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  • PORTFOLIO

    RAPHAEL SAUTRON

  • LEVEL 22, GARY’S MISADVENTURES

    Late for work? Sneak to

    your desk without being

    spotted!

    CHECK OUT

    THE

    TRAILER!

    Game Design

    Level Design

    Storyline

    Dialogs

    A “Stealth-action-comedy” game!

    20 Levels of a unique experience: stealth, puzzle,

    reflexes and funny punchlines!

    Available on phones, tablets, and steam!

    Soon on consoles…

    GUI

    Community

    management

    Crowdfunding

    campaign

    What I did

    U N

    IT Y

    Reached the 1# place on steam greenlight

    Was nominated for the Game Paris Awards

    Featured on app store on Day 1

    89% of positive evaluation on steam

    NOEGO - 2013

    https://www.youtube.com/watch?v=X0K9i0KilBs https://www.youtube.com/watch?v=X0K9i0KilBs

  • LEVEL 22, GARY’S MISADVENTURES

    Press Quotes

    “Hilarious, addicting, and unique, Level 22 is a terrific game no

    self-respecting stealth junkie should be without. “

    SUPERGAMEDROID.COM

    “Level 22 is a delightful re-creation of some of the best parts of

    the retro stealth action games.”

    TOUCHARCADE.COM

    “A stealth game with a unique difference, Level 22 is a funny,

    smart, and enjoyable experience…”

    148APPS.COM

    “The quirky design and sound, comedic dialogue, and

    challenging gameplay creates a fulfilling title.”

    GAMEMOB.COM

    “The most remarkable part of the game is how engaging it is to

    keep you actively playing to make it up to Level 22.”

    APPLENAPPS.COM

    “Level 22 is a clever take on the stealth genre…”

    CULTOFMAC.COM

    “LEVEL 22 is a fine combination of humour and strategy. It’s not

    easy, but it is rewarding, and the incredible artwork and

    animations make it a joy to explore and try new things in the

    game just to see what will happen.”

    IPHONE.APPSTORM.NET

    “Level 22 is a refreshingly unique stealth-'em-up…”

    APPSPY.COM

    “This one's got style, folks.”

    IGN.COM

  • A FIRST PERSON

    INFINITE RUNNER ON

    PARIS ROOFS!!!

    Game Design

    Level Design

    User Interface

    A F2P 3D runner for mobiles in a unique setting!

    Jump from roof to roof and collect croissants!

    Buy upgrades, discover new abilities and run as far

    as you can to discover new challenges!

    What I did

    PARIS RUSH

    U N

    IT Y

    NOEGO - 2014

  • A STEALTH ADVENTURE

    GAME IN A WACKY

    SPACE PRISON !

    An American spaceman needs to escape from a

    galactic jail.

    Explore this exotic planet, meet new friends and find

    your way back to earth!

    ESCAPE FROM SLUGARIA

    Game Concept

    Storyline

    Art Direction

    What I did

    U N

    P R

    O D

    U C

    E D

    C O

    N C

    E P

    T

    NOEGO - 2014

  • U N

    P R

    O D

    U C

    E D

    C O

    N C

    E P

    T

    ESCAPE FROM SLUGARIA The gameplay Guest star: Gary

    Hi! My name is Gary,

    the hero of Level 22.

    As I’m the biggest star

    of this portfolio I have

    the privilege to tell

    you about this game.

    In this stealth adventure game

    you need to explore the jail,

    gather various items and use

    them to solve puzzles. But if

    you are seen by a guard…

    Let’s take a look at this situation:

    you need to activate the power

    switch on the left of the level. Of

    course, if you simply move there

    these 3 guards will see you.

    …Game Over!

    Use the baseball bat to stun

    the masked guard. Then,

    quickly move to the switch

    while the first guard is still

    looking in the other

    direction… “Et voilà !”

    The solution? Use

    an item of your

    inventory: the ball.

    Just throw it to the first guard to attract

    his attention. It will make him look in

    that direction for a few seconds.

    Then, quickly move through

    the automatic door. Make sure

    you don’t get into the field of

    vision of the other bad guy

    who is walking up and down

    at the top right corner of the

    screen.

    Hum… it’s such a

    shame that game

    has never been

    produced!

  • A midcore survival-horror

    first-person-runner!

    What I did

    DUNGEON ESCAPE

    Game Concept

    Monetization Model

    Play as a archeologist trying to escape from a cursed tomb.

    Run, slide, jump and of course….SHOOT enemies!

    Collect money to unlock new features and complete more

    challenges.

    U N

    P R

    O D

    U C

    E D

    C O

    N C

    E P

    T

    NOEGO - 2014

  • DUNGEON ESCAPE Guest star: Marty The gameplay

    The main concept is

    pretty classic. You run

    straight on and slide

    your finger to the side

    to move from one

    “rail” to the other.

    Your goal is to stay

    alive as long as

    possible. So don’t run

    into a monster!

    That would be really too

    bad…

    Actually…It’s pretty cool!

    You can slide under an

    obstacle to quickly

    avoid it or to break

    some stuff around.

    You can also open doors

    this way.

    Definitely awesome…

    You can also combine

    actions (jump+attack as in

    the picture).

    There are 5 rails. Switch from one to another to

    avoid a danger

    Just directly tap

    on an enemy to

    attack him.

    Of course if can put your

    hand on a weapon, that’s

    when the real fun starts!

    I really like this

    game: monsters,

    violence…

    …and I had no

    better thing to

    do, so…

    Hi! My name is Marty. Gary’s

    best friend. He is working on the

    console version of Level 22 at the

    moment. I will do my best to

    replace him.

    U N

    P R

    O D

    U C

    E D

    C O

    N C

    E P

    T

  • A facebook social game

    in a fantasy vet clinic!

     Theme Hospital in a fantasy vet universe.

     Cure cute animals from their funny/weird diseases.

     Hug them as much as possible to unlock new patients.

     Customize your environment and avatar.

     Out of drug? Ask your friends to give you some.

    MY VET LIFE

    C O

    M IN

    G S O O N …

    Game Design

    Level Design

    Monetization system

    GUI design

    Project Management

    What I did

    Wanna see what it

    looks like?

    Over Here!

    SUCCUBUS INTERACTIVE - 2012

    https://www.youtube.com/watch?v=JwoH9FituIo https://www.youtube.com/watch?v=JwoH9FituIo

  • A serious game to learn how

    to build and keep a good

    customer relation!

    Play as a salesman in a futuristic company

    Your product: the C.U.B.E

    Your missions:

    Reach your sales objectives

    Get new clients

    Increase your customer satisfaction

    Adapt yourself to random traps

    S E

    R IO

    U S

    G A

    M E

    CORNAK

    Game Design

    Project Management

    Storyline

    Dialogs

    GUI design (a crazy one!)

    What I did

    CHECK OUT

    THE

    TRAILER!

    SUCCUBUS INTERACTIVE - 2012

    https://www.youtube.com/watch?v=xWfig1va7hM https://www.youtube.com/watch?v=X0K9i0KilBs https://www.youtube.com/watch?v=xWfig1va7hM

  • A serious game to learn

    complex security process in

    the electrical maintenance.

    S E

    R IO

    U S

    G A

    M E

    WATOU

    Learning scenario

    Project Management

    Mission Design

    Dialogs

    What I did

    SUCCUBUS INTERACTIVE - 2011

    An adventure game reflecting the reality of the job

    Each mistakes has a different consequence

    A gameplay particularly accessible thanks to the

    “ Hand, Mouth, Eye” interface

    Best game award at Serious Game Expo 2012