quest for growth in turbulent times

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Telecom, Media & Entertainment the way we see it Quest for Growth in Turbulent Times Revenue Stimulation Strategies for TME Players Telecom & Media Insights Issue 36, February 2009

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Strategies for Telecom & Media Players to drive growth in the current economic scenario

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Page 1: Quest For Growth In Turbulent Times

Telecom, Media & Entertainment the way we see it

Quest for Growth inTurbulent Times

Revenue Stimulation Strategies for TMEPlayers

Telecom & Media InsightsIssue 36, February 2009

Page 2: Quest For Growth In Turbulent Times

Contents

1 Abstract 2

2 Evolution of TME Expenditure 3

3 Expected Future Growth in TME Categories 6

4 Strategies for Growth 8

Page 3: Quest For Growth In Turbulent Times

TME players have recently been facing challenging conditions with slow down ingrowth below economic growth rates in consumer expenditure. In the US, growthin overall TME spending in real terms has declined to an average rate of 1.2%since 2000; and this is despite growth in the overall economy during this period.TME expenditure peaked in 2000, reaching about 7.5% of overall householdexpenditure, and since then has declined to about 7%. The impending recessionis likely to only aggravate the situation further, and players will need to identifystrategies that will help them weather the storm. Our analysis indicates that in theUK, the overall spend on TME in real terms is likely to stagnate at an averagegrowth of around 0.6% over 2008-2012.

However, the aggregated numbers mask the potential growth in some TMEsub-categories such as gaming or PVRs which are expected to continue growingover the next five years, but at a slower pace. The evolution of technology andemergence of new business models, such as advertising, has lowered entrybarriers for players to exploit these segments and seek growth. Players such asOrange have already gone into new areas, such as movie production and gaming,to make up for decline in traditional revenue streams. Bundling across the valuechain is a strategy that players can adopt to improve wallet share. Players such asNokia and the BBC have been bundling devices with gaming, music and TVcontent. Developing customized offerings for consumer micro-segments can alsohelp players maximize their market share and sustain growth.

Quest for Growth in Turbulent Times – Revenue Stimulation Strategies for TME Players 2

1 Abstract

Telecom, Media & Entertainment the way we see it

Page 4: Quest For Growth In Turbulent Times

3

TME players in developed markets have recently been facing challengingconditions as a consequence of the very low growth witnessed in consumers’ percapita TME expenditure. The pace of increase in TME expenditure has beenslowing down, and has fallen below economic growth levels in recent years.Moreover, the impending recession is likely to only exacerbate the slowdown.Players will need to identify strategies that will help them ride the storm.

In this paper, we seek to understand the behavior of consumer expenditure indeveloped TME markets and its relationship with the wider economic cycle. Weidentify what could be growth areas for TME players in an otherwise slowingindustry, and propose strategies that players could adopt to tap these pockets ofgrowth.

TME Expenditure Compared with Overall Household SpendTME expenditure in real terms has been declining in recent years as a percentageof household spend. It peaked in 2000, reaching about 7.5% of overall householdexpenditure, and since then has declined to about 7%. In the US, TME spendingper capita in real terms has grown since 1984 by a CAGR of 2.9% in three distinctphases, however, this growth has been slowing down to fall to an average rate of1.2% since 2000. This is despite growth in the overall economy during thisperiod (see Figure 1).

2 Evolution of TMEExpenditure

TME expenditure as apercentage of householdspend has been declining

TME Consumer Spending per Capita as a % ofHousehold Expenditure per Capita, US, 1984-2007

TME Consumer Spending per Capita, US,Real Terms $, 1984-2007

CAGR

+1.2%

8.0%

7.5%

7.0%

6.5%

6.0%

5.5%

5.0%

1984

1985

1986

1987

1988

1989

1990

1991

1992

1993

1994

1995

1996

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1998

1999

2000

2001

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2007

2.500

2.000

1.500

1.000

500

-

1984

1985

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1987

1988

1989

1990

1991

1992

1993

1994

1995

1996

1997

1998

1999

2000

2001

2002

2003

2004

2005

2006

2007

CAGR

+2.8%

CAGR

+4.3%

Figure 1: Comparison of TME Consumer Expenditure with Overall Household Spend

Source: Capgemini TME Strategy Lab Analysis; US Bureau of Economic Analysis

Page 5: Quest For Growth In Turbulent Times

There are a number of reasons that can explain this phenomenon. The growth indigital content consumption, especially from free online services, has becomedifficult to monetize. Competitive and regulatory pressures have resulted in arapid decline in prices in the delivery segment, affecting overall consumerexpenditure in this area. Services such as broadband and mobile, which up untilnow drove growth, have seen slowdown as markets peaked. Consequently, percapita consumer expenditure on TME services has slowed down in comparisonwith the expenditure on the overall basket of goods and services consumed.

