ref2 spell planner abbreviations

2
 Abbreviations " =  S cale size; in a building this Dmg  =  Damage rad  =  Radius equals 10 feet, outdoors it DR   =  Druid  RX  =  Rea ctio n or atti tude modifiers: equals 10 yar ds. ft  =  Feet  the abbr eviat ions may be us ed =  Feet  t odenote genera l tend enc ies . The fol lowing abbreviati ons ide ntif y the  gpw =  Gold piece weight; the ave rage  F  = Friendly, we igh t of any coin is 1 I  1 0th of  N =  Neutra l, and  book in which details may be found. a pound  H  =  Hostile. ! =  AD&D® Player s Handbook @ =  AD&D® Une art hed Arc ana  HD  =  Hit Dice  s =  A game segment; 6 s eco nds =  AD&D® Orie ntal Adv entu res  hp =  Hit points S =  Save effect hr =  Hour  S  1/2 =  Eff ect of atta ck is hal ved  if  San A =  Area of Effect Hvy  =  Heavy encumb rance  is successful AC  =  Armor Class IL =  Illusionist  Save =  Saving throw Adj =  Adjust men t; bonus or penalty =  Inches  SH  =  Shukenja modifiers  1 0 Spl  =  Specia l; see the appropriat e Int =  Intelligence Ani =  Animal 1st  =  Instantaneous  book for det ails # # # A T =  Number of at tac ks in o ne Itm =  An item; any obj ect or creature  sq  =  Square round Str  =  Strength C =  Cast ing Ti me; the gametime it  L =  Level =  A game turn; 10 mi nures Load =  Loaded encumbrance  t takes  t ocas t a spel l  Tch  =  Touch Chr =  Charisma Man  =  An y in t el li ge nt cr ea tu re who is THACO =  To Hi t AC0; su btr act the foe' s CL =  Cleric defined as a "person" by the AC from this score  t odeter- Cms =  Comeliness rules mine the number needed  t ohit Con  =  Constitution Max  =  Maximum encumbr ance wI  =  With Cone =  A c one; mea sured in l engt h  X  ml =  Miles Wis =  Wisdom width offar end MU  =  Magic-User wk =  A wee k Crt  =  Any cre ature; intel lig ent or not  Neg  =  Negates the effect Wpn =  Weapon cu =  Cubic sha pe Cyl  =  A cyl inder; meas ured by hei ght  Nil =  No savi ng thro w allo wed  WU =  Wu]en x dia mete r  NPC =  Non -Playe r Charac ter SPELLS that are all capitalize d are nor mal D  =  Duration  Obj =  Any i nanimat e obje ct  spells. Def  =  Defenses Pmt =  Permanent Spells in lower case are the  reverse  of the Dex =  Dexterity =  A game round; 1 mi nute  pre cedi ng spe ll. dia =  Diameter  r R  =  Range

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AD&D 1ed Spell planner ref sheet

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7/18/2019 REF2 Spell Planner Abbreviations

http://slidepdf.com/reader/full/ref2-spell-planner-abbreviations 1/1

Abbreviations

" =   Scale size; in a building this Dmg   =   Damage rad   =   Radius

equals 10 feet, outdoors it DR     =   Druid   RX   =   Reaction or attitude modifier

equals 10 yards.ft   =   Feet

  the abbreviations may be us

=   Feet   to denote general tendencies.

The following abbreviations identify the  gpw =   Gold piece weight; the average   F   =   Friendly,

weight of any coin is 1 I   10th of    N =   Neutral, and book in which details may be found.

a pound   H   =   Hostile.

! =  AD&D® Players Handbook 

@ =   AD&D® Unearthed Arcana   HD   =   Hit Dice   s =   A game segment; 6 seconds

* =   AD&D® Oriental Adventures  hp =   Hit points S =   Save effect

hr  =   Hour    S   1/2 =   Effect of attack is halved   if  S

A =   Area of Effect Hvy   =   Heavy encumbrance   is successful

AC   =   Armor ClassIL =   Illusionist

  Save =   Saving throw

Adj =   Adjustment; bonus or penalty=   Inches

  SH   =   Shukenja

modifiers  10

Spl   =   Special; see the appropriateInt =   Intelligence

Ani =   Animal1st   =   Instantaneous

  book for details## 

#A T  =   Number of attacks in oneItm =   An item; any object or creature

  sq   =   Square

round Str   =   Strength

C =   Casting Time; the gametime it  L =   Level

=   A game turn; 10 minuresLoad =   Loaded encumbrance

  t

takes   to cast a spell   Tch   =   Touch

Chr  =   Charisma Man   =   Any intelligent creature who is THACO =   To Hit AC0; subtract the foe

CL =   Cleric defined as a "person" by the AC from this score   to deter-

Cms =   Comeliness rules mine the number needed   to

Con   =   Constitution Max   =   Maximum encumbrancewI    =   With

Cone =   A cone; measured in length   X   ml =   MilesWis =   Wisdom

width offar end MU   =   Magic-User wk  =   A week 

Crt   =   Any creature; intelligent or not

 Neg   =   Negates the effect Wpn =   Weaponcu =   Cubic shape

Cyl   =   A cylinder; measured by height  Nil =   No saving throw allowed   WU =   Wu]en

x diameter   NPC =   Non-Player Character 

SPELLS that are all capitalized are normal

D   =   Duration  Obj =   Any inanimate object   spells.

Def    =   Defenses Pmt =   Permanent Spells in lower case are the   reverse   of the

Dex =   Dexterity=   A game round; 1 minute

  preceding spell.

dia =   Diameter   r 

R    =   Range