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  • 7/25/2019 Raggs

    1/6

    Character: RaggsPlayer:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGenv6.05.05 on Dec 4, 2015 at 8:26:04 AM

    Level:10 (CR:9)Page 1

    RaggsLands of theLinnorm Kings Chaotic Neutral

    Character Name Player Name Deity Region Alignment

    Alchemist (Beastmorph, Vivisectionist) 10 Tiefling / Outsider Large / 10 ft. 6' 2" / 200 lbs. Darkvision (60 ft.)CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION

    10 (9) 105000 / 155000 0 FemaleCharacter Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points

    WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED

    HPhit points

    82 Walk 30 ft.

    ACarmor class

    16 : 13 : 12 = 10 + 0 + 0 + 2 + -1 + 4 + 0 + 1 + 0 + 0 + 0 + 0 + 0

    TOTAL FLAT TOUCHBASE ARMOR

    BONUSSHIELDBONUS

    STAT SIZE NATURALARMOR

    DEFLEC-

    TION

    DODGE Morale Insight Sacred Profane MISC

    INITIATIVEmodifier

    +2 = +2 + +0 0 +0 0 5 5 5TOTAL DEX

    MODIFIERMISC

    MODIFIERMISS

    CHANCEArcaneSpell

    Failure

    ARMORCHECK

    PENALTY

    SPELLRESIST

    ACIDRESIST

    COLDRESIST

    ELECT.RESIST

    FIRERESIST

    ABILITY NAME ABILITYSCORE

    EQUIPPEDSCORE

    ABILITYMODIFIER

    ABILITYDAMAGE

    PENALTY

    STRStrength

    16 +3

    DEXDexterity

    15 +2

    CONConstitution

    14 +2

    INTIntelligence

    20 +5

    WISWisdom

    10 +0

    CHACharisma

    12 +1

    Encumbrance Light

    SAVING THROWS TOTAL BASESAVE

    ABILITY MAGIC MISC EPIC TEMP

    FORTITUDE(constitution)

    +9 = +7 + +2 + +0 + +0 + +0 +

    REFLEX(dexterity)

    +12 = +7 + +2 + +0 + +3 + +0 +

    WILL(wisdom)

    +3 = +3 + +0 + +0 + +0 + +0 +

    TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

    MELEEattack bonus

    +10/+5 = +7/+2 + +3 + -1 + +1 + 0 +

    RANGEDattack bonus

    +9/+4 = +7/+2 + +2 + -1 + +1 + 0 +

    CMBattack bonus

    +11/+6 = +7/+2 + +3 + +1 + + +

    GRAPPLE TRIP DISARM SUNDERBULLR USH OVERR UN

    CMB +11/+6 +11/+6 +11/+6 +11/+6 +11 +11

    CMD 24 24 24 24 24 24

    HAND TYPE SIZE CRITICAL REACH*BiteEquipped PS M 20/x2 10 ft.

    TOTAL ATTACK BONUS DAMAGE

    +13/+13/+8 1d8+5Special Properties: (Demon Armor Claw Attack (Bone))

    HAND TYPE SIZE CRITICAL REACH*2 Claw AttackPrimary PS M 20/x2 10 ft.

    TOTAL ATTACK BONUS DAMAGE

    +13/+13/+8 1d6+5Special Properties: Bludgeoning, (Demon Armor Claw Attack (Bone))

    *: weapon is equipped

    1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (offhand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

    TOTAL SKILLPOINTS: 90 SKILLS MAX RANKS: 10/10

    SKILL NAMEK EY A BI LI TY S KI LL

    MODIFIERABILITY

    MODIFIERRANKS MISC

    MODIFIER

    Acrobatics DEX 12 = 2 + 10 Appraise INT 5 = 5 Bluff CHA 3 = 1 + 2 Climb STR 3 = 3

    Craft (Alchemy) INT 18 = 5 + 10 + 3Craft (Alchemy) (Create item) INT 28 = 5 + 10 + 13

    Craft (Untrained) INT 5 = 5 Diplomacy CHA 1 = 1 Disguise CHA 1 = 1

    Escape Artist DEX 2 = 2 Fly DEX 13 = 2 + 10 + 1 Heal WIS 0 = 0 Intimidate CHA 15 = 1 + 10 + 4

    Knowledge (Arcana) INT 18 = 5 + 10 + 3Knowledge (Nature) INT 18 = 5 + 10 + 3

    Perception WIS 13 = 0 + 10 + 3 Perform (Untrained) CHA 1 = 1 Ride DEX 2 = 2 Sense Motive WIS 0 = 0

    Spellcraft INT 18 = 5 + 10 + 3 Stealth DEX 0 = 2 + -2 Survival WIS 13 = 0 + 10 + 3 Swim STR 3 = 3

    Use Magic Device CHA 14 = 1 + 10 + 3= + +

    = + +

    : can be used untrained. : exclusive skills. *: Skill Mastery.

