raz's warband damage calculator

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Warband damage calculator

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  • MELEE

    MODULE INI CONSTANTS

    armor_soak_factor_against_cut 0.9armor_soak_factor_against_pierce 0.9armor_soak_factor_against_blunt 0.7

    armor_reduction_factor_against_cut 1.1armor_reduction_factor_against_pierce 0.5armor_reduction_factor_against_blunt 0.7

    extra_penetration_factor_soak 1.5extra_penetration_factor_reduction 1.2

    1H PROFICIENCY 2H PROFICIENCY POLE PROFICIENCY PWR STRIKE

    400 400 400 8HOLD BONUS IS SPEED BONUS IS SHIELD EQPD MOUNT/SHIELD

    1.1 1 NO

    Weapon Name & Type Min RAW Damage

    Text Text+val text valueSWORD1 SWING NORMAL 98.6688

    CUT OVERHEAD 108.08568TYPE 40 THRUST 75.12661.5H THRUST NORMAL 118.40256

    PIERCE OVERHEAD 129.70281630 THRUST 90.15192

    NORMAL 88.80192OVERHEAD 97.277112

    THRUST 67.61394

    ATTACKING TROOP NAME AND STATS:

    Melee Weapon Base Damage

    Swing Type Normal=R-L; L-R; or

    Thrust; Other=Overhead

  • 1H PROFICIENCY 2H PROFICIENCY POLE PROFICIENCY PWR STRIKE

    400 400 400 8HOLD BONUS IS SPEED BONUS IS SHIELD EQPD MOUNT/SHIELD

    1.1 1 NO

    Weapon Name & Type Min RAW Damage

    Text Text+val text valueMACE1 SWING NORMAL 98.6688

    BLUNT OVERHEAD 108.08568TYPE 40 NORMAL 118.402561H OVERHEAD 129.702816

    NORMAL 88.80192OVERHEAD 97.277112

    1H PROFICIENCY 2H PROFICIENCY POLE PROFICIENCY PWR STRIKE

    400 400 400 8HOLD BONUS IS SPEED BONUS IS SHIELD EQPD MOUNT/SHIELD

    1.1 1 NO

    Weapon Name & Type Min RAW Damage

    Text Text+val text valueSPEAR1 THRUST THRUST 75.1266

    TYPE PIERCE THRUST 90.15192POLE 30 THRUST 67.61394

    ATTACKING TROOP NAME AND STATS:

    Melee Weapon Base Damage

    Swing Type Normal=R-L; L-R; or

    Thrust; Other=Overhead

    ATTACKING TROOP NAME AND STATS:

    Melee Weapon Base Damage

    Swing Type Normal=R-L; L-R; or

    Thrust; Other=Overhead

  • HOLD BONUS CALCULATOR

    DEFAULTS RESULT

    0.9 0-0.5 0.4 1.20.9 0.5-0.6 1.250.7 0.6-1.1 1 1.13

    OVER 1.1 1.11.10.5 1handed weapon horse_shield_modifier = 0.7 1.5 handed weapon horse_shield_modifier =

    2 handed weapon horse_shield_modifier = 1 pole weapon horse_shield_modifier = 1 2 handed pole weapon horse_shield_modifier =

    STRENGTH TROOP 1

    25 0 ARMOR TORSO 80PENALTY IS: ARMOR HEAD 60

    1 ARMOR LEGS 60

    Max RAW Damage Hit Location Absolute MIN Damage

    value text Value Value109.522368 TORSO 7.6688 44.522368

    119.9751048 TORSO 11.08568 49.975104883.390526 TORSO 2.1266 39.390526

    131.4268416 HEAD 21.20256 67.8268416143.97012576 HEAD 26.502816 75.57012576100.0686312 HEAD 16.95192 59.268631298.5701312 LEGS 15.90192 50.8701312

    107.97759432 LEGS 19.877112 56.6775943275.0514734 LEGS 12.71394 44.4514734

    INTERVAL (FROM-TO) (SECONDS)

