putting emotion into play ™ xeodesign © 2008 xeodesign, inc. halo vs. facebook: emotion and the...
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Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Halo vs. Facebook: Emotion and the Fun of GamesNicole Lazzaro
XEODesign, Inc.
February - March, 2008
XEODesignPutting Emotion into Play
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™
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
XEODesign, Inc.The 4 Fun Keys
“Every designer should learn to read this language.” - Will Wright
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
PX Profile Choices Over Time
emotionintensity
time
People FunEmotionsFrom Friends
Why no Fiero?
Players win level
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
How Does Emotion Drive Play?
Facebook social utility Halo multiplayer game
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
The 4 Fun Keys30 emotions from gameplay
Hard FunFiero
People FunAmusement
Easy FunCuriosity
SeriousFunRelaxation
emotion < choice < mechanic > choice > emotion
whitepapers: xeodesign.com
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
1. Hard Fun: Mastery Creates Fiero
choices• goals • challenge• obstacles• strategy• power ups• puzzles• score• levels• monsters
feelings • fiero• frustration• boredom
modified from “Flow” Csikszentmihalyi
player choice rewards effort
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Wii offers Next Gen PX: Easy Fun
• Sheer joy of novel interaction captivates attention
• 1/10 graphics speed
Nintendo
Wii and DS
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
2. Easy Fun: Imagination Creates Curiosity
choices novelty fills attention choices• iconic situations• explore• experiment • fool around • role play• ambiguity • detail • fantasy • uniqueness
feelings• curiosity• surprise• wonder • awe
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Serious Fun: Relaxation
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
3. Serious Fun: Players Value Play
purposeful play changes self and real world choices• repetition• rhythm• completion• collection• meditation• work out• simulation• study
feelings• relax / excite• self change• do real work• esteem boost
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
4. People Fun: Friends Create Amusement choices with others increase emotions and social bonds choices
• cooperate• compete• communicate• perform• spectacle• characters• personalize
feelings• amusement• shadenfreude• naches
• generosity• gratitude• elevation
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
People Fun Emotionshow do bonds form during player experience PX)?
Choices• cooperate• compete• communicate• mentor• lead• perform• spectacle• characters• personalize
Emotions• schadenfreud
e• envy• love• gratitude• generosity• elevation• inspire• excite• ridicule• embarrass
PX Profile
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
People Fun the “Friend” Flavor
• Umami
• Choices that open the pipe
• Make friends
• Mock Apple Pie
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Web 2.0: It Takes 2Emotion between people is the passion that drives web 2.0
• Flickr• My Space• Facebook• Twitter• Wikipedia• Social Text• Google• Bar Camp
• Crowd sourcing• DIY• Ajax• Mash-up• User generated content• Microblogging• RSS• Social Networking• Wikinomics• Tags• Tag clouds• The Long Tail• Folksonomies• Wisdom of crowds
How did technology made you feel closer to someone today?
“Technology actually doesn't really make me feel closer to someone...it makes things A LOT easier, but an actual face to face meeting makes me feel closer than technology.” - Ed
Putting Emotion into Play ™
XEODesign
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• Reconnect w/old or far away friends
• Meet up in person• Track in background
Friends: Facebook & MySpacesocial value
closefriends
friends
acquaintances
How did technology make you feel closer to someone today?
“Even though we have hectic/busy lives, we are still able to make each other laugh and bond over stupid inside jokes.” Barb
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
• Shared interests• Express values• Explore identities• Create bonds• Inside jokes
– Amusement
The Relationship is the Messagesocial tokens and shared experiences bring us closer
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Messages: Voice for Strategy
“I could use some help right side!” Ed
Trash Talk: Amusement or Anger?
