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******************************************* __ ___ ______ ______ / / / / / __ \ / _ \ / / / / / / |_| / / | | / // / | |___ / /_/ / / / \___ \ / ____ / / /| | ___ \ | / / / / | | \ \_/ / / / /__/ |__| \_____/ /___/ *******************************************(I'm terrible at ASCII art :P)Thank you for downloading the Kerbal Space Program!Version 0.23.5====================================================================================================Installation:* Unzip the contents of this package onto a directory of your choice (ex. C:/Program Files/KSP)* If you plan to overwrite a previous version of KSP with this one, please delete the contents of the folder before unzipping.IMPORTANT NOTE FOR MAC USERS:* The Update Tool requires version 2.8 of the Mono Framework to run. The Mono 2.10.9 Runtime installer is included in the .zip file. Please install it if you are running a version earlier than 2.8, before running the game or patcher. (If you're unsure about your version of Mono, just run the installer).You can check for the latest version of the Mono Framework Runtime here: http://www.go-mono.com/mono-downloads/download.htmlWARNING: It's very likely that parts and/or ships created on previous versions will be incompatible with the latest release. At this point in development it is quite impossible to ensure backward-compatibility at each step, so please keep this in mind. If you encounter something that could be a bug, try again on a fresh installation and no addon parts. It may just be an incompatibility issue.===================================================================================================Disclaimer:THIS SOFTWARE IS CONSIDERED TO BE IN ALPHA STATE, AND MAY CONTAIN BUGS. SQUAD AND SQUAD STAFF TAKE NORESPONSIBILITY FOR ANY DAMAGE OR LOSS OF DATA THAT MAY OCCUR AS A DIRECT OR INDIRECT RESULT OF USINGTHIS SOFTWARE, AND CANNOT GUARANTEE ANY DEGREE OF PERFORMANCE OR STABILITY, OR EVEN THAT THE SOFTWAREWILL BE USABLE AT ALL. USE AT YOUR OWN RISK.(not that any of the above should happen anyway, but it's good to be on the safe side)====================================================================================================Credits:Lead Game Developer: Felipe Falanghe (a.k.a HarvesteR)Game & Server Development: Alejandro MoraGame & Tools Development:Mike GeelanTechnical Artist:Chad Jenkins (a.k.a. C7)3D Artist:Daniel RosasUI Development:Jim-Kyrre Benjaminsen (a.k.a. Romfarer)Content Design:Nicholas HavasClaira Lyrae SafiSound Design:Ed CastilloOriginal Music:Vctor MachadoKSP Main Theme:Written by Felipe FalangheArranged by Vctor MachadoOther Tracks:Written by Kevin MacLeod (incompetech.com)Arcadia, Bathed in the Light, Brittle Rille,Dreamy Flashback, Frost Waltz, Frost Waltz (Alternate),Frozen Star, Groovy Grove, Impact Lento, WizardtoriumLicenced under Creative Commons: By Attribution 3.0Programming:Marco SalcedoQA Lead:Ted EverettQA Team:Mathew David Banks (a.k.a. sal_vager)Lock Bel (a.k.a. 707-Engineering)Clay CampbellColum Cantwell (a.k.a. Liquid)Dane JensenKyle KotowickSean Larkin (a.k.a. Seanoog)Sven RiedelDavid Tregoning (a.k.a. TriggerAu)Arthur VillainIvan Welsh (a.k.a. hermes47)Public Relations:Robert HoltzmanMiguel PiaCommunity Manager:Anthony GuzzardoExecutive Producers:Ezequiel AyarzaAdrin GoyaSpecial Thanks to:The KSP CommunityThe KSP Community Moderation TeamThe Orbiter Community - Hail Probe!Ondraus Jenkins and people at Bungie AerospaceKurtjmac and all our loyal Youtubers!Loading Screen Artwork by:Riess, of Our Intrepid CrewLegacy:Jeff C. (a.k.a. NovaSilisko) - Content DesignJacobo Rosas - Content DesignArtyom Zuev (a.k.a. Bac9) - Content DesignRob Nelson (a.k.a N3X15) - Game and Web DevelopmentMario Maqueo - ProgrammingJuan Carlos Demeneghi - Additional ArtIvn Vzquez - Additional ArtAnthony Keeton - Community ManagerJames Kupperian (a.k.a. Skunky) - Community ManagerChaz Chiarello - Media DirectorChangeLog:========================= Asteroid Redirect Mission (v0.23.5) ========================================The Asteroid Redirect Mission Patch is a special update in many ways. This time, we've partnered with NASA to produce a completely new set of features for the game, which are noMain Features:* Asteroids:Kerbin is no longer alone in its orbit. Nearby are countless objects that buzz in and out of its sphere of influence, some flying by harmlessly, others on impact trajectories. Ranging in size from just a few meters through 5 size classes up to gigantic objects weighing thousands of tons, these new objects should provide a new challenge for both new and veteran players. Each asteroid is procedurally generated, so no two are the same. Also, asteroids can have samples taken from them by EVAs, providing a constant source of valuable science data, right on the edge of Kerbin's SOI.* Object Discovery and Tracking:Before you set out after an asteroid, you first need to identify and track them using the Tracking and Discovery features on the Tracking Station Facility. Select one of the unknown objects spotted near Kerbin, and start tracking it actively to reveal more information about it. Also mind that untracked objects can be lost if they're left unobserved for too long.* The Advanced Grabbing Unit (aka "The Claw")As the name probably implies, this new part is the means by which asteroids can be captured to be redirected. Just arm the device, approach the target carefully, and the claw will do the rest. It's like a docking node, but without the need for a mate node on the other side. Better still, the AGU can be used to grab on to much more than just asteroids. In fact, it can pick up just about anything, even Kerbals.* New SLS-inspired Size 3 parts: We've added a host of new parts, featuring the largest engines and fuel tanks ever seen in KSP. These new parts were designed based on NASA's upcoming Space Launch System, and they pack a huge amount of rocket power. Here they are: - Size 3 Liquid Fuel + Oxy Tanks, in Full, Half and Quarter-Sized Variants - 4x Size 3 Engine Cluster. The single most powerful piece of rocketry we've ever added to KSP. - Advanced Size 3 Single-Nozzle Engine, for when you need immense amounts of thrust in your upper stages - New Liquid Fuel Booster: A new way to boost your spacecraft, the LFB is a single part featuring twin engines, plus a very respectable amount of fuel. What more, you can even stack more liquid fuel tanks on top of it. - The Launch Escape System: Modelled after the Apollo LES, this new escape tower can save your crew should you underestimate the sheer power of your new rockets.* Completely Overhauled Part Joints:We have completely re-done the way parts attach to one another, to allow for much greater flexibility and control over each joint. Joints are also more accurate and stable, as both jointed sides are now anchored at the attachment node (this wasn't possible before the Unity 4.3 update). - Large parts also have a new system that allows them to attach much more rigidly to other parts, eliminating many cases where spamming struts was required. - Increased PhysX's global max angular velocity settings to improve joint stability. - Angular inertia values for parts now properly scale with mass. Some ships may feel heavier to fly now, but handling feels much more realistic overall. This also improves joint stability a lot. - Re-did the Strut Connector joints as well, to use the new joints system instead of their old ones. This dramatically improved their reliability and significantly reduced the number of ocurrences where ships spontaneously disassemble themselves on the launchpad.New Features:* Added new buttons to the Map Filtering panel to filter Unknown and SpaceObject type vessels.* Focusing vessels on the Tracking Station will now display their patched conics trajectory.* Added Time Warp controls to the Tracking Station and Space Center scenes.* Added a button to the Time quadrant in the main flight UI to allow switching betwen Mission Time and Universal Time.* Targeted vessels now display their trajectories as patched conics instead of single orbits.* Maneuver Nodes are now persistent.* Targeted Objects are now persistent.* Added buttons to discard/accept maneuvers on the delta-v gauge by the navball.* Added buttons to add/remove an orbit to the date of a maneuver node, allowing nodes to be planned for several orbits ahead.* Maneuver handles can now be fine-tweaked with the mousewheel when hovering over them.* RCS and XenonGas containers on earlier stages are now drained before containers on later stages.* Celestial Bodies now show a 'Focus View' button on their context menus in Map View.Bug Fixes and Tweaks:* Celestial bodies you have an encounter patch with will display that patch in local mode when they are focused on the Map View or Tracking Station.* Switching between Linear and Rotation controls in Docking UI mode no longer toggles SAS.* Fixed a bug where patched conics on extremely eccentric orbits could break the simulation at very high warp speeds.* Fixed incorrect rendering of ascending and descending nodes when targeting a non-closed orbit.* Fixed a bug where targeting an object on a hyperbolic orbit wouldn't display rendezvous information on the map.* Tweaked the thrust and Isp values of Ion Engines and the two tiny rocket engines. All were severely underpowered to be of any practical use.* Quicksaving is now allowed at all times. In unstable situations, an autosave won't be created at the same time. * Greatly improved the accuracy of the physics->rails transition, eliminating drift on nearby vessels when warping during a rendezvous situation, especially high-velocity ones.* The Map Filtering buttons now toggle independently on left click, and toggle single/all on right click.* Fixed several cases where Kerbals on EVA would glitch out in very painful ways, mostly when the game changed reference frames while they were in ragdoll state.* Intersection nodes between orbits no longer 'skip' the closest intersection when placing a maneuver node near the player's position.==================================== v0.23.0 =========================================================New:* The Science Archives:- Browse through all the science you've done in your Career games in this new section of the R&D Facility. * Tweakables:- Several parts can now be tweaked individually by right-clicking them during construction. - Landing Gear can be set to start out deployed or retracted, and can also be made steerable.- Engines can have a thrust limiter set on them, so you can balance out asymmetrical thruster configurations (or use differential thrust for taxiing).- Wheels can be tweaked to have their engines toggled, steering locked, all before launch (and after, of course).- Control Surfaces can be tweaked to toggle response to pitch, roll and yaw input individually. * Science Revisited:- Transmitting scientific data no longer allows you to max out the value of a subject just by repeating the transmission multiple time.- Removing the experiment data from some experiment modules (for transmission or by EVA) will render them inoperable.