quick reference sheet · 2019-04-04 · hit by all flamethrowers 0 suppression roll one die for...

4
- QUICK REFERENCE SHEET - SCHEDULED PHASE Resolve all scheduled artillery & air support. INITIATIVE PHASE Carry out action against nearest visible enemy unit. Recce establish comms with command units. COMMAND PHASE MODIFIERS Modifier Description -1 ...if any unit used Opportunity Fire in the last turn, or carried out an Initiative action this turn. -1 ...if the second order issued to the same unit/formation this turn (additional -1 per additional order) -1 ...if the farthest unit from the command unit is further than 20cm, extra -1 per full 20cm beyond that. -1 …any unit (except Inf/Inf Supp) moving into, through, out of dense terrain/non-dummy minefields/smoke. -1 ...if any unit will be making an Assault move. -2 ...if your Command unit is suppressed. FIRING MODIFIERS Modifier Description +1 ...if the enemy unit is within half range, does not apply to mortars. +1 ...if the unit is firing on the flank or rear the enemy. +1 ...if the unit is an AFV firing at a Soft target within 20cm. CLOSE ASSAULT RESOLUTION Attack Dice Modifier Condition +1d6 ...per unit assaulting the enemy. +1d6 ...per unit in support of the assault. +1d6 ...per Infantry or Engineer unit attacking an open AFV unit. -1d6 ...per enemy unit contacting your flank or rear. -1d6 ...per unit that is Suppressed. OUTCOME Hits Outcome Equal ...fight another round of Close Assault immediately. Greater, but not double* ...losing side become Suppressed and retreat. Winning side consolidates. Double or more ...losing side are Knocked-out. Winning side consolidates. TESTING FOR CASUALTIES Target Hit In the open 4, 5 or 6 In soft or partial cover / Exposed AFVs 5 or 6 In hard or full cover / Full AFVs / Command Units 6 AFV-flamethrowers / Minefields vs All units 4, 5 or 6 Blitzkrieg Commander is produced by Pendraken Miniatures © 2019 Quick Reference Sheet v1.0

Upload: others

Post on 17-Mar-2020

2 views

Category:

Documents


0 download

TRANSCRIPT

- QUICK REFERENCE SHEET -SCHEDULED PHASE

Resolve all scheduled artillery & air support.INITIATIVE PHASE

Carry out action against nearest visible enemy unit.Recce establish comms with command units.

COMMAND PHASE MODIFIERSModifier Description

-1 ...if any unit used Opportunity Fire in the last turn, or carried out an Initiative action this turn.-1 ...if the second order issued to the same unit/formation this turn (additional -1 per additional order)-1 ...if the farthest unit from the command unit is further than 20cm, extra -1 per full 20cm beyond that.-1 …any unit (except Inf/Inf Supp) moving into, through, out of dense terrain/non-dummy minefields/smoke.-1 ...if any unit will be making an Assault move.-2 ...if your Command unit is suppressed.

FIRING MODIFIERSModifier Description

+1 ...if the enemy unit is within half range, does not apply to mortars.+1 ...if the unit is firing on the flank or rear the enemy.+1 ...if the unit is an AFV firing at a Soft target within 20cm.

CLOSE ASSAULT RESOLUTIONAttack Dice Modifier Condition

+1d6 ...per unit assaulting the enemy.+1d6 ...per unit in support of the assault.+1d6 ...per Infantry or Engineer unit attacking an open AFV unit.-1d6 ...per enemy unit contacting your flank or rear.-1d6 ...per unit that is Suppressed.

OUTCOMEHits Outcome

Equal ...fight another round of Close Assault immediately.Greater, but not double* ...losing side become Suppressed and retreat. Winning side consolidates.

Double or more ...losing side are Knocked-out. Winning side consolidates.

TESTING FOR CASUALTIESTarget Hit

In the open 4, 5 or 6In soft or partial cover / Exposed AFVs 5 or 6In hard or full cover / Full AFVs / Command Units 6AFV-flamethrowers / Minefields vs All units 4, 5 or 6

Blitzkrieg Commander is produced by Pendraken Miniatures © 2019Quick Reference Sheet v1.0

SAVESTarget Unit is in... Save Value / Modifier

In gun-pit / Minefield 6In brick building, trench, pillbox 5, 6In stone/concrete building, dugout, bunker 4, 5, 6In AFV pit +1 to AFV normal saveHit in flank or rear, or hit by aircraft -1Hit by all flamethrowers 0

SUPPRESSIONRoll one die for each hit taken in the current attack.

