recognizing the ecosystem phase change

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Recognizing the ecosystem phase-change: a guide to four types Haydn Shaughnessy W  hen observers analyze the success and failure of companies they usually do it with the benefit of hindsight. So, conventional wisdom is, in the case of a company like Kodak that recently emerged from bankruptcy, management should have known their core film business would be disrupted by digital technology. And therefore management is culpable for not wholeheartedly embracing that new business and transforming itself from a photographic film company to a digital camera and technology company. But, in fact, Kodak invested in digital innovation early on,even brieflytaking a lead in digital camera technology. So what rift in the market did Kodak not see? In essence, the question is, what’s the distinction between innovations that alter market position and those that give rise to entirely new industry ecosystems? This distinction is important because it offers a different way of weighing how management perceives opportunities in the light of potentially disruptive innovation, one that can look forward to anticipate potential phase-changes in industry development. Phase-changes are historical transitions, ones that create a new industry and consumer ecosystem. They are not merely disruptive technologies. What is unique about a phase change? A phase-change is marked by a complex transformation in human behavior produced by a new way to satisfy consumption needs. By that definition, the transition to a digital economy is a phase-change, but for example the invention of a high resolution display for smartphones and cameras, essential to the growth of the digital economy, is not. In the case of Kodak, for two decades the company worked on the technology for improved displays and cameras, but because they didn’t commit to create a product and an ecosystem that altered the behavior of their customers, and did not attempt to attract a new community of suppliers and partners, the effort did not become part of the current phase-change. By learning to understand industry phase-changes a company can gain insight into where it is on its development trajectory and make better judgments of how to invest and to manage transition. The ecosystem era A current phase-change sweeping many business sectors is driven by the growing search for competitive advantage through connected ecosystems of stakeholders that co-create value – customers, innovators, partners and communities. Co-creative ecosystems are a phase-change that requires a new set of executive and management skills, a different culture, a new approach to information, as well as new forms of leadership. In many companies this phase-change involves the transition from product-centric to service-centric DOI 10.1108/SL-09-2013-0074 VOL. 42 NO. 1 2014, pp. 17-23, Q Emerald Group Publishing Limited, ISSN 1087-8572 j  STRATEGY & LEADERSHIP j  PAGE 17 Haydn Shaughnessy ([email protected]), a Research Fellow at the Center for Business Transformation, University of California at Irvine and a 25-year veteran of the hi-tech industry, is the author of  The Elastic Enterprise  (Telemachus Press, 2012) and a contributor to Forbes.com. He is currentlydeveloping a new framework for innovation he calls ‘‘The Fluid Core.’’

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  • 5/28/2018 Recognizing The EcoSystem Phase Change

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    Recognizing the ecosystem phase-change:

    a guide to four types

    Haydn Shaughnessy

    W hen observers analyze the success and failure of companies they usually do it with

    the benefit of hindsight. So, conventional wisdom is, in the case of a company like

    Kodak that recently emerged from bankruptcy, management should have known

    their core film business would be disrupted by digital technology. And therefore

    management is culpable for not wholeheartedly embracing that new business and

    transforming itself from a photographic film company to a digital camera and technologycompany. But, in fact, Kodak invested in digital innovation early on, even briefly taking a lead

    in digital camera technology. So what rift in the market did Kodak not see?

    In essence, the question is, whats the distinction between innovations that alter market

    position and those that give rise to entirely new industry ecosystems? This distinction is

    important because it offers a different way of weighing how management perceives

    opportunities in the light of potentially disruptive innovation, one that can look forward to

    anticipate potential phase-changes in industry development. Phase-changes are historical

    transitions, ones that create a new industry and consumer ecosystem. They are not merely

    disruptive technologies.

    What is unique about a phase change?A phase-change is marked by a complex transformation in human behavior produced by a

    new way to satisfy consumption needs. By that definition, the transition to a digital economy

    is a phase-change, but for example the invention of a high resolution display for

    smartphones and cameras, essential to the growth of the digital economy, is not. In the case

    of Kodak, for two decades the company worked on the technology for improved displays

    and cameras, but because they didnt commit to create a product and an ecosystem that

    altered the behavior of their customers, and did not attempt to attract a new community of

    suppliers and partners, the effort did not become part of the current phase-change.

