proposal pricing virtual assets in the real world ivan
TRANSCRIPT
Proposal
Pricing Virtual Assets In The Real World
Ivan
2007/2/13 Thesis Proposal 2
Outline
• Background
• Motivation
• Problem
• Related Work
• Methodology
• Experiment
2007/2/13 Thesis Proposal 3
Background
• There are more and more free online games– Ex. 天使之戀、跑跑卡丁車、楓之谷
• However, the game company sells virtual assets in the real market to make profit– Ex. Fashion clothes, items that will improve the player
s’ ability
• “The market for virtual-asset trading could hit $1.5 billion in 2005 and $2.7 billion in 2006” [1]
[1] http://www.forbes.com/2005/10/20/onlinegaming-worldofwarcraft-gaming-cx_1021wharton.html
2007/2/13 Thesis Proposal 4
Background (cont.)
• Use NTD to exchange the virtual coins
• Ex. 1:1 exchange (from 天使之戀 )
2007/2/13 Thesis Proposal 5
Motivation
• The game company would like to make maximal profit
• But how to set the NTD price of the virtual assets– Set too low is no economic benefits– Set too high nobody will purchase
2007/2/13 Thesis Proposal 6
Problem
• For game companies, how to set the NTD price of the virtual assets to maximize the profit gained from the free games
2007/2/13 Thesis Proposal 7
Related Work
• A few previous work show that the different user perceptions or designer strategies of the real-money trade of virtual assets [2][3]
[2] Vili Lehdonvirta, “REAL-MONEY TRADE OF VIRTUAL ASSETS: NEW STRATEGIES FOR VIRTUAL WORLD OPERATORS”, Proceedings of Future Play, 2005[3] Vili Lehdonvirta, “Real-Money Trade of Virtual Assets: Ten Different User Perceptions”, Proceedings of DAC 2005
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Related Work (cont.)
• Traditionally, price of real assets may be set by – Cost plus expected profit– Market Survey– Competition…[4]
• Virtual assets is unusual– Physical cost is implicit (i.e. design cost)– Easy to distribute (i.e. copy)
[4] Harvard Business Review Feb 2005
2007/2/13 Thesis Proposal 9
Methodology
1. Use the data from game company to find the “Desire Degree” (DD) function of the virtual assets
- Deeply depend on the data- Direct proportion to price- Inverse proportion to time in market
2. Find the NTD of the virtual assets, similar or the same ones, in real market
- Similar “function” or “attribute”
3. Use statistic scheme to find the relationship between DD and NTD
- Interpolation, Linear regression, Iteration…
Define DD func.
Find NTD
MappingDD & NTD
Data Set
2007/2/13 Thesis Proposal 10
Challenge
• How to discover the base NTD, i.e. the reasonable NTD of items
• Straightforward way
DD X (200) Y (300) Z (400) NTD X’ (50) Y’ (20) Z’ (40) # low high medium• Use the correct DD func. to tune the NTD
Maximize the profit
2007/2/13 Thesis Proposal 11
Experiment
• Verify– DD func.– Mapping DD onto NTD
• Confirm if the function can be applied to other games
• Trace the profit of the game company
2007/2/13 Thesis Proposal 12
Data Set
• Get data from the game company (天使之戀 )• Choose the items (virtual assets) that are repres
entative (i.e. popular, common)• Characteristics of the chosen items
– Transaction record• Between players and Virtual market (time, customer, price)• Between players each other (time, C/S, price)
– Quantities of items in game (time, amount)– Attributes (level, attack, armor, restoration…)