- Resetting an experiment can still be done freely as long as the data is not removed from the module.* Solar System:- Added a new Biome Map for Minmus.- Cleaned up the Biome Maps for Kerbin and the Mun, to remove areas where Biomes would be detected incorrectly.* The Lab Module:- Added a new part called a Laboratory Module, which allows experiment data and samples to be processed before transmission, increasing their science value.- The Lab Module requires 2 crews inside to operate and a whole lot of power as well. - Added a new button to the experiment review dialog to process collected data on the Lab if one is available (and operational) on your vessel.* EVA Data Transport:- Kerbals on EVA can now collect the data from experiment modules and store them on crew-carrying modules.- Kerbals can also collect data from other data container modules, including other Kerbals.- EVAs can also store samples collected from other experiments on the Lab. * Part Tooltips Overhaul:- The tooltips that pop up when mousing over a part on the editors have been completely redesigned.- The tooltips show essential info only at first, but can be expanded to show more info with RMB.- Once expanded, you can right-click again to collapse, or to pin other tooltips if you hover over other parts.- Re-organized the part information to group stats for each module and resource container on a part.- Added a larger icon for the part on the tooltip itself, featuring a scale to give an idea of size before picking. * All-around Optimizations:- We've gone over all our code to make sure it runs as efficiently as possible.- Upgraded to Unity version 4.2.2 to make full use of its own bugfixes and tweaks.- Texture loading has been sped up, loading times are noticeably reduced.* [Windows-Only] 6-DOF Device Support:- 6-DOF input devices such as the Space Navigator are now supported both as camera and flight controllers.- Scroll Lock will toggle the device mode in flight.- Due to driver limitations this is a Windows-only feature for now. We're ready to implement support in OSX and Linux as soon as those drivers become available.Bug Fixes and Tweaks:* Parts:- The logic for all-vessel resource flow (such as Electric Charge and MonoPropellant) has been re-done. - Fixed those resource containers not being able to drain fully or store an amount larger than their current available space.* Docking:- Fixed an issue that caused docking ports to resume their states incorrectly after docking, making it impossible to undock afterwards.- Fixed a big issue with docking operations through physicsless parts in the hierarchy between the port and the original vessel root.* EVAs:- EVAs now use actual MonoPropellant for their jetpacks, instead of their own fuel. - Fixed an issue with collision resolution that caused EVAs to sometimes fall over and become uncontrollable.- Kerbals other than you will now pick themselves up from ragdoll state if they are involved in any 'accidents' or are flat out being used as Kerbowling pins.- Parts that land onto splashed-down parts are now considered to be landed. This allows EVAs to walk on floating platforms.* Other Fixes:- The Return key will no longer reset the staging sequence in the Editors, or return you to the Main Menu at KSC.- The Main Menu now remembers the 'page' you were at when you left it, so if you return from a loaded game, you'll find it still at the "Start Game" screen.- Fixed several issues with joystick axis mapping and indexing.- Updated the Input settings screen to expose a few new control options that weren't accessible before.- Fixed an issue that could lead to loss of GUI responsiveness after leaving flight during reentry or supersonic flight.==================================== v0.22.0 =========================================================New:* Career Mode:- Career Mode is now open! Although still very much under development, you can now start new Career saves.- Sandbox mode, of course, is also available from the start.* Research and Development:- Added the Research & Development Facility to the Space Center.- R&D allows players to unlock parts (and later other stuff) by researching nodes on the Tech Tree (In Career Mode).* Science:- Researching requires Science, which must be earned by performing experiments during your missions.- You can now collect surface samples while on EVA, and process them to do Science.- Science experiments return results, which are different for each situation in which the experiment is performed. - Experiments can (as all proper experiments must) be repeated over many different situations across the whole Solar System. - Added a new dialog to show the results of experiments when reviewing the collected data.- Added a new dialog to show a breakdown of all scientific progress made after recovering a mission.* Parts: - Added new scientific parts, like the Materials Bay and the Mystery Goo Canister. Also added experiments to many existing parts.- The old science sensors now have a purpose. They all have their own experiments which enable them to log scientific data.- The antennas are now functional, and can be used to transmit science data back to Kerbin, if recovering the physical experiments is not an option.- Antennas consume massive amounts of power when transmitting. Make sure you have fresh batteries in.- Added a new deployable antenna, which is an intermediate model compared to the two original ones.- Completely remodelled the Communotron 88-88 Comms Dish. The new mesh uses the same placement rules so it won't break ships that have it.- Nose Cones now actually help with improving stability during atmospheric flight.- Revised a lot of part values and descriptions, in preparation for them actually meaning something in the near future.- Overhauled the landing legs and gears, they now have proper shock-absorbing suspensions.* Editor:- Added a system to allow saving and loading of Sub-Assemblies.- Subassemblies are subsets of spacecraft, which can later be attached to other designs and re-used.* Space Center:- The KSC Facilities have all been revised, and feature new ground meshes and many other graphical improvements.- Greatly improved the Island Airfield. - Added lighting FX to several facilities. The Runway (among many other things) is now properly lit at night.- Added a new backdrop and soundtrack for the Astronaut Complex Facility.- Added a new music track for the R&D Facility.* Flight:- It is now possible to recover a flight after landing/splashdown on Kerbin without going through the Tracking Station. Look above the Altimeter.- The SAS system was again largely overhauled, based on all the feedback we've gotten from everyone. It's now stabler than ever.* Solar System:- Celestial Bodies now support Biome Maps, which are used to create different conditions for experiments. - Biomes are currently implemented on Kerbin and on the Mun, more will be added on later updates.* Launcher:- We've got a new launcher application for KSP, featuring a news bulletin, patcher management, and also allows you to tweak settings from outside the game.* Windows and OSX Installers:- The KSPStore version of the game can now also be downloaded as an installer wizard on Windows, and as a .dmg image on OSX.Bug Fixes and Tweaks:* Fixed an issue that caused a stream of errors to be thrown after planting a flag and opening the map.* Fixed several minor and not-so-minor issues with scene transitions.* Greatly improved the scene transition times. Loading delays between scenes should be significantly reduced.* The SAS indicator on the UI now changes colors to indicate when your input is overriding it.==================================== v0.21.1 =========================================================Bug Fixes and Tweaks:* Removed some unused assets from KSP/Parts.* Fixed an issue with some scenery meshes that could cause bits of the UI to become unresponsive in some cases (mainly in the VAB and SPH).* Tweaked some object scales slightly.* Tweaked the ocean color at sea level on Kerbin (was way too dark).* Fixed an issue that would cause lag while moving parts around the editor scenes if too many crews were hired at the same time.* Fixed an issue with the new SAS not properly maintaining attitude. Should be much better now.* Tweaked some parameters on the SAS to make it more responsive.==================================== v0.21.0 =========================================================New:* Space Center Scene:- The Space Center scene now uses the same terrain as in flight.- Time now passes in the Space Center scene, and day/night is consistent with in-flight.- The game terrain persists across scene transitions, making loading scenes much faster.* Construction:- Completely overhauled the interior models for the VAB and SPH buildings, complete with animated trucks and cargo lifts.- All-new exterior models for the VAB, SPH and Tracking Station.- New Astronaut Complex building.- Added a description field where you can write up a few lines to describe your space-faring contraptions.* Crew Management:- It is now possible to assign crew manually to missions before launch, both from the Construction Facilities and from Launch Sites.- Added completely new Launch Dialogs on the Runway and Launchpad at the Space center.- The new Astronaut Complex dialog allows you to hire crews from a list of Applicants, and view the status of all your crewmembers.- Revised the crew handling game logic, for a much more reliable and robust system.* SAS Modules:- Rewrote the SAS control logic from the ground up.- SAS is now enabled for the entire vessel, and requires actuators like winglets, RCS or others to actually have an effect.- Repurposed the old SAS modules are now Reaction Wheel Modules, that apply torque while consuming electricity.- The new SAS logic allows applying manual input while SAS is on, letting you set the ship's attitude without having to constantly toggle it.* Procedural Terrain:- Added a new module to generate craters procedurally on the Mun.- Largely revised Kerbin's terrain to produce much more interesting mountains, hills, valleys and coastlines.* Flight Re-Flow:- Removed the physically-impossible "End Flight" button.- Added new options to "Revert" a mission back to launch or to construction.- Added new 'Recover' button on the Tracking Station, to allow recovering a vessel (as opposed to Terminating it) when possible.- Recovering vessels makes its crew available again, while Terminating kills them.- The 'Space Center' button now allows you to leave flight at any time, warning when necessary about saving restrictions.* Progress Tracking:- The game now tracks your progress as you play, providing essential data for the upcoming Career Mode features.- Progress data is (optionally) uploaded to our servers, * Misc:- Improved the in-game shadowing to enable shadows at much larger distances.- Added several new parts from the KSPX pack as stock content.Bug Fixes and Tweaks:- Scenario Modules now properly save and load when the rest of the game saves and loads.- Scenario Modules can now have multiple target scenes set.- Improved the internal logic for switching to nearby vessels, it shouldn't refuse to switch with valid vessels nearby anymore.