(really) brief intro to argus insightsewh.ieee.org/soc/cpmt/presentations/cpmt1408h.pdf · what...
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IEEE SCV CPMT: Wearable Technology --Seminar and Tabletop Exposition
August 20, 2014
www.cpmt.org/scv1
You gonna wear that?
Consumer Insights from what wearables are being worn and what are just sitting in sock drawers
IEEE Wearables Workshop, 20 Aug 2014
(Really) Brief Intro to Argus Insights
COLLECT REPORTANALYZE TAKE ACTION
50
60
6000
7000
e
Argus Insights Beat Wall Street Estimates for Q2 2013 iPhone Sales
Argus InsightsEstimate Based on Social Apple’s Actual Q2 iPhone Unit
Volume
• Mobile Phones• Home Automation• Consumer Electronics
0
10
20
30
40
0
1000
2000
3000
4000
5000
Qtr1 Qtr2 Qtr3 Qtr4 Qtr1 Qtr2 Qtr3 Qtr4 Qtr1 Qtr2
2011 2011 2011 2011 2012 2012 2012 2012 2013 2013
Mill
ions
of iP
hone
s; Bi
llion
s of d
olla
rs in
Rev
enue
Buzz
Vol
ume f
or iP
hone
Mod
els
Copyright© 2013 Argus Insights, Inc.
Consensus Estimate
Morgan Stanley
• Consumer Electronics• Wearables• Appliances, Large and Small• Consumer Services• CPG and more!
IEEE SCV CPMT: Wearable Technology --Seminar and Tabletop Exposition
August 20, 2014
www.cpmt.org/scv2
“Apple is unlikely to make much of an impact on this market … the iPhone won’t make a long term mark on the industry”Matthew Lynn - Bloomberg
“The iPhone is a niche product”Olli-Pekka Kallasvuo – Nokia CEO in April 2008
“The iPhone will not substantially alter the fundamental structure or challenges of the mobile industry”Charles Golvin – Forrester Research
IEEE SCV CPMT: Wearable Technology --Seminar and Tabletop Exposition
August 20, 2014
www.cpmt.org/scv3
“If you can not measure it, you can not improve it.”Lord Kelvin
We Measure Consumer Interest in Global Markets
25.00%
Chinese iPhone Consumer Buzz35.00%
US, UK, CA iPhone Consumer Buzz
10.00%
15.00%
20.00%
Ind
exed
Bu
zz V
olu
me
iPhone 4
iPhone 4S
iPhone 5
iPhone 5C
iPhone 5s 10.00%
15.00%
20.00%
25.00%
30.00%
iPhone 4
iPhone 4S
iPhone 5
iPhone 5C
iPhone 5S
0.00%
5.00%
Qtr3 Qtr4 Qtr1
2013 2014
0.00%
5.00%
Qtr3 Qtr4 Qtr1
2013 2014
IEEE SCV CPMT: Wearable Technology --Seminar and Tabletop Exposition
August 20, 2014
www.cpmt.org/scv4
We Measure Consumer Interest in Global Markets
20 00%
25.00%Chinese iPhone Consumer Buzz
30.00%
35.00%US, UK, CA iPhone Consumer Buzz
Apple’s Q1
5.00%
10.00%
15.00%
20.00%
Ind
exed
Bu
zz V
olu
me
iPhone 4
iPhone 4S
iPhone 5
iPhone 5C
iPhone 5s
5.00%
10.00%
15.00%
20.00%
25.00%
iPhone 4
iPhone 4S
iPhone 5
iPhone 5C
iPhone 5S
Apple Guides Towards Lower Revenue for Q1
Apple s Q1 Breaks Sales
Records GloballyArgus Insights knew Q1 was
going to be huge
APPL jumps 14% within days
0.00%
Qtr3 Qtr4 Qtr1
2013 2014
0.00%
Qtr3 Qtr4 Qtr1
2013 2014
within days
IEEE SCV CPMT: Wearable Technology --Seminar and Tabletop Exposition
August 20, 2014
www.cpmt.org/scv5
Wearables Being Shaped By Fiction And Fact
Novelty Versus Addiction
IEEE SCV CPMT: Wearable Technology --Seminar and Tabletop Exposition
August 20, 2014
www.cpmt.org/scv6
What makes for a successful Wearable UX?
