recognizing the ecosystem phase change
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Recognizing the ecosystem phase-change:
a guide to four types
Haydn Shaughnessy
W hen observers analyze the success and failure of companies they usually do it with
the benefit of hindsight. So, conventional wisdom is, in the case of a company like
Kodak that recently emerged from bankruptcy, management should have known
their core film business would be disrupted by digital technology. And therefore
management is culpable for not wholeheartedly embracing that new business and
transforming itself from a photographic film company to a digital camera and technologycompany. But, in fact, Kodak invested in digital innovation early on, even briefly taking a lead
in digital camera technology. So what rift in the market did Kodak not see?
In essence, the question is, whats the distinction between innovations that alter market
position and those that give rise to entirely new industry ecosystems? This distinction is
important because it offers a different way of weighing how management perceives
opportunities in the light of potentially disruptive innovation, one that can look forward to
anticipate potential phase-changes in industry development. Phase-changes are historical
transitions, ones that create a new industry and consumer ecosystem. They are not merely
disruptive technologies.
What is unique about a phase change?A phase-change is marked by a complex transformation in human behavior produced by a
new way to satisfy consumption needs. By that definition, the transition to a digital economy
is a phase-change, but for example the invention of a high resolution display for
smartphones and cameras, essential to the growth of the digital economy, is not. In the case
of Kodak, for two decades the company worked on the technology for improved displays
and cameras, but because they didnt commit to create a product and an ecosystem that
altered the behavior of their customers, and did not attempt to attract a new community of
suppliers and partners, the effort did not become part of the current phase-change.
By learning to understand industry phase-changes a company can gain insight into where it
is on its development trajectory and make better judgments of how to invest and to manage
transition.
The ecosystem era
A current phase-change sweeping many business sectors is driven by the growing search
for competitive advantage through connected ecosystems of stakeholders that co-create
value customers, innovators, partners and communities. Co-creative ecosystems are a
phase-change that requires a new set of executive and management skills, a different
culture, a new approach to information, as well as new forms of leadership. In many
companies this phase-change involves the transition from product-centric to service-centric
DOI 10.1108/SL-09-2013-0074 VOL. 42 NO. 1 2014, pp. 17-23, Q Emerald Group Publishing Limited, ISSN 1087-8572 j STRATEGY & LEADERSHIP j PAGE 17
Haydn Shaughnessy
a Research Fellow at the
Center for Business
Transformation, University
of California at Irvine and a
25-year veteran of the
hi-tech industry, is the
author ofThe Elastic
Enterprise(Telemachus
Press, 2012) and a
contributor to Forbes.com.
He is currently developing a
new framework for
innovation he calls The
Fluid Core.
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organizations and the growing use of external talent in the form of social networks, open
innovation platforms, design agencies, innovation agencies, or corporate venturing.
Understanding ecosystems as a phase-change
The classic platform and ecosystem business is Apple with its iPhone and App Store one
product, 500,000 developers. Yet, there is still, a poorly distributed understanding of how
ecosystems form and how to manage them.
Observers judging corporate performance in five years time will almost certainly say that,
with the benefit of hindsight, more companies should have developed platform and
ecosystem strategies faster. In reality, companies should have been taking a more
ecosystem-oriented approach to business for at least a decade the groundbreaking iPod
and iTunes is 12 years old.
Externalization of core processes is a primary characteristic of this phase change. In the
past, when the goal of externalization was chiefly low cost or efficiency it was simply called
outsourcing. But Apple does not outsource apps development. It leaves that to a
self-motivated and self-sustaining ecosystem, with which it has built mostly automated
relationships. It is an externalized activity driven by innovation.
Such external ecosystems include not only developers, fans, or content providers directly
involved in the product or development process but also the information services around the
core activity in the case of Apple that can be websites like MacUser, The Unofficial Apple
Website, Macrumors, and the mainstream press, of course. The Apple app economy works
because it has this substantial information economy baked in.
Ecosystems are just part of a three-step phase-change in the western model of wealth
creation. Exhibit 1 illustrates the sequential series of changes leading from the old industrial
economy, from about the mid-1980s, through the interregnum of the service economy to
where we are now a creative, elastic, connected and adaptive economy where product,
service, software and communications come together. This last phase is where the business
ecosystem drives competitive advantage.