- Added a system to attempt upgrading incompatible save files if/when possible. - Tweaked PQS on other planets and moons to not initialize until approached. Improved performance a bit.- Added a new system on PQS to clamp terrain subdivision while moving very fast. Orbiting low near the surface is a lot smoother now.- Many more small tweaks and improvements. ==================================== v0.20.2 =========================================================Bug Fixes and Tweaks:- Tweaked the PNG and JPG texture loaders to not use such insane amounts of memory.- Fixed the issues with mousewheel input on Linux.==================================== v0.20.1 =========================================================Bug Fixes and Tweaks:- Tweaked the logic for part-to-part collisions. Things should be much less likely to explode on contact.- Reverted the Mun's height values, so landmarks and bases shouldn't spawn below ground anymore (mind 20.0 saves though).- Tweaked part components on EVA so they start up with the right values.- Tweaked the suspension on the new Medium Rover Wheels, to fix jittering.- Fixed the too-low resolution on planetary diffuse and normal maps.- Fixed the screen resolution not being properly applied on game start.- Fixed some situations where the 'Control From Here' selection would be lost on resuming a game save.- Fixed a serious issue with the Cupola Pod that could cause spontaneous unplanned vessel disassembly.- Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources.- Fixed the scale of Gilly in the Tracking Station scene.- Fixed a few issues with flags behaving weirdly after they were toppled down.- Fixed the camera jitter when walking around on EVA.==================================== v0.20.0 Exp======================================================Bug Fixes and Tweaks:- Decoupled vessels now properly inherit the action group state of the original vessel.- "Root-dropping" decoupling now properly preserves the staging count for the new decoupled vessel.- Fixed the EVA flags looking weird during the initial part of the flag-plant animation.- Fixed staging icons on decoupled parts not being removed from the staging list.- Fixed the suspension jitter on the Medium Wheels.- Several improvements to how collisions are detected and handled in the editors.- Symmetrical counterparts now properly glow red or green based on whether they can attach or not.- Added a sound for when placing/releasing parts in the editor isn't possible.- Added the flag pole to the editor scene background.- Adjusted collision and torque values for the medium wheels so they're a bit faster and tougher.- Adjusted wheel breaking logic to take into account the relative velocities of rigidbodies.==================================== v0.20.0 =========================================================New:* Parts:- Command Seats for Kerbals on EVA.- New Cupola pod with IVA.- New Small Lander pod with IVA.- 2 new Probe Cores.- New Large Docking Clamp.- New Medium Wheel.* Flags:- Kerbals on EVA can now plant Flags on terrain.- Several Stock flags to choose from.- Flags are moddable. Create your own!- Planting a Flag allows you to name the site, which becomes a focusable object in flight and on the Tracking Station.- Planted flags have a Plaque, which can be written during placement, and read only when approached by an EVA.- Added a Flag selector to the Game Start Dialog.- Added a Flag Pole Facility to the Space Center.- Added a FlagDecal part module. Allows any part to have a part of its model textured with the selected flag.* Editor:- Added Flag selector to Editor scenes, to select a flag for the mission (defaults to space program flag).- The Editor no longer requires that the first part on a vessel be a Command Pod.- Any part which allows both stacking and surface-attaching can be used as the vessel root.- Added a new part filtering system to the parts list, which allows excluding and greying-out parts based on any criteria.- It is now possible to delete the first part on a vessel, and replace it.* UI:- Added the first iteration of the Kerbal Knowledge Base: A collection of vessel and planetary information on the Map and Tracking Station.- The Knowledge Base shows information about known Celestial Bodies, displays the crews inside vessels, and much more.- Added Filtering by vessel type on the Tracking Station.- Added Filtering to the Map View as well (hover around the top-center of the screen)- New Loading Screens, with hints.* I/O:- GameDatabase: Completely overhauled the loading process with a completely new system.- Mods and Stock Parts can now have their own separate folders for organization.- Added a Flags folder to collect flag bitmaps.- Added a scene transition buffer system, to ensure optimal memory cleanup when switching scenes.* Controls:- Switching vessels no longer resets throttle and other input whenever possible.- Going on EVA and boarding a vessel (or boarding a seat) also no longer reset the vessel's input state.- Decoupled vessels inherit the old vessel's control state. - All parts on a stage will get activated now, even if that stage causes some of those parts to get jettisoned away.Bug Fixes and Tweaks:- Streamlined PQS Terrain Assets, reduced memory usage by up to 30%.- Upgraded Debug Menu, allows reloading parts and cfg files while playing.- The Map View now properly prioritizes selecting moused-over map nodes when multiple orbits overlap.- It's now possible to 'pin' the Ap and Pe nodes, so their captions remain visible after moving the mouse away.- Removed the Splash Screen scene. Now the game starts loading as soon as the application starts.- Rewrote and organized many scattered game events into a single coherent GameEvents System, which plugins can use.- If you crash/explode, focus now shifts to the nearest controllable vessel (if any) instead of going straight to the End Flight dialog.- Many more small bug fixes and tweaks.==================================== v0.19.1 =========================================================Bug Fixes and Tweaks:* Fixed re-entry shader failing on highly scaled parts* Corrected an issue that would prevent large rover wheels from applying brakes* Tweaked braking speed and power on rover wheels* Adjusted how rover wheels display resource usage* Changed Ladders on the launchpad ladders to make it easier to climb them.* Changed the names of launchpad and runway objects to be more descriptive when you crash into them.==================================== v0.19.0 =========================================================New:* Added visual (and sound) effects for re-entry and supersonic flight.* Overhauled the Kerbal Face Expression System with new animations, which are also visible on EVA.* Added wheel parts and modules for the construction of rovers.* Added several new general purpose structural parts.* New mesh for the launch pad area, now with 100% less launch tower.* New mesh for the Runway, with sloping edges to drive on and off it.Bug Fixes and Tweaks:* The sun no longer shines from below on ships and scenery objects at night, or while in orbit over the dark side of a planet. * Fixed the airspeed sound not looping properly, and adjusted the pitch range for it.* Various minor balance tweaks.* More texture variety added to probe cores, to better determine their positioning.* Fixed a few objects that were on the wrong layer.* Fixed an issue when comparing versions, which could result in false 'incompatible' warnings.* Fixed an issue with velocity changes when resuming 1x time while on a hyperbolic orbit inside a rotating reference frame.==================================== v0.18.4 L3 ======================================================Bug Fixes and Tweaks:* Changed the debug toolbar key combo to ModifierKey+F12 (RShift+F12 by default)* Changed the quick scenario loader key combo to ModifierKey+F10 (was Ctrl+F10 before)* Removed an unused shader that caused the game to crash on Linux systems with AMD video drivers.==================================== v0.18.4 L2 ======================================================Bug Fixes and Tweaks:* The Alt modifier key is now remappable, and defaults to RightShift on Linux.* Remapped all ocurrences of the Alt key to RightShift on Linux (as Alt is OS-reserved on most distros).* Fixed double-clicks not working properly.==================================== v0.18.4 L1 ======================================================* Linux Version ReleaseBug Fixes and Tweaks:* Added a setting to tweak the mouse wheel axis scaling.* Input Axes now support linear scaling.* The Debug console can now also be toggled using the Grave and AltGr keys==================================== v0.18.4 RC3=======================================================Bug Fixes and Tweaks:* Fixed the latest version checking.* Fixed some places that were using an old and inaccurate value for the vessel's G-force, preventing entering warp sometimes.* Fixed an issue which caused DAE model loading to fail.==================================== v0.18.4 RC2=======================================================Bug Fixes and Tweaks:* Fixed an issue where controls could become locked when switching focus out of a dead uncontrollable vessel.* Fixed a collision issue with the large RCS Tank.* Fixed a transparency issue with smoke FX and explosions.* Boarding a vessel from EVA no longer toggles the SAS on the vessel.* The VAB and SPH now show decoupler ejection forces on the part stats.* Removed a part that wasn't ready and had sneaked its way into the build.* Fixed a few typos on part descriptions and tutorials.* Increased Jool's rotating frame threshold altitude to prevent entering its atmosphere with the rotating frame disabled.* Fixed an issue with the UI background not scaling correctly on the SPH.* Fixed winglet colliders.* Fixed EVA light orientations.* Updated Copyright dates.* Fixed vab transparency issue.* Fixed Explosion Shader Transparency issues.* Fixed Part Actions being clickable if Time Warp was engaged while the Action UI was already up.==================================== v0.18.4 RC1=======================================================New:* Ported the game over to Unity 4. Expect improved performance.* Added a new stock spaceplane: The Ravenspear Mk4.Bug Fixes and Tweaks:* Fixed some buttons not being locked out properly on the Tracking Station and possibly other scenes.* The Staging Stack now automatically scrolls back into view if a staging operation sends it off screen.* Stage groups and icons now accurately follow the mouse when dragging.* Fixed some UI controls and keys being responsive during pause.* Fixed some sounds (mainly voices) being affected by 3D effects when they shouldn't.* Fixed an issue when going in and out of Map View after crashing the ship.* Fixed the EVA map icons not showing.* Fixed the planetary terrain not starting up properly sometimes.* Fixed the error messages when exiting the game from the flight scene.* Added a bad name filter for the Kerbal name generator.* Fixed issues with the popup dialogs that allowed them to spawn a massive number of duplicates.