    By learning to understand industry phase-changes a company can gain insight into where it

    is on its development trajectory and make better judgments of how to invest and to manage

    transition.

    The ecosystem era

    A current phase-change sweeping many business sectors is driven by the growing search

    for competitive advantage through connected ecosystems of stakeholders that co-create

    value customers, innovators, partners and communities. Co-creative ecosystems are a

    phase-change that requires a new set of executive and management skills, a different

    culture, a new approach to information, as well as new forms of leadership. In many

    companies this phase-change involves the transition from product-centric to service-centric

    DOI 10.1108/SL-09-2013-0074 VOL. 42 NO. 1 2014, pp. 17-23, Q Emerald Group Publishing Limited, ISSN 1087-8572 j STRATEGY & LEADERSHIP j PAGE 17

    Haydn Shaughnessy

    ([email protected]),

    a Research Fellow at the

    Center for Business

    Transformation, University

    of California at Irvine and a

    25-year veteran of the

    hi-tech industry, is the

    author ofThe Elastic

    Enterprise(Telemachus

    Press, 2012) and a

    contributor to Forbes.com.

    He is currently developing a

    new framework for

    innovation he calls The

    Fluid Core.

  • 5/28/2018 Recognizing The EcoSystem Phase Change

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    organizations and the growing use of external talent in the form of social networks, open

    innovation platforms, design agencies, innovation agencies, or corporate venturing.

    Understanding ecosystems as a phase-change

    The classic platform and ecosystem business is Apple with its iPhone and App Store one

    product, 500,000 developers. Yet, there is still, a poorly distributed understanding of how

    ecosystems form and how to manage them.

    Observers judging corporate performance in five years time will almost certainly say that,

    with the benefit of hindsight, more companies should have developed platform and

    ecosystem strategies faster. In reality, companies should have been taking a more

    ecosystem-oriented approach to business for at least a decade the groundbreaking iPod

    and iTunes is 12 years old.

    Externalization of core processes is a primary characteristic of this phase change. In the

    past, when the goal of externalization was chiefly low cost or efficiency it was simply called

    outsourcing. But Apple does not outsource apps development. It leaves that to a

    self-motivated and self-sustaining ecosystem, with which it has built mostly automated

    relationships. It is an externalized activity driven by innovation.

    Such external ecosystems include not only developers, fans, or content providers directly

    involved in the product or development process but also the information services around the

    core activity in the case of Apple that can be websites like MacUser, The Unofficial Apple

    Website, Macrumors, and the mainstream press, of course. The Apple app economy works

    because it has this substantial information economy baked in.

    Ecosystems are just part of a three-step phase-change in the western model of wealth

    creation. Exhibit 1 illustrates the sequential series of changes leading from the old industrial

    economy, from about the mid-1980s, through the interregnum of the service economy to

    where we are now a creative, elastic, connected and adaptive economy where product,

    service, software and communications come together. This last phase is where the business

    ecosystem drives competitive advantage.

    Business ecosystems

    In recent years, business ecosystems for open innovation, customer co-creation of value

    and stakeholder communication have proliferated. But its worth noting that a number ofsuccessful business ecosystems go back to the 1990s; Microsoft, for example, has 75,000

    Exhibit 1 The transition to a continuously creative economy

    Source: Haydn Shaughnessy (July 2013)

    INDUSTRIAL SERVICE ELASTIC

    PAGE 18 jSTRATEGY & LEADERSHIPj VOL. 42 NO. 1 2014

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    companies in its phalanx-like marketing of enterprise technologies and solutions. Todays

    ecosystems however are different.

    The difference is often a matter of nuance but the nuances are significant. They give a clue to

    the success factors. Modern ecosystems come in four major types:

    B Scale ecosystems.

    B Creative commons/open source ecosystems.

    B Customer ecosystems.

    B Systemic ecosystems.

    Scale ecosystems rapid scale and flexible downsizing

    1. Apple: the Apps developer ecosystem helped sell the iPhone to a broad public and is now

    spearheading Apples enterprise growth by attracting developers with a platform

    designed to create opportunity.

