rapid prototyping as design process jeff ginger | makerspace 490 | fall 2015

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Rapid Prototyping as Design Process JEFF GINGER | MAKERSPACE 490 | FALL 2015

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Rapid Prototyping as Design ProcessJEFF GINGER | MAKERSPACE 490 | FALL 2015

Computerize

PrototypeShare

Imagine

The Fab Lab Process

Computerize

PrototypeShare

Imagine

The Fab Lab Process

So, how do we come up with an invention or innovation?WE START WITH STORIESINSPIRED BY SCOTT KLEMMER

A Storyboard Should Communicate

Setting ◦ People◦ Environment◦ Task

Sequence◦ What steps◦ What conditions◦ What task is illustrated

Satisfaction◦ What motivations◦ What does it enable◦ What needs does it address

Storyboarding Benefits Holistic focus

No commitment to particular interface

Helps everyone get on the same page

Add time limits!

Activity Time!STORYBOARD YOUR INVENTION

Choices1. Phone App for

Super Heroes

2. Restaurant Table-Screen

3. Car Dashboard Touch Interface

Groups of 4

Make 2 storyboards, share 1

Use Star People

20 minutes

Rapid Prototyping“LOW FIDELITY”

What is Prototyping? Strategy for effective design

Rapidly creating an approximation of a design idea to quickly get feedback and learn

Activity that structures innovation, creativity and collaboration in design

A reflective conversation with materials – Donald Shune

A strategy for efficiently dealing with things to predict

What Do Prototypes Prototype? Feel – what might it look like?

Implementation – what might it work like?

Role – what might the experience be like?

Learning and time

Maximize what you can learn, early, minimize the time it takes

Try drastically different ideas and methods

Paper Prototypes vs Digital Prototypes

Paper prototypes usually allow designers to explore a broader range of ideas

Paper prototypes are often less expensive, faster, and easier to create and modify

Paper prototypes keep the focus on high-level design

Paper prototypes separate issues of design from issues of implementation

Activity Time!PAPER PROTOTYPE YOUR INVENTION

ChallengeSame groups of 4

1 “normal” interface

1 “whacky” interface

20 minutes

ReflectionWHAT DID WE NOTICE?

BonusTEST ANOTHER GROUP’S INTERFACE