Business ecosystems
In recent years, business ecosystems for open innovation, customer co-creation of value
and stakeholder communication have proliferated. But its worth noting that a number ofsuccessful business ecosystems go back to the 1990s; Microsoft, for example, has 75,000
Exhibit 1 The transition to a continuously creative economy
Source: Haydn Shaughnessy (July 2013)
INDUSTRIAL SERVICE ELASTIC
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companies in its phalanx-like marketing of enterprise technologies and solutions. Todays
ecosystems however are different.
The difference is often a matter of nuance but the nuances are significant. They give a clue to
the success factors. Modern ecosystems come in four major types:
B Scale ecosystems.
B Creative commons/open source ecosystems.
B Customer ecosystems.
B Systemic ecosystems.
Scale ecosystems rapid scale and flexible downsizing
1. Apple: the Apps developer ecosystem helped sell the iPhone to a broad public and is now
spearheading Apples enterprise growth by attracting developers with a platform
designed to create opportunity.
2. Android: a much lighter touch open ecosystem originally based on open source
principles, Android attracts developers in through the core principles of openness.
Google invests lightly. However it has its own agenda to exploit the Android ecosystem
initially via ads, then apps, and now through device sales.
These ecosystems are largely a vehicle for scaling business and they are designed to
effectively remove transactional friction. Other attributes include:
B Talent attraction cultures that high-quality producers/developers want to work within.
B Egalitarian relationships by and large one set of clearly defined rules applies to all
participants.
B Peer-like leadership in many cases external ecosystems want to work with
organizations led by people who have a strong peer-like presence, first among equals
capable of understanding their issues and able to communicate that in a non-patronizing
way.
B High-quality ingest. Both rely on a fault-free software and services platform that allows
participants to upload product and content to a public arena such as the App Store
without friction.
B Seamless transaction/commerce engines with transparent payment rules so that the
business revenues are clearly understood and always executed.
B Automated contracting very low cost bilateral legal arrangements that can be signed of
under terms and conditions to create friction-free business relationships.
B Strong information/communications control and influence.
Creative commons ecosystems
Creative commons is a legal framework for sharing copyright. Many writers and artists share
work under creative commons licenses, as do corporations. In the ecosystem approach to
business, creative commons licensing is being used to take friction out of intellectual
property development. Autodesk provides a classic example.
Phase-changes are historical transitions, ones that create anew industry and consumer ecosystem. They are not merelydisruptive technologies.
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During the 30 years Autodesk has led the market for CAD/CAM software, it grew a
professional community of 12 million engineers and designers. Three years ago the
company decided to grow, by acquisition, a community of non-professionals, which
now numbers 120 million. All of them have access to a redesigned set of design tools,
for free. New, spontaneously generated communities have evolved around the
hardware[1].
As another consequence, the open hardware movement has accelerated. For example, the
independent community of engineers at GrabCad, which now numbers 800,000 members,
make use of Autodesk tools to create a shared repository of mechanical engineering
designs. GrabCad has also created new file sharing tools so that mechanical engineers can
share 3D images via mobile with clients and colleagues. The growth of such communities is
leading rapidly to an open hardware movement with Autodesk at the center ready to
monetize this activity. All that activity, however, would be impossible without creative
commons licensing[2].
Key factors:
B Promoting participation among autonomous communities.
B Friction-reducing legal arrangements.
B Introducing the sense of a progress forward, in this case a democratic movement to
change the way engineering is done.
B Paying the goodwill forward creating conditions where the rewards are real and
substantial but they come later.
Customer ecosystems the agile edge for B2B
In many companies the concept of a customer ecosystem usually refers to a social network
of product users who participate in activities and want to share their experiences. However
customer ecosystems are also prevalent and growing in B2B companies because they
improve agility and development times.
For example, the mobile microchip design experts ARM have built a significant business on
being the repository of design and innovation in mobile processors. Most other value-added
functions rest with their clients who are all, in some sense, a partner[3].