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  • 7/25/2019 Raggs

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    Character: RaggsPlayer:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGenv6.05.05 on Dec 4, 2015 at 8:26:04 AM

    Level:10 (CR:9)Page 2

    EQUIPMENTITEM LOCATION QTY WT / COST

    Amulet of Mighty Fists +1 (Impact/Merciful)

    Equipped 1 0 / 64,000

    unarmed and natural attacks do +1d6 damage, deals non-lethal damage only, An impact weapon deals damage asif the weapon were one size category larger. In addition, any bull rush combat maneuver the wielder attempts whilewielding the weapon gains a bonus equal to the weapon's enhancement bonus.

    Bite Equipped 1 0 / 0(Demon Armor Claw Attack (Bone))

    2 Claw Attack Equipped 1 0 / 0Bludgeoning, (Demon Armor Claw Attack (Bone))

    Outfit (Monk's) Equipped 1 2 / 0

    Formula Book Carried 1 3 / 15

    TOTAL WEIGHT CARRIED/VALUE 5.02 lbs. 64,015gp

    WEIGHT ALLOWANCELight 153 Medium 306 Heavy 460

    Lift over head 460 Lift off ground 920 Push / Drag 2300

    MONEYTotal= 0 gp [Unspent Funds = -64,000 gp]

    MAGIC

    LanguagesAbyssal, Common, Draconic, Elven, Goblin, Infernal, Skald

    Other Companions

    Archetypes

    Beastmorph [Paizo Inc. - UltimateCombat, p.24]

    Beastmorphs study the anatomy of monsters, learning how they achieve their strangepowers. They use their knowledge to duplicate these abilities, but at the cost of taking

    on inhuman shapes when they use mutagens.

    Vivisectionist [Paizo Inc. - UltimateMagic, p.20]

    A vivisectionist studies bodies to better understand their function. Unlike a chirurgeon,

    a vivisectionist's goals are not related to healing, but rather to experimentation andknowledge that most people would consider evil.

    TraitsAccelerated Drinker [Paizo Inc. - Cheliax,

    Empire of Devils, p.18]

    You know how to drink a potion efficiently, such as by not using your hands, tossing

    it in the air and catching it in your mouth, or opening it with your teeth. You may drink

    a potion as a move action instead of a standard as long as you start your turn with the

    potion in your hand.Bully [Paizo Inc. - Advanced

    Player's Guide, p.329]

    You grew up in an environment where the meek were ignored and you often had to

    resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks,

    and Intimidate is always a class skill for you.

    Special AttacksCrippling Strike (Ex) [Dreamscarred Press -

    Core Rulebook, p.69]

    You can sneak attack opponents with such precision that your blows weaken and

    hamper them. An opponent damaged by one of your sneak attacks also takes 2 pointsof Strength damage.

    Feral Mutagen [Paizo Inc. - AdvancedPlayer's Guide]

    Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite

    attack. These are primary attacks and are made using the alchemist's full base attack

    bonus. The claw attacks deal 1d6 points of damage (1d4 if the alchemist is Small) andthe bite attack deals 1d8 points of damage (1d6 if the alchemist is Small). While the

    mutagen is in effect, the alchemist gains a +2 competence bonus on Intimidate skillchecks.

    Sneak Attack (Ex) [Paizo Inc. - CoreRulebook, p.68]

    If you can catch an opponent when he is unable to defend himself effectively fromyour attack, you can strike a vital spot for extra damage. Your attack deals 10d6 points

    of extra damage anytime your target would be denied a Dexterity bonus to AC, orwhen you flank your target. Should you score a critical hit with a sneak attack, this

    extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the

    target is within 30 feet. With a weapon that deals nonlethal damage, you can make asneak attack that deals nonlethal damage instead of lethal damage. You cannot use

    a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not

    even with the usual -4 penalty. You must be able to see the target well enough to pickout a vital spot and must be able to reach such a spot. You cannot sneak attack while

    striking a creature with concealment.

    Throw Anything (Ex) [Paizo Inc. - AdvancedPlayer's Guide, p.27]

    You gain the Throw Anything feat as a bonus feat. You add your Intelligence modifier

    to damage done with splash weapons, including the splash damage if any. This bonusdamage is already included in the bomb class feature.

