rapidly prototyping games fitc 2013
TRANSCRIPT
Gain be/er understanding Stronger mechanics & design
Iden9fy bad designs or mechanics early Innova9on
Artists & Animators are familiar with it Deploys to web & mobile (via AIR)
Easy to create UI’s Simple asset-pipeline
Built by a small team 1-‐4 people Tes9ng started really early
Itera9ve approach Will it be a success? Not casual enough