    2. Android: a much lighter touch open ecosystem originally based on open source

    principles, Android attracts developers in through the core principles of openness.

    Google invests lightly. However it has its own agenda to exploit the Android ecosystem

    initially via ads, then apps, and now through device sales.

    These ecosystems are largely a vehicle for scaling business and they are designed to

    effectively remove transactional friction. Other attributes include:

    B Talent attraction cultures that high-quality producers/developers want to work within.

    B Egalitarian relationships by and large one set of clearly defined rules applies to all

    participants.

    B Peer-like leadership in many cases external ecosystems want to work with

    organizations led by people who have a strong peer-like presence, first among equals

    capable of understanding their issues and able to communicate that in a non-patronizing

    way.

    B High-quality ingest. Both rely on a fault-free software and services platform that allows

    participants to upload product and content to a public arena such as the App Store

    without friction.

    B Seamless transaction/commerce engines with transparent payment rules so that the

    business revenues are clearly understood and always executed.

    B Automated contracting very low cost bilateral legal arrangements that can be signed of

    under terms and conditions to create friction-free business relationships.

    B Strong information/communications control and influence.

    Creative commons ecosystems

    Creative commons is a legal framework for sharing copyright. Many writers and artists share

    work under creative commons licenses, as do corporations. In the ecosystem approach to

    business, creative commons licensing is being used to take friction out of intellectual

    property development. Autodesk provides a classic example.

    Phase-changes are historical transitions, ones that create anew industry and consumer ecosystem. They are not merelydisruptive technologies.

    VOL. 42 NO. 1 2014 jSTRATEGY & LEADERSHIP jPAGE 19

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    During the 30 years Autodesk has led the market for CAD/CAM software, it grew a

    professional community of 12 million engineers and designers. Three years ago the

    company decided to grow, by acquisition, a community of non-professionals, which

    now numbers 120 million. All of them have access to a redesigned set of design tools,

    for free. New, spontaneously generated communities have evolved around the

    hardware[1].

    As another consequence, the open hardware movement has accelerated. For example, the

    independent community of engineers at GrabCad, which now numbers 800,000 members,

    make use of Autodesk tools to create a shared repository of mechanical engineering

    designs. GrabCad has also created new file sharing tools so that mechanical engineers can

    share 3D images via mobile with clients and colleagues. The growth of such communities is

    leading rapidly to an open hardware movement with Autodesk at the center ready to

    monetize this activity. All that activity, however, would be impossible without creative

    commons licensing[2].

    Key factors:

    B Promoting participation among autonomous communities.

    B Friction-reducing legal arrangements.

    B Introducing the sense of a progress forward, in this case a democratic movement to

    change the way engineering is done.

    B Paying the goodwill forward creating conditions where the rewards are real and

    substantial but they come later.

    Customer ecosystems the agile edge for B2B

    In many companies the concept of a customer ecosystem usually refers to a social network

    of product users who participate in activities and want to share their experiences. However

    customer ecosystems are also prevalent and growing in B2B companies because they

    improve agility and development times.

    For example, the mobile microchip design experts ARM have built a significant business on

    being the repository of design and innovation in mobile processors. Most other value-added

    functions rest with their clients who are all, in some sense, a partner[3].

    Nokia Siemens Networks, the telecoms infrastructure group recently bought out by Nokia,

    has traditionally been a labs-to-market company building its own IP that it then uses

    market muscle to sell to customers. Today it is much more likely to try to bring customers

    in to the development process and to find partners whos IP they can mix with their own.

    This is an ecosystem of peers, pooling resources for rapid development and improvedagility[4].

    The antecedents of such ecosystem-building can be seen in standards committees. They

    are also visible in Proctor & Gambles (P&G) open innovation initiatives like Sparc. Proctor

    & Gamble is a model for how to create open innovation input for its labs but there is much

    more to P&Gs innovation architecture than that. One important strand is the pervasive

    search for new information on any expert, group or compound, or adjacency developments

    that might improve a P&G product. In this approach too, information is the critical

    resource[5].

    A phase-change is marked by a complex transformation inhuman behavior produced by a new way to satisfyconsumption needs.

