rangebasicscause helen monkman & andre kushniruk a health literacy and usability heuristic...
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RangeBasics Cause
Helen Monkman & Andre Kushniruk
A Health Literacy and Usability Heuristic Evaluation
of a Mobile Consumer Health Application
August 22, 2013
1. Health Literacy – “the ability to access, understand, evaluate and communicate information”
(Rootman & Gordon-El-Bihbety, 2008, p. 11)
2. Usability – the extent to which “a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use."
(ISO 9241-11)
Health Literacy and Usability
IntroductionIntroduction Methods Results Discussion Closing
Introduction
• If consumers cannot understand the content, they may have difficulty achieving their goals
• If the system is hard to use, consumers may have challenges accessing the information
Health Literacy
Usability
Consumer HISs
Introduction Methods Results Discussion Closing
Health Literacy and Usability
Introduction
• The value of consumer HISs hinge on aligning consumers levels of health literacy with the demands these systems place on health literacy
Introduction Methods Results Discussion Closing
The Health Literacy Challenge
Consumers with Low Health
Literacy
System Demands on Health Literacy
Introduction
• Validated measures for evaluating users’ levels of health literacy exist – however, they do not measure system demands on health literacy
• Readability measures demands on health literacy – but do not assess the impact of system display and design
• This study focused on lowering demands on health literacy through information display and design
Introduction Methods Results Discussion Closing
Lowering Demands on Health Literacy
Introduction
• To develop a new set of evidence-based heuristics that evaluate both usability and demands on health literacy• Based on studies of usable health websites with
participants who had limited health literacy
Introduction Methods Results Discussion Closing
Study Objectives
• To determine the utility of these heuristics in identifying opportunities to improve the usability and decrease demands on users’ levels of health literacy in a mobile consumer health application
IntroductionMethods
• Usability experts assess how well a system complies with design principles (i.e., heuristics)• Existing heuristics, such as Nielsen’s (1993), or new
heuristics can be used
Results Discussion ClosingIntroduction
Heuristic Evaluation
• When the system violates a given heuristic it is assigned a severity rating
• A new set of heuristics and severity scale were developed for this study
IntroductionMethods
• Tan, Liu and Bishu’s (2009) severity scale was complemented with explanations of health literacy
Results Discussion ClosingIntroduction
Severity Scale Development
Mild • Health Literacy: Most users will understand the content. • Usability: Users can easily work around these problems.
Moderate • Health Literacy: Some users will understand the content. Misunderstanding will not result in harm to users.
• Usability: Users stumble over the problem, but can quickly adapt to it.
Severe • Health Literacy: Few consumers will understand the content. Misunderstanding could result in harm to users.
• Usability: Users have difficulty, but can find workarounds and where users are unable to complete tasks.
• Some guidelines were modified for mobile devices
IntroductionMethods Results Discussion ClosingIntroduction
Heuristic Development
• Health Literacy Online: A guide to writing and designing easy-to-use health Web sites (HLO Guide) was parsed for design guidelines
U.S. Department of Health and Human Services,Office of Disease Prevention and Health Promotion (2010)
• Guidelines (e.g., paragraphs < 3 lines; use bulleted lists; avoid long words) 29 heuristics (e.g., Spacious) 5 categories (e.g., Content)
IntroductionMethods Results Discussion ClosingIntroduction
HLO Heuristics
Screens Home Screen, Registration
Content Hierarchy, Promotion, Positive Tone, Specific, Colloquial, Accurate, Spacious, Personal, Headings
Display Consistency, Font, Spacious, Location of Content, Images, Contrast, Accessibility
Navigation Topics, Orientation, Back Button, Linear Navigation, Buttons, Links, Search
Interactivity
Engage, Print, Multimedia, New Media,
IntroductionMethods
• The mobile consumer health app was described as a clear and simple reference guide for everyone to understand his or her blood test reports
• An evaluation table of the heuristics and their ancillary guidelines was used to evaluate the app
• The investigator explored all of the app’s screens and recorded violations, assigned severity ratings and took screenshots of violations
