reel breakdown - thebeanelife.com · 0:18 - 0:22 - the wolfman (2009) [proprietary lighting,...
TRANSCRIPT
REEL BREAKDOWN
0:00 - 0:18 - The Amazing Spiderman (2012) [Katana/Nuke/Arnold renderer]
- Scene setup and shot lighting of all elements
- Optimization of large city sets
0:18 - 0:22 - The Wolfman (2009) [Proprietary lighting, comping and rendering software]
- Scene setup and shot lighting of all elements - Designed/utilized animated light rig to represent jitter of fire
light in render - Rendered raytraced reflections of FX fire elements into fur to
generate a “fire pass” applied in compositing - Implemented 2D light metering techniques to simulate fire
flicker per each light rendered – metered from the FX element render of the fire
0:22 - 0:29 - The A-Team (2010) [Proprietary lighting, comping and rendering software]
- Environment layout and lighting of clouds using Houdini - Adjusted shader parameters (advection, density, forward/
back scattering) to achieve desired look of clouds - Helped design and implement lighting tool for sequence
renders using VMantra: tool includes ability to generate and adjust light rig setup, balance lighting and render all
necessary passes for comp. including holdouts and shadow passes
- Generated animated panoramic renders of cloud environment for character lighting
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0:29 - 0:51 - Lego Batman (2016) [Maya/Nuke/RSS and Glimpse renderer]
- Sequence setup, shot lighting, and compositing for stereo - 0:38 - Sequence light setup, shot lighting and compositing to
completion for all shots within sequence.
0:51 - 1:04 - Angry Birds (2015) [Katana/Nuke/Arnold renderer]
- Shot lighting and compositing for stereo - Setup and lighting for a collection of “one off” shots in the
film
1:04 - 1:13 - Night at the Museum (2014) [Katana/Nuke/PRman renderer]
- Scene setup and shot lighting of all elements - Lookdev for non-furry characters using PRman
1:13 - 1:24 - The Great and Powerful Oz (2012) [Katana/Nuke/Arnold renderer]
- Scene setup and shot lighting - 1:13 - Shot setup, lighting setup and rendering of all
elements: environment buildings, FX smoke, fire and massive crowd.
- 1:18 - Shot setup, scene optimization, lighting and rendering of FX water, FX mist, FX fire elements, environment foliage,
and environment geometry to match look of matte painting.
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1:24 - 1:34 - Lego Ninjago (2016) [Maya/Nuke/RSS and Glimpse renderer]
- Sequence lighting, shot lighting and compositing for stereo - Mentored new hires
1:34 - 1:39 - Maze Runner ( 2014) [Maya/Nuke/V-Ray renderer]
- Scene setup and shot lighting
1:39 - 1:43 - The Mummy: Tomb of the Dragon Emperor (2008) [Proprietary lighting, comping and rendering software]
- Determined the “hero lighting” for the Yeti sequence: eyes,
lighting/color balance, look of fur quality - Scene setup and shot lighting
1:43 - 1:54 - Cloudy with a Chance of Meatballs 2 (2013) [Katana/Nuke/Arnold renderer]
- Scene setup, shot lighting and compositing for stereo - 1:43 - Determined the “hero lighting” for dome interior
sequence - Created animated light rig to simulate movement through
multicolored lighting environment
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1:54 - 2:02 - Pixels (2015) [Katana/Nuke/Arnold renderer]
- Shot lighting - Rendered multiple passes of various FX layers and lookdev
variations for compositors to create the final “animated pixel”
look
2:02 - 2:11 - Arthur Christmas (2011) [Katana/Nuke/Arnold renderer]
- Scene setup, shot lighting and compositing for stereo
2:11 - 2:19 - Alvin and the Chipmunks (2007) [Proprietary lighting, comping and rendering software]
- Shot lighting - Cake Sequence: Worked with lookdev artist to develop
frosting
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