    INSERT HOLD TIME IN THE CORRESPONDING

    INTERVAL

    DEFENDING TROOP NAME AND ARMOR CONFIGURATIONSITP_EXTRA

    PENETRATION ON=1/OFF=0

    Absolute MAX Damage

  • STRENGTH TROOP 1

    25 0 ARMOR TORSO 80PENALTY IS: ARMOR HEAD 60

    1 ARMOR LEGS 60

    Max RAW Damage Hit Location Absolute MIN Damage

    value text Value Value109.522368 TORSO 19.6688 59.522368

    119.9751048 TORSO 24.08568 66.9751048131.4268416 HEAD 38.00256 83.4268416

    143.97012576 HEAD 44.502816 93.5701257698.5701312 LEGS 28.50192 62.5701312

    107.97759432 LEGS 33.377112 70.17759432

    STRENGTH TROOP 1

    25 0 ARMOR TORSO 80PENALTY IS: ARMOR HEAD 60

    1 ARMOR LEGS 60

    Max RAW Damage Hit Location Absolute MIN Damage

    value text Value Value83.390526 TORSO 2.1266 39.390526

    100.0686312 HEAD 16.95192 59.268631275.0514734 LEGS 12.71394 44.4514734

    ITP_EXTRA PENETRATION ON=1/OFF=0

    Absolute MAX Damage

    DEFENDING TROOP NAME AND ARMOR CONFIGURATIONSITP_EXTRA

    PENETRATION ON=1/OFF=0

    Absolute MAX Damage

  • BASIC HELP

    To add a new calculation copy-paste one of the examples below and change the values to your likings.You can chage the weapon type by renaming to: 1H, 1.5H, 2H, POLE, POLE2H, and it will automatically switch to the corresponding proficiency.You can switch from one damage type to another by renaming to: CUT, PIERCE, BLUNT, the armor will adjust accordingly.DO NOT LEAVE SPACES BEFORE OR AFTER THE RENAMED WEAPON/DAMAGE TYPE !!!When testing make sure you hold the attack more than 1.2-2 seconds to have a constant hold bonus of 1.1 .

    1 For simplicity, the speed bonus is multiplied with the damage instead of exponent to values from the module.ini, this reflects the speed bonus reported in the game.0.85 A speed bonus of 1 = 0%, 1.5 = +50%, .

    0.765 To calculate with the shield equiped, just rename NO to YES.0.7225 Use the table behind to set the appropriate penalty when mounted or with shield equiped (if possible).

    0.65025 A MOUNT/SHIELD penalty of 1 is 0%.The shield and mount penalties don't stack, that is why they are grouped together in one value!THRUST attack has the same damage output as normal (R-L or L-R) swings!

    TROOP 2 TROOP 3

    ARMOR TORSO 60 ARMOR TORSO 40ARMOR HEAD 50 ARMOR HEAD 40ARMOR LEGS 50 ARMOR LEGS 40

    Absolute MIN Damage Absolute MIN Damage

    Value Value Value Value17.6688 56.522368 33.6688 70.522368

    22.08568 62.9751048 39.08568 78.975104814.1266 49.390526 30.1266 59.390526

    29.60256 76.2268416 40.40256 84.626841634.902816 85.17012576 46.902816 94.7701257625.35192 65.2686312 36.15192 71.268631222.20192 57.1701312 30.30192 63.4701312

    26.177112 63.87759432 35.177112 71.0775943219.01394 48.9514734 27.11394 53.4514734

    DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS

    Absolute MAX Damage

    Absolute MAX Damage

  • TROOP 2 TROOP 3

    ARMOR TORSO 60 ARMOR TORSO 40ARMOR HEAD 50 ARMOR HEAD 40ARMOR LEGS 50 ARMOR LEGS 40

    Absolute MIN Damage Absolute MIN Damage

    Value Value Value Value31.6688 69.522368 47.6688 81.522368

    37.08568 77.9751048 54.08568 89.975104847.60256 90.6268416 57.20256 97.8268416

    54.102816 100.77012576 64.902816 107.9701257635.70192 67.9701312 42.90192 73.3701312

