regimental guide upload.pdf
TRANSCRIPT
-
8/11/2019 Regimental Guide upload.pdf
1/43
Darkeh | Regimental Advisor | December 14, 2013
MOUNT AND BLADE:
NAPOLEONIC WARS
Regimental Operations Manual
-
8/11/2019 Regimental Guide upload.pdf
2/43
PAGE 1
ContentsIntroduction .................................................................................................................................... 4
Organisation ................................................................................................................................... 6
The purpose of individual ranks .................................................................................................... 9
Types of events................................................................................................................................ 13
Leading a regiment ........................................................................................................................ 16
Formations ..................................................................................................................................... 18
Commands ..................................................................................................................................... 27
Shooting ......................................................................................................................................... 29
-
8/11/2019 Regimental Guide upload.pdf
3/43
PAGE 2
-
8/11/2019 Regimental Guide upload.pdf
4/43
PAGE 3
Foreword
Everything youre about to read in this guide is the result of over 700 hours of
gameplay, my experience in about 16 different regiments, varying in type, rank and
structure. There may be parts of this guide that are wrong or even void by the time
you read it, or maybe even segments that in your experience are not correct, I ask
that you dont immediately disregard everything as a result, because your experience
will undoubtedly be different to mine. If you want me to amend anything major,
please let me know either through steam or via the forums.
The tactics, organization and suggestions sections of this guide should be taken with
a pinch of salt, in my experience these solutions have worked and have served me
well in the past. But as with most things in life, the same thing isnt always useful
twice in a row and the majority of issues in regiments require you to think outside
the box to solve the issue. Often the biggest problems have the simplest solutions, it
just takes you a while to find out what they are.
-
8/11/2019 Regimental Guide upload.pdf
5/43
PAGE 4
Introduction
Ill start with the dictionary definition of the word regiment;
Military: a unit of ground forces, consisting of two or more battalions
or battle groups, a headquarters unit, and certain supporting units.
Okay, so thats what regiments in Mount and Blade will be like right? Well, those
of you who are familiar with the mount and blade community will know that thisis almost never the case. Usually what qualifies for a regiment can vary, from 15
man skirmisher groups to huge 200 man lines. However, there are a few common
conventions that the majority of regiments regardless of type share;
1.
They are usually commanded by one individual, usually the commander
will hold the rank of Colonel and his direct second (If they have one) will
hold the rank of Lieutenant Colonel.
2.
They will specialize in a particular class in game; for example Cavalry orRiflemen. (Some larger regiments may have individual companies, but more
on that in the Organization section of the guide)
3. They work together to function as a single unit in game, using various
tactics to try and out-play other regiments in community events.
4. They almost always make use of a Mumble or TeamSpeak server, and the
majority of regiments also have in game server which they may use for
training members of the regiment, or even for recruiting new members
through the game.
5. Often have a historically accurate name or Identity however, this may not
always be the case.
-
8/11/2019 Regimental Guide upload.pdf
6/43
PAGE 5
6. They will have their own official thread on the forums and more than likely
a steam group to let other regiments know that their selected name is
taken, and allow them to communicate with members of the regiment
outside of the game.
It should be noted that all regiments have their own quirks and unique traits, and
that two regiments will never be exactly alike. Many members of the community
switch between multiple regiments during their time playing NW (Napoleonic
Wars) and often have their own preferences as to what they prefer in a regiment.
The next section will detail standard regimental organization, along with whatbeing in a regiment usually entails.
-
8/11/2019 Regimental Guide upload.pdf
7/43
-
8/11/2019 Regimental Guide upload.pdf
8/43
PAGE 7
Colonel
Lt. Colonel
Major
Captain
Lieutenants
Officer Cadets
Regimental Sergeant
Colour Sergeant
Sergeants
Ensign
Corporals
Veterans
Regulars
Privates
Recruits
High
Mid Officers
NCOs
Vet Rankers
Rankers
-
8/11/2019 Regimental Guide upload.pdf
9/43
PAGE 8
Some regiments may have multiple companies, which can cause the rank structure
to differ somewhat, but usually to no large degree. For example, instead of just one
captain, there may be multiple captain, each having their own corresponding
Lieutenants, Ensigns and Officer Cadets. Many regiments have different variations
of this structure, but it is primarily the same. The structure still follows the same
Officers > NCOs > Rankers structure.