    Special QualitiesAlchemy (Su) [Paizo Inc. - Advanced

    Player's Guide, p.26]

    When using Craft (Alchemy) to create an alchemical item, you gains a +10

    competence bonus on the Craft (alchemy) check. In addition, you can use Craft

    (Alchemy) to identify potions as if using Detect Magic. He must hold the potion for 1round to make such a check.

    Beastform Mutagen [Paizo Inc. - UltimateCombat, p.24]

    At 3rd level, a beastmorph's mutagen causes him to take on animalistic features-

    whether those of an animal, a magical beast, an animal-like humanoid (such as a

    lizardfolk), or a monstrous humanoid. For example, when the beastmorph uses hismutagen, he may gain a furry muzzle and pointed ears like a werewolf, scaly skin like

    a lizardfolk or sahuagin, or compound eyes and mandibles like a giant insect. Thebeastmorph also gains his choice of one of the abilities listed in the alter self spell,which persists as long as the mutagen. He may select a different ability each time he

    creates a mutagen. This ability replaces swift alchemy.

    Brew Potion (Ex) [Paizo Inc. - AdvancedPlayer's Guide, p.27]

    You receive Brew Potion as a bonus feat. You can brew potions of any formulae you

    know (up to 3rd level), using your alchemist level as caster level. The spell must be onethat can be made into a potion. You do not need to meet the prerequisites for this feat.

    Cruel Anatomist (Ex) [Paizo Inc. - UltimateMagic, p.20]

    You may use your Knowledge (Nature) skill bonus in place of your Heal skill bonus.

    Darkvision (Ex) [Paizo Inc. - Bestiary]

    Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all,out to a range specified for the creature. Darkvision is black and white only (colors

    cannot be discerned). It does not allow characters to see anything that they could not

    see otherwise-invisible objects are still invisible, and illusions are still visible as what

    they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.The presence of light does not spoil darkvision.

    Discoveries [Paizo Inc. - UltimateCombat, p.25]

    The following discoveries complement the beastmorph archetype - feral mutagen,

    grand mutagen, greater mutagen, infuse mutagen, mummification**, spontaneoushealing**, tentacle**, and wings**.

    Fiendish Language (Ex) [Paizo Inc. - Bestiary,p.169]

    Tieflings speak either Abyssal or Infernal.

    Fiendish Resistance (Ex) [Paizo Inc. - Bestiary,p.169]

    Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

    Greater Beastform Mutagen [Paizo Inc. - UltimateCombat, p.25]

    At 10th level, a beastmorph's mutagen grants him three of the abilities listed in thebeast shape II spell, which persist as long as the mutagen. He may select three different

    abilities each time he creates a mutagen. This ability replaces poison resistance +2,+4, and +6, as well as poison immunity.

    Improved Beastform Mutagen [Paizo Inc. - UltimateCombat, p.25]

    At 6th level, a beastmorph's mutagen grants him additional abilities and options. Thealchemist gains his choice of two of the abilities listed in the beast shape I spell, which

    persist as long as the mutagen. He may select two different abilities each time hecreates a mutagen. This ability replaces swift poisoning.

    Infusion [Paizo Inc. - AdvancedPlayer's Guide]

    When the alchemist creates an extract, he can infuse it with an extra bit of his ownmagical power. The extract created now persists even after the alchemist sets it down.

    As long as the extract exists, it continues to occupy one of the alchemist's daily extractslots. An infused extract can be imbibed by a non-alchemist to gain its effects.

    Mutagen (Su) [Paizo Inc. - AdvancedPlayer's Guide, p.27]

    You know how to create a mutagen that you can imbibe in order to heighten your

    physical prowess at the cost of your personality. It takes 1 hour to brew a dose ofmutagen, and once brewed, it remains potent until used. You can only maintain onedose of mutagen at a time - if you brews a second dose, any existing mutagen becomes

    inert. A mutagen that is not in your possession becomes inert until an alchemist picks

    it up again. When you brew a mutagen, you select one physical ability score - eitherStrength, Dexterity, or Constitution. It's a standard action to drink a mutagen. Upon

    being imbibed, the mutagen causes you to grow bulkier and more bestial, granting you

    a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 100minutes. In addition, while the mutagen is in effect, you take a -2 penalty to one of your

    mental ability scores. If the mutagen enhances your Strength, it applies a penalty to

    your Intelligence. If it enhances your Dexterity, it applies a penalty to your Wisdom. If itenhances your Constitution, it applies a penalty to your Charisma. A non-alchemist who

    drinks a mutagen must make a DC 20 Fortitude save or become nauseated for 1 hour -

    a non-alchemist can never gain the benefit of a mutagen, but an alchemist can gain theeffects of another alchemist's mutagen if he drinks it. (Although if the other alchemist

    creates a different mutagen, the effects of the "stolen" mutagen immediately cease.)The effects of a mutagen do not stack. Whenever an alchemist drinks a mutagen, the

    effects of any previous mutagen immediately end.