TME Expenditure Compared with GDP In order to understand the future growth prospects for TME consumer spend, wefirst assessed what the growth in the past has been after stripping out the effectsof inflation and population growth. We compared this ‘real-terms’ TMEexpenditure per capita with overall economic cycles. The analysis indicates thatper capita consumer spending on TME correlates significantly with theperformance of the wider economy (see Figure 2).

Real-term growth in TME consumer spending has outperformed GDP duringtimes of strong economic growth, for instance between 1993 and 1999, whenTME grew at a rate of around 2-3 percentage points higher than the overalleconomy. There were a number of drivers that helped growth in TME spending toperform better than the GDP during the period. In particular, Internet servicesand mobile services registered a significant upside. In the US, expenditure onInternet services grew at a CAGR of over 50%, driven by the uptake of dial-upservices, and mobile services grew at over 20%a CAGR.

On the other hand, when the overall economy declined in the two previous USrecessions, TME spend followed suit and declined with the economy. In the lastdownturn, consumer spend took a hit on all TME areas – content, delivery anddevices. Per capita spend on television sets, for instance, registered a sharp drop,to decline by 2.1% year-on-year in 2001. The music devices market witnessed asteep 21% reduction in per capita expenditure in 2001 compared with 2000, andthe magazine/newspaper market experienced a sharp reduction in 2001, witharound 4% year-on-year decline, after growing steadily since 1993b.

Telecom, Media & Entertainment the way we see it

YoY growth GDP per Capita

7.0%

6.0%

5.0%

4.0%

3.0%

2.0%

1.0%

0.0%

-1.0%

-2.0%

1984

1985

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1991

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2006

2007

YoY growth TME Spend per Capita

US FinancialRecession

(1990-1991)

Bursting of the DotcomBubble (2000-2001)

Figure 2: TME Consumer Spending per Capita and GDP per Capita, Year-on-YearGrowth Rates, US, 1984-2007, %, in Real Terms

Source: Capgemini TME Strategy Lab Analysis; US Bureau of Economic Analysis

Quest for Growth in Turbulent Times – Revenue Stimulation Strategies for TME Players 4

a and b: Capgemini TME Strategy Lab analysis; US Bureau of Economic Analysis

Page 6: Quest For Growth In Turbulent Times

5

The impending recession is only likely to aggravate the recent decline in TMEspending, as consumers curtail their expenditure on telecom and media services.We have already started observing instances where consumers have shifted fromhigh-value TME services to relatively lower-priced services in response to theunfavorable economic environment. For instance, survey results1 indicate thataround 10% of consumers in the UK plan to end their pay-TV contracts andmigrate to cheaper substitutes such as Freeview in the short term.

Ad-funded services are unlikely to be a source of growth for the industry, in thewake of declining consumer expenditure. A comparison of year-on-yearadvertising expenditure per capita with GDP reveals that, like consumers,advertising is sensitive to economic cycles. The TV advertising industry in the UKis set to decline by over 5% during 2008, and growth in online advertising isexpected to slow down to a rate of 18%, compared with the robust 40% growth itenjoyed during 20072.

The declining growths in direct consumer spend and advertising, present aformidable challenge to industry players. To sustain growth, players will need toidentify growth pockets within an otherwise declining industry, and adoptmeasures to tap these areas effectively.

1 Telegraph.co.uk , “Pay-TV customers to cancel contracts as credit crunch bites”, October 21, 2008. 2 Enders Analysis, “UK Advertising – Online Reality Check”, September 2008.

Page 7: Quest For Growth In Turbulent Times

With a view to identifying the likely growth areas, we analyzed consumer spendon the three major TME categories of content, delivery and devices, and how theexpenditure in each of these categories is likely to evolve over 2008-2012.

