 2015, the company launched Purchases on Google, whichenablesconsumerstomakepurchasesfrommobileads;afterclickingona“Buy”buttoninanad,theyaretakentoaproductpurchasepage.
Instagram is a social-networkingplatform thatenables themobile sharingof photos and videos. The servicewas created in October 2010 as a freemobile app, and Facebook acquired it in April 2012 for approximately $1billionincashandstock.TheplatformstartedhostingadvertisinginOctober2013,andinJune2015itbeganofferinge-commerceandbuttonsforotherfunctions,including“ShopNow,”“InstallNow”and“SignUp.”
Pinterest, founded in 2010, is a web andmobile application platform onwhichuserscanupload,save,sortandmanageimages(calledPins)orothercontent in collections called Pin Boards. In June 2015, the companyannounceditwasaddingBuyablePinstoitsplatform;thesearesignifiedbythepresenceofblue“BuyIt”buttonsonthesite’spages.
PolyvoreisasocialcommercewebsitefueledbymembersofacommunitythatcurateproductswithinasharedproductindexandusethemtocreatecollagescalledSets.Thesiteprimarily features interiordesignand fashionofferings.
Twitterisaplatformforpublicself-expressionandconversationinrealtimethatcanbeaccessedaroundtheworldinstantly.Thecontentisunfiltered,and users can access it via the Twitter website, the Twitter mobileapplication and textmessage. Twittermessages, called tweets, cannot belongerthan140characters.ThecompanywasfoundedinMarch2006andcompletedits IPOinNovember2013.In late2014,Twitterbegantestinga“BuyNow”button,whichwasofficiallylaunchedinSeptember2015.
YouTube is a video-sharing website where users can upload, view, rate,share and comment on user-generated and corporate videos, including,increasingly, full-length videos of TV shows and movies. YouTube wasfounded in February 2005 and acquired byGoogle inNovember 2006 for
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
$1.7billion.TheYouTubeplatformoffers“Click-to-Shop”buttonsthattakevisitorstothewebsitesofthebrandsfeaturedinvideos,whereviewerscanthenpurchaseproducts.
SOCIALSELLING—ASIA-PACIFIC
Asiaencompassesadiversegroupofcountriesthatarehometomorethan4billionpeople,morethanhalfoftheworld’stotalpopulation.Morethan40%ofpeopleinAsiaareInternetusers,andnearlytwo-thirdsofthatgroupareactivesocialmediausers.Thecontinentfeaturesnearly4billionmobileconnections,ofwhichmorethanaquarterareactiveusersofmobilesocialmedia.
ThetopsocialmediaplatformsvarybycountryinAsia,andincludeQzone,SinaWeiboandWeChat inChinaandLine,FacebookandTwitter inJapan.TheKakaoTalkandKakaoStorysocial-networkingplatformsarethenumber-one and number-three platforms in South Korea, but are not reflected inothercountries.Meanwhile,BlackberryMessengerispopularinIndonesia.
Figure10.SnapshotofKeyDigitalIndicators—Asia-Pacific(Mil.)Metric Value
TotalPopulation 4,116
ActiveInternetUsers 1,662
ActiveSocialMediaUsers 1,211
MobileConnections 3,860
ActiveMobileSocialUsers 1,066
Source:WeAreSocial,Digitalin2016
Below,weprofilethetopsocialmediaappsinselectedAsiancountriesthathavelargepopulations:China,India,IndonesiaandJapan.
CHINA
China boasts an extremely well-developed infrastructure of social-networkingandmobilepaymentscompanies.Tencent’sWeChatWalletandAlibaba’s Alipay Wallet are the biggest players in the Chinese mobilepaymentsmarket,andAlipaycurrentlyhasthedominantshare.
Tencent’s initial mobile payment offering, Tenpay, was rebranded asWeChatWalletin2014.Itsserviceofferingsallowconsumerstoordertaxis,book movie tickets, receive geographically targeted coupons, makepaymentstootherpeopleandmakeonlinebillpayments.
Alipay,operatedbyAlibaba’sAntFinancialsubsidiary,waslaunchedin2004as a third-party online payment solution. It enables users tomake onlinepayments, such as for purchases on Alibaba’s shopping platforms, and totransfer money. The Alipay Wallet product focuses on mobile payments,and its functions include easy shopping on Alibaba’s e-commerce retailplatforms, online bill payment and in-store (i.e., offline) payment via QRcodescanning.
ThetopthreesocialmediaplatformsinChinaareWeChat,QzoneandSinaWeibo.