    Poison Use (Ex) [Paizo Inc. - AdvancedPlayer's Guide, p.31]

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    Character: RaggsPlayer:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGenv6.05.05 on Dec 4, 2015 at 8:26:04 AM

    Level:10 (CR:9)Page 3

    You are trained in the use of poison and cannot accidentally poison yourself whenapplying poison to a weapon.

    Prehensile Tail [Paizo Inc. - AdvancedRace Guide, p.169]

    Many tieflings have tails, but some have long, flexible tails that can be used to carryitems. While they cannot wield weapons with their tails, they can use them to retrieve

    small, stowed objects carried on their persons as a swift action. This racial trait replacesfiendish sorcery.

    Resistance to Cold (Ex) [Paizo Inc. - Bestiary,p.303]

    You may ignore 5 points of Cold damage each time you take cold damage.

    Resistance to Electricity (Ex) [Paizo Inc. - Bestiary,p.303]

    You may ignore 5 points of Electricity damage each time you take electricity damage.Resistance to Fire (Ex) [Paizo Inc. - Bestiary,

    p.303]

    You may ignore 5 points of Fire damage each time you take fire damage.

    Skilled (Ex) [Paizo Inc. - Bestiary,p.169]

    Tieflings have a +2 racial bonus on Bluff and Stealth checks.

    Sneak Attack (Ex) [Paizo Inc. - UltimateMagic]

    At 1st level, a vivisectionist gains the sneak attack ability as a rogue of the samelevel. If a character already has sneak attack from another class, the levels from the

    classes that grant sneak attack stack to determine the effective rogue level for the

    sneak attack's extra damage dice (so an alchemist 1/rogue 1 has a +1d6 sneak attacklike a 2nd-level rogue, an alchemist 2/rogue 1 has a +2d6 sneak attack like a 3rd-level

    rogue, and so on). This ability replaces bomb.

    Spell-Like Ability (Sp) [Paizo Inc. - Bestiary,p.169]

    Tieflings can use darkness 1/day as a spell-like ability.Spontaneous Healing (Ex) [Paizo Inc. - Ultimate

    Magic, p.17]

    You gain the ability to heal from wounds rapid ly. As a free action once per round, you

    can heal 5 hit points as if you had the fast healing ability. You can heal 25 hit points perday in this manner. If you fall unconscious because of hit point damage and you still

    have healing available from this ability, the ability activates automatically each round

    until you are conscious again or the ability is depleted for the day.

    Swift Poisoning (Ex) [Paizo Inc. - AdvancedPlayer's Guide, p.31]

    You can apply a dose of poison to a weapon as a swift action.

    Torturer's Eye (Ex) [Paizo Inc. - UltimateMagic, p.20]

    You add Deathwatch to your formula book as a 1st-level extract.

    Torturous Transformation (Ex) [Paizo Inc. - UltimateMagic, p.20]

    You add Anthropomorphic Animal to your formula book as a 2nd-level extract. When

    you use this extract, you inject it into an animal as part of a 2-hour surgical procedure.By using multiple doses of this extract as part of the surgery, you multiply the duration by

    the number of extracts used. You add Awaken and Baleful Polymorph to your formula

    book as 3rd-level extracts. When you use the Awaken or Baleful Polymorph extract,you inject it into the target (not a plant) as part of a 24-hour surgical procedure. You

    can make Anthropomorphic Animal permanent on a creature by spending 7,500 gp.

    Tumor Familiar (Ex) [Paizo Inc. - UltimateMagic, p.17]

    You create a Diminutive or Tiny tumor on your body, usually on your back or stomach.

    As a standard action, you can have the tumor detach itself from your body as a separatecreature vaguely resembling a kind of animal suitable for a familiar (bat, cat, and so on)

    and move about as if it were an independent creature. The tumor can reattach itselfto you as a standard action. The tumor has all the abilities of the animal it resembles

    (for example, a batlike tumor can fly) and familiar abilities based on your caster level

    (though some familiar abilities may be useless to an alchemist). The tumor acts asyour familiar whether attached or separated (providing a skill bonus, the Alertness feat,

    and so on). When attached to you, the tumor has fast healing 5. Your extracts and

    mutagens are considered spells for the purposes of familiar abilities like share spellsand deliver touch spells. If a tumor familiar is lost or dies, it can be replaced 1 week

    later through a specialized procedure that costs 200 gp per alchemist level. The ritual

    takes 8 hours to complete.