Results Discussion ClosingIntroduction
Procedure
IntroductionResults IntroductionResultsMethods Discussion ClosingIntroduction
Interactivity
Navigation
Display
Content
Screens
-1 1 3 5 7 9 11 13 15
Frequency of Heuristic Violations
IntroductionResults IntroductionResultsMethods Discussion ClosingIntroduction
Content • Spacious (no bulleted lists, dense text)• Specific (no actionable content) • Colloquial (acronyms were not explained)
Display • Images (none to support written explanations)• Font (small, not adjustable)
Navigation • Orientation (random list of 47 topics)• Linear Navigation (not obvious more pages
existed and available through swiping motion)
Interactivity • Print (could neither print nor email the pages)
Examples of Heuristic Violations
IntroductionResults IntroductionResultsMethods Discussion ClosingIntroduction
App Re-Design
Orientation &Linear Navigation
Buttons & Colloquial
Font
Headings
Specific
Spacious
Link
Linear Nav
AccessibilityPrint & Engage
Linear Nav
IntroductionDiscussionMethods Results ClosingIntroduction
• Evidence-based heuristics were developed for assessing demands on health literacy and usability
• These heuristics demonstrated utility in generating design recommendations to improve a mobile consumer health application
• This set of heuristics provides specific and objective design recommendations based on studies on users with limited health literacy
Discussion
IntroductionClosingMethods Results DiscussionIntroduction
• Consumer health information systems should be designed with considerations for health literacy and usability
• Design methods involving users with limited health literacy may help ensure these criteria are met
• However, existing systems may benefit from inspection methods for adherence to guidelines for usability and health literacy
Conclusion
IntroductionClosingMethods Results DiscussionIntroduction
Thank You!
Questions?
IntroductionClosingMethods Results DiscussionIntroduction
Rootman I, and Gordon-El-Bihbety D. A vision for a health literate Canada. Ottawa, ON: CPHA; 2008.
ISO 9241-11. Ergonomic requirements for office work with visual display terminals (VDTs) Part 11: Guidance on usability. International Organization for Standardization; 1998.
Tan W, Liu D, and Bishu R. Web evaluation: Heuristic evaluation vs. user testing. Int J Ind Ergonom 2009; 39(4): 621-27.
U.S. Department of Health and Human Services, Office of Disease Prevention and Health Promotion. Health literacy online: A guide to writing and designing easy-to-use health Web sites. Washington, DC. 2010.
References
IntroductionClosingMethods Results DiscussionIntroduction
ScreensHome Screen Have a simple and engaging home
page.
Registration Make registration and logging in as simple and obvious as possible
Appendix – Screens Heuristics
IntroductionClosingMethods Results DiscussionIntroduction
Content
Hierarchy Put the most important information first.
Promotion Tell users what to do and how to do it.
Positive Tone Stay positive and realistic. Include the benefits of taking action.
Specific Provide specific action steps.
Colloquial Write in plain language.
Accurate Check content for accuracy.
Spacious Display content clearly on the page.
Personal Include a limited amount of interactive content that users can tailor.
Headings Use meaningful headings.
Appendix – Content Heuristics
IntroductionClosingMethods Results DiscussionIntroduction
Display
Consistency Ensure styles are consistent.
Font Ensure the font is easy to read.
Spacious Use white space and avoid clutter.
Location of Content
Keep content in the center of the screen and above the fold.
Images Use images that facilitate learning.
Contrast Use bold colors with contrast and avoid dark or busy backgrounds.
Accessibility Make the system accessible to people with disabilities.
Appendix - Heuristics
IntroductionClosingMethods Results DiscussionIntroduction
Navigation
Topics Put topics in multiple categories.
Orientation Enable easy access to home and menu screens.
Back Button Make sure the “Back” button works.
Linear Navigation
Use linear information paths (e.g., numbered screens).
Buttons Simplify screen-based controls and enlarge buttons.
Links Label links clearly and use them effectively.
Search Include simple search and browse options.
Appendix - Heuristics
IntroductionClosingMethods Results DiscussionIntroduction
Interactivity
EngageInvite users to share content and provide feedback about their experiences.
Print Include printer-friendly tools and resources.
Multimedia Incorporate audio and visual features.
New Media Explore new media such as Twitter or text messaging.
Appendix - Heuristics