“I do more trash talking against someone I know. I guess it is not as funny with a stranger.” George
Putting Emotion into Play ™
XEODesign
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Actions: Maple Storysocial interaction creates value
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
It Takes 2: The Relationship is the Message PX Potential Score
Social Media (5) Multiplayer Games (2)+ Adding Friends Zero barrier to entry Browsing warm fuzzies Friends
- Adding Friends
High barrier to entry, no fuzzies, (Mii’s friends)
+ Messaging Open. Friend relevant (mostly exhaust data)+ Structure Casual more open. (not shared)
Messages
- Messaging Closed Voice, text, and links. Game relevant
+ Structure Immersive (limits interaction friends)
+ Actions and States Open API infinite emotions+ Asynchronous Low coordination, no permission required, on PC already
Actions
- Actions and States Closed API (shoot/chat, alive/dead/ emote)
+ Synchronous Highly interactive (coordination, permission required, special hardware)
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Metcalfe’s Law: Maximize Spread
• More connections increases the value of the network
• The more people install the more valuable the application
• Or is it?Wikipedia.org
Document a Social Network
“I felt comfortable and loved. My boyfriend came to see me at school and I wanted to show that I was taken.” Barb
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
• Send Hotness 5MM installs in 5 weeks
• Friends already there
• Invitation a compliment
• Compare• Bump/Grind friends
Friends: Send Hotness
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Action: Ping’s Law of Emotion
Circles escalate
ping
pongØ dead ends
Putting Emotion into Play ™
XEODesign
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Poke>Super Poke>Quiz>Game
Putting Emotion into Play ™
XEODesign
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Circles Not Lines: Keeping the Ball in Play PX Potential Score
Social Media (1) Multiplayer Games (3)
+ Spread High viral adoption Instant social value, matches the PX
Friends - Spread Slow, anti-social themes don’t match PX (new games)
- Feedback Lag between messages, dead ends. (Vote, Fave, Tag, Comment, Respond coming: New between actions
Messages
++ Feedback In person play. Hard Fun: strategy, obstacles, goals. Conversation topics. (no interests. Pause btwn games)
- Replay Low outside of email, no in person play, long cycles Actions
+ Replay each game unique. Few details between games. Excuse to spend time w/friend
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Personalizewhat makes people feel closer
Social Media• Photos of real people• What people like and don’t
like• Testimonials of friends• News feed of updates from
friends• Status updates fun to read• Histories and secrets shared
over time
Multiplayer• Dress up character Halo/Mii• Choices are conversation
starters• Games are like appetizers
Secrets Lies Videotapes
“I like looking at pictures on Facebook. It's a bit voyeuristic and maybe taboo--but I like looking at
other people's pictures.” Carl
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Messages: Secrets Lies Videotapes
“Never mind the gross fingers, meet your new love!” Amy
Social Tokens• Fashion, music,fooling around• Heavy metal• Creepy browsing
PersonalizeIn front of your friends
“I LOVE Rock Band! It tells me I’m fabulous!”
- stranger excited by my RockBand sweatshirt
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Friends: Personalize the RulesScouts and Knives, Counter Strike Halo Taxi
Replay Value• Changes strategy • Rewards different
skill• Creates amusement
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Secrets Lies and VideotapesPX Potential Score
Social Media (2) Multiplayer Games (0)
+ Social Calculus Friend centric, about me content, friends always there. Friends
- Social Calculus Game centric, customize limits, friends not there.
+ Personalize High Open APIs, public and private, MySpace, risk free browsing, fun status updates, real-self issues, preferences, opinions.
Messages
- Personalize Low Gamer Tag icon, short bio, list of games. Closed messages, (public and private channels)
-Deepen Ties Less than real life interaction.
Potential high number of player actions and states.
Actions-Deepen Ties Social tools encourage shallow interaction (Wii,RockBand Halo Taxi) Few player actions and states.
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Final Score: Emotions that Drive Play PX Potential Score
Social Media (8) Multiplayer Games (5)
+ Adding Friends+ Spread viral + Social Calculus
Friends- Adding Friends Low
- Spread Low
- Social Calculus Low
+ Messaging Open+ Structure Casual- Feedback+ Personalize
Messages
- Messaging Closed
+ Structure Immersive
++ Feedback
- Personalize
+ Actions and States Unlimited Open
+ Asynchronous
- Replay (except email)
- Deepening Ties
Actions
- Actions and States Limited Closed+ Synchronous+ Replay- Deepening Ties
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Be BraveEmotions Drive Play
Massively Social Online Games (MSO)
• Connect Friends• Offer Social Tokens• Draw Circles• Share Secrets
Keep it Simple