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Rehabilitation Game Model for Personalised Exercise Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean, and Suzanne McDonough

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Page 1: Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)

Rehabilitation Game Model for

Personalised Exercise Dominic Holmes, Darryl Charles, Philip Morrow, Sally

McClean, and Suzanne McDonough

Page 2: Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)

• Games are created on the basis of design principle, along with core game mechanics to aid game designers in the design of engaging gameplay.

• Researchers and game designers have recognized that there are variations in the way players choose to interact in games and how they may be engaged and motivated to play games

• Behaviour change is the identification of negative aspects of an individual or groups behaviour towards a topic, and using behaviour change techniques to change those behaviours to bring about a positive attitude towards the topic.

2

Introduction

Page 3: Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)

Personalised Rehabilitation

Gaming System

Engaging factors of games for a specific player

(Player profiling)

Game Mechanics Behaviour Change

Techniques

To develop a new way to designing and assessing interactive rehabilitation systems that are tailored to the users personality.

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Motivation

Page 4: Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)

Games • Highly engaging and fun, key reason why games are popular in

rehabilitation

• Games may be broken down and understood by their underlying game mechanics.

• Researchers and game designers have done this, creating a detailed classification of game design patterns (game mechanics).

– Staffan Bjork & Jussi Holopainen

– David Perry

– Schell

4

Background

Page 5: Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)

Gamification • Helps make non-game process become more engaging and fun.

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Background

Anarchy

Light Touch

Anonymity

Development Tools

Voting/Voice

Innovation Platform

Access

Meaning/Purpose

Care-taking

Collect & Trade

Sharing Knowledge

Gifting/Sharing

Exploration

Branching Choices

Easter Eggs

Unlockable/ Rare Content

Customisation

Creativity Tools

Challenges

Certificates

Quests

Learning/New Skills

Boss Battles

Levels/ Progression

Social Status

Social Network

Social Pressure

Competition

Social Discovery

Guilds/Teams

Points/ Exp Points (XP)

Physical Rewards/Prizes

LeaderBoards/Ladders

Badges/Achievements

Virtual Economy

Lottery/Game of Chance

Page 6: Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)

Behaviour Change • A new behaviour change framework called Behaviour Change Wheel

(BCW) is used to analyses and implement behaviour change interventions.

• The core of the BCW is the COM-B model of behaviour change, highlighting that behaviour is part of an interacting system comprised of the three COM components.

6

Background

• A detailed taxonomy called Behaviour Change Techniques (BCTs) give detailed methods of changing 1 or more of the COM components to promote a behaviour change.

Page 7: Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)

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Rehabilitation Gaming Model (RGM)

Page 8: Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)

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Rehabilitation Gaming Model (RGM)

• The RGM can be used in two main ways.

– Design Tool enabling designers to communicate rehabilitation game ideas, aiding in delivering effective, fun gameplay suited for a range of personalities and rehabilitation exercises.

– Assessment Tool for the evaluation of existing rehabilitation or purely entertainment based games that may be suited for rehabilitation.

Page 9: Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)

• To evaluate the RGM as an assessment tool

– Selected five popular commercial games from different core genres.

– Three relevant rehabilitation games.

• The approach requires the evaluator to play or observe video of gameplay and note all of the game design patterns that link to gamification features as described in the RGM.

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RGM as an Assessment Tool

Page 10: Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)
Page 11: Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)
Page 12: Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)

• The commercial and rehabilitation games exhibited RGM profiles that provide a strong emphasis of the Achiever attribute.

• The rehabilitation games, while well-designed have a narrow design focus on achievement-oriented rewards.

• Argued that a “gamer” population would naturally be interested in challenges, whereas a group of people engaged in rehabilitation (e.g. stroke rehab.) are more likely to be engaged by broader system features such as social and creative factors.

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Conclusion

Page 13: Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)

VIDEO?

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Parallel Work

Page 14: Rehabilitation Game Model for Personalised Exercise (Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean and Suzanne McDonough)

Thank you

Any questions?