-
8/11/2019 Regimental Guide upload.pdf
10/43
PAGE 9
The purpose of individual ranks
Many regiments have different ideas on what each rank in a regiment should be
for, and often these ideas function well, however some regiments dont know how
to properly utilize each rank to its full potential. This is often the leading cause to
regiments having a breakdown in communications. What follows is a suggested
purpose for each rank in the standard regiment structure.
Officers
Colonel
The Colonel is in charge of the operation of the entire regiment, he has the final
say in all matters and makes most of the major decisions for the regiment. He isfirst-in-command on the battlefield.
Lieutenant Colonel
The Lieutenant Colonel's purpose is to assist in the administration of the regiment,
and assume the duties of the Colonel when he is not present. On the battlefield
this man is second-in-command.
Major
The job of the Major is a more administrative role, the major is the one who signs
the regiment up for events, and also checks that the Warrant Officer has been
maintaining rosters and checking attendance. On the battlefield this man is third-
in-Command.
-
8/11/2019 Regimental Guide upload.pdf
11/43
PAGE 10
Captain
It is the role of the Captain to oversee the training of his company, and also keeptrack of the medals and promotions given out to members of the division. If there
is more than one division present on the battlefield, this man will be ordering his
division as acting first-in-command, following orders from the Colonel.
Lieutenant
The Lieutenant is the second in command of a division, and will be directly in
charge of teaching those below him in trainings, he will set a date for training andbe the one to carry it out. He is also to oversee discipline for the division, and
ensure that the NCOs are properly trained to carry out their duties.
Ensign
Ensigns are officers who have no specific task on the battlefield, and may be
assigned one by command staff, such as the Colonel or Major. One potential
purpose is to assist the Captain in leading trainings, as well as to ensure that all
NCOs are performing their duties correctly.
Officer Cadets
Officer Cadets are NCOs that have displayed the potential to become officers. They
are on a sort of Probation Period for becoming officers. If they prove themselves
capable without being pushed to do so, they may be promoted.
Non-Commissioned Officers
-
8/11/2019 Regimental Guide upload.pdf
12/43
PAGE 11
Warrant Officer
It is the role of the warrant officer to maintain the regimental documents, and alsoto ensure that all the NCOs are disciplined and carrying out their jobs correctly.
He needs to work together with the officers to ensure that all the schedules and
rosters are up to date. He is the one to be made aware when a new recruit is
brought into the regiment so that he can update the documents accordingly.
Sergeant Major
The Sergeant Major's job is to maintain discipline within trainings and line battles,it is his duty to train the NCOs and also to make sure that trainings follow the
Captains aims and objectives, and he is to assist him with any problems he has
and requires help with.
Staff Sergeant
The Staff Sergeant is in charge of discipline amongst the rankers, any breaking of
line discipline will be corrected by the Staff Sergeant, he is expected to lead byexample, and be skilled at melee and shooting.
Colour Sergeant
The Colour Sergeant's role is to carry the colours in battle, he is expected to be
good at both melee and shooting, but specifically sword fighting as he is carrying
the colours.
Sergeants
Sergeants are respectively trainers of melee and shooting, they are often called
upon for demonstrations in trainings, and are usually the most destructive force
-
8/11/2019 Regimental Guide upload.pdf
13/43
PAGE 12
within the line on the battlefield, they are expected to help maintain discipline
within the line.
Corporals
Corporals are veteran soldiers who have made a good contribution towards the
regiment and are potential candidates for a more specialist role within the
regiment and by extension a promotion, they are expected to be good in either
shooting or melee.
Rankers
Veterans
Veterans are expected to be skilled soldiers who understand the point of following
orders, and assist in keeping discipline amongst rankers. They are the next in line
for promotion up to NCOs if there is a position vacant.