Asiaencompassesadiversegroupofcountriesthatarehometomorethan4billionpeople,morethanhalfoftheworld’stotalpopulation.Morethan40%ofpeopleinAsiaareInternetusers,andnearlytwo-thirdsofthatgroupareactivesocialmediausers.
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
Figure11.TopActiveSocialPlatforms—China
Source:WeAreSocial,Digitalin2016
INDIA
InIndia,thetopthreesocialmediaplatformsareFacebook,WhatsAppandFacebookMessenger.
Figure12.TopActiveSocialPlatforms—India
Source:WeAreSocial,Digitalin2016
21%
16%
14%
12%
6%
5%
5%
3%
24%
4%
Qzone
SinaWeibo
BaiduTieba
TencentWeibo
Renren
Kaixin001
FacebookMessenger
51.com
SocialNetwork Messenger/ChatApp/VoIP
13%
10%
10%
8%
7%
7%
12%
11%
8%
6%
FacebookMessenger
Google+
Skype
Twimer
HikeMessenger
SocialNetwork Messenger/ChatApp/VoIP
Chinaboastsanextremelywell-developedinfrastructureofsocial-networkingandmobilepaymentscompanies.Tencent’sWeChatWalletandAlibaba’sAlipayWalletarethebiggestplayersintheChinesemobilepaymentsmarket,andAlipaycurrentlyhasthedominantshare.
InIndia,thetopthreesocialmediaplatformsareFacebook,WhatsAppandFacebookMessenger.
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
INDONESIA
In Indonesia, the top three social media platforms are BlackBerryMessenger,FacebookandWhatsApp.
Figure13.TopActiveSocialPlatforms—Indonesia
Source:WeAreSocial,Digitalin2016
JAPAN
Japan’slistofleadingsocialmediaplatformsdiffersmarkedlyfromChina’s,with thenumber-onepositionoccupiedby Line, anapplication for instantcommunication on smartphones, tablets and PCs. Other top social mediaplatformsinJapanincludeFacebookandTwitter.
Figure14.TopActiveSocialPlatforms—Japan
Source:WeAreSocial,Digitalin2016
15%
12%
12%
10%
7%
19%
14%
13%
11%
8%
BlackBerryMessenger
FacebookMessenger
Google+
Line
Twimer
SocialNetwork Messenger/ChatApp/VoIP
17%
15%
5%
3%
2%
2%
2%
1%
25%
3%
Line
Twimer
Mixi
FacebookMessenger
Ameblo
Google+
Mobage
Gree
SocialNetwork Messenger/ChatApp/VoIP
InIndonesia,thetopthreesocialmediaplatformsareBlackBerryMessenger,FacebookandWhatsApp.
Japan’slistofleadingsocialmediaplatformsdiffersmarkedlyfromChina’s,withthenumber-onepositionoccupiedbyLine,anapplicationforinstantcommunicationonsmartphones,tabletsandPCs.OthertopsocialmediaplatformsinJapanincludeFacebookandTwitter.
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
SOCIALSELLING—EUROPEOfEurope’s838million inhabitants,approximately74%areInternetusers,and approximately 64% of that group are active social media users. Thecontinent featuresmore than1billionmobileconnections,ofwhichmorethanonequarterareactiveusersofmobilesocialmedia.
Figure15.SnapshotofKeyDigitalIndicators—Europe(Mil.)
Metric Value
TotalPopulation 838
ActiveInternetUsers 616
ActiveSocialMediaUsers 393
MobileConnections 1,102
ActiveMobileSocialUsers 305
Source:WeAreSocial,Digitalin2016
While the top platforms vary by country in Europe, Facebook, FacebookMessenger,Google+andWhatsApparepopular inanumberof countries.Below,weprofilethetopsocialmediaappsinthefourlargestcountriesinWesternEurope:France,Germany,ItalyandtheUK.
FRANCE
In France, the top three social media platforms are Facebook, FacebookMessengerandGoogle+.
Figure16.TopActiveSocialPlatforms—France
Source:WeAreSocial,Digitalin2016
43%
11%
11%
7%
6%
5%
22%
9%
8%
7%
FacebookMessenger
Google+
Twimer
Snapchat
Skype
SocialNetwork Messenger/ChatApp/VoIP
OfEurope’s838millioninhabitants,approximately74%areInternetusers,andapproximately64%ofthatgroupareactivesocialmediausers.
InFrance,thetopthreesocialmediaplatformsareFacebook,FacebookMessengerandGoogle.
