recharging my batteries: gdc 2011

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Recharging My Batteries: GDC 2011. A Lightning Talk By Shawn Patton. Day 1 : Wednesday : 9am Keynote : Nintendo. Grade: B. Day 1 : Wednesday : 10:30am Clint Hocking : Dynamics B-. Day 1 : Wednesday : 12am Microtalks B - PowerPoint PPT Presentation

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  • Recharging My Batteries: GDC 2011A Lightning TalkBy Shawn Patton

  • Day 1 : Wednesday : 9am Keynote : NintendoGrade: BDay 1 : Wednesday : 10:30am Clint Hocking : Dynamics B-Day 1 : Wednesday : 12am Microtalks B Jason Rohrer : We need to flesh out challenge in games Asi Burak: We need games to expand, to change Everyone: Games can do more! Day 1 : Wednesday : No more lunch break?! WTF??!

  • Day 1 : Wednesday : 1:30pm Forensic Debugging : Elan Ruskin ATalk for everyone,(well, not artists)Well presented. Discussion of coolWays to use Core Dump information toDebug crashes in Release code.

    Day 1 : Wednesday : 3pm Failure Workshop A- Cool indies can fail too!

    Day 1 : Wednesday : 4:30pm Pac Man Post Mortem B-

  • Day 2 : Thursday : 9am Scott Crabtree :Brain on Game Development A++- Multi-tasking lowers IQ as much asHappiness boosts quality of workRight amount of stress is key

    ... Just go watch the talk, its excellent.

    3 times as much for males vs. females

  • Day 2 : Thursday : 10:30am Valve Bio Feedback B-

    Day 2 : Thursday : 12pm Game Developers Rant A- Lots of impassioned speakers, felt inspiring then, Cant remember why I gave so high a grade

    Day 2 : Thursday : 1:30 Experimental Gameplay Workshop A+Hanford Lemoores MaquetteJason Rohrers Inside a Star-Filled Sky Agustin Perez Fernendezs Mantra

  • Day 3 : Friday : 9:30am Stone Librande :15 Games in 15 Years A+I have a design crush onStone

    His One Page Design talkWas awesome a couple yearsAgo

    This talk was about boardGames hes made for his kids over the years

  • Day 3 : Friday : 11am Maniac Mansion : Ron Gilbert A-

    Day 3 : Friday : 12pm Game Design Challenge A- Jason Rohrer kicked ass with Chain World Jia ignited the internets

    Day 3 : Friday : 2pm What Can Video Games Learn From CCGs : Skaff Elias A+ (Hugely useful for current project)

    Day 3 : Friday : 3:30pm Bungling Bay : Will Wright A Kept space minute under control Interesting to hear his early design ideas

  • 5 days2 business meetings15 talks5 parties~22 hours of sleepFlew back with ETCers on red eyeRecap : GDC 2011Creative EnergyFull!