Expected Evolution of Overall TME Consumer ExpenditureThe overall spend on TME in real terms is likely to stagnate at an average growthof 0.6%, from the growth rates enjoyed over the past five years or so (see Figure 3).Our analysis indicates that delivery, which forms the most significant proportion ofconsumer spend on TME, is likely to register negative growth over the next fewyears, while the spend on devices is likely to slow down to a rate of 1.3%, from theaverage growth of over 5% enjoyed in the past.

TME Categories Likely to Drive Future GrowthWe have seen that growth in consumer spend on TME services will decline inmost categories, with the exception of content, which will continue to grow at anaverage annual rate of 3.5% from 2008 to 2012. However, the overall numbersmask the potential growth in some TME sub-categories, such as gaming andPVRs, which are expected to show moderate to robust growth over the next fewyear (see Figure 4).

Within content, gaming is likely to emerge as the key growth driver, with percapita expenditure expected to grow at 17% CAGR in real terms from 2008-2010,and grow from the current 17% to constitute about 25% of total spend on contentby 2012. This growth will be driven by the increasing penetration of gamingconsoles—the UK alone has an installed base of 21 million gaming consoles – aswell as the growth in online gaming.

Quest for Growth in Turbulent Times – Revenue Stimulation Strategies for TME Players 6

3 Expected Future Growthin TME Categories

Telecom, Media & Entertainment the way we see it

Market Size£bn

% Share ofOverall TME

2003 2007 201210.4 11.5 13.5

2003 2007 201229.6 30.6 29.4

2003 2007 201210.9 13.5 14.0

2003 2007 201251.0 55.6 57.2

2.7%3.5%

0.8%

-0.9%

5.3%

1.3%2.2%

0.6%

CAGR 2008-2012CAGR 2003-2007

Content Delivery Devices TME

20% 55% 25% 100%

Figure 3: TME Consumer Spending CAGR, UK, 2003-2012E, %, Real Terms £bn

Source: Capgemini TME Strategy Lab Analysis; US Bureau of Economic Analysis

Page 8: Quest For Growth In Turbulent Times

7

In delivery we have seen penetration of broadband reach 58% of households inthe UK, while mobile penetration is over 100%. Broadband prices have declinedfrom £70 per Mbps per month in 2002 to about £2 per Mbps3 per month. Mobileprices have eroded due to competition, and regulatory directives such as the cutin termination fees are likely to drive this even lower. The growth in devices islikely to come from gaming consoles and PVRs. The proportion of UK TV homeswith a PVR is expected to rise to 35% in 2010 and up to 50% by 2013, up fromjust 13% at the end of 20074.

In the next section, we turn our attention to how players can effectively tap thesepockets of growth to tide the slowdown.

Overall TME spend is likelyto stagnate

Source: Capgemini TME Strategy Lab Analysis

Gaming

Mob

ile C

onte

nt

Mov

ies

Mob

ile

Inter

net

Fixed

PVR Box

es

Games

Con

soles

Video P

laybac

k Dev

ices

Digita

l Mus

ic Play

ers

13%8% 7%

0% -1% -1% -4% 0%

17%11%

Content Delivery Devices

TME Average:+0.6% p.a.

Figure 4: Consumer Expenditure Per Capita in Selected Areas of the TME Value Chain,UK, 2008E-2012E CAGR, Real Terms

3 Ofcom Communications Market Report 2008.4 Informa Estimates from Media week, “PVR Homes in the UK”, October 2008.

Page 9: Quest For Growth In Turbulent Times

Convergence as an Enabler of GrowthDuring the previous periods of slowdown, individual areas in the TME valuechain helped to provide the necessary impetus for a recovery in consumer spend.As an example, mobile services and broadband have largely helped the recoveryfrom the last slowdown that ended in 2001-02. This time around, we believeconvergence across the value chain is likely to drive growth by lowering entrybarriers for players diversifying across the value chain. We define two types ofconvergence within the wider value chain (see Figure 5). Vertical convergence isthe movement of services or players within the same element of the value chain,keeping the fundamental business model intact; for example, Vodafone’sacquisition of Tele2 to enter the fixed line business. Horizontal convergenceencompasses player moves into adjacent areas of the value chain; for instance,device manufacturers such as Nokia launching content services.