Suppressed if any die equal to/greater than score to hit.

FALL-BACKRoll only when a unit is already suppressed.

Roll one die for each hit taken in the current attack.Total scores & move unit away from nearest attacker.

FALL BACKUnits are Knocked-Out when:

• Falling back further than 10cm (except Recce units).• Falling back into suppressed friendly units, enemy units, impassable terrain, non-dummy minefields or off-table.• Falling back into enemy Command unit, causing your unit to be Knocked-Out, enemy Command is unaffected.• Falling back into wire (troops on foot and soft-skins only).• The fall back distance for units in fortifications, dug-in troops and deployed guns would be further than 10cm.

RETREATUnits are Knocked-Out when:

• Retreating into enemy units, impassable terrain, non-dummy minefields or off-table.• Retreating into suppressed friendly units, in which case both units are knocked-out.• Retreating into enemy command units, leaving the enemy command unit unaffected.• Retreating into friendly or enemy unlimbered guns, troops in fortifications and dug-in AFVs.

TESTING FOR CASUALTIES1. Take the attack value of each unit attacking the same target.2. Apply any modifiers to the attack value of each unit, then roll this number of dice, grouped by the score to hit.3. One hit is achieved for each die roll equal to or greater than the score required to hit the target.4. The opponent rolls 1d6 for each hit taken in the current attack - one hit is saved for each score equal to or greater

than the save value of the unit.5. If the total number of unsaved hits against the target unit is equal to or greater than its hits value, it is Knocked-out,

otherwise place a marker next to the unit to indicate the number of unsaved hits against it.6. Roll one die for each unsaved hit taken in the current attack (unless the unit was knocked-out).7. The unit will become suppressed if any of the die are equal to or greater than the score required to hit the unit.8. If the unit is already suppressed, total the scores of the dice and the unit will fall-back this distance in centimetres

directly away from the nearest visible attacking unit.

HIT SUMMARYSituation Score Needed to Hit

Unit in the open / No coverFlamethrowers & minefields vs All units

4+

Unit in soft or partial cover (hedges, scrub, woods, hills, scree, water)Exposed AFVsAll Vehicles in BUAs when assaulting infantry or infantry support weaponsMortars, IG & off-table artillery vs Open AFV

5+

Unit in hard or full cover (walls, buildings, trenches, pits, pillboxes, bunkers)Full AFVsCommand Units (Overrun hit on 4+)Mortars, IG & off-table artillery vs Full AFV

6

Blitzkrieg Commander is produced by Pendraken Miniatures © 2019Quick Reference Sheet v1.0

REQUESTING ARTILLERY SUPPORTModifier Description

+1 If all requested artillery units are self-propelled (i.e. they have a Move value in the army lists).-1 For each successive request with new artillery units (each artillery unit can only fire once per turn).-1 Per three additional artillery units requested (e.g. -1 for 4-6 units, -2 for 7-9 units, etc.).-1 Per additional rocket or naval artillery unit requested (e.g. -1 for 2 units, -2 for 3 units, etc.).-1 When requesting smoke or counter-battery fire.

ARTILLERY DEVIATIONRoll one die per 20cm between FAO & target (-1d6 if higher) & directional die against aiming point.

FIRE-ZONEConcentration: 20cm circle for mortars, guns, howitzers.

30cm circle for rockets & naval artillery.Barrage: 20x20cm squares.

RESOLVING ARTILLERY FIRETotal attacks (concentration) or average (barrage).

Roll attacks against each unit in the fire-zone.

REQUESTING AIR SUPPORTModifier Description

-1 For each successive request made by the FAC this turn.-1 Per additional aircraft unit requested (e.g. -1 for 2 units, -2 for 3 units, etc.)-1 If opponent has partial air superiority.-2 If opponent has full air superiority.

ARTILLERY DEVIATIONRoll one die per 20cm between FAO & target (-1d6 if higher) & directional die against aiming point.