Net Promoter analysis shows Fitbit still winning hearts and wallets over other brands
• Fitbit continues to be the wearable of choice
• Samsung’s Gear line has[CELLRANGE]40%
50%
NPS Scores
Samsung s Gear line has passed earlier entrants like Pebble and Jawbone
• Intel’s Basis struggles to deliver on user expectations
• Nike’s exit from market understandable given
[CELLRANGE]
[CELLRANGE][CELLRANGE]
[CELLRANGE]
[CELLRANGE]
[CELLRANGE]
[CELLRANGE]
[CELLRANGE]
[CELLRANGE][CELLRANGE]
[CELLRANGE]
[CELLRANGE]
-30%
-20%
-10%
0%
10%
20%
30%
40%
Ne
t P
rom
ote
r Sc
ore
understandable given consumer response
• Pebble continues to outperform other brands but has lost the lead
• Martian is a brand to watch
[CELLRANGE]
-60%
-50%
-40%
1 10 100 1000 10000 100000
Buzz Volume
IEEE SCV CPMT: Wearable Technology --Seminar and Tabletop Exposition
August 20, 2014
www.cpmt.org/scv7
Overall, Interest In Wearables is Increasing Withings
SYNC
Striiv
Sony
Samsung
Qualcomm
Garmin
Jawbone
Pebble
Samsung
Withings
Polar
Pebble
Nike
Misfit
Mio
MetaWatch
Martian
Magellan
LG
Jawbone
iRiver
iHealth
Fitbit
Feb Mar Apr May Jun Jul
iBitz
Garmin
Fitbit
Evo
Cookoo
Bowflex
BodyMedia
Basis
Fitbit’s Past Dominance is Falling to Samsung, Jawbone and Garmin
Samsung
Withings
90%
100% Withings
SYNC
Striiv
S
Garmin
Jawbone
Pebble
40%
50%
60%
70%
80%
Sony
Samsung
Qualcomm
Polar
Pebble
Nike
Misfit
Mio
MetaWatch
Martian
Magellan
LG
J b
Fitbit
0%
10%
20%
30%
Feb Mar Apr May Jun Jul
Jawbone
iRiver
iHealth
iBitz
Garmin
Fitbit
Evo
Cookoo
Bowflex
BodyMedia
Basis
IEEE SCV CPMT: Wearable Technology --Seminar and Tabletop Exposition
August 20, 2014
www.cpmt.org/scv8
Size and Usability top most discussed Aspects of Wearable UX
Reliability and Services Issues Plague Many Wearables
Most discussed Wearable Usage Scenarios and Locations
IEEE SCV CPMT: Wearable Technology --Seminar and Tabletop Exposition
August 20, 2014
www.cpmt.org/scv9
Not all brands are Fitness Focused
BasisBowflexFitbitGarminJawboneLG
Showerable technology is key to user adoption
LGMartianMisfitPebbleSamsungSony Withings
BasisBowflexFitbitGarminJawboneMartianMisfitPebbleSamsungSony Withings
Wearables Still Perceived As Expensive For The Value
BasisBowflexFitbitGarminJawboneLG
Style and Design Drive Consumer Perceptions
LGMartianMisfitPebbleSamsungSony Withings
BasisBowflexFitbitGarminJawboneLGMartianMisfitPebbleSamsungSony Withings
IEEE SCV CPMT: Wearable Technology --Seminar and Tabletop Exposition
August 20, 2014
www.cpmt.org/scv10
Battery Life Continues To Be A Concern For Consumers
BasisBowflexFitbitGarminJawboneLG
Screen technology is a huge driver of UX
LGMartianMisfitPebbleSamsungSony Withings
BasisBowflexFitbitGarminJawboneLGMartianMisfitPebbleSamsungSony Withings
Reliability Problems plague most brands
BasisBowflexFitbitGarminJawboneLG
Customer Service issues drive even more disappointment
LGMartianMisfitPebbleSamsungSony Withings
BasisBowflexFitbitGarminJawboneLGMartianMisfitPebbleSamsungSony Withings
IEEE SCV CPMT: Wearable Technology --Seminar and Tabletop Exposition
August 20, 2014
www.cpmt.org/scv11
(that looks like a watch)
Deep Dive on Basis B1 Fitness Band
Evolving Wearable Segmentation
High End Athletes CounterAthletes Counter
Culture
Technistas
ObsessiveComm
Disorder
The Rest of Us?
AppleThe Rest of Us?
IEEE SCV CPMT: Wearable Technology --Seminar and Tabletop Exposition
August 20, 2014
www.cpmt.org/scv12
Key Takeaways
• COULD does not equal SHOULD for Wearables
• More Features does not drive more delight• More Features does not drive more delight
• Battery Life, Cost, and Reliability are key barriers to adoption
• What works for Athletes will not work for Main Street
• Usage must be habit forming with great surprises along the way
• Gammifications fails to keep users from being bored
• Products must live in the real world, not our pockets
Any Questions?
http://www.argusinsights.com Twitter: @argusinsights1-877-992-7487 [email protected]