    FeatsDazzling Display [Paizo Inc. - Core

    Rulebook, p.120]

    Your skill with your favored weapon can frighten enemies.

    While wielding the weapon in which you have Weapon Focus, you can performa bewildering show of prowess as a full-round action. Make an Intimidate check to

    demoralize all foes within 30 feet who can see your display.

    Enforcer [Paizo Inc. - AdvancedPlayer's Guide, p.159]

    You are skilled at causing fear in those you brutalize.

    Whenever you deal nonlethal damage with a melee weapon, you can make anIntimidate check to demoralize your target as a free action. If you are successful, the

    target is shaken for a number of rounds equal to the damage dealt. If your attack was

    a critical hit, your target is frightened for 1 round with a successful Intimidate check, aswell as being shaken for a number of rounds equal to the damage dealt.

    Sap Adept [Paizo Inc. - UltimateCombat, p.116]

    You know just where to hit to knock the sense out of your foe.

    Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage,

    you gain a bonus on your damage roll equal to twice the number of sneak attackdamage dice you rolled.

    Sap Master [Paizo Inc. - UltimateCombat, p.116]

    You knock the sense out of foes with a well-timed surprise attack.

    Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to

    a flat-footed opponent, roll your sneak attack dice twice, totaling the results as yournonlethal sneak attack damage for that attack.

    Weapon Focus (Unarmed Strike) [Dreamscarred Press -

    Core Rulebook, p.136]You are especially good at using your chosen weapon.

    You gain a +1 bonus on all attack rolls you make using the selected weapon.

    Throw Anything [Dreamscarred Press -Core Rulebook, p.135]

    You are used to throwing things you have on hand.

    You do not suffer any penalties for using an improvised ranged weapon. You receive

    a +1 circumstance bonus on attack rolls made with thrown splash weapons.

    Brew Potion (Granted) [Paizo Inc. - CoreRulebook, p.119]

    You can create magic potions.

    You can create a potion of any 3rd-level or lower spell that you know and that targetsone or more creatures or objects. Brewing a potion takes 2 hours if its base price is 250

    gp or less, otherwise brewing a potion takes 1 day for each 1,000 gp in its base price.When you create a potion, you set the caster level, which must be sufficient to cast the

    spell in question and no higher than your own level. To brew a potion, you must use

    up raw materials costing one half this base price. See the magic item creation rulesin Chapter 15 for more information. When you create a potion, you make any choices

    that you would normally make when casting the spell. Whoever drinks the potion is the

    target of the spell.

    ProficienciesBattle Aspergillum, Bayonet, Blowgun, Boar Spear, Boarding Pike, Bomb, Brass

    Knife, Brass Knuckles, Cestus, Club, Crossbow (Heavy), Crossbow (Light), Dagger,

    Dagger (Chain), Dagger (Punching), Dart, Gaff, Gauntlet, Gauntlet (Spiked),

    Grapple, Hair, Hanbo, Hook Hand, Javelin, Longspear, Mace (Heavy), Mace(Light), Mere Club, Morningstar, Pitchfork, Quarterstaff, Rock, Shortspear, Sickle,

    Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake,Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)

    Temporary BonusHaste

    Enlarge Person

    Barkskin

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    Character: RaggsPlayer:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGenv6.05.05 on Dec 4, 2015 at 8:26:04 AM

    Level:10 (CR:9)Page 4

    Innate Racial SpellsName School Time Duration Range Source

    Darkness Evocation [Darkness] 1 standard action 10 minutes [D] Touch CR:p.263

    [V, M/DF] TARGET: Object touched; EFFECT: This spell causes an object to radiate darkness out to a 20-foot radius. [SR:No]

    * =Domain/Speciality Spell

    Alchemist Spells

    LEVEL 0 1 2 3 4 5 6

    PER DAY 7 5 4 2

    Concentration +15

    LEVEL 1 / Per Day:7 / Caster Level:10Name School Time Duration Range Source

    Cure Light Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263

    [V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage. [SR:Yes (harmless); see text; DC:16, Will half (harmless); see text]

    Deathwatch Necromancy 1 standard action 100 minutes 30 ft. CR:p.265

    [V, S] TARGET: Cone-shaped emanation; EFFECT: Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. [SR:No]

    Enlarge Person Transmutation 1 round 10 minutes [D] Close (50 ft.) CR:p.277

    [V, S, M] TARGET: One humanoid creature; EFFECT: This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. [SR:Yes; DC:16, Fortitude negates]

    Expeditious Retreat Transmutation 1 standard action 10 minutes [D] Personal CR:p.279

    [V, S] TARGET: You; EFFECT: This spell increases your base land speed by 30 feet.

