protus 2.0: ontology-based semantic recommendation in programming tutoring system presentor: boban...

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1 Protus 2.0: Ontology-based semantic recommendation in programming tutoring system Presentor: Boban Vesin Boban Vesin, Aleksandra Klašnja-Milićević Higher School of Professional Business Studies Novi Sad, Serbia e-mail: {vesinboban, aklasnja}@yahoo.com Mirjana Ivanović, Zoran Budimac Department for Mathematics and Informatics Faculty of Science, Novi Sad, Serbia e-mail: {mira, zjb}@dmi.uns.ac.rs atija, Croatia, 2012.

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1

Protus 2.0: Ontology-based semantic recommendation in programming

tutoring system

Presentor: Boban Vesin

Boban Vesin, Aleksandra Klašnja-Milićević Higher School of Professional Business Studies

Novi Sad, Serbiae-mail: {vesinboban, aklasnja}@yahoo.com

Mirjana Ivanović, Zoran Budimac Department for Mathematics and Informatics

Faculty of Science, Novi Sad, Serbiae-mail: {mira, zjb}@dmi.uns.ac.rs

Opatija, Croatia, 2012.

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Contents

• Introduction

• Personalization of content

• Used technologies

• Protus 2.0 architecture

• Ontologies in Protus 2.0

• Implemented rules

• Learner’s interface

• Conclusion

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Introduction

• Semantic Web technologies

• Educational environments

• Ontologies

• Ontologies provide a vocabulary of terms whose semantics are formally specified

• Ontologies need additional rules to make further inferences

Into Personalisation Technologies Arcitecture Ontologies Rules Interface Conlusion

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Introduction• The major goal of learning systems is to support a

given pedagogical strategy

• Ontologies can be associated with reasoning mechanisms and rules to enforce a given adaptation strategy in learning system

• Protus - PRogramming TUtoring System

• Adaptation of the teaching material and navigation in a course based on the principles of Learning styles recognition for a particular learner

• The main objective of the presentation is to present new version of Protus that completely relis on Semantic web technologies

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Personalization of content

• Customization of content to match characteristics specified by the learner model

• Protus 2.0 provides two general categories of personalization based on recommender systems– Content adaptation – Learner interface adaptation

• Adaptation based on the learning style of the learner

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Learning styles identification

• Index of Learning Styles (ILS)• ILS assesses variations in individual learning

style preferences across four dimensions or domains:– Information Processing: Active and Reflective

learners,– Information Perception: Sensing and Intuitive

learners,– Information Reception: Visual and Verbal learners, – Information Understanding: Sequential and Global

learners.

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Characteristics of learners

Active Reflective

Work in groups Work alone

Preference to try out new material immediately (Ask, discuss, and explain)

Preference to take time to think about a problem

Practical (Experimentalists) Fundamental (Theoreticians) Sensing Intuitive

More patient with details More interested in overviews and a broad knowledge (bored with details)

By standard methods Innovations Senses, facts and experimentation Perception, principles and theories Visual Verbal Preference to perceive materials as pictures, diagrams and flow chart

Preference to perceive materials as text

Global Sequential

Prefer to get the big picture first Prefer to process information sequentially Assimilate and understand information in a linear and incremental step, but lack a grasp of the big picture

Absorb information in unconnected chunks and achieve understanding in large holistic jumps without knowing the details

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Used technologies

• OWL - Ontology Web Language

• Protégé - ontology editor – SWRLTab

• SWRL - Semantic Web Rule Language

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Protus

• Different courses and domains

• Highly modular architecture

• Five central components: – the application module– the adaptation module– the learner model– session monitor– domain module

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Overall architecture of Protus

Session monitor

Application module

Adaptation module Domain module

Learner model

Learner’s interface(interface ontology)

Server side of systemLearner model

ontology

Domain ontology

Task ontology

Teacher’s interface

Teaching strategy ontology

Communication ontology define conection between components

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An excerpt of domain ontology

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An excerpt of resource topology

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Learner model ontology

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Ontology for learner observation

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Teaching Strategy ontology

Class

Personalization

Class

LearningStyle

Class

Condition

Class

AdaptationTypeClass

CurrentGoal

Class

NavigationSequence

Class

Resouce

Class

BehaviourPattern

Class

Decision

Class

Performance

determines

basedOn

generates

generates

Class

Learner

hasLearningStyle

has Performance

isTypeOf

basedOn

basedOn

consistsOf isTypeOf

Into Personalisation Technologies Arcitecture Ontologies Rules Interface Conlusion

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Implemented rules

• In Protus:– the interface elements for sequential

navigation are hidden/shown– Different presentation methods – Adding of links to related or more complex

content

• Three groups of rules:– learner-system interaction rules– off-line rules– recommendation rules

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Examle of implemented rules

• The form of the rules:antecedent -> consequent

• Following rule updates learner model:Learner(?x) Interaction(?y) hasInteraction(?x,?y) Concept(?c) conceptUsed(?y,?c) Performance(?p) hasResult(?y,?p) hasGrade(?p,?m) swrlb:greaterThan(?m, 1) isLearned(?c, true) hasPerformance(?x,?p)

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User Interface of Protus

• Web pages for students

– online tutorial with numerous resources

– testing knowledge

– communication with teachers and other students

• Learning styles identification

• Initial assessment is based on the ILS Questionnaire

Into Personalisation Technologies Arcitecture Ontologies Rules Interface Conlusion

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ILS Questionnaire

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Result of ILS questionnaire

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Information Processing:

User interface for Activists

User interface for Reflectors

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Information Perception

• Recommendation of Additional material option for Sensing learners

• Recommendation of Syntax rules option to Intuitive learner

Into Personalisation Technologies Arcitecture Ontologies Rules Interface Conlusion

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Information Reception:

• Example of lesson for Visual learners

Into Personalisation Technologies Arcitecture Ontologies Rules Interface Conlusion

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Information Reception:

• Example of lesson for Verbal learners

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Information Understanding

• Elements for Global Learners

• Navigation for Sequential learners

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User interface of Protus 2.0

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Conclusion

• We presented how Semantic Web technologies and in particular ontologies can be used for building Java tutoring system

• Architecture for such adaptive and personalized tutoring system that completely relies on Semantic Web technologies was presented

Into Personalisation Technologies Arcitecture Ontologies Rules Interface Conlusion

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Protus 2.0: Ontology-based semantic recommendation in programming

tutoring system

Presentor: Boban Vesin

Boban Vesin, Aleksandra Klašnja-Milićević Higher School of Professional Business Studies

Novi Sad, Serbiae-mail: {vesinboban, aklasnja}@yahoo.com

Mirjana Ivanović, Zoran Budimac Department for Mathematics and Informatics

Faculty of Science, Novi Sad, Serbiae-mail: {mira, zjb}@dmi.uns.ac.rs

Opatija, Croatia, 2012.