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
GERMANY
ThetopthreesocialmediaplatformsinGermanyareWhatsApp,FacebookandFacebookMessenger.
Figure17.TopActiveSocialPlatforms—Germany
Source:WeAreSocial,Digitalin2016
ITALY
Thetopthreesocialmediaplatforms in ItalyareFacebook,WhatsAppandFacebookMessenger.
Figure18.TopActiveSocialPlatforms—Italy
Source:WeAreSocial,Digitalin2016
38%
9%
7%
7%
7%
3%
39%
20%
10%
4%
FacebookMessenger
Skype
Google+
Twimer
Snapchat
SocialNetwork Messenger/ChatApp/VoIP
33%
14%
12%
12%
9%
6%
30%
23%
12%
6%
FacebookMessenger
Google+
Twimer
Skype
Viber
SocialNetwork Messenger/ChatApp/VoIP
ThetopthreesocialmediaplatformsinGermanyareWhatsApp,FacebookandFacebookMessenger.
ThetopthreesocialmediaplatformsinItalyareFacebook,WhatsAppandFacebookMessenger.
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
UK
The top three social media platforms in the UK are Facebook, FacebookMessengerandWhatsApp.
Figure19.TopActiveSocialPlatforms—UK
Source:WeAreSocial,Digitalin2016
THEPOWEROFINFLUENCERSSocialmedia influencerswieldenormouspower intermsofengagingtheirfollowers. They can be celebrities or non-celebrities, but the biggest oneshaveallachieved large followingsonsocialmediaplatforms,andcanhelpbrandsreachnewaudiences, raiseawareness, influenceconsiderationandhelpbuildloyaltytoaproduct.Therearesocialmediainfluencersactiveinallareas,hobbiesand interests, fromsportsto lifestyleto familyvaluestoentertainment. The hypothetical example below demonstrates how aninfluencerwouldusemultiplesocialmediaplatformstopromotedonuts.
Figure20.UseofMultipleSocialMediaPlatformstoPromoteaCategory
Source:BBDODigitalLab
47%
20%
14%
10%
10%
8%
32%
24%
13%
12%
FacebookMessenger
Twimer
Skype
Snapchat
Google+
SocialNetwork Messenger/ChatApp/VoIP
ThetopthreesocialmediaplatformsintheUKareFacebook,FacebookMessengerandWhatsApp.
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
The power of influencers to generate page views and consideration isenormous. The table below illustrates several examples of influencershelping companies—including traditional brands such as General ElectricandHewlett-Packard—generatepositiveresults.
Figure21.InfluencerCaseStudiesBrand Influencer/Followers Platform Results
GeneralElectricMarcus Johns, Jerome JarreTotalof11.5millionfollowers Vine
VideosthatGEsharedonitsownaccount
[email protected] Vine
Turned videos into30-secondTVspot
Nike
@_gabrielflores
122,520followers Instagram 6,588posts
TargetJoy Cho/Oh Joy!13millionfollowers Pinterest
More than 825,000followers
WarbyParker@JayZombie234,314followers Twitter
670,000 views and a4Xincreaseintraffic
Source:BBDODigitalLab
PEER-TO-PEERONLINECOMMUNITIESConsumers often turn to advice from peers and reviews when makingpurchase decisions, and the recent PwC survey found that 45% ofrespondents said that reviews, comments and feedback influence theirshopping behavior. In response to consumers’ preference for gettinginformation from peers, many retailers have created peer-to-peer onlinecommunities based on the concept of social networks. In thesecommunities, consumers can discuss products, offer guidance topurchasers,andfollowtheguidanceofexpertsorcoaches.CompaniessuchasApple,Bosch,Kraft FoodsandNikehave launchedonline communities,andTokyWoky,aFrenchstartup,offersonlinepeer-to-peercommunicationservicestobrandsandretailers.
“BUY”BUTTONS“Buy”buttonsarenotnew—Amazonpatentedaversionofonewaybackin1999—butinrecentyears,theyhaveproliferatedonsocialmedia,andmostmajor platforms have tested them in some form.With a few exceptions,though, the technology has not been widely adopted by platforms thatwere not traditionally used for e-commerce. Consumer adoption has alsobeen slow, although quantitative data on “Buy” button usage is scarce.However,thereisamajorneedtomakeshoppingonmobiledeviceseasier,soascompaniescontinuetotestthesebuttons,andasnewentrantsdisruptthe space, these buttons have the potential to change the face of e-commerce.