The evolution of technology and emergence of new business models such asadvertising, has lowered entry barriers for players to seek growth by movinghorizontally across the value chain. For instance, the unshackling of the ‘closed’mobile value chain, driven by open-source OS and devices, enables online playersto directly distribute applications such as IM and location-based services to users.Similarly, the emergence of Internet TV has allowed content players to reachconsumers directly.

In this section, we assess the strategies that TME players could adopt to effectivelyutilize the opportunities presented by the converging telecom and mediaindustries in order to sustain growth.

Quest for Growth in Turbulent Times – Revenue Stimulation Strategies for TME Players 8

4 Strategies for Growth

Telecom, Media & Entertainment the way we see it

Content is expected togrow faster than the deviceand delivery segments

TraditionalMedia

WebContent

Advertising

Mobile

Fixed

Broadcast

Pay TV

PortableMedia Player

Handsets

PC/Laptop

HomeGateways

TV

Content Delivery Device

Video

Music

News

Pictures

Blogs

Podcasts

Horizontal Convergence

Ver

tical

Con

verg

ence

Figure 5: Convergence Framework

Source: Capgemini TME Strategy Lab Analysis

Page 10: Quest For Growth In Turbulent Times

9

Strategies for TME PlayersDiversify into Content ServicesContent is expected to grow faster than the device and delivery areas of the TMEvalue chain over the next few years. The broader content market is expected togrow at a CAGR of 3.5% (in real terms) from 2008 to 2012 in the UK, comparedwith expected CAGRs of -0.9% and 1.3% (in real terms) for delivery and devices,respectively, over the same time period. Therefore, TME players that do not have apresence in content services should certainly examine entering this fast-growingarea of the value chain.

Orange (France Telecom) has already started to tap extensively into the gamingmarket in France. Through its mobile portal Orange World, it offers a myriad ofgames on both subscription as well as on an à-la-carte basis. It has also establisheda presence in the MMG (Massively Multi-player Game) segment by distributing thepopular game Dark Age of Camelot. Such MMGs can offer significant revenueupside as evidenced by the immensely popular World of Warcraft, which has morethan 11 million users worldwide with an average monthly user spend of about$105.

Many industry players have also started making the shift towards offering othercontent services apart from gaming. For instance, France Telecom (FT) hasevolved from a pure IPTV delivery-based operator to an integrated anddifferentiated player in the content space with presence across the value chain(production, aggregation and delivery). FT produces content in the form ofmovies6 as well as premium soccer games and offers own-branded channels7 thatbroadcast sporting content, movies and TV shows to support its delivery products– IPTV and Mobile TV. This shift into content has helped FT to differentiate andgain additional share of consumers’ wallets, especially through its presence inoriginal content production that allows it to monetize the rights it fully owns.

Similarly, Belgacom has also acquired sports rights to drive subscriber growth forits IPTV platform. Asian telcos such as Reliance in India and SK Telecom in SouthKorea are also following the content route to drive growth. The Reliance ADAGroup8 bought 71% stake in film production and processing company Adlabs for$83 million. SK Telecom bought 21.7% of IHQ, producer of movies and TVprograms, for over $13 million. Content produced by iHQ is used by SK Telecomto bolster its mobile TV services.

Bundle across the Value ChainConsumers have started to embrace bundled services. For instance, in Q1 2008,around 32% of consumers in the UK opted for ‘triple-play’ bundles of Internet,voice and TV compared with 18% in 2007. Similarly, TME players can stimulategrowth by offering a bundled package of services across the value chain. In fact,many device players have already started bundling content and delivery serviceswith their core offerings (see Figure 6).

Nokia’s CWM (Comes With Music) offer is an example of content bundled withdevice, however Nokia has taken a step forward with the development of itsonline content portal Ovi. Other device players, such as the PMP9 vendorSanDisk, have started mirroring this trend of offering bundled services.

PMPs and gaming consoles are increasingly becoming content hubs withmultimedia support. For instance, BBC’s iPlayer can now be accessed overNintendo’s Wii gaming console and BT Vision can be viewed over Microsoft’s Xbox

5 Blizzard Entertainment Press Release, “World Of Warcraft® Surpasses 11 million Subscribers Worldwide”, October 2008;Epicguide.com estimates monthly revenues at about $12 per subscriber.

6 Orange has established a subsidiary Studio 37 to produce movies and TV content.7 Orange Foot+, Orange Sports and Orange Cinema.8 Reliance ADA Group owns and operates India’s second largest mobile operator, Reliance Communications.9 Personal Media Player.