    Heightened Awareness Divination 1 standard action 100 minutes [D] Personal ACG:p.183

    [V, M/DF (a coffee bean)] TARGET: you; EFFECT: Your recall and ability to process information improve.

    Monkey Fish Transmutation 1 standard action 10 minutes [D] Personal ACG:p.188

    [V, S] TARGET: you; EFFECT: Gain a climb speed and a swim speed of 10 ft. for a time.

    Shield Abjuration, VoidElementalSchool [Force] 1 standard action 10 minutes [D] Personal CR:p.342

    [V, S] TARGET: You; EFFECT: Shield creates an invisible shield of force that hovers in front of you.

    LEVEL 2 / Per Day:5 / Caster Level:10Name School Time Duration Range Source

    Alchemical Allocation Transmutation 1 standard action 1 round Personal APG:p.201

    [S] TARGET: You; EFFECT: Gain potion's benefits without consuming it.

    Alter Self Transmutation (Polymorph) 1 standard action 10 minutes [D] Personal CR:p.240

    [V, S, M] TARGET: You; EFFECT: You can assume the form of any Small or Medium creature of the hu manoid type.

    Anthropomorphic Animal Transmutation (Polymorph) 1 standard action 10 hours Touch UM:p.206

    [V, S, M] TARGET: Animal touched; EFFECT: Animal becomes bipedal. [SR:Yes; DC:17, Fortitude negates]

    Barkskin Transmutation 1 standard action 100 minutes Touch CR:p.246

    [V, S, DF] TARGET: Living creature touched; EFFECT: Barkskin toughens a creature's skin granting a +4 enhancement bonus to the creature's existing natural armor bonus. [SR:Yes (harmless)]

    Blur Illusion (Glamer) 1 standard action 10 minutes [D] Touch CR:p.251

    [V] TARGET: Creature touched; EFFECT: The subject's outline appears blurred, shifting, and wavering granting the subject concealment [20% miss chance]. [SR:Yes (harmless); DC:17, Will negates (harmless)]

    Cure Moderate Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263

    [V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 2d8+10 points of damage. [SR:Yes (harmless) or yes; see text; DC:17, Will half (harmless) or Will half; see text]

    Invisibility Illusion, VoidElementalSchool (Glamer) 1 standard action 10 minutes [D] Personal or touch CR:p.301

    [V, S, M/DF] TARGET: You or a creature or object weighing no more than 1000 lbs.; EFFECT: The creature or object touched becomes invisible. [SR:Yes (harmless) or yes (harmless, object); DC:17, Will negates (harmless) or Will negates(harmless, object)]

    Spider Climb Transmutation 1 standard action 100 minutes Touch CR:p.347

    [V, S, M] TARGET: Creature touched; EFFECT: The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. [SR:Yes (harmless); DC:17, Will negates (harmless)]

    Vomit Swarm Conjuration (Summoning) 1 standard action 10 rounds Personal APG:p.254

    [S] TARGET: one swarm of spiders; EFFECT: Produces a spider swarm that fights for you.

    LEVEL 3 / Per Day:4 / Caster Level:10Name School Time Duration Range Source

    Animal Aspect (Greater) Transmutation (Polymorph) UC:p.223

    TARGET: ; EFFECT: As animal aspect, but you gain two animal qualities.

    Awaken Transmutation 24 hours Instantaneous Touch CR:p.245

    [V, S, M, DF] TARGET: Animal or tree touched; EFFECT: You awaken a tree or animal to human-like sentience. [SR:Yes; DC:18, Will negates]

    Baleful Polymorph Transmutation (Polymorph) 1 standard action Permanent Close (50 ft.) CR:p.246

    [V, S] TARGET: One creature; EFFECT: As beast shape III, except that you change the subject into a Small or smaller animal of no more than 1 HD. [SR:Yes; DC:18, Fortitude negates, Will partial, see text]

    Channel Vigor Transmutation 1 standard action 1 round/level personal ISG:p.231

    [V, S] TARGET: you; EFFECT: You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks.When you cast the spell, choose one of the following portions of your self as your focus target. Thereafter, you may change the focus target as a move action. You can gainthe benefit of only one channel vigor spell at a time. Limbs: You gain the benefits of a haste spell. Mind: You gain a +4 competence bonus on Knowledge and Perception skillchecks and on ranged attack rolls. Spirit: You gain a +6 competence bonus on Will saving throws and Bluff and Intimidate checks. Torso: You gain a +6 competence bonus onFortitude saving throws and concentration checks.