Consumersoftenturntoadvicefrompeersandreviewswhenmakingpurchasedecisions,andtherecentPwCsurveyfoundthat45%ofrespondentssaidthatreviews,commentsandfeedbackinfluencetheirshoppingbehavior.
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
Figure22.Historyof“Buy”Buttons
Date Event
September1997 Amazon applies for a patent on a “method and system for placing a purchase order via acommunicationsnetwork.”
September1999 Amazon’spatentisapproved;itincludesamethodfororderinginasingle,“1-Click,”action.
October1999 Amazon filesa lawsuitagainstBarnes&Noble forusingan“ExpressLane” featureon itse-commerceplatform thatallows for single-actionpurchases.Amazoneventuallywinsand itspatentisupheld.
July2014 Facebookbeginstestinga“Buy”button.
July2014 Twitterbeginstestingits“BuyNow”button.
June2015 Pinterest announces the creationofBuyablePins, saying sellerswill soonbeable topay tofurtherpromotethesePins.
June2015 Instagramannouncesthereleaseofa“ShopNow”buttoninads.
July2015 Googleannouncestheadditionofa“Buy”buttonthatwillappearintheadsectionofmobilesearches.
September2015 Twitterexpandstheavailabilityofits“BuyNow”button,makingitavailabletoanymerchantthatusesDemandware,BigcommerceorShopify.
October2015 PinterestannouncesamajorexpansionofitsBuyablePinsprogram.
September2017 Amazon’spatenton1-Clickissettoexpire.
Source:USPatentandTrademarkOffice/companypressreleases
A “Buy” button is simply a responsive button or clickable link that isembeddedintoeitherawebpageorsocialmediapageinordertoenablee-commerce. Clicking the button allows the site or app visitor to directlypurchaseaproductorservicewithouthavingtogotoaseparateretailer’ssite or payment service. Increasingly, social media platforms are testingsuch buttons, although different platforms refer to them by differentnames. Forexample, Instagramnowhasa seriesof call-to-actionbuttons,labeled “Shop Now,” “Install Now,” “Sign Up” and “Learn More.” OnPinterest,userscanclicka“BuyIt”buttononpagesthatarecalledBuyablePins. Regardless of their names, the buttons all serve the same basicpurpose—andtheireffectivenessisstilltobeseen.
A“Buy”buttonissimplyaresponsivebuttonorclickablelinkthatisembeddedintoeitherawebpageorsocialmediapageinordertoenablee-commerce.Clickingthebuttonallowsthesiteorappvisitortodirectlypurchaseaproductorservicewithouthavingtogotoaseparateretailer’ssiteorpaymentservice.
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DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
A2014studybyresearchersattheUniversityofMassachusettsDartmouththatfocusedsolelyonmillennialsshedsomelightontheirwillingnesstousethesebuttons.Theresearcherssurveyedadiversegroupof405millennials,ages14–33,andfoundthat35%ofthosesurveyedsaidtheyarelikelytousea“Buy”buttononFacebookand24%arelikelytouseoneonTwitter.
Figure23.LikelihoodofMillennialstoUse“Buy”ButtonsonFacebookandTwitter
Source:UniversityofMassachusettsDartmouthSurvey
Therearethreemain ideasdriving“Buy”buttonadoption: increaseduseofmobiledevices,shoppingcartabandonmentandtheserendipityofshoppersfindingadditionalitemstheywerenotoriginallysearchingfor.Mobiledeviceuserstendtopreferappstowebsites,assmallscreensandpoorlyoptimizedwebsites can make it difficult and time consuming to navigate betweendifferentappsandwebsitesonamobiledevice.Thisdifficultymakesmobileshoppingafrustratingexperienceforsome,andpresentsanopportunityforretailersthatincorporate“Buy”buttonsintotheirapps.Leadinge-commerceandsocial-mediacompaniesimplementthesebuttonsindifferentways:
• Amazon, a pioneer and leader in e-commerce, introduced its 1-Clickordering method in 1999, but its key patent is due to expire inSeptember2017.
• eBay offers a “Buy It Now” button on many auctions, which enablesuserstoimmediatelypurchaseanitem(atapredeterminedprice)ratherthanhavingtoparticipateinthestandardonlineauctionprocess.
• Facebook is still testing its “Buy” button,which is currently limited toitemsfromafewsmallandmedium-sizedUSbusinesses.ThebuttoncanbefoundinNewsFeedads,anditenablestheusertopurchaseanitemwithouthavingtoleavetheFacebooksite.