    PAGE 20 jSTRATEGY & LEADERSHIPj VOL. 42 NO. 1 2014

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    Needs/advantages of innovation ecosystems:

    1. Strong, prior partner and collaboration experience.

    2. Leading edge R&D.

    3. 360-degree information resources.

    4. Peer-like relationships even with smaller companies.

    5. A strong IP portfolio and good IP protection mechanisms.

    6. Downstream participation to promote the rapid uptake of innovations.

    Systemic ecosystems change the world

    The incipient electric car industry is tiny part of a century old gasoline-based auto service

    system that the innovators have largely failed to change. The gasoline-based system has

    garages, petrol stations, high speed motorways, and strong cultural roots. Electric cars have

    made some headway in creating a comprehensive alternative system but they havent been

    able to get a critical mass of customers to change their behavior. Hydrogen fuel cell cars,

    which have more benefits than electronic, are even further behind.

    The lesson for other innovators is, many business sectors are in fact systems and to compete

    against them means having equal systemic resources.

    A good example of systemic change is the ten-yearly upgrade of the mobiletelecommunications networks globally. Most participants have experience in standards

    setting so are accustomed to turning the ship. Alcatel Lucents promotion of LTE for 4G

    also brought new players like the auto-companies into the mobile ecosystem and should be

    judged a success even though 4G is often a compromise. Creating an information layer

    around LTE was critical to this (see Exhibit 2)[6].

    Key factors:

    B The capability to convene large groups of interested parties.

    B Peer-like relationships.

    Exhibit 2 A partial description of the mobile ecosystem

    Players

    Markets

    ChipVendors

    Home

    device

    markets

    Device

    sales

    Embedded

    device

    markets

    Mobile

    advertising

    revenues

    OSdevelopers

    Nokia

    Ovi

    Appsstore

    Search

    Apple

    Google

    Toolsdevelopers

    Appsdevelopers

    Contentdevelopers

    Solutionsecosystem

    Functiondevelopers

    End-usercommunities

    Ecosystem brands

    Services

    Geodata/AR

    Location

    basedservicesMaps

    AR

    Content

    Networkoperators

    VOL. 42 NO. 1 2014 jSTRATEGY & LEADERSHIP jPAGE 21

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    B Creating the information layer.

    B The vision or movement.

    Ecosystems in action: reinterpreting a classic business case study

    Kodak is often cited as a classic business case study of an incumbent disrupted by innovation.

    But in my opinion, it is a misunderstood case. Arguably, Kodak was disrupted by its lack of

    understanding of ecosystems management. In the early 1980s, when Kodak first squared up to

    the threat of digital, the company was actually a highly inventive, innovative powerhouse. As

    evidence of the value of its achievements, Korean giant Samsung has a whole line of business

    built on Kodak IP. Its called OLED or organic light emitting diodes. OLED is an alternative to

    LCD, or Liquid Crystal Display technology. Samsung uses it in its Galaxy S4 smartphones and

    its TVs. The market, ultimately, could be worth tens of billions. It was Kodaks to lose[7].

    The reason Kodak lost the market opportunity is not complicated. Kodak had a labs-to-market

    innovation model. Being in an oligopoly industry most of the film industry was split between

    Kodak, Agfa and Fujifilm Kodak could afford large R&D investments, confident that it could

    force the necessary consumer and professional innovations onto the market through its

    marketing budget and its experience using mass market channels like TV. In areas where

    Kodak could have grown new business, however, its oligopoly culture played against it.

    Though it was a leader and inventor in OLED, this technology could only become a viable

    competitor to LCD if certain critical developments were funded. For example, a partnerneeded to be willing to make huge investments in clean room manufacturing, plus have the

    ability to innovate manufacturing to take account of the unpredictability of organic

    compounds, plus invest in production facilities for the organic compounds and plus develop

    new devices such as mobile phones.

    Its clear this investment and development process requires a system-level ecosystem, in

    effect a phase change in the industry model, and ultimately a transformation in consumer

    behavior produced by a new way to satisfy consumption needs. The immediate problem

    was that Kodaks licensing terms for its OLED technologies were too expensive to attract

    partners. Kodak overpriced and would not budge despite the fact that it needed ecosystem

    partners with a willingness to make complicated and risky investments[8].