    40.577112 75.57759432 48.677112 80.97759432

    TROOP 2 TROOP 3

    ARMOR TORSO 60 ARMOR TORSO 40ARMOR HEAD 50 ARMOR HEAD 40ARMOR LEGS 50 ARMOR LEGS 40

    Absolute MIN Damage Absolute MIN Damage

    Value Value Value Value14.1266 49.390526 30.1266 59.390526

    25.35192 65.2686312 36.15192 71.268631219.01394 48.9514734 27.11394 53.4514734

    DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS

    Absolute MAX Damage

    Absolute MAX Damage

    DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS

    Absolute MAX Damage

    Absolute MAX Damage

  • To add a new calculation copy-paste one of the examples below and change the values to your likings.You can chage the weapon type by renaming to: 1H, 1.5H, 2H, POLE, POLE2H, and it will automatically switch to the corresponding proficiency.You can switch from one damage type to another by renaming to: CUT, PIERCE, BLUNT, the armor will adjust accordingly.DO NOT LEAVE SPACES BEFORE OR AFTER THE RENAMED WEAPON/DAMAGE TYPE !!!When testing make sure you hold the attack more than 1.2-2 seconds to have a constant hold bonus of 1.1 .For simplicity, the speed bonus is multiplied with the damage instead of exponent to values from the module.ini, this reflects the speed bonus reported in the game.A speed bonus of 1 = 0%, 1.5 = +50%, .To calculate with the shield equiped, just rename NO to YES.Use the table behind to set the appropriate penalty when mounted or with shield equiped (if possible).

    The shield and mount penalties don't stack, that is why they are grouped together in one value!THRUST attack has the same damage output as normal (R-L or L-R) swings!

    TROOP 4

    ARMOR TORSO 20ARMOR HEAD 20ARMOR LEGS 20

    Value Value59.6688 88.522368

    66.08568 96.975104850.1266 70.390526

    71.60256 106.226841679.302816 116.3701257660.15192 84.468631253.70192 79.6701312

    59.477112 87.2775943245.11394 63.3514734

    Absolute MIN Damage

    Absolute MAX Damage

  • TROOP 4

    ARMOR TORSO 20ARMOR HEAD 20ARMOR LEGS 20

    Value Value69.6688 94.522368

    77.08568 103.975104883.60256 113.4268416

    92.502816 124.7701257662.70192 85.0701312

    69.377112 93.57759432

    TROOP 4

    ARMOR TORSO 20ARMOR HEAD 20ARMOR LEGS 20

    Value Value50.1266 70.390526

    60.15192 84.468631245.11394 63.3514734

    Absolute MIN Damage

    Absolute MAX Damage

    Absolute MIN Damage

    Absolute MAX Damage

  • You can chage the weapon type by renaming to: 1H, 1.5H, 2H, POLE, POLE2H, and it will automatically switch to the corresponding proficiency.

    For simplicity, the speed bonus is multiplied with the damage instead of exponent to values from the module.ini, this reflects the speed bonus reported in the game.

  • RANGED

    MODULE INI CONSTANTS

    armor_soak_factor_against_cut armor_soak_factor_against_pierce armor_soak_factor_against_blunt

    armor_reduction_factor_against_cutarmor_reduction_factor_against_piercearmor_reduction_factor_against_blunt

