psychology learning and teaching in virtual worlds: the preview-psych project
DESCRIPTION
Presentation given at CyComp2010 conference at University of Bolton July 2010.TRANSCRIPT
Simon Bignell / Avatar: Milton BroomeCentre for Psychological Research, University of Derby, UK
Technology enriched problem-based learning in a 3D
multi-user virtual world
CyComp2010
www.PREVIEWPsych.org
A Framework for Learning, Support and Research in Multi-User Virtual Worlds
A Framework for Learning, Support and Research in Multi-User Virtual Worlds.
• Learning and Teaching– Sound pedagogy, Blended,
Supplementary.• Support– User-oriented, Dynamic, Responsive.
• Research– Ethics, Methodology, Validity.
• The interaction between these three factors is critical for success.
• Tools• Virtual Infrastructure, Avatars, Presenters, Gadgets,
Web Integration, Audio/Visual [Building and Scripting].
• Techniques• Inductions, Camera, Movement, Inventory,
Communion, (text, voice and video), Appearance, Groups, Mashups/Blended contents, Overcoming Resistance, Facilitating Virtually, Dealing with Disembodiment.
• Technologies• Bandwidth, GPUs, CPUs, Server-side, Lag(s), Clients,
Firewalls, Peripherals, Updates.
A Framework for Learning, Support and Research in Multi-User Virtual Worlds
A Framework for Learning, Support and Research in Multi-User Virtual Worlds
Simon BignellCentre for Psychological Research
University of Derby, UK
[email protected]+44 (0)1332 593043 (ext: 3043)
www.MiltonBroome.com www.PREVIEWPsych.org