Page 11: Quest For Growth In Turbulent Times

360. Sony also launched Go!View jointly with Sky during the summer, allowingsubscribers to download TV shows onto the Sony PSP gaming console. Byregistering online, consumers can select monthly entertainment, comedy or sportspackages for € 7 each or simply rent on a pay-per-view basis with TV episodes andmovies available from € 2 and € 3.20 onwards, respectively.

Effective Segmentation and TargetingIn order to drive growth even in difficult times, TME players should continue topay heed to the old marketing adage of identifying superior consumer insightscoupled with effective segmentation and targeting. It is likely that, even indeclining markets, operators can identify customer segments that offer growthopportunities if they really understand consumer needs.

A corroboration of this theory is found in the music industry, where the value ofsales declined almost 15% from £1,109 million in 2006 to £942 million in theUK10, and yet there are still certain segments where spend is growing as theseusers remain highly engaged with music.

Another example of an operator bucking the overall market trend of negativegrowth is Germany’s E-Plus (owned by KPN). E-Plus launched multiple brands,each aimed at specific usage segments and with market-leading pricing. Forexample, its Base brand offers heavy voice users large and unlimited voicebundles, while its Simyo brand offers users no-frills and SIM-only pre-paid plans.Its Al-Yildiz brand offers Turkish immigrants discounted calls to Turkey and noadditional charges while roaming in Turkey. Its Vybe mobile service targetsteenagers with cheap monthly fees, large SMS bundles and, free song downloadsand web browsing on its music portal.

Effective targeting through customized offerings, as discussed above, helped E-Plusto grow service revenues by around 7-8% year-on-year11, whereas its competitorssuffered from negative revenue growth (see Figure 7). This was driven by an overallincrease in monthly usage from 79 minutes per subscriber in 2005 to 136 minutes

Quest for Growth in Turbulent Times – Revenue Stimulation Strategies for TME Players 10

Telecom, Media & Entertainment the way we see it

Hom

eE

nter

tain

men

tP

erso

nal

Med

ia P

laye

rsM

obile

Han

dse

ts

BT Broadband provides IPTV through xBox

Broadcasting serviceby Sony

Partnership Acquisition New Service

Online Music Portal

Internet Portal

Online Directory

Movie "Hancock" released on internet-connected Sony televisions

DeliveryContent Device

Figure 6: Selected Examples of Manufacturers Bundling Devices and Content Servicesto Lock-in Consumers

Source: Capgemini TME Strategy Lab analysis. Company Websites

10 Ofcom Communications Market report, August 2008.11 In Q1 and Q2 2008.

Page 12: Quest For Growth In Turbulent Times

11

per subscriber in 200712. E-Plus also grew its market share from 13% to around15% in the same time period, and in the first half of 2007 gained the second mostnet additions, 1.4 million, behind only the market leader T-Mobile. Moreover, itsEBITDA margin also expanded from 22% in 2005 to around 40% in 200713.

A media company that has employed segmentation and targeting very effectivelyis CNBC, which delivers business news through its TV channel and website.CNBC has defined its target audience as up-market men in the top 20% incomebracket. Moreover, over the last few quarters, it has started to focus on shows thatdeal with issues that its target segment is worried about, for example, debtmakeover or investment management. This has attracted eyeballs, especiallyduring a recession when consumers need to make even more decisions abouttheir businesses and wealth.

Advertisers have been attracted by the quality of the audience offered, because, forselling and tracking the performance of advertisements, CNBC measures only theviewers belonging to the target segment. Advertisers see this highly targetedaudience with CNBC as a way to beat fragmentation in today’s TV market.

CNBC has benefited significantly from its segmentation and targeting approach asits revenues from Europe, the Middle East and Africa increased by around 39%year-on-year in H1 200814. In comparison, the European TV advertising marketgrew by only around 2% year-on-year in Q1-2008 and declined by around 3%year-on-year in Q2 200815. Moreover, channels such as ITV1 and Channel 4witnessed around 10-13% decline in ad revenues over the correspondingtimeframe, further driving home the success of CNBC’s segmentation strategy16.