Nokia Siemens Networks, the telecoms infrastructure group recently bought out by Nokia,
has traditionally been a labs-to-market company building its own IP that it then uses
market muscle to sell to customers. Today it is much more likely to try to bring customers
in to the development process and to find partners whos IP they can mix with their own.
This is an ecosystem of peers, pooling resources for rapid development and improvedagility[4].
The antecedents of such ecosystem-building can be seen in standards committees. They
are also visible in Proctor & Gambles (P&G) open innovation initiatives like Sparc. Proctor
& Gamble is a model for how to create open innovation input for its labs but there is much
more to P&Gs innovation architecture than that. One important strand is the pervasive
search for new information on any expert, group or compound, or adjacency developments
that might improve a P&G product. In this approach too, information is the critical
resource[5].
A phase-change is marked by a complex transformation inhuman behavior produced by a new way to satisfyconsumption needs.
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Needs/advantages of innovation ecosystems:
1. Strong, prior partner and collaboration experience.
2. Leading edge R&D.
3. 360-degree information resources.
4. Peer-like relationships even with smaller companies.
5. A strong IP portfolio and good IP protection mechanisms.
6. Downstream participation to promote the rapid uptake of innovations.
Systemic ecosystems change the world
The incipient electric car industry is tiny part of a century old gasoline-based auto service
system that the innovators have largely failed to change. The gasoline-based system has
garages, petrol stations, high speed motorways, and strong cultural roots. Electric cars have
made some headway in creating a comprehensive alternative system but they havent been
able to get a critical mass of customers to change their behavior. Hydrogen fuel cell cars,
which have more benefits than electronic, are even further behind.
The lesson for other innovators is, many business sectors are in fact systems and to compete
against them means having equal systemic resources.
A good example of systemic change is the ten-yearly upgrade of the mobiletelecommunications networks globally. Most participants have experience in standards
setting so are accustomed to turning the ship. Alcatel Lucents promotion of LTE for 4G
also brought new players like the auto-companies into the mobile ecosystem and should be
judged a success even though 4G is often a compromise. Creating an information layer
around LTE was critical to this (see Exhibit 2)[6].
Key factors:
B The capability to convene large groups of interested parties.
B Peer-like relationships.
Exhibit 2 A partial description of the mobile ecosystem
Players
Markets
ChipVendors
Home
device
markets
Device
sales
Embedded
device
markets
Mobile
advertising
revenues
OSdevelopers
Nokia
Ovi
Appsstore
Search
Apple
Google
Toolsdevelopers
Appsdevelopers
Contentdevelopers
Solutionsecosystem
Functiondevelopers
End-usercommunities
Ecosystem brands
Services
Geodata/AR
Location
basedservicesMaps
AR
Content
Networkoperators
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B Creating the information layer.
B The vision or movement.
Ecosystems in action: reinterpreting a classic business case study
Kodak is often cited as a classic business case study of an incumbent disrupted by innovation.
But in my opinion, it is a misunderstood case. Arguably, Kodak was disrupted by its lack of
understanding of ecosystems management. In the early 1980s, when Kodak first squared up to
the threat of digital, the company was actually a highly inventive, innovative powerhouse. As
evidence of the value of its achievements, Korean giant Samsung has a whole line of business
built on Kodak IP. Its called OLED or organic light emitting diodes. OLED is an alternative to
LCD, or Liquid Crystal Display technology. Samsung uses it in its Galaxy S4 smartphones and
its TVs. The market, ultimately, could be worth tens of billions. It was Kodaks to lose[7].
The reason Kodak lost the market opportunity is not complicated. Kodak had a labs-to-market
innovation model. Being in an oligopoly industry most of the film industry was split between
Kodak, Agfa and Fujifilm Kodak could afford large R&D investments, confident that it could
force the necessary consumer and professional innovations onto the market through its
marketing budget and its experience using mass market channels like TV. In areas where
Kodak could have grown new business, however, its oligopoly culture played against it.
Though it was a leader and inventor in OLED, this technology could only become a viable
competitor to LCD if certain critical developments were funded. For example, a partnerneeded to be willing to make huge investments in clean room manufacturing, plus have the
ability to innovate manufacturing to take account of the unpredictability of organic
compounds, plus invest in production facilities for the organic compounds and plus develop
new devices such as mobile phones.
