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Designing Co-creative Networks in Games Agency, Policy, and Economy Dave Jones Prospectus Defense 9 March 2011 Old Dominion University

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Page 1: Prospectus Defense

Designing Co-creative Networks in GamesAgency, Policy, and Economy

Dave JonesProspectus Defense

9 March 2011Old Dominion University

Page 2: Prospectus Defense

Net Workcoordinative work that enables sociotechnical networks…to hold together and form dense interconnections.

Spinuzzi, 2008, p. 137

Page 3: Prospectus Defense

Player-creator

Blogs

Wikis

Facebook

Twitter

Little Big Community

Policies

Sony Computer Entertainment

Game Developer

Playstation Network Game Software

Game Publisher

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StevenL (2009)LBC Forums

Page 6: Prospectus Defense

StevenL (2009)LBC Forums

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What a device allows for forbids…the morality of a setting both negative…and positive.

…a sign, an archive, a document…a trace…they allow new translations while while keeping some types of relations intact.

Akrich & Latour (1992)

Latour (1999)

Co-creation

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Usability Issuesriddled with clumsy user interfaces and saddled with DRM pressures that threaten these experiences.

Potts, 2010, p. 309

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Prying Open Black Boxes

Tommy012345 (2009)LBC Forums

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Inscription

Prescription

What tools help me?

How can I do it?

What do I want to do?

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Thank You