    extra_penetration_factor_soakextra_penetration_factor_reduction

    At 10m range modifier= 0.99 - 0.98

    ARCHERY PROFICIENCY POWER DRAW

    400 400 7RANGE MODIFIER IS SPEED BONUS IS MOUNTED

    0.99 1 0

    Weapon Name & Type Min RAW Damage

    Text Txt+Val ValueBOW1 PIERCE 105.92244

    40 222.437124BOW 95.330196

    ARCHERY PROFICIENCY POWER DRAW

    400 400 7RANGE MODIFIER IS SPEED BONUS IS MOUNTED

    ATTACKING TROOP NAME AND STATS:THROWING

    PROFICIENCY

    Ranged Weapon Base Damage

    ATTACKING TROOP NAME AND STATS:THROWING

    PROFICIENCY

  • 0.99 1 0

    Weapon Name & Type Min RAW Damage

    Text Txt+Val ValueCROSSBOW1 PIERCE 35.64

    40 74.844CROSSBOW 32.076

    ARCHERY PROFICIENCY POWER DRAW

    400 400 7RANGE MODIFIER IS SPEED BONUS IS MOUNTED

    0.99 1 0

    Weapon Name & Type Min RAW Damage

    Text Txt+Val ValueTHROWING1 PIERCE 86.2848

    40 181.19808THROWING 77.65632

    ARCHERY PROFICIENCY POWER DRAW

    400 400 7RANGE MODIFIER IS SPEED BONUS IS MOUNTED

    0.983 1 0

    Weapon Name & Type Min RAW Damage

    Text Txt+Val ValueTHROWING2 CUT 85.70016

    40 179.970336THROWING 77.130144

    Ranged Weapon Base Damage

    ATTACKING TROOP NAME AND STATS:THROWING

    PROFICIENCY

    Ranged Weapon Base Damage

    ATTACKING TROOP NAME AND STATS:THROWING

    PROFICIENCY

    Ranged Weapon Base Damage

  • ARCHERY PROFICIENCY POWER DRAW400 400 7

    RANGE MODIFIER IS SPEED BONUS IS MOUNTED0.983 1 0

    Weapon Name & Type Min RAW DamageText Txt+Val Value

    THROWING3 BLUNT 85.7001640 179.970336

    THROWING 77.130144

    ATTACKING TROOP NAME AND STATS:THROWING PROFICIENCY

    Ranged Weapon Base Damage

  • MODULE INI CONSTANTS

    DEFAULTS BASIC HELP

    0.9 0.9 Below you have examples of multiple weapons and damage combinations, to make a new calculation, copy an example and modify it!0.9 0.9 Rename weapon type to: BOW, CROSSBOW, THROWING to switch between the calculation formulas!0.7 0.7 Rename damage types to: CUT, PIERCE, BLUNT, like in melee!

    Speed bonus works like in melee!1.1 1.1 The range modifier is in testing, and is between -0.1% and -0.2%, depending on weapon type for a range of 10m (throwing axe has 0.983).0.5 0.5 Mounted switch values: 1= true, 0= false0.7 0.7 Rain switch: 1= true, 0= false

    THRESHOLD represents the most common highest damage in about 100 repeated tests!1.5 1 THRESHOLD VALUES FOR RANDOM SOAK, RANDOM REDUCTION AND RANDOMIZED DAMAGE CAN BE ADJUSTED FROM 0.2, 0.2, 0.79 TO OTHER VALUES.1.2 1 When calculating bow's do not forget about bow difficulty (or requirement)!!!

    There is no hold bonus for ranged weapons!Projectile speed doesn't seem to affect the final damage!

    BOW DIFICULTY POWER THROW TROOP 1

    6 6 0 ARMOR TORSOHORSE ARCHERY RAIN STRENGTH ARMOR HEAD

    6 0 20 ARMOR LEGS

    Max RAW Damage Hit Location

    Value Text Value Value117.5739084 TORSO 0.2 19.92244

    246.90520764 HEAD 0.2 71.237124105.81651756 LEGS 0.79 30.530196

    BOW DIFICULTY POWER THROW TROOP 1

    0 6 0 ARMOR TORSOHORSE ARCHERY RAIN STRENGTH ARMOR HEAD

    CLOSE RANGE (~10m)