* Parts on the parts list no longer show the author on their tooltips (that broke immersion).* Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching).* fixed the non-persistent StateName field on MunFlight Tutorial.==================================== v0.18.3 (Demo)====================================================* Demo release==================================== v0.18.2 ==========================================================* Official ReleaseNew: * Scenarios:- Added a scenario called Station One, where a refueling station is already in orbit.==================================== v0.18.2 RC6=======================================================Bug Fixes and Tweaks:* Main Menu:- Fixed an issue which caused the Load Game dialog to give false positives when checking for invalid saves.* Graphics:- 800x600 is no longer a valid resolution option. Minimum possible resolution is now 960x720.==================================== v0.18.2 RC5=======================================================Bug Fixes and Tweaks:* Tutorials:- Fixed the Construction Tutorial erroring out with an "incompatible" sfs when launching after completing the tutorial.- Tutorial Scenarios now delete the instructor objects when the ScenarioModule is destroyed.- The Construction Tutorial now allows launching the constructed vessel, and going back to edit it later.* Controls:- Action groups are now locked when in map view, to prevent accidental activation without being able to see the ship.- Map View won't lock RCS off anymore when the navball is up.* UI:- Added some sanity checking to text fields (vessel names and saves), so illegal characters don't cause trouble.==================================== v0.18.2 RC4=======================================================Bug Fixes and Tweaks:* Controls:- Added input locks to action groups and part context UIs, so they lock when appropriate.* UI:- Part Resource Context Gauges now correctly go away when the corresponding part gets detached from the current ship.* Parts:- Fixed an issue that could cause RCS thrusters to fly off on their own because of numerical spikes.- Landing gear now remember to set the brakes when resuming flight.* Gameplay:- Added a rule to prevent saving the game or switching vessels while the current one is throttled up.- Unrestricted vessel switching is now only allowed if the vessel to be focused is loaded and unpacked. ==================================== v0.18.2 RC3=======================================================New:* Training: - Added a Basic Flight Tutorial.- Added a Basic Vessel Construction Tutorial.* Solar System:- Added a new icy planet called Eeloo, somewhere out past Jool.Bug Fixes and Tweaks:* Gameplay:- Fixed an issue where crashing a ship wouldn't properly remove the root part and cause weird "physics" sometimes.- Fixed an issue with renaming vessels from symmetrically-placed command pods.* Maneuver Nodes:- Fixed a small but annoying issue where maneuver gizmos would switch modes when rotating the camera just after creating a maneuver.* Training:- Fixed Gene Kerman introducing himself as Wernher von Kerman on the Orbit 101 tutorial.* Parts: - Fixed an issue where the root part of a vessel would live on in a weird state after crashing.* Docking:- Fixed an issue where docking ports wouldn't resume their fuel crossfeed properly sometimes.==================================== v0.18.2 RC2=======================================================Bug Fixes and Tweaks:* Parts:- Fixed an issue with the engine fairings which caused engines to lose mass on save/load cycles.- RCS thrusters no longer try (and fail) to do lever arm compensation.* Music:- Fixed an issue where some tracks were subject to doppler effects in flight.* Solar System:- Pol's gravity increased slightly- Bop and Pol's semi-major axes increased (Bop's SOI almost intersected Tylo's)==================================== v0.18.2 RC1=======================================================New:* UI:- Added a button to open the SpacePort site on the Main Menu (opens on the default browser)* Music:- Added two new tracks for space and another one for construction.Bug Fixes and Tweaks:* Docking:- Fixed ejected debris being incorrectly typed as "Unknown".* UI:- Fixed an issue where the "Resume Saved" dialog wouldn't show if a save folder was missing its persistent.sfs file.- The "Resume Saved" and Craft Load dialogs now offer to clean up incompatible files if any are detected.- Incompatible/Invalid entries on those dialogs are now greyed out, and the reason why they can't be loaded is displayed.- Fixed an issue with popup dialogs cutting out content (text and buttons) when multiple dialogs were spawned at once.- The Resources panel is now visible while in the Map View.* Parts:- Decouplers now break the connection at a specific node, instead of breaking the connection to the parent part. This enables choosing which side will remain attached.- Physicsless parts now get "promoted" to physical ones if they become the root of a vessel (by decoupling)* Persistence:- Vessel rotation is now stored relative to the universe, instead of in worldspace. This fixes vessels having seemingly random rotations upon resuming a save.==================================== v0.18.1 ==========================================================Bug Fixes and Tweaks:* Docking:- Fixed an issue which could cause an error when undocking if the undocked vessel was missing its original root part.- Fixed the vessel snapping when docking, which could cause misaligned docking connections sometimes.- Fixed an issue where docking to docked vessels could cause trouble when undocking again in a different order.- Fixed manually-defined vessel types getting lost after docking.* Parts- Fixed a misspelled parameter on the smallRadialEngine cfg- Fixed an issue with the solar panels exposure detection maths.- Fixed a case where RCS could become activated by ASAS during time warp and eat all propellant- Adjusted Solar Panel raycasting to prevent false positives on planetary occlusion- Gimbal module now displays vectoring information in the VAB- Adjusted initialization of the gimbal module for better mod support - gimbals now have an optional movement speed parameter- Changed Airflow Display during timewarp on the intakes- Gave Launch Pad Clamps power, so probes don't die waiting for a launch window.* Many other small tweaks and fixes.==================================== v0.18.0 RC4 ======================================================Bug Fixes and Tweaks:* Controls:- Fixed an issue with ASAS which could cause unfocused vessels to start correcting for the wrong vessel's rotation.* Part Loader:- Fixed an issue with DAE loading.* UI:- Fixed the resources button on the Map.* Docking:- Exposed docking node acquire and capture thresholds to the cfg.==================================== v0.18.0 RC3 ======================================================New:* Stock Craft:- Added the Aeris 4A. A just-barely-able-to-SSTO spaceplane. Bug Fixes and Tweaks:* Docking:- Docking nodes now have a "Control from Here" option, to make off-axis docking procedures easier.- Docking nodes can now specify a transform for the "control from here" action in the cfg.* PartModules:- A few tweaks to enhance modability on Engines, Solar Panels and generic animation modules.* Parts:- Tweaked a few cfg values for air intakes, landing legs and the sepratron motors.* Credits:- Updated credits scene to add music information and generally sped it up a bit.==================================== v0.18.0 RC2 ======================================================Bug Fixes and Tweaks:* UI: - Fixed the Action Groups menu not working.- Fixed an issue with the resource transfer UI coming up in an invalid state when a resource was pinned to the screen.- Fixed the Action Groups panel not scaling to the bottom of the screen.* Parts:- Added a NoCrossFeedNodeKey parameter to the stackBicoupler. Prevents fuel from flowing across stacks.==================================== v0.18.0 RC1 ======================================================New:* Flight Planning:- Implemented map cues for close approaches when targeting celestial bodies.Bug Fixes and Tweaks:* Docking:- Fixed an issue which caused docking nodes to sometimes not be selectable as targets.- Fixed an issue where very large/wobbly docked vessels could become misaligned after reloading.* UI:- Fixed the Parts list on the SpacePlane Hangar not reaching the bottom of the screen on some resolutions.- Fixed the Stats Tracking and Version Prompt dialogs fighting for window focus when the running the game for the first time.- Fixed the gauges on engine icons reading 50% when no fuel was available.* Flight Planning:- Fixed an issue which made maneuver gizmos non-draggable sometimes.- Fixed an issue where placing a second maneuver after having passed the first one would get it placed incorrectly.- Map cues for target objects will now only appear if the cues are inside the patch bounds.* Parts:- Corrected a misspelled parameter on some parts.==================================== v0.18.0 x6 =====================================================Bug Fixes and Tweaks:* Physics:- Fixed an issue which caused ships to sometimes respond weirdly to pitch, yaw and roll controls after switching vessels.* Part Modules:- Improved the part description texts on the editor tooltips.- The Engine Nacelle part now has a functional air intake.- Alternator Modules now produce resources based on the final engine thrust output, and only when they are operating properly.- Command Modules no longer wait for their vessels to become focused before setting the part as an input source.- Fixed the Decoupler module not properly saving its state (could cause a null ref on resume).- Unmanned command pods now hold a small amount of electric charge on them.* VAB/SPH:- Part icons on the list are now rotated again.- Part tooltips now keep a few pixels away from the cursor itself.- Fixed the editor UI becoming active on refocus or cancelling load without a selected initial part.- Fixed the editor camera becoming active on the same cases as above.* Controls:- Fixed the SAS toggle and hold keys not working properly.- Fixed unfocused vessels not receiving control updates properly after resuming the game.- Fixed the SAS losing sync with the Lin/Rot control modes if toggled manually while in docking mode.* Main Menu:- Fixed the "flights in progress" count on the game load dialog not counting all commandable vessels properly.* Docking:- Preattached Nodes now also have the option to enable/disable crossfeed.* Flight Planning:- Fixed the Burn Vector on the navball and DeltaV reading being incorrect if the maneuver was in a different SOI than you.* Tutorials And Scenarios:- Updated the tutorials and scenarios from 0.17 to be compatible with 0.18.- Updated all stock craft to be compatible with 0.18==================================== v0.18.0 x5 =====================================================Bug Fixes And Tweaks:* Docking:- Undocking the primary docking node on a multiple-docking-port system will no longer undock other ports.- When the primary docking node undocks, other docked nodes reset so that one of them can dock as primary.