Regulars
Regulars are rankers who have proven that they belong in the regiment, usually
through distinction on the battlefield, or consistent attendance or results when
fighting. They are expected to be somewhat skilled in melee and shooting.
Privates
Privates are fully fledged members of the regiment and have turned up to a
number of trainings and line battles, they are in the process of being trained to
become a destructive force to be unleashed upon others on the battlefield.
Recruits
-
8/11/2019 Regimental Guide upload.pdf
14/43
PAGE 13
Recruits are newly joined members of the regiment who have little experience or
training, they are promoted when they have proven themselves worthy of the rank
of private.
Types of eventsIn the mount and blade community, there are multiple events, hosted by multiple
regiments on different days and times, in different time zones also. However, there
are some main types of event that you should be familiar with.
Line battles
Line battles are probably the most common and most diverse of all events. These
are battles that involve regiments literally moving around in lines in a historically
accurate way in an attempt to try and destroy the other team before they can do
-
8/11/2019 Regimental Guide upload.pdf
15/43
PAGE 14
the same. Often these events make use of all the classes available in mount and
blade, Cavalry, Rifles and Artillery as well as the standard lines.
Line battles are usually administrated events, with set rules that often vary from
server to server. Usually though, they are similar to the following:
General rules
1.
Rambos (1-2 lone combatants who are away from the line, who attempt to
engage in combat against a larger line solo, named as such because of the
resemblance to the popular film series) that do not seek attachment to a
friendly line will be slain.
2. Postponing defeat as the last alive by running away from oncoming
regiments usually results in being slain.3. Regiments may not enter/garrison any buildings or structures that have
been pre-rendered into the map. However, sapper constructed cover may
be used. (This is subject to change depending upon the admin, sometimes it
is best to ask before you do this)
4. If there are less than 3 men in your line you must join another friendly line,
or if you are the last alive; engage the enemy.
5. Aiming for the officers leading another regiment is not permitted.
Line infantry rules
1.
Line infantry may not use spacing within the line, if someone can run
between the gaps you are too far apart.
2.
Firing outside of formation is not permitted (Subject to change depending
upon administration)
3.
Crouching is not permitted
4.
Firing in charge may or may not be permitted, it is best to ask an admin
before starting the event.
5. You may not reload in a charge
Light Infantry rules
-
8/11/2019 Regimental Guide upload.pdf
16/43
PAGE 15
1. Crouching is permitted (Sometimes subject to change, check with the
admin)
2.
You must still be in a formation when firing, and within a 1 man spacing of
the next man in the formation.
Rifleman rules
1. Crouching is permitted
2.
You must still be in a formation when firing, and within a 5 man spacing of
the next man in the formation.
3.
Sometimes taking a sapper is permitted, but you should always check with
the admin of the server
4. Firing out of line is usually permitted, but only if you are near to the rest of
the skirmishers.
Artillery rules
1. Only two trains per regiment (subject to change, again youre better off
asking the admin for clarification)
2.
You may have a sapper
3. Guards must remain close to the artillery
Cavalry rules
1. When you have less than 3 men you must dismount and join a friendly line.
2.
You may fire your musket from horseback if you are in a line.
3. You must stay with the rest of the cavalry when fighting, splitting off will be
seen as Ramboing
Siege Events
-
8/11/2019 Regimental Guide upload.pdf
17/43
PAGE 16
Siege events also make up a large part of the communitys events. They consist of
two sides, one attacking one defending, defenders usually have a limited number
of respawns (5 is the normal amount) whilst the attackers have infinite respawns.
These events also usually have a set of general rules, but are often mixed with
standard line battle rules, so it is always best to check beforehand. What follows is
a list of standard rules for siege events.
General rules
1.
You may not leave the spawn when attacking if you have less than 3 men in
the line.
2. Defenders must not open the gate.
Conquest Events
Conquest events are less common than the other two variations of event, and
involve capturing a number of different flags or bases to reduce the enemies
counter down to zero. There are some rules for Conquest events also, again these
are similar to line battle rules.