    That meant instead of growing its own ecosystem of interested parties it incentivized the

    growth of a competitor one. Samsung took the challenge on by licensing some Kodaktechnology and then developing and seeding its own ecosystem.

    Samsung now owns IP in many of the materials manufacturers in OLED (Novaled) or has

    secured long-term supply agreements (Universal Display Corporation), and in LCD

    (Nanosys)[9]. An alternative future for Kodak would have been to sit in the middle of the

    OLED industry as smartphones embraced its color-rich displays. Right now it is emerging

    from bankruptcy with a plan to be a source of different types of screen display layers, which

    is not a vastly different scenario.

    Conclusions

    Ecosystems are part of a phase-change to a new type of economy, in effect a new wealth

    creation system. There are certainly four different types of ecosystem, maybe more. They

    require new executive skills.

    Briefly summarized, here are the eight traits common to all four:

    1. Goodwill before ROI. Playing goodwill forward, a new approach to ROI.

    2. Movement not argument. Building the movement, working for or with a groundswell of

    change, rather than arguing a case for your product.

    3. Peers before generals. Having leaders who have strong peer-like credentials with the

    target communities.

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    4. Partnership not competition. Being able to combine IP across a sector.

    5. Patent smarts. Having a strong, defensible IP portfolio.

    6. Information generation. The capacity to create new information layers around the

    movement or product.

    7. Narrow and broad. Good long-tail or narrow innovation capabilities.

    8. Easy to use.Automated, friction-free business relationships.

    There is though a broader strategy context that comes through from these cases. Key

    strategy needs:

    B An externalization strategy companies need to ask how they manage and benefit from

    the external environment.

    B A seamless platform many ecosystem plays need a strong software and services

    platform to support participants.

    B Strategic agility or fluid core management companies need to ask how they can

    adapt to the phase-change we are going through and the answer is to adapt core

    competency to fluid core competency, being able to redefine roles to support and

    promote the interests of complex partnerships that they cannot control.

    Notes

    1. Haydn Shaughnessy, Autodesk 120 million reasons why the future lies with makers,

    Forbes.com, June 17, 2013.

    2. The Creative Commons movement at creativecommons.org has a special section on Autodesks

    move into cc licensing http://creativecommons.org/weblog/entry/39184

    3. Information on the ARM business model can be found on the ARM website. In summary ARM does

    not manufacture processor hardware. Instead, ARM creates microprocessor designs that are

    licensed to our customers, who integrate them into System-on-Chip (SoC) devices. http://

    infocenter.arm.com/help/index.jsp?topic /com.arm.doc.dht0001a/CHDIBGAI.html

    4. Haydn Shaughnessy, The Fluid core: how technology is creating a new hierarchy of need and how

    smart firms are responding, June 2013, published by Cognizant. www.cognizant.com/

    InsightsWhitepapers/The-Fluid-Core-How-Technology-Is-Creating-a-New-Hierarchy-of-Need-and-

    How-Smart-Companies-Are-Responding.pdf

    5. Haydn Shaughnessy and Procter and Gambles Chris Thoen on Open innovation, innovation

    management, April 2011, www.innovationmanagement.se/2011/04/21/procter-and-gambles-

    chris-thoen-on-open-innovation/

    6. The development of LTE has been a notable successful application of good information distribution.

    See these Global Suppliers Association reports: www.gsacom.com/gsm_3g/info_papers.php4

    7. The OLED market is covered in this wiki page: www.dolcera.com/wiki/index.php?titleOLED_

    Mobile_Phones_Market_Research_and_Analysis_Report#OLED_Market:_Revenue_Overview

    Estimates for 2014 are $ 7 billion in global sales of OLED displays.

    8. Haydn Shaughnessy, The American Company Samsung Relies On For Success, Forbes.com,

    16 April 2013.

    9. Ibid. and Haydn Shaughnessy, The technology that could put Apple back on top, Forbes.com,

    28 June 2013.

    VOL. 42 NO. 1 2014 jSTRATEGY & LEADERSHIP jPAGE 23

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