    ATTACKING TROOP NAME AND STATS: DEFENDING TROOP NAME AND ARMOR CONFIGURATIONSITP_EXTRA

    PENETRATION

    THRES_SOAK THRES_REDUCTION

    THRES_DAMAGEAbsolute MIN

    Damage

    ATTACKING TROOP NAME AND STATS: DEFENDING TROOP NAME AND ARMOR CONFIGURATIONSITP_EXTRA

    PENETRATION

  • 6 0 20 ARMOR LEGS

    Max RAW Damage Hit Location

    Value Text Value Value39.5604 TORSO 0.2 0

    83.07684 HEAD 0.2 035.60436 LEGS 0.79 0

    BOW DIFICULTY POWER THROW TROOP 1

    0 6 0 ARMOR TORSOHORSE ARCHERY RAIN STRENGTH ARMOR HEAD

    6 0 20 ARMOR LEGS

    Max RAW Damage Hit Location

    Value Text Value Value95.776128 TORSO 0.2 8.2848

    201.1298688 HEAD 0.2 44.6980886.1985152 LEGS 0.79 19.15632

    BOW DIFICULTY POWER THROW TROOP 1

    0 6 0 ARMOR TORSOHORSE ARCHERY RAIN STRENGTH ARMOR HEAD

    6 0 20 ARMOR LEGS

    Max RAW Damage Hit Location

    Value Text Value Value95.1271776 TORSO 0.2 3.70016

    199.76707296 HEAD 0.2 26.67033685.61445984 LEGS 0.79 11.430144

    THRES_SOAK THRES_REDUCTION

    THRES_DAMAGEAbsolute MIN

    Damage

    ATTACKING TROOP NAME AND STATS: DEFENDING TROOP NAME AND ARMOR CONFIGURATIONSITP_EXTRA

    PENETRATION

    THRES_SOAK THRES_REDUCTION

    THRES_DAMAGEAbsolute MIN

    Damage

    ATTACKING TROOP NAME AND STATS: DEFENDING TROOP NAME AND ARMOR CONFIGURATIONSITP_EXTRA

    PENETRATION

    THRES_SOAK THRES_REDUCTION

    THRES_DAMAGEAbsolute MIN

    Damage

  • BOW DIFICULTY POWER THROW TROOP 10 6 0 ARMOR TORSO

    HORSE ARCHERY RAIN STRENGTH ARMOR HEAD10 0 20 ARMOR LEGS

    Max RAW Damage Hit LocationValue Text Value Value

    95.1271776 TORSO 0.2 13.70016199.76707296 HEAD 0.2 51.87033685.61445984 LEGS 0.79 22.230144

    ATTACKING TROOP NAME AND STATS: DEFENDING TROOP NAME AND ARMOR CONFIGURATIONSITP_EXTRA PENETRATION

    THRES_SOAK THRES_REDUCTION

    THRES_DAMAGEAbsolute MIN

    Damage

  • Below you have examples of multiple weapons and damage combinations, to make a new calculation, copy an example and modify it!Rename weapon type to: BOW, CROSSBOW, THROWING to switch between the calculation formulas!Rename damage types to: CUT, PIERCE, BLUNT, like in melee!Speed bonus works like in melee!The range modifier is in testing, and is between -0.1% and -0.2%, depending on weapon type for a range of 10m (throwing axe has 0.983).Mounted switch values: 1= true, 0= falseRain switch: 1= true, 0= falseTHRESHOLD represents the most common highest damage in about 100 repeated tests!THRESHOLD VALUES FOR RANDOM SOAK, RANDOM REDUCTION AND RANDOMIZED DAMAGE CAN BE ADJUSTED FROM 0.2, 0.2, 0.79 TO OTHER VALUES.When calculating bow's do not forget about bow difficulty (or requirement)!!!There is no hold bonus for ranged weapons!Projectile speed doesn't seem to affect the final damage!

    TROOP 2

    80 ARMOR TORSO 6060 ARMOR HEAD 5060 ARMOR LEGS 50

    Threshold Damage

    Value Value Value Value55.2200764 66.5739084 33.92244 67.2200764

    141.16216044 162.90520764 90.137124 155.8621604460.49806876 69.81651756 38.630196 66.79806876

    TROOP 2

    80 ARMOR TORSO 6060 ARMOR HEAD 50

    DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS

    Threshold Damage

    Absolute MAX Damage

    Absolute MIN Damage

    DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS

  • 60 ARMOR LEGS 50

    Threshold Damage

    Value Value Value Value0 5.5604 0 6.7684

    14.21364 26.37684 0 22.613646.09156 11.30436 0 9.69156

    TROOP 2

    80 ARMOR TORSO 6060 ARMOR HEAD 5060 ARMOR LEGS 50

    Threshold Damage

    Value Value Value Value38.858688 48.776128 21.2848 49.858688

    104.7032448 123.4298688 61.49808 119.403244844.8728192 52.8985152 26.35632 51.1728192

    TROOP 2

    80 ARMOR TORSO 6060 ARMOR HEAD 5060 ARMOR LEGS 50

    Threshold Damage

    Value Value Value Value26.2227296 36.1271776 12.70016 37.2227296

    78.16773216 98.96707296 39.270336 92.8677321633.50045664 42.41445984 16.830144 39.80045664

    Threshold Damage

    Absolute MAX Damage

    Absolute MIN Damage

    DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS

    Threshold Damage

    Absolute MAX Damage

    Absolute MIN Damage

    DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS

    Threshold Damage

    Absolute MAX Damage

    Absolute MIN Damage

  • TROOP 280 ARMOR TORSO 6060 ARMOR HEAD 5060 ARMOR LEGS 50

    Threshold DamageValue Value Value Value

    40.2227296 49.1271776 24.70016 50.2227296105.46773216 122.06707296 66.570336 118.0677321645.20045664 52.31445984 28.530144 50.60045664

    DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS

    Threshold Damage

    Absolute MAX Damage

    Absolute MIN Damage

  • Below you have examples of multiple weapons and damage combinations, to make a new calculation, copy an example and modify it!Rename weapon type to: BOW, CROSSBOW, THROWING to switch between the calculation formulas!