- All docked nodes now have the "Undock" action available (and that will undock only that node).- Updated IVA nav ball to have working target and maneuver node indicators.* Persistence:- Loading an sfs or craft file that contains more part module defs than the part has at loading time won't crash the game anymore (the surplus modules just won't load)* PartModules:- Manned Command Pods no longer generate power. They can store some amount of charge on themselves though.- Engines from the LV-T 45 and above are now fitted with alternators, which will produce electricity while the engine is running.- Fixed an issue with RCS thrusters and the ship center of mass which could cause them to not work properly if the vessel was moving quickly.- Fixed an issue with the OX-4B solar panels that could cause a null ref spam if they got ripped off in an airstream.- Improved the triggering logic on the Launch Clamps a bit.* Control:- It is now possible to leave SAS on and focus another vessel.- ASAS modules run automatically on unfocused vessels.- Fixed an issue which caused ASAS to not function properly after decoupling a secondary vessel.* Resources:- Fixed an issue with all-vessel-flow resources which caused resources to not flow properly if a few containers had very low but non-zero amounts on them.- Fixed a problem with the IntakeAir resource which made radial intake parts stop working.- Fixed a glitch with fuel lines that allowed disconnected parts to continue providing fuel to engines.- Flow rates on the Resource UI aren't affected by time warp anymore.* VAB/SPH:- Fixed an issue which made it possible to start the editors with an empty ship.- The Part Rotation keys now have their own bindings in the settings.* Physics:- Fixed an issue where animated parts wouldn't ignore collisions on the same vessel properly, causing "phantom forces" even when they weren't animating.==================================== v0.18.0 x4 =====================================================Bug Fixes And Tweaks:* General- On rails warping not allowed when the ship is throttled up.* VAB/SPH:- Remapping the Staging Mode Pitch, Yaw and Roll keys won't affect the part rotation keys on the editors anymore.* Part Modules:- Parts now have temperature indicators on the icon stack again- Intakes now produce drag at higher speeds and mach numbers- Fixed an issue that prevented engines from saving ignition states- Fixed engine action groups linkage- Some rcs tanks still had the old rcsTank part behavior. They're now displaying information correctly.- Changed default start behavior for generators, so they could work independently of staging- Fixed the solar panel colliders getting re-enabled on destroyed panels- Fixed Gigantor panels not producing electricity due to an error in the part.cfg file- Adjusted raycasts for solar panel blocking detection* Resources:- Engines now have gauges for each resource next to their icons. - These gauges show how many resources are available to that engine.- Fixed the resource search algorithms. "Stage Only" display mode should now work properly.- All resource containers will display a dry mass value in the VAB. (The weight of the part with no resources)* Action Groups:- Action groups can now be given a cooldown time, and cannot be toggled again until the cooldown period ends.- Action group cooldowns are persistent and time-warpable.* Docking:- Fixed a bug where decoupling pre-docked vessels could leave them uncontrollable.- Decoupled vessels now get proper default names based on their vessel types.- Fixed the Mk1 Pod not setting a "Ship" vessel type.- Docking nodes now have an action to enable/disable resource crossfeed.- Fixed an issue that could cause docking nodes to stop functioning if the game was saved and reloaded just after undocking.- Clamp-o-tron Jr. now has a top stack node and can be properly attached in the VAB.- Docking ports of different sizes can no longer be docked together.- It is now possible to dock multiple ports simultaneously, and dock to ports on the same vessel.* Parts:- Mainsail and Poodle given thermal animations.- More accurate collision model for large stack decoupler.- Enabled surface attaching onto the regular decoupler.- Fuel Lines and Strut Connectors now stay connected after decoupling (unless they were connected across the decoupled bits).- Light modules now use interpolated dimming, and support the use of animations to enable emissives==================================== v0.18.0 x3 =====================================================New:* Physics:- Added a slider to the settings screen to control the maximum delta time allowed for a single frame.- The MET timer on the UI will turn yellow (and red) if time is passing slower than normal (if max DT exceeded).Bug Fixes And Tweaks:* Part Modules:- Fixed a serious issue in which non-controllable vessels would prevent your own vessel from receiving input properly.==================================== v0.18.0 x2 =====================================================New:* Docking- It is now possible to select a Vessel Type when renaming a vessel.- VesselTypes are used to determine dominant vessel when docking (when possible).* Parts:- 2.5m fuel tanks have been redone.- Added two new sizes of 2.5m tank (double and quarter length)- Added big nose cone for 2.5m rockets.* Part Modules:- Added ModuleCommand. It controls whether a part is able to provide input to the ship. - Crewed pods require a minimum set of crew aboard, and unmanned pods require power.* Action Groups:- Added Buttons to the Flight UI to show (and control) the state of the Lights, Gear, Brakes and Abort groups.* Planet Changes:- Enhancements of Eve, Duna and Tylo.Bug Fixes and Tweaks:* Docking:- Fixed an issue where docking two vessels with the exact same mass would cause the game to crash.- Added a DockingNode module to the Clamp-O-Tron Jr. (it seems we forgot about that one)- Fixed a bug which caused docking nodes to not function properly if they had been connected to a decoupler earlier.- Landers and other controllable vessels are no longer flagged as debris after decoupling.- Vessels no longer rely on crew capacity to determine if it is controllable. Now, a vessel is controllable if it's got at least one operational control source.* Flight Planning:- Fixed the DeltaV Gauge not hiding when pressing F2.- Fixed the sync icon's Separation value, which was being incorrectly calculated.* Part Modules:- Fixed an issue on the Generator Module which caused it to accummulate resource definitions as it was saved and loaded.- Fixed an issue on the Generator Module caused by debugging code.- Fixed an issue on the Engine Module which could cause it to lose references if it were the root of a vessel.- Tweaked the module loading process to make sure it's not possible to end up with duplicated modules after loading.- Part modules now display relevant information to the VAB on mouse over- Fixed issue where the radial decoupler module could leave anchors in the VAB after removing the attached part- Updated Gimbals to have gimbal locking right click actions- Updated Right click action menu names to be more easily distinguishable on parts with multiple modules- Added a new stage separator part. That will decouple from both sides. Extended Decouple module to support multiple connections.- RCS modules moved over to using ISP calculations- Intakes now support buffered operation and resource storage modes- Increased accuracy of rotation saving for solar panels.- Removed srf attachment flag from engines. - Added action group interface to docking nodes- Fixed an issue with vessels and modules that could lead to duplicate modules on parts, and could cause a game crash.- Engine Modules no longer save propellant definitions to sfs or craft files.- Generator Modules no longer save input/output resource definitions to sfs or craft files.- Increased capacity of batteries.- Increased power consumption of Ion Engines.- Increased mass of RTGs slightly.- Engines no longer show effects when disconnected- Landing gear now have status indicator lights, in addition to landing lights.- Added light modules, used for new spotlight and floodlight parts, in addition to landing lights- Improved Special effects handling for Engines, Engines now have a flameout FX group and particle effect.- Fixed issue that could cause fairings not to properly eject if the staging order was off- Jet engines are now using power band behavior. Support for this is included in the engine module now.- Solar Panels generate electricity based on the distance to the sun.- Landing gear brakes now smoothly blend in and out, to prevent jerking or flipping.- RCS modules now support events and actions- Upgraded float curves to optionally support in / out tangents. Fixed clamping issues on existing curves.- Changed naming on some actions and modules for clarity. * Docking Controls:- Fixed a bug where having a joystick axis mapped only to Staging-mode throttle would cause throttle to jump to 50% on Docking mode. * IVA:- Fixed the internal space coordinate maths. Now multiple internal spaces appear correctly in relation to the vessel.==================================== v0.18.0 x1 =====================================================New:* Docking: - New Docking Node parts allow connecting ships in flight. - Docked vessels merge into a single vessel. - Docking Nodes can be pre-attached in the VAB and SPH. * Flight Planning: - Place Maneuver Nodes to plan flight maneuvers in advance, and see the resulting trajectory for it. - Maneuver Nodes can be tweaked in realtime using a Maneuver Gizmo. - Once set, a Delta V gauge next to the NavBall provides guidance cues to fly the maneuver. - Maneuvers can be chained to create complex flight plans. * Targeting: - It is now possible to set other objects as targets. - It is also possible to target orbits on the map. - Targeted orbits display Ascending and Descending Nodes - Targeted vessel orbits also display orbital intersects, and cues to assist with rendezvous. - New Target NavBall Mode, shows speed and velocity vectors relative to the selected target. - The Waypoint vectors on the navball now point to/from the selected target. * Part Resources - Completely overhauled resources system for parts. - Resources include Liquid Fuel, Oxidizer, RCS Monopropellant, Electric Charge, Intake Air, and more. - New Resource Container parts, including batteries, new tanks, solar panels, and heaps more. - New Resource Display on the UI, makes the state of resources much easier to visualize at a glance. * Part Modules - Many part types rewritten using the new PartModule System. - Added Solar panel modules, which track the sun, and fragment when exposed to fast moving air - Radial and Stack decouplers are now a module and have Gui Actions - Added Generic Animation module with GUI Actions - RCS module Added, with visual FX mode - Added Engine module which supports full GUI actions, and utilizes resources to allow for custom defined propellants - Jet engines now require intakes to operate - Gimbal module added, with gimbal lock capability for action groups - Heat Animation Module added (allows heat based animation on parts) - Throttle FX animation Module (allows throttle based animation on parts) - Full suite of Sensors that use a base Sensor module added - Parachute module added. Supports repacking of a spent chute on EVA. Chutes can be emergency cut if deployed. - Fairing Module added to all engines to cover them until they are activated - Resource processing / generation module added. Converts resources from one type to another - Landing gear module upgrade for better functionality and support for action groups - Physical object behavior added. Allows for breakable parts (IE, the solar panels) More to come. - Part Modules can be combined in a single part, to create compound functionality and emergent behaviours. * Action Groups: - A Massive overhaul to how parts work. - Assign parts to groups in the VAB and SPH, to create advanced vessel functionality. - Groups include Gears, Brakes, Chutes, Lights, RCS, SAS, an Abort Group, and more. - Also, 10 Custom Groups which can be set to do anything. * Staging: - It is now possible to edit the staging sequence while in flight. - Stages now only show parts that will respond to the stage activation (reduces clutter significantly). * Docking Controls: - New control mode for docking/orbital maneuvers. Works similarly to EVA controls. - New Docking Mode Input UI Quadrant, shows Pitch, Yaw, Roll, plus X, Y and Z Translation Gauges. * Completely overhauled Moho: - No longer tidally locked. Instead, it rotates roughly twice for every orbit it makes - Surface gravity changed to 0.25 - Orbit line color changed to better reflect its new design* Greatly improved Kerbin: - New types of tree meshes for various locations across the planet - More varied biomes with more realistic and lush colors - Slight modifications to the overall terrain * Many, Many New Parts and Part Types:- Solar Panels- Lander Modules- Probe Parts- Ion Engines- Batteries- Overhauled designs on the existing parts- And a lot more.Bug Fixes and Tweaks:- Fixed normal map loading- Explosion effects now respect audio settings- Aerospike engine attachement fixed==================================== v0.17.1 ======================================================* Official ReleaseBug Fixes and Tweaks:* Removed the old tutorial toggles from the settings screen.* Made the EVA Yaw controls mappable.* Fixed a potential issue with the music logic.==================================== v0.17.1 x3====================================================New:* New option on the settings file to enable verbose debug logging, to include a call stack trace (when available)Bug Fixes and Tweaks:* Fixed an issue where the menu ambience music would sometimes start playing on other scenes after some time had elapsed.* Overhauled the Debug Console. Entries are now labeled and colored according to type and the text is selectable.* Fixed the music volume slider having no effect without restarting the game.* Fixed the jitter on distant orbits on the map and tracking station.* Fixed a potential source of errors when warping time after a ship fell to pieces.==================================== v0.17.1 x2====================================================New:* Added a slider in Game Settings to allow adjusting the UI size.* Added Main Menu and Credits music.* The Q and E keys can now be used to control yaw with the EVA JetpackBug Fixes and Tweaks:* Fixed the crewmember name textfields on the flight UI not scaling font size properly.* Fixed the terrain collision detection issues for Gilly and Bop.* Tweaked the terrain preset settings and PQS subvision methods for a significant reduction in object count.* PQS terrain quads are now positioned as closely as possible to their vertices, for maximum mesh stability.* Added a game setting to disable the automatic orientation when pressing any of the WSAD keys while jetpacking on EVA.==================================== v0.17.1 x1====================================================New:* The flight UI now scales dynamically depending on screen resolution, to always have the same pixel size.Bug Fixes and Tweaks:* Fixed an issue with the terrain engine that resulted in invisible oceans.* Fixed a small bug on the patched conics maths that could have caused some trouble.* Fixed the misaligned Music and Voice Volume sliders on the Audio Settings Screen.* Added a Render Quality slider to the video settings screen.* Fixed an issue where ships could break apart when changing warp rates too quickly (the "Space Cthulhu" bug)* Fixed an issue with the VAB/SPH UI, that made it possible to launch without a ship, causing a total game crash.* Removed an unused asset from the tracking station scene, which was taking up memory without adding anything.* Fixed a problem that could cause parachutes to despawn when travelling at high speeds.==================================== v0.17.0 ======================================================* Official ReleaseBug Fixes and Tweaks:* Improved the input detection for the LandingGear brakes and toggle keys* The parking brakes will only set if the vessel is stopped.==================================== v0.17.0 x9====================================================Bug Fixes and Tweaks:* Added compatibility checking for game saves before loading.==================================== v0.17.0 x8====================================================Bug Fixes and Tweaks:* Fixed an issue with PartModules not being initialized correctly if on a suborbital or hyperbolic trajectory.* Rewrote the LandingGear part as a PartModule, for a much more robust and stable implementation.* Tweaked the friction values for the landing gear wheels* Fixed an issue in Vessel that could cause a stream of nullref errors* Fixed an issue with Vessels not properly updating the positions of physicsless parts.New:* Double-tapping the wheel brakes key will now set parking brakes.==================================== v0.17.0 x7====================================================Bug Fixes and Tweaks:* Fixed an issue with celestial bodies updating in the wrong order, causing odd placement of planets at high warps. ==================================== v0.17.0 x6====================================================* Fuel tank parts no longer look into parent parts for fuel, unless connected to them by a fuel line.* Fixed an issue with the radar altimeter that could cause sunken parts to explode.* Set Duna's orbital inclination to 0.06==================================== v0.17.0 x5====================================================Bug Fixes and Tweaks:* Found and worked around a unity bug which caused several issues with parts colliding within the same vessel, and getting twitched out of place.* Fixed issues with the landing gear (will still need a rewrite, but should be better now)* Fix for advanced canard inversion of movement.* The Map Camera no longer rotates when in a rotating reference frame.* Disabled the Delete button when Stock craft files are selected.* The ship cache is now properly cleared when starting a new game.* The Simulate In Background setting no longer requires a game restart to take effect.* The orbit trajectory reframing maths are all done with double-precision now, to remove jitter from the orbit splines.New:* Added Nuclear-Thermal Engine part* Added focusable areas for internal views* Added Settings for Music and Voice Volume==================================== v0.17.0 x4====================================================Bug Fixes and Tweaks:* Added smoothing to altimeter.* Fixed an issue with part initialization order which could cause a lot of trouble with physics and joints.* Fixed a bug with crossing SOIs at 1x warp.New:* Pressing backspace will now reset the map and internal view. * Middle mouse modifies the internal camera zoom by an additional 2x.* Double clicking middle mouse will reset the internal camera zoom.* Unlit/Transparent shader added to mu reader/writer.==================================== v0.17.0 x3====================================================Bug Fixes and Tweaks:* Fixed a small blunder that disabled auto-saving in X2.* Planet orbits changed again.* Fixed an issue with Krakensbane that could cause sub-optimal Kraken-banishment.* Smoke trails are now properly updated in moving reference frames.* Fixed the Sun flare effect jittering at high warp rates* Fixed the orbit lines and skysphere jittering when focusing rotating bodies at high warp rates.* Fixed the Universal Time being stepped incorrectly while P-warp was engaged.* Fixed the Kerbal EVA low-G walk system getting stuck at higher than 1x warp rates.* Added a smoothing pass to the vessel acceleration value, to minimize G force noise.* Added a warning about the compromised physics accuracy before engaging 3x warp.* Removed the automatic Time Warp mode switch when under acceleration.* Fixed an issue with P-warp rates persisting when reloading flight, even though the UI said otherwise.New:* Added new tree and boulder meshes for Kerbin (No more paper cutout trees)* Implemented new version of Laythe, should be less performance intensive as well as nicer looking.==================================== v0.17.0 x2====================================================Bug Fixes and Tweaks:* Fixed an issue with the terrain altitude detection, which could cause vessels (mostly debris) to fall through terrain.* Fixed the "cannot switch vessels" message appearing for every mouse click on the tutorials.* Fixed an issue where starting a new game after running a tutorial would not clear some game state values, and result in locked buttons and tutorials starting when they shouldn't* Fixed an issue with warping time after crashing.* Fixed an issue where flying through a Mun arch would destroy the vessel.* Fixed an issue with Launch Clamps at 2x warp and above.* Fixed an issue with the G force calculation for vessels, which could prevent saving or warping.* Improved the layout of the Start Game menu.* Fixed an issue when Kerbals became ragdolls when travelling very fast, and started displaying odd physics behaviour.* Fixed several issues with the orbit math while on solar escape trajectories.* Fixed an issue where some Celestial Bodies would lag behind when timewarping in a rotating reference frame.* Tweaked the orbital parameters of several celestial bodies on the system, to make it more interesting.==================================== v0.17.0 x1====================================================New:* Internal Cockpit Views: The first iteration of the IVAs (Intra-Vehicular Activities) feature set.* Multiple Player Saves: You can now have multiple ongoing game sessions, as each save is kept in its own folder (instead of all using the saves/default one). * Quick Flight Scenarios: Start flights from pre-set conditions, without interfering with your persistent sandbox save, and also save your own scenarios from your main game.* Scenario Logic Modules: Like PartModules, but for scene logic (and defined on an SFS file instead of a part.cfg).* Training Scenarios: Hands-On tutorials to teach you everything from craft construction to orbital maneuvers.* Center of mass, thrust, lift and drag visual cues on the construction scenes.