ANTI-AIRCRAFT FIRERoll attacks of all AA/CO/HQ units within range/LOS.Aircraft hit on 5 or 6, roll one die per hit to see if aircraft abort (5 or 6).Attacks reduced by one per hit.

FIRE-ZONE30x10cm for ground-attack/dive-bombers.

30cm for bombers.

RESOLVING ARTILLERY FIRERoll attacks against each unit in the fire-zone.

Double attacks against a single unit (except bombers).

END PHASERemove outstanding hits from all active player units on the table.Remove suppression markers from all of the active player’s units.Remove all smoke markers that were placed during your opponent’s previous turn.Check to see if the battle should end (see End of the Battle below).Test for a change in the weather if using the Optional Rules download.

END OF THE BATTLEAn objective has been reached as part of a scenario.A set number of turns has been played.A player concedes defeat.A battlegroup reaches its breakpoint and withdraws from the battlefield.

BREAKPOINTAll units count towards the breakpoint except:

- Command- Recce- Aircraft- Off-table artillery- Soft-skinned transport units.

Blitzkrieg Commander is produced by Pendraken Miniatures © 2019Quick Reference Sheet v1.0

COMMAND BLUNDERScore Result

2 Roll one die and the CV of your command unit is reduced by half this number next turn.3 All HQs suffer a -1 to their CV for the remainder of the current turn and next turn.4 All units under command make one half move directly towards their own table baseline.5 Roll one die and the unit nearest the enemy takes this number of attacks from firing.6 All units under command make one half move directly towards the nearest visible enemy unit.7 Roll three dice and the command unit moves this distance directly towards its own table baseline.8 All units under command make one full move directly towards the nearest visible enemy unit.9 Roll two dice and the unit nearest the enemy takes this number of attacks from firing.

10 All units under command make one full move directly towards their own table baseline.11 The CO of the battlegroup suffers a -2 to its CV for the remainder of the current turn and next turn.12 Roll one die and the CV of the command unit is reduced by half this number for the rest of the game.

ARTILLERY SUPPORT BLUNDERScore Result

1 or 2 Roll 1d6 and the FAO CV is reduced by half this number for the duration of the next turn.

3 or 4Roll 1d6 and each requested artillery unit takes this number of attacks. Towed artillery units will be hit on 5 or 6, whereas self-propelled and naval artillery units will be hit on 6. Any suppression result means the artillery unit is not available during the next turn.

5 or 6All requested artillery units target the nearest friendly unit to the aiming point. Roll for deviation from the friendly unit.

AIR SUPPORT BLUNDERScore Result of Air Support Blunder

1 or 2 Roll 1d6 and the FAO CV is reduced by half this number for the duration of the next turn.

3 or 4Roll 1d6 and each requested aircraft unit takes this number of attacks, calculated as air superiority. Any suppression result means the aircraft unit is not available during the next turn.

5 or 6All requested air support units target the nearest friendly unit to the aiming point. Roll for deviation from the friendly unit.

TERRAIN MOVEMENT SUMMARY

Lin

ear

Ter

rain

Low

Are

a T

erra

in

Hig

h A

rea

Ter

rain

Hil

ls

Mou

ntai

ns

Par

tial

ly W

et T

erra

in

Shal

low

Wet

Ter

rain

Dee

p W

et T

erra

in

Fir

m S

now

Fro

zen

Ter

rain

Tre

nche

s &

Pit

s

Wir

e

Ant

i-T

ank

Obs

tacl

es

Min

efie

ld,

visi

ble

Min

efie

ld,

unm

arke

d

Troops on foot O - O

As

cove

ring

terr

ain

- OD O I - OD O OD O OD D

AFVs (tracked) - - OD I I O I - OD O O I OD D

AFVs (half-tracked) O - OD I I O I - OD I OD I OD D

AFVs (wheeled) O - OD I I O I - OD I OD I OD D

Soft-skins B - OD I I O I - OD I I I OD D

Towed guns B - OD I I O I - OD I I I OD D

Cavalry O - O - OD O I - OD O I I OD D

Draft Animals B - O - OD O I - OD I I I OD D

Command units - - - - - - I - - - - - O D

Blitzkrieg Commander is produced by Pendraken Miniatures © 2019Quick Reference Sheet v1.0