General rules
1.
Both teams should spawn at a specific flag, which will be defined by anadmin either before the event, or in the event topic.
2.
Basecamps may not be captured by either team unless specified otherwise
by the admin.
Leading a regiment
-
8/11/2019 Regimental Guide upload.pdf
18/43
PAGE 17
Now that Ive given you some suggestions tips tricks and the means of
running/leading a regiment, Id like to explain my views on leadership to you. I
encourage you to find out what leading is like for yourself if you havent already, as
itll make you a more diverse and interesting person, which is always a good thing.
Commanding a regiment can seem daunting at first, and rightly so. Its very
difficult to be put in a situation where you are under pressure to make correct
decisions very quickly, and knowing that one wrong or late call can cause your
regiment and perhaps even your team to lose a round can be pretty crushing
sometimes.
Importance of automation in training less words
-
8/11/2019 Regimental Guide upload.pdf
19/43
PAGE 18
Formations
There are some basic things you should know about the way regiments work, as it
will probably be different from anything youve done before (Unless youve played
Mount and blade previously). Mostly because all the tactics are historically
accurate to some degree. The reason for this is that the game mechanics are geared
towards making the game both realistic and fun.
There are some standard formations that the majority of regiments use or at least
are familiar with. The most standard of these is of course the line.
Key
Officer
Ranker
NCO
Direction of movement
-
8/11/2019 Regimental Guide upload.pdf
20/43
PAGE 19
Line Infantry
Line
This is the most common and simplest formation. It allows for you to directly fire
onto an enemy with the force of the entire line. Most other formations will be
formed from this position, as
Similarly to this there is the column formation. This is the formation you see
everyone forming at the start of a line battle, some commanders will specifically
use the phrase Form Column or some may simply say Form line on me at the
spawn either way, this is the formation that they mean.
-
8/11/2019 Regimental Guide upload.pdf
21/43
PAGE 20
Column Formation
Commanders will use a variety of different phrases when they want you to form a
column on them either when moving, or at the spawn. Its important to
understand that when a commander says Form a line behind me they actually
mean form a straight line like the one on the right, as opposed to the formation
above.
Another simple formation that most regiments will be familiar with is the anti-
cavalry formation. Some people refer to it as a Blob formation because of the way
it looks.
-
8/11/2019 Regimental Guide upload.pdf
22/43
PAGE 21
Anti-Cavalry Formation (Fast)
This is usually a last resort formation if you havent seen an enemy cavalry
regiment that was previously concealed by a tree line or a hill. But youll
commonly see regiments try and form it desperately. There is a correct way to
form an anti-cavalry formation, but it requires precision and training with your
regiment beforehand.
Anti-Cavalry Formation (Slow)
As you can see, this formation can be difficult to teach correctly but is relatively
simple. The man at the front of the line runs in a large circle and attempts to join
-
8/11/2019 Regimental Guide upload.pdf
23/43
PAGE 22
onto the back of the line. When they have met up, the first man stops, and the
man behind him also stops, creating a circle that makes for effective anti-cav.
Another anti-cavalry formation is simple, but not very effective. It is however, less
likely to result in deaths than the first anti-cavalry Blob.
Anti-Cavalry Formation (Sparse)
This formation is obviously a last resort if there is little else that you can do to
prevent your line from being smashed into by a cavalry regiment. This also closely
resembled skirmisher formation. (Detailed later in this section)
Centered Line
-
8/11/2019 Regimental Guide upload.pdf
24/43
PAGE 23
The centered line is formed from a column, the first man behind the officer upon
hearing the order to form a centered line should go to his left and the next man
the right, and so on down the line until youre correctly formed.
The centered line is a good formation to use when on the move, or after just
encountering an enemy line in front of you meaning that you need to form a quick
base of fire so that you can take control of the firefight. It is usually formed from a
column, and again, has multiple potential commands, some may say Form a line
on my left and right and others may say Form centered line
Similarly to the line and column formations, there is the double column.