• GooglehascreatedPurchasesonGoogle,whichenablestheusertoclickonaproductadandbetakentoamicrositewithinGooglethathasthelook and feel of the retailer’s site. There, the user can purchase theproductfeaturedintheadorotherproductsfromthesamecompany.
• Instagramiscurrentlytesting“Buy”buttonswithinadsinSpain.
• Pinterest is likely the leader in using these buttons on a social mediaplatform; millions of products are now available via the company’sBuyablePinsfunctionality.
7%
28% 27%
36%
2%5%
9%
24%
46%
5%
VeryLikely SomewhatLikely
SomewhatUnlikely
VeryUnlikely NoResponse
IfFacebookandTwiherhada“buy”buhon,howlikelywouldyoubetouseittomakeapurchase?
Facebook Twimer
Researcherssurveyedadiversegroupof405millennials,ages14–33,andfoundthat35%ofthosesurveyedsaidtheyarelikelytousea“Buy”buttononFacebookand24%arelikelytouseoneonTwitter.
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DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
• Shopify isa leadinge-commerceplatformthatenablesuserstoembed“Buy”buttonsontheirownwebsites.Shopifyuserscanalsousea“BuyNow”buttononTwitter.
• Twitter’s“BuyNow”buttonallowsuserstopurchaseproductswithtwoclicks: the first click ison thebuttonand thesecondclickconfirms thepurchase.
• YouTubeallowsuserstodirectlypurchasefromretailer-producedvideosand advertisements, as well as place “Buy” buttons in other people’svideos(ifthoseusershaveoptedin).
Another challenge that these buttons can help alleviate is shopping cartabandonment.Theonlineretailmarketwasworthapproximately$1.6trillionin 2015, according to eMarketer. However, shoppers filled up their onlinecartswithanestimated$4trillionworthofgoodsandservicesthattheylaterabandonedwithoutpurchasing.Thegraphbelow,basedona2012Worldpaysurveyof19,000consumers,showsthatshoppersabandontheironlinecartsfor a variety of reasons other than price concerns, including difficultiesduringthecheckoutprocessandconcernsaboutsecurity.
Figure24.ReasonsforNotCompletingOnlinePurchases
Source:Worldpay
For more information on “Buy” buttons, please refer to our Buy Buttonsreport,publishedFebruary16,2016.
0% 10% 20% 30% 40% 50% 60%
Presentedwithunexpectedcosts
Justbrowsing
Foundabemerpriceelsewhere
Overallpricetooexpensive
Decidedagainstbuying
Websitenavigahontoocomplicated
Websitecrashed
Processtakingtoolong
Excessivepaymentsecuritychecks
Concernsaboutpaymentsecurity
Deliveryophonswereunsuitable
Websitehmeout
Pricepresentedinaforeigncurrency
Paymentdeclined
Whydoonlineshoppersleavewithoutpaying?
Anotherchallengethatthesebuttonscanhelpalleviateisshoppingcartabandonment.Theonlineretailmarketwasworthapproximately$1.6trillionin2015,accordingtoeMarketer.However,shoppersfilleduptheironlinecartswithanestimated$4trillionworthofgoodsandservicesthattheylaterabandonedwithoutpurchasing.
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MARCH28,2016
DEBORAHWEINSWIG,MANAGINGDIRECTOR,FUNGGLOBALRETAIL&[email protected]:917.655.6790HK:852.6119.1779CN:86.186.1420.3016Copyright©2016TheFungGroup.Allrightsreserved.
CONCLUSIONSocial networks are compelling platforms for selling products, givenconsumers’ strong relationshipswith them,and the fact that theglobale-commerce market is massive (worth an estimated $2 trillion). AlthoughseveralUS-basedsocialmediaplatformsarepopularworldwide,consumers’favorite social platforms vary by country and also by level of integrationwithelectronicpaymentnetworks.As thepowerofonline influencersandpeer-to-peercommunitiescontinuestogrow,andasmoresocialnetworksincorporate“Buy”buttontechnology,socialnetworks’shareofonlinesalesissuretogrow.
DeborahWeinswig,CPAManagingDirectorFungGlobalRetail&TechnologyNewYork:917.655.6790HongKong:852.6119.1779China:[email protected],CFASeniorAnalystHONGKONG:10thFloor,LiFungTower888CheungShaWanRoad,KowloonHongKongTel:85223002470LONDON:242-246MaryleboneRoadLondon,NW16JQUnitedKingdomTel:44(0)2076168988NEWYORK:1359Broadway,9thFloorNewYork,NY10018Tel:6468397017FBICGROUP.COM