rapheal loviee

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    Rapheal loviee

    Game Design Document

    Version 0.1

    by

    P.R.V.Bharath

    12ug02003

    Game art and Design

    Image College of Arts, Animation and Technology

    (ICAT)

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    Table of Content

    Specification

    1.Game Overview .........................................................................4

    1.1 Game Concept.........................................................................4

    1.2 Target Audience.......................................................................4

    1.3 Game flow Summary................................................................4

    1.4 Look and Feel...........................................................................4

    1.5 Project Scope...........................................................................4

    2. Game Play and Mechanics.........................................................5

    2.1 Game Play.................................................................................5

    2.2 Mechanics................................................................................5

    2.3 Re-Playability............................................................................5

    3. Story...........................................................................................5

    3.1 Game World..............................................................................5

    4 Levels...........................................................................................7

    4.1 Level Layout..............................................................................7

    4.2 Main Screen..............................................................................8

    4.3 Level Selection Screen...............................................................8

    4.4 HUD..........................................................................................9

    4.5 Level Completion Screen...........................................................9

    4.6 Pause Menu...............................................................................9

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    Specifications:

    Game name :Raphael Loviee

    Genre : Puzzle

    Platform : P.C and Mobile

    Target Audience : KA (Kids & Adults)

    Visual style : Cartoon

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    1 Game Overview

    1.1 Game Concept

    Once up on a Time there were two turtles, male and female characters They both arelovers actually, They are very interested to meet each other but there were some

    obstacles that doesn't allow both of them to meet. As the player was supposed to solve

    the obstacles and try to help the turtles to meet each other for their valuable love.

    1.2 Target Audience

    The game is targeted to players of the mobile gamers and pc gamers. The game is puzzle

    solving game. The game has a cartoonish feel making it fun to play for kids also.

    Although young gamers will get fun while playing the game. There is no violence in the

    game and hence also making it playable to kids.

    1.3 Game Flow Summary

    At first when the player opens the game main screen will be displayed, and in the main

    screen start, quite, sound buttons are available and when the player choose the start

    button the level selection screen page will be displayed in the level selection only the

    first level will be unlocked and all the levels are locked because the player has to play

    each level and the player should unlock each level by completing level by level.

    1.4 Look and Feel

    The game is in cartoon feel. It looks both kids and adults interesting to play the game

    and the background music and sounds were fun to hear.

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    1.5 Project Scope

    There are many games like Zombies Tsunami, Temple run, Subway Surfers etc., which

    are very interesting to play in the mobile phones and lot of money was earned by these

    small games which inspire me a lot to do a small digital game for the mobile platforms aswell as the other platforms. This project helps me to create a show reel which helps me

    to keep in my portfolio and also this project helps me to learned about Design skill, Level

    design, Business management, Communication skills, Understanding the target audience

    etc. This project will help me to combine all my knowledge which I got in last two years

    of study and exhibit them and my specialization skill through the final output.

    2 Game play and Mechanics

    2.1 Game play

    In the game, the players was not able to control the character . The player has to solve

    the puzzles in the game try to meet the characters each other. When the characters

    meet each other the level will be completed and proceed to the next level.

    2.2 Mechanics

    The player cannot control the character, Once the character movies forward and it will

    not goes to back. When player was failed during solving the puzzle then the player has torestart the game. When the player touches the screen then both the characters will stop

    at a time. There will be a count the score according to the game play. If the player

    completes the game in less amount of time there will be an high score for it. There

    mainly two characters one is male and the other is female. The character animation is

    very smooth and gently so that it feels cool to play.

    2.2 Re-Playability

    The Games replay ability will depend on the player. If the player wishes to try getting a

    new levels in game then he may do so. The player can even restart from a particular

    check point if he or she wishes to do so. A player would want to replay the game is

    he/she likes the UI, the game audio or even the visual appeal in terms of graphics. Thus,

    giving the replay ability option to the player.

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    3 Story

    Once up on a Time There two turtles, male and female characters They both are lovers

    actually, They very interested to meet each other but there were some obstacles that

    doesn't allow both of them to meet. As the player was supposed to solve the obstaclesand try to help the turtles for their valuable love.

    3.1 Game world 

    The game was having the sky background and it was in cartoonish fell mostly I used green

    and brown colours for the platforms and for the assets in the game.

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    4 Levels

    4.1 Level Layout

    C.S.P - Characters Starting Point

    S - SwitchW.B - Weight Blocks

    B - Buttons

    G - Gate

    S.P.S - Starting Point Symbol

    PT - Platform

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    Story Board

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    4.2 Main Screen

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    4.3 Level Selection Screen

    4.4 HUD

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    4.5 Level Completion Screen

    4.6 Pause Screen

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    5 Sounds

    5.1 Environment Sounds

    Turtle SoundsAssets Sounds

    Background music

    5.2 Music

    Ambient

    Victory 

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