Double Column
-
8/11/2019 Regimental Guide upload.pdf
25/43
PAGE 24
This sadly isnt used often in events, because of the amount of time it is used to
form, as well as making your regiment a big glowing target for enemy skirmishers
and artillery. However, it is often done instead in practice as a way to teach new
recruits about how moving in a formation can be essential to keeping the entireregiment alive. There are different names for this formation including Double
rank and Double line often it depends upon the commander which order youll
be using for it.
Another scarcely used tactic is the anti-cavalry infantry square. It requires a large
regiment to form, which is one of the reasons its not often used, besides from
being complex and not always that effective, as it makes the regiment vulnerable
to artillery fire.
Square Formation
-
8/11/2019 Regimental Guide upload.pdf
26/43
PAGE 25
With the complexity of this formation, there are many different ways to form it.
Another simpler method of forming a square would be this:
-
8/11/2019 Regimental Guide upload.pdf
27/43
PAGE 26
In this method, the men at the front and back of the column form the corners of
the square. The rest of the line then fills in the gaps between them, and everyone
compacts forming a square in 3 stages, rather than the usual 5.
Skirmisher Formation
This formation is usually only permitted for skirmishers and riflemen, as it allows
for large spacing between each man.
Those in the line will usually be crouching and firing of their own accord.
Light Infantry Formation
-
8/11/2019 Regimental Guide upload.pdf
28/43
PAGE 27
This is similar to the standard line formation, except that there is now a one man
gap (spacing) between each man.
Commands
Now that youve seen the different formations used, itllbe useful to know how toorder a regiment to get into each of these positions. What follows is a set of
common phrases used by commanders to
-
8/11/2019 Regimental Guide upload.pdf
29/43
PAGE 28
Formation Order
1. Line2. Centered Line
1. Form line on my (Left, right)Form up on my (Left, right)
2.
Form centered line on meForm up on my left andright
1. Column2. Double Column
1. Form column (behind, in frontof) me
Line up (in front, behind) me2.
Form double column from theback on the (right, left).
1. Anti Cav (Fast)2. Anti Cav (Standard)
3.
Anti Cav (Sparse)
1. Form anti cav on me2. Form anti cav circle around me
3. Disperse around me
1.
Square Formation 1. Form square
1. Skirmisher Formation 2. Form skirmisher formation onmy (left, right, on me)
1.
Light Infantry Formation 2. Form light infantry formationon my (left, right, on me)
-
8/11/2019 Regimental Guide upload.pdf
30/43
PAGE 29
Shooting
Shooting is perhaps one of the most important functions of NW. Its pretty much
the bread and butter of regimental mechanics. Contrary to its counterpart, melee,
it requires little to do effectively. Despite this, few regiments truly manage to
capitalize upon this, and as a result often die early on during line battles.
The one important thing to remember is that there is NO bullet drop on the
muskets or rifles, and there are many videos displaying this quite clearly, if you
want, you may test it for yourself. The reason that it appears there is bullet drop is
because of the random direction that bullets sometimes travel due to the
programmed accuracy system to simulate the weapons at that time.
Aiming may be done in first or third person, but never switch between the two
when lining up a shot as it changes the placement of the reticule, and may cause
aiming to be off.
At all times you should aim directly at the enemy and not above or below them,
specifically aiming for the torso, as this is the largest Hit box on the player
model.
Below is an example of how to correctly use and fire a musket.
-
8/11/2019 Regimental Guide upload.pdf
31/43
PAGE 30
First, put the white dot at the center of the reticule onto a target.
Then, present the weapon at the enemy.
-
8/11/2019 Regimental Guide upload.pdf
32/43
-
8/11/2019 Regimental Guide upload.pdf
33/43
PAGE 32
-
8/11/2019 Regimental Guide upload.pdf
34/43
PAGE 33
Rifles
The range of a rifle is slightly more effective, with weapon accuracy looking like
this:
Musket:
Short: 6/10
Medium: 3/10
Long: 1/10
Rifle:
Short: 7/10
Medium: 6/10
Long: 3/10
Despite this, the same rules of aiming apply, simply put the center of the reticule
directly onto a target and fire, the bullet should hit your target.