* Prebuilt ships included with the game, as examples and possible starting points.* Many new planets and moons throughout the Kerbal Solar System.* Physical Timewarp Modes: An alternate time-warp mode where you can accelerate time to 2x, 3x and 4x without putting the sim on rails. * Several new partsBug Fixes and Tweaks:* Fixed an issue with numerical inaccuracy at very high velocities (the "Space Kraken" bug).* Fixed several issues with the fuel flow logic.* Tweaked the atmosphere rendering for Kerbin, for improved visuals.* Ships saved by one player are private to that player. Ships on the KSP/Ships folders are common to all players and non-overwritable (from inside the game)* Added a button on game loading dialog, to delete a saved game and all its contents (prompts for confirmation).* Added a button on the ship loading dialog to delete saved ships (prompts for confirmation).* Added a button on the Tracking Station to terminate an ongong flight (prompts for confirmation).* Implemented dynamic walk cycle blending for EVA Kerbals under G levels between 0.17 and 1G * Added a floating origin system to the Scaled Space subscene, eliminating the visual jittering when viewing distant objects in the map view.* Revised part titles and descriptions for the parts added in 0.16==================================== v0.16.0 ======================================================* Official ReleaseBug Fixes and Tweaks:* Fixed some issues with the patched conic solver not finding proper SOI transitions sometimes.* Fixed an issue which prevented Mac builds from loading internal space assets.==================================== v0.16.0 x5 ===================================================New:* Added a Launch Clamp part. It holds the ship in place at the pad so it doesn't crumble to pieces before you get a chance to launch.Bug Fixes and Tweaks:* mbm texture files are now DXT compressed and cleared from RAM as soon as they're uploaded to the GPU. RAM usage is massively improved.==================================== v0.16.0 x4 ===================================================Bug Fixes and Tweaks:* Increased the mk1 pod's rotation power back to 5.0.* It is no longer possible to warp time or switch to distant vessels while kerbals are on a ladder (temporary solution).* Fixed an issue that prevented the game from being saved while on a sub-orbital trajectory.* Fixed a velocity calculation for Kerbals on rotating ladders, which caused excessive slippage and made ladders very difficult to grab.* Fixed the crew capacity values on the part.cfg files.* Fixed the Orbit initialization routine, to prevent NaN errors on landed craft* Fixed parts that use the Part class having a "Part Type not available" message on their descriptions at the VAB.==================================== v0.16.0 x3 ===================================================Bug Fixes and Tweaks:* Fixed an issue where ending a flight through the pause menu wouldn't really end it, but would free the crew again for another mission.* Fixed an issue with the EVA low-gravity walk system failing under certain physics settings.* Fixed an issue where any parts exploding on the focused vessel would cause the Flight End dialog to appear.* Fixed an issue where empty vessels would sometimes be controllable after switching to them.* Fixed the Retractable Ladders not saving their states properly.* Landing Legs now use a much improved collision handling system, eliminating leg wobble on heavy ships.* PartTools can now serialize WheelCollider components.* Fixed an issue where RetractableLadders would be climbable while retracted if the ladder wasn't cycled once.* Fixed a problem where Kerbals would collide and crash against ladder triggers attached to parts.* Improved detection/response to vessels below terrain and much better terrain altitude detection for vessels.* It is no longer possible to save the game (or switch vessels) while very close to the ground and not landed (could cause terrain fallthrough).* Fixed an issue that could cause the game to crash when starting an EVA.* Kerbals on ladders no longer get teleported when packed (they just let go).* Retracting a ladder with a Kerbal on it while in orbit will no longer cause them to go on random trajectories.* Fixed an issue where older parts that still used direct DAE or OBJ model loading wouldn't have their collision meshes rescaled.* Fixed a problem with EVAs saving the fuel value, which sometimes caused a conflict that could lead to a game crash.* Fixed an issue where the crew list on the hatch dialog wouldn't scroll.==================================== v0.16.0 x2 ===================================================Bug Fixes and Tweaks:* Kerbals now fall off ladders if they become disabled or are destroyed (can happen with retractable ones)* Added key and axis bindings for EVA controls. Reorganized the Input Settings screen a little.* Added separate control bindings for walking and jetpacking on EVAs.* Added 1:1 EVA rotation axes. Using them disables the automatic orientation system.* Tweaked the automatic orientation system to eliminate gimbal-lock situations, and flipped the X mouse axis input.* The NavBall and Staging Quadrant are no longer visible during EVA.* Fixed issues with saving/resuming EVAs while ragdolling.* Fixed RCS and SAS toggling on other vessels.* Fixed an issue that caused Kerbals to tumble in space forever.* Fixed command pod airlock node positioning, could cause violent crew ejections sometimes.* Fixed an issue with Kerbals crashing into things that could cause a stream of errors and a complete game crash.* Vessels take collision impact momentum into account whenever possible * FlightInputHandler now stops running while on EVA.* Fixed a problem where vessels would be stuck as 'Landed' if boarding a part while in contact with another.* Fixed issues with the large Landing Leg colliders.* Added patcher auto-updater. Will redownload the patcher if a better version is available.* Tweaked Physics settings to reduce landed part wobble.* It is now possible to close the Flight End screen without leaving the flight scene (to switch vessels).* Tweaked part collision handling for better efficiency.* It is now possible to deploy/retract ladders from outside the ship, provided you're close enough to it. (while on EVA).==================================== v0.16.0 x1 ===================================================New: * Kerbal crewmembers in Extra-Vehicular Activities, both at the surface and in orbit.* Kerbal scientists, mechanics and ground crew all around the Space Center Facilities.* New Internal Cockpit models, with full modding support.* New (Much lighter on performance) Particle Effects and Explosions* Several new, larger rocket parts.Bug Fixes and Tweaks:* Set all parts on the same vessel to ignore collisions with each other. Hopefully this will solve all part-to-part collision problems.* Reduced the minimum collider intersection threshold to much less than before. Should increase collision accuracy and hopefully solve issues like landing gear going through the ground. (all thanks to above fix)* [API Change] MemoryStream wrappers that were mistakenly not committed for 1.15.1 have been added to the code.* Packing/Unpacking ships is now done without affecting the ship's scene hierarchy. Now, vessels take care of keeping their own parts in place while packed, making for much more stable physics behavior when going in and out of time warp.* Improved vessel/part loading from persistence procedure, for more stable and accurate flight resuming.* Fixed a bug in the Tracking Station scene, which prevented scrolling the vessel list.* The Vessel Switching keys now only cycle between nearby vessels and won't cause the scene to reload anymore. To switch to far-away vessels, you must use the map view.==================================== v0.15.2 ======================================================Bug Fixes and Tweaks:* Fixed an issue with part-to-part collisions that caused unphysical forces and caused some designs to break apart.==================================== v0.15.1 ======================================================Bug Fixes and Tweaks:* Fixed a couple of issues with the parts action UI popups and their code bindings.* Tweaked the time warp altitude limits. It is now possible to warp fast at low orbits around Minmus and the Mun.* Tweaked the rotating reference frame thresholds when nearing planets, to reduce terrain mesh jitter.* Fixed the 'Serpinski Terrain' issue, where the terrain mesh would break up when approaching a planet after travelling very far.* Fixed an issue with the patched conic solver failing on some escape trajectories.* Fixed the normal maps on several parts.* It is now possible to set the persistent debris budget to zero, to disable saving debris completely.==================================== v0.15.0 ======================================================* Official ReleaseBug Fixes and Tweaks:* Tweaked the fuel lookup logic on fuel tanks, so they drain themselves before looking to the parent part for fuel, when side-mounted.* Fixed an error from destroying patched conics renderer components when switching vessels quickly.* Tweaked the scale of Minmus' scaled space representation, to make the terrain/scaled transition more seamless.==================================== v0.15.0 x5 ===================================================Bug Fixes and Tweaks:* Changed Minmus' radius to 60km, and increased its surface gravity a bit.* Fixed an issue with the patched conic solver when calculating encounters with SOIs.* Fixed an issue with elliptical patch rendering.* Added parameters on settings.cfg to control patch draw mode and patch look-ahead limit.==================================== v0.15.0 x4 ===================================================New:* Added a small, far-flung second moon around Kerbin, called Minmus.Bug Fixes and Tweaks:* After a crash, the end flight dialog will only come up by clicking the left mouse button, hitting Esc or the Space Bar.* Fixed a few issues with the new moon's material.* Fixed a minor issue with fuel tanks reporting negative fuel levels before shutting down.* Updated all part files on the release package to their latest versions.==================================== v0.15.0 x3 ===================================================Bug Fixes and Tweaks:* Fixed Fuel Lines and Struts not reconnecting once reattached to the ship at the VAB and SPH* Fixed an issue with crossfeed on parts* Fixed the spazzing with rotated part stacking* Improved the part dragging on the editor scenes* Fixed the landing legs appearing extended on resume* Fixed the terrain disappearing with high detail and Scatter turned on* Fixed an issue with orbital patch rendering while paused* Fixed an issue with patched conics ignoring encounters when there was an SOI escape later on==================================== v0.15.0 x2 ===================================================Bug Fixes and Tweaks:* Fixed several issues with the orbit rendering on the Map View.* Fixed an issue with going out of warp while inside a rotating reference frame.