Value PropositionTarget Profile

MVNO

MVNO

MVNO

Main Brand

Mobile Service Revenue Growth for E-Plus Germanyover the Same Quarter Last year, (%), Q3 '06-Q2 '08

10.9%10.0%

8.4%

2.9%4.2%

6.8%8.1%

2.5%

-10%

-5%

0%

5%

10%

15%

Q3 06 Q4 06 Q1 07 Q2 07 Q3 07 Q4 07 Q1 08 Q2 08

E-Plus

T-Mobile

O2

Vodafone

• No-frills, simple pre-paid tariff plan

• Distribution and sales only through online channel

LowUsage

• Cheap calls ranging from 9 to 19 Eurocents to Turkey

• No additional charges while roaming in Turkey

TurkishImmigrants

• Generous bundles of anytime minutes at low monthly rentals and call tariffs

• High value unlimited bundles for heavy usage over 300 minutes

NormalUsage

HeavyUsage

• Offers truly unlimited calling to any number, any destination at €90/month

Figure 7: Targeted Offerings of E-Plus and Impact on Mobile Service Revenue Growth, Germany, 2007-2008

Source: Capgemini TME Strategy Lab analysis; Enders Analysis, “European Mobile Market Analysis”, June 2008

12 KPN Annual Report 2007.13 KPN Annual Report 200714 Independent on Sunday, “Amid the TV turmoil, it's always good news at CNBC”, September 14, 2008. 15 The Nielsen Company, “First Quarter Global Advertising Up 4% From 2007”, July 2008; Nielsen Wire, “Global

Advertising Up Slightly in Q2 2008”, October 2008.16 Independent on Sunday, “Amid the TV turmoil, it's always good news at CNBC”, September 14, 2008; World

Advertising Research Center, “UK Commercial TV Broadcasters Braced for Grim Year End”, July 2008; WorldAdvertising Research Center, “The WARC Advertising Outlook for Autumn 2008”, October 2008.

Page 13: Quest For Growth In Turbulent Times

In conclusion, the economic recession is likely to exacerbate the slowdown in theTME industry, adversely affecting growth prospects for players. However, all hopeis not lost as convergence presents some new and exciting growth opportunities.Innovative players with agile business models and comprehensive consumerinsights are likely to emerge as successful in tapping growth. The acquisition andintegration of new capabilities and the adoption of new business models willremain key challenges as players seek to make difficult and expensive movesacross the value chain. Players will also need to develop an exhaustiveunderstanding of consumer requirements and behavior in order to createcustomized offerings and innovative bundles that can help to benefit from latentgrowth.

Telecom, Media & Entertainment the way we see it

Operators need to identifyand addressmicro-segments to seekgrowth

Quest for Growth in Turbulent Times – Revenue Stimulation Strategies for TME Players 12

Page 14: Quest For Growth In Turbulent Times

For more information contact:

Jerome BuvatHead of Strategic ResearchTelecom, Media & [email protected]+44 (0) 870 905 3186

Copyright © 2009 Capgemini. All rights reserved.

Capgemini, one of theworld’s foremost providers

of consulting, technology andoutsourcing services, enables its clients totransform and perform throughtechnologies.Capgemini provides its clients withinsights and capabilities that boost theirfreedom to achieve superior resultsthrough a unique way of working - theCollaborative Business Experience® -

and through a global delivery modelcalled Rightshore®, which aims to offerthe right resources in the right location atcompetitive cost. Present in 36 countries,Capgemini reported 2007 globalrevenues of EUR 8.7 billion and employsover 86,000 people worldwide.More information about our services,offices and research is available atwww.capgemini.com/tme

About Capgemini and the Collaborative Business Experience®

Jerome Buvat is the Global Head of the TME Strategy Lab. He has more than tenyears’ of experience in strategy consulting in the telecom and media sectors. He isbased in London.

Benjamin Braunschvig is a senior consultant in Capgemini's Media practice. Hehas more than 4 years of experience working on consulting projects withbroadcasters and media groups. His recent work focuses on the impact ofconvergence on the media sector and on the monetization of digital content. He isbased in London.

Subrahmanyam KVJ is a consultant in the TME Strategy Lab. His recent workfocused on the converging telecom and media markets, and the mobile industry.Prior to joining the lab, he worked with a leading electronics manufacturingservices firm in a project management role. He is based in Mumbai.

About the Authors

Page 15: Quest For Growth In Turbulent Times

www.capgemini.com/tme

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