Reloading
After firing you should click immediately to start reloading, this whilst also
allowing you to fire volleys faster, means that towards the end of reloading you can
start to move again. However, it is important to note that you should not standand reload whilst your line is moving, as this can result in the death of you or
anyone stood behind you. Commanders will often give the order to Break reload
this means move out without reloading.
-
8/11/2019 Regimental Guide upload.pdf
35/43
PAGE 34
Meleewfa
-
8/11/2019 Regimental Guide upload.pdf
36/43
PAGE 35
TacticsThere is a lot to succeeding tactically in NW, events call for specifically careful and
rapid thinking to calculate how to swing a battle in either sides favor. Some of thetime you may even be fighting a larger, better organized team than yourself, its at
times like these that using tried and tested tactics along with coordination with
the rest of your team becomes vital.
The basics
Everything you do tactically should try and achieve one of the following things:
1.
Deprive the enemy of something
2. Give yourself the tactical advantage
3. Allow you and your men to escape death
If you keep these principles in mind it will become easier for you to make smart
choices for you and your men.
One of the most vital things to do when you begin on a map is to get a feel for the
terrain. Try and remember where the hills are on the map, good locations for an
ambush if its applicable, natural cover you can use and such like. Many
commanders skip this step and often just dive straight in attempting to bring their
line as close to the enemy as possible, and as a result, they often die quickly.
Taking the high ground gives you a very tangible advantage over other combatants
on the field, as it allows you further view of the battlefield than them, as well as
this, it is a strong and often easy to hold position, as attacking high ground results
in a slower attack, giving the defender time to fire off one, if not two volleys into a
slowly advancing line, usually resulting in extremely heavy casualties. Here is an
example of using a hill effectively.
-
8/11/2019 Regimental Guide upload.pdf
37/43
PAGE 36
-
8/11/2019 Regimental Guide upload.pdf
38/43
PAGE 37
Making use of cover is another vital part of tactics within NW, moving a line
behind a hill can provide a few advantages;
1. It effectively cloaks your regiment from enemy view, as they will not be able
to see over.
2.
It prevents men from being shot
3. It can be used to ambush an advancing regiment, preparing a volley to fire
into a regiment when theyve reached the crest of a hill is a very effective
tactic.
Again, here is an example of how to correctly use a hill as a form of cover.
-
8/11/2019 Regimental Guide upload.pdf
39/43
PAGE 38
-
8/11/2019 Regimental Guide upload.pdf
40/43
PAGE 39
You also need to know when to disengage. This is a vital part of commanding a
line, the majority of regiments are killed because commanders believe that if they
just continue firing into an enemy line it will somehow be destroyed before their
own. This obviously is not the case.
If you are not in a tactical position, are facing a larger line or have sustained heavy
casualties with little effect upon the enemy you should consider disengaging, as
even with a few men you can still be effective elsewhere on the field.
For more information regarding tactics, and tactical thinking you should consider
reading The art of war by Sun Tzu, its regarded as one of the best books ever
written on the subject of conducting warfare. However, looking up period tactics
of the forces in the Napoleonic era would also be effective, as they are applicable in
game.
-
8/11/2019 Regimental Guide upload.pdf
41/43
PAGE 40
-
8/11/2019 Regimental Guide upload.pdf
42/43
PAGE 41
-
8/11/2019 Regimental Guide upload.pdf
43/43
http://steamcommunity.com/groups/57eme_Aus/discussions/0/846945955294085379/
Linebattle rules
Id like to give my thanks to various members of the community for helping me to
write this guide, so in no particular order:
http://steamcommunity.com/groups/57eme_Aus/discussions/0/846945955294085379/http://steamcommunity.com/groups/57eme_Aus/discussions/0/846945955294085379/http://steamcommunity.com/groups/57eme_Aus/discussions/0/846945955294085379/