    Cure Serious Wounds Conjuration (Healing) 1 standard action Instantaneous Close (50 ft.) CR:p.263

    [V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 3d8+10 points of damage. [SR:Yes (harmless) or yes; see text; DC:18, Will half (harmless) or Will half; see text]

    Gaseous Form Transmutation, AirSchool 1 standard action 20 minutes [D] Touch CR:p.287

    [S, M/DF] TARGET: Willing corporeal creature touched; EFFECT: The subject and all its gear become insubstantial, misty, and translucent. [SR:No]

    Haste Transmutation 1 standard action 10 rounds Close (50 ft.) CR:p.293

    [V, S, M] TARGET: 10 creatures, no two of which can be more than 30 ft. ap art; EFFECT: The transmuted creatures move and act more quickly than normal. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]

    Monstrous Physique I Transmutation (Polymorph) 1 standard action 10 minutes [D] Personal UM:p.229

    [V, S, M] TARGET: You; EFFECT: Take the form and some of the powers of a Small or Medium monstrous humanoid.

    Orchid's Drop Transmutation 1 standard action 10 hours Personal ISM:p.59

    [V, S, M (a much-diluted drop of sun orchid nectar worth 500 gp)] TARGET: You; EFFECT: Alchemists have tried for centuries to recreate Artokus Kirran's feat of genius that created the sun orchidelixir. Although they have yet to unlock the elixir's exact formula, their efforts have not been entirely wasted. One by-product of their experiments was the orchid's drop formula.This extract, distilled from a much-diluted drop of the nectar of a sun orchid flower, can transform an Alchemist's mutagen into a potent healing tonic. &nlAs long as you're underthe effects of orchid's drop, drinking a dose of your mutagen heals you of 2d10 points of damage. For the spell's duration, you gain a +2 alchemical bonus on all saving throws.

    Undead Anatomy I Transmutation (Polymorph) 1 standard action 10 minutes [D] Personal UM:p.244

    [V, S, M] TARGET: You; EFFECT: Take the form and some of the powers of a Small or Medium undead.

    LEVEL 4 / Per Day:2 / Caster Level:10Name School Time Duration Range Source

    Dragon's Breath Evocation, AirSchool, EarthSchool, FireSchool, WaterSchool [Acid, Cold, Electricity, Fire]1 standard action Instantaneous 30 ft. or 60 ft. APG:p.217

    [V, S, M (a dragon scale)] TARGET: cone-shaped burst or line; EFFECT: Gives you a dragon's breath weapon. [SR:Yes; DC:19, Reflex half]

    Elemental Body ITransmutation, AirSchool, EarthSchool, FireSchool, WaterSchool (Polymorph)1 standard action 10 minutes [D] Personal CR:p.275

    [V, S, M] TARGET: You; EFFECT: When you cast this spell, you can assume the form of a Small air, earth, fire, or water elemental.

    Invisibility (Greater) Illusion (Glamer) 1 standard action 10 rounds [D] Personal or touch CR:p.302

    [V, S] TARGET: You or creature touched; EFFECT: This spell functions like invisibility, except that it doesn't end if the subject attacks. [SR:Yes (harmless) or yes (harmless, object); DC:19, Will negates (harmless)]