Its clear this investment and development process requires a system-level ecosystem, in
effect a phase change in the industry model, and ultimately a transformation in consumer
behavior produced by a new way to satisfy consumption needs. The immediate problem
was that Kodaks licensing terms for its OLED technologies were too expensive to attract
partners. Kodak overpriced and would not budge despite the fact that it needed ecosystem
partners with a willingness to make complicated and risky investments[8].
That meant instead of growing its own ecosystem of interested parties it incentivized the
growth of a competitor one. Samsung took the challenge on by licensing some Kodaktechnology and then developing and seeding its own ecosystem.
Samsung now owns IP in many of the materials manufacturers in OLED (Novaled) or has
secured long-term supply agreements (Universal Display Corporation), and in LCD
(Nanosys)[9]. An alternative future for Kodak would have been to sit in the middle of the
OLED industry as smartphones embraced its color-rich displays. Right now it is emerging
from bankruptcy with a plan to be a source of different types of screen display layers, which
is not a vastly different scenario.
Conclusions
Ecosystems are part of a phase-change to a new type of economy, in effect a new wealth
creation system. There are certainly four different types of ecosystem, maybe more. They
require new executive skills.
Briefly summarized, here are the eight traits common to all four:
1. Goodwill before ROI. Playing goodwill forward, a new approach to ROI.
2. Movement not argument. Building the movement, working for or with a groundswell of
change, rather than arguing a case for your product.
3. Peers before generals. Having leaders who have strong peer-like credentials with the
target communities.
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4. Partnership not competition. Being able to combine IP across a sector.
5. Patent smarts. Having a strong, defensible IP portfolio.
6. Information generation. The capacity to create new information layers around the
movement or product.
7. Narrow and broad. Good long-tail or narrow innovation capabilities.
8. Easy to use.Automated, friction-free business relationships.
There is though a broader strategy context that comes through from these cases. Key
strategy needs:
B An externalization strategy companies need to ask how they manage and benefit from
the external environment.
B A seamless platform many ecosystem plays need a strong software and services
platform to support participants.
B Strategic agility or fluid core management companies need to ask how they can
adapt to the phase-change we are going through and the answer is to adapt core
competency to fluid core competency, being able to redefine roles to support and
promote the interests of complex partnerships that they cannot control.
Notes
1. Haydn Shaughnessy, Autodesk 120 million reasons why the future lies with makers,
Forbes.com, June 17, 2013.
2. The Creative Commons movement at creativecommons.org has a special section on Autodesks
move into cc licensing http://creativecommons.org/weblog/entry/39184
3. Information on the ARM business model can be found on the ARM website. In summary ARM does
not manufacture processor hardware. Instead, ARM creates microprocessor designs that are
licensed to our customers, who integrate them into System-on-Chip (SoC) devices. http://
infocenter.arm.com/help/index.jsp?topic /com.arm.doc.dht0001a/CHDIBGAI.html
4. Haydn Shaughnessy, The Fluid core: how technology is creating a new hierarchy of need and how
smart firms are responding, June 2013, published by Cognizant. www.cognizant.com/
InsightsWhitepapers/The-Fluid-Core-How-Technology-Is-Creating-a-New-Hierarchy-of-Need-and-
How-Smart-Companies-Are-Responding.pdf
5. Haydn Shaughnessy and Procter and Gambles Chris Thoen on Open innovation, innovation
management, April 2011, www.innovationmanagement.se/2011/04/21/procter-and-gambles-
chris-thoen-on-open-innovation/
6. The development of LTE has been a notable successful application of good information distribution.
See these Global Suppliers Association reports: www.gsacom.com/gsm_3g/info_papers.php4
7. The OLED market is covered in this wiki page: www.dolcera.com/wiki/index.php?titleOLED_
Mobile_Phones_Market_Research_and_Analysis_Report#OLED_Market:_Revenue_Overview
Estimates for 2014 are $ 7 billion in global sales of OLED displays.
8. Haydn Shaughnessy, The American Company Samsung Relies On For Success, Forbes.com,
16 April 2013.
9. Ibid. and Haydn Shaughnessy, The technology that could put Apple back on top, Forbes.com,
28 June 2013.
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