    The range modifier is in testing, and is between -0.1% and -0.2%, depending on weapon type for a range of 10m (throwing axe has 0.983).

    THRESHOLD VALUES FOR RANDOM SOAK, RANDOM REDUCTION AND RANDOMIZED DAMAGE CAN BE ADJUSTED FROM 0.2, 0.2, 0.79 TO OTHER VALUES.

    TROOP 3

    ARMOR TORSO 40ARMOR HEAD 40ARMOR LEGS 40

    Value Value Value Value77.5739084 52.92244 81.2200764 89.5739084

    175.50520764 111.137124 170.56216044 188.1052076475.21651756 47.630196 73.09806876 80.61651756

    TROOP 3

    ARMOR TORSO 40ARMOR HEAD 40

    DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS

    Absolute MAX Damage

    Absolute MIN Damage

    Threshold Damage

    Absolute MAX Damage

    DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS

  • ARMOR LEGS 40

    Value Value Value Value12.5604 0 15.7684 20.5604

    34.77684 0 33.11364 43.1768414.90436 0 14.19156 18.50436

    TROOP 3

    ARMOR TORSO 40ARMOR HEAD 40ARMOR LEGS 40

    Value Value Value Value58.776128 38.2848 62.858688 69.776128

    136.0298688 80.39808 132.0032448 146.529868858.2985152 34.45632 56.5728192 62.7985152

    TROOP 3

    ARMOR TORSO 40ARMOR HEAD 40ARMOR LEGS 40

    Value Value Value Value47.1271776 26.70016 52.2227296 60.1271776

    111.56707296 56.070336 109.66773216 126.2670729647.81445984 24.030144 47.00045664 54.11445984

    Absolute MAX Damage

    Absolute MIN Damage

    Threshold Damage

    Absolute MAX Damage

    DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS

    Absolute MAX Damage

    Absolute MIN Damage

    Threshold Damage

    Absolute MAX Damage

    DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS

    Absolute MAX Damage

    Absolute MIN Damage

    Threshold Damage

    Absolute MAX Damage

  • TROOP 3ARMOR TORSO 40ARMOR HEAD 40ARMOR LEGS 40

    Value Value Value Value58.1271776 38.70016 62.2227296 69.1271776

    134.66707296 81.270336 130.66773216 145.1670729657.71445984 34.830144 56.00045664 62.21445984

    DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS

    Absolute MAX Damage

    Absolute MIN Damage

    Threshold Damage

    Absolute MAX Damage

  • TROOP 4

    ARMOR TORSO 20ARMOR HEAD 20ARMOR LEGS 20

    Threshold Damage

    Value Value Value76.92244 97.2200764 102.5739084

    161.537124 204.16216044 215.4052076469.230196 87.49806876 92.31651756

    TROOP 4

    ARMOR TORSO 20ARMOR HEAD 20

    Absolute MIN Damage

    Absolute MAX Damage

  • ARMOR LEGS 20

    Threshold Damage

    Value Value Value15.64 26.7684 29.5604

    32.844 56.21364 62.0768414.076 24.09156 26.60436

    TROOP 4

    ARMOR TORSO 20ARMOR HEAD 20ARMOR LEGS 20

    Threshold Damage

    Value Value Value59.2848 77.858688 82.776128

    124.49808 163.5032448 173.829868853.35632 70.0728192 74.4985152

    TROOP 4

    ARMOR TORSO 20ARMOR HEAD 20ARMOR LEGS 20

    Threshold Damage

    Value Value Value49.70016 70.2227296 76.1271776

    104.370336 147.46773216 159.8670729644.730144 63.20045664 68.51445984

    Absolute MIN Damage

    Absolute MAX Damage

    Absolute MIN Damage

    Absolute MAX Damage

    Absolute MIN Damage

    Absolute MAX Damage

  • TROOP 4ARMOR TORSO 20ARMOR HEAD 20ARMOR LEGS 20

    Threshold DamageValue Value Value

    58.70016 76.2227296 81.1271776123.270336 160.06773216 170.3670729652.830144 68.60045664 73.01445984

    Absolute MIN Damage

    Absolute MAX Damage

    MELEERANGED