    * =Domain/Speciality Spell

    http://paizo.com/pathfinderRPG/prd/spells/invisibility.html#_invisibility-greaterhttp://paizo.com/pathfinderRPG/prd/spells/elementalBody.html#_elemental-body-ihttp://paizo.com/pathfinderRPG/prd/advanced/spells/dragonSBreath.html#_dragon's-breathhttp://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/undeadAnatomy.html#_undead-anatomy-ihttp://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/monstrousPhysique.html#_monstrous-physique-ihttp://paizo.com/pathfinderRPG/prd/spells/haste.html#_hastehttp://paizo.com/pathfinderRPG/prd/spells/gaseousForm.html#_gaseous-formhttp://paizo.com/pathfinderRPG/prd/spells/cureSeriousWounds.html#_cure-serious-woundshttp://paizo.com/pathfinderRPG/prd/spells/balefulPolymorph.html#_baleful-polymorphhttp://paizo.com/pathfinderRPG/prd/spells/awaken.html#_awakenhttp://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/animalAspect.html#_animal-aspect,-greaterhttp://paizo.com/pathfinderRPG/prd/advanced/spells/vomitSwarm.html#_vomit-swarmhttp://paizo.com/pathfinderRPG/prd/spells/spiderClimb.html#_spider-climbhttp://paizo.com/pathfinderRPG/prd/spells/invisibility.html#_invisibilityhttp://paizo.com/pathfinderRPG/prd/spells/cureModerateWounds.html#_cure-moderate-woundshttp://paizo.com/pathfinderRPG/prd/spells/blur.html#_blurhttp://paizo.com/pathfinderRPG/prd/spells/barkskin.html#_barkskinhttp://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/anthropomorphicAnimal.html#_anthropomorphic-animalhttp://paizo.com/pathfinderRPG/prd/spells/alterSelf.html#_alter-selfhttp://paizo.com/pathfinderRPG/prd/advanced/spells/alchemicalAllocation.html#_alchemical-allocationhttp://paizo.com/pathfinderRPG/prd/spells/shield.html#_shieldhttp://paizo.com/pathfinderRPG/prd/spells/expeditiousRetreat.html#_expeditious-retreathttp://paizo.com/pathfinderRPG/prd/spells/enlargePerson.html#_enlarge-personhttp://paizo.com/pathfinderRPG/prd/spells/deathwatch.html#_deathwatchhttp://paizo.com/pathfinderRPG/prd/spells/cureLightWounds.html#_cure-light-woundshttp://paizo.com/pathfinderRPG/prd/spells/darkness.html#_darknesshttp://pcgen.org/
  • 7/25/2019 Raggs

    5/6

    Character: RaggsPlayer:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGenv6.05.05 on Dec 4, 2015 at 8:26:04 AM

    Level:10 (CR:9)Page 5

    Alchemist SpellsMonstrous Physique II Transmutation (Polymorph) 1 standard action 10 minutes [D] Personal UM:p.229

    [V, S, M] TARGET: You; EFFECT: Take the form and some of the powers of a Tiny or Large monstrous humanoid.

    Restoration Conjuration (Healing) 3 rounds Instantaneous Touch CR:p.334

    [V, S, M] TARGET: Creature touched; EFFECT: This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. [SR:Yes (harmless); DC:19, Will negates (harmless)]

    Universal Formula Transmutation 1 standard action Instantaneous Personal APG:p.253

    [V, S, M (quicksilver and powdered platinum worth 100 gp)] TARGET: You; EFFECT: Acts as any extract 3rd level or lower.

    Vermin Shape I Transmutation (Polymorph) 1 standard action 10 minutes Personal UM:p.246

    [V, S, M] TARGET: You; EFFECT: Take the form and some of the powers of a Small or Medium vermin.

    * =Domain/Speciality Spell

    InnateDarkness

    Spellbook: Prepared SpellsAlchemist

    Level 1

    Cure Light Wounds(DC:16)

    Enlarge Person (DC:16)

    Expeditious Retreat

    Shield

    Level 2

    Barkskin

    Blur (DC:17)

    Cure Moderate Wounds(DC:17)

    Invisibility (DC:17)

    Level 3

    Channel Vigor

    Haste (DC:18)

    Orchid's Drop

    Level 4

    Breath of Life (DC:19)

    Universal Formula

    http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/verminShape.html#_vermin-shape-i-http://paizo.com/pathfinderRPG/prd/advanced/spells/universalFormula.html#_universal-formulahttp://paizo.com/pathfinderRPG/prd/spells/restoration.html#_restorationhttp://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/monstrousPhysique.html#_monstrous-physique-iihttp://pcgen.org/
  • 7/25/2019 Raggs

    6/6

    Character: RaggsPlayer:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGenv6.05.05 on Dec 4, 2015 at 8:26:04 AM

    Level:10 (CR:9)Page 6

    RaggsTieflingRACE

    0AGE

    FemaleGENDER

    Darkvision (60 ft.)VISION

    Chaotic NeutralALIGNMENT

    RightDOMINANT HAND

    6' 2"HEIGHT

    200 lbs.WEIGHT

    EYE COLOUR

    SKIN COLOUR

    ,HAIR / HAIR STYLE

    PHOBIAS

    ,

    PERSONALITY TRAITS

    INTERESTS

    ,SPOKEN STYLE / CATCH PHRASE

    RESIDENCE

    LOCATION

    Lands of the Linnorm KingsREGION

    DEITY

    OutsiderRace Type

    Race Sub Type

    Description:Biography:

    http://pcgen.org/