red sonja

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Page 1: Red Sonja

Red SonjaMedium Humanoid (Hyrkanian Nomad 1)Hit Dice: 1d10+2 (12 hp)Initiative: +8 (+4 Dex, +2 Reflex save, +2 Lightning Reflexes)Speed: 30 ft.Dodge Defence: 15 (+0 level, +4 Dex, +1 favoured terrain)Parry Defence: 13 (+0 level, +3 Str)DR: –Base Attack Bonus/Grapple: +1/+4Attack: Broadsword +5 meleeFull Attack: Broadsword +5 meleeDamage: Broadsword 1d10+3Special Attacks: –Special Qualities: Favoured terrain +1, born to the saddleSpace/Reach: 5 ft. (1)/5 ft. (1)Saves: Fort +4, Ref +8, Will +4 (+7 vs. Corruption)Abilities: Str 16, Dex 18, Con 15, Int 14, Wis 13, Cha 15Skills: Craft (bowyer) +4, Craft (cook) +6, Craft (seamstress) +6, Craft (herbalism) +6, Listen +3, Heal +5, Ride +8, Spot +3, Survival +5Feats: Lightning Reflexes, Track, Weapon Focus (Broadsword)Reputation: 3 (Brave) Leadership: –Code of Honour: BarbaricAllegiances: None

Possessions: Broadsword

Although her father Ivor coached his sons in swordplay, Sonja's mother takes care that the girl's education centred on household work. Watching her brothers at practice, Sonja despaired of ever knowing more than a life of domestic monotony.

Then, one chill afternoon when Sonja was in her teens, a troop of fighting men rode up to the farmhouse, led by the man who was Ivor's second-in-command in his former mercenary company. With no provocations save perhaps an old grudge that has festered into unreasoning hatred, the intruder ordered his men to kill Ivor when he learned that his wooden leg would no longer allow him to soldier.

The murder triggered a storm of carnage, as the mercenaries ran amuck. Alone of her family, Sonja is spared the sword. Raped by the brutal commander, she was left to her fate in the wake of the attack, as the marauders burnt the house and rode off.

As the flames climbed into the bleak sky, a strange Vision came to Sonja: a bright, ethereal figure that hovered over her, blade in hand. The spectre offered the girl a life as a wanderer, and supreme skill in swordplay. But first she must pledge never to love any man unless he defeats her in fair battle: "Something," the shining Vision adds, "that no man is likely to do after this day."

Through some fantastic alchemy, the touch of the gossamer blade imparted great strength and lightning reflexes to Sonja (her character class changed from Commoner to Nomad). These new faculties were soon tested, as one of the soldiers snuck back to force himself on the girl. Instead he finds death - as the first man to fall before a very real sword in the hand of the reborn Red Sonja. That same steel, she vowed, would one day cleave the heart of the nameless captain who butchered her family.

Details of her career for the next two to three years are scarce, but she does manage to hone her miraculous powers with the blade.

Page 2: Red Sonja

CombatAlthough her ability with the sword is greater than any commoner, especially an untrained one, she is still young and needs to work on her skills.

Red Sonja Sword for Hire(Circa "The Shadow of the Vulture", "The Song of Red Sonja" and "Red Sonja"[Conan the Barbarian 23 & 24 and Savage Sword of Conan #1])

Medium Humanoid (Hyrkanian Nomad 5)Hit Dice: 5d10+10 (42 hp)Initiative: +10 (+4 Dex, +4 Reflex save, +2 Lightning Reflexes)Speed: 30 ft.Dodge Defence: 18 (+2 level, +4 Dex, +2 favoured terrain)Parry Defence: 15 (+2 level, +3 Str)DR: 5 (+5 mail shirt)Base Attack Bonus/Grapple: +5/+8Attack: Broadsword +9 meleeFull Attack: Broadsword +9 meleeDamage: Broadsword 1d10+3/ 19-20 x2/ AP 6Special Attacks: Nomad Charge +1Special Qualities: Favoured terrain +2, born to the saddleSpace/Reach: 5 ft. (1)/5 ft. (1)Saves: Fort +6, Ref +10, Will +5 (+8 vs. Corruption)Abilities: Str 16, Dex 19, Con 15, Int 14, Wis 13, Cha 15Skills: Balance +6, Craft (bowyer) +4, Craft (cook) +6, Craft (seamstress) +6, Craft (herbalism) +6, Handle Animal +4, Listen +7, Heal +5, Perform (dance) +4, Ride +12, Search +4, Spot +7, Survival +9Feats: Combat Reflexes, Endurance, Lightning Reflexes, Mobility, Mounted Combat, Track, Weapon Focus (Broadsword), Web of DeathReputation: 13 (Brave) Leadership: –Code of Honour: BarbaricAllegiances: NonePossessions: Broadsword, mail shirt, belt, hot pants, boots, horse

Red Sonja, Fugitive in Darkwood(Circa "Episode", "Red Sonja, She-Devil with a Sword", "The Temple of Abomination," and "The Day of the Sword")

Medium Humanoid (Hyrkanian Nomad 8)Hit Dice: 8d10+24 (72 hp)Initiative: +13 (+5 Dex, +6 Reflex save, +2 Lightning Reflexes)Speed: 30 ft.Dodge Defence: 22 (+4 level, +5 Dex, +3 favoured terrain)Parry Defence: 17 (+4 level, +3 Str)DR: –Base Attack Bonus/Grapple: +8/+11Attack: Broadsword +12 meleeFull Attack: Broadsword +12/+7 meleeDamage: Broadsword 1d10+3/ 19-20 x2/ AP 6Special Attacks: Nomad Charge +1Special Qualities: Favoured terrain +3, born to the saddleSpace/Reach: 5 ft. (1)/5 ft. (1)Saves: Fort +9, Ref +13, Will +7 (+10 vs. Corruption)Abilities: Str 17, Dex 21, Con 16, Int 15, Wis 14, Cha 16

Page 3: Red Sonja

Skills: Balance +10, Craft (bowyer) +4, Craft (cook) +6, Craft (seamstress) +6, Craft (herbalism) +6, Gather Information +5, Handle Animal +5, Listen +11, Heal +6, Perform (dance) +5, Ride +16, Search +6, Spot +11, Survival +13Feats: Combat Reflexes, Die Hard, Endurance, Lightning Reflexes, Mobility, Mounted Combat, Ride-by Attack, Track, Weapon Focus (Broadsword), Web of DeathReputation: 18 (Brave) Leadership: –Code of Honour: BarbaricAllegiances: NonePossessions: Broadsword, mail bikini (no armour), belt, boots, horse