* Several improvements to the scene lighting in the Spaceplane Hangar and Vehicle Assembly Building.* Added a new camera for the Spaceplane Hangar, to make it more flexible and useful.* Tweaked several parameters in all game cameras, to make them less restrictive.* Fixed a few issues with the fuel flow logic.* Fixed the engine smoke trails not fading out when leaving the atmosphere.* Added editor tooltips to the Atmospheric Engines.* Fixed an issue with the Radial Decoupler collider and attachment orientation.* Fixed an issue with joystick throttle when focusing/unfocusing the game.* Fixed a problem with fuel lines and struts becoming attached to non-existent parts when reloaded.* Fixed an issue that made parts able to attach while overlapping others.* Fixed the behaviour of the Alt key when Alt-Tabbing out of the game.* It is no longer possible to enter time warp or save the game if the ship is landed or splashed, but still moving.==================================== v0.15.0 x1 ===================================================New:* The Spaceplane Hangar Facility, allows you to build vehicles horizontally, and launch them from a Runway* The Runway Facility, to launch from and land your spaceplanes at.* A new Part Creation Toolset, allowing for animated models, with normal and emmissive maps.* A deployable Landing Gear part* A new AtmosphericEngine part type, and two new air-breathing engines.* A Patched Conics trajectory projection system, shows your map trajectory as it enters and leaves the SOI of planets and moons.* Parts now can have a context menu where you can view data and perform actions. (Atmo engines already implement this)* Parts now visually display their temperatures through a dynamic emmissive heat map. * It is now possible to manually rotate parts on the VAB and Spaceplane Hangar prior to placement (using the WSADQE keys, Shift, Space to Reset)* It is now possible to trim the roll, pitch and yaw inputs by holding Alt and pressing the roll, pitch and yaw keys (Alt+X to reset).Bug Fixes and Tweaks:* The flight log will no longer show the terrain tile IDs when crashing things into them. It will show the correct "crashed into terrain" message.* Corrected the level of the ocean quadtree, so that it matches visually with the simulated water level.* (Possibly) increased performance on the flight scenes (from the terrain tweak also)* Found and fixed the true cause of the orbit NaN bug. * Corrected the aileron action on ControlSurface parts. Now aileron input is determined based on part orientation instead of symmetry counterparts.==================================== v0.14.4 ======================================================New: * Added Shader Model 2 fallback shaders for the terrain. Doesn't look as pretty, but solves the black terrain issue on SM2 video cards.* Exposed terrain parameters on the Video Settings screen (Now called Graphics Settings).* Option to force using SM2 shaders even on SM3 compatible hardware.Bug Fixes:* Sometimes vessels could still be seen as being under acceleration and not get saved. This is fixed now.* Tweaked the terrain system to use less memory.* Updated Kerbin's diffuse map, to remove the blue on the ice caps on map view and tracking station.* Launching the updater with the game in fullscreen mode will no longer cause the updater to crash.* The game will no longer launch the patcher if the latest update is available only as a full download. It will open the KSP Store instead.* Changed the default game settings so terrain scatter is off by default==================================== v0.14.3 ======================================================Bug Fixes:* Fixed an issue with prevented unfocused ships from being saved.* Removed the KSC on the Mun (don't ask).* Tweaked the altitude of KSC to better match the terrain level.* Tweaked Kerbin landclasses to raise ocean and remove the blue from the ice caps.* Fixed the Sun flare not getting obscured by planets on the Tracking Station view.==================================== v0.14.2 ======================================================New:* Created a proper icon for the game.* A completely overhauled terrain engineBug Fixes:* Fixed the patcher launching any executable after it's done patching. Now it launches KSP.exe always.* Fixed a potential security issue with the patcher authentication.* The patcher will no longer spam console windows while doing its thing.* Rotated the Mun back to it's original orientation (a fix on the 14.1 left it facing the other way).* Improved the terrain correction system for landed vessels. It now compensates for terrain slope errors.* The Map and Tracking Station cameras now respond to the camera control input axes.* Fixed an issue with symmetrical parts not clearing references to decoupled counterparts.* Fixed an issue with the patcher not being able to login using passwords containing special characters.==================================== v0.14.1 ======================================================Bug Fixes:* Found and fixed the real cause of the staging issues that have plagued every release from 13.2 onward.* The debug console is no longer spammed with NaN errors. This could cause extreme lag in densely populated game worlds.* Fixed an issue where unloaded vessels would not update their orbits, causing them to resume incorrectly if they switched SOIs.* Fixed the save folder paths on the Mac version (they were ending up inside the app package)* It is now possible to do a Quickload (F9) after a crash (with the flight end screen up).* The game will no longer overwrite the quicksave when resuming flights. Only when creating new ones.* Landed vessels no longer explode when approached by the player (as when landing near other landed ships)* Fixed an issue with landing detection when landed on other vessels.==================================== v0.14.0 ======================================================* Official ReleaseBug Fixes:* Added descriptions for the small fuel tank and small engines.* Added a more efficient input lock for when vessels are in physics-hold mode, to prevent staging during that period.* Made the Langing Gear action a mappable key.* Fixed the Alt+Tab locking staging issue. (was a poorly thought out control I had set up, which was removed)==================================== v0.14.0x6 ======================================================Bug Fixes:* Fixed yet another staging issue.* Fixed an issue with the object scaling for Bill, Bob and Jeb, which made them not sit right in the cockpit and their screen messages to not appear.* Fixed a game flow issue in which it was possible to cancel the flight end screen, leading to an error and leaving the game stuck in the flight scene.* Fixed an issue which might have caused repeated Kerbals to be generated. * Fixed the End Flight screen lockup issue after KIA.* Fixed the problem with landed vessels being lobbed into the air after resuming a saved flight.* Fixed the small fuel tank visual gap when connected to the mk1 pod directly.* Fixed the tracking station rotation and texturing issues.==================================== v0.14.0x5 ======================================================New:* Added small fuel tank and small engine partsBug Fixes:* Fixed an issue that caused parts to be detected as landed when in collision with parts from other vessels, even while flying.* Fixed an issue where the persistence system would not clean out parts that were landed on other parts, rather than on the launchpad or KSC area.* Unloaded orbiting vessels will continue orbiting into the ground, if there is no atmosphere to reentry-burn them.* The 'isPersistent' part cfg parameter, ironically enough, wasn't persistent itself.* Removed an 'experimental' tweak done on the terrain shader that caused the Mun to look very bright in bright areas, and very dark in dark ones.* Added an icon image for Landing Legs.* Fixed the buttons of the pod selection window not responding to clicks when the VAB tutorial was active.* Fixed the VAB tutorial never being shown after the first time, even when activated in the settings.* Fixed the tutorial window disappearing behind the command pod selection window.* Changed the ground detection system to a far more stable hold-and-release method.* Added an icon for the landing legs (and made it update its colours)* Tweaked the landing leg collision mesh to avoid phantom forces from poorly-solved collisions* Updated the description for landing legs (missing description for the other parts)==================================== v0.14.0x4 ======================================================Bug Fixes:* Fixed a problem with Jeb's confidence levels (he lost his nerve on x3).* Fixed a few issues with the atmospheric pressure and temperature curves from x3.* Fixed another problem with staging that was made apparent in x3. It caused the ship to 'skip' stages.==================================== v0.14.0x3 ======================================================Bug Fixes:* Fixed the vessel label icons, which were invisible.* Increased the ejection force of Decouplers and Radial Decouplers (too underpowered after the physics fix).* Removed the landingleg.max file that snuck itself into the distribution.* Fixed the Camera Mode text not being displayed in flight.* Fixed the map focus switching (Tab not working).* Fixed Fuel tanks apparently not resuming fuel levels properly (was an icon issue).* Fixed Landing legs not resuming their states properly.* If a landed vessel decoupled from its base while taking off, the vessel would still be flagged as being landed.* Sometimes, landed vessels would spawn a few feet off the ground and stay locked in place forever.* SAS and ASAS modules on other vessels were getting activated along with the current focused vessel.* Reloaded parts were not storing references to their symmetry counterparts properly. That caused all sorts of weird behaviour.* Fixed an issue that caused vessels to be placed in the wrong positions occasionally (most noticeable in the tracking station).* Fixed an issue that caused incorrect staging when loading ships in the flight scene.==================================== v0.14.0x2 ======================================================Bug Fixes:* The KSC buildings had lost their tags which identified them as eligible for landed debris clean up. Fixed now.* Fixed the flight scene time step being incorrectly initialized as 0.04ms (would cause wobbly physics).* Fixed a problem with the Plugins folder in the Mac version, which caused the game to halt when loading.* Removed a save file that sneaked its way into the distribution.==================================== v0.14.0x1 ======================================================New:* Flights are regularly saved to file, to be resumed later. (yes, persistence )* Support for multiple simultaneous flights and switching from ship to ship.* The Tracking Station Facility at the Space Center, allows you to select and resume a flight in progress.* Holding the middle mouse button will allow you to rotate the flight camera about itself, instead of rotating its pivot. (double-clicking the MMB will recenter it)* Tweaked the orbit rendering